Empoignade V2

Correction, de l'empoignade en mode jet V2

- le défenseur diminue le nombre de points d'empoignade
- amélioration des messages liés à l'empoignade
- ajout de choix de pertes d'endurance à infliger
This commit is contained in:
2025-11-15 01:08:25 +01:00
parent 3f19886342
commit e2ee73bc4e
13 changed files with 183 additions and 122 deletions

View File

@@ -157,11 +157,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async $finDeRoundEmpoignade() {
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
game.actors.get(emp.system.empoigneid),
emp
))
await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
.filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
}
async setSonne(sonne = true) { }

View File

@@ -105,7 +105,7 @@ export class RdDCombatManager extends Combat {
}
else if (!combatant.actor.isActorCombat()) {
if (options.warning) {
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
ui.notifications.warn(`L'acteur ${combatant.name} ne peut pas combattre!`)
}
return undefined
}

View File

@@ -21,14 +21,21 @@ export class RdDEmpoignade {
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (empoignade?.system.empoigneurid == defender.id) {
let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
}
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
}
static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
empoignade.system.pointsemp = empFin;
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender);
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
@@ -39,24 +46,26 @@ export class RdDEmpoignade {
empoignadeid: empId,
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
pointsemp: empFin,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}, attacker, defender);
}
if (adjust != 0 && empFin == 2) {
await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade);
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2);
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2);
const grappling = Math.abs(result.system.pointsemp) > 0;
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled);
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled);
await defender.setEffect(STATUSES.StatusGrappled, defGrappled);
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled);
return result
}
/* -------------------------------------------- */
static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => {
@@ -93,7 +102,7 @@ export class RdDEmpoignade {
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
if (event.currentTarget.value && event.currentTarget.value != "none") {
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
ChatUtility.removeChatMessageId(chatMessage.id)
//ChatUtility.removeChatMessageId(chatMessage.id)
}
});
}
@@ -138,8 +147,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && foundry.utils.duplicate(emp) || undefined;
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
}
/* -------------------------------------------- */
@@ -233,12 +241,24 @@ export class RdDEmpoignade {
MappingCreatureArme.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
if (!empoignade.system.ausol) {
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade)
} else {
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle)
}
}
static async proposerEntrainerAuSol(attacker, defender, empoignade) {
if (!empoignade.system.ausol) {
const mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
const rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetenceCorpsACorps(),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
}
@@ -249,7 +269,14 @@ export class RdDEmpoignade {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
static async onImmobilisation(attacker, defender, empoignade) {
static async onImmobilisation(attacker, empoignade) {
const defender = game.actors.get(empoignade.system.empoigneid)
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
await defender.updateEmbeddedDocuments('Item', [{
_id: empDefenseur.id,
'system.immobilise': true
}])
const rollData = {
mode: "immobilise",
empoignade, attacker, defender,
@@ -372,29 +399,35 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
const removeEmp = empoignade.system.pointsemp == 0
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
if (removeEmp) {
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
}
else {
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp.id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
}
}
/* -------------------------------------------- */
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp._id])
const defender = game.actors.get(empoignade.system.empoigneid)
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp.id])
}
/* -------------------------------------------- */
@@ -436,29 +469,28 @@ export class RdDEmpoignade {
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
if (perteMode == "end0") {
await defender.santeIncDec("endurance", -endValue);
}
if (perteMode == "end1") {
await defender.santeIncDec("endurance", -(endValue - 1));
}
if (perteMode == "endmoitie") {
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
}
if (perteMode == "endquart") {
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
}
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
const perteEndurance = await RdDEmpoignade.$calcPerteEnd(perteMode, defender.system.sante.endurance.value)
await defender.santeIncDec("endurance", -perteEndurance)
await RdDRollResult.displayRollData({ attacker, defender, perteEndurance },
attacker,
'chat-empoignade-perte-endurance.hbs')
}
static async $calcPerteEnd(perteMode, endValue) {
switch (perteMode) {
case "none": return 0
case "end0": return endValue
case "end1": return (endValue - 1)
case "3/4": return Math.floor(3 * endValue / 4)
case "1/2": return Math.floor(endValue / 2)
case "1/4": return Math.floor(endValue / 4)
}
const rolled = await (new Roll(perteMode).evaluate())
return rolled.total
}
/* -------------------------------------------- */
static async deleteAllEmpoignades() {
for (let actor of game.actors) {
@@ -473,7 +505,7 @@ export class RdDEmpoignade {
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp._id])
await actor.deleteEmbeddedDocuments('Item', [emp.id])
}
}

View File

@@ -73,7 +73,6 @@ export class StatusEffects extends FormApplication {
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static isSurprise(effect) {