Méthode rollPossession pour attaque possession
- Ajout d'une méthode pour ouvrir le dialogue en mode possession - gestion des information de possession - fenêtre défense possession - préparation des messages de tchat
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@@ -53,19 +53,19 @@ export default class ChatRollResult {
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prepareDisplay(roll) {
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roll.done = roll.done ?? {}
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roll.show = roll.show ?? {}
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roll.show.chance = this.isAppelChancePossible(roll)
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roll.show.encaissement = this.isShowEncaissement(roll)
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roll.show.recul = this.getRecul(roll)
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roll.show.maladresse = this.getMaladresse(roll)
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roll.show.chance = this.$isAppelChancePossible(roll)
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roll.show.encaissement = this.$isShowEncaissement(roll)
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roll.show.recul = this.$getRecul(roll)
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roll.show.maladresse = this.$getMaladresse(roll)
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}
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isAppelChancePossible(roll) {
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$isAppelChancePossible(roll) {
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return roll.active.actor.isPersonnage() &&
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roll.rolled.isEchec &&
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RdDCarac.isActionPhysique(roll.current.carac?.key)
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}
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isShowEncaissement(roll) {
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$isShowEncaissement(roll) {
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switch (roll.type.current) {
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case ROLL_TYPE_DEFENSE:
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return roll.rolled.isEchec
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@@ -73,7 +73,7 @@ export default class ChatRollResult {
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return false
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}
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getMaladresse(roll) {
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$getMaladresse(roll) {
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switch (roll.type.current) {
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case ROLL_TYPE_DEFENSE:
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if (roll.rolled.isETotal) {
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@@ -91,7 +91,7 @@ export default class ChatRollResult {
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return undefined
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}
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getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
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$getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
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switch (roll.type.current) {
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case ROLL_TYPE_DEFENSE:
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{
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@@ -195,7 +195,6 @@ export default class ChatRollResult {
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this.getCombat(reRoll)?.doRollDefense(reRoll, callbacks)
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break
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case ROLL_TYPE_ATTAQUE:
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// TODO
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this.getCombat(reRoll)?.doRollAttaque(reRoll, callbacks)
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break
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default: {
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@@ -370,10 +370,11 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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selectType() {
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const selectedType = this.getSelectedType();
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this.rollData.type.label = selectedType.title(this.rollData)
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const selectedType = this.getSelectedType()
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selectedType.prepare(this.rollData)
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selectedType.setRollDataType(this.rollData)
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selectedType.onSelect(this.rollData)
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this.rollData.type.label = selectedType.title(this.rollData)
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ROLL_PARTS.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
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ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
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@@ -1,5 +1,6 @@
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import { CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js"
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import { CARACS } from "../rdd-carac.js"
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import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
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import { ROLL_TYPE_POSSESSION } from "./roll-constants.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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@@ -20,14 +21,11 @@ export class RollPartPossession extends RollPartSelect {
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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const selected = this.getSelected(rollData)
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refs.all = this.$getActorConjurations(rollData)
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refs.isPersonnage = rollData.active.actor.isPersonnage()
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refs.isENI = rollData.active.actor.isEntiteNonIncarnee()
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this.$selectPossession(rollData)
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}
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choices(refs) { return refs.all }
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$getActorConjurations(rollData) {
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@@ -38,7 +36,7 @@ export class RollPartPossession extends RollPartSelect {
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static extractPossession(comp) {
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return {
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key: comp.id ?? comp.name,
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label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession': 'Conjuration'} (${comp.name})`,
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label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession' : 'Conjuration'} (${comp.name})`,
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value: comp.system.niveau,
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comp: comp
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}
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@@ -47,18 +45,26 @@ export class RollPartPossession extends RollPartSelect {
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prepareContext(rollData) {
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this.$selectPossession(rollData)
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}
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getAjustements(rollData) {
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return []
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}
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async _onRender(rollDialog, context, options) {
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const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`)
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async _onRender(rollDialog, context, options) {
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const rollData = rollDialog.rollData
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const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`)
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const button = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="creer-possession"]`)
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select?.addEventListener("change", e => {
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const selectOptions = e.currentTarget.options
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const index = selectOptions.selectedIndex
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this.$selectPossession(rollDialog.rollData, selectOptions[index]?.value)
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this.$selectPossession(rollData, selectOptions[index]?.value)
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rollDialog.render()
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})
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button?.addEventListener("click", async e => {
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e.preventDefault()
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await RdDPossessionV2.createPossession(rollData.active.actor, rollData.opponent.actor)
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rollDialog.render()
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})
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}
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$selectPossession(rollData, key) {
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@@ -69,7 +75,7 @@ export class RollPartPossession extends RollPartSelect {
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if (this.visible(rollData)) {
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const current = this.getCurrent(rollData)
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switch (part.code) {
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case PART_CARAC: return part.filterCaracs(rollData, [this.getRefs(rollData).isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE])
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case PART_CARAC: return part.filterCaracs(rollData, [rollData.type.possession.isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE])
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case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
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}
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}
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@@ -1,33 +1,28 @@
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import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
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import { DIFF, ROLL_TYPE_POSSESSION } from "./roll-constants.mjs"
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import { RollType } from "./roll-type.mjs"
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export const TYPE_POSSESSION = {
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POSSEDER: 'posseder',
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CONJURER: 'conjurer',
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DEFENSE: 'defense'
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}
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export class RollTypePossession extends RollType {
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get code() { return ROLL_TYPE_POSSESSION }
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get name() { return `Posséder` }
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get name() { return "Posséder" }
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prepare(rollData) {
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rollData.type.possession = RdDPossessionV2.getPossessionDetails(rollData, rollData.type.possession?.action)
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}
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title(rollData) {
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const isEntite = this.isEntite(rollData)
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if (this.isDefense(rollData)) {
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return `résiste à la ${isEntite ? 'conjuration' : 'possession'} de`
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}
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return `tente de ${isEntite ? 'posséder' : 'conjurer'}`
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return RdDPossessionV2.actionTitle(rollData.type.possession.action)
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}
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onSelect(rollData) {
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this.setDiffType(rollData, this.isDefense(rollData) ? DIFF.DEFENSE : DIFF.ATTAQUE)
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this.setDiffType(rollData, this.isAttaque(rollData) ? DIFF.ATTAQUE : DIFF.DEFENSE)
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}
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isEntite(rollData) {
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return rollData.active.actor.isEntiteNonIncarnee()
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}
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isDefense(rollData) {
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return rollData.type.possession == TYPE_POSSESSION.DEFENSE
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isAttaque(rollData) {
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return RdDPossessionV2.isAttaque(rollData.type.possession.action)
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}
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}
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@@ -16,6 +16,7 @@ export class RollType {
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return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
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}
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prepare(rollData){}
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isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
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visible(rollData) { return true }
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title(rollData) { return this.code }
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