L'appréciation utilise: - un niveau de qualité (qui réutilise la qualité sur les items en ayant) - un bon moment (coeur/musique/...) - un niveau de jet de moral - une caractéristique (perception) - une compétence Les bon moments passés sont remis à zéro lors du passage de château dormant. Ajout des jets de moral très heureux. Ajout de jet d'appréciation sur les résultats des oeuvres et des jeux.
119 lines
6.0 KiB
Handlebars
119 lines
6.0 KiB
Handlebars
<form class="{{cssClass}}" autocomplete="off">
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-header.hbs"}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="informations">Informations</a>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.hbs"}}
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</nav>
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<section class="sheet-body">
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<div class="tab items flexcol" data-group="primary" data-tab="informations">
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<div class="form-group">
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<label for="system.competence">Compétence de mêlée</label>
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<select name="system.competence" data-dtype="String">
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{{#select system.competence}}
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<option value="">- impossible -</option>
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs" categorie='melee'}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.lancer">Compétence de lancer</label>
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<select name="system.lancer" data-dtype="String">
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{{#select system.lancer}}
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<option value="">- impossible -</option>
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs" categorie='lancer'}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.tir">Compétence de tir</label>
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<select name="system.tir" data-dtype="String">
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{{#select system.tir}}
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<option value="">- impossible -</option>
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs" categorie='tir'}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.dommages">Dommages </label>
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<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.mortalite">Mortalité</label>
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<select name="system.mortalite" data-dtype="String">
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{{#select system.mortalite}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-mortalite.hbs"}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.resistance">Résistance</label>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/icon-arme-broken.hbs"}}
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<input class="attribute-value" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.categorie_parade">Catégorie parade </label>
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<select name="system.categorie_parade" data-dtype="String">
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{{#select system.categorie_parade}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.hbs"}}
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.force">Force min. </label>
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<input class="attribute-value" type="text" name="system.force" value="{{system.force}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.rapide">Arme rapide ? </label>
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<input class="attribute-value" type="checkbox" name="system.rapide" {{#if system.rapide}}checked{{/if}}/>
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</div>
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<div class="form-group">
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<label for="system.unemain">A Une main ? </label>
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<input class="attribute-value" type="checkbox" name="system.unemain" {{#if system.unemain}}checked{{/if}}/>
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</div>
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<div class="form-group">
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<label for="system.deuxmains">A Deux mains ? </label>
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<input class="attribute-value" type="checkbox" name="system.deuxmains" {{#if system.deuxmains}}checked{{/if}}/>
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</div>
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<div class="form-group">
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<label for="system.portee_courte">Portée courte </label>
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<input class="attribute-value" type="text" name="system.portee_courte" value="{{system.portee_courte}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.portee_moyenne">Portée moyenne </label>
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<input class="attribute-value" type="text" name="system.portee_moyenne" value="{{system.portee_moyenne}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.portee_extreme">Portée extrême </label>
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<input class="attribute-value" type="text" name="system.portee_extreme" value="{{system.portee_extreme}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.penetration">Pénétration </label>
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<input class="attribute-value" type="text" name="system.penetration" value="{{system.penetration}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.magique">Magique ? </label>
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<input class="attribute-value" type="checkbox" name="system.magique" {{#if system.magique}}checked{{/if}}/>
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</div>
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<div class="form-group item-magique">
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<label for="system.resistance_magique">Résistance magique </label>
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<input class="attribute-value" type="text" name="system.resistance_magique" value="{{system.resistance_magique}}" data-dtype="Number"/>
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</div>
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<div class="form-group item-magique">
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<label for="system.ecaille_efficacite">Nombre d'Ecailles d'Efficacité </label>
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<input class="attribute-value" type="text" name="system.ecaille_efficacite" value="{{system.ecaille_efficacite}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.initpremierround">Classe d'initiative au premier round (mêlée seulement) </label>
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<select name="system.initpremierround" data-dtype="String">
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{{#select system.initpremierround}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.hbs"}}
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{{/select}}
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</select>
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.hbs"}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-description.hbs"}}
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</div>
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.hbs"}}
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</section>
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</form>
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