Gestion défense à distance

This commit is contained in:
2025-12-11 03:12:49 +01:00
parent 4f4e00b298
commit 30090872d4
12 changed files with 129 additions and 58 deletions
+2 -10
View File
@@ -69,18 +69,10 @@ export class RollPartAttaque extends RollPartSelect {
attaque.key = `${attaque.action}::${attaque.label}`
attaque.tactique = TACTIQUES[0]
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
if (RollPartAttaque.isAttaqueDistance(attaque)) {
attaque.distance = Distance.ajustements(rollData.active.token,
rollData.opponent.token,
attaque.arme)
}
attaque.distance = Distance.ajustements(rollData.active.token, rollData.opponent.token, attaque)
return attaque
}
static isAttaqueDistance(attaque) {
return ['(lancer)', '(tir)'].includes(attaque.main)
}
prepareContext(rollData) {
this.filterAttaquesEmpoignade(rollData)
const current = this.getCurrent(rollData)
@@ -167,7 +159,7 @@ export class RollPartAttaque extends RollPartSelect {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
case PART_DIFF: {
if (RollPartAttaque.isAttaqueDistance(current)) {
if (Distance.typeAttaqueDistance(current)) {
part.setDiff(rollData, { type: DIFF.DEFAUT })
}
else {
+36 -22
View File
@@ -1,4 +1,5 @@
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
import { Distance } from "../combat/distance.mjs"
import { ITEM_TYPES } from "../constants.js"
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
@@ -19,53 +20,55 @@ export class RollPartDefense extends RollPartSelect {
isValid(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) && rollData.attackerRoll != undefined }
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) && rollData.attackerRoll != undefined }
static getDiffAttaque(attackerRoll) {
// TODO: rollDataV2?
return attackerRoll.diffLibre;
}
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const attackerRoll = rollData.attackerRoll
const defenseur = rollData.active.actor
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
refs.distance = rollData.attackerRoll.current.attaque.distance
const isEmpoignade = attackerRoll.dmg.isEmpoignade
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
it.system.pointsemp != 0)
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
const esquives = (refs.distance?.typeAttaque == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
? []
: defenseur.getCompetencesEsquive()
const parades = isEmpoignade
? [RdDItemArme.empoignade(defenseur)]
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
: defenseur.items.filter(it => it.isParade() && (!refs.distance || it.isBouclier()))
refs.defenses = [
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur, attackerRoll)),
...parades.map(it => RollPartDefense.$extractParade(it, defenseur, attackerRoll))
]
this.$selectDefense(rollData)
}
static $extractEsquive(esquive, defenseur) {
return {
static $extractEsquive(esquive, defenseur, attackerRoll) {
const defense = {
key: esquive.id,
label: esquive.name,
img: esquive.img,
// TODO: carac pour créatures
// TODO: carac pour créatures à vérifier
carac: defenseur.isPersonnage() ? CARACS.DEROBEE : esquive.name,
verb: "esquive",
comp: esquive,
isEsquive: true
}
if (attackerRoll.current.attaque.distance) {
defense.distance = {
ajustementDefense: Distance.ajustementDefense(attackerRoll.current.attaque),
}
}
return defense
}
static $extractParade(armeDefense, armeAttaque, defenseur) {
static $extractParade(armeDefense, defenseur, attackerRoll) {
const armeAttaque = attackerRoll?.arme
const comp = (ITEM_TYPES.competencecreature == armeDefense.type)
? armeDefense
: defenseur.getCompetence(armeDefense.system.competence)
return {
const defense = {
key: armeDefense.id,
label: 'Parade ' + armeDefense.name,
img: armeDefense.img,
@@ -78,6 +81,13 @@ export class RollPartDefense extends RollPartSelect {
typeParade: armeAttaque ? RdDItemArme.defenseArmeParade(armeDefense, armeAttaque) : 'norm',
isEsquive: false
}
if (attackerRoll.current.attaque.distance) {
defense.distance = {
ajustementBouclier: Distance.ajustementBouclier(armeDefense),
ajustementDefense: Distance.ajustementDefense(attackerRoll.current.attaque),
}
}
return defense
}
prepareContext(rollData) {
@@ -107,10 +117,11 @@ export class RollPartDefense extends RollPartSelect {
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const refs = this.getRefs(rollData)
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
case PART_CARAC: return part.filterCaracs(rollData, refs.defenses.length > 0 ? [current.carac] : ['impossible'])
case PART_COMP: return part.filterComps(rollData, refs.defenses.length > 0 ? [current.comp?.name] : ['impossible'])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_SIGN: return part.setArme(rollData, this.isArmeDisparate(rollData), current.forceRequise)
}
@@ -129,16 +140,19 @@ export class RollPartDefense extends RollPartSelect {
getDiffDefense(rollData) {
const refs = this.getRefs(rollData)
if (refs.isDistance || !rollData.attackerRoll) {
// TODO: Déterminer la difficulté de parade
return { diff: 0, type: DIFF.LIBRE }
if (refs.distance) {
const current = this.getCurrent(rollData)
const diff = (current.distance?.ajustementBouclier?.value ?? 0)
+ (current.distance?.ajustementDefense?.value ?? 0)
return { diff: diff, type: DIFF.DEFENSE }
}
else {
if (rollData.attackerRoll) {
const attackerRoll = rollData.attackerRoll
const diff = attackerRoll.v2
? attackerRoll.selected.diff.value
: attackerRoll.diff
return { diff: diff ?? 0, type: DIFF.DEFENSE }
}
return { diff: 0, type: DIFF.LIBRE }
}
}