Files
foundryvtt-reve-de-dragon/module/models/rencontre.mjs
T

56 lines
3.1 KiB
JavaScript

import { TEMPLATE_DESCRIPTION } from "../common/_module.mjs";
import { TEMPLATE_TEMPOREL } from "../common/_module.mjs";
import { INTEGER, MODEL_ARRAY, STRING } from "../common/field-types.mjs";
const fields = foundry.data.fields;
export default class RdDModelRencontre extends foundry.abstract.TypeDataModel {
static defineSchema() {
return Object.assign({},
TEMPLATE_DESCRIPTION.fields(),
TEMPLATE_TEMPOREL.fields(),
{
genre: new fields.StringField({ label: "Genre", initial: "f", ...STRING }),
formule: new fields.StringField({ label: "Formule", initial: "2d4", ...STRING }),
refoulement: new fields.NumberField({ label: "Refoulement", initial: 1, ...INTEGER }),
presentCite: new fields.BooleanField({ label: "Présent en cité", initial: false }),
mauvaiseRencontre: new fields.BooleanField({ label: "Mauvaise rencontre", initial: false }),
ordreTri: new fields.NumberField({ label: "Ordre de tri", initial: 0, ...INTEGER }),
force: new fields.NumberField({ label: "Force", initial: 0, ...INTEGER }),
coord: new fields.StringField({ label: "Coordonnées", initial: "", ...STRING }),
date: new fields.StringField({ label: "Date", initial: "", ...STRING }),
heure: new fields.StringField({ label: "Heure", initial: "", ...STRING }),
succes: new fields.SchemaField({
effets: new fields.ArrayField(new fields.StringField({}), { ...MODEL_ARRAY }),
message: new fields.StringField({ initial: "", ...STRING }),
poesie: new fields.StringField({ initial: "", ...STRING }),
reference: new fields.StringField({ initial: "", ...STRING }),
}),
echec: new fields.SchemaField({
effets: new fields.ArrayField(new fields.StringField({}), { ...MODEL_ARRAY }),
message: new fields.StringField({ initial: "", ...STRING }),
poesie: new fields.StringField({ initial: "", ...STRING }),
reference: new fields.StringField({ initial: "", ...STRING }),
}),
frequence: new fields.SchemaField({
cite: new fields.NumberField({ initial: 0, ...INTEGER }),
sanctuaire: new fields.NumberField({ initial: 0, ...INTEGER }),
plaines: new fields.NumberField({ initial: 0, ...INTEGER }),
pont: new fields.NumberField({ initial: 0, ...INTEGER }),
collines: new fields.NumberField({ initial: 0, ...INTEGER }),
foret: new fields.NumberField({ initial: 0, ...INTEGER }),
monts: new fields.NumberField({ initial: 0, ...INTEGER }),
desert: new fields.NumberField({ initial: 0, ...INTEGER }),
fleuve: new fields.NumberField({ initial: 0, ...INTEGER }),
lac: new fields.NumberField({ initial: 0, ...INTEGER }),
marais: new fields.NumberField({ initial: 0, ...INTEGER }),
gouffre: new fields.NumberField({ initial: 0, ...INTEGER }),
necropole: new fields.NumberField({ initial: 0, ...INTEGER }),
desolation: new fields.NumberField({ initial: 0, ...INTEGER }),
mauvaise: new fields.NumberField({ initial: 0, ...INTEGER }),
}),
}
)
}
}