Possessions dans HUD
Permettre de commencer les possessions V2
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@@ -220,6 +220,7 @@ export class RdDBaseActor extends Actor {
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isEntite() { return false }
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isEntiteIncarnee() { return false }
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isEntiteNonIncarnee() { return false }
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isEntiteBlurette() { return false }
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isHautRevant() { return false }
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isVehicule() { return false }
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isPersonnage() { return false }
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@@ -848,6 +849,7 @@ export class RdDBaseActor extends Actor {
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listActionsPossessions() {
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return this.itemTypes[ITEM_TYPES.possession]
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.filter(it => !it.system.possede)
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.map(p => {
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return {
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label: p.name,
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@@ -856,9 +858,4 @@ export class RdDBaseActor extends Actor {
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}
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})
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}
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listActionsCombat() {
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const possessions = this.listActionsPossessions()
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return possessions.length > 0 ? possessions : this.listActions({})
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}
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}
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