Méthode rollPossession pour attaque possession

- Ajout d'une méthode pour ouvrir le dialogue en mode possession
- gestion des information de possession
- fenêtre défense possession
- préparation des messages de tchat
This commit is contained in:
2025-12-01 00:51:44 +01:00
parent fd3f988a4f
commit 706aa657b1
15 changed files with 270 additions and 55 deletions

View File

@@ -1,5 +1,6 @@
import { CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js"
import { CARACS } from "../rdd-carac.js"
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
import { ROLL_TYPE_POSSESSION } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
@@ -20,14 +21,11 @@ export class RollPartPossession extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.all = this.$getActorConjurations(rollData)
refs.isPersonnage = rollData.active.actor.isPersonnage()
refs.isENI = rollData.active.actor.isEntiteNonIncarnee()
this.$selectPossession(rollData)
}
choices(refs) { return refs.all }
$getActorConjurations(rollData) {
@@ -38,7 +36,7 @@ export class RollPartPossession extends RollPartSelect {
static extractPossession(comp) {
return {
key: comp.id ?? comp.name,
label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession': 'Conjuration'} (${comp.name})`,
label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession' : 'Conjuration'} (${comp.name})`,
value: comp.system.niveau,
comp: comp
}
@@ -47,18 +45,26 @@ export class RollPartPossession extends RollPartSelect {
prepareContext(rollData) {
this.$selectPossession(rollData)
}
getAjustements(rollData) {
return []
}
async _onRender(rollDialog, context, options) {
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`)
async _onRender(rollDialog, context, options) {
const rollData = rollDialog.rollData
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`)
const button = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="creer-possession"]`)
select?.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectPossession(rollDialog.rollData, selectOptions[index]?.value)
this.$selectPossession(rollData, selectOptions[index]?.value)
rollDialog.render()
})
button?.addEventListener("click", async e => {
e.preventDefault()
await RdDPossessionV2.createPossession(rollData.active.actor, rollData.opponent.actor)
rollDialog.render()
})
}
$selectPossession(rollData, key) {
@@ -69,7 +75,7 @@ export class RollPartPossession extends RollPartSelect {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [this.getRefs(rollData).isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE])
case PART_CARAC: return part.filterCaracs(rollData, [rollData.type.possession.isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}