- ajout de min et max quand utile - ordre et regroupement des attributs: - préférence pour name en premier - regroupement de class/type/data-dtype - regroupement value/min/max
92 lines
4.0 KiB
Handlebars
92 lines
4.0 KiB
Handlebars
<form class="{{cssClass}}" autocomplete="off">
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-header.hbs"}}
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="system.draconic">Draconic</label>
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<select name="system.draconic" data-dtype="String">
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{{#select system.draconic}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-draconic.hbs"}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.caseTMR">Case TMR</label>
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<select name="system.caseTMR" data-dtype="String">
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{{#select system.caseTMR}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.hbs"}}
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<option value="special">Case spéciale TMR (saisie ci-dessous)</option>
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.caseTMRspeciale">Case TMR Spéciale</label>
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<input name="system.caseTMRspeciale" value="{{system.caseTMRspeciale}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.difficulte">Difficulté</label>
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<input name="system.difficulte" value="{{system.difficulte}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.ptreve">Coût en Rêve</label>
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<input name="system.ptreve" value="{{system.ptreve}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.coutseuil">Coût en Seuil</label>
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<input name="system.coutseuil" value="{{system.coutseuil}}"
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class="attribute-value" type="text" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.isrituel">Rituel</label>
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<input name="system.isrituel" class="attribute-value" type="checkbox" {{#if system.isrituel}}checked{{/if}} />
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</div>
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<div class="form-group">
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<label for="system.duree">Durée</label>
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<input name="system.duree" value="{{system.duree}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.portee">Portée</label>
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<input name="system.portee" value="{{system.portee}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.cible">Cible</label>
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<input name="system.cible" value="{{system.cible}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.JR">Jet de Resistance</label>
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<input name="system.JR" value="{{system.JR}}"
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class="attribute-value" type="text" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.xp">XP</label>
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<input name="system.xp" value="{{system.xp}}"
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class="attribute-value" type="text" data-dtype="Number"/>
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</div>
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<hr>
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<div class="form-group">
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<label for="caseTmrAdd" class="flex-grow-2">Nouveau bonus de case en</label>
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<input name="caseTmrAdd" value="" maxlength="7"
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class="flex-grow-0-5 attribute-value" type="text" data-dtype="String"/>
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</div>
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{{#each bonusCaseList as |caseTmr key|}}
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<div class="form-group">
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<label style="flex-grow: 5;">Bonus en {{caseTmr-label caseTmr.case}} ({{caseTmr.case}})</label>
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<input name="caseTmrCoord" value="{{caseTmr.case}}" type="text" data-dtype="String" hidden/>
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<input name="caseTmrBonus" value="{{caseTmr.bonus}}"
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class="flex-grow-0-5 flex-group-right" type="number" data-dtype="Number"/>
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<a class="flex-shrink delete-bonus-case" data-deleteCoord="{{caseTmr.case}}"
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data-tooltip="Supprimer le bonus de case"><i class="fas fa-trash"></i></a>
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</div>
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{{/each}}
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<hr>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-description.hbs"}}
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</section>
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</form>
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