Files
foundryvtt-reve-de-dragon/module/rdd-main.js
T
VincentVk d8cfd02807 Regrouper les classes de combat
Elles sont souvent touchées ensemble

Préparation aux changements pour utiliser les Combatants
(pour gérer les empoignades/possessions en cours)

Renommages:
- RdDCombat -> PasseArmes
- RdDCombatManager -> RdDCombat
2026-07-26 22:58:25 +02:00

518 lines
20 KiB
JavaScript

import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG, ITEM_TYPES } from "./constants.js"
const RDD_INFO_MESSAGE_URL = "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/info-message.html"
import { RdDUtility } from "./rdd-utility.js"
import { TMRUtility } from "./tmr-utility.js"
import { TMRRencontres } from "./tmr-rencontres.js"
import { RdDCalendrier } from "./time/rdd-calendrier.js"
import { RdDTimestamp } from "./time/rdd-timestamp.js"
import { DialogChronologie } from "./dialog-chronologie.js"
import { RdDResolutionTable } from "./rdd-resolution-table.js"
import { RdDTokenHud } from "./rdd-token-hud.js"
import { RdDCommands } from "./rdd-commands.js"
import { ChatUtility } from "./chat-utility.js"
import { StatusEffects } from "./settings/status-effects.js"
import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js"
import { RdDDice } from "./rdd-dice.js"
import { RdDPossession } from "./combat/rdd-possession.js";
import { Misc } from "./misc.js"
import { SystemCompendiums } from "./settings/system-compendiums.js"
import { Environnement } from "./environnement.js"
import { RdDActor } from "./actor.js"
import { RdDBaseActor } from "./actor/base-actor.js"
import { RdDCreature } from "./actor/creature.js"
import { RdDCommerce } from "./actor/commerce.js"
import { RdDEntite } from "./actor/entite.js"
import { RdDVehicule } from "./actor/vehicule.js"
// V2 sheets imported via sheets.* below
import { RdDItem } from "./item.js"
import * as models from "./models/_module.mjs"
import * as items from "./documents/_module.mjs"
import * as sheets from "./applications/sheets/_module.mjs"
import { RdDItemArme } from "./item/arme.js"
import { RdDItemArmure } from "./item/armure.js"
import { RdDItemBlessure } from "./item/blessure.js"
import { RdDItemCompetence } from "./item-competence.js"
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
import { RdDItemGemme } from "./item/gemme.js"
import { RdDItemMaladie } from "./item/maladie.js"
import { RdDItemPoison } from "./item/poison.js"
import { RdDItemPotion } from "./item/potion.js"
import { RdDItemService } from "./item/service.js"
import { RdDItemRace } from "./item/race.js"
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
import { RdDItemSort } from "./item-sort.js"
import { RdDItemTache } from "./item/tache.js"
import { RdDRencontre } from "./item/rencontre.js"
import { AppAstrologie } from "./sommeil/app-astrologie.js"
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
import { OptionsAvancees } from "./settings/options-avancees.js"
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
import { RdDJournalSheet } from "./journal/journal-sheet.mjs"
import { RdDCombat } from "./combat/rdd-combat.js"
import { PasseArme } from "./combat/passe-arme.mjs"
import { Migrations } from './migrations.js'
import RollDialog from "./roll/roll-dialog.mjs"
import ChatRollResult from "./roll/chat-roll-result.mjs"
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
import { DialogFlushByDate } from "./chat/dialog-flush-by-date.mjs"
import { Remote } from "./remote.mjs"
import { RdDActiveEffect } from "./effect/base-active-effect.js"
/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
export class SystemReveDeDragon {
static start() {
const system = new SystemReveDeDragon()
Hooks.once('init', () => system.onInit())
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
Hooks.once('ready', () => system.onReady())
}
constructor() {
this.config = RDD_CONFIG
this.RdDUtility = RdDUtility
this.RdDHotbar = RdDHotbar
this.RdDStatBlockParser = RdDStatBlockParser
this.itemClasses = {
monnaie: items.RdDItemMonnaie,
munition: items.RdDItemMunition,
arme: RdDItemArme,
armure: RdDItemArmure,
blessure: RdDItemBlessure,
competence: RdDItemCompetence,
competencecreature: RdDItemCompetenceCreature,
gemme: RdDItemGemme,
maladie: RdDItemMaladie,
ombre: items.RdDItemOmbre,
poison: RdDItemPoison,
potion: RdDItemPotion,
queue: items.RdDItemQueue,
race: RdDItemRace,
rencontre: RdDRencontre,
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
souffle: items.RdDItemSouffle,
tache: RdDItemTache,
tarot: items.RdDItemTarot,
tete: items.RdDItemTete,
chant: items.RdDItemChant,
musique: items.RdDItemMusique,
danse: items.RdDItemDanse,
jeu: items.RdDItemJeu,
recettealchimique: items.RdDItemRecetteAlchimique,
recettecuisine: items.RdDItemRecetteCuisine,
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDCreature,
entite: RdDEntite,
personnage: RdDActor,
vehicule: RdDVehicule,
}
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
onInit() {
game.system.rdd = this
globalThis.RdD = game.system
this.AppAstrologie = AppAstrologie
this.Dice = RdDDice
console.log(`Initializing Reve de Dragon System Settings`)
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates()
AppPersonnageAleatoire.preloadHandlebars()
RdDItemSort.preloadHandlebars()
/* -------------------------------------------- */
ReglesOptionnelles.initSettings()
OptionsAvancees.initSettings()
AutoAdjustDarkness.initSettings()
RdDTimestamp.initSettings()
RdDCalendrier.initSettings()
SystemCompendiums.initSettings()
DialogChronologie.initSettings()
EffetsDraconiques.initSettings()
RdDTMRDialog.initSettings()
Environnement.initSettings()
this.initSettings()
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
/* -------------------------------------------- */
console.log(`Initializing Reve de Dragon Socket handlers`)
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg)
try {
Remote.onSocketMessage(sockmsg)
RdDUtility.onSocketMessage(sockmsg)
PasseArme.onSocketMessage(sockmsg)
ChatUtility.onSocketMessage(sockmsg)
RdDBaseActor.onSocketMessage(sockmsg)
} catch (e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
}
})
/* -------------------------------------------- */
// Define custom Entity classes
console.log(`Initializing Reve de Dragon Documents`)
CONFIG.Actor.documentClass = RdDBaseActor
CONFIG.Actor.dataModels = {
personnage: models.RdDModelPersonnage,
creature: models.RdDModelCreature,
entite: models.RdDModelEntite,
vehicule: models.RdDModelVehicule,
commerce: models.RdDModelCommerce,
}
CONFIG.ActiveEffect.documentClass = RdDActiveEffect
CONFIG.Item.documentClass = RdDItem
CONFIG.Item.dataModels = {
monnaie: models.RdDModelMonnaie,
munition: models.RdDModelMunition,
tarot: models.RdDModelTarot,
tete: models.RdDModelTete,
queue: models.RdDModelQueue,
souffle: models.RdDModelSouffle,
ombre: models.RdDModelOmbre,
chant: models.RdDModelChant,
musique: models.RdDModelMusique,
danse: models.RdDModelDanse,
jeu: models.RdDModelJeu,
recettealchimique: models.RdDModelRecetteAlchimique,
recettecuisine: models.RdDModelRecetteCuisine,
arme: models.RdDModelArme,
armure: models.RdDModelArmure,
objet: models.RdDModelObjet,
conteneur: models.RdDModelConteneur,
nourritureboisson: models.RdDModelNourritureBoisson,
gemme: models.RdDModelGemme,
extraitpoetique: models.RdDModelExtraitPoetique,
nombreastral: models.RdDModelNombreAstral,
casetmr: models.RdDModelCaseTMR,
sortreserve: models.RdDModelSortReserve,
meditation: models.RdDModelMeditation,
oeuvre: models.RdDModelOeuvre,
livre: models.RdDModelLivre,
faune: models.RdDModelFaune,
herbe: models.RdDModelHerbe,
plante: models.RdDModelPlante,
ingredient: models.RdDModelIngredient,
service: models.RdDModelService,
tache: models.RdDModelTache,
blessure: models.RdDModelBlessure,
maladie: models.RdDModelMaladie,
poison: models.RdDModelPoison,
competence: models.RdDModelCompetence,
competencecreature: models.RdDModelCompetenceCreature,
potion: models.RdDModelPotion,
signedraconique: models.RdDModelSigneDraconique,
sort: models.RdDModelSort,
race: models.RdDModelRace,
rencontre: models.RdDModelRencontre,
empoignade: models.RdDModelEmpoignade,
possession: models.RdDModelPossession,
}
CONFIG.RDD = {
resolutionTable: RdDResolutionTable.resolutionTable,
carac_array: RdDUtility.getCaracArray(),
ajustementsConditions: RdDUtility.getAjustementsConditions(),
difficultesLibres: RdDUtility.getDifficultesLibres()
}
/* -------------------------------------------- */
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
sheets.RdDBaseActorSheetV2.registerAll(
sheets.RdDCommerceSheetV2,
sheets.RdDActorSheetV2,
sheets.RdDCreatureSheetV2,
sheets.RdDActorVehiculeSheetV2,
sheets.RdDActorEntiteSheetV2,
)
sheets.RdDActorExportSheetV2.init()
sheets.RdDActorExportSheetV2.register()
sheets.RdDItemBaseSheet.registerAll(
sheets.RdDMonnaieSheet,
sheets.RdDMunitionSheet,
sheets.RdDTarotSheet,
sheets.RdDTeteSheet,
sheets.RdDQueueSheet,
sheets.RdDSouffleSheet,
sheets.RdDOmbreSheet,
sheets.RdDChantSheet,
sheets.RdDMusiqueSheet,
sheets.RdDDanseSheet,
sheets.RdDJeuSheet,
sheets.RdDRecetteAlchimiqueSheet,
sheets.RdDRecetteCuisineSheet,
sheets.RdDArmeSheet,
sheets.RdDArmureSheet,
sheets.RdDObjetSheet,
sheets.RdDConteneurSheet,
sheets.RdDNourritureBoissonSheet,
sheets.RdDGemmeSheet,
sheets.RdDExtraitPoetiqueSheet,
sheets.RdDNombreAstralSheet,
sheets.RdDCaseTMRSheet,
sheets.RdDSortReserveSheet,
sheets.RdDMeditationSheet,
sheets.RdDOeuvreSheet,
sheets.RdDLivreSheet,
sheets.RdDFauneSheet,
sheets.RdDHerbeSheet,
sheets.RdDPlanteSheet,
sheets.RdDIngredientSheet,
sheets.RdDServiceSheet,
sheets.RdDTacheSheet,
sheets.RdDBlessureSheet,
sheets.RdDMaladieSheet,
sheets.RdDPoisonSheet,
sheets.RdDCompetenceSheet,
sheets.RdDCompetenceCreatureSheet,
sheets.RdDPotionSheet,
sheets.RdDSigneDraconiqueSheet,
sheets.RdDSortSheet,
sheets.RdDRaceSheet,
sheets.RdDRencontreSheet,
sheets.RdDEmpoignadeSheet,
sheets.RdDPossessionSheet,
)
RdDJournalSheet.register()
// préparation des différents modules
console.log(`Initializing Reve de Dragon Hooks and handlers`)
CONFIG.Combat.documentClass = RdDCombat
ChatUtility.init()
RdDUtility.initHooks()
RdDDice.init()
RdDCommands.init()
RdDCombat.init()
RdDTokenHud.init()
RdDBaseActor.init()
RdDCompendiumOrganiser.init()
EffetsDraconiques.init()
TMRUtility.init()
RdDHotbar.initHooks()
RdDPossession.init()
TMRRencontres.init()
ExportScriptarium.init()
ExportPdf.init()
RollDialog.init()
ChatRollResult.init()
DialogFlushByDate.init()
}
initSettings() {
// TODO: déplacer vers les modules correspondants
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
scope: "world",
config: true,
type: String,
choices: {
"avant-attaque": "Avant l'attaque",
"avant-defense": "Avant la défense",
"avant-encaissement": "Avant l'encaissement",
},
default: "avant-encaissement"
})
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
hint: "Si désactivée, tous les dialogues de combat sont conservés dans la conversation",
scope: "world",
config: true,
default: true,
type: Boolean
})
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "activer-sons-audio", {
name: "Activer les bruitages intégrés",
hint: "Si activé, certaines actions en jeu déclenchent un son d'ambiance",
scope: "world",
config: true,
default: true,
type: Boolean
})
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", {
name: "Notifier de la famine et la soif pour",
hint: "Indique si les cas de famine et de soif seront indiqués durant Château Dormant",
scope: "world",
config: true,
type: String,
choices: {
"aucun": "ni la famine, ni la soif",
"famine": "seulement la famine",
"famine-soif": "la famine et la soif",
},
default: "aucun"
})
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "info-msg-timeout", {
name: "Gestion du timeout d'affichage du message d'information",
scope: "world",
config: false,
type: Number,
default: 0
})
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "cd-suivi-journal", {
name: "Journal de suivi Château Dormant",
hint: "ID du journal où enregistrer le récapitulatif quotidien des personnages (stress, moral, événements). Laissez vide pour désactiver.",
scope: "world",
config: true,
type: String,
default: ""
})
}
async onReady() {
const asciiLogo = `██████╗ ███████╗██╗ ██╗███████╗ ██████╗ ███████╗ ██████╗ ██████╗ █████╗ ██████╗ ██████╗ ███╗ ██╗
██╔══██╗██╔════╝██║ ██║██╔════╝ ██╔══██╗██╔════╝ ██╔══██╗██╔══██╗██╔══██╗██╔════╝ ██╔═══██╗████╗ ██║
██████╔╝█████╗ ██║ ██║█████╗ ██║ ██║█████╗ ██║ ██║██████╔╝███████║██║ ███╗██║ ██║██╔██╗ ██║
██╔══██╗██╔══╝ ╚██╗ ██╔╝██╔══╝ ██║ ██║██╔══╝ ██║ ██║██╔══██╗██╔══██║██║ ██║██║ ██║██║╚██╗██║
██║ ██║███████╗ ╚████╔╝ ███████╗ ██████╔╝███████╗ ██████╔╝██║ ██║██║ ██║╚██████╔╝╚██████╔╝██║ ╚████║
╚═╝ ╚═╝╚══════╝ ╚═══╝ ╚══════╝ ╚═════╝ ╚══════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═══╝
`
console.log(asciiLogo)
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
game.system.rdd.calendrier = new RdDCalendrier()
if (Misc.isFirstConnectedGM()) {
try {
new Migrations().migrate()
}
catch (erreur) {
const message = `<p>Erreur lors de la migration du système Rêve de Dragon: ${erreur}</p><p>Plus de détails sont sans doute disponibles dans la console de Foundry/du navigateur.</p><p>Merci de nous signaler cetter erreur qu'on puisse ous aider et réparer le problème.</p>`
ui.notifications.error(message)
await ChatMessage.create({
user: game.user.id,
content: message
})
}
this.messageDeBienvenue()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err =>
console.log("No stats available, giving up.")
)
}
StatusEffects.onReady()
RdDDice.onReady()
RollDialog.onReady()
ChatRollResult.onReady()
RdDItemCompetence.onReady()
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
setTimeout(() => game.system.rdd.calendrier.display().catch(e => console.warn("Calendrier display error:", e?.message || e)), 100)
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
ChatMessage.create({
content: `<b>ATTENTION</b> Le joueur ${game.user.name} n'est connecté à aucun personnage !`,
user: game.user.id
})
}
this.setupAccueil()
}
async setupAccueil() {
let exists = game.scenes.find(j => j.name == "Accueil RdD");
if (!exists) {
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil RdD").activate();
}
}
/* -------------------------------------------- */
messageDeBienvenue() {
if (game.user.isGM) {
ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">')
ChatMessage.create({
user: game.user.id,
content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
` })
// Get last message display time
const lastDisplay = game.settings.get(SYSTEM_RDD, "info-msg-timeout") || 0
const now = Date.now()
const oneDayMs = 24 * 60 * 60 * 1000
if (now - lastDisplay < oneDayMs) {
return // Already displayed in the last 24 hours
}
// Update last display time
game.settings.set(SYSTEM_RDD, "info-msg-timeout", now)
// Try to fetch the welcome message from the github repo RDD_INFO_MESSAGE_URL
fetch(RDD_INFO_MESSAGE_URL)
.then(response => response.text())
.then(html => {
console.log("Fetched welcome message:", html);
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: html
});
})
.catch(error => {
console.error("Error fetching welcome message:", error);
});
}
}
roll(rollData, actors, options) {
RollDialog.create(rollData, actors, options)
}
}
SystemReveDeDragon.start()