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21 Commits
Author SHA1 Message Date
VincentVk 7d5903aa84 Support des tâches à plusieurs
Release Creation / build (release) Successful in 1m50s
2026-07-11 16:12:15 +02:00
VincentVk 66a8eb0e8a Images de la barre de menu droite 2026-07-11 01:16:10 +02:00
VincentVk 6636ebb77c Améliorations des titres des fenêtres de jets 2026-07-10 23:37:42 +02:00
VincentVk 89207df01d Correction d'updates non affichés 2026-07-10 20:34:16 +02:00
VincentVk 000e16f8b7 Amélioration sur les voies de Draconic
- Ne pas proposer les voies de Draconic à -11 pour lire un signe
  draconic ou lancer un sort
- Trier les voies par ordre décroissant pour le sorts à voies multiples
- Les rencontres et les maîtrises dans les TMR peuvent être vaincues
  sans draconic si les voies sont négatives
2026-07-10 19:26:34 +02:00
VincentVk bbbc817e5f Pas de lecture avec Draconic à -11 2026-07-10 18:13:29 +02:00
VincentVk b89dd3845a Visibilité des jets /rdd 2026-07-10 18:07:08 +02:00
VincentVk 6c239b8ed9 Suppression de TMR "Inconnu" pour signes 2026-07-10 16:50:41 +02:00
VincentVk e42e12f56f Publish version 1.1.1
Release Creation / build (release) Successful in 1m1s
2026-06-29 23:11:01 +02:00
VincentVk 32f99e35ef Using nodejs 24 for release actions
Release Creation / build (release) Failing after 1m19s
2026-06-29 01:00:17 +02:00
VincentVk ae42bc4aa4 Using nodejs 24 for release actions 2026-06-29 00:56:07 +02:00
VincentVk 089c0c2243 Correction des couleurs des tooltips d'aide foundry
Release Creation / build (release) Failing after 1m1s
2026-06-28 23:49:56 +02:00
VincentVk e34449631c Optimisation fenêtre de jets
La fenêtre de jet pour les attaques à distance prenait
trop de hauteur sur petit écran.

La difficulté était mal visualisée par les joueurs (et confondue
avec les conditions)

Le d100 de la zone "tricher" était un peu trop gros

Les ajustements sont organisés plus logiquement: difficulté,
conditions, ajustements à cocher
2026-06-20 18:38:48 +02:00
VincentVk f8a20b90ff Génération aléatoire d'archétype 2026-06-20 18:38:48 +02:00
VincentVk 749eb5ee13 upgrade publish action 2026-06-20 18:38:47 +02:00
VincentVk 17cb8a2e06 13.0.45
Release Creation / build (release) Successful in 1m23s
2026-06-16 23:02:39 +02:00
VincentVk 933256da66 Nouvelle correction du manifest
Release Creation / build (release) Has been cancelled
Le manifest versionné, téléchargé dans le système, pointe maintenant
sur le manifest latest.

Le lien manifest foundry est celui du manifest de la version.
2026-06-16 22:59:36 +02:00
VincentVk a58b171fb4 13.0.44 - Le dépôt d'Illisys
Release Creation / build (release) Successful in 1m5s
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
2026-06-15 21:26:03 +02:00
VincentVk 2eac969261 Update system.json
even if not necessary, it was referencing previous repository
2026-06-14 22:41:04 +02:00
fabres e6612fe024 Make default release as latest 2026-06-14 21:57:55 +02:00
fabres 18b9e4c7a8 Updte gitignore 2026-06-14 21:55:48 +02:00
61 changed files with 690 additions and 682 deletions
+5 -4
View File
@@ -32,13 +32,13 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://gitea.scriptarium.org/${{gitea.repository}}
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
manifest: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json"
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: "18" # Use the node version your project requires
node-version: "24" # Use the node version your project requires
- name: Install dependencies
run: npm install
@@ -64,12 +64,13 @@ jobs:
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
uses: djlechuck/foundryvtt-publish-package-action@v1.1.1
with:
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
id: "foundryvtt-reve-de-dragon"
version: ${{github.event.release.tag_name}}
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"
node-version: "24"
+1
View File
@@ -12,3 +12,4 @@ todo.md
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK
.github/
+87 -1
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@@ -1 +1,87 @@
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After

Width:  |  Height:  |  Size: 9.3 KiB

+43
View File
@@ -1,5 +1,48 @@
# 13.0
## 13.0.48 - Les vagabondages d'Illisys
- Gestion des tâches à plusieurs
- Les tâches du monde peuvent être configurées pour être effectuées à plusieurs
- Une tâche à plusieurs ajoutée à un personnage permet au personnage de contribuer à la tâche commune
- suppression du type de TMR "Inconnu" des feuilles de création de signes draconiques (ce type sert uniquement pour le cas où une case saisie à la main est incorrecte)
- les jets de dés /rdd utilisent le mode de visibilité sélectionné
- Voies de Draconic
- Ne pas proposer les voies de Draconic à -11 pour lire un signe draconic ou lancer un sort
- Trier les voies par ordre décroissant pour le sorts à voies multiples
- Les rencontres et les maîtrises dans les TMR peuvent être vaincues sans
draconic si les voies sont négatives
- correction d'updates non affichés
- Améliorations des titres des fenêtres de jets
## 13.0.47 - Les goûts et les couleurs d'Illisys
- Correction des couleurs des tooltips d'aide foundry
## 13.0.46 - L'archétype d'Illisys
- ajout d'une génération d'archétype aléatoire
- respecte les niveaux d'archétype déjà alloués
- l'archétype alloué est supérieur au niveau actuel (si c'est possible)
- les compétences supérieures à 0 ont plus de chances d'avoir les niveaux d'archétype élevés
- si tous les niveaux d'archétype supérieurs à une compétences sont déjà alloué,
l'archétype est au niveau actuel de la compétence
- Amélioration de l'affichage de la fenêtre de jets:
- La difficultée est déplacée dans la colonne des ajustements
- les ajustements sont mieux alignés
- les ajustements sont mieux ordonnés
- Les indications d'ajustements de tir prennent moins de place
- l'icône d100 est redessinée pour être mieux centrée
## 13.0.45 - L'endépôté d'Illisys
- nouvelle correction du manifest
## 13.0.44 - Le dépôt d'Illisys
- le manifest pointe maintenant toujours vers la dernière version
- changement des liens dans le system.json
## 13.0.43 - L'urgence d'Illisys
- correction urgente des jets
+28 -5
View File
@@ -514,6 +514,13 @@ body {
align-items: anchor-center;
margin: 0 0.2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section label,
.system-foundryvtt-reve-de-dragon .roll-dialog roll-section div label {
text-align: left;
min-width: 55%;
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-resume {
display: flex;
flex-direction: row;
@@ -670,10 +677,14 @@ body {
padding: 0;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] img {
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label {
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions roll-section[name="tricher"] label img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
max-width: 2rem;
max-height: 2rem;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-buttons {
display: flex;
@@ -2387,6 +2398,8 @@ body {
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="tables"],
[data-tab="placeables"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
@@ -2415,6 +2428,9 @@ body {
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="scenes"] {
background-image: url("../assets/ui/icon_sidebar_scene.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="placeables"] {
background-image: url("../assets/ui/icon_sidebar_placeables.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="actors"] {
background-image: url("../assets/ui/icon_sidebar_actor.svg");
}
@@ -2431,7 +2447,7 @@ body {
background-image: url("../assets/ui/icon_sidebar_macros.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="tables"] {
background-image: url("../assets/ui/d100.svg");
background-image: url("../assets/ui/icon_sidebar_tables.svg");
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button[data-tab="playlists"] {
background-image: url("../assets/ui/icon_sidebar_music.svg");
@@ -2824,12 +2840,19 @@ body {
padding: 0.3rem;
font-family: "CaslonAntique";
}
.system-foundryvtt-reve-de-dragon aside#tooltip h4 {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
color: var(--color-tooltip);
}
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip span.reference {
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
.system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem;
+24 -9
View File
@@ -1784,6 +1784,8 @@
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="tables"],
[data-tab="placeables"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
@@ -1813,6 +1815,9 @@
button[data-tab="scenes"] {
background-image: url("../assets/ui/icon_sidebar_scene.svg");
}
button[data-tab="placeables"] {
background-image: url("../assets/ui/icon_sidebar_placeables.svg");
}
button[data-tab="actors"] {
background-image: url("../assets/ui/icon_sidebar_actor.svg");
}
@@ -1829,7 +1834,7 @@
background-image: url("../assets/ui/icon_sidebar_macros.svg");
}
button[data-tab="tables"] {
background-image: url("../assets/ui/d100.svg");
background-image: url("../assets/ui/icon_sidebar_tables.svg");
}
button[data-tab="playlists"] {
background-image: url("../assets/ui/icon_sidebar_music.svg");
@@ -2267,15 +2272,25 @@
border-radius: 0.2rem;
padding: 0.3rem;
font-family: "CaslonAntique";
}
h4{
color: var(--rdd-color-text-primary);
}
aside#tooltip span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
span.reference {
color: var(--color-tooltip);
border: 1px solid var(--color-tooltip-faint);
}
.toolclip{
p.faint {
color: var(--color-tooltip);
}
span.reference{
color: var(--color-tooltip);
background-color: var(--color-controls-hover);
}
}
}
.chat-card-info {
+20 -5
View File
@@ -32,6 +32,7 @@
display: flex;
flex-direction: column;
}
roll-conditions roll-section[name="rollmode"],
roll-type {
button[data-checked="true"] {
@@ -64,6 +65,13 @@
flex-direction: row;
align-items: anchor-center;
margin: 0 0.2rem;
label {
text-align:left;
min-width: 55%;
display: flex;
flex-direction: row;
}
}
roll-resume {
@@ -241,11 +249,18 @@
padding: 0;
filter: invert(0.8);
}
roll-conditions roll-section[name="tricher"] img {
/* image de d100 */
max-width: 2.5rem;
max-height: 2.5rem;
}
roll-conditions roll-section[name="tricher"] {
label {
display: flex;
flex-direction: row;
img {
/* image de d100 */
max-width: 2rem;
max-height: 2rem;
}
}
}
roll-buttons {
display: flex;
+18 -1
View File
@@ -70,6 +70,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
})
this.amendTacheCommunes(formData)
formData.competences.forEach(item => {
item.system.isHidden = this.options.recherche
@@ -106,14 +107,29 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
if (this.actor.getDraconics().find(it => it.system.niveau > -11) && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
else {
console.error("Ouverture actor-sheet avec un acteur non personnage")
}
return formData;
}
amendTacheCommunes(formData) {
formData.taches
.forEach(tache => {
if (tache.isTacheCommune()) {
const tacheCommune = tache.getTacheOuCommune()
tache.system = foundry.utils.duplicate(tacheCommune.system)
tache.system.tacheCommuneId = tache.system.tacheCommuneId
}
return tache
})
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
@@ -275,6 +291,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
this.html.find('.repartition-archetype-aleatoire').click(async event => await this.actor.repartitionArchetypeAleatoire())
}
// On pts de reve change
+97 -64
View File
@@ -41,7 +41,7 @@ import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
import { RdDRencontre } from "./item/rencontre.js";
import { DialogSelect } from "./dialog-select.js";
import { CATEGORIES_COMPETENCES, PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
import { CATEGORIES_COMPETENCES, PAS_DE_DRACONIC, SANS_DRACONIC } from "./item/base-items.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDInitiative } from "./initiative.mjs";
@@ -165,10 +165,9 @@ export class RdDActor extends RdDBaseActorSang {
? this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == CATEGORIES_COMPETENCES.draconic.key)
: []
}
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
getConjurationNaturelle() {
return new RdDItemCompetence(POSSESSION_SANS_DRACONIC)
return new RdDItemCompetence(SANS_DRACONIC)
}
isForceInsuffisante(forceRequise) {
@@ -694,7 +693,7 @@ export class RdDActor extends RdDBaseActorSang {
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
let rollData = {
actor: this,
competence: this.getDraconicOuPossession().find(it => true),
competence: this.getBestDraconic(),
canClose: false,
rencontre: rencontre,
tmr: true,
@@ -1570,9 +1569,10 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async ajoutExperience(rollData, hideChatMessage = 'show') {
const rollMode = rollData.current?.rollmode?.key ?? game.settings.get("core", "rollMode")
if (!rollData.rolled.isPart ||
rollData.finalLevel >= 0 ||
game.settings.get("core", "rollMode") == 'selfroll' ||
rollMode == 'selfroll' ||
!Misc.hasConnectedGM()) {
return
}
@@ -1795,36 +1795,6 @@ export class RdDActor extends RdDBaseActorSang {
}
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName
* @param {*} compName
* @param {*} diff
* @param {*} options
* @returns
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return;
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff,
show: { title: options?.title ?? '' }
};
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.ajoutExperience(rollData);
await RdDRollResult.displayRollData(rollData, this)
return rollData.rolled;
}
/* -------------------------------------------- */
async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
const nomTache = "Lire " + item.name;
@@ -1868,12 +1838,12 @@ export class RdDActor extends RdDBaseActorSang {
return undefined;
}
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
async rollCaracCompetence(caracName, compName, diff, options = { title: undefined, verb: undefined }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP, label: options.verb },
selected: {
carac: { key: caracName },
comp: { key: compName, forced: options.forced },
@@ -1909,6 +1879,7 @@ export class RdDActor extends RdDBaseActorSang {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const tache = this.getTache(id)
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
options.title = options.title ?? 'Jet de Tâche'
const rollData = {
ids: { actorId: this.id },
selected: { tache: { key: tache.id, forced: options.forced } },
@@ -1941,22 +1912,34 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async _tacheResult(rollData, options) {
// Mise à jour de la tache
rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue");
rollData.tache = foundry.utils.duplicate(rollData.tache);
rollData.tache.system.points_de_tache_courant += rollData.rolled.ptTache;
rollData.appliquerFatigue = ReglesOptionnelles.isUsing("appliquer-fatigue")
const tacheCommuneId = rollData.tache.system.tacheCommuneId;
const tache = tacheCommuneId
? game.items.get(tacheCommuneId)
: this.items.get(rollData.tache.id)
const tacheUpdates = {
system: {
points_de_tache_courant: tache.system.points_de_tache_courant + rollData.rolled.ptTache,
tentatives: tache.system.tentatives + 1
}
}
if (rollData.rolled.isETotal) {
rollData.tache.system.difficulte--;
tacheUpdates.system['difficulte'] = tache.system.difficulte - 1
}
if (rollData.rolled.isSuccess) {
rollData.tache.system.nb_jet_succes++;
tacheUpdates.system['nb_jet_succes'] = tache.system.nb_jet_succes + 1;
} else {
rollData.tache.system.nb_jet_echec++;
tacheUpdates.system['nb_jet_echec'] = tache.tache.system.nb_jet_echec + 1
}
rollData.tache.system.tentatives = rollData.tache.system.nb_jet_succes + rollData.tache.system.nb_jet_echec;
await this.updateEmbeddedDocuments('Item', [rollData.tache]);
await tache.update(tacheUpdates)
await this.santeIncDec("fatigue", rollData.tache.system.fatigue);
if (rollData.tache.system.tacheCommuneId != "") {
rollData.tache.render()
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-tache.hbs');
if (options?.callbacks) {
await Promise.all(callbacks.map(callback => callback(rollData)))
@@ -2054,7 +2037,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
async rollLireSigneDraconique(coord) {
if (!this.isHautRevant()) {
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!");
ui.notifications.info("Seul un haut rêvant peut lire un signe draconique!")
return
}
let signes = this._getSignesDraconiques(coord)
@@ -2064,6 +2047,7 @@ export class RdDActor extends RdDBaseActorSang {
}
let draconicList = this.getDraconics()
.filter(it => it.system.niveau > -11)
.map(draconic => {
let draconicLecture = foundry.utils.duplicate(draconic)
draconicLecture.system.defaut_carac = "intellect"
@@ -2438,7 +2422,9 @@ export class RdDActor extends RdDBaseActorSang {
const tacheId = (await this.getTacheBlessure(blesse, blessure))?.id
return await this.rollTache(tacheId, {
callbacks: [async r => await blesse.callbackPremiersSoins(blessureId, r, this.id)],
title: 'Premiers soins', forced: true
verb: "soigne",
title: 'Premiers soins',
forced: true
});
}
else if (!blessure.system.soinscomplets.done) {
@@ -2446,7 +2432,9 @@ export class RdDActor extends RdDBaseActorSang {
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
callbacks: [async r => await blesse.onRollSoinsComplets(blessureId, r, this.id)],
onRollDone: RollDialog.onRollDoneClose,
title: "Soins complets", forced: true
verb: "applique des soins complets à",
title: "Soins complets",
forced: true
})
}
}
@@ -2975,19 +2963,19 @@ export class RdDActor extends RdDBaseActorSang {
}
async nouvelleIncarnation() {
let incarnation = this.toObject();
let incarnation = this.toObject()
incarnation.items = Array.from(this.items.filter(it => it.type == ITEM_TYPES.competence),
incarnation.items = Array.from(this.itemTypes[ITEM_TYPES.competence],
it => {
it = it.toObject();
it.id = undefined;
it.system.niveau = it.system.base;
it.system.niveau_archetype = Math.max(it.system.niveau + (it.system.xp > 0 ? 1 : 0), it.system.niveau_archetype);
it.system.xp = 0;
it.system.xp_sort = 0;
it.system.default_diffLibre = 0;
return it;
});
it = it.toObject()
it.id = undefined
it.system.niveau = it.system.base
it.system.niveau_archetype = Math.max(it.system.niveau + (it.system.xp > 0 ? 1 : 0), it.system.niveau_archetype)
it.system.xp = 0
it.system.xp_sort = 0
it.system.default_diffLibre = 0
return it
})
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
@@ -3002,12 +2990,57 @@ export class RdDActor extends RdDBaseActorSang {
'reve.reve.value': this.system.carac.reve.value,
subacteurs: { suivants: [], montures: [], vehicules: [] },
}
incarnation = await RdDBaseActor.create(incarnation);
await incarnation.deleteEmbeddedDocuments('ActiveEffect', incarnation.getEmbeddedCollection("ActiveEffect").map(it => it.id));
await incarnation.remiseANeuf();
incarnation.sheet.render(true);
incarnation = await RdDBaseActor.create(incarnation)
await incarnation.deleteEmbeddedDocuments('ActiveEffect', incarnation.getEmbeddedCollection("ActiveEffect").map(it => it.id))
await incarnation.remiseANeuf()
incarnation.sheet.render(true)
}
async repartitionArchetypeAleatoire() {
const nivArchetypeDisponibles = RdDItemCompetence.computeResumeArchetype(this.itemTypes[ITEM_TYPES.competence])
.filter(it => it.reste > 0)
function proba(nivDispo, niveauActuel) {
return niveauActuel > 0 ? (nivDispo.reste + 3) : nivDispo.reste
}
async function takeNiveauArchetypeRandom(niveauMin) {
const potential = nivArchetypeDisponibles.filter(it => it.niveau >= niveauMin)
const totalChances = potential.map(it => proba(it, niveauMin)).reduce(Misc.sum(), 0)
if (totalChances > 0) {
let random = await Misc.random(totalChances)
for (const selected of potential) {
if (selected.reste > 0) {
const chances = proba(selected, niveauMin)
if (random <= chances) {
selected.nombre++
selected.reste--
return selected.niveau
}
random -= chances
}
}
}
return Math.max(0, niveauMin)
}
const compsByNiveau = Misc.classify(
this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.niveau_archetype <= 0),
it => Math.max(0, it.system.niveau))
const niveaux = Object.keys(compsByNiveau).sort(Misc.descending())
const updates = []
for (let i = 0; i < niveaux.length; i++) {
const competencesDuNiveau = Misc.shuffled(compsByNiveau[niveaux[i]])
for (let j = 0; j < competencesDuNiveau.length; j++) {
const competence = competencesDuNiveau[j]
const nivArchetype = await takeNiveauArchetypeRandom(competence.system.niveau)
updates.push({ _id: competence.id, 'system.niveau_archetype': nivArchetype })
}
}
await this.updateEmbeddedDocuments('Item', updates)
}
/* -------------------------------------------- */
async _rollArtV2(oeuvreId) {
+11 -8
View File
@@ -22,7 +22,7 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES, SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
@@ -102,17 +102,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
getDraconics() { return [] }
getDraconicOuPossession() {
getDraconicOuNaturel(options = {possession: false}) {
return [
...this.getDraconics(),
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
this.getConjurationNaturelle()
options.possession ? this.getConjurationNaturelle() : SANS_DRACONIC
].sort(Misc.descending(it => it.system.niveau));
}
getConjurations() {
return this.getDraconicOuPossession()
.map(it => this.toActionConjuration(it))
getBestDraconic(options = {possession: false}) {
return this.getDraconicOuNaturel(options)
.find(it => true)
}
getConjurationNaturelle() {
@@ -347,7 +348,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* Méthode pour faire un jet prédéterminé sans ouvrir la fenêtre de dialogue
*
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
@@ -367,12 +369,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
current: { rollmode: { key: game.settings.get("core", "rollMode") } },
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.ajoutExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
await RdDRollResult.displayRollData(rollData, this)
return rollData.rolled;
}
+1 -1
View File
@@ -17,12 +17,12 @@ import { CARACS } from "../rdd-carac.js";
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
async _preUpdate(changed, options, user) {
const updatedEndurance = changed?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
return super._preUpdate(changed, options, user)
}
prepareActorData() {
+5 -5
View File
@@ -147,8 +147,6 @@ export class RdDBaseActor extends Actor {
return this.name
}
isPersonnageJoueur() { return false }
getCarac() {
return foundry.utils.duplicate(this.system.carac)
}
@@ -246,7 +244,7 @@ export class RdDBaseActor extends Actor {
else {
this.renderAfterDelay(this.refreshDelayCounter)
}
}, 30)
}, 50)
}
/* -------------------------------------------- */
@@ -267,6 +265,7 @@ export class RdDBaseActor extends Actor {
return game.users.players.find(player => player.active && player.character?.id == this.id);
}
isPersonnageJoueur() { return false }
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
isCreature() { return false }
isEntite() { return false }
@@ -712,8 +711,8 @@ export class RdDBaseActor extends Actor {
}
}
}
await this.computeEncTotal()
}
await this.computeEncTotal()
return result;
}
@@ -899,7 +898,8 @@ export class RdDBaseActor extends Actor {
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
}
ajoutExperience(rollData) { }
isAlcoolise() { return false }
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
+3 -3
View File
@@ -90,9 +90,9 @@ export class DialogCreateSigneDraconique extends Dialog {
this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
this.html.find(`[data-tmr-name='${t.name}']`).prop("checked", t.selected);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR)
this.dialogData.tmrs.forEach(it => {
this.html.find(`[data-tmr-name='${it.name}']`).prop("checked", it.selected);
})
this.setEphemere(newSigne.system.ephemere);
}
+1 -1
View File
@@ -105,7 +105,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
isComestible: this.item.getUtilisationCuisine(),
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
competences: [new RdDItemCompetence(SANS_COMPETENCE), ...competences],
competences: [SANS_COMPETENCE, ...competences],
categories: RdDItem.getCategories(this.item.type),
isAppreciable: Apprecier.isAppreciable(this.item)
}
+15 -10
View File
@@ -70,20 +70,25 @@ export class RdDItemSort extends RdDItem {
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve) || sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
static getDraconicsSort(competencesDraconic, sort) {
// se baser sur la voie du sort?
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return competencesDraconic
case "annulation de magie":
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it))
function getVoies() {
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return competencesDraconic
case "annulation de magie":
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it))
default:
return sort.system.draconic.split('/').map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
}
}
const voies = sort.system.draconic.split('/')
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
return getVoies()
.filter(it => it.system.niveau > -11)
.sort(Misc.descending(it => it.system.niveau))
}
static getBestDraconicSort(competencesDraconic, sort) {
return RdDItemSort.getDraconicsSort(competencesDraconic, sort).sort(Misc.descending(it => it.system.niveau)).find(it => true)
return RdDItemSort.getDraconicsSort(competencesDraconic, sort).find(it => true)
}
static getOrdreCode(code) {
+1
View File
@@ -79,6 +79,7 @@ export const defaultItemImg = {
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
tache: "systems/foundryvtt-reve-de-dragon/assets/actions/tache.svg",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
monnaie: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
+1 -1
View File
@@ -23,7 +23,7 @@ export const CATEGORIES_COMPETENCES_CREATURES = {
possession: { key: 'possession', base: 0, label: "Possession" },
}
export const POSSESSION_SANS_DRACONIC = {
export const SANS_DRACONIC = {
name: 'Sans draconic',
type: ITEM_TYPES.competence,
img: RDD_CONFIG.icons.possession,
+3 -3
View File
@@ -24,9 +24,9 @@ export class RdDSigneDraconiqueItemSheet extends RdDItemSheetV1 {
/* -------------------------------------------- */
async getData() {
const formData = await super.getData();
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
formData.tmrs = this.tmrs;
return formData;
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR)
formData.tmrs = this.tmrs
return formData
}
/* -------------------------------------------- */
+33
View File
@@ -0,0 +1,33 @@
import { ITEM_TYPES } from "../constants.js";
// import { RdDItemTache } from "tache.js";
import { RdDItemSheetV1 } from "../item-sheet.js";
export class RdDTacheItemSheet extends RdDItemSheetV1 {
static get ITEM_TYPE() { return ITEM_TYPES.tache };
async getData() {
const formData = await super.getData()
if (this.item.system.tacheCommuneId) {
formData.tacheCommune = game.items.get(this.item.system.tacheCommuneId);
formData.system = formData.tacheCommune.system
formData.disabled = this.item.actor != undefined
}
return formData
}
activateListeners(html) {
super.activateListeners(html);
this.html.find('input[name="is-tache-partagee"]').click((event) => this.checktacheCommune(event.currentTarget.checked))
}
async checktacheCommune(checked) {
if (!this.item.parent) {
const tacheCommuneId = checked ? this.item.id : ""
this.item.update({ 'system.tacheCommuneId': tacheCommuneId })
}
}
}
+17
View File
@@ -0,0 +1,17 @@
import { RdDItem } from "../item.js";
export class RdDItemTache extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/assets/actions/tache.svg"
}
isTacheCommune() {
return this.system.tacheCommuneId != ""
}
getTacheOuCommune() {
if (this.isTacheCommune()) {
return game.items.get(this.system.tacheCommuneId)
}
return this
}
}
+17 -3
View File
@@ -24,8 +24,7 @@ export class Misc {
return text.charAt(0).toLowerCase() + text.slice(1);
}
static stripHtml(html)
{
static stripHtml(html) {
const tmp = document.createElement("DIV")
tmp.innerHTML = html
return tmp.textContent || tmp.innerText || ""
@@ -232,7 +231,7 @@ export class Misc {
*/
static documentIfResponsible(document) {
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
if (document.isOwner) {
if (document?.isOwner) {
return document
}
}
@@ -329,4 +328,19 @@ export class Misc {
'-o-transform': rotation
};
}
static async random(count) {
const roll = new Roll(`1d${count}`)
await roll.evaluate()
return roll.total
}
static shuffled(source) {
const result = source.slice(0)
for (let i = result.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[result[i], result[j]] = [result[j], result[i]];
}
return result
}
}
+2 -2
View File
@@ -59,8 +59,8 @@ export class RdDCombatManager extends Combat {
static getCombatant(actorId, tokenId) {
return game.combat?.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
return game.combat?.combatants.find(it => it.actorId == actorId &&
it.tokenId == tokenId
)
}
+4 -4
View File
@@ -340,11 +340,11 @@ export class RdDCommands {
const caracName = params[0];
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
if (competence) {
for (let actor of actors) {
await actor.doRollCaracCompetence(caracName, competence.name, diff);
}
await Promise.all(
actors.map(it => it.doRollCaracCompetence(caracName, competence.name, diff))
)
}
return;
return
}
else {
ui.notifications.warn("Sélectionnez au moins un personnage pour lancer les dés")
+4
View File
@@ -60,6 +60,7 @@ import { RdDItemRace } from "./item/race.js"
import { RdDItemSigneDraconique } from "./item/signedraconique.js"
import { RdDItemSort } from "./item-sort.js"
import { RdDItemSouffle } from "./item/souffle.js"
import { RdDItemTache } from "./item/tache.js"
import { RdDItemTete } from "./item/tete.js"
import { RdDRencontre } from "./item/rencontre.js"
@@ -76,6 +77,7 @@ import { RdDPotionItemSheet } from "./item/sheet-potion.js"
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"
import { RdDServiceItemSheet } from "./item/sheet-service.js"
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
import { RdDTacheItemSheet } from "./item/sheet-tache.js"
import { AppAstrologie } from "./sommeil/app-astrologie.js"
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
@@ -134,6 +136,7 @@ export class SystemReveDeDragon {
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
souffle: RdDItemSouffle,
tache: RdDItemTache,
tarot: items.RdDModelTarot,
tete: RdDItemTete,
}
@@ -285,6 +288,7 @@ export class SystemReveDeDragon {
RdDItemSheetV1.register(RdDRencontreItemSheet)
RdDItemSheetV1.register(RdDServiceItemSheet)
RdDItemSheetV1.register(RdDSigneDraconiqueItemSheet)
RdDItemSheetV1.register(RdDTacheItemSheet)
RdDJournalSheet.register()
// préparation des différents modules
+1 -1
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@@ -95,7 +95,7 @@ export class RdDPossession {
}
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
rollData.competence = rollingActor.getDraconicOuPossession().find(it => true);
rollData.competence = rollingActor.getBestDraconic({possession: true})
if (rollingActor.isCreatureOuEntite()) {
rollData.carac = rollingActor.system.carac
rollData.competence.system.defaut_carac = CARACS.REVE
+2 -2
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@@ -98,7 +98,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollData(rollData) {
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData);
return rollData;
return rollData
}
/* -------------------------------------------- */
@@ -107,7 +107,7 @@ export class RdDResolutionTable {
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
this._updateChancesFactor(chances, rollData.diviseurSignificative);
chances.showDice = rollData.showDice;
chances.rollMode = rollData.rollMode;
chances.rollMode = rollData.current?.rollmode?.key ?? game.settings.get("core", "rollMode")
let rolled = await this.rollChances(chances, rollData.diviseurSignificative, rollData.forceDiceResult);
rolled.caracValue = caracValue;
+1 -1
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@@ -6,7 +6,7 @@ export class RdDRollResult {
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.hbs') {
return await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: await RdDRollResult.buildRollDataHtml(rollData, template) },
{ actor: actor, rollMode: rollData.current?.rollmode?.key }
{ actor: actor, rollMode: rollData.current?.rollmode?.key ?? game.settings.get("core", "rollMode") }
))
}
+2 -2
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@@ -682,7 +682,7 @@ export class RdDTMRDialog extends Dialog {
if (this.isCaseHumide(tmr)) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: this.actor.getBestDraconic(),
tmr: tmr,
canClose: false,
diffLibre: -7,
@@ -807,7 +807,7 @@ export class RdDTMRDialog extends Dialog {
async _conquerir(tmr, options) {
let rollData = {
actor: this.actor,
competence: foundry.utils.duplicate(this.actor.getBestDraconic()),
competence: this.actor.getBestDraconic(),
tmr: tmr,
canClose: options.canClose ?? false,
diffLibre: options.difficulte ?? -7,
+1
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@@ -191,6 +191,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-bonmoment.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-carac.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-moral.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/tache-commune-flag.hbs',
// partial enums
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.hbs',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.hbs',
+4 -4
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@@ -27,10 +27,10 @@ export const DIFF = {
}
export const DIFFS = {
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Difficulté imposée", libre: false, visible: true, max: 20 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Difficulté défense", libre: false, visible: true, max: 0 },
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Diff. libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Diff. attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diff. imposée", libre: false, visible: true, max: 20 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diff. défense", libre: false, visible: true, max: 0 },
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
}
+11 -11
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@@ -80,7 +80,6 @@ const ROLL_PARTS = [
new RollPartCarac(),
new RollPartComp(),
new RollPartDiff(),
new RollPartApprecier(),
new RollPartAttaque(),
new RollPartPossession(),
@@ -92,17 +91,17 @@ const ROLL_PARTS = [
new RollPartOeuvre(),
new RollPartJeu(),
new RollPartSign(),
new RollPartEcailles(),
new RollPartEtat(),
new RollPartDiff(),
new RollPartConditions(),
new RollPartEtat(),
new RollPartSign(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartEthylisme(),
new RollPartEcailles(),
new RollPartMalusArmure(),
new RollPartEmpoignadeTaille(),
new RollPartEmpoignade(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartAppelMoral(),
new RollPartMoral(),
new RollPartCoeur(),
@@ -380,7 +379,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
this.hooks = []
this.rollData = rollData
this.rollOptions = {
this.rollOptions = foundry.utils.mergeObject(rollOptions, {
callbacks: [
async r => await r.active.actor.ajoutExperience(r),
async r => await r.active.actor.appliquerAppelMoral(r),
@@ -388,7 +387,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
],
onRollDone: rollOptions.onRollDone ?? RollDialog.onRollDoneDoNothing,
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
}
})
this.chatRollResult = new ChatRollResult()
this.rollParts = RollDialog.getAllowedParts(rollData)
@@ -430,9 +429,10 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
.filter(it => it.section == ROLLDIALOG_SECTION.ACTION)
.filter(it => it.isActive(rollData))
.map(it => it.title(rollData))
.filter(it => it != undefined)
.reduce(Misc.joining(' '));
if (this.rollOptions.title) {
return `${this.rollOptions.title} ${title}`
return `${this.rollOptions.title}: ${title}`
}
return title
}
@@ -480,7 +480,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
.map(m => m.toTypeData(rollData))
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData)
this.getActiveParts().forEach(p => p.applyExternalImpacts(this.getActiveParts(), rollData))
this.setSpecialComp(this.getActiveParts());
this.getActiveParts().forEach(p => p.prepareContext(rollData))
+2 -1
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@@ -8,7 +8,8 @@ export class RollPartAction extends RollPart {
get section() { return ROLLDIALOG_SECTION.ACTION }
title(rollData) {
return rollData.type.label
const current = this.getCurrent(rollData)
return current.verb
}
prepareContext(rollData) {
+1 -1
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@@ -14,7 +14,7 @@ const EXCLUDED_ROLL_TYPES = [
export class RollPartDiff extends RollPart {
get code() { return PART_DIFF }
get section() { return ROLLDIALOG_SECTION.CHOIX }
get section() { return ROLLDIALOG_SECTION.CONDITIONS }
restore(rollData) {
const current = this.getCurrent(rollData)
+1 -1
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@@ -30,7 +30,7 @@ export class RollPartPossession extends RollPartSelect {
choices(refs) { return refs.all }
$getActorConjurations(rollData) {
const competences = rollData.active.actor.getDraconicOuPossession()
const competences = rollData.active.actor.getBestDraconic({possession: true})
return competences.map(RollPartPossession.extractPossession)
}
+13 -7
View File
@@ -22,8 +22,8 @@ export class RollPartTache extends RollPartSelect {
refs.forced = selected.forced
refs.all = rollData.active.actor.itemTypes[ITEM_TYPES.tache]
.filter(tache => !selected.forced || tache.id == selected.key)
.filter(tache => tache.system.points_de_tache_courant < tache.system.points_de_tache)
.map(tache => RollPartTache.$extractTache(tache, rollData.active.actor))
.filter(extract => !extract.finished)
refs.taches = refs.all
if (refs.taches.length > 0) {
@@ -34,12 +34,15 @@ export class RollPartTache extends RollPartSelect {
choices(refs) { return refs.taches }
static $extractTache(tache, actor) {
const tacheOuCommune = tache.getTacheOuCommune()
return {
key: tache.id,
label: tache.name,
value: tache.system.difficulte,
tache: tache,
comp: actor.getCompetence(tache.system.competence)
tacheCommune: tache.system.tacheCommune,
value: tacheOuCommune.system.difficulte,
tache: tacheOuCommune,
comp: actor.getCompetence(tacheOuCommune.system.competence),
finished: tacheOuCommune.system.points_de_tache_courant >= tacheOuCommune.system.points_de_tache
}
}
@@ -81,9 +84,12 @@ export class RollPartTache extends RollPartSelect {
}
onCreateUpdateItem(rollDialog, item, options, id) {
if (item.type == ITEM_TYPES.tache && item.parent?.id == rollDialog.rollData.active.actor.id) {
this.loadRefs(rollDialog.rollData)
rollDialog.render()
if (item.type == ITEM_TYPES.tache) {
if (item.parent?.id == rollDialog.rollData.active.actor.id || item.isTacheCommune()) {
// TODO: filtrer davantage
this.loadRefs(rollDialog.rollData)
rollDialog.render()
}
}
}
+2
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@@ -7,6 +7,8 @@ export class RollTypeAttaque extends RollType {
title(rollData) { return `attaque` }
isOpposed(rollData) { return rollData.opponent != undefined }
onSelect(rollData) {
this.setDiffType(rollData, DIFF.ATTAQUE)
}
+3
View File
@@ -6,6 +6,9 @@ export class RollTypeComp extends RollType {
get name() { return `Jet de caractéristique / compétence` }
title(rollData) {
if (rollData.type.label) {
return rollData.type.label
}
if (rollData.type.appreciation) {
return "fait un jet d'appéciation"
}
+2
View File
@@ -7,6 +7,8 @@ export class RollTypeDefense extends RollType {
title(rollData) { return `se défend${rollData.opponent ? ' de' : ''}` }
isOpposed(rollData) { return this.getOpponent(rollData) != undefined }
getOpponent(rollData) {
return rollData.attacker
}
+3
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@@ -13,6 +13,9 @@ export class RollTypeJeu extends RollType {
&& RollConstants.findCompetence(rollData, 'Jeu')
}
isOpposed(rollData) { return rollData.opponent != undefined }
title(rollData) {
if (rollData.opponent) {
return `joue contre`
+2
View File
@@ -14,6 +14,8 @@ export class RollTypePossession extends RollType {
return RdDPossessionV2.actionTitle(rollData.type.possession.action)
}
isOpposed(rollData) { return rollData.opponent != undefined }
onSelect(rollData) {
this.setDiffType(rollData, this.isAttaque(rollData) ? DIFF.ATTAQUE : DIFF.DEFENSE)
}
+3 -4
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@@ -11,7 +11,7 @@ export class RollTypeTache extends RollType {
title(rollData) {
const current = rollData.current[PART_TACHE]
const tache = current?.tache
return tache ? `travaille à sa tâche: ${tache.name}` : `n'a pas de tâches à travailler`
return tache ? "travaille à la tâche" : "n'a pas de tâches en cours"
}
onSelect(rollData) {
@@ -22,15 +22,14 @@ export class RollTypeTache extends RollType {
static async $onRollTache(rollData) {
const actor = rollData.active.actor
const tache = rollData.current[PART_TACHE].tache
const tache = rollData.current[PART_TACHE].tache.getTacheOuCommune()
rollData.current[PART_TACHE].tache = await tache.update({
await tache.update({
'system.points_de_tache_courant': tache.system.points_de_tache_courant + rollData.rolled.ptTache,
'system.nb_jet_succes': tache.system.nb_jet_succes + (rollData.rolled.isSuccess ? 1 : 0),
'system.nb_jet_echec': tache.system.nb_jet_echec + (rollData.rolled.isSuccess ? 0 : 1),
'system.difficulte': tache.system.difficulte - (rollData.rolled.isETotal ? 1 : 0),
}, { render: true })
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
await actor.santeIncDec("fatigue", tache.system.fatigue)
}
+3 -2
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@@ -19,9 +19,10 @@ export class RollType {
visible(rollData) { return true }
title(rollData) { return this.code }
isSelected(rollData) { return rollData.type.current == this.code }
isOpposed(rollData) { return false }
setRollDataType(rollData) {
rollData.type.opposed = rollData.opponent != undefined
rollData.type.opposed = this.isOpposed(rollData)
}
onSelect(rollData) {
+3 -1
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@@ -309,7 +309,9 @@ export class TMRUtility {
static buildSelectionTypesTMR(typesTMR) {
typesTMR = typesTMR ?? [];
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
return Object.values(TMRType)
.filter(it => it.type != TMR_INCONNU)
.map(it => Misc.upperFirst(it.name))
.sort()
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
}
+4 -4
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@@ -1,10 +1,10 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "13.0.36",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/13.0.36/rddsystem.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/releases/download/13.0.36/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"version": "13.0.43",
"download": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/13.0.43/rddsystem.zip",
"manifest": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json",
"changelog": "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md",
"compatibility": {
"minimum": "13",
"verified": "14"
+2 -1
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@@ -947,7 +947,8 @@
"nb_jet_echec": 0,
"nb_jet_succes": 0,
"cacher_points_de_tache": false,
"itemId": ""
"itemId": "",
"tacheCommuneId": ""
},
"sort": {
"templates": ["description"],
+9 -10
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@@ -1,21 +1,20 @@
<div>
<ul class="item-list">
<li><a class="repartition-archetype-aleatoire chat-card-button flexrow" data-tooltip="Répartition aléatoire des niveaux d'archétype restants">
<i class="fa-solid fa-circle-user-clock"></i><i class="fa-solid fa-shuffle"></i></a>
{{#if @root.options.isGM}}
<li>
<a class="nouvelle-incarnation chat-card-button" data-tooltip="Création d'une nouvelle incarnation de l'archétype">
<i class="fa-solid fa-person-circle-plus"></i> Nouvelle incarnation</a>
<a class="nouvelle-incarnation chat-card-button flexrow" data-tooltip="Création d'une nouvelle incarnation de l'archétype">
<i class="fa-regular fa-skull"></i><i class="fa-solid fa-person-circle-plus"></i></a>
</li>
{{/if}}
<li><hr></li>
<li>Niveaux d'archétype</li>
{{#if calc.comptageArchetype}}
{{#each calc.comptageArchetype as |archetype|}}
<li class="item flexrow">
<label class="generic-label">
Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
</label>
</li>
<li class="item flexrow">
<label class="generic-label">
Niveaux {{plusMoins archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}
</label>
</li>
{{/each}}
{{/if}}
</ul>
+6 -1
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@@ -4,10 +4,15 @@
{{#unless (eq tache.system.competence 'Chirurgie')}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}" data-tooltip="Tâche: {{tache.name}}" >
<img class="sheet-competence-img" src="{{tache.img}}"/>
<span class="list-item-label"><a class="action-tache">{{tache.name}}
<span class="list-item-label"><a class="action-tache">
{{> 'systems/foundryvtt-reve-de-dragon/templates/item/tache-commune-flag.hbs' tache}}
{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
{{#if tache.system.tacheCommuneId}}
{{/if}}
{{>'systems/foundryvtt-reve-de-dragon/templates/actor/item-action-controls.hbs' item=tache options=@root.options}}
</li>
{{/unless}}
+5 -1
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@@ -1,5 +1,9 @@
{{#each @root.competences as |competence key|}}
{{#if (or (not ../categorie) (eq competence.system.categorie ../categorie))}}
<option value="{{competence.name}}">{{competence.name}}</option>
{{#if competence.id}}
<option value="{{competence.name}}">{{competence.name}}</option>
{{else}}
<option value="">{{competence.name}}</option>
{{/if}}
{{/if}}
{{/each}}
+4
View File
@@ -0,0 +1,4 @@
{{#if system.tacheCommuneId}}
<i class="fa-solid fa-people-group"
data-tooltip="Tâche commune partagée entre plusieurs personnages"></i>
{{/if}}
+42 -14
View File
@@ -2,49 +2,72 @@
{{>"systems/foundryvtt-reve-de-dragon/templates/item/partial-header.hbs"}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#if options.isOwned}}
{{#if system.tacheCommuneId}}
<div class="form-group">
<label>
{{> 'systems/foundryvtt-reve-de-dragon/templates/item/tache-commune-flag.hbs' this}}
Tâche à plusieurs
</label>
</div>
{{/if}}
{{else}}
<div class="form-group" data-tooltip="Une tâche à plusieurs ajoutée à des personnages sera partagée entre tous ces personnages">
<label>
{{> 'systems/foundryvtt-reve-de-dragon/templates/item/tache-commune-flag.hbs' this}}
Tâche à plusieurs
</label>
<input name="is-tache-partagee" class="attribute-value" type="checkbox" {{#if system.tacheCommuneId}}checked{{/if}}/>
</div>
{{/if}}
<div class="form-group">
<label for="system.carac">Caractéristique</label>
<select name="system.carac" data-dtype="String">
{{#select system.carac}}
{{#each caracList as |carac key|}}
<option value="{{key}}">{{carac.label}}</option>
{{/each}}
{{/select}}
<select name="system.carac" data-dtype="String" {{#if disabled}}disabled{{/if}} >
{{#select system.carac}}
{{#each caracList as |carac key|}}
<option value="{{key}}">{{carac.label}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.competence">Compétence</label>
<select name="system.competence" data-dtype="String">
{{#select system.competence}}
<option value="">Sans compétence</option>
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs"}}
{{/select}}
</select>
</div>
<select name="system.competence" data-dtype="String" {{#if disabled}}disabled{{/if}}>
{{#select system.competence}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.difficulte">Difficulté</label>
<input name="system.difficulte" value="{{system.difficulte}}" min="-10" max="10"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.periodicite">Périodicité</label>
<input name="system.periodicite" value="{{system.periodicite}}"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="text" data-dtype="String"/>
</div>
<div class="form-group">
<label for="system.fatigue">Fatigue</label>
<input name="system.fatigue" value="{{system.fatigue}}" min="0" max="10"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number"/>
</div>
{{#if options.isGM}}
<div class="form-group">
<label for="system.cacher_points_de_tache">Cacher les Points de Tâches nécessaires au joueur</label>
<input name="system.cacher_points_de_tache"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="checkbox" {{checked system.cacher_points_de_tache}}/>
</div>
<div class="form-group">
<label for="system.points_de_tache">Points de tâches nécessaires (MJ)</label>
<input name="system.points_de_tache" value="{{system.points_de_tache}}" min="1"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number"/>
</div>
{{else}}
@@ -53,7 +76,9 @@
<label for="system.points_de_tache">Points de tâches nécessaires inconnus</label>
{{else}}
<label for="system.points_de_tache">Points de tâches nécessaires</label>
<input class="attribute-value" type="text" name="system.points_de_tache" value="{{system.points_de_tache}}" data-dtype="Number"/>
<input class="attribute-value" name="system.points_de_tache" value="{{system.points_de_tache}}"
{{#if disabled}}disabled{{/if}}
type="number" data-dtype="Number"/>
{{/if}}
</div>
{{/if}}
@@ -61,16 +86,19 @@
<div class="form-group">
<label for="system.points_de_tache_courant">Points de tâches obtenus</label>
<input name="system.points_de_tache_courant" value="{{system.points_de_tache_courant}}" min="-4" max="{{system.points_de_tache}}"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.nb_jet_succes">Nombre de Succès</label>
<input name="system.nb_jet_succes" value="{{system.nb_jet_succes}}" min="0"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number" {{#if options.isGM}}{{else}}disabled{{/if}}/>
</div>
<div class="form-group">
<label for="system.nb_jet_echec">Nombre d'Echecs</label>
<input name="system.nb_jet_echec" value="{{system.nb_jet_echec}}" min="0"
{{#if disabled}}disabled{{/if}}
class="attribute-value" type="number" data-dtype="Number" {{#if options.isGM}}{{else}}disabled{{/if}}/>
</div>
+1 -1
View File
@@ -2,7 +2,7 @@
<div class="form-group">
<label for="roll-text">Compétence</label>
<select name="roll-text" class="roll-text" data-dtype="String">
{{#select ''}}<option value="">Sans compétence</option>
{{#select ''}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.hbs"}}
{{/select}}
</select>
+3 -3
View File
@@ -1,6 +1,6 @@
<label for="{{code}}" data-tooltip="Moral: {{plusMoins refs.moral}}" {{#if (lte refs.moral 0)}}style="font-size: 0.9rem;"{{/if}}>
{{#if current.icon}}{{{current.icon}}}{{/if}}{{refs.label}}
</label>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<label for="{{code}}" data-tooltip="Moral: {{plusMoins refs.moral}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}{{refs.label}}
</label>
+9 -12
View File
@@ -67,21 +67,18 @@
</subline>
{{/if}}
{{#if current.distance}}
<subline><hr></subline>
<subline>
<subline data-tooltip="Difficultée à valider par le gardien">
<span>
<strong>Attaque à distance</strong> {{current.main}} difficulté proposée de <strong>{{plusMoins current.distance.total}}</strong> à valider par le Gardien
<strong>Attaque à distance</strong> {{current.main}}
{{#unless current.distance.isVisible}}<i class="fa-solid fa-eye-slash"></i> Avec les murs et la lumière, la cible n'est pas visible;{{/unless}}
Taille {{current.distance.taille.msg}}: {{plusMoins current.distance.taille.diff}};
Portée {{#if (lt current.distance.distance 0)}}indéterminée{{else}}{{numberFormat current.distance.distance decimals=1}} mètres{{/if}} {{current.distance.portee.msg}}: {{plusMoins current.distance.portee.diff}};
<span data-tooltip="0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag">
Mouvement {{current.distance.activite.msg}}: {{plusMoins current.distance.activite.diff}};
</span>
<br><strong>Difficulté proposée de {{plusMoins current.distance.total}}</strong>
</span>
</subline>
<subline></subline>
<subline>
<ul>
{{#unless current.distance.isVisible}}<li>Avec les murs et la lumière, la cible n'est pas visible.</li>{{/unless}}
<li>Taille {{current.distance.taille.msg}}: {{plusMoins current.distance.taille.diff}}</li>
<li>Portée {{current.distance.portee.msg}}: {{plusMoins current.distance.portee.diff}} (distance {{#if (lt current.distance.distance 0)}}indéterminée{{else}}indicative de {{numberFormat current.distance.distance decimals=1}} mètres{{/if}}). </li>
<li>Mouvement {{current.distance.activite.msg}}: {{plusMoins current.distance.activite.diff}} (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)</li>
</ul>
</subline>
{{/if}}
</roll-part-detail>
{{/if}}
+7 -3
View File
@@ -1,5 +1,9 @@
<input name="{{code}}" type="checkbox"
<label for="{{code}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}
{{either current.label refs.label}}
</label>
<span>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
{{#if current.icon}}{{{current.icon}}}{{/if}}
<label for="{{code}}">{{either current.label refs.label}} : {{plusMoins current.value}}</label>
{{plusMoins current.value}}</span>
+7 -9
View File
@@ -1,9 +1,7 @@
<subline>
<label for="{{code}}">{{current.label}}&nbsp;</label>
<input type="number"
name="{{name}}"
value="{{current.value}}"
pattern="^(-|+)?\d+$"
min="{{current.min}}" max="{{current.max}}" step="1"
{{#if (or rollData.type.retry current.disabled)}}disabled{{/if}}>
</subline>
<label for="{{code}}">{{current.label}}&nbsp;</label>
<input type="number"
name="{{name}}"
value="{{current.value}}"
pattern="^(-|+)?\d+$"
min="{{current.min}}" max="{{current.max}}" step="1"
{{#if (or rollData.type.retry current.disabled)}}disabled{{/if}}>
+4 -4
View File
@@ -1,11 +1,11 @@
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<label for="{{code}}">
{{#if current.icon}}{{{current.icon}}}{{/if}}
{{current.label}}
Enc. total
</label>
<label for="malusenc">Enc. total</label>
<input name="{{code}}" type="checkbox"
{{#if current.checked}}checked{{/if}}
{{#if rollData.type.retry}}disabled{{/if}}/>
<input type="number"
name='malusenc'
value="{{current.value}}"
+1
View File
@@ -16,6 +16,7 @@
</subline>
{{#if refs.taches.length}}
<subline>
{{> 'systems/foundryvtt-reve-de-dragon/templates/item/tache-commune-flag.hbs' current.tache}}
Points de tâche: {{current.tache.system.points_de_tache_courant}} /
{{#if current.tache.system.cacher_points_de_tache}}
(inconnus)
+4 -2
View File
@@ -1,5 +1,7 @@
<label for="{{name}}">Forcer </label>
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/d100.svg" data-tooltip="Forcer le résultat du jet de dé"/>
<label for="{{name}}">
<img src="systems/foundryvtt-reve-de-dragon/assets/ui/d100.svg" data-tooltip="Forcer le résultat du jet de dé"/>
Forcer
</label>
<input type="number"
name="{{name}}"
value="{{current.resultat}}"