Merge pull request 'v13.0.33 - L'ébriété d'Illysis' (#798) from feature/v13-corrections into v13
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Reviewed-on: https, #798
This commit was merged in pull request #798.
This commit is contained in:
2026-03-26 23:11:26 +01:00
17 changed files with 234 additions and 223 deletions

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@@ -1,5 +1,9 @@
# 13.0
## 13.0.33 - L'ébriété d'Illysis
- le stade éméché ne cause plus de perte d'endurance
## 13.0.32 - Le surpoids d'Illysis
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis

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@@ -1,5 +1,6 @@
<h3>Joyeuses fêtes</h3>
<h3>L'oeuf de Dragon</h3>
<p>
VincentVK, LeRatierBretonnien et toute l'équipe de Scriptrarium vous
souhaitent de joyeuses et oniriques fêtes !
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
pourrait bien éclore un dragon!
</p>

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@@ -1074,13 +1074,13 @@ export class RdDActor extends RdDBaseActorSang {
}
const donHR = await RdDItemTete.teteDonDeHautReve()
if (donHR) {
this.createEmbeddedDocuments('Item', [donHR.toObject()])
await this.createEmbeddedDocuments('Item', [donHR.toObject()])
}
}
async addSortReserve(item) {
if (item?.type == ITEM_TYPES.sort && !item.system.isrituel) {
this.$createSortReserve(item)
await this.$createSortReserve(item)
return
}
const selectSortReserve = {
@@ -1091,9 +1091,9 @@ export class RdDActor extends RdDBaseActorSang {
DialogSelect.select(selectSortReserve, sort => this.$createSortReserve(sort))
}
$createSortReserve(sort) {
async $createSortReserve(sort) {
const ptReve = Number.isInteger(sort.system.ptreve) ? Number(sort.system.ptreve) : Number(sort.system.ptreve.match(/\d+/))
this.createEmbeddedDocuments("Item",
await this.createEmbeddedDocuments("Item",
[{
type: ITEM_TYPES.sortreserve,
name: sort.name,
@@ -1141,7 +1141,7 @@ export class RdDActor extends RdDBaseActorSang {
async addTMRRencontre(currentRencontre) {
const toCreate = currentRencontre.toObject();
console.log('actor.addTMRRencontre(', toCreate, ')');
this.createEmbeddedDocuments('Item', [toCreate]);
await this.createEmbeddedDocuments('Item', [toCreate]);
}
/* -------------------------------------------- */
@@ -1421,6 +1421,7 @@ export class RdDActor extends RdDBaseActorSang {
actor: this,
vie: this.system.sante.vie.max,
alcool: alcool,
perteEndurance: 0,
jetVie: {
forceAlcool: forceAlcool,
nbDoses: nbDoses,
@@ -1433,7 +1434,7 @@ export class RdDActor extends RdDBaseActorSang {
}
await RdDResolutionTable.rollData(ethylismeData.jetVie);
this.gererExperience(ethylismeData.jetVie);
this.ajoutExperience(ethylismeData.jetVie);
RollDataAjustements.calcul(ethylismeData.jetVie, this);
if (ethylismeData.jetVie.rolled.isSuccess) {
ethylisme.nb_doses++;
@@ -1441,8 +1442,9 @@ export class RdDActor extends RdDBaseActorSang {
ethylisme.value = Math.max(ethylisme.value - 1, -7);
ethylisme.nb_doses = 0;
let perte = await RdDDice.rollTotal("1d6");
ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
if (ethylisme.value > 0) {
ethylismeData.perteEndurance = await this.santeIncDec("endurance", -(await RdDDice.rollTotal("1d6")))
}
if (!ethylisme.jet_moral) {
ethylismeData.jetMoral = await this._jetDeMoral(MORAL.HEUREUX, "Ethylisme");
@@ -1465,7 +1467,7 @@ export class RdDActor extends RdDBaseActorSang {
finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
}
await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
this.gererExperience(ethylismeData.jetVolonte);
this.ajoutExperience(ethylismeData.jetVolonte);
RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
}
}
@@ -1560,21 +1562,6 @@ export class RdDActor extends RdDBaseActorSang {
return 0;
}
/* -------------------------------------------- */
createCallbackExperience() {
return {
action: r => this.appliquerAjoutExperience(r)
};
}
/* -------------------------------------------- */
createCallbackAppelAuMoral() { /* Si l'appel au moral est utilisé, on l'affiche dans le chat et on diminue éventuellement le moral */
return {
action: r => this.appliquerAppelMoral(r)
};
}
/* -------------------------------------------- */
isCaracMax(code) {
return RdDItemRace.isRacialMax(this, code)
@@ -1639,7 +1626,7 @@ export class RdDActor extends RdDBaseActorSang {
}
/* -------------------------------------------- */
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
async ajoutExperience(rollData, hideChatMessage = 'show') {
if (!rollData.rolled.isPart ||
rollData.finalLevel >= 0 ||
game.settings.get("core", "rollMode") == 'selfroll' ||
@@ -1891,16 +1878,11 @@ export class RdDActor extends RdDBaseActorSang {
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
this.ajoutExperience(rollData);
await RdDRollResult.displayRollData(rollData, this)
return rollData.rolled;
}
/* -------------------------------------------- */
gererExperience(rollData) {
this.createCallbackExperience().action(rollData);
}
/* -------------------------------------------- */
async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
const nomTache = "Lire " + item.name;

View File

@@ -26,7 +26,7 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
import { RdDInitiative } from "../initiative.mjs";
@@ -154,7 +154,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async computeArmure(dmg) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
countBlessures(filter = it => !it.isContusion()) { return 0 }
@@ -295,7 +295,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
createCallbackExperience() {
return { action: r => this.appliquerAjoutExperience(r) }
return { action: r => this.ajoutExperience(r) }
}
/* -------------------------------------------- */
@@ -304,7 +304,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
return { action: r => this.appliquerAppelMoral(r) }
}
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
async appliquerAppelMoral(rollData) { }
async _onCloseRollDialog(html) { }
@@ -371,13 +371,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
this.ajoutExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
@@ -727,7 +725,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
await this.appliquerAjoutExperience(rollData, true)
await this.ajoutExperience(rollData, true)
return rolled.isSuccess;
}

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@@ -107,7 +107,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
/* -------------------------------------------- */

View File

@@ -93,13 +93,8 @@ export class RdDBaseActor extends Actor {
}
static getRealActor(actorId, tokenId) {
if (tokenId) {
let token = canvas.tokens.get(tokenId)
if (token) {
return token.actor
}
}
return game.actors.get(actorId)
const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
return actor ?? game.actors.get(actorId)
}
getAlias() {
@@ -285,7 +280,7 @@ export class RdDBaseActor extends Actor {
return this.getEffects().filter(it => it.statuses.has(effectId))
}
async setEffect(effectId, status, options = {render: true}) {
async setEffect(effectId, status, options = { render: true }) {
if (this.isEffectAllowed(effectId)) {
const effects = this.getEffectsByStatus(effectId)
if (!status && effects.length > 0) {
@@ -301,7 +296,7 @@ export class RdDBaseActor extends Actor {
this.removeEffects(it => it.id == id)
}
async removeEffects(filter = e => true, options = {render: true}) {
async removeEffects(filter = e => true, options = { render: true }) {
if (game.user.isGM) {
const ids = this.getEffects(filter)
.filter(it => this.canRemoveEffects(it))
@@ -879,6 +874,7 @@ export class RdDBaseActor extends Actor {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
ajoutExperience(rollData) { }
isAlcoolise() { return false }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }

View File

@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
formData.niveau = this.actor.getNiveau()
delete formData.system.carac.niveau
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.filter(actor => actor != undefined)
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
}

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@@ -16,22 +16,18 @@ class Migration {
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
await Promise.all(game.actors.map(actor => {
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
console.log(this.code, `Applying updates on actor ${actor.name} items`, actorItemUpdates);
return actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
}))
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined)
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
console.log(this.code, "Applying updates on items", itemUpdates)
await Item.updateDocuments(itemUpdates)
}
}
}
@@ -58,13 +54,13 @@ class _1_5_34_migrationPngWebp {
//Migrate system png to webp
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
});
await Promise.all(game.actors
.filter(actor => actor.token?.img && actor.token.img.match(regexOldPngJpg))
.map(actor => actor.update({ "token.img": convertImgToWebp(actor.token.img) }))
)
await Promise.all(game.actors.map(actor =>
actor.updateEmbeddedDocuments('Item', prepareDocumentsImgUpdate(actor.items))
))
}
}
@@ -125,16 +121,15 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
get version() { return "10.0.21"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "vehicule")
.forEach(async (actor) => {
await actor.update({
await Promise.all(
game.actors.filter(actor => actor.type == "vehicule")
.map(actor => actor.update({
'system.etat.resistance.value': actor.system.resistance,
'system.etat.resistance.max': actor.system.resistance,
'system.etat.structure.value': actor.system.structure,
'system.etat.structure.max': actor.system.structure
})
});
}))
)
}
}
@@ -192,9 +187,9 @@ class _10_2_5_ArmesTirLancer extends Migration {
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
const updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates)
console.log(it.name, updates)
return updates
}
async migrate() {

View File

@@ -63,6 +63,7 @@ export class RdDCombatManager extends Combat {
it.token.id == tokenId
)
}
static getRangInitiativeCombatant(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return combatant?.system.init?.rang
@@ -387,7 +388,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
let defender = canvas.tokens.get(msg.defenderToken.id)?.actor;
if (Misc.isOwnerPlayer(defender)) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
@@ -466,24 +467,10 @@ export class RdDCombat {
this.defenderId = this.defender.id
this.attackerTokenId = attackerTokenId
this.defenderTokenId = defenderTokenId
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
this.attackerToken = Targets.getTokenData(attacker, attackerTokenId)
this.defenderToken = Targets.getTokenData(defender, defenderTokenId, target)
}
static $extractAttackerTokenData(attacker, attackerTokenId) {
const token = canvas.tokens.get(attackerTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
}
static $extractDefenderTokenData(defender, defenderTokenId, target) {
if (target) {
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(defenderTokenId);
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
}
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
@@ -736,7 +723,7 @@ export class RdDCombat {
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
@@ -942,7 +929,7 @@ export class RdDCombat {
async _chatMessageDefense(paramDemandeDefense, defenderRoll) {
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),

View File

@@ -15,21 +15,28 @@ export class RdDEmpoignade {
}
/* -------------------------------------------- */
static getActorEmpoignade(actorId) {
const actor = game.actors.get(actorId)
if (actor == undefined) {
ui.notifications.warn(`Impossible de retrouver l'acteur ${actorId}, l'empoignade ne peut pas être continuée.`)
}
return actor
}
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
return combatant && MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (empoignade?.system.empoigneurid == defender.id) {
let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
}
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
}
static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
@@ -73,30 +80,32 @@ export class RdDEmpoignade {
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
});
})
$(html).on("click", '.defense-empoignade-esquive', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
});
})
$(html).on("click", '.empoignade-poursuivre', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
});
const attacker = RdDEmpoignade.getActorFromEventTag(event, 'data-attackerId')
const defender = RdDEmpoignade.getActorFromEventTag(event, 'data-defenderId')
if (attacker && defender) {
RdDEmpoignade.onAttaqueEmpoignadeValidee(attacker, defender)
}
})
$(html).on("click", '.empoignade-entrainer-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
RdDEmpoignade.entrainerAuSol(rollData)
ChatUtility.remover(chatMessage)()
});
})
$(html).on("click", '.empoignade-projeter-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
RdDEmpoignade.projeterAuSol(rollData)
ChatUtility.remover(chatMessage)()
});
})
$(html).on("change", '.empoignade-perte-endurance', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
@@ -104,7 +113,11 @@ export class RdDEmpoignade {
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
ChatUtility.remover(chatMessage)()
}
});
})
}
static getActorFromEventTag(event, tag) {
return RdDEmpoignade.getActorEmpoignade(event.currentTarget.attributes[tag]?.value ?? '<inconnu>')
}
/* -------------------------------------------- */
@@ -112,32 +125,31 @@ export class RdDEmpoignade {
// TODO: autoriser la perception? la comédie/séduction?
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
return true;
return true
}
return false;
return false
}
/* -------------------------------------------- */
static $storeRollEmpoignade(msg, rollData) {
RdDEmpoignade.$reduceActorToIds(rollData);
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
ChatUtility.setMessageData(msg, "empoignade-roll-data", RdDEmpoignade.$reduceActorToIds(rollData))
}
static $reduceActorToIds(rollData) {
rollData.attacker = { id: rollData.attacker.id };
rollData.defender = { id: rollData.defender.id };
rollData.attacker = { id: rollData.attacker.id }
rollData.defender = { id: rollData.defender.id }
return rollData
}
/* -------------------------------------------- */
static $readRollEmpoignade(msg) {
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
RdDEmpoignade.$replaceIdsWithActors(rollData);
return rollData
return RdDEmpoignade.$replaceIdsWithActors(ChatUtility.getMessageData(msg, 'empoignade-roll-data'))
}
static $replaceIdsWithActors(rollData) {
rollData.attacker = game.actors.get(rollData.attacker.id);
rollData.defender = game.actors.get(rollData.defender.id);
rollData.attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
rollData.defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
return rollData
}
/* -------------------------------------------- */
@@ -147,19 +159,21 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
return actor?.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
}
/* -------------------------------------------- */
static getEmpoignade(attacker, defender) {
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (emp) {
return foundry.utils.duplicate(emp);
if (attacker && defender) {
const empoignade = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
)
if (empoignade) {
return foundry.utils.duplicate(empoignade)
}
}
return undefined;
return undefined
}
/* -------------------------------------------- */
@@ -180,10 +194,14 @@ export class RdDEmpoignade {
}
static isActionAutorisee(mode, attacker, defender) {
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
if (!defender || !attacker) {
return false
}
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
return false;
return false
}
return true
}
@@ -205,7 +223,6 @@ export class RdDEmpoignade {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(
{
@@ -264,30 +281,34 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async onAttaqueEmpoignadeFromItem(empoignade) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let defender = game.actors.get(empoignade.system.empoigneid)
await this.onAttaqueEmpoignadeValidee(attacker, defender)
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
if (attacker && defender) {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
}
static async onImmobilisation(attacker, empoignade) {
const defender = game.actors.get(empoignade.system.empoigneid)
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
await defender.updateEmbeddedDocuments('Item', [{
_id: empDefenseur.id,
'system.immobilise': true
}])
const rollData = {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetenceCorpsACorps()
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
if (defender) {
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
await defender.updateEmbeddedDocuments('Item', [{
_id: empDefenseur.id,
'system.immobilise': true
}])
const rollData = {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetenceCorpsACorps()
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getOwners(attacker),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
})
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getOwners(attacker),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
})
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
@@ -304,30 +325,30 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async $onRollEmpoignade(rollData, isNouvelle = false) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
if (attacker && defender) {
if (rollData.rolled.isSuccess && isNouvelle) {
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
}
if (rollData.rolled.isSuccess && isNouvelle) {
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
if (rollData.rolled.isPart) {
rollData.particuliere = "finesse";
}
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
if (rollData.rolled.isPart) {
rollData.particuliere = "finesse";
}
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
let attacker = game.actors.get(attackerRoll.attacker.id)
let defender = game.actors.get(attackerRoll.defender.id)
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
return
}
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (!empoignade) {
@@ -367,7 +388,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async $onRollContrerLiberer(rollData) {
let empoignade = rollData.empoignade
const empoignade = rollData.empoignade
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp++
@@ -389,35 +410,40 @@ export class RdDEmpoignade {
static async $createEtatEmpoignade(empoignade) {
console.log("CREATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let attacker = game.actors.get(empoignade.system.empoigneurid)
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
// Creer l'empoignade sur attaquant/defenseur
await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
if (attacker && defender) {
// Creer l'empoignade sur attaquant et defenseur
await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
}
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
const removeEmp = empoignade.system.pointsemp == 0
attacker = attacker ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
defender = defender ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
if (removeEmp) {
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
}
else {
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp.id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
if (attacker && defender) {
const belligerants = [attacker, defender]
const removeEmp = empoignade.system.pointsemp == 0
if (removeEmp) {
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
}
else {
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp.id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
}
}
}
@@ -425,19 +451,21 @@ export class RdDEmpoignade {
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
const defender = game.actors.get(empoignade.system.empoigneid)
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp.id])
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
if (defender) {
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp.id])
}
}
/* -------------------------------------------- */
static async entrainerAuSol(rollData) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
@@ -445,14 +473,14 @@ export class RdDEmpoignade {
await attacker.setEffect(STATUSES.StatusProne, true);
await defender.setEffect(STATUSES.StatusProne, true);
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
/* -------------------------------------------- */
static async projeterAuSol(rollData) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
@@ -467,8 +495,8 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
@@ -501,11 +529,11 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async deleteLinkedEmpoignade(actorId, empoignade) {
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp.id])
const actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
const actor = RdDEmpoignade.getActorEmpoignade(actorDeleteId)
const empoignadeOpposant = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (actor && empoignadeOpposant) {
await actor.deleteEmbeddedDocuments('Item', [empoignadeOpposant.id])
}
}

View File

@@ -380,7 +380,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
this.rollData = rollData
this.rollOptions = {
callbacks: [
async r => await r.active.actor.appliquerAjoutExperience(r),
async r => await r.active.actor.ajoutExperience(r),
async r => await r.active.actor.appliquerAppelMoral(r),
...(rollOptions.callbacks ?? [])
],
@@ -569,7 +569,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
}
async defaultCallback(roll, rolled) {
await roll.active.actor.appliquerAjoutExperience(roll)
await roll.active.actor.ajoutExperience(roll)
await roll.active.actor.appliquerAppelMoral(roll)
}

View File

@@ -107,7 +107,7 @@ export class AppAstrologie extends Application {
const detail = foundry.utils.duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId)?.getAlias() ?? "Inconnu");
return detail;
}

View File

@@ -9,10 +9,10 @@ export class DialogStress extends Dialog {
immediat: false,
actors: game.actors.filter(actor => actor.isPersonnageJoueur())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
})
id: actor.id,
name: actor.name,
selected: true
})
)
};
@@ -22,7 +22,8 @@ export class DialogStress extends Dialog {
}
constructor(dialogData, html) {
const options = { classes: ["DialogStress"],
const options = {
classes: ["DialogStress"],
width: 400,
height: 'fit-content',
'z-index': 99999
@@ -49,9 +50,12 @@ export class DialogStress extends Dialog {
const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(async actor => await actor.distribuerStress(compteur, stress, motif));
await Promise.all(
this.dialogData.actors.filter(it => it.selected)
.map(actor => game.actors.get(actor.id))
.filter(actor => actor != undefined)
.map(actor => actor.distribuerStress(compteur, stress, motif))
)
}
async onSelectActor(event) {

View File

@@ -10,13 +10,24 @@ export class Targets {
return Targets.listTargets().length > 0;
}
static getTokenData( actor, tokenId, target = undefined) {
if ( target){
return Targets.extractTokenData(target)
}
const token = canvas.tokens.get(tokenId);
return token == undefined
? Targets.buildActorTokenData(tokenId, actor)
: Targets.extractTokenData(token);
}
static extractTokenData(target) {
return {
id: target?.id,
name: target?.document.name,
img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg'
}
}
}
}
static extractActorData(actor) {
return {
@@ -27,7 +38,7 @@ export class Targets {
}
static buildActorTokenData(tokenId, actor) {
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
return { id: tokenId, name: actor?.name?? "pas d'acteur", img: actor?.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {

View File

@@ -359,7 +359,7 @@ export class RdDCalendrier extends Application {
// Gestion expérience (si existante)
request.competence = actor.getCompetence('Astrologie')
request.selectedCarac = actor.system.carac["vue"];
actor.appliquerAjoutExperience(request, 'hide');
actor.ajoutExperience(request, 'hide');
}
}
else {

View File

@@ -125,7 +125,7 @@ export class EffetsRencontre {
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
await context.actor.ajoutExperience(context)
}
static regain_seuil = async (dialog, context) => {

View File

@@ -16,7 +16,11 @@
{{#if jetVie.rolled.isEchec}}
<br>
<span>
{{alias}} perd {{perteEndurance.perte}} points d'endurance. {{#if perteEndurance.perteVie}}<br/>Il tombe inconscient et perd un point de vie.{{/if}}
{{#if perteEndurance.perte}}Perte de {{perteEndurance.perte}} points d'endurance.
{{else if (eq ajustementEthylique 0)}}Pas de perte d'endurance.
{{/if}}
{{#if perteEndurance.perteVie}}{{alias}} tombe inconscient et perd un point de vie.{{/if}}
{{#if jetMoral}}
<br/>Jet de moral {{#if jetMoral.succes}}réussi{{else}}manqué{{/if}} en situation heureuse ({{jetMoral.jet}}/{{jetMoral.difficulte}}).
{{#if (gt jetMoral.ajustement 0)}}L'alcool met en joie {{alias}} qui gagne un point de moral.