Ajout de méthode getConjurations
Pour lister les compétences de possession/conjuration de manière homogène (tout actor doué de rêve)
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+12
-9
@@ -19,7 +19,7 @@ import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements-v1.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { ACTOR_TYPES, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ACTOR_TYPES, RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogRepos } from "./sommeil/dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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@@ -41,12 +41,12 @@ import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemSigneDraconique } from "./item/signedraconique.js";
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import { RdDRencontre } from "./item/rencontre.js";
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import { DialogSelect } from "./dialog-select.js";
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import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
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import { CATEGORIES_COMPETENCES, PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDInitiative } from "./initiative.mjs";
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import RollDialog from "./roll/roll-dialog.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
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import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
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import { PART_TACHE } from "./roll/roll-part-tache.mjs";
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import { PART_COMP } from "./roll/roll-part-comp.mjs";
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@@ -160,12 +160,15 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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getDemiReve() { return this.system.reve.tmrpos.coord }
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getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
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getDraconics() {
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return this.isHautRevant()
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? this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == CATEGORIES_COMPETENCES.draconic.key)
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: []
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}
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getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
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getDraconicOuPossession() {
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return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau))
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.find(it => true)
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getConjurationNaturelle() {
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return new RdDItemCompetence(POSSESSION_SANS_DRACONIC)
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}
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isForceInsuffisante(forceRequise) {
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@@ -688,7 +691,7 @@ export class RdDActor extends RdDBaseActorSang {
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const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
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let rollData = {
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actor: this,
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competence: this.getDraconicOuPossession(),
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competence: this.getDraconicOuPossession().find(it => true),
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canClose: false,
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rencontre: rencontre,
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tmr: true,
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