Files
foundryvtt-reve-de-dragon/module/roll/roll-type-jeu.mjs

32 lines
898 B
JavaScript

import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs"
import { RollType } from "./roll-type.mjs"
import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { Apprecier } from "../moral/apprecier.mjs"
export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU }
get name() { return `Jouer` }
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& rollData.active.actor.getCompetence('Jeu') != undefined
}
title(rollData) {
if (rollData.opponent) {
return `joue contre`
}
return `joue: ${rollData.current[PART_JEU].label}`
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
RollPartJeu.forceCompJeu(rollData)
}
getResult(rollData, impacts) {
const current = rollData.current[PART_JEU]
return Apprecier.getAppreciation(current.qualite, current.jeu, rollData, current.comp)
}
}