Jet de compétence avec défauts
Utilisation de carac par défaut et difficulté par défaut à l'ouverture de la fenêtre de jet depuis une compétence
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@@ -3,6 +3,7 @@
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## 13.0.30 - Le pansement d'Illysis
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- les soins d'un joueur à l'autre fonctionne de nouveau
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- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
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## 13.0.29 - Le tricorne d'Illysis
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@@ -218,7 +218,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
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foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
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foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
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ROLL_PARTS.forEach(p => p.onReady())
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ROLL_PARTS.forEach(p => p.onReady(ROLL_PARTS))
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Handlebars.registerHelper('roll-centered-array', (base, show) => {
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show = Math.abs(show)
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@@ -1,5 +1,7 @@
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import { Grammar } from "../grammar.js"
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import { Misc } from "../misc.js"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_DIFF } from "./roll-part-diff.mjs"
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import { RollPartSelect } from "./roll-part-select.mjs"
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import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
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@@ -15,15 +17,21 @@ export class RollPartComp extends RollPartSelect {
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get name() { return 'Compétences' }
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get section() { return ROLLDIALOG_SECTION.COMP }
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onReady(rollParts) {
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this.rollPartCarac = rollParts.find(it => it.code == PART_CARAC)
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this.rollPartDiff = rollParts.find(it => it.code == PART_DIFF)
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}
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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const selected = this.getSelected(rollData)
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const all = this.$getActorComps(rollData)
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if (selected.forced) {
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refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
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const selectedComp = selected.key
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if (selected.forced && selectedComp) {
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refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selectedComp))
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if (refs.all.length == 0) {
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if (selected.key && selected.key.length > 0) {
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refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
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refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selectedComp))
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}
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else {
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refs.all = all.filter(comp => comp == SANS_COMPETENCE)
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@@ -35,6 +43,11 @@ export class RollPartComp extends RollPartSelect {
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}
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refs.comps = refs.all
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this.$selectComp(rollData)
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if (rollData.type.current == PART_COMP && selectedComp) {
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const current = this.getCurrent(rollData)
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this.rollPartCarac.selectByKey(rollData, current.comp.system.defaut_carac)
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this.rollPartDiff.setDiff(rollData, current.comp.system.default_diffLibre)
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}
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}
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choices(refs) { return refs.comps }
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@@ -71,6 +84,7 @@ export class RollPartComp extends RollPartSelect {
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refs.comps.sort(sorting)
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}
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this.$selectComp(rollData)
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}
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prepareContext(rollData) {
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@@ -10,7 +10,7 @@ export class RollPartConditions extends RollPart {
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settingMin() { return RollPart.settingKey(this, 'min') }
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settingMax() { return RollPart.settingKey(this, 'max') }
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onReady() {
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onReady(rollParts) {
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game.settings.register(SYSTEM_RDD, this.settingMin(),
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{
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name: "Malus maximal de conditions",
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@@ -9,7 +9,7 @@ import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
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export const PART_CUISINE = "cuisine"
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export class RollPartCuisine extends RollPartSelect {
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onReady() {
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onReady(rollParts) {
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foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
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}
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@@ -24,7 +24,7 @@ const ARTS = [
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]
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export class RollPartOeuvre extends RollPartSelect {
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onReady() {
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onReady(rollParts) {
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ARTS.forEach(art => art.label = Misc.typeName('Item', art.type))
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ARTS.map(it => `roll-oeuvre-${it.type}`)
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.forEach(art =>
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@@ -12,7 +12,7 @@ export const PART_SORT = "sort"
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export class RollPartSort extends RollPartSelect {
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onReady() {
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onReady(rollParts) {
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// TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
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}
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@@ -5,8 +5,6 @@ const DEFAULT_DIFF_TYPES = [DIFF.LIBRE, DIFF.IMPOSEE, DIFF.DEFAUT]
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export class RollType {
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onReady() { }
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get code() { throw new Error(`Pas de code défini pour ${this}`) }
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get name() { return this.code }
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get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }
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