le Guerrier Sorde n'est pas joueur

This commit is contained in:
2026-06-03 00:37:56 +02:00
parent 45ccac3489
commit e9183df59c
6 changed files with 49 additions and 24 deletions

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@@ -2,6 +2,7 @@
## 13.0.42 - La rebellion d'Illisys
- le Guerrier Sorde n'est pas joueur et ne cuisine pas (pas de message si compétence Jeu / Cuisine manquent)
- Corrections V14
- Les descriptions aléatoires fonctionnent de nouveau

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@@ -35,3 +35,10 @@ export const DIFFS = {
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
}
export class RollConstants {
static findCompetence(rollData, name) {
return rollData.active.actor.getCompetence(name, { onMessage: message => { } })
}
}

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@@ -1,6 +1,6 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { ROLL_TYPE_CUISINE, RollConstants } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -18,7 +18,11 @@ export class RollPartCuisine extends RollPartSelect {
get rollTypes() { return [ROLL_TYPE_CUISINE] }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
isValid(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Cuisine')
}
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_CUISINE) }
restore(rollData) {
@@ -38,14 +42,18 @@ export class RollPartCuisine extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
refs.cuisine = actor.getCompetence('Cuisine')
refs.cuisine = this.findCompetence(rollData, 'Cuisine')
const recettes = actor.items
if (!refs.cuisine) {
refs.preparations = []
return
}
const recettes = rollData.active.actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(it => RollPartCuisine.$extractPreparationRecette(refs.cuisine, it))
const ingredientsBruts = actor.items
const ingredientsBruts = rollData.active.actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(it => RollPartCuisine.$extractPreparationBrut(refs.cuisine, it))

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@@ -1,13 +1,12 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { ROLL_TYPE_JEU, RollConstants } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
import { Grammar } from "../grammar.js"
export const PART_JEU = "jeu"
@@ -19,15 +18,21 @@ export class RollPartJeu extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
get rollTypes() { return [ROLL_TYPE_JEU] }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
isValid(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Jeu')
}
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_JEU) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
const compJeu = RollConstants.findCompetence(rollData, 'Jeu')
if (!compJeu) {
refs.jeux = []
return
}
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) {
@@ -51,22 +56,22 @@ export class RollPartJeu extends RollPartSelect {
}
}
static $getJeuBase(jeu, comp, caracs) {
if (jeu.system.base < comp.system.niveau) {
static $getJeuBase(jeu, compJeu, caracs) {
if (jeu.system.base < compJeu.system.niveau) {
return undefined
}
return new RdDItem({
id: comp.id,
id: compJeu.id,
name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: ITEM_TYPES.competence,
img: comp.img,
img: compJeu.img,
system: foundry.utils.mergeObject(
{
niveau: jeu.system.base,
base: jeu.system.base,
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
},
comp.system,
compJeu.system,
{ overwrite: false }
)
})
@@ -90,7 +95,7 @@ export class RollPartJeu extends RollPartSelect {
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
if (jeu){
if (jeu) {
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
}
else {

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@@ -1,7 +1,7 @@
import { ITEM_TYPES } from "../constants.js"
import { APPRECIATION } from "../moral/apprecier.mjs"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_CUISINE, RollConstants } from "./roll-constants.mjs"
import { PART_CUISINE } from "./roll-part-cuisine.mjs"
import { RollType } from "./roll-type.mjs"
@@ -9,8 +9,11 @@ export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Cuisiner un plat` }
visible(rollData) { return rollData.active.actor.isPersonnage()
&& rollData.active.actor.getCompetence('Cuisine') != undefined }
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Cuisine')
}
title(rollData) {
const current = rollData.current[PART_CUISINE]
return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`

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@@ -1,6 +1,6 @@
import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs"
import { RollType } from "./roll-type.mjs"
import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_JEU, RollConstants } from "./roll-constants.mjs"
import { Apprecier } from "../moral/apprecier.mjs"
@@ -10,8 +10,9 @@ export class RollTypeJeu extends RollType {
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& rollData.active.actor.getCompetence('Jeu') != undefined
&& RollConstants.findCompetence(rollData, 'Jeu')
}
title(rollData) {
if (rollData.opponent) {
return `joue contre`