Ajout de méthode getConjurations
Pour lister les compétences de possession/conjuration de manière homogène (tout actor doué de rêve)
This commit is contained in:
@@ -19,7 +19,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ACTOR_TYPES, RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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@@ -41,12 +41,12 @@ import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemSigneDraconique } from "./item/signedraconique.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { DialogSelect } from "./dialog-select.js";
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import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
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import { CATEGORIES_COMPETENCES, PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
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import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
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import { PART_TACHE } from "./roll/roll-part-tache.mjs";
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import { PART_COMP } from "./roll/roll-part-comp.mjs";
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@@ -160,12 +160,15 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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getDemiReve() { return this.system.reve.tmrpos.coord }
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getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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getDraconics() {
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return this.isHautRevant()
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? this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == CATEGORIES_COMPETENCES.draconic.key)
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: []
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}
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getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getDraconicOuPossession() {
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return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau))
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.find(it => true)
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getConjurationNaturelle() {
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return new RdDItemCompetence(POSSESSION_SANS_DRACONIC)
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}
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isForceInsuffisante(forceRequise) {
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@@ -688,7 +691,7 @@ export class RdDActor extends RdDBaseActorSang {
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const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
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let rollData = {
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actor: this,
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competence: this.getDraconicOuPossession(),
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competence: this.getDraconicOuPossession().find(it => true),
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canClose: false,
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rencontre: rencontre,
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tmr: true,
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@@ -1,4 +1,4 @@
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import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { Grammar } from "../grammar.js";
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import { Misc } from "../misc.js";
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import { RdDResolutionTable } from "../rdd-resolution-table.js";
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@@ -22,13 +22,15 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
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import { RdDCombat } from "../rdd-combat.js";
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import { RdDEmpoignade } from "../rdd-empoignade.js";
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import { RdDPossession } from "../rdd-possession.js";
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import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
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import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
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import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
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import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
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import RollDialog from "../roll/roll-dialog.mjs";
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import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
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import { PART_COMP } from "../roll/roll-part-comp.mjs";
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import { RdDInitiative } from "../initiative.mjs";
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import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
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/**
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* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
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@@ -114,6 +116,49 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return this.system.carac[competence.system.defaut_carac].value;
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}
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getDraconics() { return [] }
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getDraconicOuPossession() {
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return [
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...this.getDraconics(),
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...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.system.ispossession || it.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key),
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this.getConjurationNaturelle()
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].sort(Misc.descending(it => it.system.niveau));
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}
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getConjurations() {
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return this.getDraconicOuPossession()
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.map(it => this.toActionConjuration(it))
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}
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getConjurationNaturelle() {
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return new RdDItemCompetenceCreature({
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name: 'Sans compétence',
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type: ITEM_TYPES.competencecreature,
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img: RDD_CONFIG.icons.possession,
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system: {
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carac_value: this.getReveActuel(),
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niveau: 0,
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default_diffLibre: 0,
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categorie: CATEGORIES_COMPETENCES_CREATURES.possession.key,
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ispossession: true,
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}
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})
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}
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toActionConjuration(comp) {
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const caracCode = this.isPersonnage() ? CARACS.REVE_ACTUEL : CARACS.REVE
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const caracValue = this.getReveActuel()
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const ajustement = this.getEtatGeneral()
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return {
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label: `Conjuration (${comp.name})`,
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action: 'possession',
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initOnly: false,
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comp: comp,
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carac: { key: caracCode, value: caracValue },
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initiative: RdDInitiative.getRollInitiative(caracValue, comp.system.niveau, ajustement)
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}
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}
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listActions({ isAttaque = false, isEquipe = false }) {
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return this.itemTypes[ITEM_TYPES.competencecreature]
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.filter(it => it.isAttaque())
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@@ -198,8 +243,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return false
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}
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getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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@@ -7,6 +7,7 @@ import { RdDDice } from "../rdd-dice.js";
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import { RdDItemBlessure } from "../item/blessure.js";
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import { ChatUtility } from "../chat-utility.js";
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import { Misc } from "../misc.js";
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import { CARACS } from "../rdd-carac.js";
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/**
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* Classe de base pour les acteurs qui peuvent subir des blessures
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@@ -41,13 +41,6 @@ export class RdDEntite extends RdDBaseActorReve {
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getChance() { return this.getReve() }
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getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
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getDraconicOuPossession() {
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return this.itemTypes[ITEM_TYPES.competencecreature]
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.filter(it => it.system.categorie == 'possession')
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.sort(Misc.descending(it => it.system.niveau))
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.find(it => true);
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}
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async remiseANeuf() {
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if (!this.isEntiteNonIncarnee()) {
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await this.update({
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@@ -61,6 +61,7 @@ export const RDD_CONFIG = {
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armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
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demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
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empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
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possession: 'systems/foundryvtt-reve-de-dragon/assets/actions/possession.svg',
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forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
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surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
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magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
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@@ -278,6 +278,10 @@ export class RdDItemArme extends RdDItem {
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return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
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}
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isPossession() {
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return this.system.mortalite == RDD_CONFIG.encaissement.possession
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}
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isUtilisableEmpoigne() {
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return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
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}
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@@ -1,22 +1,5 @@
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export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
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export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
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export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
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export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
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export const SANS_COMPETENCE = {
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name: "Sans compétence",
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type: 'competence',
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system: {
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niveau: 0,
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default_diffLibre: 0,
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base: 0,
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categorie: "Aucune",
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description: "",
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descriptionmj: "",
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defaut_carac: "",
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},
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img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
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}
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import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
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import { CARACS } from "../rdd-carac.js"
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export const CATEGORIES_COMPETENCES = {
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generale: { key: 'generale', base: -4, label: "Générales" },
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@@ -39,3 +22,25 @@ export const CATEGORIES_COMPETENCES_CREATURES = {
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lancer: { key: 'lancer', base: 0, label: "Lancer" },
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possession: { key: 'possession', base: 0, label: "Possession" },
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}
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export const POSSESSION_SANS_DRACONIC = {
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name: 'Sans draconic',
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type: ITEM_TYPES.competence,
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img: RDD_CONFIG.icons.possession,
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system: { niveau: 0, defaut_carac: CARACS.REVE_ACTUEL, categorie: CATEGORIES_COMPETENCES.draconic.key }
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}
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export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
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export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
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export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
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export const SANS_COMPETENCE = {
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name: "Sans compétence",
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type: ITEM_TYPES.competence,
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img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
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system: {
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niveau: 0,
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default_diffLibre: 0,
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categorie: CATEGORIES_COMPETENCES.generale.key,
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}
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}
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@@ -94,7 +94,7 @@ export class RdDPossession {
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}
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static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
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rollData.competence = rollingActor.getDraconicOuPossession();
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rollData.competence = rollingActor.getDraconicOuPossession().find(it => true);
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if (rollingActor.isCreatureOuEntite()) {
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const carac = rollingActor.system.carac
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rollData.carac = carac
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@@ -1,5 +1,6 @@
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export const ROLL_TYPE_ATTAQUE = 'attaque'
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export const ROLL_TYPE_POSSESSION = 'possession'
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export const ROLL_TYPE_COMP = 'comp'
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export const ROLL_TYPE_CUISINE = 'cuisine'
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export const ROLL_TYPE_DEFENSE = 'defense'
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@@ -27,8 +28,8 @@ export const DIFF = {
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export const DIFFS = {
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[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
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[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
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[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
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[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
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[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Difficulté imposée", libre: false, visible: true, max: 0 },
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[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Difficulté défense", libre: false, visible: true, max: 0 },
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[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
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[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
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}
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33
module/roll/roll-type-possession.mjs
Normal file
33
module/roll/roll-type-possession.mjs
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@@ -0,0 +1,33 @@
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import { DIFF, ROLL_TYPE_POSSESSION } from "./roll-constants.mjs"
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import { RollType } from "./roll-type.mjs"
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export const TYPE_POSSESSION = {
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POSSEDER: 'posseder',
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CONJURER: 'conjurer',
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DEFENSE: 'defense'
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}
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export class RollTypePossession extends RollType {
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get code() { return ROLL_TYPE_POSSESSION }
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get name() { return `Posséder` }
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title(rollData) {
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const isEntite = this.isEntite(rollData)
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if (this.isDefense(rollData)) {
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return `résiste à la ${isEntite ? 'conjuration' : 'possession'}`
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}
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return `tente de ${isEntite ? 'posséder' : 'conjurer'}`
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}
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onSelect(rollData) {
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this.setDiffType(rollData, this.isDefense(rollData) ? DIFF.DEFENSE : DIFF.ATTAQUE)
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}
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isEntite(rollData) {
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return rollData.active.actor.isEntiteNonIncarnee()
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}
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isDefense(rollData) {
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return rollData.type.possession == TYPE_POSSESSION.DEFENSE
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}
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}
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