- Migration des fiches acteur V2 : racine <form> → <section> (DocumentSheetV2 encapsule déjà dans <form>, élimine les formulaires imbriqués) - Ajout de submitOnChange: true sur la feuille de base acteur (nécessaire pour que les événements change des éditeurs déclenchent la mise à jour) - Ajout de toggled=true + wrapper <fieldset><div><label> sur tous les formInput (comportement identique aux fiches d'objet) - CSS : .window-content > section ajouté à côté de > form (évite la perte du flex layout et des scrollbar en passant de form à section) - Modèles acteur : passage de StringField à HTMLField pour les champs description/notes/biographie/notesmj (permet le rendu ProseMirror) - Ajout de systemFields dans le contexte _prepareContext()
119 lines
5.1 KiB
JavaScript
119 lines
5.1 KiB
JavaScript
import { RdDActorSheetV2 } from "./personnage-sheet.mjs"
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import { SYSTEM_RDD } from "../../constants.js"
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import { Misc } from "../../misc.js"
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import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"
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import { ExportScriptarium } from "../../actor/export-scriptarium/export-scriptarium.js"
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import { CATEGORIES_COMPETENCES_BASE, CATEGORIES_DRACONIC, Mapping } from "../../actor/export-scriptarium/mapping.js"
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export class RdDActorExportSheetV2 extends RdDActorSheetV2 {
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static TYPE = "personnage"
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static DEFAULT_OPTIONS = Object.assign({}, RdDActorSheetV2.DEFAULT_OPTIONS, {
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position: { width: 550 },
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})
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static PARTS = {
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form: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs" },
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}
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showCompNiveauBase = false
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vueArchetype = false
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static async init() {
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await foundry.applications.handlebars.loadTemplates([
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
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])
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}
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static register() {
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foundry.documents.collections.Actors.registerSheet(SYSTEM_RDD, this, {
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types: ["personnage"],
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makeDefault: false,
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label: "Feuille simplifiée",
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})
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}
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async _prepareContext() {
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const ctx = await super._prepareContext()
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ctx.context = Mapping.prepareContext(this.actor)
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ctx.attaques = this.actor.listActionsAttaque()
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ctx.export = this._getMappingValues(ctx.context, this.actor)
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ctx.competences = this._getCompetences(CATEGORIES_COMPETENCES_BASE)
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ctx.draconic = this._getCompetences(CATEGORIES_DRACONIC)
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const legeres = this.actor.countBlessures(it => it.isLegere())
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const graves = this.actor.countBlessures(it => it.isGrave())
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const critiques = this.actor.countBlessures(it => it.isCritique())
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ctx.etat = {
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surenc: this.actor.computeMalusSurEncombrement(),
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fatigue: {
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value: this.actor.getFatigueActuelle(),
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max: this.actor.getFatigueMax(),
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malus: this.actor.malusFatigue(),
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},
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blessures: legeres + graves + critiques,
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blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
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}
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ctx.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
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return ctx
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}
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_getMappingValues(context, actor) {
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return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
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colName: it.colName ?? it.column,
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column: it.column,
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rollClass: it.rollClass,
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value: String(it.getter(actor, context)),
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}]))
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}
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_getCompetences(categories) {
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const competences = Mapping.getCompetencesCategorie(this.actor, categories)
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if (competences.length == 0) return ""
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const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
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const listByCategories = Object.values(byCategories)
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.map(it => it.competencesParNiveau)
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.map(byNiveau => {
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const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
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if (niveaux.length == 0) return undefined
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const listCategorieByNiveau = niveaux.map(niveau => {
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const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
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return { niveau, list }
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})
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return Misc.concat(listCategorieByNiveau)
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}).filter(it => it != undefined)
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return Misc.concat(listByCategories)
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}
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async _onRender(context, options) {
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await super._onRender(context, options)
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this.html.find(".click-blessure-remove").click(async event =>
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await this.actor.supprimerBlessure({
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gravite: this.html.find(event.currentTarget).data("gravite"),
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})
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)
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this.html.find(".click-blessure-add").click(async event => {
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const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data("gravite"))
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await this.actor.createEmbeddedDocuments("Item", [blessure])
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})
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this.html.find(".button-export").click(async event => await
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ExportScriptarium.INSTANCE.exportActors([this.actor],
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`${this.actor.uuid}-${this.actor.name}`
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)
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)
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}
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}
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