- ajout de min et max quand utile - ordre et regroupement des attributs: - préférence pour name en premier - regroupement de class/type/data-dtype - regroupement value/min/max
29 lines
1.5 KiB
Handlebars
29 lines
1.5 KiB
Handlebars
<h4 class="item-list-title">Compétences{{#if @root.options.vueDetaillee}} <a class="competence-add" data-tooltip="Ajouter une compétence">
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<i class="fa-solid fa-books-medical"></i>
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</a>{{/if}}</h4>
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<ul class="item-list alterne-list">
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{{#each competences as |comp key|}}
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<li class="item flexrow list-item" data-item-id="{{comp._id}}">
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<a class="list-item-label roll-competence">
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<img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
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<span>{{comp.name}}</span>
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</a>
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<input name="{{comp._id}}.carac" class="competence-carac creature-carac" type="number" data-dtype="Number"
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compname="{{comp.name}}" value="{{comp.system.carac_value}}"
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
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<input name="{{comp._id}}.niveau" class="competence-value creature-niveau" type="text" data-dtype="Number"
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compname="{{comp.name}}" value="{{plusMoins comp.system.niveau}}"
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
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/>
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<input class="competence-damage creature-dommages" type="text" data-dtype="Number"
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{{#if comp.isdommages}}
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compname="{{comp.name}}" name="{{comp._id}}.dommages"
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value="{{plusMoins comp.system.dommages}}"
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{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
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{{else}}disabled{{/if}}
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/>
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{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=comp options=@root.options}}
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</li>
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{{/each}}
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</ul>
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