Ajout d'un statut "malade/empoisonné"

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2025-11-16 18:36:44 +01:00
parent e2ee73bc4e
commit c44c2d7c96
9 changed files with 40 additions and 30 deletions

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@@ -0,0 +1 @@
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@@ -2,6 +2,7 @@
## 13.0.20 - L'immobilisme d'Illysis
- Ajout d'un statut malade/empoisonné
- Fenêtre de jet v2
- correction du compteur empoignade
- amélioration des messages liés à l'empoignade

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@@ -63,6 +63,7 @@
"StatusUnarmed": "Désarmé",
"StatusGrappling": "Empoignade",
"StatusGrappled": "Empoigné",
"StatusMalade": "Malade",
"StatusRestrained": "Immobilisé",
"StatusComma": "Comma",
"StatusDead": "Mort",

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@@ -130,11 +130,6 @@ export class RdDActor extends RdDBaseActorSang {
return etatGeneral
}
/* -------------------------------------------- */
getActivePoisons() {
return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
}
/* -------------------------------------------- */
getMalusArmure() {
return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
@@ -332,10 +327,6 @@ export class RdDActor extends RdDBaseActorSang {
await this._recupererVie(message, isMaladeEmpoisonne);
}
getMaladiesPoisons() {
return this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active));
}
_messageRecuperationMaladiePoisons(maladiesPoisons, message) {
if (maladiesPoisons.length > 0) {
const identifies = maladiesPoisons.filter(it => it.system.identifie);

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@@ -183,28 +183,46 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await this.changeItemEffects(item)
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await this.changeItemEffects(item);
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
async onDeleteItem(item, options, id) {
await this.changeItemEffects(item);
await super.onDeleteItem(item, options, id)
}
async changeItemEffects(item) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeStateBleeding();
break;
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
await this.changeStateMalade();
break;
}
}
async changeStateBleeding() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
async changeStateMalade() {
const maladiePoisons = this.getMaladiesPoisons()
await this.setEffect(STATUSES.StatusMalade, maladiePoisons.length > 0)
}
getMaladiesPoisons() {
return this.items.filter(it => [ITEM_TYPES.maladie, ITEM_TYPES.poison].includes(it.type))
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return;

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@@ -65,6 +65,7 @@ export const RDD_CONFIG = {
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
armebrisee: 'systems/foundryvtt-reve-de-dragon/assets/actions/arme-brisee.svg',
malade: 'systems/foundryvtt-reve-de-dragon/assets/actions/malade.svg',
},
encaissement: {
mortel: 'mortel',

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@@ -16,6 +16,7 @@ export const STATUSES = {
StatusDemiReve: 'demi-reve',
StatusSurEnc: 'sur-encombrement',
StatusForceWeak: 'force insuffisante',
StatusMalade: 'malade',
}
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
@@ -35,11 +36,12 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusMalade, name: 'EFFECT.StatusMalade', img: RDD_CONFIG.icons.malade },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
surEncEffect,
demiReveStatusEffect,
forceWeakStatusEffect,
surEncEffect,
];
]
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak])
const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma])

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@@ -704,8 +704,7 @@
},
"remedesconnus": false,
"remedes": "",
"dommages": "",
"active": false
"dommages": ""
},
"arme": {
"templates": ["description", "equipement", "inventaire"],

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@@ -12,14 +12,10 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="system.active">Actif ? </label>
<input class="attribute-value" type="checkbox" name="system.active" {{#if system.active}}checked{{/if}} {{#unless options.isGM}}disabled{{/unless}}/>
</div>
{{#if (or options.isGM system.identifie)}}
<div class="form-group">
<label for="system.identifie">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="system.malignite">Malignité </label>
@@ -47,7 +43,7 @@
</div>
{{/if}}
{{/if}}
{{#if (and options.isGM options.isOwned system.active)}}
{{#if (and options.isGM options.isOwned)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contracté" labelfin="Prochain jet"}}
{{/if}}