Files
foundryvtt-reve-de-dragon/tests/scripts/tc-01-infrastructure.sh
T
fabres 1272cfdfd1 test: ajout plan de test et scripts TC-01 a TC-06
- rdd_test_plan.md : plan global, 227 cas, 33 sections
- TC-01 : infrastructure coeur (15/15)
- TC-02 : acteur personnage (7/7)
- TC-03 : acteur creature (11/11)
- TC-04 : acteur entite + subtypes + possession (14/14)
- TC-05 : acteur vehicule + structure/resistance (10/10)
- TC-06 : acteur commerce + achat/vente simules (14/14)

Scripts atomiques, async polling, page-state race-free
2026-07-24 08:08:04 +02:00

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#!/usr/bin/env bash
# ============================================================================
# TC-01 — Infrastructure Cœur
# Usage: ./tc-01-infrastructure.sh [--navigate]
# --navigate : force navigation + login (si pas déjà sur la page de jeu)
# Env: URL, PASS (admin password), PASS_USER (user password)
#
# Atomic: aucun bash loop sur evaluate_script. Tout polling est interne
# (async + setTimeout Promise) pour éviter les races de page.
# ============================================================================
set -uo pipefail
URL="${URL:-https://localhost:31000}"
PASS="${PASS:-}"
WORLD="${WORLD:-Reve de Dragon}"
NAVIGATE="${1:-}"
PASSED=0; FAILED=0
die() { echo " ✖ $*"; exit 1; }
pass() { echo " ✔ $1"; PASSED=$((PASSED+1)); }
fail() { echo " ✘ $1"; FAILED=$((FAILED+1)); }
# Extract JSON value from evaluate_script output
jse_get() {
chrome-devtools evaluate_script "() => $1" 2>/dev/null \
| sed -n '/^```json$/{n;p;}'
}
# Async polling: single evaluate_script call, no bash loop
jse_wait_ready() {
local timeout_s="${1:-60}" poll_ms="${2:-1000}"
chrome-devtools evaluate_script "async () => {
const limit = $timeout_s * 1000 / $poll_ms;
for (let i = 0; i < limit; i++) {
if (typeof game !== 'undefined' && game.ready) return 'ready';
await new Promise(r => setTimeout(r, $poll_ms));
}
return 'timeout';
}" 2>/dev/null | sed -n '/^```json$/{n;p;}' | tr -d '"\n'
}
# ============================================================================
echo ""
echo "╔══════════════════════════════════════════════════════════════╗"
echo "║ TC-01 — Infrastructure Cœur ║"
echo "╚══════════════════════════════════════════════════════════════╝"
echo ""
R=$(jse_wait_ready 15 2)
if [ "$R" != "ready" ] && [ "$NAVIGATE" = "--navigate" ]; then
[ -z "$PASS" ] && die "Admin password required: PASS=..."
echo "→ Navigating to $URL (isolated context) ..."
chrome-devtools new_page "$URL" --background false --timeout 15000 --isolatedContext "rdd-tests" >/dev/null 2>&1
sleep 3
# Login: single evaluate_script per action, no bash loop
PW=$(jse_get "window.location.pathname" | tr -d '"\n')
case "$PW" in
*/join)
chrome-devtools evaluate_script "() => {
const sel = document.querySelector('select[name=userid]');
if(sel) {
const opts = Array.from(sel.options);
const gm = opts.find(o => o.text === 'Gamemaster');
const pick = gm || opts.find(o => o.value && !o.disabled) || opts.find(o => o.value);
if(pick) sel.value = pick.value;
}
const admin = document.querySelector('input[name=adminPassword]');
if(admin) admin.value = '$PASS';
const btn = document.querySelector('button[name=join]');
if(btn) btn.click();
}" >/dev/null 2>&1 || true
;;
*/setup)
chrome-devtools evaluate_script "() => {
const links = document.querySelectorAll('[data-action=worldLaunch]');
for(const l of links){
const li = l.closest('li.package.world');
if(li && li.querySelector('.package-title')?.textContent === '$WORLD'){ l.click(); break; }
}
}" >/dev/null 2>&1 || true
;;
*/auth)
chrome-devtools evaluate_script "() => {
const inp = document.querySelector('input[type=password]');
if(inp) inp.value = '$PASS';
const btn = document.querySelector('form button, button[type=submit]');
if(btn) btn.click();
}" >/dev/null 2>&1 || true
;;
esac
# Wait for game: single async evaluate_script, no bash loop
echo "→ Waiting for game..."
R=$(jse_wait_ready 60 2)
fi
[ "$R" != "ready" ] && die "Game not ready"
echo " ✓ Game ready"
echo ""
# ============================================================================
# TESTS — atomic single evaluate_script
# ============================================================================
JSON_RESULT=$(chrome-devtools evaluate_script "() => {
if (typeof game === 'undefined' || !game.ready) return {error: 'NOT_READY'};
return {
sysId: game.system.id,
rdd: typeof game.system.rdd,
settingCount: Array.from(game.settings.settings.keys())
.filter(k => k.startsWith('foundryvtt-reve-de-dragon')).length,
actorClass: CONFIG.Actor.documentClass.name,
itemClass: CONFIG.Item.documentClass.name,
aeClass: CONFIG.ActiveEffect.documentClass.name,
sheetP: Object.keys(CONFIG.Actor.sheetClasses).includes('personnage'),
sheetC: Object.keys(CONFIG.Actor.sheetClasses).includes('creature'),
sheetE: Object.keys(CONFIG.Actor.sheetClasses).includes('entite'),
itemSheets: Object.keys(CONFIG.Item.sheetClasses).length,
title: game.system.title,
migration: (() => { try { return game.settings.get('foundryvtt-reve-de-dragon','systemMigrationVersion'); } catch(e) { return null; } })(),
socket: typeof game.socket,
dice: typeof game.system.rdd.Dice
};
}" 2>/dev/null | sed -n '/^```json$/{n;p;}')
[ -z "$JSON_RESULT" ] && die "Empty test results (game lost?)"
eval_ok() {
local k="$1"
echo "$JSON_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('$k',''))" 2>/dev/null || echo ""
}
echo "--- TC-01-001: Console errors ---"
ERRS=$(chrome-devtools list_console_messages --types error 2>/dev/null | grep -c '^msgid=' || true)
[ "$ERRS" -le 2 ] 2>/dev/null && pass "TC-01-001: Console errors ≤2 ($ERRS)" || fail "TC-01-001: Errors=$ERRS"
assert_eq() { local t="$1" a="$2" e="$3"
if [ "$a" = "$e" ]; then pass "$t"; else fail "$t (got '$a')"; fi
}
assert_gt() { local t="$1" a="$2" e="$3"
if [ "$a" -gt "$e" ] 2>/dev/null; then pass "$t"; else fail "$t ($a <= $e)"; fi
}
assert_eq "TC-01-002: system.id" "$(eval_ok sysId)" "foundryvtt-reve-de-dragon"
assert_eq "TC-01-003: game.system.rdd" "$(eval_ok rdd)" "object"
assert_gt "TC-01-004: Settings > 9" "$(eval_ok settingCount)" 9
assert_eq "TC-01-005a: Actor class" "$(eval_ok actorClass)" "RdDBaseActor"
assert_eq "TC-01-005b: Item class" "$(eval_ok itemClass)" "RdDItem"
assert_eq "TC-01-005c: ActiveEffect class" "$(eval_ok aeClass)" "RdDActiveEffect"
assert_eq "TC-01-006a: personnage sheet" "$(eval_ok sheetP)" "True"
assert_eq "TC-01-006b: creature sheet" "$(eval_ok sheetC)" "True"
assert_eq "TC-01-006c: entite sheet" "$(eval_ok sheetE)" "True"
assert_gt "TC-01-007: >=44 item sheets" "$(eval_ok itemSheets)" 43
assert_eq "TC-01-008: Title" "$(eval_ok title)" "Rêve de Dragon"
MV=$(eval_ok migration)
[ -n "$MV" ] && [ "$MV" != "null" ] && pass "TC-01-009: Migration $MV" || fail "TC-01-009: No migration"
assert_eq "TC-01-010: Socket" "$(eval_ok socket)" "object"
assert_eq "TC-01-Extra: game.system.rdd.Dice" "$(eval_ok dice)" "function"
# ============================================================================
TOTAL=$((PASSED + FAILED))
echo ""
echo "╔══════════════════════════════════════════════════════════════╗"
printf "║ %2d / %2d passed, %2d failed ║\n" "$PASSED" "$TOTAL" "$FAILED"
echo "╚══════════════════════════════════════════════════════════════╝"
echo ""
[ "$FAILED" -gt 0 ] && exit 1 || exit 0