import { CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js" import { CARACS } from "../rdd-carac.js" import { RdDPossessionV2 } from "../rdd-possession-v2.mjs" import { ROLL_TYPE_POSSESSION } from "./roll-constants.mjs" import { PART_CARAC } from "./roll-part-carac.mjs" import { PART_COMP } from "./roll-part-comp.mjs" import { RollPartSelect } from "./roll-part-select.mjs" import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs" export const PART_POSSESSION = "possession" export class RollPartPossession extends RollPartSelect { /** TODO: remplacer selectOption par un sélecteur plus sympa (avec image de compétence, par exemple? */ get code() { return PART_POSSESSION } get name() { return 'Possession' } get section() { return ROLLDIALOG_SECTION.CHOIX } get rollTypes() { return [ROLL_TYPE_POSSESSION] } visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_POSSESSION) } loadRefs(rollData) { const refs = this.getRefs(rollData) refs.all = this.$getActorConjurations(rollData) this.$selectPossession(rollData) } choices(refs) { return refs.all } $getActorConjurations(rollData) { const competences = rollData.active.actor.getDraconicOuPossession() return competences.map(RollPartPossession.extractPossession) } static extractPossession(comp) { return { key: comp.id ?? comp.name, label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession' : 'Conjuration'} (${comp.name})`, value: comp.system.niveau, comp: comp } } prepareContext(rollData) { this.$selectPossession(rollData) } getAjustements(rollData) { return [] } async _onRender(rollDialog, context, options) { const rollData = rollDialog.rollData const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`) const button = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="creer-possession"]`) select?.addEventListener("change", e => { const selectOptions = e.currentTarget.options const index = selectOptions.selectedIndex this.$selectPossession(rollData, selectOptions[index]?.value) rollDialog.render() }) button?.addEventListener("click", async e => { e.preventDefault() await RdDPossessionV2.createPossessionIfMissing(rollData.active, rollData.opponent) rollDialog.render() }) } $selectPossession(rollData, key) { this.selectByKey(rollData, key, 0) } impactOtherPart(part, rollData) { if (this.visible(rollData)) { const current = this.getCurrent(rollData) switch (part.code) { case PART_CARAC: return part.filterCaracs(rollData, [rollData.type.possession.isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE]) case PART_COMP: return part.filterComps(rollData, [current.comp?.name]) } } return undefined } }