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34 Commits

Author SHA1 Message Date
461a398965 Police homogène pour la navigation 2025-11-27 02:08:25 +01:00
eef0893d1a Version 13.0.20 2025-11-27 01:55:19 +01:00
c50f1287b5 Ajustement astrologique rituels 2025-11-27 01:14:46 +01:00
acd40f3154 Fix dépense rêve sort
La dépense de rêve de sort se faisait en parallèle de la fermeture
de fenêtre des TMRs, qui modifiait la fatigue. Du coup, l'update de
la dépense de rêve ne se faisait pas
2025-11-27 01:02:09 +01:00
764f9f81c8 Centrage logo pause 2025-11-26 23:39:15 +01:00
70e8cd74a2 Correction feuille méditation joueur 2025-11-26 21:27:39 +01:00
e96f4e01bd Majuscule Survie en désert 2025-11-24 18:04:43 +01:00
c44c2d7c96 Ajout d'un statut "malade/empoisonné" 2025-11-24 18:04:43 +01:00
e2ee73bc4e Empoignade V2
Correction, de l'empoignade en mode jet V2

- le défenseur diminue le nombre de points d'empoignade
- amélioration des messages liés à l'empoignade
- ajout de choix de pertes d'endurance à infliger
2025-11-24 18:04:43 +01:00
3f19886342 Fix affichage sur perte d'endurance
décaller l'ajout d'effets après l'update permet
d'éviter les résultats "invisibles"
2025-11-24 18:04:43 +01:00
9a5afc918e Fix suppression effets 2025-11-24 18:04:43 +01:00
2ac35ef5d1 Corrections de styles incorrects
- combo de sélection des dommages d'empoignade
- boutons de navigation dans les journaux
- boutons de blessures dans la feuille de personnage
2025-11-24 18:04:42 +01:00
33c6b35601 Merge pull request '## 13.0.19 - L'introspection d'Illysis' (#784) from feature/v13-combats-v2 into v13
All checks were successful
Release Creation / build (release) Successful in 2m10s
Reviewed-on: https, #784
2025-11-14 17:46:26 +01:00
82f870db05 Bouton pour jet de résistance
Ajout d'un bouton à côté de la carac rêve
2025-11-13 01:13:47 +01:00
878efab321 Correction expérience sur résistance 2025-11-13 00:10:08 +01:00
659ddbd0a4 Jet V2 - Ajout des écailles 2025-11-12 23:09:10 +01:00
22b9e11021 Correction particulières 2025-11-12 22:21:27 +01:00
02ec8880fc Correction combat V2 avec plusieurs joueurs
Les messages de défense fonctionnent sur les jets V2
2025-11-12 22:10:51 +01:00
521cf50b7b Pas de suppression surenc/demireve
L'icône surencombrement ne peut plus être supprimée si on est
sur-encombré.
2025-11-12 22:10:51 +01:00
1cc6fab3a9 Autoriser attaque sans initiative 2025-11-12 22:10:51 +01:00
7baccbabb9 Gestion des droits jets V2 2025-11-12 22:10:42 +01:00
d9b24b0f97 Correction sur changelog
All checks were successful
Release Creation / build (release) Successful in 2m37s
2025-11-12 15:21:43 +01:00
d504a0e131 Merge pull request '13.0.17 - Le reflet d'Illysis' (#783) from feature/v13-mineurs into v13
Reviewed-on: https, #783
2025-11-12 15:19:43 +01:00
09ca86a7fd Suppression de message d'erreur
Si un acteur n'a pas toutes les compétences (ie: invocation), les
messages indiquant que les compétences sont manquantes ne
sont plus affichés
2025-11-11 23:09:28 +01:00
5b68837023 Ajout icone service écuries 2025-11-11 23:09:28 +01:00
7452c54c04 Feuille personnage avec police 2025-11-11 23:09:28 +01:00
af1976b9d8 Update release script
All checks were successful
Release Creation / build (release) Successful in 1m32s
2025-11-08 00:44:16 +01:00
9fe45ce99f Update release script
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Release Creation / build (release) Failing after 1m14s
2025-11-08 00:33:26 +01:00
852964e77b Update release script
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2025-11-08 00:29:16 +01:00
b87dea1661 Update release script
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2025-11-08 00:24:27 +01:00
d2835c7472 Update release script
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2025-11-08 00:22:18 +01:00
f3c58424e5 Update release script
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2025-11-08 00:06:19 +01:00
c600eb3965 Update release script
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Release Creation / build (release) Has been cancelled
2025-11-08 00:04:57 +01:00
4a7848cb04 Fix other CSS dakr/light theme issues
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2025-11-08 00:02:51 +01:00
102 changed files with 1427 additions and 731 deletions

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@@ -6,71 +6,70 @@ on:
jobs:
build:
runs-on: ubuntu-latest
runs-on: localhost
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v13'
- name: Add NODE/NPM bin directory to PATH
shell: bash
run: echo "/opt/alt/alt-nodejs20/root/usr/bin/" >> $GITHUB_PATH
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: "v13"
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: '18' # Use the node version your project requires
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: "system.json"
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://gitea.scriptarium.org/${{gitea.repository}}
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Install dependencies
run: npm install
- name: Set up Node.js
uses: actions/setup-node@v2
with:
node-version: "18" # Use the node version your project requires
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
- name: Install dependencies
run: npm install
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: Create ZIP file
run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: setup go
uses: actions/setup-go@v3
with:
go-version: ">=1.20.1"
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./rddsystem.zip
system.json
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'foundryvtt-reve-de-dragon'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
compatibility-minimum: '13'
compatibility-verified: '13'
- name: Publish to Foundry server
uses: djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
id: "foundryvtt-reve-de-dragon"
version: ${{github.event.release.tag_name}}
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
compatibility-minimum: "13"
compatibility-verified: "13"

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</svg>

After

Width:  |  Height:  |  Size: 4.4 KiB

View File

@@ -1,4 +1,49 @@
# 13.0
## 13.0.20 - L'immobilisme d'Illysis
- Centrage du logo de pause
- Ajout d'un statut malade/empoisonné
- Fenêtre de jet v2
- correction du compteur empoignade
- amélioration des messages liés à l'empoignade
- amélioration des choix de perte d'endurance
- correction de la dépense de rêve sur lancement de sort
- ajustement astrologique sur rituels
## 13.0.19 - L'introspection d'Illysis
- Ajout d'un bouton pour les jets de résistance sous rêve actuel
- Fenêtre de jet v2
- restrictions au propriétaire du personnage
- ouverture de la fenêtre de jets
- appel à la chance
- appel à la destinée
- fermeture par défaut selon le type de jets:
- jets d'attaque
- jets de défense
- jets imposés par un choix d'action
- lancer de sorts
- jets suite à appel à la chance
- gestion des écailles d'efficacité sur les armes
- permettre de faire une attaque même si l'initiative n'est pas faite
- les messages de défense s'affichent correctement avec plusieurs joueurs
- les particulières en force/rapidité sont correctement affichées dans le tchat
- l'expérience sur jet de résistance est limitée à 1 point
## 13.0.18 - Le reflet d'Illysis
- Mise à jour de la feuille de personnage pdf template (avec police correcte)
- Ajout d'une icône "écurie" pour les services des commerces & auberges
- Suppression de message d'erreur sur compétence
manquante à l'ouverture des acteurs d'invocation
## 13.0.17 - Le chant d'Illysis
- Corrections CSS
- Migration Uberwald -> Scriptarium
## 13.0.16 - La paix d'Illysis
- Export de personnages sous forme de feuille de personnage pdf
@@ -98,7 +143,7 @@
- ajout d'un status "Force insuffisante"
- clarification des maladresses à l'attaque (en demi surprise, ou à cause d'un échec total)
- Nouvelle fenêtre de jets de dés
- ajout du statut "Force insuffisante" aux acteurs si la
- ajout du statut "Force insuffisante" aux acteurs si la
force est insuffisante pour l'arme
- avancement du mode attaque
- choix de tactique

View File

@@ -60,8 +60,7 @@
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
#sidebar {
font-family: "GoudyAcc";
}
/* For title, sidebar character and scene */
@@ -71,9 +70,7 @@
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select,
.item-checkbox,
#sidebar,
#players,
#navigation #nav-toggle {
#players {
font-family: "CaslonAntique";
/* For sheet parts; For nav and title */
}
@@ -99,7 +96,9 @@ select,
--gradient-warning: linear-gradient(150deg, hsla(32, 100%, 50%, 0.3), hsla(52, 60%, 50%, 0.1), hsla(32, 60%, 50%, 0.1), hsla(32, 100%, 50%, 0.3));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(from 0deg, hsla(50, 100%, 80%, 0.7), hsla(30, 30%, 40%, 0.1) 25%, hsla(250, 50%, 40%, 0.1) 25%, hsla(250, 30%, 30%, 0.7) 50%, hsla(250, 50%, 40%, 0.1) 75%, hsla(30, 30%, 40%, 0.1) 75%, hsla(50, 100%, 80%, 0.7));
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-color-button: hsl(25, 5%, 60%);
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsl(0, 100%, 25%) 5%, hsl(0, 97%, 12%) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
@@ -593,6 +592,9 @@ select,
font-size: 1.2rem;
font-weight: bold;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section[name="resistance"] {
align-items: flex-end;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section {
display: flex;
flex-direction: row;
@@ -607,6 +609,12 @@ select,
margin: 0 1rem;
padding: 0;
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-action roll-section img.flag-resistance {
max-width: 1.5rem;
max-height: 1.5rem;
text-align: right;
filter: invert(0.6);
}
.system-foundryvtt-reve-de-dragon .roll-dialog roll-conditions {
display: flex;
flex-direction: column;
@@ -765,6 +773,15 @@ select,
.system-foundryvtt-reve-de-dragon .window-header {
background: rgba(0, 0, 0, 0.75);
}
.system-foundryvtt-reve-de-dragon .journal-entry-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .journal-page-header h1,
.system-foundryvtt-reve-de-dragon .journal-page-header h2 .journal-page-header h3,
.system-foundryvtt-reve-de-dragon .journal-page-header h4 {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .application .window-content {
margin: 0;
padding: 0.2rem;
@@ -779,7 +796,7 @@ select,
.system-foundryvtt-reve-de-dragon .strong-text {
font-weight: bold;
}
.system-foundryvtt-reve-de-dragon i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
.system-foundryvtt-reve-de-dragon i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp) {
font-size: smaller;
}
.system-foundryvtt-reve-de-dragon .sheet-header h1.charname {
@@ -818,7 +835,7 @@ select,
margin-top: -8px;
margin-bottom: -8px;
}
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs,.header-etats,.profile-img, .profile-img-token) {
.system-foundryvtt-reve-de-dragon .sheet-header :is(.header-compteurs, .header-etats, .profile-img, .profile-img-token) {
padding: 0 0.4rem;
}
.system-foundryvtt-reve-de-dragon .sheet-header div.header-etats {
@@ -855,11 +872,11 @@ select,
object-fit: contain;
}
.system-foundryvtt-reve-de-dragon img.equipement-inutilisable {
vertical-align: bottom ;
vertical-align: bottom;
max-width: 1.4rem;
max-height: 1.4rem;
border: 1px;
background: center / contain no-repeat url('../../icons/templates/icone_parchement_vierge.webp');
background: center / contain no-repeat url("../../icons/templates/icone_parchement_vierge.webp");
}
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
width: calc(60% - 110px - 1rem);
@@ -927,7 +944,14 @@ select,
.system-foundryvtt-reve-de-dragon div.tmrdialog div.tmr-actions {
vertical-align: top;
flex-basis: inherit;
flex: 'flex-shrink';
flex: "flex-shrink";
}
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a {
text-shadow: 1px 1px 2px var(--rdd-color-text-primary);
color: var(--color-background-chat-message);
}
.system-foundryvtt-reve-de-dragon :is(section.scenes-sidebar, section.compendium-sidebar) li.directory-item.folder a:hover {
text-shadow: 1px 0px 0px #ff6600;
}
.system-foundryvtt-reve-de-dragon .tabs .item.active,
.system-foundryvtt-reve-de-dragon .blessures-list li ul li:first-child:hover,
@@ -1054,7 +1078,7 @@ select,
justify-content: space-between;
}
.system-foundryvtt-reve-de-dragon .flex-shrink {
flex: 'flex-shrink';
flex: "flex-shrink";
flex-shrink: 0;
}
.system-foundryvtt-reve-de-dragon .flex-grow,
@@ -1272,7 +1296,7 @@ select,
border: 0;
vertical-align: bottom;
}
.system-foundryvtt-reve-de-dragon :is(.button-img,.button-effect-img,.tmr-move):hover {
.system-foundryvtt-reve-de-dragon :is(.button-img, .button-effect-img, .tmr-move):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
@@ -1414,10 +1438,10 @@ select,
min-height: 2rem;
padding: 0 3px;
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) {
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) {
align-items: start;
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor,.editor,.medium-editor,.small-editor) .editor.prosemirror {
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) .editor.prosemirror {
align-items: normal;
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tox .tox-editor-container {
@@ -1432,8 +1456,8 @@ select,
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tabs {
height: 40px;
border-top: 1px solid #AAA;
border-bottom: 1px solid #AAA;
border-top: 1px solid #aaa;
border-bottom: 1px solid #aaa;
}
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon .tabs .item {
line-height: 40px;
@@ -1589,28 +1613,18 @@ select,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar .permissions-list,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .application .window-content nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar nav.tabs {
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button .count,
.system-foundryvtt-reve-de-dragon .application .window-content button .count,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button .count,
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body button,
.system-foundryvtt-reve-de-dragon .application .window-content button,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar button {
background-color: var(--background-color-button);
color: var(--rdd-color-text-primary);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a,
.system-foundryvtt-reve-de-dragon .application .window-content a,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a {
color: var(--color-dark-3);
}
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body a.filter.active,
.system-foundryvtt-reve-de-dragon .application .window-content a.filter.active,
.system-foundryvtt-reve-de-dragon .journal-entry .journal-sidebar a.filter.active {
color: var(--color-dark-1);
}
.system-foundryvtt-reve-de-dragon .window-app .window-content {
background: url(../assets/ui/bg_left.webp) no-repeat left top;
color: var(--rdd-color-text-primary);
@@ -1641,34 +1655,34 @@ select,
padding-right: 0.5rem;
max-width: 7rem;
}
.system-foundryvtt-reve-de-dragon select:is(.number-x,.number-x2,.number-x3,.number-x4,.number-x5) {
.system-foundryvtt-reve-de-dragon select:is(.number-x, .number-x2, .number-x3, .number-x4, .number-x5) {
padding-right: 0.2rem;
text-align: center;
}
.system-foundryvtt-reve-de-dragon input:is(.number,.number-x,.number-x2,.number-x3,.number-x4,.number-x5) {
.system-foundryvtt-reve-de-dragon input:is(.number, .number-x, .number-x2, .number-x3, .number-x4, .number-x5) {
padding-right: 0.2rem;
text-align: right;
}
.system-foundryvtt-reve-de-dragon :is(input,select).number-x {
.system-foundryvtt-reve-de-dragon :is(input, select).number-x {
max-width: 1.4rem;
min-width: 1rem;
}
.system-foundryvtt-reve-de-dragon :is(input,select).number-x2 {
.system-foundryvtt-reve-de-dragon :is(input, select).number-x2 {
max-width: 2.4rem;
min-width: 2rem;
}
.system-foundryvtt-reve-de-dragon :is(input,select).number-x3 {
.system-foundryvtt-reve-de-dragon :is(input, select).number-x3 {
max-width: 3.4rem;
min-width: 3rem;
}
.system-foundryvtt-reve-de-dragon :is(input,select).number-x4 {
.system-foundryvtt-reve-de-dragon :is(input, select).number-x4 {
max-width: 4.4rem;
min-width: 4rem;
}
.system-foundryvtt-reve-de-dragon :is(input,select).number-x5 {
.system-foundryvtt-reve-de-dragon :is(input, select).number-x5 {
max-width: 4.4rem;
}
.system-foundryvtt-reve-de-dragon form.rdddialogchrono input[type=datetime-local] {
.system-foundryvtt-reve-de-dragon form.rdddialogchrono input[type="datetime-local"] {
min-width: 20px;
padding: 0;
background: rgba(0, 0, 0, 0.05);
@@ -1760,7 +1774,7 @@ select,
text-align: left;
width: 2rem;
}
.system-foundryvtt-reve-de-dragon .compteur a i:is(.fas,.far):hover {
.system-foundryvtt-reve-de-dragon .compteur a i:is(.fas, .far):hover {
opacity: 0.7;
}
.system-foundryvtt-reve-de-dragon .select-diff {
@@ -2182,7 +2196,7 @@ select,
.system-foundryvtt-reve-de-dragon #sidebar-tabs > .collapsed,
.system-foundryvtt-reve-de-dragon #chat-controls .chat-control-icon {
color: rgba(220, 220, 220, 0.75);
text-shadow: 1px 1px 0 rgba(0, 0, 0, 0.75);
text-shadow: 1px 1px 1px rgba(0, 0, 0, 0.75);
}
.system-foundryvtt-reve-de-dragon .sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0, 0, 0, 0.25);
@@ -2238,19 +2252,19 @@ select,
vertical-align: bottom;
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button:is(
[data-tab="chat"],
[data-tab="combat"],
[data-tab="scenes"],
[data-tab="actors"],
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
[data-tab="compendium"],
[data-tab="settings"]
)::before {
[data-tab="chat"],
[data-tab="combat"],
[data-tab="scenes"],
[data-tab="actors"],
[data-tab="items"],
[data-tab="journal"],
[data-tab="cards"],
[data-tab="macros"],
[data-tab="tables"],
[data-tab="playlists"],
[data-tab="compendium"],
[data-tab="settings"]
)::before {
content: none;
}
.system-foundryvtt-reve-de-dragon #sidebar-tabs menu button {
@@ -2318,7 +2332,12 @@ select,
max-height: calc(100vh - 156px);
height: auto;
}
.system-foundryvtt-reve-de-dragon #controls :is(.scene-control.active,.control-tool.active, .scene-control:hover, .control-tool:hover) {
.system-foundryvtt-reve-de-dragon #controls :is(
.scene-control.active,
.control-tool.active,
.scene-control:hover,
.control-tool:hover
) {
background: #482e1c;
background-origin: padding-box;
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
@@ -2636,7 +2655,7 @@ select,
top: calc(50% - 0.4rem + 0.5 * 28%);
left: calc(50% - 0.4rem + -0.8660254 * 28%);
}
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre,.calendar-vaisseau) img {
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
color: hsla(0, 0%, 100%, 0.5);
border: none;
vertical-align: bottom;
@@ -2676,7 +2695,7 @@ select,
.system-foundryvtt-reve-de-dragon .calendar-vaisseau {
grid-column: 9/10;
}
.system-foundryvtt-reve-de-dragon :is(.calendar-lyre,.calendar-vaisseau) {
.system-foundryvtt-reve-de-dragon :is(.calendar-lyre, .calendar-vaisseau) {
display: flex;
flex-direction: row;
}
@@ -2688,12 +2707,12 @@ select,
visibility: hidden;
}
.system-foundryvtt-reve-de-dragon div.horloge-digitale {
color: #CCC;
color: #ccc;
background: hsl(0, 0%, 20%);
text-align: center;
width: 100%;
}
.system-foundryvtt-reve-de-dragon div.horloge-digitale :is(.calendar-heure-texte,.calendar-minute-texte) {
.system-foundryvtt-reve-de-dragon div.horloge-digitale :is(.calendar-heure-texte, .calendar-minute-texte) {
font-size: 1rem;
pointer-events: all;
margin: 0;
@@ -2786,8 +2805,23 @@ select,
.system-foundryvtt-reve-de-dragon aside#tooltip .toolclip p.faint {
color: var(--color-tooltip-faint);
}
.system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem;
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .chat-card-info img {
margin: 0 0.5rem;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
}
.system-foundryvtt-reve-de-dragon .jet-astrologie {
color: var(--major-button-color) !important;
}
.system-foundryvtt-reve-de-dragon .chat-card-button,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed {
.system-foundryvtt-reve-de-dragon .chat-card-button-checked,
.system-foundryvtt-reve-de-dragon select.chat-card-select {
border-radius: 0.2rem;
cursor: pointer;
font-family: CaslonPro;
@@ -2800,29 +2834,27 @@ select,
display: inline-block;
}
.system-foundryvtt-reve-de-dragon .chat-card-button img,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed img {
.system-foundryvtt-reve-de-dragon .chat-card-button-checked img,
.system-foundryvtt-reve-de-dragon select.chat-card-select img {
max-width: 1rem;
max-height: 1rem;
}
.system-foundryvtt-reve-de-dragon .chat-card-info {
font-size: 1.1rem;
display: flex;
flex-direction: row;
.system-foundryvtt-reve-de-dragon select.chat-card-select {
width: calc(100% - 0.6rem);
color: var(--major-button-color);
background-color: var(--background-color-custom-button);
}
.system-foundryvtt-reve-de-dragon .chat-card-info img {
margin: 0 0.5rem;
max-width: 1rem;
max-height: 1rem;
filter: invert(0.8);
.system-foundryvtt-reve-de-dragon select.chat-card-select option {
background-color: var(--background-color-custom-button);
}
.system-foundryvtt-reve-de-dragon .chat-card-button {
text-shadow: 1px 1px #4d3534;
box-shadow: inset 1x 1px #a6827e;
color: var(--major-button-color);
background: var(--background-custom-button);
background-color: #7d5d3b00;
background-color: var(--background-color-custom-button);
}
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed {
.system-foundryvtt-reve-de-dragon .chat-card-button-checked {
text-shadow: 1px 1px hsla(202, 30%, 70%, 0.5);
box-shadow: inset -1px -1px #a6827e;
color: hsla(202, 42%, 14%, 0.7);
@@ -2832,11 +2864,11 @@ select,
.system-foundryvtt-reve-de-dragon .chat-card-button:hover {
background: var(--background-custom-button-hover);
}
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:hover {
.system-foundryvtt-reve-de-dragon .chat-card-button-checked:hover {
background: var(--background-custom-button-hover);
}
.system-foundryvtt-reve-de-dragon .chat-card-button:active,
.system-foundryvtt-reve-de-dragon .chat-card-button-pushed:active {
.system-foundryvtt-reve-de-dragon .chat-card-button-checked:active {
position: relative;
top: 1px;
}
@@ -2903,7 +2935,7 @@ select,
background: none;
}
.system-foundryvtt-reve-de-dragon #pause > h3 {
color: #CCC;
color: #ccc;
}
.system-foundryvtt-reve-de-dragon #pause > img {
content: url(../assets/ui/rdd_pause.webp);
@@ -2918,7 +2950,7 @@ select,
height: 68px;
}
.system-foundryvtt-reve-de-dragon div.vl {
border: 1px solid ;
border: 1px solid;
border-color: hsla(0, 0%, 0%, 0.5);
height: inherit;
min-height: max-content;

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After

Width:  |  Height:  |  Size: 8.3 KiB

View File

@@ -63,6 +63,7 @@
"StatusUnarmed": "Désarmé",
"StatusGrappling": "Empoignade",
"StatusGrappled": "Empoigné",
"StatusMalade": "Malade",
"StatusRestrained": "Immobilisé",
"StatusComma": "Comma",
"StatusDead": "Mort",

View File

@@ -44,7 +44,9 @@
hsla(50, 100%, 80%, 0.7)
);
--background-custom-button: linear-gradient(to bottom, hsla(208, 38%, 21%, 0.988) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-color-button: hsl(25, 5%, 60%);
--background-color-custom-button: hsla(208, 38%, 21%, 0.988);
--background-custom-button: linear-gradient(to bottom, var(--background-color-custom-button) 5%, hsla(202, 42%, 14%, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, hsla(0, 100%, 25%, 1) 5%, hsla(0, 97%, 12%, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);

View File

@@ -70,8 +70,7 @@
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
#sidebar {
font-family: "GoudyAcc"
}
@@ -80,6 +79,6 @@
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
select, .item-checkbox, #players {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}

File diff suppressed because it is too large Load Diff

View File

@@ -160,6 +160,9 @@
font-size: 1.2rem;
font-weight: bold;
roll-section[name="resistance"] {
align-items: flex-end;
}
roll-section {
display: flex;
flex-direction: row;
@@ -174,6 +177,12 @@
margin: 0 1rem;
padding: 0;
}
img.flag-resistance {
max-width: 1.5rem;
max-height: 1.5rem;
text-align: right;
filter: invert(0.6);
}
}
}

View File

@@ -208,7 +208,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac(CARACS.REVE_ACTUEL, { resistance: true }))
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {

View File

@@ -52,7 +52,6 @@ import { PART_TACHE } from "./roll/roll-part-tache.mjs";
import { PART_COMP } from "./roll/roll-part-comp.mjs";
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
import { PART_SORT } from "./roll/roll-part-sort.mjs";
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
@@ -131,11 +130,6 @@ export class RdDActor extends RdDBaseActorSang {
return etatGeneral
}
/* -------------------------------------------- */
getActivePoisons() {
return foundry.utils.duplicate(this.items.filter(item => item.type == 'poison' && item.system.active))
}
/* -------------------------------------------- */
getMalusArmure() {
return this.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe)
@@ -190,7 +184,10 @@ export class RdDActor extends RdDBaseActorSang {
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
const comp = this.getCompetence(arme.getCompetenceAction(main))
const comp = this.getCompetence(arme.getCompetenceAction(main), { onMessage: message => { console.info(message) } })
if (!comp) {
return
}
const unique = [comp.id, arme.name, dommages, forceRequise, ecaillesEfficacite].join('|');
if (uniques.includes(unique)) {
return
@@ -330,10 +327,6 @@ export class RdDActor extends RdDBaseActorSang {
await this._recupererVie(message, isMaladeEmpoisonne);
}
getMaladiesPoisons() {
return this.items.filter(item => item.type == 'maladie' || (item.type == 'poison' && item.system.active));
}
_messageRecuperationMaladiePoisons(maladiesPoisons, message) {
if (maladiesPoisons.length > 0) {
const identifies = maladiesPoisons.filter(it => it.system.identifie);
@@ -1634,7 +1627,8 @@ export class RdDActor extends RdDBaseActorSang {
return
}
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence, rollData.jetResistance);
let xpData = await this._appliquerExperience(rollData.rolled, rollData.selectedCarac.label, rollData.competence,
rollData.v2 ? rollData.type.resistance : rollData.jetResistance);
if (xpData.length) {
const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.hbs`, {
actor: this,
@@ -1732,16 +1726,16 @@ export class RdDActor extends RdDBaseActorSang {
type: { allowed: [ROLL_TYPE_SORT], current: ROLL_TYPE_SORT }
};
const dialog = await RollDialog.create(rollData, {
callbacks: [roll => {
this.tmrApp?.restoreTMRAfterAction();
callbacks: [async roll => {
await this.tmrApp?.restoreTMRAfterAction();
if (roll.closeTMR) {
this.tmrApp?.close();
await this.tmrApp?.close();
this.tmrApp = undefined;
}
}],
onRollDone: RollDialog.onRollDoneClose,
onClose: () => {
this.tmrApp?.restoreTMRAfterAction();
onClose: async () => {
await this.tmrApp?.restoreTMRAfterAction();
}
});
this.tmrApp?.setTMRPendingAction(dialog);
@@ -1942,8 +1936,7 @@ export class RdDActor extends RdDBaseActorSang {
diff: { value: diff ?? 0 }
}
}
RollDialog.create(rollData, foundry.utils.mergeObject(options, { onRollDone: RollDialog.onRollDoneClose }))
return
return await RollDialog.create(rollData)
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
@@ -1977,8 +1970,7 @@ export class RdDActor extends RdDBaseActorSang {
selected: { tache: { key: tache.id, forced: options.forced } },
type: { allowed: [PART_TACHE], current: PART_TACHE }
}
RollDialog.create(rollData, options)
return
return await RollDialog.create(rollData)
}
const compData = this.getCompetence(tache.system.competence)
@@ -2037,8 +2029,7 @@ export class RdDActor extends RdDBaseActorSang {
selected: { jeu: { key: jeu.id } },
type: { allowed: [ROLL_TYPE_JEU], current: ROLL_TYPE_JEU }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
return await RollDialog.create(rollData)
}
const listCarac = jeu.system.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
@@ -2066,8 +2057,7 @@ export class RdDActor extends RdDBaseActorSang {
selected: { meditation: { key: id } },
type: { allowed: [ROLL_TYPE_MEDITATION], current: ROLL_TYPE_MEDITATION }
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
return await RollDialog.create(rollData)
}
const competence = foundry.utils.duplicate(this.getCompetence(meditation.system.competence));
@@ -2266,7 +2256,7 @@ export class RdDActor extends RdDBaseActorSang {
const xpCompetence = competence ? xp - xpCarac : 0;
if (jetResistance) {
const message = `Jet de résistance ${jetResistance}, l'expérience est limitée à 1`;
const message = `Jet de résistance, l'expérience est limitée à 1`;
ui.notifications.info(message);
console.log(message)
// max 1 xp sur jets de résistance
@@ -3146,7 +3136,7 @@ export class RdDActor extends RdDBaseActorSang {
selected: { oeuvre: { key: oeuvre.id } },
type: { allowed: [PART_OEUVRE], current: PART_OEUVRE, },
}
await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return await RollDialog.create(rollData)
}
/* -------------------------------------------- */
@@ -3251,8 +3241,7 @@ export class RdDActor extends RdDBaseActorSang {
cuisine: { key: recette.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
return await RollDialog.create(rollData)
}
const artData = {
@@ -3302,8 +3291,7 @@ export class RdDActor extends RdDBaseActorSang {
cuisine: { key: item.id }
}
}
RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
return
return await RollDialog.create(rollData)
}
if (item.getUtilisationCuisine() == 'brut') {

View File

@@ -26,7 +26,7 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../i
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
@@ -157,11 +157,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async $finDeRoundEmpoignade() {
const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
game.actors.get(emp.system.empoigneid),
emp
))
await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
.filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
}
async setSonne(sonne = true) { }
@@ -284,8 +282,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
diff: { value: diff }
}
}
RollDialog.create(rollData, options)
return
return await RollDialog.create(rollData, options)
}
const competence = this.getCompetence(compName);
@@ -359,6 +356,26 @@ export class RdDBaseActorReve extends RdDBaseActor {
})
}
/* -------------------------------------------- */
async rollReveActuel({ diff = 0, resistance = false }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: [PART_COMP],
current: PART_COMP,
resistance: resistance
},
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
comp: resistance ? { key: undefined, forced: true } : undefined,
diff: { type: DIFF.DEFAUT, value: diff }
}
}
return await RollDialog.create(rollData)
}
return this.rollCarac(CARACS.REVE_ACTUEL, { diff, resistance })
}
async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, CARACS.TAILLE)) {
return
@@ -366,14 +383,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
type: {
allowed: options.resistance ? [PART_COMP] : DEFAULT_ROLL_TYPES,
current: PART_COMP,
resistance: options.resistance
},
selected: {
carac: { key: caracName },
comp: options.resistance ? { key: undefined, forced: true } : undefined
comp: options.resistance ? { key: undefined, forced: true } : undefined,
diff: { type: DIFF.DEFAUT, value: options.diff ?? 0 }
}
}
RollDialog.create(rollData, options)
return
return await RollDialog.create(rollData, options)
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
@@ -487,7 +508,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
}
};
return await RollDialog.create(rollData)
return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
}
})
}

View File

@@ -130,7 +130,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
let result = {
sonne: false,
};
let perteEndurance = 0
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
@@ -145,16 +145,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
}
const perte = compteur.value - result.newValue;
result.perte = perte;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (inc > 0) {
await this.setSonne(false);
}
perteEndurance = compteur.value - result.newValue;
result.perte = perteEndurance
if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost
fatigue = perte;
fatigue = perteEndurance;
}
}
compteur.value = result.newValue;
@@ -163,6 +157,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante }, { render: true })
if (perteEndurance > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (name == "endurance" && inc > 0) {
await this.setSonne(false);
}
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true);
}
@@ -181,28 +183,46 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
async onCreateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await this.changeItemEffects(item)
await super.onCreateItem(item, options, id)
}
async onUpdateItem(item, options, id) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeBleedingState()
break
}
await this.changeItemEffects(item);
await super.onUpdateItem(item, options, id)
}
async changeBleedingState() {
async onDeleteItem(item, options, id) {
await this.changeItemEffects(item);
await super.onDeleteItem(item, options, id)
}
async changeItemEffects(item) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeStateBleeding();
break;
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
await this.changeStateMalade();
break;
}
}
async changeStateBleeding() {
const bleeding = this.itemTypes[ITEM_TYPES.blessure].find(it => it.isBleeding())
await this.setEffect(STATUSES.StatusBleeding, bleeding ? true : false)
}
async changeStateMalade() {
const maladiePoisons = this.getMaladiesPoisons()
await this.setEffect(STATUSES.StatusMalade, maladiePoisons.length > 0)
}
getMaladiesPoisons() {
return this.items.filter(it => [ITEM_TYPES.maladie, ITEM_TYPES.poison].includes(it.type))
}
/* -------------------------------------------- */
async ajouterBlessure(encaissement, attackerToken = undefined) {
if (encaissement.gravite < 0) return;

View File

@@ -279,11 +279,24 @@ export class RdDBaseActor extends Actor {
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
const ids = this.getEffects(filter)
.filter(it => this.canRemoveEffects(it))
.map(it => it.id)
if (ids.length > 0) {
await this.deleteEmbeddedDocuments('ActiveEffect', ids)
}
}
}
canRemoveEffects(effect) {
if (effect.statuses.has(STATUSES.StatusSurEnc)) {
return !this.isSurenc()
}
if (effect.statuses.has(STATUSES.StatusDemiReve)) {
return !this.tmrApp
}
return true
}
/* -------------------------------------------- */
async updateCarac(caracName, to) {

View File

@@ -63,6 +63,9 @@ export const RDD_CONFIG = {
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
armebrisee: 'systems/foundryvtt-reve-de-dragon/assets/actions/arme-brisee.svg',
malade: 'systems/foundryvtt-reve-de-dragon/assets/actions/malade.svg',
},
encaissement: {
mortel: 'mortel',

View File

@@ -68,7 +68,7 @@ export class RdDRencontre extends RdDItem {
}
static async appliquer(codes, tmrDialog, rencData) {
for(const effet of RdDRencontre.mapEffets(codes)){
for(let effet of RdDRencontre.mapEffets(codes)){
await effet.method(tmrDialog, rencData);
}
}

View File

@@ -229,6 +229,14 @@ export class Misc {
return undefined
}
static async doIfOwner(document, action, orElse = async it => { ui.notifications.warn(`Vous n'avez pas le droit d'agir pour ${it.name}`) }) {
if (Misc.isOwnerPlayer(document)) {
return await action(document)
} else {
return await orElse(document)
}
}
static isOwnerPlayer(document) {
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}

View File

@@ -64,7 +64,7 @@ export class RdDBonus {
const dmg = {
total: 0,
dmgArme: dmgArme,
penetration: arme?.penetration() ?? 0,
penetration: arme?.system.penetration ?? 0,
diff: attaque.diff,
dmgTactique: attaque.tactique?.dmg ?? 0,
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),

View File

@@ -105,7 +105,7 @@ export class RdDCombatManager extends Combat {
}
else if (!combatant.actor.isActorCombat()) {
if (options.warning) {
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
ui.notifications.warn(`L'acteur ${combatant.name} ne peut pas combattre!`)
}
return undefined
}
@@ -315,6 +315,7 @@ export class RdDCombat {
switch (sockmsg.msg) {
case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data);
case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data);
case "msg_defense_v2": return RdDCombat.onMsgDefenseV2(sockmsg.data);
}
}
@@ -367,6 +368,19 @@ export class RdDCombat {
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
}
static rddCombatForAttackV2(attackerRoll) {
const defenderRoll = RollBasicParts.prepareDefense(attackerRoll)
return RdDCombat.rddCombatForDefenseV2(defenderRoll)
}
static rddCombatForDefenseV2(defenderRoll) {
let defenderToken = canvas.tokens.get(defenderRoll.active.tokenId)
if (defenderToken) {
return RdDCombat.rddCombatForAttackerAndDefender(defenderRoll.opponent.id, defenderRoll.opponent.tokenId, defenderRoll.active.tokenId)
}
}
/* -------------------------------------------- */
static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
@@ -687,7 +701,7 @@ export class RdDCombat {
async doRollAttaque(rollData, callbacks = []) {
// TODO V2 await this.proposerAjustementTirLancer(rollData)
await RollDialog.create(rollData, {
return await RollDialog.create(rollData, {
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => await this.onAttaqueV2(roll),
@@ -722,9 +736,24 @@ export class RdDCombat {
await this._chatMessageDefenseV2(paramChatDefense);
}
else {
this._socketSendMessageDefense(paramChatDefense, {});
this._socketSendMessageDefenseV2(paramChatDefense);
}
}
_socketSendMessageDefenseV2(paramChatDefense) {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_defense_v2", data: {paramChatDefense} })
}
static async onMsgDefenseV2(msg) {
if (Misc.isFirstConnectedGM()) {
const paramChatDefense = msg.paramChatDefense
RollBasicParts.restore(paramChatDefense.attackerRoll)
const rddCombat = RdDCombat.rddCombatForAttackV2(paramChatDefense.attackerRoll)
rddCombat?.removeChatMessageActionsPasseArme(paramChatDefense.attackerRoll.passeArme)
await rddCombat?._chatMessageDefenseV2(paramChatDefense)
}
}
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
@@ -1072,7 +1101,7 @@ export class RdDCombat {
}
async doRollDefense(rollData, callbacks = []) {
await RollDialog.create(rollData, {
return await RollDialog.create(rollData, {
onRollDone: RollDialog.onRollDoneClose,
callbacks: [
async (roll) => {

View File

@@ -127,7 +127,7 @@ export class RdDCommands {
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
<br><strong>/rdd 15 0 s</strong> effectue un jet 15 à 0, avec significative requise
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en Désert à +2 pour les tokens sélectionnés
`
});
this.registerCommand({
@@ -137,7 +137,7 @@ export class RdDCommands {
<br><strong>/jet Vue</strong> poste une demande de jet de VUE à 0
<br><strong>/jet Vue -2</strong> poste une demande de jet de VUE à -2
<br><strong>/jet Vue Vigilance -2</strong> poste une demande de jet de VUE / Vigilance à -2
<br><strong>/jet vol déser +2</strong> poste une demande de jet de VOLONTÉ / Survie en désert à +2
<br><strong>/jet vol déser +2</strong> poste une demande de jet de VOLONTÉ / Survie en Désert à +2
`
});
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });

View File

@@ -17,18 +17,25 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
return MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (empoignade?.system.empoigneurid == defender.id) {
let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
}
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
}
static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
empoignade.system.pointsemp = empFin;
await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender);
}
else {
await RdDEmpoignade.$createEtatEmpoignade({
@@ -39,24 +46,26 @@ export class RdDEmpoignade {
empoignadeid: empId,
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
pointsemp: empFin,
empoigneurname: attacker.name,
empoignename: defender.name
}
}, attacker, defender)
}, attacker, defender);
}
if (adjust != 0 && empFin == 2) {
await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade);
}
const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
const grappling = Math.abs(result.system.pointsemp) > 0
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2);
const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2);
const grappling = Math.abs(result.system.pointsemp) > 0;
await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled);
await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled);
await defender.setEffect(STATUSES.StatusGrappled, defGrappled);
await attacker.setEffect(STATUSES.StatusGrappled, attGrappled);
return result
}
/* -------------------------------------------- */
static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => {
@@ -93,7 +102,7 @@ export class RdDEmpoignade {
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
if (event.currentTarget.value && event.currentTarget.value != "none") {
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
ChatUtility.removeChatMessageId(chatMessage.id)
//ChatUtility.removeChatMessageId(chatMessage.id)
}
});
}
@@ -138,8 +147,7 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
return emp && foundry.utils.duplicate(emp) || undefined;
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
}
/* -------------------------------------------- */
@@ -233,12 +241,24 @@ export class RdDEmpoignade {
MappingCreatureArme.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
if (!empoignade.system.ausol) {
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
await RdDEmpoignade.proposerEntrainerAuSol(attacker, defender, empoignade)
} else {
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle)
}
}
static async proposerEntrainerAuSol(attacker, defender, empoignade) {
if (!empoignade.system.ausol) {
const mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
const rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetenceCorpsACorps(),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
}
}
@@ -249,7 +269,14 @@ export class RdDEmpoignade {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
static async onImmobilisation(attacker, defender, empoignade) {
static async onImmobilisation(attacker, empoignade) {
const defender = game.actors.get(empoignade.system.empoigneid)
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
await defender.updateEmbeddedDocuments('Item', [{
_id: empDefenseur.id,
'system.immobilise': true
}])
const rollData = {
mode: "immobilise",
empoignade, attacker, defender,
@@ -372,29 +399,35 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
console.log("UPDATE Empoignade", empoignade)
const belligerants = [
attacker ?? game.actors.get(empoignade.system.empoigneurid),
defender ?? game.actors.get(empoignade.system.empoigneid)]
const removeEmp = empoignade.system.pointsemp == 0
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp._id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
if (removeEmp) {
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
}
else {
await Promise.all(
belligerants.map(async belligerant => {
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
return await belligerant.updateEmbeddedDocuments('Item', [{
_id: emp.id,
"system.pointsemp": empoignade.system.pointsemp,
"system.ausol": empoignade.system.ausol
}])
}))
}
}
/* -------------------------------------------- */
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp._id])
const defender = game.actors.get(empoignade.system.empoigneid)
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp.id])
}
/* -------------------------------------------- */
@@ -436,29 +469,28 @@ export class RdDEmpoignade {
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attacker.id)
let defender = game.actors.get(rollData.defender.id)
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
if (perteMode == "end0") {
await defender.santeIncDec("endurance", -endValue);
}
if (perteMode == "end1") {
await defender.santeIncDec("endurance", -(endValue - 1));
}
if (perteMode == "endmoitie") {
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
}
if (perteMode == "endquart") {
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
}
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.hbs');
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
const perteEndurance = await RdDEmpoignade.$calcPerteEnd(perteMode, defender.system.sante.endurance.value)
await defender.santeIncDec("endurance", -perteEndurance)
await RdDRollResult.displayRollData({ attacker, defender, perteEndurance },
attacker,
'chat-empoignade-perte-endurance.hbs')
}
static async $calcPerteEnd(perteMode, endValue) {
switch (perteMode) {
case "none": return 0
case "end0": return endValue
case "end1": return (endValue - 1)
case "3/4": return Math.floor(3 * endValue / 4)
case "1/2": return Math.floor(endValue / 2)
case "1/4": return Math.floor(endValue / 4)
}
const rolled = await (new Roll(perteMode).evaluate())
return rolled.total
}
/* -------------------------------------------- */
static async deleteAllEmpoignades() {
for (let actor of game.actors) {
@@ -473,7 +505,7 @@ export class RdDEmpoignade {
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp._id])
await actor.deleteEmbeddedDocuments('Item', [emp.id])
}
}

View File

@@ -12,6 +12,7 @@ import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { Misc } from "../misc.js"
export default class ChatRollResult {
static init() {
@@ -171,13 +172,14 @@ export default class ChatRollResult {
}
onClickAppelChance(event) {
event.preventDefault()
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId)
actor.rollAppelChance(
Misc.doIfOwner(actor, it => it.rollAppelChance(
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
() => this.onAppelChanceEchec(savedRoll, chatMessage))
event.preventDefault()
)
}
async onAppelChanceSuccess(savedRoll, chatMessage) {
@@ -197,7 +199,7 @@ export default class ChatRollResult {
this.getCombat(reRoll)?.doRollAttaque(reRoll, callbacks)
break
default: {
RollDialog.create(reRoll, { callbacks: callbacks })
await RollDialog.create(reRoll, { onRollDone: RollDialog.onRollDoneClose, callbacks })
}
}
}
@@ -208,16 +210,18 @@ export default class ChatRollResult {
}
onClickAppelDestinee(event) {
event.preventDefault()
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = game.actors.get(savedRoll.ids.actorId)
actor.appelDestinee(async () => {
Misc.doIfOwner(actor, it => it.appelDestinee(async () => {
const reRoll = foundry.utils.duplicate(savedRoll)
reRoll.type.retry = true
RdDResolutionTable.significativeRequise(reRoll.rolled)
await this.updateChatMessage(chatMessage, reRoll)
})
}))
}
async onClickDefense(event) {
@@ -235,36 +239,40 @@ export default class ChatRollResult {
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
Misc.doIfOwner(defender, async defender => {
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
})
}
async onClickRecul(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
// TODO: gestion sur token non liés?
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
// const reculChoc = this.getReculChoc(savedRoll, defender, attacker)
await this.updateChatMessage(chatMessage, savedRoll)
Misc.doIfOwner(defender, async defender => {
const attacker = game.actors.get(savedRoll.ids.opponentId)
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
await this.updateChatMessage(chatMessage, savedRoll)
})
}
async onClickChoixParticuliere(event) {
@@ -295,6 +303,7 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickTirerMaladresse(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
@@ -303,4 +312,4 @@ export default class ChatRollResult {
savedRoll.type.retry = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
}

View File

@@ -77,7 +77,7 @@ export class RollDialogAdapter {
const compKey = rollData.current.comp?.key
if (compKey) {
rollData.competence = rollData.refs[PART_COMP].all.find(it => it.key == compKey)?.comp
rollData.jetResistance = rollData.type.jetResistance
rollData.jetResistance = rollData.type.resistance
}
if (rollData.type.current == ROLL_TYPE_OEUVRE) {
const oeuvreKey = rollData.current.oeuvre?.key

View File

@@ -46,6 +46,8 @@ import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avance
import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
import { RollPartEcailles } from "./roll-part-ecailles.mjs";
import { RollPartResistance } from "./roll-part-resistance.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -68,6 +70,7 @@ const ROLL_PARTS = [
new RollPartActor(),
new RollPartAction(),
new RollPartOpponent(),
new RollPartResistance(),
new RollPartCarac(),
new RollPartComp(),
@@ -83,6 +86,7 @@ const ROLL_PARTS = [
new RollPartSign(),
new RollPartEcailles(),
new RollPartEtat(),
new RollPartConditions(),
new RollPartEthylisme(),
@@ -177,19 +181,25 @@ const ROLL_PARTS = [
/* -------------------------------------------- */
export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2)
{
static onCloseDoNothing() {
}
static onCloseDoNothing() { }
static onRollDoneDoNothing(dialog, roll) {
dialog.render()
}
static onRollDoneClose(dialog, roll) {
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST))
if (roll.type.retry) {
dialog.close()
}
else {
dialog.render()
}
}
static init() {
static onRollDoneClose(dialog, roll) {
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) {
dialog.close()
}
}
static init() { }
static onReady() {
foundry.applications.handlebars.loadTemplates({
@@ -239,9 +249,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
static async create(rollData, rollOptions = {}) {
const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true)
return rollDialog
rollData = RollDialog.$prepareRollData(rollData)
return Misc.doIfOwner(rollData.active.actor,
actor => {
const rollDialog = new RollDialog(rollData, rollOptions)
rollDialog.render(true)
return rollDialog
}
)
}
static get PARTS() {
@@ -321,7 +336,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
super()
this.hooks = []
this.rollData = RollDialog.$prepareRollData(rollData)
this.rollData = rollData
this.rollOptions = {
callbacks: [
async r => await r.active.actor.appliquerAjoutExperience(r),

View File

@@ -1,5 +1,6 @@
import { Grammar } from "../grammar.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
export const PART_ASTROLOGIQUE = "astrologique"
@@ -15,7 +16,7 @@ export class RollPartAstrologique extends RollPartCheckbox {
}
isLancementRituel(rollData) {
return false
return rollData.type.current == ROLL_TYPE_SORT && rollData.current.sort?.sort?.system.isrituel
}
isJetChance(rollData) {

View File

@@ -142,7 +142,8 @@ export class RollPartAttaque extends RollPartSelect {
comp: { key: 'Dague', forced: true },
diff: { type: DIFF.IMPOSEE, value: -4 }
}
})
},
{ onRollDone: RollDialog.onRollDoneClose })
}
impactOtherPart(part, rollData) {

View File

@@ -16,11 +16,9 @@ export class RollPartCarac extends RollPartSelect {
const selected = this.getSelected(rollData)
const actor = rollData.active.actor
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
.filter(c => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
: c.key == '')
)
if (selected.forced && selected.key) {
refs.all = refs.all.filter(c => c.key == selected.key || Grammar.includesLowerCaseNoAccent(c.label, selected.key))
}
refs.caracs = refs.all
this.$selectCarac(rollData)
}

View File

@@ -0,0 +1,53 @@
import { RDD_CONFIG } from "../constants.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
const ECAILLES = "ecailles"
export class RollPartEcailles extends RollPartCheckbox {
get code() { return ECAILLES }
isValid(rollData) {
return this.isRollType(rollData, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE)
}
visible(rollData) {
return this.getEcailles(rollData) != 0
}
getEcailles(rollData) {
const arme = this.getArme(rollData)
return arme?.system.magique ? arme?.system.ecaille_efficacite : 0
}
getArme(rollData) {
return this.isRollType(rollData, ROLL_TYPE_ATTAQUE)
? rollData.current[PART_ATTAQUE]?.arme
: this.isRollType(rollData, ROLL_TYPE_DEFENSE)
? rollData.current[PART_DEFENSE]?.arme
: undefined
}
prepareContext(rollData) {
this.loadRefs(rollData)
super.prepareContext(rollData)
}
getCheckboxIcon(rollData) {
return this.getEcailles(rollData) > 0
? `<img src="${RDD_CONFIG.icons.magique}">`
: `<img src="${RDD_CONFIG.icons.armebrisee}">`
}
getCheckboxLabel(rollData) {
return this.getEcailles(rollData) > 0
? "Efficacité"
: "Défauts"
}
getCheckboxValue(rollData) { return this.getEcailles(rollData) }
}

View File

@@ -1,8 +1,6 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE_TAILLE = "empoignade-taille"

View File

@@ -0,0 +1,12 @@
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
export const PART_RESISTANCE = "resistance"
export class RollPartResistance extends RollPart {
get code() { return PART_RESISTANCE }
get section() { return ROLLDIALOG_SECTION.ACTION }
isValid(rollData) { return rollData.type.resistance == true }
title(rollData) { return "de résistance" }
}

View File

@@ -78,7 +78,7 @@ export class RollPart {
* @returns une chaîne vide si rien ne doit être affiché
*/
title() { return '' }
isRollType(rollData, type) { return rollData.type.current == type }
isRollType(rollData, ...type) { return type.includes(rollData.type.current)}
isActive(rollData) { return this.isValid(rollData) && this.visible(rollData) }
isValid(rollData) { return true }

View File

@@ -23,7 +23,6 @@ export class RollType {
setRollDataType(rollData) {
rollData.type.opposed = rollData.opponent != undefined
rollData.type.resistance = false /** TODO */
}
onSelect(rollData) {

View File

@@ -16,6 +16,7 @@ export const STATUSES = {
StatusDemiReve: 'demi-reve',
StatusSurEnc: 'sur-encombrement',
StatusForceWeak: 'force insuffisante',
StatusMalade: 'malade',
}
export const forceWeakStatusEffect = { rdd: true, id: STATUSES.StatusForceWeak, name: 'EFFECT.StatusForceWeak', img: RDD_CONFIG.icons.forceWeak };
@@ -35,11 +36,12 @@ const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusMalade, name: 'EFFECT.StatusMalade', img: RDD_CONFIG.icons.malade },
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
surEncEffect,
demiReveStatusEffect,
forceWeakStatusEffect,
surEncEffect,
];
]
const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained, STATUSES.StatusForceWeak])
const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma])
@@ -73,7 +75,6 @@ export class StatusEffects extends FormApplication {
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static isSurprise(effect) {

View File

@@ -1,3 +1,4 @@
import { RollBasicParts } from "../roll/roll-basic-parts.mjs"
const ACTOR_EMBEDDED_DOCTYPES = ['Item', 'ActiveEffect']
/**
@@ -62,14 +63,16 @@ export class ActorImpacts {
addDelta(document, path, value) {
ActorImpacts.$checkDocType(document)
const intValue = Number.parseInt(value)
if (Number.isInteger(intValue) && intValue != 0) {
const delta = [path, intValue]
const existing = this[docType].updates.find(it => it.id == document.id)
if (existing) {
existing.deltas.push(delta)
}
else {
this[docType].updates.push({ id: document.id, updates: [], deltas: [delta] })
if (Number.isInteger(intValue)) {
if (intValue != 0){
const delta = [path, intValue]
const existing = this[docType].updates.find(it => it.id == document.id)
if (existing) {
existing.deltas.push(delta)
}
else {
this[docType].updates.push({ id: document.id, updates: [], deltas: [delta] })
}
}
}
else {
@@ -96,7 +99,9 @@ export class ActorImpacts {
async applyImpacts() {
const actor = this.actorToken.actor
await Promise.all(ACTOR_EMBEDDED_DOCTYPES.map(async docType => await this.$applyDocumentsImpacts(actor, docType)))
for (let docType of ACTOR_EMBEDDED_DOCTYPES) {
await this.$applyDocumentsImpacts(actor, docType)
}
const updates = ActorImpacts.$computeUpdates(this, id => actor)
await actor.update(updates, { render: true })
}
@@ -122,8 +127,8 @@ export class ActorImpacts {
}
}
findCreatedId(docType, origId){
return this[docType].creates.find(it => it.id = origId)?.createdId
findCreatedId(docType, origId) {
return this[docType].creates.find(it => it.id = origId)?.createdId
}
$getEmbeddedDocument(docType, id) {

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ryUZTa17LzNv25UY.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ohmz9Jn4jxD88Kll.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JARnWt2MQWDyRwQt.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!SJb0c8FDcYdd41rB.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!JQCwAOK64Yijwtch.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!CRRP8ucJpljX6tq8.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!51vL4MhEE0asjgF2.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!NX1nAqKKIcQlyGua.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!2bRaEDuwZezKAyEq.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!IeKSXignUpfUTU4m.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!pSM0ku0RJNLvHSvF.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!5xPFHgrY5AIP9Mnb.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!U9NNcXQBJmsI9Ttk.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!oLDROOdwfctyRusH.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!2KN3nKGZ36Qkn7Mf.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!V2WOs8deCYdBT2Jo.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!UNs4RBLYiGbfxd1c.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1605,7 +1605,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!jfXs7qaHEWQpIHud.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!awZg7bGbTjEGRMiw.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1604,7 +1604,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!dMdBctaRRdGJgced.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
flags: {}

View File

@@ -1,4 +1,4 @@
name: Survie en désert
name: Survie en Désert
type: competence
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
_id: vDOAyWc2YnuhNnFF

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!qscItDC5z6Hr2Lrh.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1550,7 +1550,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!zACge7QxwyJkC6nD.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5500000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!esJWonwDGLFaMRK3.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!gscYFtwk73WrGvA5.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!dW4RMKpz2WaXbW3h.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!ncXFs8oaZWG68Tzn.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!OKMXH6YpPXUyvqzN.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!EzV1Zxuwi7jwa6bj.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!YQ6vavAVyZecPvGQ.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!b7ThiitioBVXxU7D.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!XnBXyRyE2BUVVT1k.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!kKI9izKrKftYVnvs.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!nzw2q9BHSDN6TIQQ.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!Pf4cLn0kandYzviD.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -668,7 +668,7 @@ results:
- _id: ZhPRAyUuEYcG9X5z
flags: {}
type: pack
text: Survie en désert
text: Survie en Désert
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
weight: 1
range:

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!GJWEoGXy5kSd4sT8.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!m63oPEPvCrds4akp.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!jtJqqegMrF3fuND3.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!8Jeas59CdpnnYabL.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!7WgNJwO7p5QNraXA.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!N5ybrpVwbpL8aPG0.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
effects: []

View File

@@ -1551,7 +1551,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!X9d5McdSAT1Ivp39.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
effects: []

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!hvNej1XRliayVZu1.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!4bI9HX4oomMEXrOT.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!AZBxORb7IYgXaOfb.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!OOIjBdFjCKdgJKff.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -1552,7 +1552,7 @@ items:
coreVersion: '12.331'
_key: '!actors.items!Jas7Wr22jSllfkin.oHnSnCw1RAW5t15S'
- _id: vDOAyWc2YnuhNnFF
name: Survie en désert
name: Survie en Désert
type: competence
sort: 5400000
img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp

View File

@@ -644,7 +644,8 @@
"pointsemp": 0,
"empoigneurname": "",
"empoignename": "",
"ausol": false
"ausol": false,
"immobilise": false
},
"possession": {
"templates": ["description"],
@@ -703,8 +704,7 @@
},
"remedesconnus": false,
"remedes": "",
"dommages": "",
"active": false
"dommages": ""
},
"arme": {
"templates": ["description", "equipement", "inventaire"],

View File

@@ -72,7 +72,7 @@
{{#if options.vueDetaillee}}
&nbsp;&nbsp;
{{#if @root.options.vueArchetype}}
<a class="competence-archetype toggle-archetype chat-card-button-pushed" data-tooltip="Retour à la vue détaillée des compétences">
<a class="competence-archetype toggle-archetype chat-card-button-checked" data-tooltip="Retour à la vue détaillée des compétences">
<i class="fa-solid fa-up-right-from-square"></i>Incarnation
</a>
{{else}}

View File

@@ -1,7 +1,7 @@
<h3>Astrologie</h3>
<span class="astrologie-label chat-card-button">
<a name="jet-astrologie">
<a name="jet-astrologie" class="jet-astrologie">
<i class="fa-solid fa-moon-over-sun"></i>
Astrologie: Nombres Astraux
</a>
</span>
</span>

View File

@@ -35,6 +35,9 @@
<li>
<div class="compteur">
<label for="system.reve.reve.value">
<span>
<a class="button-reve-resistance"><img class="button-effect-img" src="systems/foundryvtt-reve-de-dragon/assets/ui/resistance.svg" data-tooltip="Résistance"/></a>
</span>
<a class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)">Rêve</a>
</label>
<a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>

View File

@@ -15,8 +15,8 @@
{{~#if (eq active.surprise.key 'demi')}} avec une significative {{/if}} d'une attaque
{{~#if attackerRoll.particuliere}} <strong>particulière en
{{~#if (eq attackerRoll.particuliere 'finesse')}} finesse
{{else if (eq particuliere 'force')}} force
{{else if (eq particuliere 'rapidite')}} rapidité
{{else if (eq attackerRoll.particuliere 'force')}} force
{{else if (eq attackerRoll.particuliere 'rapidite')}} rapidité
{{/if~}}</strong>
{{/if}} de {{opponent.name}} ({{attackerRoll.current.attaque.label}}):
</span>

View File

@@ -1,15 +1,18 @@
<h4><img class="chat-icon" src="{{competence.img}}" />
{{attacker.name}} a empoigné {{defender.name}}
</h4>
<hr>
<p>
<span class='chat-card-button-area'>
{{attacker.name}} vient d'obtenir 2 points d'Emp, et peut
entraîner {{defender.name}} au sol. Les deux protagonistes
restent empoignés.
<br>
<a class='empoignade-entrainer-sol chat-card-button'>
Entraîner au sol
</a>
</span>
</p>
<div class="roll-chat" data-passearme="{{passeArme}}">
<div class="chat-img">
<img src="{{active.img}}" data-tooltip="{{active.name}}" />
<img src="{{competence.img}}" data-tooltip="Empoignade" />
</div>
<div class="chat-header">
<h4>{{attacker.name}} a empoigné {{defender.name}}</h4>
</div>
<div class="chat-resume">
{{attacker.name}} vient d'obtenir 2 points d'empoignade contre {{defender.name}}, et
peut l'<strong>entraîner au sol</strong>. Les deux protagonistes resteront empoignés.
</div>
<div class="chat-actions">
<a class='chat-card-button empoignade-entrainer-sol'>Entraîner au sol</a>
</div>
</div>

View File

@@ -1,31 +1,44 @@
<h4><img class="chat-icon" src="{{competence.img}}" />
{{attacker.name}} a empoigné {{defender.name}}
</h4>
<hr>
<p>
<span class='chat-card-button-area'>
{{attacker.name}} a obtenu 2 points d'Emp à la fin du round précédent, et peut:
<ul><li>
faire perdre des points d'Endurance à {{defender.name}}
<br>
<a class='empoignade-perte-endurance chat-card-button'>
<select class='empoignade-perte-endurance'>
<option value="none">Faire perdre de l'endurance (selectionnez)</option>
<option value="end0">Endurance à 0</option>
<option value="end1">Endurance à 1</option>
<option value="endmoitie">La moitié de l'endurance</option>
<option value="endquart">Le quart de l'endurance</option>
</select>
</a>
{{#if empoignade.system.ausol}}
{{else}}
</li><li>
projeter {{defender.name}} au sol. Les deux protagonistes ne sont plus empoignés.
<br>
<a class='empoignade-projeter-sol chat-card-button'>
Projeter au sol
</a>
{{/if}}
</li></ul>
</span>
<div class="roll-chat" data-passearme="{{passeArme}}">
<div class="chat-img">
<img src="{{attacker.img}}" data-tooltip="{{attacker.name}}" />
<img src="{{competence.img}}" data-tooltip="Empoignade" />
</div>
<div class="chat-header">
<h4>{{attacker.name}} a empoigné {{defender.name}}</h4>
</div>
<div class="chat-resume">
{{attacker.name}} a 2 points d'empoignade contre {{defender.name}} à la fin du round,
et peut lui faire <strong>perdre des points d'endurance</strong>
{{#unless empoignade.system.ausol}}
ou le <strong>projeter au sol</strong>. Les deux protagonistes ne sont plus empoignés
{{/unless}}.
</div>
<div class="chat-details">
</div>
<div class="chat-actions">
<select class='chat-card-select empoignade-perte-endurance'>
<option value="none">Choisir la perte d'endurance:</option>
<option value="end0">Endurance à 0</option>
<option value="end1">Endurance à 1</option>
<option value="3/4">&frac34; de l'endurance</option>
<option value="1/2">&frac12; de l'endurance</option>
<option value="1/4">&frac14; de l'endurance</option>
<option value="1d4">1d4 d'endurance</option>
<option value="1d6">1d6 d'endurance</option>
<option value="2d6">2d6 d'endurance</option>
<option value="1">1 point d'endurance</option>
<option value="2">2 point d'endurance</option>
</select>
{{!-- <a class='chat-card-button empoignade-perte-endurance'>
</a> --}}
{{#unless empoignade.system.ausol}}
<a class='chat-card-button empoignade-projeter-sol'>
Projeter au sol
</a>
{{/unless}}
</div>
</p>

View File

@@ -1,7 +1,13 @@
<h4><img class="chat-icon" src="{{competence.img}}" />
{{attacker.name}} a fait perdre de l'endurance à {{defender.name}}
</h4>
<hr>
<p>
{{defender.name}} reste immobilisé. L'empoignade peut continuer.
</p>
<div class="roll-chat" >
<div class="chat-img">
<img src="{{attacker.img}}" data-tooltip="{{attacker.name}}" />
</div>
<div class="chat-header">
<h4>{{attacker.name}} a fait perdre {{perteEndurance}} points d'endurance à {{defender.name}}</h4>
</div>
<div class="chat-resume">
{{defender.name}} reste immobilisé. L'empoignade peut continuer.
</div>
</div>

View File

@@ -6,6 +6,10 @@
<label for="system.pointsemp">Points d'Empoignade </label>
<input class="attribute-value" type="text" name="system.pointsemp" value="{{system.pointsemp}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="system.immobilise">Immobilisé </label>
<input type="checkbox" name="system.immobilise" {{#if system.immobilise}}checked{{/if}}/>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.hbs"}}
</section>
</form>

View File

@@ -65,7 +65,7 @@
{{/select}}
</select>
{{else}}
<label>>{{system.malus}}</label>
<label>{{system.malus}}</label>
{{/if}}
</div>

View File

@@ -12,14 +12,10 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="system.active">Actif ? </label>
<input class="attribute-value" type="checkbox" name="system.active" {{#if system.active}}checked{{/if}} {{#unless options.isGM}}disabled{{/unless}}/>
</div>
{{#if (or options.isGM system.identifie)}}
<div class="form-group">
<label for="system.identifie">Identifiée ? </label>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
<input class="attribute-value" type="checkbox" name="system.identifie" {{#if system.identifie}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="system.malignite">Malignité </label>
@@ -47,7 +43,7 @@
</div>
{{/if}}
{{/if}}
{{#if (and options.isGM options.isOwned system.active)}}
{{#if (and options.isGM options.isOwned)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Contracté" labelfin="Prochain jet"}}
{{/if}}

View File

@@ -61,7 +61,6 @@
<div class="chat-actions">
{{> 'partial-choix-maladresse'}}
{{> 'partial-attaque-particuliere'}}
{{!-- TODO: maladresses --}}
</div>
<div class="chat-buttons">

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