_id: z87rV5CJ3inc6ZPc
name: Guerrier Turme
type: personnage
sort: 100001
img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
items:
  - _id: 8Uj41cL5Qlxxy675
    name: Corps à corps
    type: competence
    sort: 1500000
    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
    effects: []
    system:
      description: >-
        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>

        <p>&nbsp;</p>
      descriptionmj: ''
      niveau: 5
      default_diffLibre: 0
      base: -6
      categorie: melee
      xp: 0
      defaut_carac: melee
      niveau_archetype: 0
      xp_sort: 0
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.8Uj41cL5Qlxxy675'
  - _id: XZNm5W8nTe8aCG61
    name: Dague
    type: competence
    sort: 1800000
    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
    effects: []
    system:
      description: |-
        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
        <p>&nbsp;</p>
      descriptionmj: ''
      niveau: 5
      default_diffLibre: 0
      base: -6
      categorie: melee
      xp: 0
      defaut_carac: melee
      niveau_archetype: 0
      xp_sort: 0
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.XZNm5W8nTe8aCG61'
  - _id: oFje22fZF1FaCQhN
    name: Esquive
    type: competence
    sort: 2800000
    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
    effects: []
    system:
      description: >-
        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>

        <p>&nbsp;</p>
      descriptionmj: ''
      niveau: 5
      default_diffLibre: 0
      base: -6
      categorie: melee
      xp: 0
      defaut_carac: derobee
      niveau_archetype: 0
      xp_sort: 0
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
  - _id: VyAJK54OPjiRt8oH
    name: Vigilance
    type: competence
    sort: 6200000
    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
    effects: []
    system:
      description: >-
        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
        anomalie, de</p>

        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
        combat, par</p>

        <p>exemple. Indispensable pour monter sérieusement la garde.</p>

        <p>&nbsp;</p>
      descriptionmj: ''
      niveau: 5
      default_diffLibre: 0
      base: -4
      categorie: generale
      xp: 0
      defaut_carac: volonte
      niveau_archetype: 0
      xp_sort: 0
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.VyAJK54OPjiRt8oH'
  - _id: KR10Pvv0bzDem5OP
    name: Cuir Souple
    type: armure
    sort: 7200000
    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
    effects: []
    system:
      description: >-
        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>

        <p>&nbsp;</p>
      descriptionmj: ''
      equipe: true
      encombrement: 0
      quantite: 1
      qualite: 0
      cout: 6
      milieu: ''
      environnement: []
      protection: 2
      deterioration: 0
      malus: 0
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.KR10Pvv0bzDem5OP'
  - _id: D9zyNV4LwpUbuifJ
    name: Dague
    type: arme
    sort: 7300000
    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
    effects: []
    system:
      description: ''
      descriptionmj: ''
      equipe: true
      encombrement: 0.5
      quantite: 1
      qualite: 0
      cout: 3
      milieu: ''
      environnement: []
      resistance: 8
      categorie_parade: dagues
      dommages: 1
      mortalite: mortel
      penetration: 0
      force: 7
      competence: Dague
      lancer: Dague de jet
      tir: ''
      portee_courte: 3
      portee_moyenne: 8
      portee_extreme: 15
      magique: false
      ecaille_efficacite: 0
      resistance_magique: 0
      rapide: true
      deuxmains: false
      unemain: true
      initpremierround: hast
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.D9zyNV4LwpUbuifJ'
  - _id: GwGaFym6tI1cO2NK
    name: Cor en corne
    type: objet
    sort: 7400000
    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
    effects: []
    system:
      description: ''
      descriptionmj: ''
      equipe: false
      encombrement: 0.1
      quantite: 1
      qualite: 0
      cout: 0.6
      milieu: ''
      environnement: []
      resistance: 1
    folder: null
    ownership:
      default: 0
    _stats:
      systemId: foundryvtt-reve-de-dragon
      systemVersion: 12.0.22
      coreVersion: '12.331'
    _key: '!actors.items!z87rV5CJ3inc6ZPc.GwGaFym6tI1cO2NK'
effects: []
system:
  carac:
    taille:
      type: number
      value: 11
      label: Taille
      xp: 0
      derivee: false
    apparence:
      type: number
      value: 10
      label: Apparence
      xp: 0
      derivee: false
    constitution:
      type: number
      value: 13
      label: Constitution
      xp: 0
      derivee: false
    force:
      type: number
      value: 12
      label: Force
      xp: 0
      derivee: false
    agilite:
      type: number
      value: 12
      label: Agilité
      xp: 0
      derivee: false
    dexterite:
      type: number
      value: 12
      label: Dexterité
      xp: 0
      derivee: false
    vue:
      type: number
      value: 16
      label: Vue
      xp: 0
      derivee: false
    ouie:
      type: number
      value: 16
      label: Ouïe
      xp: 0
      derivee: false
    odoratgout:
      type: number
      value: 16
      label: Odorat-Goût
      xp: 0
      derivee: false
    volonte:
      type: number
      value: 12
      label: Volonté
      xp: 0
      derivee: false
    intellect:
      type: number
      value: 10
      label: Intellect
      xp: 0
      derivee: false
    empathie:
      type: number
      value: 16
      label: Empathie
      xp: 0
      derivee: false
    reve:
      type: number
      value: 10
      label: Rêve
      xp: 0
      derivee: false
    chance:
      type: number
      value: 10
      label: Chance
      xp: 0
      derivee: false
    melee:
      type: number
      value: 10
      label: Mêlée
      xp: 0
      derivee: true
    tir:
      type: number
      value: 10
      label: Tir
      xp: 0
      derivee: true
    lancer:
      type: number
      value: 10
      label: Lancer
      xp: 0
      derivee: true
    derobee:
      type: number
      value: 10
      label: Dérobée
      xp: 0
      derivee: true
  sante:
    vie:
      type: number
      max: 12
      value: 12
      label: Vie
      derivee: true
    endurance:
      type: number
      max: 24
      value: 24
      label: Endurance
      derivee: true
    fatigue:
      type: number
      max: 48
      value: 0
      label: Fatigue
      derivee: true
    bonusPotion: 0
    sonne:
      value: false
      label: Sonné
  attributs:
    sconst:
      type: number
      value: 0
      label: S. Const
      derivee: true
    sust:
      type: number
      value: 0
      label: Sustentation
      derivee: true
    plusdom:
      type: number
      value: 0
      label: +dom
      derivee: true
    encombrement:
      type: number
      value: 0
      label: Encombrement
      derivee: true
    protection:
      type: number
      value: 0
      label: Protection naturelle
      derivee: false
    hautrevant:
      type: string
      value: ''
      label: Haut rêvant
      derivee: true
    malusarmure:
      type: number
      value: 0
      label: Malus Armure
      derivee: true
  reve:
    reve:
      max: 0
      value: 0
      label: Points de Rêve actuels
      thanatosused: false
    seuil:
      max: 0
      value: 0
      label: Seuil de Rêve
    tmrpos:
      coord: A1
      label: Position TMR
      cache: false
    refoulement:
      value: 0
      label: Points de Refoulement
  compteurs:
    sust:
      value: 0
      label: Sust.
      isInput: true
    eau:
      value: 0
      label: Eau
      isInput: true
    moral:
      value: 0
      label: Moral
      isInput: true
    exaltation:
      value: 0
      label: Exaltation
      isInput: true
    dissolution:
      value: 0
      label: Dissolution
      isInput: true
    chance:
      value: 0
      max: 0
      label: Chance
      isInput: true
    destinee:
      value: 0
      label: Destinée
      isInput: true
    voyage:
      value: 0
      label: Voyage
      isInput: true
    etat:
      value: 0
      label: Etat général
    ethylisme:
      value: 1
      label: Ethylisme
      isInput: true
      nb_doses: 0
      jet_moral: false
    stress:
      value: 0
      label: Stress
      isStress: true
      isInput: true
    experience:
      value: 0
      label: Experience
      isInput: true
    surenc:
      value: 0
      label: Sur-encombrement
  sommeil:
    nouveaujour: false
    date:
      indexDate: -1
      indexMinute: 0
    insomnie: false
    moral: ''
    heures: 0
  metier: ''
  biographie: >-
    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
    justify;">Le Guerrier Turme a l&rsquo;apparence d&rsquo;un Humain v&ecirc;tu
    de cuir souple, arm&eacute; d&rsquo;une unique dague, et porteur d&rsquo;un
    cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
    homme ou femme. </span></p>

    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
    justify;">La seule t&acirc;che qu&rsquo;il puisse accomplir est de veiller
    sur le sommeil du haut-r&ecirc;vant. Il n&rsquo;y a pas m&ecirc;me besoin de
    le lui demander : il ne peut et ne sait faire que cela. </span></p>

    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
    justify;">Dot&eacute; d&rsquo;une forte perception empathique, il est
    capable de d&eacute;celer tout danger r&eacute;el &agrave;
    l&rsquo;&eacute;gard de son invocateur, qui se manifeste ou s&rsquo;approche
    dans un rayon de E4 m&egrave;tres. Il sonne alors du cor et continue
    &agrave; sonner jusqu&rsquo;&agrave; ce que le haut-r&ecirc;vant soit
    pleinement r&eacute;veill&eacute;. Puis estimant sa t&acirc;che accomplie,
    il se d&eacute;mat&eacute;rialise. Sa dague ne lui sert qu&rsquo;&agrave; se
    d&eacute;fendre s&rsquo;il est agress&eacute; avant le r&eacute;veil du
    haut-r&ecirc;vant. </span></p>

    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
    justify;">Ayant invoqu&eacute; le Guerrier Turme, le haut-r&ecirc;vant doit
    s&rsquo;endormir avant la fin de l&rsquo;heure en cours, faute de quoi le
    guerrier se d&eacute;mat&eacute;rialise, s&rsquo;estimant
    d&eacute;rang&eacute; pour rien. </span></p>

    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
    justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
    text-align: justify;">es Guerriers Turmes ont tous les m&ecirc;mes
    caract&eacute;ristiques et sont affect&eacute;s </span><span style="color:
    #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
    text-align: justify; background-color: #f5f5f0;">par les suggestions et
    illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts
    individuels de Thananatos.</span></p>
  notes: <p>Notes</p>
  notesmj: ''
  race: Humain
  yeux: ''
  cheveux: ''
  taille: ''
  poids: ''
  heure: vaisseau
  sexe: ''
  age: '30'
  beaute: 10
  main: droitier
  experiencelog: []
  subacteurs:
    suivants: []
    montures: []
    vehicules: []
  argent:
    deniers:
      label: Denier
      value: 0
      enc: 0
    sols:
      label: Sol
      value: 0
      enc: 0
ownership:
  default: 0
prototypeToken:
  flags: {}
  name: Guerrier Turme
  displayName: 0
  width: 1
  height: 1
  lockRotation: false
  rotation: 0
  actorLink: false
  disposition: -1
  displayBars: 0
  bar1:
    attribute: sante.vie
  bar2:
    attribute: sante.endurance
  randomImg: false
  light:
    dim: 0
    bright: 0
    angle: 360
    alpha: 1
    animation:
      speed: 5
      intensity: 5
      type: null
      reverse: false
    color: null
    coloration: 1
    attenuation: 0.5
    luminosity: 0.5
    saturation: 0
    contrast: 0
    shadows: 0
    darkness:
      min: 0
      max: 1
    negative: false
    priority: 0
  texture:
    src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
    tint: '#ffffff'
    scaleX: 1
    scaleY: 1
    offsetX: 0
    offsetY: 0
    rotation: 0
    anchorX: 0.5
    anchorY: 0.5
    fit: contain
    alphaThreshold: 0.75
  sight:
    angle: 360
    enabled: false
    range: 0
    brightness: 1
    visionMode: basic
    color: null
    attenuation: 0.1
    saturation: 0
    contrast: 0
  alpha: 1
  detectionModes: []
  appendNumber: false
  prependAdjective: false
  hexagonalShape: 0
  occludable:
    radius: 0
  ring:
    enabled: false
    colors:
      ring: null
      background: null
    effects: 1
    subject:
      scale: 1
      texture: null
folder: null
_stats:
  systemId: foundryvtt-reve-de-dragon
  systemVersion: 12.0.22
  coreVersion: '12.331'
_key: '!actors!z87rV5CJ3inc6ZPc'

