Files
foundryvtt-reve-de-dragon/module/rdd-possession-v2.mjs

262 lines
9.7 KiB
JavaScript

import { ITEM_TYPES, RDD_CONFIG } from "./constants.js";
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
import { ChatUtility } from "./chat-utility.js";
import RollDialog from "./roll/roll-dialog.mjs";
import { Targets } from "./targets.js";
import { RdDUtility } from "./rdd-utility.js";
import { ROLL_TYPE_POSSESSION } from "./roll/roll-constants.mjs";
import { TokenActor } from "./technical/actor-token.mjs";
export const ACTIONS_POSSESSION = {
ATTAQUE: 'attaque',
POSSEDER: 'posseder',
CONJURER: 'conjurer',
DEFENSE: 'defense',
DEFENSE_POSSESSION: 'defense-possession',
DEFENSE_CONJURATION: 'defense-conjuration'
}
export class RdDPossessionV2 {
static init() {
}
static $isInverse(entite, victime) {
return !entite.actor.isEntiteNonIncarnee() && victime.actor.isEntiteNonIncarnee()
}
/* -------------------------------------------- */
static findPossession(entite, victime) {
if (RdDPossessionV2.$isInverse(entite, victime)) {
return RdDPossessionV2.findPossession(victime, entite)
}
return victime.actor.itemTypes[ITEM_TYPES.possession].find(it => it.system.entiteid == entite.id)
}
static async createPossessionIfMissing(entite, victime) {
if (RdDPossessionV2.$isInverse(entite, victime)) {
return await RdDPossessionV2.createPossessionIfMissing(victime, entite)
}
const existing = RdDPossessionV2.findPossession(entite, victime)
if (!existing) {
await victime.actor.createEmbeddedDocuments('Item', [{
name: `Possession de ${entite.name}`,
type: ITEM_TYPES.possession,
img: RDD_CONFIG.icons.possession,
system: {
entiteid: entite.actor.id,
entitetokenid: entite.token.id,
victimeid: victime.actor.id,
victimetokenid: victime.token.id,
compteur: 0
}
}])
}
}
static getTypePossession(active, opponent) {
const itemPossession = RdDPossessionV2.findPossession(active, opponent)
const isEntite = active.actor.isEntiteNonIncarnee() && !opponent.actor.isEntiteNonIncarnee()
const compteur = itemPossession?.system.compteur ?? 0
return {
isEntite: isEntite,
isPersonnage: active.actor.isPersonnage(),
isCompteurPossession: Math.sign(compteur) >= 0,
compteur: Math.abs(compteur)
}
}
static getTypePossessionAction(active, opponent, action) {
const possession = RdDPossessionV2.getTypePossession(active, opponent)
possession.isAttaque = RdDPossessionV2.isAttaque(action)
possession.action = RdDPossessionV2.$getAction(possession.isAttaque, possession.isEntite)
return possession
}
static $getAction(isAttaque, isEntite) {
if (isAttaque) {
return isEntite ? ACTIONS_POSSESSION.POSSEDER : ACTIONS_POSSESSION.CONJURER
}
return isEntite ? ACTIONS_POSSESSION.DEFENSE_CONJURATION : ACTIONS_POSSESSION.DEFENSE_POSSESSION
}
static actionTitle(action) {
switch (action) {
case ACTIONS_POSSESSION.POSSEDER: return "tente de posséder"
case ACTIONS_POSSESSION.CONJURER: return "tente de conjurer"
case ACTIONS_POSSESSION.DEFENSE_POSSESSION: return "résiste à la possession de"
case ACTIONS_POSSESSION.DEFENSE_CONJURATION: return "résiste à la conjuration de"
case ACTIONS_POSSESSION.DEFENSE: return "résiste à "
}
return "lutte contre"
}
static isDefense(action) {
return [ACTIONS_POSSESSION.DEFENSE, ACTIONS_POSSESSION.DEFENSE_POSSESSION, ACTIONS_POSSESSION.DEFENSE_CONJURATION].includes(action)
}
static isAttaque(action) {
return [ACTIONS_POSSESSION.ATTAQUE, ACTIONS_POSSESSION.POSSEDER, ACTIONS_POSSESSION.CONJURER].includes(action)
}
static async rollAttaquePossession(actor) {
const selectedToken = RdDUtility.getSelectedToken(actor)
Targets.selectOneTargetToken(async target => {
RollDialog.create(
{
ids: {
actorId: actor.id,
actorTokenId: selectedToken.id,
opponentId: target.actor.id,
opponentTokenId: target.id
},
passeArme: foundry.utils.randomID(16),
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.ATTAQUE } },
},
{
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => await RdDPossessionV2.createPossessionIfMissing(roll.active, roll.opponent),
async (roll) => RdDPossessionV2.$setParticuliereFinesse(roll),
async (roll) => await RdDPossessionV2.chatMessageDefensePossession(roll)
]
})
})
}
static async rollConjurerPossession(actor, possession) {
if (possession.system.possede){
ui.notifications.warn(`${actor.name} est totalement possédé, impossible de conjurer l'entité`)
return
}
RollDialog.create(
{
ids: {
actorId: possession.system.victimeid,
actorTokenId: possession.system.victimetokenid,
opponentId: possession.system.entiteid,
opponentTokenId: possession.system.entitetokenid
},
passeArme: foundry.utils.randomID(16),
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.ATTAQUE } },
},
{
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => await RdDPossessionV2.createPossessionIfMissing(roll.active, roll.opponent),
async (roll) => RdDPossessionV2.$setParticuliereFinesse(roll),
async (roll) => await RdDPossessionV2.chatMessageDefensePossession(roll)
]
})
}
static $setParticuliereFinesse(roll) {
if (roll.rolled.isPart) {
roll.particuliere = RDD_CONFIG.particuliere.finesse.key
}
}
static async rollDefensePossession(savedRoll, chatMessage) {
RollBasicParts.restore(savedRoll)
const attackerRoll = savedRoll.attackerRoll
RollDialog.create(
{
ids: savedRoll.ids,
passeArme: attackerRoll.passeArme,
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.DEFENSE } },
selected: { diff: { value: attackerRoll.selected?.diff?.value ?? 0 } },
attackerRoll: attackerRoll
},
{
onRollDone: RollDialog.onRollDoneClose, callbacks: [
async roll => await RdDPossessionV2.onRollDefense(roll),
ChatUtility.remover(chatMessage)
]
});
}
static async onRollDefense(defense) {
if (defense.rolled.isEchec) {
await RdDPossessionV2.addPointPossession(defense.opponent, defense.active)
}
RdDPossessionV2.resetPossession(defense)
}
static async onMarquerPointPossession(roll) {
roll.type = {}
await RdDPossessionV2.addPointPossession(roll.opponent, roll.active)
RdDPossessionV2.resetPossession(roll)
await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker({ actor: roll.active.actor, token: roll.active.token }),
alias: roll.opponent.name,
whisper: ChatUtility.getOwners(roll.active.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/possession/chat-message-marquer.hbs`, roll)
})
}
static resetPossession(roll) {
roll.type.possession = foundry.utils.mergeObject(
roll.type.possession ?? {},
RdDPossessionV2.getTypePossession(roll.opponent, roll.active))
}
static async addPointPossession(entite, victime, points = 1) {
if (RdDPossessionV2.$isInverse(entite, victime)) {
return await RdDPossessionV2.addPointPossession(victime, entite, - points)
}
const existing = RdDPossessionV2.findPossession(entite, victime)
if (existing) {
const compteur = (existing.system.compteur ?? 0) + points
await victime.actor.updateEmbeddedDocuments('Item', [{ _id: existing.id, 'system.compteur': compteur }])
}
}
static async chatMessageDefensePossession(attackerRoll) {
const defense = RollBasicParts.prepareDefense(attackerRoll)
defense.type = {
possession: RdDPossessionV2.getTypePossessionAction(defense.active, defense.opponent, ACTIONS_POSSESSION.DEFENSE)
}
const chatDemandeDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker({ actor: defense.active.actor, token: defense.active.token }),
alias: attackerRoll.active.name,
whisper: ChatUtility.getOwners(defense.active.actor),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/possession/chat-demande-defense.hbs', defense)
});
ChatUtility.setMessageData(chatDemandeDefense, 'demande-defense', true)
// // flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(chatDemandeDefense, 'rollData', {
ids: defense.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defense.passeArme
})
}
static async onPossession(actor, possession) {
if (Math.abs(possession.system.compteur) >= 2) {
await ChatMessage.create({
alias: actor.getAlias(),
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/possession/chat-fin-possession.hbs', {
possession,
active: TokenActor.fromActor(actor),
opponent: TokenActor.fromActor(game.actors.get(possession.system.entiteid))
})
})
if (possession.system.compteur <= -2) {
await actor.deleteEmbeddedDocuments('Item', [possession.id])
}
if (possession.system.compteur >= 2) {
await actor.updateEmbeddedDocuments('Item', [{ _id: possession.id, 'system.possede': true }])
}
}
}
}