Jet de compétence avec défauts

Utilisation de carac par défaut et difficulté par défaut à l'ouverture
de la fenêtre de jet depuis une compétence
This commit is contained in:
2026-02-16 23:58:45 +01:00
parent 3699bc19b8
commit e15ed9d05d
8 changed files with 23 additions and 10 deletions
+1
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@@ -3,6 +3,7 @@
## 13.0.30 - Le pansement d'Illysis ## 13.0.30 - Le pansement d'Illysis
- les soins d'un joueur à l'autre fonctionne de nouveau - les soins d'un joueur à l'autre fonctionne de nouveau
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
## 13.0.29 - Le tricorne d'Illysis ## 13.0.29 - Le tricorne d'Illysis
+1 -1
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@@ -218,7 +218,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate)) foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template)) foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
ROLL_PARTS.forEach(p => p.onReady()) ROLL_PARTS.forEach(p => p.onReady(ROLL_PARTS))
Handlebars.registerHelper('roll-centered-array', (base, show) => { Handlebars.registerHelper('roll-centered-array', (base, show) => {
show = Math.abs(show) show = Math.abs(show)
+17 -3
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@@ -1,5 +1,7 @@
import { Grammar } from "../grammar.js" import { Grammar } from "../grammar.js"
import { Misc } from "../misc.js" import { Misc } from "../misc.js"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
import { RollPartSelect } from "./roll-part-select.mjs" import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs" import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -15,15 +17,21 @@ export class RollPartComp extends RollPartSelect {
get name() { return 'Compétences' } get name() { return 'Compétences' }
get section() { return ROLLDIALOG_SECTION.COMP } get section() { return ROLLDIALOG_SECTION.COMP }
onReady(rollParts) {
this.rollPartCarac = rollParts.find(it => it.code == PART_CARAC)
this.rollPartDiff = rollParts.find(it => it.code == PART_DIFF)
}
loadRefs(rollData) { loadRefs(rollData) {
const refs = this.getRefs(rollData) const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData) const selected = this.getSelected(rollData)
const all = this.$getActorComps(rollData) const all = this.$getActorComps(rollData)
if (selected.forced) { const selectedComp = selected.key
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key)) if (selected.forced && selectedComp) {
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selectedComp))
if (refs.all.length == 0) { if (refs.all.length == 0) {
if (selected.key && selected.key.length > 0) { if (selected.key && selected.key.length > 0) {
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key)) refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selectedComp))
} }
else { else {
refs.all = all.filter(comp => comp == SANS_COMPETENCE) refs.all = all.filter(comp => comp == SANS_COMPETENCE)
@@ -35,6 +43,11 @@ export class RollPartComp extends RollPartSelect {
} }
refs.comps = refs.all refs.comps = refs.all
this.$selectComp(rollData) this.$selectComp(rollData)
if (rollData.type.current == PART_COMP && selectedComp) {
const current = this.getCurrent(rollData)
this.rollPartCarac.selectByKey(rollData, current.comp.system.defaut_carac)
this.rollPartDiff.setDiff(rollData, current.comp.system.default_diffLibre)
}
} }
choices(refs) { return refs.comps } choices(refs) { return refs.comps }
@@ -71,6 +84,7 @@ export class RollPartComp extends RollPartSelect {
refs.comps.sort(sorting) refs.comps.sort(sorting)
} }
this.$selectComp(rollData) this.$selectComp(rollData)
} }
prepareContext(rollData) { prepareContext(rollData) {
+1 -1
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@@ -10,7 +10,7 @@ export class RollPartConditions extends RollPart {
settingMin() { return RollPart.settingKey(this, 'min') } settingMin() { return RollPart.settingKey(this, 'min') }
settingMax() { return RollPart.settingKey(this, 'max') } settingMax() { return RollPart.settingKey(this, 'max') }
onReady() { onReady(rollParts) {
game.settings.register(SYSTEM_RDD, this.settingMin(), game.settings.register(SYSTEM_RDD, this.settingMin(),
{ {
name: "Malus maximal de conditions", name: "Malus maximal de conditions",
+1 -1
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@@ -9,7 +9,7 @@ import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_CUISINE = "cuisine" export const PART_CUISINE = "cuisine"
export class RollPartCuisine extends RollPartSelect { export class RollPartCuisine extends RollPartSelect {
onReady() { onReady(rollParts) {
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` }) foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
} }
+1 -1
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@@ -24,7 +24,7 @@ const ARTS = [
] ]
export class RollPartOeuvre extends RollPartSelect { export class RollPartOeuvre extends RollPartSelect {
onReady() { onReady(rollParts) {
ARTS.forEach(art => art.label = Misc.typeName('Item', art.type)) ARTS.forEach(art => art.label = Misc.typeName('Item', art.type))
ARTS.map(it => `roll-oeuvre-${it.type}`) ARTS.map(it => `roll-oeuvre-${it.type}`)
.forEach(art => .forEach(art =>
+1 -1
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@@ -12,7 +12,7 @@ export const PART_SORT = "sort"
export class RollPartSort extends RollPartSelect { export class RollPartSort extends RollPartSelect {
onReady() { onReady(rollParts) {
// TODO: utiliser un hook pour écouter les déplacements dans les TMRs? // TODO: utiliser un hook pour écouter les déplacements dans les TMRs?
} }
-2
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@@ -5,8 +5,6 @@ const DEFAULT_DIFF_TYPES = [DIFF.LIBRE, DIFF.IMPOSEE, DIFF.DEFAUT]
export class RollType { export class RollType {
onReady() { }
get code() { throw new Error(`Pas de code défini pour ${this}`) } get code() { throw new Error(`Pas de code défini pour ${this}`) }
get name() { return this.code } get name() { return this.code }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` } get icon() { return `systems/foundryvtt-reve-de-dragon/assets/actions/${this.code}.svg` }