Ajout d'un statut "malade/empoisonné"
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@@ -130,11 +130,6 @@ export class RdDActor extends RdDBaseActorSang {
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return etatGeneral
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}
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/* -------------------------------------------- */
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getActivePoisons() {
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return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
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}
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/* -------------------------------------------- */
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getMalusArmure() {
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return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
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@@ -332,10 +327,6 @@ export class RdDActor extends RdDBaseActorSang {
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await this._recupererVie(message, isMaladeEmpoisonne);
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}
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getMaladiesPoisons() {
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return this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active));
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}
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_messageRecuperationMaladiePoisons(maladiesPoisons, message) {
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if (maladiesPoisons.length > 0) {
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const identifies = maladiesPoisons.filter(it => it.system.identifie);
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