Correction jets de compétence des invocations
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@@ -9,7 +9,8 @@ export class RollTypeCuisine extends RollType {
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get code() { return ROLL_TYPE_CUISINE }
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get name() { return `Cuisiner un plat` }
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visible(rollData) { return rollData.active.actor.isPersonnage() }
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visible(rollData) { return rollData.active.actor.isPersonnage()
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&& rollData.active.actor.getCompetence('Cuisine') != undefined }
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title(rollData) {
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const current = rollData.current[PART_CUISINE]
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return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`
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@@ -8,7 +8,10 @@ export class RollTypeJeu extends RollType {
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get code() { return ROLL_TYPE_JEU }
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get name() { return `Jouer` }
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visible(rollData) { return rollData.active.actor.isPersonnage() }
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visible(rollData) {
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return rollData.active.actor.isPersonnage()
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&& rollData.active.actor.getCompetence('Jeu') != undefined
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}
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title(rollData) {
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if (rollData.opponent) {
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return `joue contre`
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