pas de stress/sommeil pour personnage non lié
Release Creation / build (release) Successful in 1m32s
Release Creation / build (release) Successful in 1m32s
This commit was merged in pull request #807.
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@@ -949,7 +949,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async distribuerStress(compteur, valeur, motif) {
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if (game.user.isGM && this.hasPlayerOwner) {
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if (game.user.isGM && this.isPersonnageJoueur()) {
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switch (compteur) {
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case 'stress': case 'experience':
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await this.addCompteurValue(compteur, valeur, motif);
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