Correction de combat
- filtrage des parades selon l'attaque - gestion des tactiques
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@@ -40,7 +40,7 @@ export class RollPartSign extends RollPart {
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const actor = rollData.active.actor;
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const isCombat = this.isCombat(rollData)
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const current = this.getCurrent(rollData)
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current.armeDisparate = isCombat && current.armeDisparate
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current.armeDisparate = isCombat ? current.armeDisparate : 'norm'
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current.surprise = actor.getSurprise(isCombat, current.forceRequise ?? 0)
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current.reasons = actor.getEffects(it => StatusEffects.niveauSurprise(it, isCombat) > 0, current.forceRequise ?? 0)
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.map(it => { return { img: it.img, label: game.i18n.localize(it.name) } })
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@@ -81,7 +81,7 @@ export class RollPartSign extends RollPart {
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}
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isParadeArmeDisparate(current) {
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return current.armeDisparate
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return current.armeDisparate == 'sign'
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}
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getAjustements(rollData) {
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