Compare commits

..
28 Commits
Author SHA1 Message Date
VincentVk e42e12f56f Publish version 1.1.1
Release Creation / build (release) Successful in 1m1s
2026-06-29 23:11:01 +02:00
VincentVk 32f99e35ef Using nodejs 24 for release actions
Release Creation / build (release) Failing after 1m19s
2026-06-29 01:00:17 +02:00
VincentVk ae42bc4aa4 Using nodejs 24 for release actions 2026-06-29 00:56:07 +02:00
VincentVk 089c0c2243 Correction des couleurs des tooltips d'aide foundry
Release Creation / build (release) Failing after 1m1s
2026-06-28 23:49:56 +02:00
VincentVk e34449631c Optimisation fenêtre de jets
La fenêtre de jet pour les attaques à distance prenait
trop de hauteur sur petit écran.

La difficulté était mal visualisée par les joueurs (et confondue
avec les conditions)

Le d100 de la zone "tricher" était un peu trop gros

Les ajustements sont organisés plus logiquement: difficulté,
conditions, ajustements à cocher
2026-06-20 18:38:48 +02:00
VincentVk f8a20b90ff Génération aléatoire d'archétype 2026-06-20 18:38:48 +02:00
VincentVk 749eb5ee13 upgrade publish action 2026-06-20 18:38:47 +02:00
VincentVk 17cb8a2e06 13.0.45
Release Creation / build (release) Successful in 1m23s
2026-06-16 23:02:39 +02:00
VincentVk 933256da66 Nouvelle correction du manifest
Release Creation / build (release) Has been cancelled
Le manifest versionné, téléchargé dans le système, pointe maintenant
sur le manifest latest.

Le lien manifest foundry est celui du manifest de la version.
2026-06-16 22:59:36 +02:00
VincentVk a58b171fb4 13.0.44 - Le dépôt d'Illisys
Release Creation / build (release) Successful in 1m5s
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
2026-06-15 21:26:03 +02:00
VincentVk 2eac969261 Update system.json
even if not necessary, it was referencing previous repository
2026-06-14 22:41:04 +02:00
fabres e6612fe024 Make default release as latest 2026-06-14 21:57:55 +02:00
fabres 18b9e4c7a8 Updte gitignore 2026-06-14 21:55:48 +02:00
VincentVk fcaebe6334 Correction des jets impossibles
Release Creation / build (release) Successful in 1m58s
2026-06-12 00:26:54 +02:00
VincentVk c4033707be macro signe draconique
Release Creation / build (release) Successful in 1m48s
2026-06-03 00:56:52 +02:00
VincentVk 8b83369d5a On peut choisir la difficulté de résistance
La difficulté des jets de résistance est libre
2026-06-03 00:46:15 +02:00
VincentVk e9183df59c le Guerrier Sorde n'est pas joueur 2026-06-03 00:46:15 +02:00
VincentVk 45ccac3489 Mineur - rendu monnaies 2026-06-03 00:39:12 +02:00
VincentVk c41db974ff Corrections description aléatoire 2026-06-03 00:39:12 +02:00
VincentVk 875e121a09 Merge pull request '13.0.41 -mode de visibilité des jets' (#808) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m0s
Reviewed-on: https, #808
2026-05-29 02:08:11 +02:00
VincentVk 12e0e6397c mode de visibilité des jets 2026-05-29 02:01:30 +02:00
VincentVk 93b74574ad pas de stress/sommeil pour personnage non lié
Release Creation / build (release) Successful in 1m32s
2026-05-29 01:53:35 +02:00
VincentVk 1765cb2ef9 Mode de visibilité des jets 2026-05-29 01:53:35 +02:00
VincentVk 0cbd7a6deb Merge pull request '13.0.39 - La défense d'Illisys' (#806) from feature/v13-corrections into v13
Release Creation / build (release) Successful in 1m1s
Reviewed-on: https, #806
2026-05-10 15:06:35 +02:00
VincentVk aec4364889 Type de jet: Jet de résistance 2026-05-09 23:14:28 +02:00
VincentVk f17996b1c8 Difficultés attaque/défense sur appel à la chance 2026-05-09 22:41:47 +02:00
VincentVk 14a4b34bbd Correction jets de compétence des invocations 2026-05-09 22:41:02 +02:00
VincentVk 1777eced30 Correction des catégories de parades 2026-05-09 21:42:09 +02:00
82 changed files with 767 additions and 407 deletions
+5 -4
View File
@@ -32,13 +32,13 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://gitea.scriptarium.org/${{gitea.repository}}
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
manifest: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json"
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: "18" # Use the node version your project requires
node-version: "24" # Use the node version your project requires
- name: Install dependencies
run: npm install
@@ -64,12 +64,13 @@ jobs:
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
uses: djlechuck/foundryvtt-publish-package-action@v1.1.1
with:
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
id: "foundryvtt-reve-de-dragon"
version: ${{github.event.release.tag_name}}
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"
node-version: "24"
+1
View File
@@ -12,3 +12,4 @@ todo.md
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK
.github/
+87 -1
View File
@@ -1 +1,87 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><filter id="shadow-1" height="300%" width="300%" x="-100%" y="-100%"><feFlood flood-color="rgba(201, 201, 201, 1)" result="flood"></feFlood><feComposite in="flood" in2="SourceGraphic" operator="atop" result="composite"></feComposite>0<feOffset dx="230" dy="300" result="offset"></feOffset><feComposite in="SourceGraphic" in2="offset" operator="over"></feComposite></filter></defs><g class="" transform="translate(-100,0)" style=""><path d="m375.483 251.243-109.98 51.138.213 183.381L477.01 266.346l-86.993-21.81zm-12.736 108.626-5.947 14.699-48.604-8.955 5.007-12.832a141.306 141.306 0 0 0 13.51-11.358 167.184 167.184 0 0 0 16.566-17.517 170.478 170.478 0 0 0 12.606-17.958 115.607 115.607 0 0 0 9.514-17.97l14.068 2.51q-9.37 22.334-30.361 44.43-13.296 13.64-20.645 18.636zM121.603 244.334l-84.71 21.763L246.474 486V302.38l-109.946-51.137zm19.147 50.852a28.72 28.72 0 0 1 24.273 6.802 53.052 53.052 0 0 1 11.226 14.188l-13.081 2.676a28.542 28.542 0 0 0-5.388-7.374q-5.185-4.876-11.262-3.853l-.487.095a6.458 6.458 0 0 0-5.162 4.448c-.856 2.378-.238 5.554 1.796 9.371q4.08 7.6 10.81 9.027a23.785 23.785 0 0 0 8.563-.203l1.867-.344 5.791 10.822q-6.398 1.427-8.23 3.282-3.21 3.14.429 9.93a17.042 17.042 0 0 0 6.089 6.696 10.406 10.406 0 0 0 7.385 1.534l.416-.083q4.757-.964 5.079-4.757c.261-2.57-.655-5.744-2.748-9.514l12.38-2.545a49.247 49.247 0 0 1 4.103 11.226 19.956 19.956 0 0 1-.642 9.383 11.702 11.702 0 0 1-3.96 5.411 19.575 19.575 0 0 1-8.027 3.235l-1.19.214a27.971 27.971 0 0 1-17.494-2.7 32.193 32.193 0 0 1-14.128-14.092q-3.627-6.79-2.604-12.19a8.396 8.396 0 0 1 2.521-4.947h-.071q-1.844.31-7.04-2.497a32.11 32.11 0 0 1-12.916-13.593q-5.245-9.764-3.282-18.398 1.962-8.634 13.676-11zM27.19 248.865l108.78-116.309a7.135 7.135 0 0 1 1.427 0h.154q3.14.345 2.842 3.71a19.36 19.36 0 0 1-3.294 8.1 39.376 39.376 0 0 1-9.728 10.405q-3.912 2.938-15.044 9.514-12.796 7.505-19.55 14.77a92.535 92.535 0 0 0-11.513 14.486l32.907 3.758 8.182-12.963-20.967-2.378a36.415 36.415 0 0 1 4.757-3.83q2.379-1.605 8.444-5.125l6.422-3.747a92.975 92.975 0 0 0 12.903-8.776 61.472 61.472 0 0 0 12.51-14.414q6.84-10.846 6.494-17.957c-.19-3.949-2.105-6.434-5.684-7.505l79.798-85.161-102.097 179.576-5.708 10.06zm367.238-71.974q-3.817-5.458-3.758-8.515c0-2.033 1.19-3.199 3.568-3.448h.57a11.892 11.892 0 0 1 6.91 2.247 29.85 29.85 0 0 1 7.837 8.051q3.687 5.28 3.71 8.397c0 2.093-1.188 3.258-3.496 3.567h-.594a11.75 11.75 0 0 1-6.957-2.378 29.79 29.79 0 0 1-7.79-7.885zm-109.41-141.52 83.948 89.634h-1.189c-.38 0-.975 0-1.463.107q-7.825.892-8.324 6.862-.5 5.97 5.03 13.747a53.778 53.778 0 0 0 6.375 7.374 37.901 37.901 0 0 0 10.144 6.897q-2.117 2.89-.702 7.98a37.283 37.283 0 0 0 5.613 11.096 55.122 55.122 0 0 0 15.223 14.806q8.098 5.268 16.066 4.935.81 0 1.618-.13 8.776-.988 9.228-7.873a16.114 16.114 0 0 0-.463-4.853l58.689 62.686-91.572-22.941-6.1-10.703zm98.22 104.927 2.45 2.617c.451.57.903 1.189 1.355 1.784 1.808 2.592 2.723 4.757 2.723 6.529 0 1.771-1.034 2.782-3.127 3.02h-.512a10.346 10.346 0 0 1-6.077-1.95 22.596 22.596 0 0 1-6.184-6.137c-1.974-2.83-2.937-5.102-2.878-6.814.06-1.713 1.118-2.7 3.187-2.937h.524a10.263 10.263 0 0 1 6.005 1.879 19.147 19.147 0 0 1 2.533 2.01zM255.987 26 137.456 231.026l118.532 55.05 118.604-55.05zm-1.19 208.463q-17.529 0-24.58-12.273-7.053-12.273-7.053-34.988 0-22.714 7.052-35.047 7.052-12.332 24.582-12.344 17.53 0 24.582 12.332 7.052 12.333 7.052 35.047 0 22.715-7.052 34.988-7.053 12.273-24.582 12.285zm10.538-71.807q2.497 7.968 2.497 24.546 0 15.817-2.497 24.201-2.498 8.384-10.537 8.325-8.04 0-10.632-8.325-2.593-8.324-2.593-24.2 0-16.579 2.593-24.547t10.632-7.968q8.015-.012 10.513 7.956z" fill="#fff" fill-opacity="1" filter="url(#shadow-1)" transform="translate(128, 128) scale(0.5, 0.5) rotate(-30, 256, 256) skewX(0) skewY(0)"></path></g></svg>
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
viewBox="0 0 649.20972 359.75745"
version="1.1"
id="svg6"
sodipodi:docname="_d100.svg"
width="649.20972"
height="359.75745"
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
<metadata
id="metadata12">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs10" />
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="2202"
inkscape:window-height="1379"
id="namedview8"
showgrid="true"
fit-margin-top="0"
fit-margin-left="0"
fit-margin-right="0"
fit-margin-bottom="0"
inkscape:zoom="1.4355469"
inkscape:cx="366.48667"
inkscape:cy="102.06012"
inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="0"
inkscape:current-layer="svg6">
<inkscape:grid
type="xygrid"
id="grid837"
originx="110.48667"
originy="-153.93988" />
</sodipodi:namedview>
<g
class=""
id="g4"
style="fill:#ffffff"
transform="translate(-94.621782,-91.536548)">
<path
d="m 375.483,251.243 -109.98,51.138 0.213,183.381 211.294,-219.416 -86.993,-21.81 z m -12.736,108.626 -5.947,14.699 -48.604,-8.955 5.007,-12.832 a 141.306,141.306 0 0 0 13.51,-11.358 167.184,167.184 0 0 0 16.566,-17.517 170.478,170.478 0 0 0 12.606,-17.958 115.607,115.607 0 0 0 9.514,-17.97 l 14.068,2.51 q -9.37,22.334 -30.361,44.43 -13.296,13.64 -20.645,18.636 z M 121.603,244.334 36.893,266.097 246.474,486 V 302.38 L 136.528,251.243 Z m 19.147,50.852 a 28.72,28.72 0 0 1 24.273,6.802 53.052,53.052 0 0 1 11.226,14.188 l -13.081,2.676 a 28.542,28.542 0 0 0 -5.388,-7.374 q -5.185,-4.876 -11.262,-3.853 l -0.487,0.095 a 6.458,6.458 0 0 0 -5.162,4.448 c -0.856,2.378 -0.238,5.554 1.796,9.371 q 4.08,7.6 10.81,9.027 a 23.785,23.785 0 0 0 8.563,-0.203 l 1.867,-0.344 5.791,10.822 q -6.398,1.427 -8.23,3.282 -3.21,3.14 0.429,9.93 a 17.042,17.042 0 0 0 6.089,6.696 10.406,10.406 0 0 0 7.385,1.534 l 0.416,-0.083 q 4.757,-0.964 5.079,-4.757 c 0.261,-2.57 -0.655,-5.744 -2.748,-9.514 l 12.38,-2.545 a 49.247,49.247 0 0 1 4.103,11.226 19.956,19.956 0 0 1 -0.642,9.383 11.702,11.702 0 0 1 -3.96,5.411 19.575,19.575 0 0 1 -8.027,3.235 l -1.19,0.214 a 27.971,27.971 0 0 1 -17.494,-2.7 32.193,32.193 0 0 1 -14.128,-14.092 q -3.627,-6.79 -2.604,-12.19 a 8.396,8.396 0 0 1 2.521,-4.947 h -0.071 q -1.844,0.31 -7.04,-2.497 a 32.11,32.11 0 0 1 -12.916,-13.593 q -5.245,-9.764 -3.282,-18.398 1.962,-8.634 13.676,-11 z M 27.19,248.865 135.97,132.556 a 7.135,7.135 0 0 1 1.427,0 h 0.154 q 3.14,0.345 2.842,3.71 a 19.36,19.36 0 0 1 -3.294,8.1 39.376,39.376 0 0 1 -9.728,10.405 q -3.912,2.938 -15.044,9.514 -12.796,7.505 -19.55,14.77 a 92.535,92.535 0 0 0 -11.513,14.486 l 32.907,3.758 8.182,-12.963 -20.967,-2.378 a 36.415,36.415 0 0 1 4.757,-3.83 q 2.379,-1.605 8.444,-5.125 l 6.422,-3.747 a 92.975,92.975 0 0 0 12.903,-8.776 61.472,61.472 0 0 0 12.51,-14.414 q 6.84,-10.846 6.494,-17.957 c -0.19,-3.949 -2.105,-6.434 -5.684,-7.505 l 79.798,-85.161 -102.097,179.576 -5.708,10.06 z m 367.238,-71.974 q -3.817,-5.458 -3.758,-8.515 c 0,-2.033 1.19,-3.199 3.568,-3.448 h 0.57 a 11.892,11.892 0 0 1 6.91,2.247 29.85,29.85 0 0 1 7.837,8.051 q 3.687,5.28 3.71,8.397 c 0,2.093 -1.188,3.258 -3.496,3.567 h -0.594 a 11.75,11.75 0 0 1 -6.957,-2.378 29.79,29.79 0 0 1 -7.79,-7.885 z m -109.41,-141.52 83.948,89.634 h -1.189 c -0.38,0 -0.975,0 -1.463,0.107 q -7.825,0.892 -8.324,6.862 -0.5,5.97 5.03,13.747 a 53.778,53.778 0 0 0 6.375,7.374 37.901,37.901 0 0 0 10.144,6.897 q -2.117,2.89 -0.702,7.98 a 37.283,37.283 0 0 0 5.613,11.096 55.122,55.122 0 0 0 15.223,14.806 q 8.098,5.268 16.066,4.935 0.81,0 1.618,-0.13 8.776,-0.988 9.228,-7.873 a 16.114,16.114 0 0 0 -0.463,-4.853 l 58.689,62.686 -91.572,-22.941 -6.1,-10.703 z m 98.22,104.927 2.45,2.617 c 0.451,0.57 0.903,1.189 1.355,1.784 1.808,2.592 2.723,4.757 2.723,6.529 0,1.771 -1.034,2.782 -3.127,3.02 h -0.512 a 10.346,10.346 0 0 1 -6.077,-1.95 22.596,22.596 0 0 1 -6.184,-6.137 c -1.974,-2.83 -2.937,-5.102 -2.878,-6.814 0.06,-1.713 1.118,-2.7 3.187,-2.937 h 0.524 a 10.263,10.263 0 0 1 6.005,1.879 19.147,19.147 0 0 1 2.533,2.01 z M 255.987,26 137.456,231.026 l 118.532,55.05 118.604,-55.05 z m -1.19,208.463 q -17.529,0 -24.58,-12.273 -7.053,-12.273 -7.053,-34.988 0,-22.714 7.052,-35.047 7.052,-12.332 24.582,-12.344 17.53,0 24.582,12.332 7.052,12.333 7.052,35.047 0,22.715 -7.052,34.988 -7.053,12.273 -24.582,12.285 z m 10.538,-71.807 q 2.497,7.968 2.497,24.546 0,15.817 -2.497,24.201 -2.498,8.384 -10.537,8.325 -8.04,0 -10.632,-8.325 -2.593,-8.324 -2.593,-24.2 0,-16.579 2.593,-24.547 2.593,-7.968 10.632,-7.968 8.015,-0.012 10.513,7.956 z"
fill="#ffffff"
fill-opacity="1"
transform="matrix(0.69282032,-0.4,0.4,0.69282032,-23.762003,181.038)"
id="path2"
style="fill:#ffffff" />
</g>
<g
class=""
id="g4-4"
style="fill:#ffffff"
transform="rotate(12.267903,709.7839,1245.6727)">
<path
d="m 375.483,251.243 -109.98,51.138 0.213,183.381 211.294,-219.416 -86.993,-21.81 z m -12.736,108.626 -5.947,14.699 -48.604,-8.955 5.007,-12.832 a 141.306,141.306 0 0 0 13.51,-11.358 167.184,167.184 0 0 0 16.566,-17.517 170.478,170.478 0 0 0 12.606,-17.958 115.607,115.607 0 0 0 9.514,-17.97 l 14.068,2.51 q -9.37,22.334 -30.361,44.43 -13.296,13.64 -20.645,18.636 z M 121.603,244.334 36.893,266.097 246.474,486 V 302.38 L 136.528,251.243 Z m 19.147,50.852 a 28.72,28.72 0 0 1 24.273,6.802 53.052,53.052 0 0 1 11.226,14.188 l -13.081,2.676 a 28.542,28.542 0 0 0 -5.388,-7.374 q -5.185,-4.876 -11.262,-3.853 l -0.487,0.095 a 6.458,6.458 0 0 0 -5.162,4.448 c -0.856,2.378 -0.238,5.554 1.796,9.371 q 4.08,7.6 10.81,9.027 a 23.785,23.785 0 0 0 8.563,-0.203 l 1.867,-0.344 5.791,10.822 q -6.398,1.427 -8.23,3.282 -3.21,3.14 0.429,9.93 a 17.042,17.042 0 0 0 6.089,6.696 10.406,10.406 0 0 0 7.385,1.534 l 0.416,-0.083 q 4.757,-0.964 5.079,-4.757 c 0.261,-2.57 -0.655,-5.744 -2.748,-9.514 l 12.38,-2.545 a 49.247,49.247 0 0 1 4.103,11.226 19.956,19.956 0 0 1 -0.642,9.383 11.702,11.702 0 0 1 -3.96,5.411 19.575,19.575 0 0 1 -8.027,3.235 l -1.19,0.214 a 27.971,27.971 0 0 1 -17.494,-2.7 32.193,32.193 0 0 1 -14.128,-14.092 q -3.627,-6.79 -2.604,-12.19 a 8.396,8.396 0 0 1 2.521,-4.947 h -0.071 q -1.844,0.31 -7.04,-2.497 a 32.11,32.11 0 0 1 -12.916,-13.593 q -5.245,-9.764 -3.282,-18.398 1.962,-8.634 13.676,-11 z M 27.19,248.865 135.97,132.556 a 7.135,7.135 0 0 1 1.427,0 h 0.154 q 3.14,0.345 2.842,3.71 a 19.36,19.36 0 0 1 -3.294,8.1 39.376,39.376 0 0 1 -9.728,10.405 q -3.912,2.938 -15.044,9.514 -12.796,7.505 -19.55,14.77 a 92.535,92.535 0 0 0 -11.513,14.486 l 32.907,3.758 8.182,-12.963 -20.967,-2.378 a 36.415,36.415 0 0 1 4.757,-3.83 q 2.379,-1.605 8.444,-5.125 l 6.422,-3.747 a 92.975,92.975 0 0 0 12.903,-8.776 61.472,61.472 0 0 0 12.51,-14.414 q 6.84,-10.846 6.494,-17.957 c -0.19,-3.949 -2.105,-6.434 -5.684,-7.505 l 79.798,-85.161 -102.097,179.576 -5.708,10.06 z m 367.238,-71.974 q -3.817,-5.458 -3.758,-8.515 c 0,-2.033 1.19,-3.199 3.568,-3.448 h 0.57 a 11.892,11.892 0 0 1 6.91,2.247 29.85,29.85 0 0 1 7.837,8.051 q 3.687,5.28 3.71,8.397 c 0,2.093 -1.188,3.258 -3.496,3.567 h -0.594 a 11.75,11.75 0 0 1 -6.957,-2.378 29.79,29.79 0 0 1 -7.79,-7.885 z m -109.41,-141.52 83.948,89.634 h -1.189 c -0.38,0 -0.975,0 -1.463,0.107 q -7.825,0.892 -8.324,6.862 -0.5,5.97 5.03,13.747 a 53.778,53.778 0 0 0 6.375,7.374 37.901,37.901 0 0 0 10.144,6.897 q -2.117,2.89 -0.702,7.98 a 37.283,37.283 0 0 0 5.613,11.096 55.122,55.122 0 0 0 15.223,14.806 q 8.098,5.268 16.066,4.935 0.81,0 1.618,-0.13 8.776,-0.988 9.228,-7.873 a 16.114,16.114 0 0 0 -0.463,-4.853 l 58.689,62.686 -91.572,-22.941 -6.1,-10.703 z m 98.22,104.927 2.45,2.617 c 0.451,0.57 0.903,1.189 1.355,1.784 1.808,2.592 2.723,4.757 2.723,6.529 0,1.771 -1.034,2.782 -3.127,3.02 h -0.512 a 10.346,10.346 0 0 1 -6.077,-1.95 22.596,22.596 0 0 1 -6.184,-6.137 c -1.974,-2.83 -2.937,-5.102 -2.878,-6.814 0.06,-1.713 1.118,-2.7 3.187,-2.937 h 0.524 a 10.263,10.263 0 0 1 6.005,1.879 19.147,19.147 0 0 1 2.533,2.01 z M 255.987,26 137.456,231.026 l 118.532,55.05 118.604,-55.05 z m -1.19,208.463 q -17.529,0 -24.58,-12.273 -7.053,-12.273 -7.053,-34.988 0,-22.714 7.052,-35.047 7.052,-12.332 24.582,-12.344 17.53,0 24.582,12.332 7.052,12.333 7.052,35.047 0,22.715 -7.052,34.988 -7.053,12.273 -24.582,12.285 z m 10.538,-71.807 q 2.497,7.968 2.497,24.546 0,15.817 -2.497,24.201 -2.498,8.384 -10.537,8.325 -8.04,0 -10.632,-8.325 -2.593,-8.324 -2.593,-24.2 0,-16.579 2.593,-24.547 2.593,-7.968 10.632,-7.968 8.015,-0.012 10.513,7.956 z"
fill="#ffffff"
fill-opacity="1"
transform="matrix(0.69282032,-0.4,0.4,0.69282032,-23.762003,181.038)"
id="path2-6"
style="fill:#ffffff" />
</g>
</svg>

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 9.3 KiB

+56
View File
@@ -1,5 +1,61 @@
# 13.0
## 13.0.47 - Les goûts et les couleurs d'Illisys
- Correction des couleurs des tooltips d'aide foundry
## 13.0.46 - L'archétype d'Illisys
- ajout d'une génération d'archétype aléatoire
- respecte les niveaux d'archétype déjà alloués
- l'archétype alloué est supérieur au niveau actuel (si c'est possible)
- les compétences supérieures à 0 ont plus de chances d'avoir les niveaux d'archétype élevés
- si tous les niveaux d'archétype supérieurs à une compétences sont déjà alloué,
l'archétype est au niveau actuel de la compétence
- Amélioration de l'affichage de la fenêtre de jets:
- La difficultée est déplacée dans la colonne des ajustements
- les ajustements sont mieux alignés
- les ajustements sont mieux ordonnés
- Les indications d'ajustements de tir prennent moins de place
- l'icône d100 est redessinée pour être mieux centrée
## 13.0.45 - L'endépôté d'Illisys
- nouvelle correction du manifest
## 13.0.44 - Le dépôt d'Illisys
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
## 13.0.43 - L'urgence d'Illisys
- correction urgente des jets
## 13.0.42 - La rebellion d'Illisys
- on peut choisir la difficulté des jets de résistances
- la macro signe draconique fonctionne de nouveau (ajout et suppression)
- le Guerrier Sorde n'est pas joueur et ne cuisine pas (pas de message si compétence Jeu / Cuisine manquent)
- Corrections V14
- Les descriptions aléatoires fonctionnent de nouveau
## 13.0.41 - Le miroir d'Illisys
- les mode de visibilité des jets sont bien pris en compte
## 13.0.40 - Le miroir d'Illisys
- pas de stress ou de sommeil pour les personnage non liés
## 13.0.39 - La défense d'Illisys
- mise à jour de version foundry-cli
- correction des catégories de parades des compendiums
- des ne pouvaient pas parer (exemple: le bouclier du guerrier sorde)
- les difficultés des jets d'attaque/défense après appel à la chance sont conservées
- L'absence des compétences cuisine/jeu ne bloque plus l'accès à la fenêtre de jets (cas des invocations)
## 13.0.38 - L'urgence d'Illisys
- Corrections v14
+22 -4
View File
@@ -514,6 +514,13 @@ body {
align-items: anchor-center;
margin: 0 0.2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section label,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section div label {
text-align: left;
min-width: 55%;
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-resume {
display: flex;
flex-direction: row;
@@ -670,10 +677,14 @@ body {
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
max-width: 2rem;
max-height: 2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex;
@@ -2824,12 +2835,19 @@ body {
padding: 0.3rem;
font-family: "CaslonAntique";
}
.system-foundryvtt-reve-de-dragon aside#tooltip h4 {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
color: var(--color-tooltip);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip span.reference {
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
.system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem;
+18 -8
View File
@@ -2267,15 +2267,25 @@
border-radius: 0.2rem;
padding: 0.3rem;
font-family: "CaslonAntique";
}
h4{
color: var(--rdd-color-text-primary);
}
aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.toolclip{
p.faint {
color: var(--color-tooltip);
}
span.reference{
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
}
}
.chat-card-info {
+20 -5
View File
@@ -32,6 +32,7 @@
display: flex;
flex-direction: column;
}
roll-conditions roll-section[name="rollmode"],
roll-type {
button[data-checked="true"] {
@@ -64,6 +65,13 @@
flex-direction: row;
align-items: anchor-center;
margin: 0 0.2rem;
label {
text-align:left;
min-width: 55%;
display: flex;
flex-direction: row;
}
}
roll-resume {
@@ -241,11 +249,18 @@
padding: 0;
filter: invert(0.8);
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-conditions roll-section[name="tricher"] {
label {
display: flex;
flex-direction: row;
img {
/* image de d100 */
max-width: 2rem;
max-height: 2rem;
}
}
}
roll-buttons {
display: flex;
+2 -1
View File
@@ -216,7 +216,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveResistance())
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {
@@ -275,6 +275,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
this.html.find('.repartition-archetype-aleatoire').click(async event => await this.actor.repartitionArchetypeAleatoire())
}
// On pts de reve change
+63 -18
View File
@@ -949,7 +949,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async distribuerStress(compteur, valeur, motif) {
if (game.user.isGM && this.hasPlayerOwner) {
if (game.user.isGM && this.isPersonnageJoueur()) {
switch (compteur) {
case 'stress': case 'experience':
await this.addCompteurValue(compteur, valeur, motif);
@@ -2134,13 +2134,13 @@ export class RdDActor extends RdDBaseActorSang {
{
onRollDone: (dialog, roll) => RollDialog.onRollDoneClose(dialog, roll),
callbacks: [
async roll => await this.$appelChanceResult(roll, onSuccess, onEchec)
async roll => await this.$onAppelChance(roll, onSuccess, onEchec)
]
})
}
/* -------------------------------------------- */
async $appelChanceResult(rollData, onSuccess, onEchec) {
async $onAppelChance(rollData, onSuccess, onEchec) {
if (rollData.rolled.isSuccess) {
await this.setFlag(SYSTEM_RDD, 'utilisationChance', true);
await this.chanceActuelleIncDec(-1);
@@ -2975,19 +2975,19 @@ export class RdDActor extends RdDBaseActorSang {
}
async nouvelleIncarnation() {
let incarnation = this.toObject();
let incarnation = this.toObject()
incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
incarnation.items = Array.from(this.itemTypes[ITEM_TYPES.competence],
it => {
it = it.toObject();
it.id = undefined;
it.system.niveau = it.system.base;
it.system.niveau_archetype = Math.max(it.system.niveau + (it.system.xp > 0 ? 1 : 0), it.system.niveau_archetype);
it.system.xp = 0;
it.system.xp_sort = 0;
it.system.default_diffLibre = 0;
return it;
});
it = it.toObject()
it.id = undefined
it.system.niveau = it.system.base
it.system.niveau_archetype = Math.max(it.system.niveau + (it.system.xp > 0 ? 1 : 0), it.system.niveau_archetype)
it.system.xp = 0
it.system.xp_sort = 0
it.system.default_diffLibre = 0
return it
})
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
@@ -3002,12 +3002,57 @@ export class RdDActor extends RdDBaseActorSang {
'reve.reve.value': this.system.carac.reve.value,
subacteurs: { suivants: [], montures: [], vehicules: [] },
}
incarnation = await RdDBaseActor.create(incarnation);
await incarnation.deleteEmbeddedDocuments('ActiveEffect', incarnation.getEmbeddedCollection("ActiveEffect").map(it => it.id));
await incarnation.remiseANeuf();
incarnation.sheet.render(true);
incarnation = await RdDBaseActor.create(incarnation)
await incarnation.deleteEmbeddedDocuments('ActiveEffect', incarnation.getEmbeddedCollection("ActiveEffect").map(it => it.id))
await incarnation.remiseANeuf()
incarnation.sheet.render(true)
}
async repartitionArchetypeAleatoire() {
const nivArchetypeDisponibles = RdDItemCompetence.computeResumeArchetype(this.itemTypes[ITEM_TYPES.competence])
.filter(it => it.reste > 0)
function proba(nivDispo, niveauActuel) {
return niveauActuel > 0 ? (nivDispo.reste + 3) : nivDispo.reste
}
async function takeNiveauArchetypeRandom(niveauMin) {
const potential = nivArchetypeDisponibles.filter(it => it.niveau >= niveauMin)
const totalChances = potential.map(it => proba(it, niveauMin)).reduce(Misc.sum(), 0)
if (totalChances > 0) {
let random = await Misc.random(totalChances)
for (const selected of potential) {
if (selected.reste > 0) {
const chances = proba(selected, niveauMin)
if (random <= chances) {
selected.nombre++
selected.reste--
return selected.niveau
}
random -= chances
}
}
}
return Math.max(0, niveauMin)
}
const compsByNiveau = Misc.classify(
this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.niveau_archetype <= 0),
it => Math.max(0, it.system.niveau))
const niveaux = Object.keys(compsByNiveau).sort(Misc.descending())
const updates = []
for (let i = 0; i < niveaux.length; i++) {
const competencesDuNiveau = Misc.shuffled(compsByNiveau[niveaux[i]])
for (let j = 0; j < competencesDuNiveau.length; j++) {
const competence = competencesDuNiveau[j]
const nivArchetype = await takeNiveauArchetypeRandom(competence.system.niveau)
updates.push({ _id: competence.id, 'system.niveau_archetype': nivArchetype })
}
}
await this.updateEmbeddedDocuments('Item', updates)
}
/* -------------------------------------------- */
async _rollArtV2(oeuvreId) {
+24 -4
View File
@@ -26,7 +26,7 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "../roll/roll-constants.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_REVE_RESISTANCE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { RdDInitiative } from "../initiative.mjs";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
@@ -155,7 +155,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { return []}
computeResumeBlessure() { return [] }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, isCritique) { }
@@ -411,13 +411,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
})
}
/* -------------------------------------------- */
async rollReveResistance(diff = -8) {
return await RollDialog.create(
{
ids: { actorId: this.id },
type: {
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: true
},
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
comp: { key: undefined, forced: true },
diff: { type: DIFF.DEFAUT, value: diff }
}
},
{
onRollDone: (dialog, roll) => RollDialog.onRollDoneClose(dialog, roll)
})
}
async rollReveActuel({ diff = 0, resistance = false }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: [ROLL_TYPE_COMP],
current: ROLL_TYPE_COMP,
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: resistance
},
selected: {
+115 -106
View File
@@ -5,25 +5,80 @@ import { RdDDice } from "../../rdd-dice.js";
import { RdDNameGen } from "../../rdd-namegen.js";
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
const PATHS = [
'name',
'system.sexe',
'system.age',
'system.taille',
'system.poids',
'system.main',
'system.heure',
'system.cheveux',
'system.yeux'
]
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
async function randomFrom(values) {
const max = Object.values(values).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(values)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(values)[0]
}
async function randomTailleCm(taille) {
const infoTaille = RdDCarac.getCaracDerivee(taille)
const infoTailleSup = RdDCarac.getCaracDerivee(taille + 1)
const variation = (infoTailleSup.taille - infoTaille.taille) + Math.floor((infoTaille.poidsMax - infoTaille.poidsMin) / 2)
const base = infoTaille.taille
const total = await RdDDice.rollTotal(`1d${variation} -1d ${variation} + ${base}`)
const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100
return `${m}m${dm}${cm}`
}
async function randomPoidsKg(taille) {
const infoTaille = RdDCarac.getCaracDerivee(taille)
const range = infoTaille.poidsMax - infoTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${infoTaille.poidsMin}`)
return total + ' kg'
}
async function randomHeure() {
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
const CONTROL_UNKNOWN = { name: 'unknown', path: '', getter: (act) => { undefined }, random: async act => undefined }
const TABLE_SEXES = { 'masculin': 1, 'féminin': 1 };
const TABLE_MAINS = { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 };
const TABLE_COULEURS_CHEVEUX = {
'noirs': 2,
'bruns': 5,
'châtains': 3,
'châtain clair': 5,
'blonds': 4,
'blond platine': 1,
'roux carotte': 1,
'roux cuivré': 3,
'chauve': 1
};
const TABLE_COULEURS_YEUX = {
'noirs': 2,
'noisette': 3,
'brun-vert': 4,
'verts': 3,
'bleu clair': 3,
'bleu gris': 2,
'gris': 1,
'mauves': 1,
'indigos': 1
};
const CONTROLS = [
{ name: 'name', path: 'name', getter: (act) => act.name, random: async act => await RdDNameGen.generate() },
{ name: 'sexe', path: 'system.sexe', getter: act => act.system.sexe, random: async act => await randomFrom(TABLE_SEXES) },
{ name: 'age', path: 'system.age', getter: act => act.system.age, random: async act => await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') },
{ name: 'taille', path: 'system.taille', getter: act => act.system.taille, random: async act => await randomTailleCm(act.system.carac.taille.value) },
{ name: 'poids', path: 'system.poids', getter: act => act.system.poids, random: async act => await randomPoidsKg(act.system.carac.taille.value) },
{ name: 'main', path: 'system.main', getter: act => act.system.main, random: async act => await randomFrom(TABLE_MAINS) },
{ name: 'heure', path: 'system.heure', getter: act => act.system.heure, random: async act => await randomHeure() },
{ name: 'cheveux', path: 'system.cheveux', getter: act => act.system.cheveux, random: async act => await randomFrom(TABLE_COULEURS_CHEVEUX) },
{ name: 'yeux', path: 'system.yeux', getter: act => act.system.yeux, random: async act => await randomFrom(TABLE_COULEURS_YEUX) },
]
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
foundry.applications.handlebars.loadTemplates([
@@ -47,18 +102,12 @@ export class AppPersonnageAleatoire extends FormApplication {
constructor(actor) {
super({})
this.actor = actor
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': (this.actor.system.sexe ?? '') == '',
'system.age': this.actor.system.age == 0,
'system.taille': (this.actor.system.taille ?? '') == '',
'system.poids': (this.actor.system.poids ?? '') == '',
'system.main': (this.actor.system.main ?? '') == '',
'system.heure': (this.actor.system.heure ?? '') == '',
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
'system.yeux': (this.actor.system.yeux ?? '') == '',
}
this.current = AppPersonnageAleatoire.getActorValues()
this.checked = Object.fromEntries(CONTROLS.map(it => [it.name, [0, '', undefined].includes(it.getter(this.current))]))
}
static getActorValues() {
return Object.fromEntries(CONTROLS.map(it => [it.name, it.getter(this.actor)]));
}
async getData(options) {
@@ -73,124 +122,84 @@ export class AppPersonnageAleatoire extends FormApplication {
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
this.html.find("div.random-field[data-field-name='heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
}
async _updateObject(event, formData) { }
async onApply() {
const updates = Object.fromEntries(
PATHS.filter(path => game.user.isGM || path != 'name')
.map(path => [path, this.current[path]])
CONTROLS.filter(control => game.user.isGM || control.name != 'name')
.map(control => [control.path, control.getter(this.current)])
)
await this.actor.update(updates)
await this.close()
}
getPath(selector) {
getName(selector) {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
return fields[0].attributes['data-field-name'].value
}
getControl(name) {
return CONTROLS.find(it => it.name == name) ?? CONTROL_UNKNOWN
}
async onSexe(sexe) {
this.current['system.sexe'] = sexe
this.current['sexe'] = sexe
this.render()
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = event.currentTarget.value
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
this.current[control.name] = event.currentTarget.value
this.render()
}
async onRandom(event) {
const path = this.getPath(event.currentTarget)
await this.setRandom(path);
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
await this.randomControl(control)
this.render()
}
async onReset(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = this.actor[path]
const name = this.getName(event.currentTarget)
const control = this.getControl(name)
this.current[control.name] = control.getter(this.actor)
await this.render()
}
async onCheckForRandom(event) {
const path = this.getPath(event.currentTarget)
this.checked[path] = event.currentTarget.checked
const name = this.getName(event.currentTarget)
this.checked[name] = event.currentTarget.checked
this.render()
}
async onRandomizeSelected() {
const paths = this.html.find("input.check-for-random:checked")
const controls = this.html.find("input.check-for-random:checked")
.parents("div.random-field")
.toArray()
.map(it => it.attributes['data-path'].value)
await Promise.all(paths.map(path => this.setRandom(path)))
.map(it => this.getControl(it.attributes['data-field-name'].value))
await Promise.all(controls.map(it => this.randomControl(it)))
this.render()
}
async setRandom(path) {
this.current[path] = await this.random(path);
async randomControl(control) {
this.current[control.name] = await control.random(this.current)
}
async random(path) {
switch (path) {
case 'name':
return await RdDNameGen.generate()
case 'system.sexe':
case 'system.main':
case 'system.cheveux':
case 'system.yeux':
return await this.randomFromMap(RANDOM_VALUES[path])
case 'system.poids':
return await this.randomPoids()
case 'system.taille':
return await this.randomTaille()
case 'system.age':
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
case 'system.heure':
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
return 'unknown'
}
async randomFromMap(valuesMap) {
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(valuesMap)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(valuesMap)[0]
}
async randomPoids() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
return total + ' kg'
}
async randomTaille() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const dm = cm < 10 ? '0' : ''
const m = (total - cm) / 100
return `${m}m${dm}${cm}`
}
}
+1 -1
View File
@@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
async _createSigneForActor(actor, signe) {
await actor.createEmbeddedDocuments("Item", [signe]);
await ChatMessage.createChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
signe: signe,
+3 -2
View File
@@ -6,7 +6,7 @@ import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = {
const categorie_parade = {
"sans-armes": "Sans arme",
"armes-naturelles": "Armes naturelles",
"hast": "Armes d'hast",
@@ -18,6 +18,7 @@ const nomCategorieParade = {
"epees-lourdes": "Epées lourdes",
"haches": "Haches",
"lances": "Lances",
"masses": "Masses",
}
export const ATTAQUE_TYPE = {
UNE_MAIN: '(1 main)',
@@ -122,7 +123,7 @@ export class RdDItemArme extends RdDItem {
/* -------------------------------------------- */
static getNomCategorieParade(arme) {
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
return nomCategorieParade[categorie];
return categorie_parade[categorie];
}
/* -------------------------------------------- */
+16 -2
View File
@@ -24,8 +24,7 @@ export class Misc {
return text.charAt(0).toLowerCase() + text.slice(1);
}
static stripHtml(html)
{
static stripHtml(html) {
const tmp = document.createElement("DIV")
tmp.innerHTML = html
return tmp.textContent || tmp.innerText || ""
@@ -329,4 +328,19 @@ export class Misc {
'-o-transform': rotation
};
}
static async random(count) {
const roll = new Roll(`1d${count}`)
await roll.evaluate()
return roll.total
}
static shuffled(source) {
const result = source.slice(0)
for (let i = result.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[result[i], result[j]] = [result[j], result[i]];
}
return result
}
}
+32 -32
View File
@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
const TABLE_CARACTERISTIQUES_DERIVEES = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, niveau: -5, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, niveau: -4, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, niveau: -3, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, niveau: -2, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, niveau: -1, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, niveau: 0, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, niveau: 0, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, niveau: 0, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, niveau: 0, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, niveau: 0, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, niveau: 1, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, niveau: 1, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, niveau: 2, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, niveau: 2, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, niveau: 3, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, niveau: 3, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, niveau: 4, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, niveau: 4, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, niveau: 5, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, niveau: 5, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, niveau: 6, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, niveau: 6, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, niveau: 7, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, niveau: 7, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, niveau: 8, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, niveau: 8, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, niveau: 9, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, niveau: 9, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, niveau: 10, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, niveau: 10, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, niveau: 11, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, niveau: 11, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
1: { xp: 3, niveau: -5, taille: 40, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, niveau: -4, taille: 70, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, niveau: -3, taille: 100, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, niveau: -2, taille: 120, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, niveau: -1, taille: 135, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, niveau: 0, taille: 145, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, niveau: 0, taille: 150, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, niveau: 0, taille: 155, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, niveau: 0, taille: 160, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, niveau: 0, taille: 170, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, niveau: 1, taille: 175, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, niveau: 1, taille: 180, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, niveau: 2, taille: 185, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, niveau: 2, taille: 190, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, niveau: 3, taille: 200, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, niveau: 3, taille: 210, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, niveau: 4, taille: 220, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, niveau: 4, taille: 230, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, niveau: 5, taille: 240, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, niveau: 5, taille: 250, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, niveau: 6, taille: 260, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, niveau: 6, taille: 270, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, niveau: 7, taille: 280, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, niveau: 7, taille: 290, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, niveau: 8, taille: 300, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, niveau: 8, taille: 310, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, niveau: 9, taille: 320, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, niveau: 9, taille: 330, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, niveau: 10, taille: 340, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, niveau: 10, taille: 350, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, niveau: 11, taille: 360, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, niveau: 11, taille: 370, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 },
};
export const CARACS = {
+6 -3
View File
@@ -218,11 +218,11 @@ export class RdDCommands {
/* -------------------------------------------- */
/* Manage chat commands */
processChatCommand(commandLine, content = '', msg = {}) {
if (!this.commandsTable) {
this._registerCommands()
}
let command = commandLine[0].toLowerCase();
if (this._isCommandHandled(command)) {
// Setup new message's visibility
@@ -466,7 +466,10 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
if (game.user.isGM) {
game.actors.forEach(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
await Promise.all(
game.actors.filter(actor => actor.isHautRevant())
.map(actor => actor.supprimerSignesDraconiques(it => it.system.ephemere))
)
}
else {
ui.notifications.warn("Seul le MJ est autorisé à utiliser la commande /signe");
+5 -2
View File
@@ -47,8 +47,10 @@ export default class ChatRollResult {
{
content: await this.buildRollHtml(roll)
},
roll.active.actor,
roll.current?.rollmode?.key
{
actor: roll.active.actor,
rollMode: roll.current?.rollmode?.key
}
))
await this.saveChatMessageRoll(chatMessage, roll, impacts)
@@ -209,6 +211,7 @@ export default class ChatRollResult {
async onAppelChanceSuccess(roll, chatMessage) {
roll.type.retry = true
roll.type.appelChance = true
await this.updateChatMessage(chatMessage, roll)
const callbacks = [ChatUtility.remover(chatMessage)]
+12 -4
View File
@@ -10,6 +10,7 @@ export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
export const ROLL_TYPE_APPEL_CHANCE = 'appel-chance'
export const ROLL_TYPE_REVE_RESISTANCE = 'reve-resistance'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
@@ -26,11 +27,18 @@ export const DIFF = {
}
export const DIFFS = {
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Difficulté imposée", libre: false, visible: true, max: 20 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Difficulté défense", libre: false, visible: true, max: 0 },
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Diff. libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Diff. attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diff. imposée", libre: false, visible: true, max: 20 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diff. défense", libre: false, visible: true, max: 0 },
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
}
export class RollConstants {
static findCompetence(rollData, name) {
return rollData.active.actor.getCompetence(name, { onMessage: message => { } })
}
}
+9 -9
View File
@@ -51,6 +51,7 @@ import { RollTypePossession } from "./roll-type-possession.mjs";
import { RollPartPossession } from "./roll-part-possession.mjs";
import { RollPartApprecier } from "./roll-part-apprecier.mjs";
import { RollTypeAppelChance } from "./roll-type-appel-chance.mjs";
import { RollTypeReveResistance } from "./roll-type-resistance.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -67,7 +68,7 @@ export const ALL_ROLL_TYPES = [
new RollTypeOeuvre(),
new RollTypeJeu(),
new RollTypeAppelChance(),
// new RollTypeResistance ??
new RollTypeReveResistance(),
// new RollTypeFixedCarac ??
]
@@ -79,7 +80,6 @@ const ROLL_PARTS = [
new RollPartCarac(),
new RollPartComp(),
new RollPartDiff(),
new RollPartApprecier(),
new RollPartAttaque(),
new RollPartPossession(),
@@ -90,18 +90,18 @@ const ROLL_PARTS = [
new RollPartCuisine(),
new RollPartOeuvre(),
new RollPartJeu(),
new RollPartSign(),
new RollPartEcailles(),
new RollPartEtat(),
new RollPartDiff(),
new RollPartConditions(),
new RollPartEtat(),
new RollPartSign(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartEthylisme(),
new RollPartEcailles(),
new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartAppelMoral(),
new RollPartMoral(),
new RollPartCoeur(),
+3 -1
View File
@@ -187,7 +187,9 @@ export class RollPartAttaque extends RollPartSelect {
part.setDiff(rollData, { type: DIFF.DEFAUT })
}
else {
part.setDiff(rollData, { type: DIFF.ATTAQUE, diff: current.initialDiff })
if (!rollData.type.appelChance){
part.setDiff(rollData, { type: DIFF.ATTAQUE, diff: current.initialDiff })
}
current.initialDiff = undefined
}
break
+5 -2
View File
@@ -47,8 +47,11 @@ export class RollPartComp extends RollPartSelect {
const current = this.getCurrent(rollData)
const selectedCarac = RollPart.getSelectedPart(rollData, PART_CARAC)
const selectedDiff = RollPart.getSelectedPart(rollData, PART_DIFF)
this.rollPartCarac.selectByKey(rollData, selectedCarac?.key ?? current.comp.system.defaut_carac)
this.rollPartDiff.setDiff(rollData, selectedDiff?.value ?? current.comp.system.default_diffLibre)
if (!rollData.type.appelChance){
this.rollPartCarac.selectByKey(rollData, selectedCarac?.key ?? current.comp.system.defaut_carac)
this.rollPartDiff.setDiff(rollData, selectedDiff?.value ?? current.comp.system.default_diffLibre)
}
}
}
+14 -6
View File
@@ -1,6 +1,6 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { ROLL_TYPE_CUISINE, RollConstants } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
@@ -18,7 +18,11 @@ export class RollPartCuisine extends RollPartSelect {
get rollTypes() { return [ROLL_TYPE_CUISINE] }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
isValid(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Cuisine')
}
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_CUISINE) }
restore(rollData) {
@@ -38,14 +42,18 @@ export class RollPartCuisine extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
refs.cuisine = actor.getCompetence('Cuisine')
refs.cuisine = RollConstants.findCompetence(rollData, 'Cuisine')
const recettes = actor.items
if (!refs.cuisine) {
refs.preparations = []
return
}
const recettes = rollData.active.actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(it => RollPartCuisine.$extractPreparationRecette(refs.cuisine, it))
const ingredientsBruts = actor.items
const ingredientsBruts = rollData.active.actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(it => RollPartCuisine.$extractPreparationBrut(refs.cuisine, it))
+5 -1
View File
@@ -131,7 +131,11 @@ export class RollPartDefense extends RollPartSelect {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, refs.defenses.length > 0 ? [current.carac] : ['impossible'])
case PART_COMP: return part.filterComps(rollData, refs.defenses.length > 0 ? [current.comp?.name] : ['impossible'])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_DIFF:
if (!rollData.type.appelChance) {
return part.setDiff(rollData, this.getDiffDefense(rollData))
}
return
case PART_SIGN: return part.setArme(rollData, this.getArmeDisparate(rollData), current.forceRequise)
}
}
+1 -1
View File
@@ -14,7 +14,7 @@ const EXCLUDED_ROLL_TYPES = [
export class RollPartDiff extends RollPart {
get code() { return PART_DIFF }
get section() { return ROLLDIALOG_SECTION.CHOIX }
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
restore(rollData) {
const current = this.getCurrent(rollData)
+18 -13
View File
@@ -1,13 +1,12 @@
import { ITEM_TYPES } from "../constants.js"
import { CARACS } from "../rdd-carac.js"
import { ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { ROLL_TYPE_JEU, RollConstants } from "./roll-constants.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP, RollPartComp } from "./roll-part-comp.mjs"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
import { RdDItem } from "../item.js"
import { Misc } from "../misc.js"
import { Grammar } from "../grammar.js"
export const PART_JEU = "jeu"
@@ -19,15 +18,21 @@ export class RollPartJeu extends RollPartSelect {
get section() { return ROLLDIALOG_SECTION.CHOIX }
get rollTypes() { return [ROLL_TYPE_JEU] }
isValid(rollData) { return rollData.active.actor.isPersonnage() }
isValid(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Jeu')
}
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_JEU) }
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const actor = rollData.active.actor
const compJeu = actor.getCompetence(COMPETENCE_JEU)
refs.jeux = actor.itemTypes[ITEM_TYPES.jeu]
const compJeu = RollConstants.findCompetence(rollData, 'Jeu')
if (!compJeu) {
refs.jeux = []
return
}
refs.jeux = rollData.active.actor.itemTypes[ITEM_TYPES.jeu]
.map(it => RollPartJeu.$extractJeu(it, compJeu))
if (refs.jeux.length > 0) {
@@ -51,22 +56,22 @@ export class RollPartJeu extends RollPartSelect {
}
}
static $getJeuBase(jeu, comp, caracs) {
if (jeu.system.base < comp.system.niveau) {
static $getJeuBase(jeu, compJeu, caracs) {
if (jeu.system.base < compJeu.system.niveau) {
return undefined
}
return new RdDItem({
id: comp.id,
id: compJeu.id,
name: `Jeu ${Misc.lowerFirst(jeu.name)}`,
type: ITEM_TYPES.competence,
img: comp.img,
img: compJeu.img,
system: foundry.utils.mergeObject(
{
niveau: jeu.system.base,
base: jeu.system.base,
default_carac: caracs.length > 0 ? caracs[0] : CARACS.CHANCE
},
comp.system,
compJeu.system,
{ overwrite: false }
)
})
@@ -90,7 +95,7 @@ export class RollPartJeu extends RollPartSelect {
static forceCompJeu(rollData) {
const jeu = rollData.current[PART_JEU].base ?? rollData.current[PART_JEU].comp
if (jeu){
if (jeu) {
rollData.refs[PART_COMP].comps = [jeu].map(it => RollPartComp.extractComp(it))
}
else {
-13
View File
@@ -2,19 +2,6 @@ import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_APPEL_CHANCE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
const SPECIAL_ROLL_TYPES_DETAILS = {
label: "fait appel à la chance",
icon: `systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg`,
rollData: {
selected: {
carac: { key: CARACS.CHANCE_ACTUELLE, forced: true },
diff: { value: 0, type: '' },
comp: { key: '', forced: true },
conditions: { hide: true }
}
}
}
export class RollTypeAppelChance extends RollType {
get code() { return ROLL_TYPE_APPEL_CHANCE }
get name() { return `fait appel à la chance` }
+6 -2
View File
@@ -1,7 +1,7 @@
import { ITEM_TYPES } from "../constants.js"
import { APPRECIATION } from "../moral/apprecier.mjs"
import { RollBasicParts } from "./roll-basic-parts.mjs"
import { DIFF, ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_CUISINE, RollConstants } from "./roll-constants.mjs"
import { PART_CUISINE } from "./roll-part-cuisine.mjs"
import { RollType } from "./roll-type.mjs"
@@ -9,7 +9,11 @@ export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Cuisiner un plat` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Cuisine')
}
title(rollData) {
const current = rollData.current[PART_CUISINE]
return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`
+6 -2
View File
@@ -1,6 +1,6 @@
import { PART_JEU, RollPartJeu } from "./roll-part-jeu.mjs"
import { RollType } from "./roll-type.mjs"
import { DIFF, ROLL_TYPE_JEU } from "./roll-constants.mjs"
import { DIFF, ROLL_TYPE_JEU, RollConstants } from "./roll-constants.mjs"
import { Apprecier } from "../moral/apprecier.mjs"
@@ -8,7 +8,11 @@ export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU }
get name() { return `Jouer` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& RollConstants.findCompetence(rollData, 'Jeu')
}
title(rollData) {
if (rollData.opponent) {
return `joue contre`
+31
View File
@@ -0,0 +1,31 @@
import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_REVE_RESISTANCE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeReveResistance extends RollType {
get code() { return ROLL_TYPE_REVE_RESISTANCE }
get name() { return `fait un jet de résistance` }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/ui/resistance.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-reve-resistance.hbs` }
title(rollData) {
return this.name
}
setRollDataType(rollData) {
foundry.utils.mergeObject(rollData, {
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
diff: { value: -8, type: DIFF.LIBRE },
comp: { key: '', forced: true },
conditions: { hide: true }
}
})
super.setRollDataType(rollData)
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.LIBRE)
}
}
+1 -1
View File
@@ -8,7 +8,7 @@ export class DialogRepos extends Dialog {
if (!actor.isPersonnage()) {
return
}
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.isPersonnageJoueur()) {
foundry.utils.mergeObject(actor.system.sommeil, {
"nouveaujour": true,
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),
+1 -1
View File
@@ -14,7 +14,7 @@
},
"devDependencies": {
"@eslint/js": "^9.8.0",
"@foundryvtt/foundryvtt-cli": "^1.0.3",
"@foundryvtt/foundryvtt-cli": "^3.0.3",
"commander": "^11.1.0",
"eslint": "^9.9.0",
"eslint-config-prettier": "^9.1.0",
@@ -2347,7 +2347,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2395,7 +2395,7 @@ items:
milieu: ''
environnement: []
resistance: 7
categorie_parade: ''
categorie_parade: masses
dommages: 1
mortalite: mortel
penetration: 0
@@ -2443,7 +2443,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -2611,7 +2611,7 @@ items:
milieu: ''
environnement: []
resistance: 6
categorie_parade: ''
categorie_parade: haches
dommages: 2
mortalite: mortel
penetration: 0
@@ -2418,7 +2418,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2466,7 +2466,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2378,7 +2378,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2527,7 +2527,7 @@ items:
milieu: ''
environnement: []
resistance: 14
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 4/5
mortalite: mortel
penetration: 0
@@ -2347,7 +2347,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2735,7 +2735,7 @@ items:
milieu: ''
environnement: []
resistance: 6
categorie_parade: ''
categorie_parade: haches
dommages: 2
mortalite: mortel
penetration: 0
@@ -2378,7 +2378,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2665,7 +2665,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2354,7 +2354,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2402,7 +2402,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2548,7 +2548,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2354,7 +2354,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2402,7 +2402,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2480,7 +2480,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2390,7 +2390,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2438,7 +2438,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2516,7 +2516,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2564,7 +2564,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2390,7 +2390,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2438,7 +2438,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2516,7 +2516,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2653,7 +2653,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2706,7 +2706,7 @@ items:
milieu: ''
environnement: []
resistance: 1
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2653,7 +2653,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2706,7 +2706,7 @@ items:
milieu: ''
environnement: []
resistance: 1
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2711,7 +2711,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2345,7 +2345,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2346,7 +2346,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2313,7 +2313,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2346,7 +2346,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2424,7 +2424,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -2346,7 +2346,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2424,7 +2424,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 8
categorie_parade: ''
categorie_parade: batons
dommages: 1
mortalite: mortel
penetration: 0
@@ -27,7 +27,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 8
categorie_parade: ''
categorie_parade: batons
dommages: 1
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 7
categorie_parade: ''
categorie_parade: masses
dommages: 1
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -22,7 +22,7 @@ system:
rarete: Frequente
frequence: 18
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -2417,7 +2417,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2466,7 +2466,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2569,7 +2569,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 1
mortalite: mortel
penetration: 0
@@ -2382,7 +2382,7 @@ items:
milieu: ''
environnement: []
resistance: 12
categorie_parade: ''
categorie_parade: epees-longues
dommages: 3
mortalite: mortel
penetration: 0
@@ -2441,7 +2441,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: haches
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2429,7 +2429,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2434,7 +2434,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 1
mortalite: mortel
penetration: 0
@@ -2420,7 +2420,7 @@ items:
milieu: ''
environnement: []
resistance: 12
categorie_parade: ''
categorie_parade: epees-courtes
dommages: 2
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/3
mortalite: mortel
penetration: 0
@@ -2464,7 +2464,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2429,7 +2429,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2434,7 +2434,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 1
mortalite: mortel
penetration: 0
@@ -2483,7 +2483,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2532,7 +2532,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 1
mortalite: mortel
penetration: 0
@@ -2429,7 +2429,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2380,7 +2380,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 1
mortalite: mortel
penetration: 0
@@ -2478,7 +2478,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -311,7 +311,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -359,7 +359,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -407,7 +407,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
+4 -4
View File
@@ -1,10 +1,10 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "13.0.36",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/13.0.36/rddsystem.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/13.0.36/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"version": "13.0.43",
"download": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/13.0.43/rddsystem.zip",
"manifest": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json",
"changelog": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md",
"compatibility": {
"minimum": "13",
"verified": "14"
+9 -10
View File
@@ -1,21 +1,20 @@
<div>
<ul class="item-list">
<li><a class="repartition-archetype-aleatoire chat-card-button flexrow" data-tooltip="Répartition aléatoire des niveaux d'archétype restants">
<i class="fa-solid fa-circle-user-clock"></i><i class="fa-solid fa-shuffle"></i></a>
{{#if @root.options.isGM}}
<li>
<a class="nouvelle-incarnation chat-card-button" data-tooltip="Création d'une nouvelle incarnation de l'archétype">
<i class="fa-solid fa-person-circle-plus"></i> Nouvelle incarnation</a>
<a class="nouvelle-incarnation chat-card-button flexrow" data-tooltip="Création d'une nouvelle incarnation de l'archétype">
<i class="fa-regular fa-skull"></i><i class="fa-solid fa-person-circle-plus"></i></a>
</li>
{{/if}}
<li><hr></li>
<li>Niveaux d'archétype</li>
{{#if calc.comptageArchetype}}
{{#each calc.comptageArchetype as |archetype|}}
<li class="item flexrow">
<label class="generic-label">
Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
</label>
</li>
<li class="item flexrow">
<label class="generic-label">
Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
</label>
</li>
{{/each}}
{{/if}}
</ul>
+13 -16
View File
@@ -4,24 +4,21 @@
{{#each monnaies as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" data-tooltip="{{piece.name}}"/>
<span class="equipement-nom">{{piece.name}}</span>
<span class="equipement-valeur {{#unless (gt piece.system.cout 0)}}field-error{{/unless}}">
({{piece.system.cout}} Sols)
<span class="equipement-nom {{#unless (gt piece.system.cout 0)}}field-error{{/unless}}">
{{piece.name}} ({{piece.system.cout}} Sols)
</span>
<span class="equipement-detail">
{{#if @root.options.isOwner}}
<span class="item-controls">
<a class="item-quantite-moins"><i class="fa-solid fa-square-minus"></i></a>
</span>
{{/if}}
<span>
<span>{{piece.system.quantite}}</span>
</span>
{{#if @root.options.isOwner}}
<span class="item-controls">
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
</span>
{{/if}}
{{#if @root.options.isOwner}}
<span class="item-controls">
<a class="item-quantite-moins"><i class="fa-solid fa-square-minus"></i></a>
</span>
<span class="equipement-detail">{{piece.system.quantite}}</span>
<span class="item-controls">
<a class="item-quantite-plus"><i class="fa-solid fa-square-plus"></i></a>
</span>
{{else}}
{{piece.system.quantite}}
{{/if}}
</span>
{{#if @root.options.isOwner}}
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=signe options=@root.options}}
@@ -3,40 +3,40 @@
<div class="flex-group-left">
{{#if options.isGM}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Nom" path="name" type="text" value=current.name checked=checked.name
label="Nom" fieldname="name" type="text" value=current.name checked=checked.name
}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/sexe-aleatoire.hbs"
label="Sexe" path="system.sexe" type="text"
value=current.system.sexe checked=checked.system.sexe
label="Sexe" fieldname="sexe" type="text"
value=current.system.sexe checked=checked.sexe
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Age" path="system.age" type="entier" min=10 max=100
value=current.system.age checked=checked.system.age
label="Age" fieldname="age" type="entier" min=10 max=100
value=current.system.age checked=checked.age
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Taille" path="system.taille" type="text"
value=current.system.taille checked=checked.system.taille
label="Taille" fieldname="taille" type="text"
value=current.system.taille checked=checked.taille
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Poids" path="system.poids" type="text"
value=current.system.poids checked=checked.system.poids
label="Poids" fieldname="poids" type="text"
value=current.system.poids checked=checked.poids
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Main directrice" path="system.main" type="text"
value=current.system.main checked=checked.system.main
label="Main directrice" fieldname="main" type="text"
value=current.system.main checked=checked.main
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Heure de naissance" path="system.heure" type="heure"
value=current.system.heure checked=checked.system.heure
label="Heure de naissance" fieldname="heure" type="heure"
value=current.system.heure checked=checked.heure
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Cheveux" path="system.cheveux" type="text"
value=current.system.cheveux checked=checked.system.cheveux
label="Cheveux" fieldname="cheveux" type="text"
value=current.system.cheveux checked=checked.cheveux
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Yeux" path="system.yeux" type="text"
value=current.system.yeux checked=checked.system.yeux
label="Yeux" fieldname="yeux" type="text"
value=current.system.yeux checked=checked.yeux
}}
</div>
<hr>
+5 -5
View File
@@ -1,15 +1,15 @@
<div class="flexrow random-field" data-path="{{path}}">
<label for="{{path}}">{{label}}:</label>
<div class="flexrow random-field" data-field-name="{{fieldname}}">
<label for="{{fieldname}}">{{label}}:</label>
{{#if (eq type 'entier')}}
<input name="current.{{path}}" class="current-value" type="number" data-dtype="Number" placeholder="{{label}}" value="{{value}}" min="{{min}}" max="{{max}}"/>
<input name="current.{{fieldname}}" class="current-value" type="number" data-dtype="Number" placeholder="{{label}}" value="{{value}}" min="{{min}}" max="{{max}}"/>
{{else if (eq type 'heure')}}
<select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
<select class="current-value" name="current.{{fieldname}}" value="{{value}}" type="text" data-dtype="String">
{{#select value}}
{{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.hbs"}}
{{/select}}
</select>
{{else}}
<input name="current.{{path}}" class="current-value" type="text" data-dtype="String" value="{{value}}" placeholder="{{label}}"/>
<input name="current.{{fieldname}}" class="current-value" type="text" data-dtype="String" value="{{value}}" placeholder="{{label}}"/>
{{/if}}
<div class="item-controls">
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
+3 -3
View File
@@ -1,6 +1,6 @@
<div class="flexrow random-field" data-path="{{path}}">
<label for="{{path}}">{{label}}:</label>
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
<div class="flexrow random-field" data-field-name="{{fieldname}}">
<label for="{{fieldname}}">{{label}}:</label>
<input class="current-value" name="current.{{fieldname}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
<div class="item-controls">
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
<a data-action="sexe-feminin" data-tooltip="sexe féminin"><i class="fa-solid fa-venus"></i></a>
@@ -0,0 +1,24 @@
<div class="roll-chat">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{current.comp.comp.img}}" data-tooltip="{{current.comp.label}}" />
</div>
<div class="chat-header">
{{active.name}} fait un jet de résistance
</div>
<div class="chat-resume">
{{> 'partial-infojet'}}
</div>
<div class="chat-details">
<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/assets/ui/resistance.svg" />
<span class="rdd-roll-{{rolled.code}} strong-text">
{{#if rolled.isSuccess}}
Jet de résistance réussi
{{else}}
Jet de résistance manqué
{{/if}}
</span>
</div>
</div>
+3 -3
View File
@@ -1,6 +1,6 @@
<label for="{{code}}" data-tooltip="Moral: {{plusMoins refs.moral}}" {{#if (lte refs.moral 0)}}style="font-size: 0.9rem;"{{/if}}>
{{#if current.icon}}{{{current.icon}}}{{/if}}{{refs.label}}
</label>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<label for="{{code}}" data-tooltip="Moral: {{plusMoins refs.moral}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}{{refs.label}}
</label>
+9 -12
View File
@@ -67,21 +67,18 @@
</subline>
{{/if}}
{{#if current.distance}}
<subline><hr></subline>
<subline>
<subline data-tooltip="Difficultée à valider par le gardien">
<span>
<strong>Attaque à distance</strong> {{current.main}} difficulté proposée de <strong>{{plusMoins current.distance.total}}</strong> à valider par le Gardien
<strong>Attaque à distance</strong> {{current.main}}
{{#unless current.distance.isVisible}}<i class="fa-solid fa-eye-slash"></i> Avec les murs et la lumière, la cible n'est pas visible;{{/unless}}
Taille {{current.distance.taille.msg}}: {{plusMoins current.distance.taille.diff}};
Portée {{#if (lt current.distance.distance 0)}}indéterminée{{else}}{{numberFormat current.distance.distance decimals=1}} mètres{{/if}} {{current.distance.portee.msg}}: {{plusMoins current.distance.portee.diff}};
<span data-tooltip="0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag">
Mouvement {{current.distance.activite.msg}}: {{plusMoins current.distance.activite.diff}};
</span>
<br><strong>Difficulté proposée de {{plusMoins current.distance.total}}</strong>
</span>
</subline>
<subline></subline>
<subline>
<ul>
{{#unless current.distance.isVisible}}<li>Avec les murs et la lumière, la cible n'est pas visible.</li>{{/unless}}
<li>Taille {{current.distance.taille.msg}}: {{plusMoins current.distance.taille.diff}}</li>
<li>Portée {{current.distance.portee.msg}}: {{plusMoins current.distance.portee.diff}} (distance {{#if (lt current.distance.distance 0)}}indéterminée{{else}}indicative de {{numberFormat current.distance.distance decimals=1}} mètres{{/if}}). </li>
<li>Mouvement {{current.distance.activite.msg}}: {{plusMoins current.distance.activite.diff}} (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)</li>
</ul>
</subline>
{{/if}}
</roll-part-detail>
{{/if}}
+7 -3
View File
@@ -1,5 +1,9 @@
<input name="{{code}}" type="checkbox"
<label for="{{code}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}
{{either current.label refs.label}}
</label>
<span>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
{{#if current.icon}}{{{current.icon}}}{{/if}}
<label for="{{code}}">{{either current.label refs.label}} : {{plusMoins current.value}}</label>
{{plusMoins current.value}}</span>
+7 -9
View File
@@ -1,9 +1,7 @@
<subline>
<label for="{{code}}">{{current.label}}&nbsp;</label>
<input type="number"
name="{{name}}"
value="{{current.value}}"
pattern="^(-|+)?\d+$"
min="{{current.min}}" max="{{current.max}}" step="1"
{{#if (or rollData.type.retry current.disabled)}}disabled{{/if}}>
</subline>
<label for="{{code}}">{{current.label}}&nbsp;</label>
<input type="number"
name="{{name}}"
value="{{current.value}}"
pattern="^(-|+)?\d+$"
min="{{current.min}}" max="{{current.max}}" step="1"
{{#if (or rollData.type.retry current.disabled)}}disabled{{/if}}>
+4 -4
View File
@@ -1,11 +1,11 @@
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<label for="{{code}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}
{{current.label}}
Enc. total
</label>
<label for="malusenc">Enc. total</label>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<input type="number"
name='malusenc'
value="{{current.value}}"
+4 -2
View File
@@ -1,5 +1,7 @@
<label for="{{name}}">Forcer </label>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/d100.svg" data-tooltip="Forcer le résultat du jet de dé"/>
<label for="{{name}}">
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/d100.svg" data-tooltip="Forcer le résultat du jet de dé"/>
Forcer
</label>
<input type="number"
name="{{name}}"
value="{{current.resultat}}"