Amélioration des remoteActorCall
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@@ -68,19 +68,23 @@ export class RdDBaseActor extends Actor {
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return false
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}
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else {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_remote_actor_call",
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data: callData,
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userId: Misc.firstConnectedGMId()
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})
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return true
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const gmUserId = Misc.firstConnectedGMId()
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if (gmUserId){
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_remote_actor_call",
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data: callData,
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userId: gmUserId
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})
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return true
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}
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return false
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}
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}
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static onRemoteActorCall(callData, userId) {
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const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
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if (userId == game.user.id) {
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// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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actor[callData.method](...args);
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@@ -461,7 +465,7 @@ export class RdDBaseActor extends Actor {
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ui.notifications.info("Inutile de se vendre à soi-même");
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return;
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}
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if (!Misc.isFirstConnectedGM()) {
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if (!game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente', args: [achat]
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