Méthode rollPossession pour attaque possession
- Ajout d'une méthode pour ouvrir le dialogue en mode possession - gestion des information de possession - fenêtre défense possession - préparation des messages de tchat
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@@ -26,11 +26,12 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
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import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
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import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
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import RollDialog from "../roll/roll-dialog.mjs";
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import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
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import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_POSSESSION, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
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import { PART_COMP } from "../roll/roll-part-comp.mjs";
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import { RdDInitiative } from "../initiative.mjs";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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import { ACTIONS_POSSESSION, RdDPossessionV2 } from "../rdd-possession-v2.mjs";
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/**
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* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
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@@ -598,6 +599,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
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})
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}
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rollPossession() {
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Targets.selectOneTargetToken(async target => {
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const selectedToken = RdDUtility.getSelectedToken(this)
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RollDialog.create(
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{
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ids: {
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actorId: this.id,
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actorTokenId: selectedToken.id,
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opponentId: target.actor.id,
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opponentTokenId: target.id
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},
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type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.ATTAQUE } },
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passeArme: foundry.utils.randomID(16),
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},
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{
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onRollDone: RollDialog.onRollDoneClose,
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callbacks: [async (roll) => await RdDPossessionV2.chatMessageDefensePossession(roll)]
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})
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})
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}
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verifierForceMin(item) { }
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/* -------------------------------------------- */
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