Files
foundryvtt-reve-de-dragon/module/roll/roll-part-possession.mjs
Vincent Vandemeulebrouck 6907344be7 Résolution de soucis inter-types de jets V2
- diminution de la dépendance au token cible pour les attaques
- ne pas proposer l'attaque sur les jets "par défaut"
- filtrer les sous-parties inutiles (ie: sorts pour les attaques, etc)
2025-12-12 17:42:43 +01:00

87 lines
2.9 KiB
JavaScript

import { CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js"
import { CARACS } from "../rdd-carac.js"
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
import { ROLL_TYPE_POSSESSION } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_POSSESSION = "possession"
export class RollPartPossession extends RollPartSelect {
/** TODO: remplacer selectOption par un sélecteur plus sympa (avec image de compétence, par exemple? */
get code() { return PART_POSSESSION }
get name() { return 'Possession' }
get section() { return ROLLDIALOG_SECTION.CHOIX }
get rollTypes() { return [ROLL_TYPE_POSSESSION] }
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_POSSESSION) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
refs.all = this.$getActorConjurations(rollData)
this.$selectPossession(rollData)
}
choices(refs) { return refs.all }
$getActorConjurations(rollData) {
const competences = rollData.active.actor.getDraconicOuPossession()
return competences.map(RollPartPossession.extractPossession)
}
static extractPossession(comp) {
return {
key: comp.id ?? comp.name,
label: `${comp.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key ? 'Possession' : 'Conjuration'} (${comp.name})`,
value: comp.system.niveau,
comp: comp
}
}
prepareContext(rollData) {
this.$selectPossession(rollData)
}
getAjustements(rollData) {
return []
}
async _onRender(rollDialog, context, options) {
const rollData = rollDialog.rollData
const select = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-possession"]`)
const button = rollDialog.element.querySelector(`roll-section[name="${this.code}"] button[name="creer-possession"]`)
select?.addEventListener("change", e => {
const selectOptions = e.currentTarget.options
const index = selectOptions.selectedIndex
this.$selectPossession(rollData, selectOptions[index]?.value)
rollDialog.render()
})
button?.addEventListener("click", async e => {
e.preventDefault()
await RdDPossessionV2.createPossessionIfMissing(rollData.active, rollData.opponent)
rollDialog.render()
})
}
$selectPossession(rollData, key) {
this.selectByKey(rollData, key, 0)
}
impactOtherPart(part, rollData) {
if (this.visible(rollData)) {
const current = this.getCurrent(rollData)
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, [rollData.type.possession.isPersonnage ? CARACS.REVE_ACTUEL : CARACS.REVE])
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
}
}
return undefined
}
}