Release Creation / build (release) Successful in 2m13s
Le champ Description était dans un wrapper form-group (flex-direction: row) qui le réduisait à la largeur de son contenu (~90px) au lieu de toute la fiche (592px). Retrait de la classe form-group : le fieldset s'étire à nouveau sur toute la largeur, comme sur les autres feuilles. Valide par TC-06 (acteur commerce, 14/14) lors de la passe de non-régression. Ajoute aussi les permissions d'exécution manquantes sur les scripts TC-02 et TC-07 (l'orchestrateur les sautait silencieusement).
250 lines
9.8 KiB
Bash
Executable File
250 lines
9.8 KiB
Bash
Executable File
#!/usr/bin/env bash
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# ============================================================================
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# TC-02 — Acteur Personnage
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# Usage: ./tc-02-acteur-personnage.sh [--navigate]
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# --navigate : force navigation + login (si pas déjà sur la page de jeu)
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# Env: URL, PASS (admin password)
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#
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# Atomic: tout polling est interne (async + setTimeout Promise).
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# ============================================================================
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set -uo pipefail
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URL="${URL:-https://localhost:31000}"
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PASS="${PASS:-}"
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NAVIGATE="${1:-}"
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PASSED=0; FAILED=0
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die() { echo " ✖ $*"; exit 1; }
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pass() { echo " ✔ $1"; PASSED=$((PASSED+1)); }
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fail() { echo " ✘ $1"; FAILED=$((FAILED+1)); }
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jse_get() {
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chrome-devtools evaluate_script "() => $1" 2>/dev/null \
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| sed -n '/^```json$/{n;p;}'
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}
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jse_wait_ready() {
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local timeout_s="${1:-60}" poll_ms="${2:-1000}"
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chrome-devtools evaluate_script "async () => {
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const limit = $timeout_s * 1000 / $poll_ms;
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for (let i = 0; i < limit; i++) {
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if (typeof game !== 'undefined' && game.ready) return 'ready';
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await new Promise(r => setTimeout(r, $poll_ms));
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}
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return 'timeout';
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}" 2>/dev/null | sed -n '/^```json$/{n;p;}' | tr -d '"\n'
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}
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# ============================================================================
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echo ""
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echo "╔══════════════════════════════════════════════════════════════╗"
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echo "║ TC-02 — Acteur Personnage ║"
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echo "╚══════════════════════════════════════════════════════════════╝"
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echo ""
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R=$(jse_wait_ready 15 2)
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if [ "$R" != "ready" ] && [ "$NAVIGATE" = "--navigate" ]; then
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[ -z "$PASS" ] && die "Admin password required: PASS=..."
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echo "→ Navigating to $URL ..."
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chrome-devtools new_page "$URL" --background false --timeout 15000 --isolatedContext "rdd-tc02" >/dev/null 2>&1
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sleep 3
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PW=$(jse_get "window.location.pathname" | tr -d '"\n')
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case "$PW" in
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*/join)
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chrome-devtools evaluate_script "() => {
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const sel = document.querySelector('select[name=userid]');
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if(sel) {
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const opts = Array.from(sel.options);
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const gm = opts.find(o => o.text === 'Gamemaster');
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const pick = gm || opts.find(o => o.value && !o.disabled) || opts.find(o => o.value);
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if(pick) sel.value = pick.value;
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}
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const admin = document.querySelector('input[name=adminPassword]');
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if(admin) admin.value = '$PASS';
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const btn = document.querySelector('button[name=join]');
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if(btn) btn.click();
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}" >/dev/null 2>&1 || true
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;;
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*/setup)
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chrome-devtools evaluate_script "() => {
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const links = document.querySelectorAll('[data-action=worldLaunch]');
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for(const l of links){
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const li = l.closest('li.package.world');
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if(li && li.querySelector('.package-title')?.textContent === 'Reve de Dragon'){ l.click(); break; }
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}
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}" >/dev/null 2>&1 || true
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;;
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*/auth)
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chrome-devtools evaluate_script "() => {
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const inp = document.querySelector('input[type=password]');
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if(inp) inp.value = '$PASS';
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const btn = document.querySelector('form button, button[type=submit]');
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if(btn) btn.click();
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}" >/dev/null 2>&1 || true
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;;
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esac
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echo "→ Waiting for game..."
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R=$(jse_wait_ready 60 2)
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fi
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[ "$R" != "ready" ] && die "Game not ready"
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echo " ✓ Game ready"
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echo ""
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# ============================================================================
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# TEST: Create + verify actor
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# ============================================================================
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echo "--- TC-02-001: Actor creation ---"
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RESULT=$(chrome-devtools evaluate_script "async () => {
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if (typeof game === 'undefined' || !game.ready) return {error: 'NOT_READY'};
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try {
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const existing = game.actors.getName('TC-02 Test Personnage');
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if (existing) await existing.delete();
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// Step 1: create bare actor (bypass system override to avoid user permission issue)
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const [actor] = await Actor.createDocuments([{type: 'personnage', name: 'TC-02 Test Personnage'}]);
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if (!actor) return {error: 'Actor.createDocuments returned null'};
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// Step 2: inject competences from compendium
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const pack = game.packs.get('foundryvtt-reve-de-dragon.competences');
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if (pack) {
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const comps = await pack.getDocuments();
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const compItems = comps.map(c => c.toObject());
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await actor.createEmbeddedDocuments('Item', compItems);
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}
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// Step 3: inject standard monnaies
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const monnaieDefs = [
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{name: 'Denier (étain)', type: 'monnaie', system: {valeur: 1}},
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{name: 'Sou (bronze)', type: 'monnaie', system: {valeur: 5}},
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{name: 'Sol (argent)', type: 'monnaie', system: {valeur: 12}},
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{name: 'Dragon (or)', type: 'monnaie', system: {valeur: 240}}
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];
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await actor.createEmbeddedDocuments('Item', monnaieDefs);
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await new Promise(r => setTimeout(r, 1000));
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const items = actor.items.contents;
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const competences = items.filter(i => i.type === 'competence');
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const monnaies = items.filter(i => i.type === 'monnaie');
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const firstComp = competences.sort((a,b) => a.name.localeCompare(b.name))[0];
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return {
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ok: true,
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actorId: actor.id,
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actorName: actor.name,
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totalItems: items.length,
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competenceCount: competences.length,
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monnaieCount: monnaies.length,
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firstCompName: firstComp?.name,
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firstCompCategorie: firstComp?.system?.categorie
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};
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} catch(e) {
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return {error: e?.message || String(e)};
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}
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}" 2>/dev/null | sed -n '/^```json$/{n;p;}')
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[ -z "$RESULT" ] && die "Empty result"
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eval_ok() { echo "$RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('$1',''))" 2>/dev/null || echo ""; }
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ERR=$(eval_ok error)
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[ -n "$ERR" ] && [ "$ERR" != "None" ] && die "Creation error: $ERR"
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TOT=$(eval_ok totalItems)
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COMP_CNT=$(eval_ok competenceCount)
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MON_CNT=$(eval_ok monnaieCount)
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ACTOR_ID=$(eval_ok actorId)
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[ "$TOT" -gt 0 ] 2>/dev/null && pass "TC-02-001a: Actor created ($TOT items)" || fail "TC-02-001a: No items"
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[ "$COMP_CNT" -ge 60 ] 2>/dev/null && pass "TC-02-001b: $COMP_CNT competences injected" || fail "TC-02-001b: Only $COMP_CNT competences"
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[ "$MON_CNT" -eq 4 ] 2>/dev/null && pass "TC-02-001c: $MON_CNT monnaies injected" || fail "TC-02-001c: Got $MON_CNT monnaies"
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echo ""
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echo "--- TC-02-002: V2 Sheet opens ---"
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SHEET_RESULT=$(chrome-devtools evaluate_script "async () => {
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if (typeof game === 'undefined' || !game.ready) return {error: 'NOT_READY'};
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try {
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const actor = game.actors.get('$ACTOR_ID');
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if (!actor) return {error: 'Actor not found'};
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const sheet = await actor.sheet.render(true);
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await new Promise(r => setTimeout(r, 1000));
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const sheetName = sheet.constructor.name;
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await sheet.close();
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return {ok: true, sheetName};
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} catch(e) {
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return {error: e?.message || String(e)};
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}
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}" 2>/dev/null | sed -n '/^```json$/{n;p;}')
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SH_ERR=$(echo "$SHEET_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('error',''))" 2>/dev/null || echo "")
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SH_NAME=$(echo "$SHEET_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('sheetName',''))" 2>/dev/null || echo "")
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if [ -z "$SH_ERR" ] || [ "$SH_ERR" = "None" ]; then
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pass "TC-02-002: Sheet opened ($SH_NAME)"
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else
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fail "TC-02-002: $SH_ERR"
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fi
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echo ""
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echo "--- TC-02-003: Carac update ---"
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CARAC_RESULT=$(chrome-devtools evaluate_script "async () => {
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if (typeof game === 'undefined' || !game.ready) return {error: 'NOT_READY'};
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try {
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const actor = game.actors.get('$ACTOR_ID');
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if (!actor) return {error: 'Actor not found'};
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const caracName = 'force';
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const fromVal = actor.system.carac?.force?.value || 0;
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await actor.updateCarac(caracName, 12);
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await new Promise(r => setTimeout(r, 500));
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const toVal = actor.system.carac?.force?.value;
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return {ok: true, caracName, fromVal, toVal};
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} catch(e) {
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return {error: e?.message || String(e)};
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}
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}" 2>/dev/null | sed -n '/^```json$/{n;p;}')
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C_ERR=$(echo "$CARAC_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('error',''))" 2>/dev/null || echo "")
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C_FROM=$(echo "$CARAC_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('fromVal',''))" 2>/dev/null || echo "")
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C_TO=$(echo "$CARAC_RESULT" | python3 -c "import sys,json; d=json.load(sys.stdin); print(d.get('toVal',''))" 2>/dev/null || echo "")
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if [ -z "$C_ERR" ] || [ "$C_ERR" = "None" ]; then
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[ "$C_TO" = "12" ] && pass "TC-02-003: force updated to $C_TO" || fail "TC-02-003: force=$C_TO (expected 12)"
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else
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fail "TC-02-003: $C_ERR"
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fi
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echo ""
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echo "--- Cleanup ---"
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CLEANUP=$(chrome-devtools evaluate_script "async () => {
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const actor = game.actors.getName('TC-02 Test Personnage');
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if (actor) { await actor.delete(); return 'deleted'; }
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return 'none';
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}" 2>/dev/null | sed -n '/^```json$/{n;p;}' | tr -d '"\n')
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[ "$CLEANUP" = "deleted" ] && pass "Cleanup: actor deleted" || fail "Cleanup: $CLEANUP"
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echo ""
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echo "--- Console errors ---"
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ERRS=$(chrome-devtools list_console_messages --types error 2>/dev/null | grep -c '^msgid=' || true)
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[ "$ERRS" -le 2 ] 2>/dev/null && pass "Console errors ≤2 ($ERRS)" || fail "Console errors: $ERRS"
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# ============================================================================
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TOTAL=$((PASSED + FAILED))
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echo ""
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echo "╔══════════════════════════════════════════════════════════════╗"
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printf "║ %2d / %2d passed, %2d failed ║\n" "$PASSED" "$TOTAL" "$FAILED"
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echo "╚══════════════════════════════════════════════════════════════╝"
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echo ""
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[ "$FAILED" -gt 0 ] && exit 1 || exit 0
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