Corrections description aléatoire
This commit is contained in:
@@ -5,25 +5,80 @@ import { RdDDice } from "../../rdd-dice.js";
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import { RdDNameGen } from "../../rdd-namegen.js";
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import { RdDTimestamp } from "../../time/rdd-timestamp.js";
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const PATHS = [
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'name',
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'system.sexe',
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'system.age',
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'system.taille',
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'system.poids',
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'system.main',
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'system.heure',
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'system.cheveux',
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'system.yeux'
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]
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const RANDOM_VALUES = {
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'system.sexe': { 'masculin': 1, 'féminin': 1 },
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'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
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'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
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'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
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async function randomFrom(values) {
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const max = Object.values(values).reduce(Misc.sum(), 0)
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const total = await RdDDice.rollTotal(`1d${max}`)
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let sum = 0
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for (let entry of Object.entries(values)) {
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sum = sum + entry[1]
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if (sum >= total) {
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return entry[0]
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}
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}
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return Object.keys(values)[0]
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}
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async function randomTailleCm(taille) {
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const infoTaille = RdDCarac.getCaracDerivee(taille)
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const infoTailleSup = RdDCarac.getCaracDerivee(taille + 1)
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const variation = (infoTailleSup.taille - infoTaille.taille) + Math.floor((infoTaille.poidsMax - infoTaille.poidsMin) / 2)
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const base = infoTaille.taille
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const total = await RdDDice.rollTotal(`1d${variation} -1d ${variation} + ${base}`)
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const cm = total % 100
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const dm = cm < 10 ? '0' : ''
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const m = (total - cm) / 100
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return `${m}m${dm}${cm}`
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}
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async function randomPoidsKg(taille) {
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const infoTaille = RdDCarac.getCaracDerivee(taille)
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const range = infoTaille.poidsMax - infoTaille.poidsMin + 1
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const total = await RdDDice.rollTotal(`1d${range} + ${infoTaille.poidsMin}`)
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return total + ' kg'
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}
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async function randomHeure() {
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return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
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}
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const CONTROL_UNKNOWN = { name: 'unknown', path: '', getter: (act) => { undefined }, random: async act => undefined }
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const TABLE_SEXES = { 'masculin': 1, 'féminin': 1 };
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const TABLE_MAINS = { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 };
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const TABLE_COULEURS_CHEVEUX = {
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'noirs': 2,
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'bruns': 5,
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'châtains': 3,
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'châtain clair': 5,
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'blonds': 4,
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'blond platine': 1,
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'roux carotte': 1,
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'roux cuivré': 3,
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'chauve': 1
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};
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const TABLE_COULEURS_YEUX = {
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'noirs': 2,
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'noisette': 3,
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'brun-vert': 4,
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'verts': 3,
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'bleu clair': 3,
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'bleu gris': 2,
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'gris': 1,
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'mauves': 1,
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'indigos': 1
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};
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const CONTROLS = [
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{ name: 'name', path: 'name', getter: (act) => act.name, random: async act => await RdDNameGen.generate() },
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{ name: 'sexe', path: 'system.sexe', getter: act => act.system.sexe, random: async act => await randomFrom(TABLE_SEXES) },
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{ name: 'age', path: 'system.age', getter: act => act.system.age, random: async act => await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') },
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{ name: 'taille', path: 'system.taille', getter: act => act.system.taille, random: async act => await randomTailleCm(act.system.carac.taille.value) },
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{ name: 'poids', path: 'system.poids', getter: act => act.system.poids, random: async act => await randomPoidsKg(act.system.carac.taille.value) },
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{ name: 'main', path: 'system.main', getter: act => act.system.main, random: async act => await randomFrom(TABLE_MAINS) },
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{ name: 'heure', path: 'system.heure', getter: act => act.system.heure, random: async act => await randomHeure() },
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{ name: 'cheveux', path: 'system.cheveux', getter: act => act.system.cheveux, random: async act => await randomFrom(TABLE_COULEURS_CHEVEUX) },
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{ name: 'yeux', path: 'system.yeux', getter: act => act.system.yeux, random: async act => await randomFrom(TABLE_COULEURS_YEUX) },
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]
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export class AppPersonnageAleatoire extends FormApplication {
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static preloadHandlebars() {
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foundry.applications.handlebars.loadTemplates([
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@@ -47,18 +102,12 @@ export class AppPersonnageAleatoire extends FormApplication {
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constructor(actor) {
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super({})
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this.actor = actor
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this.current = foundry.utils.duplicate(actor)
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this.checked = {
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'name': false,
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'system.sexe': (this.actor.system.sexe ?? '') == '',
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'system.age': this.actor.system.age == 0,
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'system.taille': (this.actor.system.taille ?? '') == '',
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'system.poids': (this.actor.system.poids ?? '') == '',
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'system.main': (this.actor.system.main ?? '') == '',
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'system.heure': (this.actor.system.heure ?? '') == '',
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'system.cheveux': (this.actor.system.cheveux ?? '') == '',
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'system.yeux': (this.actor.system.yeux ?? '') == '',
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}
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this.current = AppPersonnageAleatoire.getActorValues()
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this.checked = Object.fromEntries(CONTROLS.map(it => [it.name, [0, '', undefined].includes(it.getter(this.current))]))
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}
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static getActorValues() {
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return Object.fromEntries(CONTROLS.map(it => [it.name, it.getter(this.actor)]));
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}
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async getData(options) {
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@@ -73,124 +122,84 @@ export class AppPersonnageAleatoire extends FormApplication {
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activateListeners(html) {
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super.activateListeners(html)
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this.html = html
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this.html.find("button.button-cancel").click(async event => await this.close())
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this.html.find("button.button-apply").click(async event => await this.onApply())
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this.html.find("input.current-value").change(async event => await this.onChange(event))
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this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
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this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
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this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
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this.html.find("a.random").click(async event => await this.onRandom(event))
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this.html.find("a.reset").click(async event => await this.onReset(event))
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this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
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this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
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this.html.find("div.random-field[data-field-name='heure'] select.current-value").change(async event => await this.onChange(event))
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this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
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this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
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this.html.find("button.button-cancel").click(async event => await this.close())
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this.html.find("button.button-apply").click(async event => await this.onApply())
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}
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async _updateObject(event, formData) { }
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async onApply() {
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const updates = Object.fromEntries(
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PATHS.filter(path => game.user.isGM || path != 'name')
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.map(path => [path, this.current[path]])
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CONTROLS.filter(control => game.user.isGM || control.name != 'name')
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.map(control => [control.path, control.getter(this.current)])
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)
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await this.actor.update(updates)
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await this.close()
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}
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getPath(selector) {
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getName(selector) {
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const fields = this.html.find(selector).parents("div.random-field:first")
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return fields[0].attributes['data-path'].value
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return fields[0].attributes['data-field-name'].value
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}
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getControl(name) {
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return CONTROLS.find(it => it.name == name) ?? CONTROL_UNKNOWN
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}
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async onSexe(sexe) {
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this.current['system.sexe'] = sexe
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this.current['sexe'] = sexe
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this.render()
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}
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async onChange(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = event.currentTarget.value
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const name = this.getName(event.currentTarget)
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const control = this.getControl(name)
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this.current[control.name] = event.currentTarget.value
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this.render()
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}
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async onRandom(event) {
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const path = this.getPath(event.currentTarget)
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await this.setRandom(path);
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const name = this.getName(event.currentTarget)
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const control = this.getControl(name)
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await this.randomControl(control)
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this.render()
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}
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async onReset(event) {
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const path = this.getPath(event.currentTarget)
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this.current[path] = this.actor[path]
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const name = this.getName(event.currentTarget)
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const control = this.getControl(name)
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this.current[control.name] = control.getter(this.actor)
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await this.render()
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}
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async onCheckForRandom(event) {
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const path = this.getPath(event.currentTarget)
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this.checked[path] = event.currentTarget.checked
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const name = this.getName(event.currentTarget)
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this.checked[name] = event.currentTarget.checked
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this.render()
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}
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async onRandomizeSelected() {
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const paths = this.html.find("input.check-for-random:checked")
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const controls = this.html.find("input.check-for-random:checked")
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.parents("div.random-field")
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.toArray()
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.map(it => it.attributes['data-path'].value)
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await Promise.all(paths.map(path => this.setRandom(path)))
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.map(it => this.getControl(it.attributes['data-field-name'].value))
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await Promise.all(controls.map(it => this.randomControl(it)))
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this.render()
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}
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async setRandom(path) {
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this.current[path] = await this.random(path);
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async randomControl(control) {
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this.current[control.name] = await control.random(this.current)
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}
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async random(path) {
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switch (path) {
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case 'name':
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return await RdDNameGen.generate()
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case 'system.sexe':
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case 'system.main':
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case 'system.cheveux':
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case 'system.yeux':
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return await this.randomFromMap(RANDOM_VALUES[path])
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case 'system.poids':
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return await this.randomPoids()
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case 'system.taille':
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return await this.randomTaille()
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case 'system.age':
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return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
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case 'system.heure':
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return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
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}
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return 'unknown'
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}
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async randomFromMap(valuesMap) {
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const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
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const total = await RdDDice.rollTotal(`1d${max}`)
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let sum = 0
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for (let entry of Object.entries(valuesMap)) {
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sum = sum + entry[1]
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if (sum >= total) {
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return entry[0]
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}
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}
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return Object.keys(valuesMap)[0]
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}
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async randomPoids() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
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const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
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return total + ' kg'
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}
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async randomTaille() {
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const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
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const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
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const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
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const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
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const cm = total % 100
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const dm = cm < 10 ? '0' : ''
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const m = (total - cm) / 100
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return `${m}m${dm}${cm}`
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}
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}
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