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@@ -21,14 +21,21 @@ export class RdDEmpoignade {
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}
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static async ajustementEmpoignade(attacker, defender, adjust = 1) {
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const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (empoignade?.system.empoigneurid == defender.id) {
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let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
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return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
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}
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return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
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}
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static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
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const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
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const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
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if (empoignade) {
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if (empoignade.system.empoigneurid == defender.id) {
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adjust = - adjust
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}
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empoignade.system.pointsemp += adjust
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await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
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empoignade.system.pointsemp = empFin;
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await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender);
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}
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else {
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await RdDEmpoignade.$createEtatEmpoignade({
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@@ -39,24 +46,26 @@ export class RdDEmpoignade {
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empoignadeid: empId,
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: adjust,
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pointsemp: empFin,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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}, attacker, defender)
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}, attacker, defender);
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}
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if (adjust != 0 && empFin == 2) {
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await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade);
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}
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const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
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const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
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const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
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const grappling = Math.abs(result.system.pointsemp) > 0
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await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
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await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
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const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2);
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const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2);
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const grappling = Math.abs(result.system.pointsemp) > 0;
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await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled);
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await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled);
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await defender.setEffect(STATUSES.StatusGrappled, defGrappled);
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await attacker.setEffect(STATUSES.StatusGrappled, attGrappled);
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return result
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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$(html).on("click", '.defense-empoignade-cac', event => {
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@@ -93,7 +102,7 @@ export class RdDEmpoignade {
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const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
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if (event.currentTarget.value && event.currentTarget.value != "none") {
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RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
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ChatUtility.removeChatMessageId(chatMessage.id)
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//ChatUtility.removeChatMessageId(chatMessage.id)
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}
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});
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}
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@@ -138,8 +147,7 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static getEmpoignadeById(actor, id) {
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let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
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return emp && foundry.utils.duplicate(emp) || undefined;
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return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
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}
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/* -------------------------------------------- */
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@@ -233,12 +241,24 @@ export class RdDEmpoignade {
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MappingCreatureArme.setRollDataCreature(rollData)
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}
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if (empoignade.system.pointsemp >= 2) {
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if (!empoignade.system.ausol) {
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let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade)
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} else {
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await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
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await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle)
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}
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}
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static async proposerEntrainerAuSol(attacker, defender, empoignade) {
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if (!empoignade.system.ausol) {
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const mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
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const rollData = {
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mode, empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetenceCorpsACorps(),
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selectedCarac: attacker.system.carac.melee,
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
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}
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const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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}
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}
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@@ -249,7 +269,14 @@ export class RdDEmpoignade {
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await this.onAttaqueEmpoignadeValidee(attacker, defender)
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}
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static async onImmobilisation(attacker, defender, empoignade) {
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static async onImmobilisation(attacker, empoignade) {
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const defender = game.actors.get(empoignade.system.empoigneid)
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const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
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.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
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await defender.updateEmbeddedDocuments('Item', [{
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_id: empDefenseur.id,
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'system.immobilise': true
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}])
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const rollData = {
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mode: "immobilise",
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empoignade, attacker, defender,
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@@ -372,29 +399,35 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade, attacker, defender) {
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console.log("UPDATE Empoignade", empoignade)
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const belligerants = [
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attacker ?? game.actors.get(empoignade.system.empoigneurid),
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defender ?? game.actors.get(empoignade.system.empoigneid)]
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const removeEmp = empoignade.system.pointsemp == 0
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await Promise.all(
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belligerants.map(async belligerant => {
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const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
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return await belligerant.updateEmbeddedDocuments('Item', [{
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_id: emp._id,
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"system.pointsemp": empoignade.system.pointsemp,
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"system.ausol": empoignade.system.ausol
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}])
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}))
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if (removeEmp) {
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const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
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return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
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}
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else {
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await Promise.all(
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belligerants.map(async belligerant => {
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const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
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return await belligerant.updateEmbeddedDocuments('Item', [{
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_id: emp.id,
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"system.pointsemp": empoignade.system.pointsemp,
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"system.ausol": empoignade.system.ausol
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}])
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}))
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}
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}
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/* -------------------------------------------- */
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static async $deleteEmpoignade(empoignade) {
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console.log("DELETE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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await defender.deleteEmbeddedDocuments('Item', [emp._id])
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const defender = game.actors.get(empoignade.system.empoigneid)
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const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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await defender.deleteEmbeddedDocuments('Item', [emp.id])
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}
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/* -------------------------------------------- */
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@@ -436,29 +469,28 @@ export class RdDEmpoignade {
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static async perteEndurance(rollData, perteMode) {
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let attacker = game.actors.get(rollData.attacker.id)
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let defender = game.actors.get(rollData.defender.id)
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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if (perteMode == "end0") {
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await defender.santeIncDec("endurance", -endValue);
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}
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if (perteMode == "end1") {
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await defender.santeIncDec("endurance", -(endValue - 1));
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}
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if (perteMode == "endmoitie") {
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await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
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}
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if (perteMode == "endquart") {
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await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
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}
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let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.hbs');
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RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
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const perteEndurance = await RdDEmpoignade.$calcPerteEnd(perteMode, defender.system.sante.endurance.value)
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await defender.santeIncDec("endurance", -perteEndurance)
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await RdDRollResult.displayRollData({ attacker, defender, perteEndurance },
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attacker,
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'chat-empoignade-perte-endurance.hbs')
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}
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static async $calcPerteEnd(perteMode, endValue) {
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switch (perteMode) {
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case "none": return 0
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case "end0": return endValue
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case "end1": return (endValue - 1)
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case "3/4": return Math.floor(3 * endValue / 4)
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case "1/2": return Math.floor(endValue / 2)
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case "1/4": return Math.floor(endValue / 4)
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}
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const rolled = await (new Roll(perteMode).evaluate())
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return rolled.total
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}
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/* -------------------------------------------- */
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static async deleteAllEmpoignades() {
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for (let actor of game.actors) {
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@@ -473,7 +505,7 @@ export class RdDEmpoignade {
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let actor = game.actors.get(actorDeleteId)
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let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
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if (emp) {
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await actor.deleteEmbeddedDocuments('Item', [emp._id])
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await actor.deleteEmbeddedDocuments('Item', [emp.id])
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}
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}
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