Elles sont souvent touchées ensemble Préparation aux changements pour utiliser les Combatants (pour gérer les empoignades/possessions en cours) Renommages: - RdDCombat -> PasseArmes - RdDCombatManager -> RdDCombat
1117 lines
43 KiB
JavaScript
1117 lines
43 KiB
JavaScript
import { ChatUtility } from "../chat-utility.js";
|
|
import { HIDE_DICE, renderTemplate, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
|
|
import { Misc } from "../misc.js";
|
|
import { RdDBonus } from "../rdd-bonus.js";
|
|
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
|
import { RdDRoll } from "../rdd-roll.js";
|
|
import { RdDRollTables } from "../rdd-rolltables.js";
|
|
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
|
import { Targets } from "./targets.js";
|
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
|
import { RdDRollResult } from "../rdd-roll-result.js";
|
|
import { EMPOIGNADE, RdDItemArme } from "../item/arme.js";
|
|
import { RdDItemCompetence } from "../item-competence.js";
|
|
import { RdDInitiative } from "./initiative.mjs";
|
|
import RollDialog from "../roll/roll-dialog.mjs";
|
|
import { PART_DEFENSE } from "../roll/roll-part-defense.mjs";
|
|
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "../roll/roll-constants.mjs";
|
|
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
|
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
|
import { RollBasicParts } from "../roll/roll-basic-parts.mjs";
|
|
import { Distance } from "./distance.mjs";
|
|
|
|
/* -------------------------------------------- */
|
|
export class PasseArme {
|
|
|
|
/* -------------------------------------------- */
|
|
static onSocketMessage(sockmsg) {
|
|
switch (sockmsg.msg) {
|
|
case "msg_encaisser": return PasseArme.onMsgEncaisser(sockmsg.data);
|
|
case "msg_defense": return PasseArme.onMsgDefense(sockmsg.data);
|
|
case "msg_defense_v2": return PasseArme.onMsgDefenseV2(sockmsg.data);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static onUpdateCombat(combat, change, options, userId) {
|
|
if (combat.round != 0 && combat.turns && combat.active) {
|
|
PasseArme.combatNouveauTour(combat);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static combatNouveauTour(combat) {
|
|
if (Misc.isFirstConnectedGM()) {
|
|
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
|
if (turn?.actor) {
|
|
// TODO Playaudio for player??
|
|
PasseArme.displayActorCombatStatus(combat, turn.actor, turn.token);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isActive() {
|
|
return true;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static rddCombatTarget(target, attacker, attackerToken) {
|
|
return new PasseArme(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
|
const attacker = game.actors.get(attackerId)
|
|
const defenderToken = defenderTokenId ? canvas?.tokens?.get(defenderTokenId) : undefined
|
|
let defender = defenderToken?.actor;
|
|
let target = undefined
|
|
if (!defenderTokenId || !defender) {
|
|
console.warn(`PasseArme.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
|
target = Targets.getTarget()
|
|
if (!target) {
|
|
return
|
|
}
|
|
defenderTokenId = target.id;
|
|
defender = target.actor;
|
|
if (!defenderTokenId || !defender) {
|
|
return
|
|
}
|
|
}
|
|
return new PasseArme(attacker, attackerTokenId, defender, defenderTokenId, target)
|
|
}
|
|
|
|
static rddCombatForAttackV2(attackerRoll) {
|
|
return PasseArme.rddCombatForDefenseV2(RollBasicParts.prepareDefense(attackerRoll))
|
|
}
|
|
|
|
static rddCombatForDefenseV2(defenderRoll) {
|
|
let defenderToken = canvas?.tokens?.get(defenderRoll.active.tokenId)
|
|
if (defenderToken) {
|
|
return PasseArme.rddCombatForAttackerAndDefender(defenderRoll.opponent.id, defenderRoll.opponent.tokenId, defenderRoll.active.tokenId)
|
|
}
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
static onMsgEncaisser(msg) {
|
|
let defender = canvas?.tokens?.get(msg.defenderToken.id)?.actor;
|
|
if (Misc.isOwnerPlayer(defender)) {
|
|
let attackerRoll = msg.attackerRoll;
|
|
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
|
defender.encaisserDommages(attackerRoll.dmg, attacker, msg.attackerToken);
|
|
const rddCombat = PasseArme.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
|
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static onMsgDefense(msg) {
|
|
let defenderToken = canvas?.tokens?.get(msg.defenderToken.id)
|
|
if (defenderToken && Misc.isFirstConnectedGM()) {
|
|
const rddCombat = PasseArme.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
|
rddCombat?.removeChatMessageActionsPasseArme(msg.paramChatDefense.attackerRoll.passeArme)
|
|
if (msg.defenderRoll.v2) {/* TODO: delete roll V1 */
|
|
RollDialog.loadRollData(msg.paramChatDefense)
|
|
rddCombat?._chatMessageDefenseV2(msg.paramChatDefense)
|
|
} else {
|
|
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static _callJetDeVie(event) {
|
|
let actorId = event.currentTarget.attributes['data-actorId'].value;
|
|
let tokenId = event.currentTarget.attributes['data-tokenId'].value;
|
|
let token = canvas?.tokens?.get(tokenId)
|
|
const actor = token?.actor ?? game.actors.get(actorId);
|
|
if (actor?.isOwner) {
|
|
actor.jetDeVie();
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static registerChatCallbacks(html) {
|
|
for (let button of [
|
|
'.button-parade',
|
|
'.button-esquive',
|
|
'.button-encaisser',
|
|
'.particuliere-attaque',
|
|
'.appel-chance-defense',
|
|
'.appel-destinee-defense',
|
|
'.appel-chance-attaque',
|
|
'.appel-destinee-attaque',
|
|
'.echec-total-attaque',
|
|
// '.appel-chance',
|
|
// '.chat-encaissement',
|
|
// '.resister-recul',
|
|
]) {
|
|
$(html).on("click", button, event => {
|
|
const rddCombat = PasseArme.rddCombatForAttackerAndDefender(
|
|
event.currentTarget.attributes['data-attackerId']?.value,
|
|
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
|
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
|
if (rddCombat) {
|
|
rddCombat.onEvent(button, event);
|
|
event.preventDefault();
|
|
}
|
|
});
|
|
}
|
|
$(html).on("click", 'a.chat-jet-vie', event => {
|
|
event.preventDefault();
|
|
PasseArme._callJetDeVie(event);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
|
this.attacker = attacker
|
|
this.defender = defender
|
|
this.target = target
|
|
this.attackerId = this.attacker.id
|
|
this.defenderId = this.defender.id
|
|
this.attackerTokenId = attackerTokenId
|
|
this.defenderTokenId = defenderTokenId
|
|
this.attackerToken = Targets.getTokenData(attacker, attackerTokenId)
|
|
this.defenderToken = Targets.getTokenData(defender, defenderTokenId, target)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async onEvent(button, event) {
|
|
const chatMessage = ChatUtility.getChatMessage(event);
|
|
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'rollData');
|
|
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'rollData');
|
|
console.log('PasseArme', attackerRoll, defenderRoll);
|
|
|
|
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
|
const competence = event.currentTarget.attributes['data-competence']?.value;
|
|
const compId = event.currentTarget.attributes['data-compid']?.value;
|
|
|
|
switch (button) {
|
|
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
|
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
|
|
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
|
|
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
|
|
case '.echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
|
|
|
case '.appel-chance-attaque': return this.attacker.rollAppelChance(
|
|
() => this.attaqueChanceuse(attackerRoll),
|
|
() => this._onEchecTotal(attackerRoll));
|
|
case '.appel-chance-defense': return this.defender.rollAppelChance(
|
|
() => this.defenseChanceuse(attackerRoll, defenderRoll),
|
|
() => this.afficherOptionsDefense(attackerRoll, defenderRoll, { defenseChance: true }));
|
|
case '.appel-destinee-attaque': return this.attacker.appelDestinee(
|
|
() => this.attaqueSignificative(attackerRoll));
|
|
case '.appel-destinee-defense': return this.defender.appelDestinee(
|
|
() => this.defenseDestinee(defenderRoll));
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
attaqueChanceuse(attackerRoll) {
|
|
ui.notifications.info("L'attaque est rejouée grâce à la chance")
|
|
attackerRoll.essais.attaqueChance = true
|
|
this.attaque(attackerRoll, attackerRoll.arme)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
attaqueDestinee(attackerRoll) {
|
|
ui.notifications.info('Attaque significative grâce à la destinée')
|
|
RdDResolutionTable.significativeRequise(attackerRoll.rolled);
|
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
|
this._onAttaqueNormale(attackerRoll);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
defenseChanceuse(attackerRoll, defenderRoll) {
|
|
ui.notifications.info("La défense est rejouée grâce à la chance")
|
|
attackerRoll.essais.defenseChance = true;
|
|
attackerRoll.essais.defense = false;
|
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
|
this._sendMessageDefense(attackerRoll, defenderRoll, attackerRoll.essais);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
defenseDestinee(defenderRoll) {
|
|
if (defenderRoll) {
|
|
ui.notifications.info('Défense significative grâce à la destinée')
|
|
RdDResolutionTable.significativeRequise(defenderRoll.rolled);
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
if (defenderRoll.arme) {
|
|
this._onParadeNormale(defenderRoll);
|
|
}
|
|
else {
|
|
this._onEsquiveNormale(defenderRoll);
|
|
}
|
|
}
|
|
else {
|
|
ui.notifications.warn("Appel à la destinée impossible, la passe d'armes est déjà terminée!")
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
afficherOptionsDefense(attackerRoll, defenderRoll, essais) {
|
|
ui.notifications.info("La chance n'est pas avec vous");
|
|
this._sendMessageDefense(attackerRoll, defenderRoll, essais);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
removeChatMessageActionsPasseArme(passeArme) {
|
|
if (game.settings.get(SYSTEM_RDD, "supprimer-dialogues-combat-chat")) {
|
|
ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isEchec(rollData) {
|
|
switch (rollData.ajustements.surprise.used) {
|
|
case 'totale': return true;
|
|
case 'demi': return !rollData.rolled.isSign;
|
|
}
|
|
return rollData.rolled.isEchec;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isEchecTotal(rollData) {
|
|
if (rollData.v2 /* roll V2*/) {
|
|
// TODO: en cas de demi-surprise à l'attaque, tout échec est un echec total.
|
|
// TODO: en cas de demi-surprise en défense, pas de changement à la règle de base
|
|
return rollData.rolled.isETotal
|
|
}
|
|
if (rollData.mode == ROLL_TYPE_ATTAQUE && rollData.surprise == 'demi') {
|
|
// échec normal à l'attaque en demi surprise
|
|
return rollData.rolled.isEchec && rollData.rolled.code != 'notSign'
|
|
}
|
|
return rollData.rolled.isETotal
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isParticuliere(rollData) {
|
|
if (rollData.v2 /* roll V2*/) {
|
|
return rollData.rolled.isPart
|
|
}
|
|
if (rollData.attackerRoll || !rollData.ajustements.surprise.used) {
|
|
return rollData.rolled.isPart
|
|
}
|
|
return false
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static isReussite(rollData) {
|
|
if (rollData.v2 /* roll V2*/) {
|
|
return rollData.rolled.isSuccess
|
|
}
|
|
if (!rollData.ajustements.surprise.used) {
|
|
return rollData.rolled.isSuccess
|
|
}
|
|
switch (rollData.ajustements.surprise.used) {
|
|
case 'totale': return false
|
|
case 'demi': return rollData.rolled.isSign
|
|
}
|
|
return rollData.rolled.isSuccess
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async proposerAjustementTirLancer(rollData) {
|
|
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
|
if (this.defender.isEntiteBlurette()) {
|
|
await ChatMessage.create({
|
|
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
|
whisper: ChatUtility.getGMs()
|
|
})
|
|
}
|
|
else {
|
|
const defenderToken = canvas?.tokens?.get(this.defenderTokenId)
|
|
const info = foundry.utils.mergeObject(
|
|
{
|
|
rollData: rollData,
|
|
attacker: _token,
|
|
defender: defenderToken,
|
|
},
|
|
Distance.ajustements(_token, defenderToken, { arme: rollData.arme, main: rollData.competence.system.categorie })
|
|
)
|
|
await ChatMessage.create({
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.hbs', info),
|
|
whisper: ChatUtility.getGMs()
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
async attaqueV2(options = undefined) {
|
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
|
return
|
|
}
|
|
const rollData = {
|
|
ids: {
|
|
actorId: this.attackerId,
|
|
actorTokenId: this.attackerTokenId,
|
|
opponentId: this.defender.id,
|
|
opponentTokenId: this.defenderTokenId,
|
|
},
|
|
type: { allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE },
|
|
selected: {},
|
|
passeArme: foundry.utils.randomID(16),
|
|
}
|
|
if (options) {
|
|
rollData.selected = {
|
|
attaque: {
|
|
comp: { id: options.comp.id },
|
|
arme: { id: options.arme.id },
|
|
main: options.main
|
|
}
|
|
}
|
|
}
|
|
await this.doRollAttaque(rollData)
|
|
}
|
|
|
|
async doRollAttaque(rollData, callbacks = []) {
|
|
return await RollDialog.create(rollData, {
|
|
onRollDone: RollDialog.onRollDoneClose,
|
|
callbacks: [
|
|
async (roll) => await this.onAttaqueV2(roll),
|
|
...callbacks
|
|
]
|
|
})
|
|
}
|
|
|
|
async onAttaqueV2(attackerRoll) {
|
|
if (!this.defender || !attackerRoll.rolled.isSuccess || attackerRoll.particulieres?.length > 1) {
|
|
return
|
|
}
|
|
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
|
return;
|
|
}
|
|
|
|
RollDialog.loadRollData(attackerRoll)
|
|
|
|
const surpriseDefender = this.defender.getSurprise(true);
|
|
const paramChatDefense = {
|
|
attackerRoll: attackerRoll,
|
|
isPossession: this.isPossession(attackerRoll),
|
|
defender: this.defender,
|
|
attacker: this.attacker,
|
|
attackerId: this.attackerId,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
surprise: surpriseDefender,
|
|
}
|
|
|
|
if (Misc.isFirstConnectedGM()) {
|
|
await this._chatMessageDefenseV2(paramChatDefense);
|
|
}
|
|
else {
|
|
this._socketSendMessageDefenseV2(paramChatDefense);
|
|
}
|
|
}
|
|
|
|
_socketSendMessageDefenseV2(paramChatDefense) {
|
|
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_defense_v2", data: { paramChatDefense } })
|
|
}
|
|
|
|
static async onMsgDefenseV2(msg) {
|
|
if (Misc.isFirstConnectedGM()) {
|
|
const paramChatDefense = msg.paramChatDefense
|
|
RollBasicParts.restore(paramChatDefense.attackerRoll)
|
|
const rddCombat = PasseArme.rddCombatForAttackV2(paramChatDefense.attackerRoll)
|
|
rddCombat?.removeChatMessageActionsPasseArme(paramChatDefense.attackerRoll.passeArme)
|
|
await rddCombat?._chatMessageDefenseV2(paramChatDefense)
|
|
}
|
|
}
|
|
|
|
async _chatMessageDefenseV2(paramDemandeDefense) {
|
|
const attackerRoll = paramDemandeDefense.attackerRoll
|
|
RollBasicParts.loadSurprises(attackerRoll)
|
|
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
|
|
|
|
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
|
|
|
|
const choixDefense = await ChatMessage.create({
|
|
// message privé: du défenseur à lui même (et aux GMs)
|
|
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas?.tokens?.get(this.defenderTokenId) }),
|
|
alias: this.attacker?.getAlias(),
|
|
whisper: ChatUtility.getOwners(this.defender),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
|
|
});
|
|
// flag pour garder les jets d'attaque/defense
|
|
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
|
|
ChatUtility.setMessageData(choixDefense, 'rollData', {
|
|
ids: defenseData.ids,
|
|
attackerRoll: RollDialog.saveParts(attackerRoll),
|
|
passeArme: defenseData.passeArme
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async attaque(competence, arme, main) {
|
|
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
|
return
|
|
}
|
|
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
|
return this.attaqueV2(
|
|
{ comp: competence, arme: arme, main: main }
|
|
)
|
|
}
|
|
if (arme.system.cac == EMPOIGNADE) {
|
|
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
|
return
|
|
}
|
|
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
|
|
|
let rollData = this._prepareAttaque(competence, arme)
|
|
console.log("PasseArme.attaque >>>", rollData)
|
|
if (arme) {
|
|
await this.attacker.verifierForceMin(arme);
|
|
}
|
|
await this.proposerAjustementTirLancer(rollData)
|
|
|
|
const dialog = await RdDRoll.create(this.attacker, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs' },
|
|
{
|
|
name: 'jet-attaque',
|
|
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
|
callbacks: [
|
|
this.attacker.createCallbackExperience(),
|
|
this.attacker.createCallbackAppelAuMoral(),
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
|
{ action: async r => await this.attacker.incDecItemUse(arme.id, arme && !PasseArme.isParticuliere(r)) },
|
|
{ action: r => this._onAttaque(r) },
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_prepareAttaque(competence, arme) {
|
|
let rollData = {
|
|
mode: 'attaque',
|
|
alias: this.attacker?.getAlias(),
|
|
passeArme: foundry.utils.randomID(16),
|
|
mortalite: arme?.system.mortalite,
|
|
competence: competence,
|
|
surprise: this.attacker.getSurprise(true),
|
|
surpriseDefenseur: this.defender.getSurprise(true),
|
|
sourceToken: this.attackerToken,
|
|
targetToken: this.defenderToken,
|
|
essais: {}
|
|
};
|
|
|
|
if (this.attacker.isCreatureOuEntite()) {
|
|
MappingCreatureArme.setRollDataCreature(rollData);
|
|
}
|
|
else if (arme) {
|
|
// Usual competence
|
|
rollData.arme = RdDItemArme.armeUneOuDeuxMains(arme, RdDItemCompetence.isArmeUneMain(competence));
|
|
}
|
|
else {
|
|
// sans armes: à mains nues
|
|
rollData.arme = RdDItemArme.pugilat(this.attacker)
|
|
rollData.arme.system.niveau = competence.system.niveau
|
|
rollData.arme.system.initiative = RdDInitiative.getRollInitiative(this.attacker.system.carac['melee'].value, competence.system.niveau);
|
|
}
|
|
return rollData;
|
|
}
|
|
|
|
async _onAttaque(attackerRoll) {
|
|
if (PasseArme.isParticuliere(attackerRoll)) {
|
|
return await this._onAttaqueParticuliere(attackerRoll)
|
|
}
|
|
if (PasseArme.isReussite(attackerRoll)) {
|
|
return await this._onAttaqueNormale(attackerRoll)
|
|
}
|
|
if (PasseArme.isEchecTotal(attackerRoll)) {
|
|
return await this._onAttaqueEchecTotal(attackerRoll)
|
|
}
|
|
return await this._onAttaqueEchec(attackerRoll)
|
|
}
|
|
/* -------------------------------------------- */
|
|
async _onAttaqueParticuliere(rollData) {
|
|
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
|
// force toujours, sauf empoignade
|
|
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
|
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
|
|
const isForce = !rollData.arme.system.empoignade;
|
|
const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative);
|
|
const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
|
|
// si un seul choix possible, le prendre
|
|
if (isForce && !isFinesse && !isRapide) {
|
|
return await this.choixParticuliere(rollData, "force");
|
|
}
|
|
else if (!isForce && isFinesse && !isRapide) {
|
|
return await this.choixParticuliere(rollData, "finesse");
|
|
}
|
|
else if (!isForce && !isFinesse && isRapide) {
|
|
return await this.choixParticuliere(rollData, "rapidite");
|
|
}
|
|
|
|
const choixParticuliere = await ChatMessage.create({
|
|
alias: this.attacker.getAlias(),
|
|
whisper: ChatUtility.getOwners(this.attacker),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.hbs', {
|
|
alias: this.attacker.getAlias(),
|
|
attackerId: this.attackerId,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
isForce: isForce,
|
|
isFinesse: isFinesse,
|
|
isRapide: isRapide,
|
|
passeArme: rollData.passeArme
|
|
})
|
|
});
|
|
ChatUtility.setMessageData(choixParticuliere, 'rollData', rollData);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onAttaqueNormale(attackerRoll) {
|
|
console.log("PasseArme.onAttaqueNormale >>>", attackerRoll);
|
|
|
|
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker);
|
|
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
|
attackerRoll.show = {
|
|
cible: this.defender?.getAlias() ?? 'la cible',
|
|
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
|
}
|
|
await RdDRollResult.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.hbs');
|
|
|
|
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
|
return;
|
|
}
|
|
|
|
if (this.defender) {
|
|
await this._sendMessageDefense(attackerRoll, defenderRoll);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
isPossession(attackerRoll) {
|
|
const carac = attackerRoll.v2
|
|
? attackerRoll.current.carac?.label
|
|
: attackerRoll.selectedCarac.label
|
|
return carac?.toLowerCase() == 'possession';
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
|
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
|
if (essaisPrecedents) {
|
|
foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
|
|
}
|
|
|
|
// # utilisation esquive
|
|
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
|
const esquives = foundry.utils.deepClone(this.defender.getCompetencesEsquive())
|
|
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
|
|
|
const paramChatDefense = {
|
|
passeArme: attackerRoll.passeArme,
|
|
essais: attackerRoll.essais,
|
|
isPossession: this.isPossession(attackerRoll),
|
|
defender: this.defender,
|
|
attacker: this.attacker,
|
|
attackerId: this.attackerId,
|
|
esquives: esquives,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
|
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
|
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
|
attaqueParticuliere: attackerRoll.particuliere,
|
|
attaqueCategorie: attackerRoll.competence.system.categorie,
|
|
attaqueArme: attackerRoll.arme,
|
|
surprise: this.defender.getSurprise(true),
|
|
dmg: attackerRoll.dmg,
|
|
};
|
|
|
|
if (Misc.isFirstConnectedGM()) {
|
|
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
|
}
|
|
else {
|
|
this._socketSendMessageDefense(paramChatDefense, defenderRoll);
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _chatMessageDefense(paramDemandeDefense, defenderRoll) {
|
|
const choixDefense = await ChatMessage.create({
|
|
// message privé: du défenseur à lui même (et aux GMs)
|
|
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas?.tokens?.get(this.defenderTokenId) }),
|
|
alias: this.attacker?.getAlias(),
|
|
whisper: ChatUtility.getOwners(this.defender),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
|
});
|
|
// flag pour garder les jets d'attaque/defense
|
|
ChatUtility.setMessageData(choixDefense, 'rollData', defenderRoll);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_socketSendMessageDefense(paramChatDefense, defenderRoll) {
|
|
// envoyer le message au destinataire
|
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
msg: "msg_defense", data: {
|
|
attackerId: this.attacker?.id,
|
|
attackerToken: this.attackerToken,
|
|
defenderId: this.defender?.id,
|
|
defenderToken: this.defenderToken,
|
|
defenderRoll: defenderRoll,
|
|
paramChatDefense: paramChatDefense,
|
|
rollMode: true,
|
|
}
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_filterArmesParade(defender, competence, armeAttaque) {
|
|
let defenses = defender.items.filter(it => it.isParade())
|
|
defenses = foundry.utils.deepClone(defenses)
|
|
defenses.forEach(armeDefense => {
|
|
armeDefense.nbUsage = defender.getItemUse(armeDefense._id)
|
|
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
|
})
|
|
|
|
switch (competence.system.categorie) {
|
|
case 'tir':
|
|
case 'lancer':
|
|
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
|
default:
|
|
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onAttaqueEchecTotal(attackerRoll) {
|
|
const choixEchecTotal = await ChatMessage.create({
|
|
whisper: ChatUtility.getOwners(this.attacker),
|
|
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.hbs', {
|
|
rolled: attackerRoll.rolled,
|
|
attackerId: this.attackerId,
|
|
attacker: this.attacker,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
essais: attackerRoll.essais
|
|
})
|
|
});
|
|
ChatUtility.setMessageData(choixEchecTotal, 'rollData', attackerRoll);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onEchecTotal(rollData) {
|
|
console.log("PasseArme._onEchecTotal >>>", rollData);
|
|
|
|
const arme = rollData.arme;
|
|
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
|
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
|
await ChatMessage.create(ChatUtility.adaptVisibility(
|
|
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
|
{ actor: this.defender }))
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onAttaqueEchec(attackerRoll) {
|
|
console.log("PasseArme.onAttaqueEchec >>>", attackerRoll);
|
|
await RdDRollResult.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.hbs');
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async choixParticuliere(rollData, choix) {
|
|
console.log("PasseArme.choixParticuliere >>>", rollData, choix);
|
|
|
|
await this.attacker.incDecItemUse(rollData.arme.id, choix != "rapidite")
|
|
|
|
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
|
rollData.particuliere = choix;
|
|
await this._onAttaqueNormale(rollData)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async parade(attackerRoll, armeParadeId) {
|
|
const arme = this.defender.getArmeParade(armeParadeId);
|
|
console.log("PasseArme.parade >>>", attackerRoll, armeParadeId, arme);
|
|
const competence = arme?.system?.competence;
|
|
if (competence == undefined) {
|
|
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
|
return;
|
|
}
|
|
|
|
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
|
|
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs' },
|
|
{
|
|
name: 'jet-parade',
|
|
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
|
callbacks: [
|
|
this.defender.createCallbackExperience(),
|
|
this.defender.createCallbackAppelAuMoral(),
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
|
{ action: async r => await this.defender.incDecItemUse(armeParadeId, !PasseArme.isParticuliere(r)) },
|
|
{ action: r => this._onParade(r) },
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
async defenseV2(attackerRoll, callbacks = []) {
|
|
|
|
await this.doRollDefense({
|
|
ids: {
|
|
actorId: this.defender.id,
|
|
actorTokenId: this.defenderTokenId,
|
|
opponentTokenId: this.attackerTokenId,
|
|
opponentId: this.attackerId,
|
|
},
|
|
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
|
|
attackerRoll: attackerRoll,
|
|
passeArme: attackerRoll.passeArme,
|
|
}, callbacks)
|
|
}
|
|
|
|
async doRollDefense(rollData, callbacks = []) {
|
|
return await RollDialog.create(rollData, {
|
|
onRollDone: RollDialog.onRollDoneClose,
|
|
callbacks: [
|
|
async (roll) => {
|
|
this.removeChatMessageActionsPasseArme(roll.passeArme);
|
|
// defense: esquive / arme de parade / competence de défense
|
|
if (!PasseArme.isParticuliere(roll)) {
|
|
await roll.active.actor.incDecItemUse(roll.current[PART_DEFENSE].defense?.id);
|
|
}
|
|
await this._onDefense(roll);
|
|
},
|
|
...callbacks
|
|
]
|
|
})
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
|
let defenderRoll = {
|
|
mode: ROLL_TYPE_DEFENSE,
|
|
alias: this.defender?.getAlias(),
|
|
passeArme: attackerRoll.passeArme,
|
|
diffLibre: attackerRoll.diffLibre,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
attackerRoll: attackerRoll,
|
|
competence: this.defender.getCompetence(competenceParade),
|
|
arme: armeParade,
|
|
surprise: this.defender.getSurprise(true),
|
|
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
|
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
|
|
carac: this.defender.system.carac,
|
|
show: {}
|
|
};
|
|
|
|
if (this.defender.isCreatureOuEntite()) {
|
|
MappingCreatureArme.setRollDataCreature(defenderRoll);
|
|
}
|
|
|
|
return defenderRoll;
|
|
}
|
|
|
|
async _onDefense(rollData) {
|
|
const isEsquive = rollData.current[PART_DEFENSE].isEsquive
|
|
const isParade = !isEsquive
|
|
if (PasseArme.isReussite(rollData)) {
|
|
if (isParade) {
|
|
await this.computeDeteriorationArme(rollData)
|
|
if (PasseArme.isParticuliere(rollData)) {
|
|
await this.infoAttaquantDesarme(rollData)
|
|
}
|
|
}
|
|
|
|
}
|
|
this.removeChatMessageActionsPasseArme(rollData.passeArme)
|
|
}
|
|
|
|
async infoAttaquantDesarme(rollData) {
|
|
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
|
await ChatMessage.create(ChatUtility.adaptVisibility(
|
|
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
|
{ actor: this.defender }))
|
|
}
|
|
}
|
|
|
|
async _onDefenseNormale(rollData) {
|
|
console.log("PasseArme._onDefenseNormale >>>", rollData);
|
|
await this.computeRecul(rollData);
|
|
await this.computeDeteriorationArme(rollData);
|
|
await RdDRollResult.displayRollData(rollData, this.defender, 'chat-resultat-parade.hbs');
|
|
this.removeChatMessageActionsPasseArme(rollData.passeArme);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
async _onParade(defenderRoll) {
|
|
if (PasseArme.isReussite(defenderRoll)) {
|
|
await this._onParadeNormale(defenderRoll)
|
|
if (PasseArme.isParticuliere(defenderRoll)) {
|
|
await this._onParadeParticuliere(defenderRoll)
|
|
}
|
|
return
|
|
}
|
|
await this._onParadeEchec(defenderRoll)
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onParadeParticuliere(defenderRoll) {
|
|
console.log("PasseArme._onParadeParticuliere >>>", defenderRoll);
|
|
if (!defenderRoll.attackerRoll.isPart) {
|
|
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
|
await ChatMessage.create(ChatUtility.adaptVisibility(
|
|
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
|
{ actor: this.defender }))
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
async _onParadeNormale(defenderRoll) {
|
|
console.log("PasseArme._onParadeNormale >>>", defenderRoll);
|
|
|
|
await this.computeRecul(defenderRoll);
|
|
await this.computeDeteriorationArme(defenderRoll);
|
|
await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.hbs');
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onParadeEchec(defenderRoll) {
|
|
console.log("PasseArme._onParadeEchec >>>", defenderRoll);
|
|
|
|
await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.hbs');
|
|
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true });
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async esquive(attackerRoll, compId, compName) {
|
|
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
|
if (esquive == undefined) {
|
|
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
|
|
return;
|
|
}
|
|
console.log("PasseArme.esquive >>>", attackerRoll, esquive);
|
|
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
|
|
|
const dialog = await RdDRoll.create(this.defender, rollData,
|
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs' },
|
|
{
|
|
name: 'jet-esquive',
|
|
label: 'Esquiver',
|
|
callbacks: [
|
|
this.defender.createCallbackExperience(),
|
|
this.defender.createCallbackAppelAuMoral(),
|
|
{ action: async r => await this.defender.incDecItemUse(esquive.id, !PasseArme.isParticuliere(r)) },
|
|
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
|
{ action: r => this._onEsquive(r) },
|
|
]
|
|
});
|
|
dialog.render(true);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
_prepareEsquive(attackerRoll, competence) {
|
|
let rollData = {
|
|
mode: ROLL_TYPE_DEFENSE,
|
|
alias: this.defender.getAlias(),
|
|
passeArme: attackerRoll.passeArme,
|
|
diffLibre: attackerRoll.diffLibre,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken,
|
|
attackerRoll: attackerRoll,
|
|
competence: competence,
|
|
surprise: this.defender.getSurprise(true),
|
|
surpriseDefenseur: this.defender.getSurprise(true),
|
|
carac: this.defender.system.carac,
|
|
show: {}
|
|
};
|
|
|
|
if (this.defender.isCreatureOuEntite()) {
|
|
MappingCreatureArme.setRollDataCreature(rollData);
|
|
}
|
|
return rollData;
|
|
}
|
|
|
|
async _onEsquive(defenderRoll) {
|
|
if (PasseArme.isReussite(defenderRoll)) {
|
|
await this._onEsquiveNormale(defenderRoll)
|
|
if (PasseArme.isParticuliere(defenderRoll)) {
|
|
await this._onEsquiveParticuliere(defenderRoll)
|
|
}
|
|
return
|
|
}
|
|
return await this._onEsquiveEchec(defenderRoll)
|
|
}
|
|
/* -------------------------------------------- */
|
|
async _onEsquiveParticuliere(defenderRoll) {
|
|
console.log("PasseArme._onEsquiveParticuliere >>>", defenderRoll);
|
|
await ChatMessage.create(ChatUtility.adaptVisibility(
|
|
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
|
{ actor: this.defender }))
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onEsquiveNormale(defenderRoll) {
|
|
console.log("PasseArme._onEsquiveNormal >>>", defenderRoll);
|
|
await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.hbs');
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async _onEsquiveEchec(defenderRoll) {
|
|
console.log("PasseArme._onEsquiveEchec >>>", defenderRoll);
|
|
|
|
await RdDRollResult.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.hbs');
|
|
|
|
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
|
this._sendMessageDefense(defenderRoll.attackerRoll, defenderRoll, { defense: true })
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computeDeteriorationArme(defenderRoll) {
|
|
if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) {
|
|
return;
|
|
}
|
|
const attackerRoll = defenderRoll.attackerRoll;
|
|
// Est-ce une parade normale?
|
|
if (defenderRoll.arme && attackerRoll && !defenderRoll.rolled.isPart) {
|
|
// Est-ce que l'attaque est une particulière en force ou une charge
|
|
if (defenderRoll.needResist || this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
|
|
|
defenderRoll.show = defenderRoll.show || {}
|
|
|
|
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
|
|
let arme = defenderRoll.arme;
|
|
let resistance = Misc.toInt(arme.system.resistance);
|
|
if (arme.system.magique) {
|
|
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
|
|
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix
|
|
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
|
|
// Jet de résistance de l'arme de parade (p.132)
|
|
let resistRoll = await RdDResolutionTable.rollData({
|
|
caracValue: resistance,
|
|
finalLevel: - dmg,
|
|
showDice: HIDE_DICE
|
|
});
|
|
if (!resistRoll.rolled.isSuccess) {
|
|
let perteResistance = (dmg - arme.system.resistance_magique)
|
|
resistance -= perteResistance;
|
|
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
|
defenderRoll.show.perteResistance = perteResistance;
|
|
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme.id, 'system.resistance': resistance }]);
|
|
}
|
|
}
|
|
} else {
|
|
// Jet de résistance de l'arme de parade (p.132)
|
|
let resistRoll = await RdDResolutionTable.rollData({
|
|
caracValue: resistance,
|
|
finalLevel: - dmg,
|
|
showDice: HIDE_DICE
|
|
});
|
|
if (resistRoll.rolled.isSuccess) { // Perte de résistance
|
|
defenderRoll.show.deteriorationArme = 'resiste';
|
|
} else {
|
|
resistance -= dmg;
|
|
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
|
|
defenderRoll.show.perteResistance = dmg;
|
|
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme.id, 'system.resistance': resistance }]);
|
|
}
|
|
}
|
|
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
|
|
if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
|
|
let desarme = await RdDResolutionTable.rollData({
|
|
caracValue: this.defender.getForce(),
|
|
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
|
|
showDice: HIDE_DICE
|
|
});
|
|
defenderRoll.show.desarme = desarme.rolled.isEchec
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
async computeRecul(defenderRoll) { // Calcul du recul (p. 132)
|
|
if (!ReglesOptionnelles.isUsing('recul')) {
|
|
return
|
|
}
|
|
const attackerRoll = defenderRoll.attackerRoll;
|
|
if (this._isForceOuCharge(attackerRoll, defenderRoll.v2)) {
|
|
defenderRoll.show.recul = this.defender.encaisserRecul(this.attacker.getForce(), attackerRoll.dmg.dmgArme)
|
|
}
|
|
}
|
|
|
|
_isForceOuCharge(attaque, isRollV2 = false /* TODO: delete roll V1 */) {
|
|
return attaque.particuliere == 'force' || 'charge' == (isRollV2 ? attaque.tactique?.key : attaque.tactique)
|
|
}
|
|
|
|
|
|
/* -------------------------------------------- */
|
|
async encaisser(attackerRoll, defenderRoll) {
|
|
console.log("PasseArme.encaisser >>>", attackerRoll, defenderRoll);
|
|
|
|
if (defenderRoll?.rolled && PasseArme.isEchecTotal(defenderRoll)) {
|
|
this._onEchecTotal(defenderRoll);
|
|
}
|
|
|
|
await this.doRollEncaissement(attackerRoll, defenderRoll);
|
|
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
|
}
|
|
|
|
async doRollEncaissement(attackerRoll, defenderRoll) {
|
|
if (Misc.isOwnerPlayer(this.defender)) {
|
|
attackerRoll.attackerId = this.attackerId;
|
|
attackerRoll.defenderTokenId = this.defenderToken.id;
|
|
await this.computeRecul(defenderRoll);
|
|
await this.defender.encaisserDommages(attackerRoll.dmg, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
|
}
|
|
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
|
game.socket.emit(SYSTEM_SOCKET_ID, {
|
|
msg: "msg_encaisser",
|
|
data: {
|
|
attackerId: this.attackerId,
|
|
attackerRoll: attackerRoll,
|
|
attackerToken: this.attackerToken,
|
|
defenderToken: this.defenderToken
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
static async displayActorCombatStatus(combat, actor, token) {
|
|
if (!actor?.isActorCombat()) {
|
|
return
|
|
}
|
|
const alias = token?.name ?? actor.getAlias();
|
|
const blessuresGraves = actor.countBlessures(it => it.isGrave());
|
|
const formData = {
|
|
combatId: combat.id,
|
|
alias: alias,
|
|
etatGeneral: actor.getEtatGeneral(),
|
|
isSonne: actor.isSonne(),
|
|
blessuresStatus: actor.computeResumeBlessure(),
|
|
SConst: actor.getSConst(),
|
|
actorId: actor.id,
|
|
actor: actor,
|
|
tokenId: token.id,
|
|
blessuresGraves: blessuresGraves,
|
|
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
|
}
|
|
await ChatMessage.create({
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
|
alias: alias
|
|
})
|
|
await ChatMessage.create({
|
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
|
whisper: ChatUtility.getOwners(actor),
|
|
alias: alias
|
|
})
|
|
}
|
|
}
|
|
|