Corrections soins des blessures V2
This commit is contained in:
@@ -6,6 +6,8 @@
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- lors de la consoimmation suite à un achat, les jets d'appréciation/éthylisme
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sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
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(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
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- Fenêtre de jets V2
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- Les soins de blessures sont correctement appliqués
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## 13.0.22 - Les reflets d'Illysis
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+9
-70
@@ -1936,7 +1936,7 @@ export class RdDActor extends RdDBaseActorSang {
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async getTacheBlessure(blesse, blessure) {
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const gravite = blessure?.system.gravite ?? 0;
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if (gravite > 0) {
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const tache = this.itemTypes['tache'].find(it => it.system.itemId == blessure.id)
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const tache = this.itemTypes[ITEM_TYPES.tache].find(it => it.system.itemId == blessure.id)
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?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
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await blessure?.updateTacheSoinBlessure(tache);
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return tache
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@@ -1990,7 +1990,7 @@ export class RdDActor extends RdDBaseActorSang {
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selected: { tache: { key: tache.id, forced: options.forced } },
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type: { allowed: [PART_TACHE], current: PART_TACHE }
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}
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return await RollDialog.create(rollData)
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return await RollDialog.create(rollData, options)
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}
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const compData = this.getCompetence(tache.system.competence)
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@@ -2034,8 +2034,8 @@ export class RdDActor extends RdDBaseActorSang {
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await this.santeIncDec("fatigue", rollData.tache.system.fatigue);
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await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-tache.hbs');
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if (options?.onRollAutomate) {
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options.onRollAutomate(rollData);
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if (options?.callbacks) {
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await Promise.all(callbacks.map(callback => callback(rollData)))
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}
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}
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@@ -2506,77 +2506,16 @@ export class RdDActor extends RdDBaseActorSang {
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if (!blessure.system.premierssoins.done) {
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const tache = await this.getTacheBlessure(blesse, blessure);
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return await this.rollTache(tache.id, {
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onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
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title: 'Premiers soins',
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forced: true
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callbacks: [async r => await blesse.onRollTachePremiersSoins(blessureId, r, this.id)],
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title: 'Premiers soins', forced: true
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});
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}
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else if (!blessure.system.soinscomplets.done) {
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const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
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return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
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title: "Soins complets",
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onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
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forced: true
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})
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}
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}
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}
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async onRollTachePremiersSoins(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollTachePremiersSoins', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && !blessure.system.premierssoins.done) {
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const tache = rollData.tache;
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if (rollData.rolled.isETotal) {
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await blessure.update({
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'system.difficulte': blessure.system.difficulte - 1,
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'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
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})
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}
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else {
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const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
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await blessure.update({
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'system.premierssoins': {
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done: (bonus >= 0),
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bonus: Math.max(0, bonus),
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tache: Math.max(0, tache.system.points_de_tache_courant)
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}
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})
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if (bonus >= 0) {
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await this.deleteEmbeddedDocuments('Item', [tache.id])
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}
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}
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}
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}
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async onRollSoinsComplets(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollSoinsComplets', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
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// TODO: update de la blessure: passer par le MJ!
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if (rollData.rolled.isETotal) {
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await blessure.setSoinsBlessure({
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difficulte: blessure.system.difficulte - 1,
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premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
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})
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}
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else {
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// soins complets finis
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await blessure.setSoinsBlessure({
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soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
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callbacks: [async r => await blesse.onRollSoinsComplets(blessureId, r, this.id)],
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onRollDone: RollDialog.onRollDoneClose,
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title: "Soins complets", forced: true
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})
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}
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}
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@@ -348,7 +348,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
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competence: competence,
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show: { title: options?.title ?? '' }
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},
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callbacks: [async r => this.$onRollCompetence(r, options)]
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callbacks: [
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async r => this.$onRollCompetence(r, options),
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...(options?.callbacks ?? [])
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]
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});
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}
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/**
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@@ -7,6 +7,7 @@ import { RdDDice } from "../rdd-dice.js";
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import { RdDItemBlessure } from "../item/blessure.js";
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import { ChatUtility } from "../chat-utility.js";
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import { Misc } from "../misc.js";
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import { RdDBaseActor } from "./base-actor.js";
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/**
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* Classe de base pour les acteurs qui peuvent subir des blessures
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@@ -120,16 +121,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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/* -------------------------------------------- */
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async santeIncDec(name, inc, isCritique = false) {
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if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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return;
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return
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}
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if (!this.system.sante[name]) {
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return
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}
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const sante = foundry.utils.duplicate(this.system.sante)
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let compteur = sante[name];
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if (!compteur) {
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return;
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}
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let result = {
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sonne: false,
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};
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const compteur = sante[name]
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const result = { sonne: false }
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let perteEndurance = 0
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let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
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@@ -171,6 +170,67 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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return result
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}
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async onRollTachePremiersSoins(blessureId, rollData, soigneurId) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollTachePremiersSoins', args: [blessureId, rollData, soigneurId]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && !blessure.system.premierssoins.done) {
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const tache = rollData.v2 ? rollData.current.tache.tache : rollData.tache
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if (rollData.rolled.isETotal) {
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await blessure.update({
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'system.difficulte': blessure.system.difficulte - 1,
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'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
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})
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}
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else {
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const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
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await blessure.update({
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'system.premierssoins': {
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done: (bonus >= 0),
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bonus: Math.max(0, bonus),
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tache: Math.max(0, tache.system.points_de_tache_courant)
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}
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})
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if (bonus >= 0 && soigneurId) {
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const soigneur = game.actors.get(soigneurId)
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await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
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}
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}
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}
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}
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async onRollSoinsComplets(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'onRollSoinsComplets', args: [blessureId, rollData]
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})
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
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// TODO: update de la blessure: passer par le MJ!
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if (rollData.rolled.isETotal) {
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await blessure.setSoinsBlessure({
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difficulte: blessure.system.difficulte - 1,
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premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
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})
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}
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else {
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// soins complets finis
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await blessure.setSoinsBlessure({
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soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
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})
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}
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}
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}
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/* -------------------------------------------- */
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_computeEnduranceMax() {
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const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
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@@ -890,4 +890,5 @@ listActionsPossessions() {
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}
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})
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}
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}
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@@ -233,4 +233,25 @@ export class ChatUtility {
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static async setTimestamp(chatMessage) {
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await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
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}
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// TODO: find ChatLog to change the action for data-action flush
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// async flush() {
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// const question = game.i18n.localize("AreYouSure");
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// const warning = game.i18n.localize("CHAT.FlushWarning");
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// return foundry.applications.api.DialogV2.confirm({
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// window: {title: "CHAT.FlushTitle"},
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// content: `<p><strong>${question}</strong> ${warning}</p>`,
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// position: {
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// top: window.innerHeight - 150,
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// left: window.innerWidth - 720
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// },
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// yes: {
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// callback: async () => {
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// await this.documentClass.deleteDocuments([], {deleteAll: true});
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// const jumpToBottomElement = document.querySelector(".jump-to-bottom");
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// jumpToBottomElement.hidden = true;
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// }
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// }
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// });
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// }
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}
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@@ -1378,6 +1378,7 @@ export class RdDCombat {
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return
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}
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const alias = token?.name ?? actor.getAlias();
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const blessuresGraves = actor.countBlessures(it => it.isGrave());
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const formData = {
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combatId: combat._id,
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alias: alias,
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@@ -1388,7 +1389,7 @@ export class RdDCombat {
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actorId: actor.id,
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actor: actor,
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tokenId: token.id,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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blessuresGraves: blessuresGraves,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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await ChatMessage.create({
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@@ -535,12 +535,15 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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roll.result = selectedRollType.getResult(roll, impacts)
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console.info('RollDialog.roll:', roll)
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const callbacks = [
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...this.rollOptions.callbacks,
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...selectedRollType.callbacks(this.rollOptions),
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...this.rollOptions.callbacks,
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]
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await Promise.all(callbacks.map(async callback => await callback(roll)))
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for (let callback of callbacks) {
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await callback(roll)
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}
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await impacts.applyImpacts()
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selectedRollType.onApplyImpacts(roll, impacts)
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@@ -1,4 +1,3 @@
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import { ITEM_TYPES } from "../constants.js"
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import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
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import { DIFF, ROLL_TYPE_TACHE } from "./roll-constants.mjs"
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import { PART_TACHE } from "./roll-part-tache.mjs"
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@@ -19,14 +18,11 @@ export class RollTypeTache extends RollType {
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this.setDiffType(rollData, DIFF.AUCUN)
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}
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callbacks(rollOptions) { return [ async r => await RollTypeTache.$onRollTache(r, rollOptions)] }
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callbacks(rollOptions) { return [async r => await RollTypeTache.$onRollTache(r)] }
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static async $onRollTache(rollData, rollOptions) {
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static async $onRollTache(rollData) {
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const actor = rollData.active.actor
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const tache = rollData.current[PART_TACHE].tache
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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await actor.santeIncDec("fatigue", tache.system.fatigue)
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}
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rollData.current[PART_TACHE].tache = await tache.update({
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'system.points_de_tache_courant': tache.system.points_de_tache_courant + rollData.rolled.ptTache,
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@@ -35,9 +31,9 @@ export class RollTypeTache extends RollType {
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'system.difficulte': tache.system.difficulte - (rollData.rolled.isETotal ? 1 : 0),
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}, { render: true })
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if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
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await actor.santeIncDec("fatigue", tache.system.fatigue)
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}
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}
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if (rollOptions?.onRollAutomate) {
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await rollOptions.onRollAutomate(rollData)
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}
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}
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}
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@@ -63,5 +63,5 @@ export class RollType {
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* @returns undefined ou une structure contenant les informations requise pour afficher
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*/
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getResult(rollData, impacts) { return { messages: [] } }
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onApplyImpacts(roll, impacts) { }
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onApplyImpacts(rollData, impacts) { }
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}
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@@ -3,11 +3,12 @@
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</h4>
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<p data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</p>
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<p>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</p>
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{{#if isGrave}}
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<p>{{alias}} souffre de Blessure(s) Grave(s) : n'oubliez pas de faire un Jet de Vie toutes les SC ({{SConst}}) minutes. Un point d'Endurance a été retiré automatiquement.</p>
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{{#if blessuresGraves}}
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<p>{{alias}} souffre {{#if (eq blessuresGraves 1)}}d'une <strong>blessure grave</strong>{{else}}
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de {{blessuresGraves}} <strong>blessures graves</strong>{{/if}} : n'oubliez pas de faire un Jet de Vie toutes les SC ({{SConst}}) minutes. Les pertes d'endurance sont automatiques à la fin du round.</p>
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{{/if}}
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{{#if isCritique}}
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<p>{{alias}} souffre d'une <strong>Blessure Critique</strong> : faites un
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<p>{{alias}} souffre d'une <strong>blessure critique</strong> : faites un
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<a class="chat-card-button chat-jet-vie"
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data-tokenId="{{tokenId}}"
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data-actorId="{{actorId}}">Jet de Vie.<a></p>
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