Merge pull request 'v13.0.33 - L'ébriété d'Illysis' (#798) from feature/v13-corrections into v13
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Release Creation / build (release) Successful in 1m31s
All checks were successful
Release Creation / build (release) Successful in 1m31s
Reviewed-on: https, #798
This commit was merged in pull request #798.
This commit is contained in:
@@ -1,5 +1,9 @@
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# 13.0
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## 13.0.33 - L'ébriété d'Illysis
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- le stade éméché ne cause plus de perte d'endurance
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## 13.0.32 - Le surpoids d'Illysis
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- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
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@@ -1,5 +1,6 @@
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<h3>Joyeuses fêtes</h3>
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<h3>L'oeuf de Dragon</h3>
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<p>
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VincentVK, LeRatierBretonnien et toute l'équipe de Scriptrarium vous
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souhaitent de joyeuses et oniriques fêtes !
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On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
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un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
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pourrait bien éclore un dragon!
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</p>
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@@ -1074,13 +1074,13 @@ export class RdDActor extends RdDBaseActorSang {
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}
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const donHR = await RdDItemTete.teteDonDeHautReve()
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if (donHR) {
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this.createEmbeddedDocuments('Item', [donHR.toObject()])
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await this.createEmbeddedDocuments('Item', [donHR.toObject()])
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}
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}
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async addSortReserve(item) {
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if (item?.type == ITEM_TYPES.sort && !item.system.isrituel) {
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this.$createSortReserve(item)
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await this.$createSortReserve(item)
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return
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}
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const selectSortReserve = {
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@@ -1091,9 +1091,9 @@ export class RdDActor extends RdDBaseActorSang {
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DialogSelect.select(selectSortReserve, sort => this.$createSortReserve(sort))
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}
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$createSortReserve(sort) {
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async $createSortReserve(sort) {
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const ptReve = Number.isInteger(sort.system.ptreve) ? Number(sort.system.ptreve) : Number(sort.system.ptreve.match(/\d+/))
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this.createEmbeddedDocuments("Item",
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await this.createEmbeddedDocuments("Item",
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[{
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type: ITEM_TYPES.sortreserve,
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name: sort.name,
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@@ -1141,7 +1141,7 @@ export class RdDActor extends RdDBaseActorSang {
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async addTMRRencontre(currentRencontre) {
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const toCreate = currentRencontre.toObject();
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console.log('actor.addTMRRencontre(', toCreate, ')');
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this.createEmbeddedDocuments('Item', [toCreate]);
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await this.createEmbeddedDocuments('Item', [toCreate]);
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}
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/* -------------------------------------------- */
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@@ -1421,6 +1421,7 @@ export class RdDActor extends RdDBaseActorSang {
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actor: this,
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vie: this.system.sante.vie.max,
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alcool: alcool,
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perteEndurance: 0,
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jetVie: {
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forceAlcool: forceAlcool,
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nbDoses: nbDoses,
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@@ -1433,7 +1434,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this.gererExperience(ethylismeData.jetVie);
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this.ajoutExperience(ethylismeData.jetVie);
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RollDataAjustements.calcul(ethylismeData.jetVie, this);
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if (ethylismeData.jetVie.rolled.isSuccess) {
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ethylisme.nb_doses++;
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@@ -1441,8 +1442,9 @@ export class RdDActor extends RdDBaseActorSang {
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ethylisme.value = Math.max(ethylisme.value - 1, -7);
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ethylisme.nb_doses = 0;
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let perte = await RdDDice.rollTotal("1d6");
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
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if (ethylisme.value > 0) {
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ethylismeData.perteEndurance = await this.santeIncDec("endurance", -(await RdDDice.rollTotal("1d6")))
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}
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if (!ethylisme.jet_moral) {
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ethylismeData.jetMoral = await this._jetDeMoral(MORAL.HEUREUX, "Ethylisme");
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@@ -1465,7 +1467,7 @@ export class RdDActor extends RdDBaseActorSang {
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finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this.gererExperience(ethylismeData.jetVolonte);
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this.ajoutExperience(ethylismeData.jetVolonte);
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RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
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}
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}
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@@ -1560,21 +1562,6 @@ export class RdDActor extends RdDBaseActorSang {
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return 0;
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}
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/* -------------------------------------------- */
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createCallbackExperience() {
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return {
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action: r => this.appliquerAjoutExperience(r)
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};
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}
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/* -------------------------------------------- */
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createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
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return {
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action: r => this.appliquerAppelMoral(r)
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};
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}
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/* -------------------------------------------- */
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isCaracMax(code) {
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return RdDItemRace.isRacialMax(this, code)
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@@ -1639,7 +1626,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
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async ajoutExperience(rollData, hideChatMessage = 'show') {
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if (!rollData.rolled.isPart ||
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rollData.finalLevel >= 0 ||
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game.settings.get("core", "rollMode") == 'selfroll' ||
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@@ -1891,16 +1878,11 @@ export class RdDActor extends RdDBaseActorSang {
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};
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RollDataAjustements.calcul(rollData, this);
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await RdDResolutionTable.rollData(rollData);
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this.gererExperience(rollData);
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this.ajoutExperience(rollData);
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await RdDRollResult.displayRollData(rollData, this)
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return rollData.rolled;
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}
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/* -------------------------------------------- */
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gererExperience(rollData) {
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this.createCallbackExperience().action(rollData);
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}
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/* -------------------------------------------- */
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async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
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const nomTache = "Lire " + item.name;
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@@ -26,7 +26,7 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
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import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
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import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
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import RollDialog from "../roll/roll-dialog.mjs";
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import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
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import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
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import { PART_COMP } from "../roll/roll-part-comp.mjs";
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import { RdDInitiative } from "../initiative.mjs";
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@@ -154,7 +154,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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async computeArmure(dmg) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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async ajoutExperience(rollData, hideChatMessage = 'show') { }
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computeResumeBlessure() { }
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countBlessures(filter = it => !it.isContusion()) { return 0 }
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@@ -295,7 +295,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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/* -------------------------------------------- */
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createCallbackExperience() {
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return { action: r => this.appliquerAjoutExperience(r) }
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return { action: r => this.ajoutExperience(r) }
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}
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/* -------------------------------------------- */
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@@ -304,7 +304,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return { action: r => this.appliquerAppelMoral(r) }
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}
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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async ajoutExperience(rollData, hideChatMessage = 'show') { }
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async appliquerAppelMoral(rollData) { }
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async _onCloseRollDialog(html) { }
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@@ -371,13 +371,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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RollDataAjustements.calcul(rollData, this);
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await RdDResolutionTable.rollData(rollData);
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this.gererExperience(rollData);
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this.ajoutExperience(rollData);
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await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
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}
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gererExperience(rollData) { }
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/* -------------------------------------------- */
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async roll() {
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if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
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@@ -727,7 +725,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
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await this.appliquerAjoutExperience(rollData, true)
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await this.ajoutExperience(rollData, true)
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return rolled.isSuccess;
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}
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@@ -107,7 +107,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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async ajoutExperience(rollData, hideChatMessage = 'show') { }
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/* -------------------------------------------- */
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@@ -93,13 +93,8 @@ export class RdDBaseActor extends Actor {
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}
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static getRealActor(actorId, tokenId) {
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if (tokenId) {
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let token = canvas.tokens.get(tokenId)
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if (token) {
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return token.actor
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}
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}
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return game.actors.get(actorId)
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const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
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return actor ?? game.actors.get(actorId)
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}
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getAlias() {
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@@ -285,7 +280,7 @@ export class RdDBaseActor extends Actor {
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return this.getEffects().filter(it => it.statuses.has(effectId))
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}
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async setEffect(effectId, status, options = {render: true}) {
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async setEffect(effectId, status, options = { render: true }) {
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if (this.isEffectAllowed(effectId)) {
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const effects = this.getEffectsByStatus(effectId)
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if (!status && effects.length > 0) {
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@@ -301,7 +296,7 @@ export class RdDBaseActor extends Actor {
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this.removeEffects(it => it.id == id)
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}
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async removeEffects(filter = e => true, options = {render: true}) {
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async removeEffects(filter = e => true, options = { render: true }) {
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if (game.user.isGM) {
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const ids = this.getEffects(filter)
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.filter(it => this.canRemoveEffects(it))
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@@ -879,6 +874,7 @@ export class RdDBaseActor extends Actor {
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ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
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}
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ajoutExperience(rollData) { }
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isAlcoolise() { return false }
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async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
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async rollAppelChance() { this.actionImpossible("appel à la chance") }
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@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
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formData.niveau = this.actor.getNiveau()
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delete formData.system.carac.niveau
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formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
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.filter(actor => actor != undefined)
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.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
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return formData
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}
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@@ -16,22 +16,18 @@ class Migration {
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async migrate() { }
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async applyItemsUpdates(computeUpdates) {
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await game.actors.forEach(async (actor) => {
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await Promise.all(game.actors.map(actor => {
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const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
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if (actorItemUpdates.length > 0) {
|
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console.log(
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this.code,
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`Applying updates on actor ${actor.name} items`,
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actorItemUpdates
|
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);
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await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
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console.log(this.code, `Applying updates on actor ${actor.name} items`, actorItemUpdates);
|
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return actor.updateEmbeddedDocuments("Item", actorItemUpdates);
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}
|
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});
|
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}))
|
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|
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const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
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const itemUpdates = computeUpdates(game.items).filter(it => it != undefined)
|
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if (itemUpdates.length > 0) {
|
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console.log(this.code, "Applying updates on items", itemUpdates);
|
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await Item.updateDocuments(itemUpdates);
|
||||
console.log(this.code, "Applying updates on items", itemUpdates)
|
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await Item.updateDocuments(itemUpdates)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -58,13 +54,13 @@ class _1_5_34_migrationPngWebp {
|
||||
//Migrate system png to webp
|
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await Item.updateDocuments(itemsUpdates);
|
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await Actor.updateDocuments(actorsUpdates);
|
||||
game.actors.forEach(actor => {
|
||||
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
|
||||
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
|
||||
}
|
||||
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
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actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
||||
});
|
||||
await Promise.all(game.actors
|
||||
.filter(actor => actor.token?.img && actor.token.img.match(regexOldPngJpg))
|
||||
.map(actor => actor.update({ "token.img": convertImgToWebp(actor.token.img) }))
|
||||
)
|
||||
await Promise.all(game.actors.map(actor =>
|
||||
actor.updateEmbeddedDocuments('Item', prepareDocumentsImgUpdate(actor.items))
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,16 +121,15 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
||||
get version() { return "10.0.21"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "vehicule")
|
||||
.forEach(async (actor) => {
|
||||
await actor.update({
|
||||
await Promise.all(
|
||||
game.actors.filter(actor => actor.type == "vehicule")
|
||||
.map(actor => actor.update({
|
||||
'system.etat.resistance.value': actor.system.resistance,
|
||||
'system.etat.resistance.max': actor.system.resistance,
|
||||
'system.etat.structure.value': actor.system.structure,
|
||||
'system.etat.structure.max': actor.system.structure
|
||||
})
|
||||
});
|
||||
}))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,9 +187,9 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
||||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
const updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates)
|
||||
console.log(it.name, updates)
|
||||
return updates
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
|
||||
@@ -63,6 +63,7 @@ export class RdDCombatManager extends Combat {
|
||||
it.token.id == tokenId
|
||||
)
|
||||
}
|
||||
|
||||
static getRangInitiativeCombatant(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return combatant?.system.init?.rang
|
||||
@@ -387,7 +388,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id)?.actor;
|
||||
if (Misc.isOwnerPlayer(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
@@ -466,24 +467,10 @@ export class RdDCombat {
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
this.attackerToken = Targets.getTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = Targets.getTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
@@ -736,7 +723,7 @@ export class RdDCombat {
|
||||
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
|
||||
@@ -942,7 +929,7 @@ export class RdDCombat {
|
||||
async _chatMessageDefense(paramDemandeDefense, defenderRoll) {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
|
||||
@@ -15,21 +15,28 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getActorEmpoignade(actorId) {
|
||||
const actor = game.actors.get(actorId)
|
||||
if (actor == undefined) {
|
||||
ui.notifications.warn(`Impossible de retrouver l'acteur ${actorId}, l'empoignade ne peut pas être continuée.`)
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
static isCombatantEmpoignade(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
|
||||
return combatant && MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
|
||||
}
|
||||
|
||||
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
if (empoignade?.system.empoigneurid == defender.id) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
|
||||
empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
|
||||
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
|
||||
}
|
||||
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
|
||||
}
|
||||
|
||||
|
||||
static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
|
||||
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
|
||||
const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
|
||||
@@ -73,30 +80,32 @@ export class RdDEmpoignade {
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.defense-empoignade-esquive', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.empoignade-poursuivre', event => {
|
||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||
});
|
||||
const attacker = RdDEmpoignade.getActorFromEventTag(event, 'data-attackerId')
|
||||
const defender = RdDEmpoignade.getActorFromEventTag(event, 'data-defenderId')
|
||||
if (attacker && defender) {
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.empoignade-entrainer-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.entrainerAuSol(rollData)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.empoignade-projeter-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.projeterAuSol(rollData)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
})
|
||||
$(html).on("change", '.empoignade-perte-endurance', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
@@ -104,7 +113,11 @@ export class RdDEmpoignade {
|
||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
static getActorFromEventTag(event, tag) {
|
||||
return RdDEmpoignade.getActorEmpoignade(event.currentTarget.attributes[tag]?.value ?? '<inconnu>')
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -112,32 +125,31 @@ export class RdDEmpoignade {
|
||||
// TODO: autoriser la perception? la comédie/séduction?
|
||||
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
|
||||
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
|
||||
return true;
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $storeRollEmpoignade(msg, rollData) {
|
||||
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", RdDEmpoignade.$reduceActorToIds(rollData))
|
||||
}
|
||||
|
||||
static $reduceActorToIds(rollData) {
|
||||
rollData.attacker = { id: rollData.attacker.id };
|
||||
rollData.defender = { id: rollData.defender.id };
|
||||
rollData.attacker = { id: rollData.attacker.id }
|
||||
rollData.defender = { id: rollData.defender.id }
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $readRollEmpoignade(msg) {
|
||||
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||
return rollData
|
||||
return RdDEmpoignade.$replaceIdsWithActors(ChatUtility.getMessageData(msg, 'empoignade-roll-data'))
|
||||
}
|
||||
|
||||
static $replaceIdsWithActors(rollData) {
|
||||
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||
rollData.defender = game.actors.get(rollData.defender.id);
|
||||
rollData.attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
rollData.defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -147,19 +159,21 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return actor?.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignade(attacker, defender) {
|
||||
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return foundry.utils.duplicate(emp);
|
||||
if (attacker && defender) {
|
||||
const empoignade = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (empoignade) {
|
||||
return foundry.utils.duplicate(empoignade)
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -180,10 +194,14 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
static isActionAutorisee(mode, attacker, defender) {
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||
if (!defender || !attacker) {
|
||||
return false
|
||||
}
|
||||
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker
|
||||
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
@@ -205,7 +223,6 @@ export class RdDEmpoignade {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
@@ -264,30 +281,34 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (attacker && defender) {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
}
|
||||
|
||||
static async onImmobilisation(attacker, empoignade) {
|
||||
const defender = game.actors.get(empoignade.system.empoigneid)
|
||||
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
|
||||
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
|
||||
await defender.updateEmbeddedDocuments('Item', [{
|
||||
_id: empDefenseur.id,
|
||||
'system.immobilise': true
|
||||
}])
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (defender) {
|
||||
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
|
||||
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
|
||||
await defender.updateEmbeddedDocuments('Item', [{
|
||||
_id: empDefenseur.id,
|
||||
'system.immobilise': true
|
||||
}])
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -304,30 +325,30 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
|
||||
if (attacker && defender) {
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
}
|
||||
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||
let defender = game.actors.get(attackerRoll.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
@@ -367,7 +388,7 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollContrerLiberer(rollData) {
|
||||
let empoignade = rollData.empoignade
|
||||
const empoignade = rollData.empoignade
|
||||
|
||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp++
|
||||
@@ -389,35 +410,40 @@ export class RdDEmpoignade {
|
||||
static async $createEtatEmpoignade(empoignade) {
|
||||
console.log("CREATE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
if (attacker && defender) {
|
||||
// Creer l'empoignade sur attaquant et defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
|
||||
const belligerants = [
|
||||
attacker ?? game.actors.get(empoignade.system.empoigneurid),
|
||||
defender ?? game.actors.get(empoignade.system.empoigneid)]
|
||||
const removeEmp = empoignade.system.pointsemp == 0
|
||||
attacker = attacker ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
defender = defender ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
|
||||
if (removeEmp) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
else {
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp.id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
if (attacker && defender) {
|
||||
const belligerants = [attacker, defender]
|
||||
const removeEmp = empoignade.system.pointsemp == 0
|
||||
|
||||
if (removeEmp) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
else {
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp.id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -425,19 +451,21 @@ export class RdDEmpoignade {
|
||||
static async $deleteEmpoignade(empoignade) {
|
||||
console.log("DELETE Empoignade", empoignade)
|
||||
|
||||
const defender = game.actors.get(empoignade.system.empoigneid)
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (defender) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async entrainerAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
await this.$updateEtatEmpoignade(empoignade)
|
||||
@@ -445,14 +473,14 @@ export class RdDEmpoignade {
|
||||
await attacker.setEffect(STATUSES.StatusProne, true);
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
|
||||
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
|
||||
const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async projeterAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
@@ -467,8 +495,8 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async perteEndurance(rollData, perteMode) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
@@ -501,11 +529,11 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deleteLinkedEmpoignade(actorId, empoignade) {
|
||||
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||
let actor = game.actors.get(actorDeleteId)
|
||||
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||
if (emp) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
const actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||
const actor = RdDEmpoignade.getActorEmpoignade(actorDeleteId)
|
||||
const empoignadeOpposant = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||
if (actor && empoignadeOpposant) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [empoignadeOpposant.id])
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -380,7 +380,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
this.rollData = rollData
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async r => await r.active.actor.appliquerAjoutExperience(r),
|
||||
async r => await r.active.actor.ajoutExperience(r),
|
||||
async r => await r.active.actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
@@ -569,7 +569,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
async defaultCallback(roll, rolled) {
|
||||
await roll.active.actor.appliquerAjoutExperience(roll)
|
||||
await roll.active.actor.ajoutExperience(roll)
|
||||
await roll.active.actor.appliquerAppelMoral(roll)
|
||||
}
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@ export class AppAstrologie extends Application {
|
||||
const detail = foundry.utils.duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
|
||||
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId)?.getAlias() ?? "Inconnu");
|
||||
return detail;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,10 +9,10 @@ export class DialogStress extends Dialog {
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
})
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
})
|
||||
)
|
||||
};
|
||||
|
||||
@@ -22,7 +22,8 @@ export class DialogStress extends Dialog {
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
const options = { classes: ["DialogStress"],
|
||||
const options = {
|
||||
classes: ["DialogStress"],
|
||||
width: 400,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
@@ -49,9 +50,12 @@ export class DialogStress extends Dialog {
|
||||
const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
|
||||
const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
|
||||
await Promise.all(
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(actor => game.actors.get(actor.id))
|
||||
.filter(actor => actor != undefined)
|
||||
.map(actor => actor.distribuerStress(compteur, stress, motif))
|
||||
)
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
|
||||
@@ -10,13 +10,24 @@ export class Targets {
|
||||
return Targets.listTargets().length > 0;
|
||||
}
|
||||
|
||||
static getTokenData( actor, tokenId, target = undefined) {
|
||||
if ( target){
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(tokenId);
|
||||
return token == undefined
|
||||
? Targets.buildActorTokenData(tokenId, actor)
|
||||
: Targets.extractTokenData(token);
|
||||
}
|
||||
|
||||
static extractTokenData(target) {
|
||||
return {
|
||||
id: target?.id,
|
||||
name: target?.document.name,
|
||||
img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static extractActorData(actor) {
|
||||
return {
|
||||
@@ -27,7 +38,7 @@ export class Targets {
|
||||
}
|
||||
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
return { id: tokenId, name: actor?.name?? "pas d'acteur", img: actor?.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
||||
|
||||
@@ -359,7 +359,7 @@ export class RdDCalendrier extends Application {
|
||||
// Gestion expérience (si existante)
|
||||
request.competence = actor.getCompetence('Astrologie')
|
||||
request.selectedCarac = actor.system.carac["vue"];
|
||||
actor.appliquerAjoutExperience(request, 'hide');
|
||||
actor.ajoutExperience(request, 'hide');
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -125,7 +125,7 @@ export class EffetsRencontre {
|
||||
}
|
||||
|
||||
static experience_particuliere = async (dialog, context) => {
|
||||
await context.actor.appliquerAjoutExperience(context)
|
||||
await context.actor.ajoutExperience(context)
|
||||
}
|
||||
|
||||
static regain_seuil = async (dialog, context) => {
|
||||
|
||||
@@ -16,7 +16,11 @@
|
||||
{{#if jetVie.rolled.isEchec}}
|
||||
<br>
|
||||
<span>
|
||||
{{alias}} perd {{perteEndurance.perte}} points d'endurance. {{#if perteEndurance.perteVie}}<br/>Il tombe inconscient et perd un point de vie.{{/if}}
|
||||
{{#if perteEndurance.perte}}Perte de {{perteEndurance.perte}} points d'endurance.
|
||||
{{else if (eq ajustementEthylique 0)}}Pas de perte d'endurance.
|
||||
{{/if}}
|
||||
{{#if perteEndurance.perteVie}}{{alias}} tombe inconscient et perd un point de vie.{{/if}}
|
||||
|
||||
{{#if jetMoral}}
|
||||
<br/>Jet de moral {{#if jetMoral.succes}}réussi{{else}}manqué{{/if}} en situation heureuse ({{jetMoral.jet}}/{{jetMoral.difficulte}}).
|
||||
{{#if (gt jetMoral.ajustement 0)}}L'alcool met en joie {{alias}} qui gagne un point de moral.
|
||||
|
||||
Reference in New Issue
Block a user