Visibilité des tirages dans le compendium
Les tirages de queues, têtes, ... ne concernent plus tout le monde, mais le joueur et le MJ
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@@ -665,12 +665,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
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show: show ?? {}
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}, { overwrite: false });
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await ChatUtility.createChatWithRollMode({
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roll: encaissement.roll,
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
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},
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this
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)
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{
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roll: encaissement.roll,
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
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},
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{ actor: this }))
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if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
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encaissement = foundry.utils.duplicate(encaissement)
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@@ -92,27 +92,28 @@ export class ChatUtility {
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}
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/* -------------------------------------------- */
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static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
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switch (rollMode) {
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static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
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foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
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switch (options.rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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ChatUtility.blindMessageToGM(messageData)
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messageData.whisper = [game.user];
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messageData.content = "Message envoyé en aveugle au Gardien"
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messageData.whisper = [game.user]
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messageData.content = "Message envoyé en aveugle au Gardien";
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}
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else {
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messageData.whisper = ChatUtility.getGMs()
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}
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break
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break;
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case "gmroll":
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messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
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break
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messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
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break;
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case "selfroll":
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messageData.whisper = [game.user]
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break
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}
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messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
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return await ChatMessage.create(messageData)
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messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
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return messageData
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}
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static tellToUser(message) {
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@@ -134,6 +135,7 @@ export class ChatUtility {
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whisper: ChatUtility.getUserAndGMs()
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})
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}
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static getOwners(document) {
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return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
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}
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@@ -216,7 +218,7 @@ export class ChatUtility {
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static async onRenderChatMessage(chatMessage, html, data) {
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const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
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const heureRdD = $(html).find('header.message-header .heure-rdd')
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if (rddTimestamp && heureRdD.length==0) {
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if (rddTimestamp && heureRdD.length == 0) {
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const messageTimestamp = $(html).find('header.message-header .message-timestamp');
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const timestamp = new RdDTimestamp(rddTimestamp);
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const timestampData = timestamp.toCalendrier();
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@@ -996,9 +996,9 @@ export class RdDCombat {
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const arme = rollData.arme;
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const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
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const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
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ChatUtility.createChatWithRollMode(
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
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this.defender)
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{ actor: this.defender }))
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}
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/* -------------------------------------------- */
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@@ -1122,9 +1122,9 @@ export class RdDCombat {
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async infoAttaquantDesarme(rollData) {
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if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
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// TODO: attaquant doit jouer résistance et peut être désarmé p132
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ChatUtility.createChatWithRollMode(
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
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this.defender)
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{ actor: this.defender }))
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}
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}
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@@ -1156,9 +1156,9 @@ export class RdDCombat {
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console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
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if (!defenderRoll.attackerRoll.isPart) {
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// TODO: attaquant doit jouer résistance et peut être désarmé p132
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ChatUtility.createChatWithRollMode(
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
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this.defender)
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{ actor: this.defender }))
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}
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}
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/* -------------------------------------------- */
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@@ -1243,9 +1243,9 @@ export class RdDCombat {
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/* -------------------------------------------- */
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async _onEsquiveParticuliere(defenderRoll) {
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console.log("RdDCombat._onEsquiveParticuliere >>>", defenderRoll);
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ChatUtility.createChatWithRollMode(
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
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this.defender);
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{ actor: this.defender }))
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}
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/* -------------------------------------------- */
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@@ -224,12 +224,10 @@ export class RdDEmpoignade {
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const isNouvelle = empoignade == undefined;
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empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
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if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
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ChatUtility.createChatWithRollMode(
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{
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender })
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},
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attacker
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)
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender }) },
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{ actor: attacker }
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))
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} else {
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await this.onAttaqueEmpoignadeValidee(attacker, defender)
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}
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@@ -4,12 +4,10 @@ import { renderTemplate } from "./constants.js";
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export class RdDRollResult {
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static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.hbs') {
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const chatMessage = await ChatUtility.createChatWithRollMode(
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return await ChatMessage.create(ChatUtility.adaptVisibility(
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{ content: await RdDRollResult.buildRollDataHtml(rollData, template) },
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actor,
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rollData.current?.rollmode?.key
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)
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return chatMessage
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{ actor: actor, rollMode: rollData.current?.rollmode?.key }
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))
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}
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static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
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@@ -34,9 +34,9 @@ export class RdDRollTables {
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}
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/* -------------------------------------------- */
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static async getCompetence(toChat = false) {
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static async getCompetence(toChat = false, rollMode = "gmroll") {
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if (toChat == 'liste') {
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return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
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return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, rollMode, it => 1);
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}
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else {
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return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
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@@ -44,56 +44,58 @@ export class RdDRollTables {
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}
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/* -------------------------------------------- */
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static async getSouffle(toChat = false) {
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return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
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static async getSouffle(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat, rollMode);
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}
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/* -------------------------------------------- */
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static async getQueue(toChat = false) {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
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static async getQueue(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode);
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}
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static async getDesirLancinant(toChat = false) {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
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static async getDesirLancinant(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
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it => it.system.frequence,
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it => it.system.categorie == 'lancinant');
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}
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static async getIdeeFixe(toChat = false) {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
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static async getIdeeFixe(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
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it => it.system.frequence,
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it => it.system.categorie == 'ideefixe');
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}
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/* -------------------------------------------- */
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static async getTeteHR(toChat = false) {
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return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
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static async getTeteHR(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat, rollMode);
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}
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/* -------------------------------------------- */
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static async getTete(toChat = false) {
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return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
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static async getTete(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat, rollMode);
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}
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/* -------------------------------------------- */
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static async getOmbre(toChat = false) {
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return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
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static async getOmbre(toChat = false, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat, rollMode);
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}
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/* -------------------------------------------- */
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static async getTarot(toChat = true) {
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return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
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static async getTarot(toChat = true, rollMode = "gmroll") {
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return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat, rollMode);
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}
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/* -------------------------------------------- */
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static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
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static async listOrRoll(compendium, type, subTypes, toChat, rollMode,
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itemFrequence = it => it.system.frequence,
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filter = it => true) {
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const table = new CompendiumTable(compendium, type, subTypes);
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if (toChat == 'liste') {
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return await table.toChatMessage(itemFrequence, filter);
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}
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const row = await table.getRandom(itemFrequence, filter);
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if (row) {
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await CompendiumTableHelpers.tableRowToChatMessage(row, type);
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await CompendiumTableHelpers.tableRowToChatMessage(row, type, { rollMode: rollMode });
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return row.document;
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}
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return undefined;
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@@ -43,13 +43,13 @@ export default class ChatRollResult {
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async display(roll, impacts) {
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this.prepareDisplay(roll)
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const chatMessage = await ChatUtility.createChatWithRollMode(
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const chatMessage = await ChatMessage.create(ChatUtility.adaptVisibility(
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{
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content: await this.buildRollHtml(roll)
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},
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roll.active.actor,
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roll.current?.rollmode?.key
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)
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))
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await this.saveChatMessageRoll(chatMessage, roll, impacts)
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return chatMessage
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@@ -289,24 +289,26 @@ export class CompendiumTableHelpers {
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}
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/* -------------------------------------------- */
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static async tableRowToChatMessage(row, type, options = { showSource: true }) {
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static async tableRowToChatMessage(row, type, options = {}) {
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foundry.utils.mergeObject(options, { showSource: true, rollMode: undefined }, { overwrite: false })
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if (!row) {
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return;
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return
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}
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const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
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roll: row.roll,
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document: row.document,
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typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
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isGM: game.user.isGM,
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options
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});
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const messageData = {
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user: game.user.id,
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rolls: [row.roll],
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sound: CONFIG.sounds.dice,
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content: flavorContent
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};
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await ChatUtility.createChatWithRollMode(messageData)
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options: { showSource: options.showSource }
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})
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{
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user: game.user.id,
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rolls: [row.roll],
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sound: CONFIG.sounds.dice,
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content: flavorContent
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},
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{ rollMode: options.rollMode }))
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}
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/* -------------------------------------------- */
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@@ -316,13 +318,14 @@ export class CompendiumTableHelpers {
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typeName: typeName ?? Misc.typeName(type, subTypes[0]),
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table,
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isGM: game.user.isGM,
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});
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const messageData = {
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user: game.user.id,
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whisper: [game.user],
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content: flavorContent
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};
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await ChatUtility.createChatWithRollMode(messageData)
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})
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await ChatMessage.create(ChatUtility.adaptVisibility(
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{
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user: game.user.id,
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whisper: [game.user],
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content: flavorContent
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}
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))
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}
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}
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Reference in New Issue
Block a user