Files
foundryvtt-reve-de-dragon/module/voyage/dialog-fatigue-voyage.js
T
fabres 81cb3bb6bd fix: DialogV2 - formes imbriquees, boutons, styles et positionnement
- retire les <form> dans les templates DialogV2 (absorbe par V2)
- ajoute window: {frame, positioned} et enleve height:fit-content (bloquait deplacement vertical)
- ajoute buttons: [Fermer] sur tous les DialogV2 qui en manquaient
- style des dialogs chronologie, calendar-editor, stress
- corrige duplication des boutons calendrier a chaque re-render
- HandlebarsApplicationMixin sur FenetreRechercheTirage
- corrige selecteurs :input→input,select,textarea (jQuery→natif)
- ajoute banniere ASCII console au demarrage
2026-07-22 01:10:24 +02:00

198 lines
8.4 KiB
JavaScript

import { ITEM_TYPES, renderTemplate } from "../constants.js"
import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js"
import { Misc } from "../misc.js"
const CODES_COMPETENCES_VOYAGE = ["Extérieur", "Forêt", "Montagne", "Marais", "Glace", "Equitation"]
const TABLEAU_FATIGUE_MARCHE = [
{ code: "aise", label: "Aisé", description: "Route ou chemin",
survies: ["Extérieur", "Equitation"],
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }] },
{ code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
survies: ["Extérieur", "Equitation"],
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }] },
{ code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
survies: ["Extérieur", "Forêt", "Glace", "Equitation"],
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }] },
{ code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
survies: ["Forêt", "Montagne", "Marais", "Glace"],
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }] },
]
export class DialogFatigueVoyage extends foundry.applications.api.DialogV2 {
static dialog = undefined
static async create() {
if (!game.user.isGM) return
if (!DialogFatigueVoyage.dialog) {
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => DialogFatigueVoyage.prepareActorParameters(actor)),
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
const content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters)
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(content, parameters)
}
DialogFatigueVoyage.dialog.render({ force: true })
}
static setModeDeplacement(parameters, code, vitesse) {
const ligne = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
const rythme = ligne.vitesses.find(it => it.vitesse == vitesse) ?? ligne.vitesses[0]
parameters.typeTerrain = ligne
parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue
parameters.playerActors.forEach(voyageur =>
DialogFatigueVoyage.selectSurvie(voyageur, parameters.typeTerrain.code)
)
}
static prepareActorParameters(actor) {
const actorParameters = { id: actor.id, actor, selected: true, ajustementFatigue: 0, survies: {} }
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie => {
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[ITEM_TYPES.competence], codeSurvie, { onMessage: () => {} })
})
TABLEAU_FATIGUE_MARCHE.forEach(terrain => {
actorParameters.survies[terrain.code] = Misc.join(
terrain.survies.map(survie => {
const niveau = competencesVoyage[survie]?.system.niveau
return `${survie}: ${niveau}`
}), ", ")
})
return actorParameters
}
static selectSurvie(actorParameters, code) {
actorParameters.survieCourante = actorParameters.survies[code]
}
constructor(content, parameters) {
super({
title: "Fatigue de voyage",
content,
classes: ["dialog-fatigue-voyage"],
position: { width: 600 },
buttons: [{ label: "Fermer", action: "close" }]
})
this.parameters = parameters
this.controls = {}
}
_onRender(context) {
if (!this._rendered) {
this.element.querySelector('select[name="code-terrain"]')?.focus()
}
this._rendered = true
super._onRender(context)
const el = this.element
el.querySelector('select[name="code-terrain"]')?.addEventListener("change", () => this.changeParameters())
el.querySelector('select[name="vitesse-deplacement"]')?.addEventListener("change", () => this.changeParameters())
el.querySelector('input[name="nombre-heures"]')?.addEventListener("change", () => this.changeParameters())
el.querySelectorAll('.list-item input[name="ajustement-fatigue"]').forEach(i =>
i.addEventListener("change", () => this.changeParameters())
)
el.querySelector('button[name="appliquer-fatigue"]')?.addEventListener("click", () => this.appliquerFatigue())
}
_val(sel) { return this.element.querySelector(sel)?.value ?? "" }
changeParameters() {
this.changeTerrain(this._val('select[name="code-terrain"]'))
this.changeVitesse(this._val('select[name="vitesse-deplacement"]'))
this.changeNombreHeures(this._val('input[name="nombre-heures"]'))
this.setFatigue()
}
async changeTerrain(codeTerrain) {
if (this.parameters.typeTerrain.code != codeTerrain) {
const vitesseSelect = this.element.querySelector('select[name="vitesse-deplacement"]')
const vitesse = vitesseSelect?.value
if (vitesseSelect) vitesseSelect.innerHTML = ""
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
for (const rythme of this.parameters.typeTerrain.vitesses) {
const optHtml = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs", rythme)
if (vitesseSelect) vitesseSelect.insertAdjacentHTML("beforeend", optHtml)
}
if (vitesseSelect) vitesseSelect.value = this.parameters.vitesseDeplacement
vitesseSelect?.dispatchEvent(new Event("change"))
this.getActorRows().forEach(row => {
const label = row.querySelector("label.voyage-liste-survies")
if (label) label.textContent = this.$extractActorParameters(row).survieCourante
})
}
}
async changeVitesse(vitesse) {
if (this.parameters.vitesseDeplacement != vitesse) {
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
}
}
async changeNombreHeures(nombreHeures) {
this.parameters.nombreHeures = parseInt(nombreHeures)
}
async setFatigue() {
const baseFatigue = this.parameters.nombreHeures * this.parameters.fatigueHoraire
const bf = this.element.querySelector('input[name="base-fatigue"]')
if (bf) bf.value = baseFatigue
this.updateActorTotalFatigue(baseFatigue)
}
async updateActorTotalFatigue(baseFatigue) {
this.getActorRows().forEach(row => {
const actor = this.$extractActorParameters(row)
const tf = row.querySelector('input[name="total-fatigue"]')
if (tf) tf.value = actor.ajustement + baseFatigue
})
}
async appliquerFatigue() {
const fatigueBase = parseInt(this._val('input[name="base-fatigue"]') ?? 0)
this.getActorRows()
.map(row => this.$extractActorParameters(row))
.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
await ChatMessage.create({
whisper: ChatUtility.getOwners(it.actor),
content: await renderTemplate(
"systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs",
foundry.utils.mergeObject(it, {
parameters: this.parameters,
fatigueBase,
perteFatigue,
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
}, { inplace: false })
)
})
await it.actor.santeIncDec("fatigue", perteFatigue)
})
}
getActorRows() {
return Array.from(this.element.querySelectorAll("div.fatigue-actors-list li.list-item"))
}
$extractActorParameters(actorRow) {
const actorId = actorRow.dataset.actorId
const actorParameters = this.parameters.playerActors.find(it => it.id == actorId)
const actor = game.actors.get(actorId)
if (!actor) {
ui.notifications.warn(`Acteur ${actorId} introuvable`)
return { ajustement: 0, selected: false, survieCourante: "" }
}
actorParameters.ajustement = parseInt(actorRow.querySelector('input[name="ajustement-fatigue"]')?.value ?? 0)
actorParameters.selected = !!actorRow.querySelector('input[name="selectionner-acteur"]')?.checked
return actorParameters
}
async close() {
DialogFatigueVoyage.dialog = undefined
await super.close()
}
}