Fix: attaques à distance

This commit is contained in:
2026-01-05 19:12:43 +01:00
parent 8fdf49bfce
commit 52a5084419
3 changed files with 22 additions and 18 deletions

View File

@@ -36,19 +36,18 @@ export class Distance {
}
static distance(token, defenderToken) {
if (token instanceof Token && defenderToken instanceof Token) {
const ray = new foundry.canvas.geometry.Ray(
token.getCenterPoint(),
defenderToken.getCenterPoint()
)
return Number(canvas.grid.measureDistances([{ ray }], { gridSpaces: false }))
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
const source = token.getCenterPoint()
const target = defenderToken.getCenterPoint()
const measure = canvas.grid.measurePath([ source, target])
return measure.distance
}
return -1 /* distance indéterminée */
}
static isVisible(token, defenderToken) {
// TODO: regarder les StatusEffect aveuglé?
if (token instanceof Token && defenderToken instanceof Token) {
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
return canvas.effects.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
}
return true
@@ -79,11 +78,11 @@ export class Distance {
}
static ajustementMouvement(defenderToken) {
if (defenderToken instanceof Token) {
if (Distance.$isToken(defenderToken)) {
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
if (defenderToken.inCombat) return { msg: "en mouvement (combat)", diff: -4 };
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
}
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
return { msg: "à déterminer", diff: -3 };
}
static diff(...ajustements) {
@@ -116,4 +115,8 @@ export class Distance {
return undefined
}
static $isToken(token) {
return token instanceof Token || token instanceof TokenDocument
}
}