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foundryvtt
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foundryvtt
| Author | SHA1 | Date | |
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| 81aaf9e8d7 | |||
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8e1b33d964 | ||
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eca61fff57 | ||
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acc5ddac08 | ||
| 06024a0007 | |||
| da9158e718 | |||
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f57f03547a | ||
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5424763ad6 | ||
| 3543ce60cb |
104
module/actor.js
104
module/actor.js
@@ -35,6 +35,7 @@ import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SHOW_DIC
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import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { RdDRencontre } from "./item-rencontre.js";
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import { DialogSelectTarget } from "./dialog-select-target.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@@ -223,8 +224,18 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
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switch(this.type) {
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case 'personnage':
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return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
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case 'creature':
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case 'entite':
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return Misc.toInt(this.system.carac.reve?.value)
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case 'vehicule':
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default:
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return 0;
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}
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}
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/* -------------------------------------------- */
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getChanceActuel() {
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return Misc.toInt(this.system.compteurs.chance?.value ?? 10);
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@@ -2535,48 +2546,42 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCompetence(idOrName) {
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let rollData = { competence: this.getCompetence(idOrName) }
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async rollCompetence(idOrName, options = {tryTarget: true}) {
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let rollData = {
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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}
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.system.iscombat) {
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if (rollData.competence.system.ispossession) {
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RdDPossession.onAttaquePossession(this, rollData.competence)
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return
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}
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else if (RdDCombat.getTarget()) {
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const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
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return
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}
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if (rollData.competence.system.iscombat && options.tryTarget && DialogSelectTarget.hasTargets()) {
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DialogSelectTarget.selectOneToken(target => {
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if (rollData.competence.system.ispossession) {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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return;
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}
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// Fake competence pour créature
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// Transformer la competence de créature
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RdDItemCompetenceCreature.setRollDataCreature(rollData)
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} else {
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rollData.carac = this.system.carac
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}
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console.log("rollCompetence !!!", rollData);
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const dialog = await RdDRoll.create(this, rollData, { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
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name: 'jet-competence',
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label: 'Jet ' + Grammar.apostrophe('de', rollData.competence.name),
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callbacks: [
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this.createCallbackExperience(),
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this.createCallbackAppelAuMoral(),
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{ action: r => this._competenceResult(r) }
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{ action: r => this.$onRollCompetence(r) }
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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conjurerPossession(possession) {
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onAttaquePossession(this, draconic, possession)
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}
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/* -------------------------------------------- */
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async _competenceResult(rollData) {
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async $onRollCompetence(rollData) {
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await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
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}
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@@ -3217,26 +3222,41 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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rollArme(arme) {
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let competence = this.getCompetence(arme.system.competence)
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if (arme || (competence.type == 'competencecreature' && competence.system.iscombat)) {
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if (competence.system.ispossession) {
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RdDPossession.onAttaquePossession(this, competence);
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} else {
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
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}
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} else {
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this.rollCompetence(competence.name);
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if (!DialogSelectTarget.hasTargets()) {
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RdDConfirm.confirmer({
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settingConfirmer: "confirmer-combat-sans-cible",
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content: `<p>Voulez vous faire un jet de compétence ${arme.system.competence} sans choisir de cible valide?
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<br>Tous les jets de combats devront être gérés à la main
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</p>`,
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title: 'Ne pas utiliser les automatisation de combat',
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buttonLabel: "Pas d'automatisation",
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onAction: async () => {
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this.rollCompetence(arme.system.competence, {tryTarget: false})
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}
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});
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return;
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}
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DialogSelectTarget.selectOneToken(target => {
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if (RdDCombat.isTargetEntite(target)){
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ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
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return;
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}
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const competence = this.getCompetence(arme.system.competence)
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if (competence.system.ispossession) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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}
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
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})
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}
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/* -------------------------------------------- */
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_getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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conjurerPossession(possession) {
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// TODO: choix de la compétence de draconic ou de possession
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onConjurerPossession(this, draconic, possession)
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}
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/* -------------------------------------------- */
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60
module/dialog-select-target.js
Normal file
60
module/dialog-select-target.js
Normal file
@@ -0,0 +1,60 @@
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export class DialogSelectTarget extends Dialog {
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static hasTargets() {
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return (game.user.targets?.size ?? 0) > 0;
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}
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static async selectOneToken(onSelectTarget = target => { }) {
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if (DialogSelectTarget.hasTargets()) {
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const targets = game.user.targets.map(it => it);
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switch (targets.size) {
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case 0: return;
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case 1:
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onSelectTarget(targets[0]);
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return;
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default:
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{
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const tokens = targets.map(it => { return { id: it.id, name: it.document.name, img: it.document.texture.src ?? it.actor.img ?? 'icons/svg/mystery-man.svg' } })
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const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
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tokens: tokens
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});
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new DialogSelectTarget(html, onSelectTarget, targets).render(true);
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}
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}
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}
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}
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constructor(html, onSelectTarget, targets) {
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const options = {
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classes: ["rdd-dialog-select-target"],
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width: 'fit-content',
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height: 'fit-content',
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'max-height': 600,
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'z-index': 99999
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};
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const conf = {
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title: "Choisir une cible",
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content: html,
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buttons: {}
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};
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super(conf, options);
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this.onSelectTarget = onSelectTarget;
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this.targets = targets;
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}
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activateListeners(html) {
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super.activateListeners(html);
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html.find("li.select-target").click((event) => {
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this.targetSelected($(event.currentTarget)?.data("token-id"));
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});
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}
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targetSelected(tokenId) {
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const target = this.targets.find(it => it.id == tokenId);
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this.close();
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if (target) {
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this.onSelectTarget(target);
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}
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}
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}
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@@ -28,7 +28,7 @@ export class RdDItemArme extends Item {
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switch (arme ? arme.type : '') {
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case 'arme': return arme;
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case 'competencecreature':
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return RdDItemCompetenceCreature.toActionArme(arme);
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return RdDItemCompetenceCreature.armeNaturelle(arme);
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}
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return RdDItemArme.mainsNues();
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}
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@@ -1,4 +1,4 @@
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import { Misc } from "./misc.js";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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@@ -12,12 +12,12 @@ export class RdDItemCompetenceCreature extends Item {
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rollData.competence.system.categorie = "creature"
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rollData.selectedCarac = rollData.carac.carac_creature
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if (rollData.competence.system.iscombat) {
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rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
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rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
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}
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}
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/* -------------------------------------------- */
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static toActionArme(competencecreature) {
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static armeNaturelle(competencecreature) {
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if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
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// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
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let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
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@@ -1,5 +1,6 @@
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import { ChatUtility } from "./chat-utility.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { DialogSelectTarget } from "./dialog-select-target.js";
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import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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@@ -101,14 +102,14 @@ export class RdDCombatManager extends Combat {
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const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
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const niveau = competence.system.niveau;
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const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
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rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
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}
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}
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}
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//console.log("Combatat", c);
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const roll = combatant.getInitiativeRoll(rollFormula);
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if ( !roll.total) {
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roll.evaluate( {async: false});
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if (!roll.total) {
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roll.evaluate({ async: false });
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}
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total, combatant);
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@@ -156,12 +157,14 @@ export class RdDCombatManager extends Combat {
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let actions = [];
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for (const arme of armes) {
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if (arme.system.equipe) {
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const dommages = arme.system.dommages;
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages] ;
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const dommages = arme.system.dommages.toString();
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const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
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if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
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ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
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}
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if (arme.system.unemain && arme.system.competence) {
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console.log(">>>>", arme)
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if ((arme.system.unemain && arme.system.competence) ||
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(arme.system.competence.toLowerCase().includes("corps à corps"))) {
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actions.push(RdDCombatManager.$prepareAttaqueArme({
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arme: arme,
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infoMain: "(1 main)",
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@@ -220,28 +223,27 @@ export class RdDCombatManager extends Combat {
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static listActionsCreature(competences) {
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return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(it => RdDItemCompetenceCreature.toActionArme(it));
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.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
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}
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
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{
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return {
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name: p.name,
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action: 'conjurer',
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system: {
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competence: p.name,
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possessionid: p.system.possessionid,
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}
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return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
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return {
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name: p.name,
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action: 'conjurer',
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system: {
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competence: p.name,
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possessionid: p.system.possessionid,
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}
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}));
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}
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}));
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}
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/* -------------------------------------------- */
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static listActionsCombat(combatant) {
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const actor = combatant.actor;
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let actions = RdDCombatManager.listActionsPossessions(actor);
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if (actions.length>0) {
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if (actions.length > 0) {
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return actions;
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}
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if (actor.isCreature()) {
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@@ -355,7 +357,7 @@ export class RdDCombatManager extends Combat {
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compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
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compNiveau = compData.system.niveau;
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initInfo = action.name + " / " + action.system.competence;
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if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
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caracForInit = compData.system.carac_value;
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} else {
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@@ -383,7 +385,7 @@ export class RdDCombatManager extends Combat {
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switch (arme.system.cac) {
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case "empoignade":
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return 3;
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case "pugilat":
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case "pugilat":
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case "naturelle":
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return 4;
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}
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@@ -394,7 +396,7 @@ export class RdDCombatManager extends Combat {
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static displayInitiativeMenu(html, combatantId) {
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console.log("Combatant ; ", combatantId);
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const combatant = game.combat.combatants.get(combatantId);
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if (! (combatant?.actor) ) {
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if (!(combatant?.actor)) {
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ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
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return;
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}
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@@ -468,50 +470,53 @@ export class RdDCombat {
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return true;
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}
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/* -------------------------------------------- */
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static createUsingTarget(attacker) {
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const target = RdDCombat.getTarget()
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if (target == undefined) {
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ui.notifications.warn((game.user.targets?.size ?? 0) > 1
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? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
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: "Vous devez choisir une cible à attaquer!");
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}
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else {
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
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ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
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} else {
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return this.create(attacker, defender, defenderTokenId, target)
|
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}
|
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}
|
||||
}
|
||||
|
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/* -------------------------------------------- */
|
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static getTarget() {
|
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if (game.user.targets && game.user.targets.size == 1) {
|
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for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
const targets = game.user.targets;
|
||||
switch (targets?.size ?? 0) {
|
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case 1:
|
||||
for (let t of targets) {
|
||||
return t;
|
||||
}
|
||||
case 0:
|
||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
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break;
|
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default:
|
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DialogSelectTarget.selectOneToken(t => console.info(`selecte target ${t}`));
|
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ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
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return;
|
||||
}
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
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return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static create(attacker, defender, defenderTokenId, target = undefined) {
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
if (defenderTokenId) {
|
||||
const defenderToken = canvas.tokens.get(defenderTokenId);
|
||||
const defender = defenderToken.actor;
|
||||
|
||||
return RdDCombat.create(attacker, defender, defenderTokenId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = RdDCombat.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return RdDCombat.createUsingTarget(attacker)
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -522,7 +527,7 @@ export class RdDCombat {
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
@@ -531,7 +536,7 @@ export class RdDCombat {
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
}
|
||||
@@ -558,11 +563,10 @@ export class RdDCombat {
|
||||
'#echec-total-attaque',
|
||||
]) {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
|
||||
rddCombat.onEvent(button, event);
|
||||
event.preventDefault();
|
||||
}
|
||||
@@ -589,7 +593,7 @@ export class RdDCombat {
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
@@ -709,12 +713,13 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async proposerAjustementTirLancer( rollData ) {
|
||||
async proposerAjustementTirLancer(rollData) {
|
||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])){
|
||||
ChatMessage.create( {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
@@ -723,7 +728,7 @@ export class RdDCombat {
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
const taille = this._ajustementTaille(this.defender)
|
||||
const activite = this._ajustementMouvement(this.defender)
|
||||
const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
||||
rollData: rollData,
|
||||
@@ -745,32 +750,32 @@ export class RdDCombat {
|
||||
isVisible(token, defenderToken) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||||
}
|
||||
|
||||
|
||||
distance(token, defenderToken) {
|
||||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||||
}
|
||||
|
||||
_ajustementPortee(dist, arme) {
|
||||
if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0};
|
||||
if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3};
|
||||
if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5};
|
||||
return {msg: "inatteignable", diff: -10};
|
||||
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
_ajustementTaille(actor) {
|
||||
if (actor.isVehicule()) return {msg: "véhicule", diff: 0}
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return {msg: "souris", diff: -8};
|
||||
if (taille <= 3) return {msg: "chat", diff: -4};
|
||||
if (taille <= 5) return {msg: "chien", diff: -2};
|
||||
if (taille <= 15) return {msg: "humanoïde", diff: 0};
|
||||
if (taille <= 20) return {msg: "ogre", diff: 2};
|
||||
return {msg: "gigantesque", diff: 4};
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
_ajustementMouvement(defender) {
|
||||
if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0};
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4};
|
||||
return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3};
|
||||
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -857,7 +862,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueParticuliere(rollData) {
|
||||
|
||||
|
||||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||||
// force toujours, sauf empoignade
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
@@ -875,7 +880,7 @@ export class RdDCombat {
|
||||
else if (!isForce && !isFinesse && isRapide) {
|
||||
return await this.choixParticuliere(rollData, "rapidite");
|
||||
}
|
||||
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
@@ -914,7 +919,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isPossession( attackerRoll) {
|
||||
isPossession(attackerRoll) {
|
||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||
}
|
||||
|
||||
@@ -1057,9 +1062,8 @@ export class RdDCombat {
|
||||
const arme = this.defender.getArmeParade(armeParadeId);
|
||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||
const competence = arme?.system?.competence;
|
||||
if (competence == undefined)
|
||||
{
|
||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
|
||||
if (competence == undefined) {
|
||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,133 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEtatPossession(possession) {
|
||||
static async onAttaquePossession(target, attacker, competence, possession = undefined) {
|
||||
const defender = target.actor;
|
||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ?? (await this.createPossession(attacker, defender)));
|
||||
|
||||
this.$updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender
|
||||
};
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, competence, possession) {
|
||||
possession = duplicate(possession);
|
||||
this.$updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: true,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: game.actors.get(possession.system.possesseurid)
|
||||
};
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let possession = attacker?.getPossession(possessionId)
|
||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||
let defender = game.actors.get(defenderId)
|
||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: duplicate(possession),
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
await RdDPossession.$rollDefensePossesion(defender, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaquePossession(attacker, rollData) {
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html'
|
||||
}, {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await this.$onRollPossession(r, true) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await this.$onRollPossession(r, false) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollDefensePossesion(defender, rollData) {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html'
|
||||
},
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await this.$onRollConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollPossession(rollData, isSuccess) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
this.$updateEtatPossession(rollData.possession);
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
this.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $updateEtatPossession(possession) {
|
||||
possession.ptsConjuration = 0
|
||||
possession.ptsPossession = 0
|
||||
console.log("Possession", possession)
|
||||
@@ -47,111 +173,6 @@ export class RdDPossession {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resultConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
this.updateEtatPossession(rollData.possession)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let defender = game.actors.get(defenderId)
|
||||
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: duplicate(possession),
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html'
|
||||
},
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async r => await this.resultConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaquePossession(attacker, competence, possession = undefined) {
|
||||
const target = RdDCombat.getTarget()
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
|
||||
: "Vous devez choisir une cible à posséder!");
|
||||
return;
|
||||
}
|
||||
|
||||
const defender = target.actor;
|
||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
|
||||
|
||||
this.updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender
|
||||
};
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html'
|
||||
}, {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
|
||||
]
|
||||
});
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _onRollPossession(rollData, isSuccess) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
this.updateEtatPossession(rollData.possession);
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
let possessionData = {
|
||||
|
||||
@@ -18,6 +18,7 @@ const listeReglesOptionelles = [
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -332,6 +332,22 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
object-fit: cover;
|
||||
object-position: 50% 0;
|
||||
}
|
||||
.rdd-dialog-select-target img.select-token-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
flex: 0 0 48px;
|
||||
height: 48px;
|
||||
width: 48px;
|
||||
border: 0;
|
||||
margin-right: 0.5rem;
|
||||
object-fit: cover;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
|
||||
.rdd-dialog-select-target li.select-target {
|
||||
vertical-align: baseline;
|
||||
padding: 0.1rem;
|
||||
}
|
||||
|
||||
.dice-img {
|
||||
border-width: 0;
|
||||
@@ -488,40 +504,40 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
text-shadow: none;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list {
|
||||
.foundryvtt-reve-de-dragon .item-list {
|
||||
list-style: none;
|
||||
margin: 7px 0;
|
||||
padding: 0;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item-header {
|
||||
.foundryvtt-reve-de-dragon .item-list .item-header {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item {
|
||||
.foundryvtt-reve-de-dragon .item-list .item {
|
||||
height: 30px;
|
||||
line-height: 24px;
|
||||
padding: 3px 0;
|
||||
border-bottom: 1px solid #BBB;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item .item-image {
|
||||
.foundryvtt-reve-de-dragon .item-list .item .item-image {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 24px;
|
||||
flex: 0 0 24px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item img {
|
||||
.foundryvtt-reve-de-dragon .item-list .item img {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item-name {
|
||||
.foundryvtt-reve-de-dragon .item-list .item-name {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .items-list .item-controls {
|
||||
.foundryvtt-reve-de-dragon .item-list .item-controls {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 86px;
|
||||
flex: 0 0 86px;
|
||||
@@ -680,7 +696,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
|
||||
padding: 0 0 0 0.25rem;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
line-height: 2.5rem;
|
||||
line-height: 1.2rem;
|
||||
border-top: 0 none;
|
||||
border-bottom: 0 none;
|
||||
color: rgba(52, 52, 52, 0.95);
|
||||
@@ -862,7 +878,7 @@ ul, li {
|
||||
box-shadow: inset 0px 0px 1px #00000096;
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 5rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex !important;
|
||||
align-items: center !important;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "10.2.5",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.5.zip",
|
||||
"version": "10.2.8",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.2.8.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
|
||||
14
templates/dialog-select-target.html
Normal file
14
templates/dialog-select-target.html
Normal file
@@ -0,0 +1,14 @@
|
||||
<form class="rdd-dialog-select-target">
|
||||
<label>Choisir une seule des cibles</label>
|
||||
<hr>
|
||||
<ul class="flexcol item-list alterne-list">
|
||||
{{#each tokens as |token key|}}
|
||||
<li class="select-target item list-item flexrow" data-token-id="{{token.id}}">
|
||||
<img class="select-token-img flex-shrink" src="{{token.img}}" title="{{token.name}}" />
|
||||
<a>
|
||||
<label>{{token.name}}</label>
|
||||
</a>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</form>
|
||||
Reference in New Issue
Block a user