Correction boutons de maladresses pour joueur

This commit is contained in:
2025-12-19 03:02:35 +01:00
parent 10085dc3f1
commit c305f9712c
5 changed files with 81 additions and 9 deletions

View File

@@ -5,6 +5,11 @@
- ajout d'un bouton pour supprimer les anciens messages du tchat
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
- correction des boutons pour lancer les maladresses
- utilisation des tables de compendium
- correction des droits pour mise à jour du message
## 13.0.23 - Le marché d'Illysis

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@@ -180,11 +180,15 @@ export class Misc {
return (a, b) => a + separator + b;
}
static connectedGMOrUser(ownerId = undefined) {
if (ownerId && game.user.id == ownerId) {
return ownerId;
static connectedUserOrGM(userId = undefined) {
if (userId && game.user.id == userId) {
return userId
}
return Misc.firstConnectedGM()?.id ?? game.user.id;
return Misc.firstConnectedGM()?.id
}
static connectedGMOrUser(userId = undefined) {
return Misc.connectedUserOrGM(userId) ?? game.user.id
}
static isRollModeHiddenToPlayer() {

View File

@@ -91,6 +91,7 @@ import RollDialog from "./roll/roll-dialog.mjs"
import ChatRollResult from "./roll/chat-roll-result.mjs"
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
import { DialogFlushByDate } from "./chat/dialog-flush-by-date.mjs"
import { Remote } from "./remote.mjs"
/**
* RdD system
@@ -182,6 +183,7 @@ export class SystemReveDeDragon {
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg)
try {
Remote.onSocketMessage(sockmsg)
RdDUtility.onSocketMessage(sockmsg)
RdDCombat.onSocketMessage(sockmsg)
ChatUtility.onSocketMessage(sockmsg)

53
module/remote.mjs Normal file
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@@ -0,0 +1,53 @@
import { RdDBaseActor } from "./actor/base-actor.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { Misc } from "./misc.js";
export class Remote {
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_call":
return Remote.onRemoteCall(sockmsg.userId, sockmsg.data);
}
}
static remoteCall({ userId = undefined, documentName, documentId, tokenId = undefined, method, args }) {
const callData = { documentName, documentId, tokenId, method, args }
const sendToUserId = Misc.connectedUserOrGM(userId)
if (sendToUserId == undefined) {
ui.notifications.error(`Impossible d'envoyer un message à ${userId}`)
}
else if (sendToUserId == game.user.id) {
Remote.onRemoteCall(game.user.id, callData)
return false
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_call", userId: sendToUserId, data: callData })
return true
}
}
static onRemoteCall(userId, callData) {
if (userId == game.user.id) {
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const doc = Remote.getDoc(callData)
if (doc) {
const args = callData.args;
const method = callData.method;
console.info(`Remote.onRemoteCall: ${callData.documentName} ${callData.documentId}, appel de ${method}(`, ...args, ')')
doc[method](...args)
}
}
}
static getDoc(callData) {
switch (callData.documentName) {
case 'Actor': return RdDBaseActor.getRealActor(callData.documentId, callData.tokenId)
case 'Item': return game.items.get(callData.documentId)
case 'RollTable': return game.tables.get(callData.documentId)
case 'ChatMessage': return game.messages.get(callData.documentId)
}
return undefined
}
}

View File

@@ -16,6 +16,7 @@ import { Misc } from "../misc.js"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
import { Apprecier } from "../moral/apprecier.mjs"
import { Remote } from "../remote.mjs"
export default class ChatRollResult {
static init() {
@@ -168,14 +169,21 @@ export default class ChatRollResult {
async updateChatMessage(chatMessage, savedRoll) {
RollDialog.loadRollData(savedRoll)
savedRoll.dmg = savedRoll.current.attaque?.dmg
await this.saveChatMessageRoll(chatMessage, savedRoll)
this.prepareDisplay(savedRoll)
chatMessage.update({ content: await this.buildRollHtml(savedRoll) })
chatMessage.render(true)
const content = await this.buildRollHtml(savedRoll)
Remote.remoteCall({
userId: chatMessage.author.id,
documentName: chatMessage.documentName,
documentId: chatMessage.id,
method: 'update',
args: [{ content: content }, { render: true }]
})
}
async saveChatMessageRoll(chatMessage, roll, impacts = undefined) {
const save = RollDialog.saveParts(roll, impacts)
await ChatUtility.setMessageData(chatMessage, 'rollData', save)