Appel chance RollDialogV2
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@@ -200,6 +200,7 @@ export default class ChatRollResult {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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const actor = this.getActiveActor(savedRoll)
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Misc.doIfOwner(actor, it => it.rollAppelChance(
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() => this.onAppelChanceSuccess(savedRoll, chatMessage),
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() => this.onAppelChanceEchec(savedRoll, chatMessage))
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@@ -9,6 +9,7 @@ export const ROLL_TYPE_MEDITATION = 'meditation'
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export const ROLL_TYPE_OEUVRE = 'oeuvre'
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export const ROLL_TYPE_SORT = 'sort'
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export const ROLL_TYPE_TACHE = 'tache'
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export const ROLL_TYPE_APPEL_CHANCE = 'appel-chance'
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export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
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export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
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@@ -50,6 +50,7 @@ import { RollPartResistance } from "./roll-part-resistance.mjs";
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import { RollTypePossession } from "./roll-type-possession.mjs";
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import { RollPartPossession } from "./roll-part-possession.mjs";
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import { RollPartApprecier } from "./roll-part-apprecier.mjs";
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import { RollTypeAppelChance } from "./roll-type-appel-chance.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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@@ -65,6 +66,7 @@ export const ALL_ROLL_TYPES = [
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new RollTypeCuisine(),
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new RollTypeOeuvre(),
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new RollTypeJeu(),
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new RollTypeAppelChance(),
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// new RollTypeResistance ??
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// new RollTypeFixedCarac ??
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]
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@@ -290,7 +292,6 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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return rollData.type?.allowed
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? ROLL_PARTS.filter(p => RollDialog.$isIntersecting(rollData.type.allowed, p.rollTypes))
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: ROLL_PARTS
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}
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/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
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@@ -27,7 +27,7 @@ export class RollPartComp extends RollPartSelect {
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const selected = this.getSelected(rollData)
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const all = this.$getActorComps(rollData)
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const selectedComp = selected.key
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if (selected.forced && selectedComp) {
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if (selected.forced && selectedComp!= undefined ) {
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refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selectedComp))
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if (refs.all.length == 0) {
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if (selected.key && selected.key.length > 0) {
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@@ -10,6 +10,11 @@ export class RollPartConditions extends RollPart {
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settingMin() { return RollPart.settingKey(this, 'min') }
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settingMax() { return RollPart.settingKey(this, 'max') }
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visible(rollData) {
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const current = this.getCurrent(rollData)
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return !current.hide
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}
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onReady(rollParts) {
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game.settings.register(SYSTEM_RDD, this.settingMin(),
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{
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@@ -36,6 +41,7 @@ export class RollPartConditions extends RollPart {
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restore(rollData) {
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const current = this.getCurrent(rollData)
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current.value = this.getSaved(rollData)?.value ?? current.value ?? 0
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current.hide = this.getSaved(rollData)?.hide
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}
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@@ -37,7 +37,7 @@ export class RollPartDiff extends RollPart {
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}
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const current = this.getCurrent(rollData)
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/* TODO: affiner les cas où afficher ou non. devrait s'afficher pour les jets basiques (même si pas d'opposant sélectionné)*/
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return Object.values(DIFF).includes(current.type)
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return (DIFF.AUCUN !=current.type) && Object.values(DIFF).includes(current.type)
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}
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prepareContext(rollData) {
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@@ -0,0 +1,44 @@
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import { CARACS } from "../rdd-carac.js"
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import { DIFF, ROLL_TYPE_APPEL_CHANCE } from "./roll-constants.mjs"
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import { RollType } from "./roll-type.mjs"
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const SPECIAL_ROLL_TYPES_DETAILS = {
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label: "fait appel à la chance",
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icon: `systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg`,
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rollData: {
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selected: {
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carac: { key: CARACS.CHANCE_ACTUELLE, forced: true },
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diff: { value: 0, type: '' },
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comp: { key: '', forced: true },
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conditions: { hide: true }
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}
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}
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}
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export class RollTypeAppelChance extends RollType {
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get code() { return ROLL_TYPE_APPEL_CHANCE }
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get name() { return `fait appel à la chance` }
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get icon() { return `systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg` }
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get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-appel-chance.hbs` }
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title(rollData) {
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return this.name
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}
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setRollDataType(rollData) {
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foundry.utils.mergeObject(rollData, {
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selected: {
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carac: { key: CARACS.CHANCE_ACTUELLE, forced: true },
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diff: { value: 0, type: '' },
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comp: { key: '', forced: true },
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conditions: { hide: true }
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}
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})
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super.setRollDataType(rollData)
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}
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onSelect(rollData) {
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this.setDiffType(rollData, DIFF.AUCUN)
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}
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}
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@@ -14,7 +14,7 @@ export class RollType {
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return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
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}
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prepare(rollData){}
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prepare(rollData) {}
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isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
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visible(rollData) { return true }
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title(rollData) { return this.code }
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