import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs" import { RollType } from "./roll-type.mjs" import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs" import { Apprecier } from "../moral/apprecier.mjs" export class RollTypeJeu extends RollType { get code() { return ROLL_TYPE_JEU } get name() { return `Jouer` } visible(rollData) { return rollData.active.actor.isPersonnage() && rollData.active.actor.getCompetence('Jeu') != undefined } title(rollData) { if (rollData.opponent) { return `joue contre` } return `joue: ${rollData.current[PART_JEU].label}` } onSelect(rollData) { this.setDiffType(rollData, DIFF.LIBRE) RollPartJeu.forceCompJeu(rollData) } getResult(rollData, impacts) { const current = rollData.current[PART_JEU] return Apprecier.getAppreciation(current.qualite, current.jeu, rollData, current.comp) } }