Fix: affichage blessures et pertes
Les pertes et la récupération sont correctement gérées (en ne faisant qu'un seul render pour le personnage)
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@@ -454,7 +454,7 @@ export class RdDActor extends RdDBaseActorSang {
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blessures
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})));
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await this.supprimerBlessures(it => it.system.gravite <= 0);
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await this.supprimerBlessures(it => it.system.gravite <= 0)
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}
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/* -------------------------------------------- */
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@@ -498,18 +498,18 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async remiseANeuf() {
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await this.removeEffects(e => !e.statuses?.has(STATUSES.StatusDemiReve), { render: false })
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await this.supprimerBlessures(it => true, { render: false })
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await this.update({
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'system.sante.endurance.value': this.system.sante.endurance.max,
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'system.sante.vie.value': this.system.sante.vie.max,
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'system.sante.fatigue.value': 0,
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'system.compteurs.ethylisme': { value: 1, nb_doses: 0, jet_moral: false }
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})
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await this.removeEffects(e => !e.statuses?.has(STATUSES.StatusDemiReve));
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await this.supprimerBlessures(it => true);
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}, { render: true })
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await ChatMessage.create({
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whisper: ChatUtility.getOwners(this),
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content: 'Remise à neuf de ' + this.name
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});
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})
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}
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/* -------------------------------------------- */
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@@ -2788,20 +2788,20 @@ export class RdDActor extends RdDBaseActorSang {
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const guerisonData = { list: [], pointsConsommes: 0 }
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for (let blessure of blessures) {
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if (pointsGuerison >= blessure.system.gravite) {
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pointsGuerison -= blessure.system.gravite;
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guerisonData.list.push(`1 Blessure ${blessure.system.label} (${blessure.system.gravite} points)`);
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pointsGuerison -= blessure.system.gravite
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guerisonData.list.push(`1 Blessure ${blessure.system.label} (${blessure.system.gravite} points)`)
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ids.push(blessure.id)
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}
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}
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if (ids.length > 0) {
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await this.supprimerBlessures(it => ids.includes(it.id));
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await this.supprimerBlessures(it => ids.includes(it.id), { render: blessures.length != ids.length })
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}
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if (blessures.length == ids.length) {
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let pvManquants = this.system.sante.vie.max - this.system.sante.vie.value;
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let pvSoignees = Math.min(pvManquants, Math.floor(pointsGuerison / 2));
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pointsGuerison -= pvSoignees * 2;
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guerisonData.list.push(pvSoignees + " Points de Vie soignés");
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await this.santeIncDec('vie', +pvSoignees, false);
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await this.santeIncDec('vie', +pvSoignees, { render: true })
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}
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guerisonData.pointsConsommes = pointsGuerisonInitial - pointsGuerison;
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return guerisonData;
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