import { RDD_CONFIG } from "../constants.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { RollPart } from "./roll-part.mjs"
const ECAILLES = "ecailles"
export class RollPartEcailles extends RollPartCheckbox {
get code() { return ECAILLES }
get rollTypes() { return [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE] }
isValid(rollData) {
return RollPart.isRollType(rollData, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE)
}
visible(rollData) {
return this.getEcailles(rollData) != 0
}
getEcailles(rollData) {
const arme = this.getArme(rollData)
return arme?.system.magique ? arme?.system.ecaille_efficacite : 0
}
getArme(rollData) {
return RollPart.isRollType(rollData, ROLL_TYPE_ATTAQUE)
? rollData.current[PART_ATTAQUE]?.arme
: RollPart.isRollType(rollData, ROLL_TYPE_DEFENSE)
? rollData.current[PART_DEFENSE]?.arme
: undefined
}
prepareContext(rollData) {
this.loadRefs(rollData)
super.prepareContext(rollData)
}
getCheckboxIcon(rollData) {
return this.getEcailles(rollData) > 0
? `
`
: `
`
}
getCheckboxLabel(rollData) {
return this.getEcailles(rollData) > 0
? "Efficacité"
: "Défauts"
}
getCheckboxValue(rollData) { return this.getEcailles(rollData) }
}