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51 Commits

Author SHA1 Message Date
93b74574ad pas de stress/sommeil pour personnage non lié
All checks were successful
Release Creation / build (release) Successful in 1m32s
2026-05-29 01:53:35 +02:00
1765cb2ef9 Mode de visibilité des jets 2026-05-29 01:53:35 +02:00
0cbd7a6deb Merge pull request '13.0.39 - La défense d'Illisys' (#806) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 1m1s
Reviewed-on: https, #806
2026-05-10 15:06:35 +02:00
aec4364889 Type de jet: Jet de résistance 2026-05-09 23:14:28 +02:00
f17996b1c8 Difficultés attaque/défense sur appel à la chance 2026-05-09 22:41:47 +02:00
14a4b34bbd Correction jets de compétence des invocations 2026-05-09 22:41:02 +02:00
1777eced30 Correction des catégories de parades 2026-05-09 21:42:09 +02:00
9bdda32d54 Merge pull request 'Set version changelog 13.0.38' (#805) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m29s
Reviewed-on: https, #805
2026-05-05 23:55:45 +02:00
3fe53d7ff0 Set version changelog 13.0.38 2026-05-05 23:55:16 +02:00
c839d4633d Merge pull request '## 13.0.37 - L'urgence d'Illisys' (#804) from feature/v13-corrections into v13
Reviewed-on: https, #804
2026-05-05 23:54:19 +02:00
24753bfc29 Appel chance RollDialogV2 2026-05-05 23:51:04 +02:00
e7acb0c4f2 Fix v14 Dés dice-so-nice 2026-05-05 21:51:01 +02:00
7535e5f340 Fix v14: /roll dans le tchat 2026-05-05 21:48:24 +02:00
d2326e5a25 Fix: liste des actions disponibles
- ajout du haut-rêve
- possibilité de ne lister que les armes équipées
2026-05-05 02:12:48 +02:00
e2afc24601 Message en cas d'erreur de migration 2026-05-02 16:46:25 +02:00
f220e3a394 Merge pull request 'Version 13.0.37' (#803) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 1m28s
Reviewed-on: https, #803
2026-05-02 16:37:40 +02:00
1d9348b701 Version 13.0.37 2026-05-02 16:36:51 +02:00
d96dff988e Merge pull request 'isNewerVersion' (#802) from feature/v13-corrections into v13
Reviewed-on: https, #802
2026-05-02 16:35:21 +02:00
9966a33524 Correction Migration avec Foundry14
Accès à méthode isNewerVersion à travers foundry.utils
2026-05-02 16:32:19 +02:00
7fb0ee1659 await ChatMessage.create
ChatMessage.create est async, il faut donc de préférence
l'appeler avec un await.

Des effets secondaires avaient lieu (ordre de messages, updates
ultérieurs parfois pas pris en compte)
2026-05-02 00:42:45 +02:00
d15d0989a3 Remise à zéro du refoulement après souffle 2026-05-01 23:56:17 +02:00
704c99e418 Correction: modification de coeurs 2026-05-01 23:38:05 +02:00
9ccc068333 Amélioration du moral
Les bon moments sont affichés en tooltips sur le moral

Simplification moralIncDec: Utilisation d'un seul update
2026-05-01 23:20:58 +02:00
6b0a6a268e Merge pull request '13.0.36 - Les rêveries d'Illisys' (#801) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 1m45s
Reviewed-on: https, #801
2026-04-30 18:25:47 +02:00
c7da930556 Boutons dans les listes d'équipement
Affichage amélioré en évitant les retours à la ligne
Meilleur affichage des -/+
2026-04-30 00:05:31 +02:00
e9e2eba9b5 Support v14: commandes dans chatMessage en html 2026-04-29 22:53:23 +02:00
423dcaf53e Cuisiner depuis l'équipement 2026-04-29 22:53:23 +02:00
a01086ff28 Amélioration champs input
- ajout de min et max quand utile
- ordre et regroupement des attributs:
   - préférence pour name en premier
   - regroupement de class/type/data-dtype
   - regroupement value/min/max
2026-04-29 22:53:22 +02:00
76e651cf19 Corrections mineures 2026-04-28 19:21:00 +02:00
eaee50511a Fix v14: attaque à distance 2026-04-28 19:10:38 +02:00
d1832917bc Message de dommage sur entité
Plutôt que de dire "ne subit aucun dommage", une gravité de blessure
indicative est donnée
2026-04-28 19:09:08 +02:00
277799088f Affichage des jeux 2026-04-28 19:07:24 +02:00
0398fbdbd1 Fix: Pas d'affichage de feuille sur encaissement 2026-04-28 19:07:00 +02:00
4faa9b6b54 Merge pull request 'Quelques corrections mineures' (#800) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 1m40s
Reviewed-on: https, #800
2026-04-26 22:38:40 +02:00
43a09f3a99 Compatibilité v14 2026-04-26 22:37:49 +02:00
ec8fc795f4 Affichage état & blessures
Les icônes d'effets sont affichées en premier.

Affichage des contusions. Les blessures sont affichées en
dernier, par gravité décroissante
2026-04-26 22:37:49 +02:00
8b46ea3681 Ajout de tokens de créatures 2026-04-26 22:37:49 +02:00
3ce33eeea3 simplification pre-update checkCompetence 2026-04-26 22:37:48 +02:00
5c4292882f Correction des updates multiples
Utilisation d'un render sur timer pour forcer le réaffichage
2026-04-26 22:37:48 +02:00
fb150753e0 Suppression image de fond "players"
Adaptation theme Foundry v13
2026-04-26 22:37:48 +02:00
fa54865369 Amélioration des tirages
- option pour ne pas afficher la table source
- les tirages de rencontres sont entre joueur et MJ
2026-04-26 22:37:48 +02:00
200e35b7b7 Filtrage des actions des items des commerces 2026-04-26 22:37:48 +02:00
76fb385c69 Visibilité des tirages dans le compendium
Les tirages de queues, têtes, ... ne concernent plus tout le monde,
mais le joueur et le MJ
2026-04-26 22:37:48 +02:00
ef30e76449 Fix: recul contre entité de cauchemar 2026-04-26 22:37:47 +02:00
10aba8bd58 Fix: sortie d'objet de conteneur 2026-04-26 22:37:47 +02:00
0aedff9d4b Merge pull request 'v13.0.34 - La saumuche d'Illysis' (#799) from feature/v13-corrections into v13
All checks were successful
Release Creation / build (release) Successful in 2m2s
Reviewed-on: https, #799
2026-04-07 19:23:26 +02:00
6062d0428c Fix: difficulté d'annulation de magie 2026-04-03 22:16:50 +02:00
eebca509bd Fix: affichage appel moral sur sorts 2026-04-03 22:16:50 +02:00
9934fe9191 Le pluriel de jeu est jeux 2026-04-03 22:16:50 +02:00
e6c4f7990a Correction: qualité des improvisations de cuisine 2026-04-03 22:16:50 +02:00
956fecdd82 Demi-rêve masqué, masquer les rencontres
Pour éviter de trahir l'emplacement du demi-rêve...
2026-04-03 22:16:50 +02:00
230 changed files with 1726 additions and 1348 deletions

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@@ -1,5 +1,62 @@
# 13.0
## 13.0.40 - Le miroir d'Illisys
- les mode de visibilité des jets sont bien pris en compte
- pas de stress ou de sommeil pour les personnage non liés
## 13.0.39 - La défense d'Illisys
- mise à jour de version foundry-cli
- correction des catégories de parades des compendiums
- des ne pouvaient pas parer (exemple: le bouclier du guerrier sorde)
- les difficultés des jets d'attaque/défense après appel à la chance sont conservées
- L'absence des compétences cuisine/jeu ne bloque plus l'accès à la fenêtre de jets (cas des invocations)
## 13.0.38 - L'urgence d'Illisys
- Corrections v14
- on peut utiliser les commandes foundry dans le tchat (par exemple, /roll 1d6)
- les dés customisés Dice-So-Nice (heure, rencontres, dé draconique) fonctionnent
- Le Haut-rêve est de nouveau proposé dans les options d'initiative
- Nouvelle règle optionnelle: choisir si seules les armes équipées sont proposées en combat
- L'appel à la chance utilise la nouvelle fenêtre de jet de dés
## 13.0.37 - Le bonheur des zyglutes d'Illisys
- Corrections v14
- correction du problème liè à Foundry 14 qui peut empêcher d'utiliser les fenêtres de jets à cause de migrations mal effectuées
- Les bon moments sont affichés en tooltip sur le moral
- Les modifications de coeurs fonctionnent de nouveau
- Le refoulement est remis à zéro après avoir refoulé et reçu un souffle
## 13.0.36 - Les rêveries d'Illisys
- Corrections v14
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
- les commandes (/help, ...) fonctionnent en v14
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
- Les jeux sont correctement affichés
- Ajout d'une gravité de blessure sur les encaissement d'entités
- Amélioration de champs numériques: ajout de min et max quand c'est utile
- correction pour cuisiner depuis l'équipement
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
## 13.0.35 - Les travaux d'Illisys
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
- Correction erreur lors de la suppression d'un objet d'un conteneur
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
## 13.0.34 - La saumuche d'Illysis
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
- la difficulté variable de l'annulation de magie est bien prise en compte
- correction erreur lors de la suppression d'un objet d'un conteneur
## 13.0.33 - L'ébriété d'Illysis
- le stade éméché ne cause plus de perte d'endurance

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@@ -1120,49 +1120,27 @@ body {
text-align: left;
}
.system-foundryvtt-reve-de-dragon .equipement-nom {
flex-grow: 3;
flex-grow: 4;
flex-shrink: 2;
margin: 0;
justify-content: center;
text-align: left;
display: ruby;
}
.system-foundryvtt-reve-de-dragon .equipement-valeur {
margin: 0;
flex-grow: 1.5;
flex-grow: 1;
flex-shrink: 1;
text-align: center;
}
.system-foundryvtt-reve-de-dragon .equipement-detail {
margin: 0;
flex-grow: 1;
align-items: center;
justify-content: center;
text-align: center;
}
.system-foundryvtt-reve-de-dragon span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
flex-shrink: 1;
align-items: center;
justify-content: center;
text-align: center;
display: flex;
flex-direction: row;
}
.system-foundryvtt-reve-de-dragon .equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
}
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
}
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
min-width: max-content;
}
.system-foundryvtt-reve-de-dragon .blessure-control {
flex-grow: 1;
@@ -1526,9 +1504,20 @@ body {
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
display: none !important;
}
.system-foundryvtt-reve-de-dragon .competence-header .item-actions-controls {
flex-shrink: 2;
flex-grow: 2;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls,
.system-foundryvtt-reve-de-dragon .item-controls {
vertical-align: super;
margin: 0;
flex-grow: 1;
flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
}
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
.system-foundryvtt-reve-de-dragon .item-controls img {
@@ -2499,12 +2488,6 @@ body {
background: #1e1914;
border: 1px solid #482e1c;
}
.system-foundryvtt-reve-de-dragon #players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: #1e1914;
}
.system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active {
background: #482e1c;
}

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@@ -393,49 +393,27 @@
text-align: left;
}
.equipement-nom {
flex-grow: 3;
flex-grow: 4;
flex-shrink: 2;
margin: 0;
justify-content: center;
text-align: left;
display: ruby;
}
.equipement-valeur {
margin: 0;
flex-grow: 1.5;
flex-grow: 1;
flex-shrink: 1;
text-align: center;
}
.equipement-detail {
margin: 0;
flex-grow: 1;
align-items: center;
justify-content: center;
text-align: center;
}
span.equipement-detail-buttons {
margin: 0;
flex-grow: 1.5;
flex-shrink: 1;
align-items: center;
justify-content: center;
text-align: center;
display: flex;
flex-direction: row;
}
.equipement-button {
margin: 0;
flex-grow: 0.5;
align-items: center;
justify-content: center;
text-align: center;
}
:is(.item-actions-controls, .equipement-actions) {
margin: 0;
flex-grow: 1.2;
align-items: end;
justify-content: flex-end;
text-align: right;
}
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
flex-grow: 2;
min-width: max-content;
}
.blessure-control {
@@ -848,12 +826,20 @@
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.competence-header .item-actions-controls{
flex-shrink: 2;
flex-grow: 2;
}
.item-actions-controls,
.item-controls {
vertical-align: super;
// a {
// }
margin: 0;
flex-grow: 1;
flex-shrink: 1;
align-items: end;
text-align: right;
min-width: max-content;
flex-basis: fit-content;
vertical-align: baseline;
img {
vertical-align: text-bottom;
display: inline;
@@ -1912,13 +1898,6 @@
border: 1px solid rgba(72, 46, 28, 1);
}
#players {
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
border-image-width: 4px;
border-image-outset: 0px;
background: rgba(30, 25, 20, 1);
}
#navigation #scene-list .scene.nav-item.active {
background: rgba(72, 46, 28, 1);
}

View File

@@ -51,7 +51,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
@@ -216,7 +216,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveResistance())
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => {
@@ -279,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))

File diff suppressed because it is too large Load Diff

View File

@@ -26,9 +26,8 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
import RollDialog from "../roll/roll-dialog.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_REVE_RESISTANCE } from "../roll/roll-constants.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
import { PART_COMP } from "../roll/roll-part-comp.mjs";
import { RdDInitiative } from "../initiative.mjs";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
@@ -145,7 +144,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
listActions({ isAttaque = false, isEquipe = false }) {
listActions() {
return this.itemTypes[ITEM_TYPES.competencecreature]
.filter(it => it.isAttaque())
.map(it => it.attaqueCreature())
@@ -156,9 +155,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
async remiseANeuf() { }
async ajoutExperience(rollData, hideChatMessage = 'show') { }
computeResumeBlessure() { }
computeResumeBlessure() { return [] }
countBlessures(filter = it => !it.isContusion()) { return 0 }
async santeIncDec(name, inc, options = {}) { }
async santeIncDec(name, inc, isCritique) { }
async finDeRound(options = { terminer: false }) {
await this.finDeRoundSuppressionEffetsTermines(options)
@@ -169,10 +168,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
async finDeRoundSuppressionEffetsTermines(options) {
for (let effect of this.getEffects()) {
const effects = this.getEffects();
for (let effect of effects) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
await effect.delete();
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
await effect.delete()
await ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` })
}
}
}
@@ -255,15 +255,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
if (competence) {
function getFieldPath(fieldName) {
switch (fieldName) {
case "niveau": return 'system.niveau';
case "dommages": return 'system.dommages';
case "carac_value": return 'system.carac_value';
case "niveau": return 'system.niveau'
case "dommages": return 'system.dommages'
case "carac_value": return 'system.carac_value'
}
return undefined
}
const path = getFieldPath(fieldName);
const path = getFieldPath(fieldName)
if (path) {
await competence.update({ [path]: value });
await competence.update({ [path]: value })
}
}
}
@@ -316,7 +316,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
const competence = this.getCompetence(compName);
const rollData = {
ids: { actorId: this.id },
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
type: { allowed: DEFAULT_ROLL_TYPES, current: ROLL_TYPE_COMP },
selected: {
carac: { key: caracName },
comp: { key: competence.name },
@@ -383,7 +383,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
ids: { actorId: this.id },
type: {
allowed: DEFAULT_ROLL_TYPES,
current: PART_COMP,
current: ROLL_TYPE_COMP,
},
selected: {
diff: { type: DIFF.DEFAUT }
@@ -411,13 +411,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
})
}
/* -------------------------------------------- */
async rollReveResistance(diff = -8) {
return await RollDialog.create(
{
ids: { actorId: this.id },
type: {
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: true
},
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
comp: { key: undefined, forced: true },
diff: { type: DIFF.DEFAUT, value: diff }
}
},
{
onRollDone: (dialog, roll) => RollDialog.onRollDoneClose(dialog, roll)
})
}
async rollReveActuel({ diff = 0, resistance = false }) {
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: [PART_COMP],
current: PART_COMP,
allowed: [ROLL_TYPE_REVE_RESISTANCE],
current: ROLL_TYPE_REVE_RESISTANCE,
resistance: resistance
},
selected: {
@@ -439,8 +459,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
const rollData = {
ids: { actorId: this.id },
type: {
allowed: options.resistance ? [PART_COMP] : DEFAULT_ROLL_TYPES,
current: PART_COMP,
allowed: options.resistance ? [ROLL_TYPE_COMP] : DEFAULT_ROLL_TYPES,
current: options.resistance ? ROLL_TYPE_COMP : ROLL_TYPE_COMP,
resistance: options.resistance
},
selected: {
@@ -615,7 +635,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDPossessionV2.rollAttaquePossession(this)
}
verifierForceMin(item) { }
async verifierForceMin(item) { }
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
@@ -665,20 +685,20 @@ export class RdDBaseActorReve extends RdDBaseActor {
show: show ?? {}
}, { overwrite: false });
await ChatUtility.createChatWithRollMode({
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
},
this
)
await ChatMessage.create(ChatUtility.adaptVisibility(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
},
{ actor: this }))
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
encaissement = foundry.utils.duplicate(encaissement)
encaissement.isGM = true
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
});
})
}
}

View File

@@ -36,7 +36,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
async jetEndurance() {
const endurance = this.actor.getEnduranceActuelle()
const result = await this.actor.jetEndurance(endurance);
ChatMessage.create({
await ChatMessage.create({
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
whisper: ChatUtility.getOwners(this.actor)

View File

@@ -17,6 +17,14 @@ import { CARACS } from "../rdd-carac.js";
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
async _preUpdate(changed, options, user) {
const updatedEndurance = changed?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
@@ -71,36 +79,25 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
}
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
isDead() { return this.system.sante.vie.value < -this.getSConst() }
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
/* -------------------------------------------- */
computeResumeBlessure() {
const nbLegeres = this.nbBlessuresLegeres()
const nbGraves = this.nbBlessuresGraves()
const nbCritiques = this.nbBlessuresCritiques()
function descBlessure(count, name) {
return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
}
if (nbLegeres + nbGraves + nbCritiques == 0) {
return "Aucune blessure";
}
let resume = "Blessures:";
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
return resume;
const nbContusions = this.countBlessures(it => it.isContusion())
const nbLegeres = this.countBlessures(it => it.isLegere())
const nbGraves = this.countBlessures(it => it.isGrave())
const nbCritiques = this.countBlessures(it => it.isCritique())
return [
... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
...descBlessure(nbGraves, 'grave'),
...descBlessure(nbLegeres, 'légère'),
...descBlessure(nbContusions, 'contusion'),
]
}
blessuresASoigner() { return [] }
@@ -125,10 +122,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
blessure.system.vie = blessure.system.vie
const rollPerteEndurance = new Roll(blessure.system.endurance)
await rollPerteEndurance.evaluate()
blessure.system.endurance =rollPerteEndurance.total
blessure.system.endurance = rollPerteEndurance.total
}
const isCritique = blessure.system.gravite >= 6;
if (isCritique){
if (isCritique) {
blessure.system.endurance = this.getEnduranceActuelle()
}
// Will update the result table
@@ -137,8 +134,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
encaissement.mort = "à seconde blessure critique"
}
const perteVie = await this.santeIncDec("vie", -encaissement.vie, { render: false })
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, { isCritique, render: false })
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
await this.createEmbeddedDocuments('Item', [blessure])
foundry.utils.mergeObject(encaissement, {
@@ -152,7 +149,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
/* -------------------------------------------- */
async santeIncDec(name, inc, options = {}) {
async santeIncDec(name, inc, isCritique = false) {
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return
}
@@ -164,16 +161,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
const result = { sonne: false }
let perteEndurance = 0
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
let fatigue = 0;
if (name == "endurance" && result.newValue == 0 && inc < 0 && !options.isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
}
foundry.utils.mergeObject(options, { render: true }, { overwrite: false })
if (name == "endurance") {
if (result.newValue == 0 && inc < 0 && !isCritique) {
// perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--
result.perteVie = true
}
result.newValue = Math.max(0, result.newValue);
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
result.newValue = Math.min(result.newValue, this._computeEnduranceMax())
@@ -189,17 +186,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
}
await this.update({ "system.sante": sante }, options)
await this.update({ "system.sante": sante })
if (perteEndurance > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue, options));
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
} else if (name == "endurance" && inc > 0) {
await this.setSonne(false, options)
await this.setSonne(false)
}
if (this.isDead()) {
await this.setEffect(STATUSES.StatusComma, true, options)
await this.setEffect(STATUSES.StatusComma, true)
}
return result
}
@@ -281,14 +278,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
}
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
await super.onUpdateActor(update, options, actorId)
}
async onCreateItem(item, options, id) {
await this.changeItemEffects(item)
await super.onCreateItem(item, options, id)
@@ -307,12 +296,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
async changeItemEffects(item) {
switch (item.type) {
case ITEM_TYPES.blessure:
await this.changeStateBleeding();
await this.changeStateBleeding()
break;
case ITEM_TYPES.maladie:
case ITEM_TYPES.poison:
await this.changeStateMalade();
break;
await this.changeStateMalade()
break
}
}
@@ -349,10 +338,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
}
async supprimerBlessures(filterToDelete, options = { render: true}) {
async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id)
await this.deleteEmbeddedDocuments('Item', toDelete, options)
await this.deleteEmbeddedDocuments('Item', toDelete)
}
countBlessures(filter = it => !it.isContusion()) {
@@ -362,19 +351,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
/* -------------------------------------------- */
async jetDeVie() {
if (this.isDead()) {
ChatMessage.create({
return await ChatMessage.create({
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
whisper: ChatUtility.getOwners(this)
})
return
}
const jetDeVie = await RdDDice.roll("1d20");
const sConst = this.getSConst();
const vie = this.system.sante.vie.value;
const isCritique = this.nbBlessuresCritiques() > 0;
const isGrave = this.nbBlessuresGraves();
const isEchecTotal = jetDeVie.total == 20;
const isCritique = this.countBlessures(it => it.isCritique()) > 0
const isGrave = this.countBlessures(it => it.isGrave())
const isEchecTotal = jetDeVie.total == 20
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
@@ -392,18 +379,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
else if (prochainJet > 0) {
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
}
ChatMessage.create({
return await ChatMessage.create({
content: msgText,
whisper: ChatUtility.getOwners(this)
});
})
}
/* -------------------------------------------- */
async jetEndurance(resteEndurance = undefined, options) {
async jetEndurance(resteEndurance = undefined) {
const jetEndurance = (await RdDDice.roll("1d20")).total;
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
if (sonne) {
await this.setSonne(true, options)
await this.setSonne(true)
}
return { jetEndurance, sonne }
}
@@ -417,13 +404,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
}
async setSonne(sonne = true, options = {}) {
async setSonne(sonne = true) {
if (!game.combat && sonne) {
// TODO: vérifier si comportement toujours valable
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
return
}
await this.setEffect(STATUSES.StatusStunned, sonne, options)
await this.setEffect(STATUSES.StatusStunned, sonne)
}
isSonne() {

View File

@@ -49,11 +49,9 @@ export class RdDBaseActor extends Actor {
static init() {
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
}
static onSocketMessage(sockmsg) {
@@ -97,16 +95,7 @@ export class RdDBaseActor extends Actor {
return actor ?? game.actors.get(actorId)
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
/**
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
@@ -151,6 +140,15 @@ export class RdDBaseActor extends Actor {
super(docData, context);
}
getAlias() {
if (this.token?.name != null && this.token != this.prototypeToken) {
return this.token.name
}
return this.name
}
isPersonnageJoueur() { return false }
getCarac() {
return foundry.utils.duplicate(this.system.carac)
}
@@ -216,6 +214,41 @@ export class RdDBaseActor extends Actor {
}
}
async _preUpdate(changed, options, user) {
const updatedCarac = changed?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
await this.delayedRenderSheet('_preUpdate', changed, options)
return super._preUpdate(changed, options, user)
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId)
if (userId == game.user.id){
this.delayedRenderSheet('_onUpdate', changed, options)
}
}
async delayedRenderSheet(caller, data, options) {
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0)+1
if (this.refreshDelayCounter == 1) {
this.renderAfterDelay(this.refreshDelayCounter)
}
}
renderAfterDelay(currentCounter) {
setTimeout(async () => {
if (currentCounter == this.refreshDelayCounter) {
this.sheet?.render()
this.refreshDelayCounter = 0
}
else {
this.renderAfterDelay(this.refreshDelayCounter)
}
}, 30)
}
/* -------------------------------------------- */
prepareData() {
super.prepareData()
@@ -228,6 +261,7 @@ export class RdDBaseActor extends Actor {
prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
return game.users.players.find(player => player.active && player.character?.id == this.id);
@@ -321,16 +355,8 @@ export class RdDBaseActor extends Actor {
async updateCarac(caracName, to) {
}
async onUpdateActor(change, options, actorId) {
const updatedCarac = change?.system?.carac
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
console.log(' onUpdateActor', change, options, actorId)
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
}
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) {
}
@@ -347,13 +373,13 @@ export class RdDBaseActor extends Actor {
}
async _removeItemFromConteneur(item) {
const updates = this.findConteneur(item)
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
const conteneur = this.findConteneur(item);
if (conteneur) {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
}
@@ -424,7 +450,7 @@ export class RdDBaseActor extends Actor {
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
}
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: msg
})
@@ -468,7 +494,7 @@ export class RdDBaseActor extends Actor {
await Monnaie.optimiserFortune(this, sols + this.getFortune());
RdDAudio.PlayContextAudio("argent"); // Petit son
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this),
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
})
@@ -522,7 +548,7 @@ export class RdDBaseActor extends Actor {
}
const chatAchatItem = foundry.utils.duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
await ChatMessage.create({
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
@@ -867,7 +893,7 @@ export class RdDBaseActor extends Actor {
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
.then(async html => await ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
@@ -888,11 +914,7 @@ export class RdDBaseActor extends Actor {
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listAttaques() {
return this.listActions({ isAttaque: true, isEquipe: false })
}
listActions({ isAttaque = false, isEquipe = false }) { return [] }
listActions() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]

View File

@@ -15,13 +15,13 @@ export class RdDCreature extends RdDBaseActorSang {
}
async remiseANeuf() {
await this.removeEffects(e => true, { render: false })
await this.supprimerBlessures(it => true, { render: false })
await this.removeEffects(e => true)
await this.supprimerBlessures(it => true)
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max,
'system.sante.vie.value': this.system.sante.vie.max,
'system.sante.fatigue.value': 0
}, { render: true });
});
}
async finDeRoundBlessures() {

View File

@@ -76,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
async resonanceDelete(actorId) {
console.log('Delete : ', actorId);
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
}
}

View File

@@ -43,9 +43,7 @@ export class RdDEntite extends RdDBaseActorReve {
async remiseANeuf() {
if (!this.isEntiteNonIncarnee()) {
await this.update({
'system.sante.endurance.value': this.system.sante.endurance.max
});
await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
}
await this.removeEffects(e => true)
}
@@ -85,6 +83,7 @@ export class RdDEntite extends RdDBaseActorReve {
if (this.isEntiteNonIncarnee()) {
return
}
encaissement.isEntiteIncarnee = true
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
}

View File

@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres()
const graves = this.actor.nbBlessuresGraves()
const critiques = this.actor.nbBlessuresCritiques()
const legeres = this.actor.countBlessures(it => it.isLegere())
const graves = this.actor.countBlessures(it => it.isGrave())
const critiques = this.actor.countBlessures(it => it.isCritique())
formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(),
fatigue: {

View File

@@ -16,7 +16,7 @@ export class RdDTextEditor {
$(html).on("click", '.roll-text', async event => await RdDTextEditor.rollText(event))
}
static async enrichHTML(text, object, options = {showlink:true}) {
static async enrichHTML(text, object, options = { showlink: true }) {
const context = {
text,
object,
@@ -70,9 +70,7 @@ export class RdDTextEditor {
options: { showLink: false }
},
param)
ChatMessage.create({
content: text
})
await ChatMessage.create({ content: text })
}
}
}

View File

@@ -92,48 +92,50 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
switch (rollMode) {
static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
switch (options.rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
ChatUtility.blindMessageToGM(messageData)
messageData.whisper = [game.user];
messageData.content = "Message envoyé en aveugle au Gardien"
messageData.whisper = [game.user]
messageData.content = "Message envoyé en aveugle au Gardien";
}
else {
messageData.whisper = ChatUtility.getGMs()
}
break
break;
case "gmroll":
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
break
messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
break;
case "selfroll":
messageData.whisper = [game.user]
break
}
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
return await ChatMessage.create(messageData)
messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
return messageData
}
static tellToUser(message) {
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
static async tellToUser(message) {
await ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id] });
}
static tellToGM(message) {
ChatMessage.create({
static async tellToGM(message) {
await ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getGMs()
});
})
}
static tellToUserAndGM(message) {
ChatMessage.create({
static async tellToUserAndGM(message) {
await ChatMessage.create({
user: game.user.id,
content: message,
whisper: ChatUtility.getUserAndGMs()
})
}
static getOwners(document) {
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
}
@@ -216,7 +218,7 @@ export class ChatUtility {
static async onRenderChatMessage(chatMessage, html, data) {
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
const heureRdD = $(html).find('header.message-header .heure-rdd')
if (rddTimestamp && heureRdD.length==0) {
if (rddTimestamp && heureRdD.length == 0) {
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
const timestamp = new RdDTimestamp(rddTimestamp);
const timestampData = timestamp.toCalendrier();

View File

@@ -71,28 +71,32 @@ export class RdDCoeur {
}
static async applyCoeurChateauDormant(actor, message) {
const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants)
let count = 0
newSuivants.forEach(async link => {
const suivant = game.actors.get(link.id)
const prochainCoeur = link.prochainCoeur ?? 0;
const coeurCourant = link.coeur ?? 0;
const diff = prochainCoeur - coeurCourant
if (diff < 0) {
await actor.moralIncDec(-4);
link.coeur = Math.max(0, coeurCourant - 1)
link.prochainCoeur = link.coeur
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
count++
}
else if (diff > 0) {
link.coeur = Math.min(prochainCoeur, 4)
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
link.prochainCoeur = link.coeur
count++
}
let ajustMoral = 0
const newSuivants = actor.system.subacteurs.suivants.filter(link => game.actors.get(link.id) != undefined)
.map(link => {
const suivant = game.actors.get(link.id)
const prochainCoeur = link.prochainCoeur ?? 0
const coeurCourant = link.coeur ?? 0
const diff = prochainCoeur - coeurCourant
if (diff < 0) {
ajustMoral -= 4
link.coeur = Math.max(0, coeurCourant - 1)
link.prochainCoeur = link.coeur
message.content += `<br>Votre c&oelig;ur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste ${link.coeur} points de C&oelig;ur.`
count++
}
if (diff > 0) {
link.coeur = Math.min(prochainCoeur, 4)
message.content += `<br>Votre c&oelig;ur bat fort, vous avez maintenant ${link.coeur} points de C&oelig;ur pour ${suivant.name}.`
link.prochainCoeur = link.coeur
count++
}
return foundry.utils.duplicate(link)
})
if (ajustMoral != 0) {
await actor.moralIncDec(ajustMoral, 'Coeur')
}
)
if (count > 0) {
await actor.update({ 'system.subacteurs.suivants': newSuivants });
}

View File

@@ -48,7 +48,7 @@ export class Distance {
static isVisible(token, defenderToken) {
// TODO: regarder les StatusEffect aveuglé?
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
return canvas.effects.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
return canvas.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
}
return true
}

View File

@@ -7,7 +7,7 @@ import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
static async createSigneForActors() {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
let dialogData = {
signe: signe,
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
@@ -36,25 +36,25 @@ export class DialogCreateSigneDraconique extends Dialog {
super(conf, options);
this.dialogData = dialogData;
}
async _onCreerSigneActeurs() {
await this.html.find("[name='signe.system.ephemere']").change();
await this.html.find(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
await this.html.find("[name='signe.system.ephemere']").change()
await this.html.find(".signe-xp-sort").change()
this.validerSigne()
await Promise.all(this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.map(async actor => await this._createSigneForActor(actor, this.dialogData.signe)))
}
async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({
await actor.createEmbeddedDocuments("Item", [signe]);
await ChatMessage.createChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.hbs", {
signe: signe,
alias: actor.getAlias()
})
});
})
}
validerSigne() {
@@ -67,7 +67,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
@@ -81,7 +81,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ ephemere: true });
this.html.find("[name='signe.name']").val(newSigne.name);
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
@@ -92,7 +92,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
this.html.find(`[data-tmr-name='${t.name}']`).prop("checked", t.selected);
})
this.setEphemere(newSigne.system.ephemere);
}
@@ -113,7 +113,7 @@ export class DialogCreateSigneDraconique extends Dialog {
onSelectTmr(event) {
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName);
if (onTmr){
if (onTmr) {
onTmr.selected = event.currentTarget.checked;
}
}

View File

@@ -0,0 +1,19 @@
export class RdDActiveEffect extends ActiveEffect {
async _preCreate(data, options, user) {
await this.parent?.delayedRenderSheet('_preCreateEffect', data, options)
return super._preCreate(data, options, user)
}
async _preUpdate(changed, options, user) {
await this.parent?.delayedRenderSheet('_preUpdateEffect', changed, options)
return super._preUpdate(changed, options, user)
}
async _preDelete(options, user) {
await this.parent?.delayedRenderSheet('_preDeleteEffect', { id: this.id }, options)
return super._preDelete(options, user)
}
}

View File

@@ -1,4 +1,4 @@
import { ChatUtility } from "./chat-utility.js";
import { Grammar } from "./grammar.js";
import { RdDInitiative } from "./initiative.mjs";
import { RdDItem } from "./item.js";
@@ -71,6 +71,36 @@ export class RdDItemCompetence extends RdDItem {
}
return undefined
}
async _preUpdate(changed, options, user) {
await this.checkCompetenceXP(changed.system?.xp)
return super._preUpdate(changed, options, user)
}
async checkCompetenceXP(newXP, display = true) {
if (this.actor?.isPersonnage() && newXP && newXP != this.system.xp && newXP > 0) {
const newNiv = this.system.niveau + 1
let needed = RdDItemCompetence.getCompetenceNextXp(newNiv)
if (newXP >= needed) {
const xpData = {
alias: this.actor.getAlias(),
competence: this.name,
niveau: newNiv,
xp: newXP,
archetype: this.system.niveau_archetype,
archetypeWarning: newNiv > this.system.niveau_archetype
}
if (display) {
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.hbs`, xpData)
})
}
return xpData
}
}
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return CATEGORIES_COMPETENCES[category].label;

View File

@@ -153,10 +153,10 @@ export class RdDItemSort extends RdDItem {
}
/* -------------------------------------------- */
static incrementBonusCase(actor, sort, coord) {
static async incrementBonusCase(actor, sort, coord) {
let bonuscase = RdDItemSort.calculBonuscase(sort, coord)
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
await actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
}

View File

@@ -85,6 +85,10 @@ export const defaultItemImg = {
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
}
const ITEM_TYPES_PLURIEL = {
[ITEM_TYPES.jeu]: 'jeux'
}
/* -------------------------------------------- */
export class RdDItem extends Item {
@@ -112,6 +116,13 @@ export class RdDItem extends Item {
return true;
}
static itemTypePluriel(type) {
if (ITEM_TYPES[type]) {
return ITEM_TYPES_PLURIEL[type] ?? (type + 's')
}
console.error(`Item type ${type} is undefined`)
return type
}
static async getCorrespondingItem(itemRef) {
if (itemRef.pack) {
return await SystemCompendiums.loadDocument(itemRef)
@@ -163,6 +174,21 @@ export class RdDItem extends Item {
super(docData, context);
}
async _preCreate(data, options, user) {
await this.parent?.delayedRenderSheet('_preCreateItem', data, options)
return super._preCreate(data, options, user)
}
async _preUpdate(changed, options, user) {
await this.parent?.delayedRenderSheet('_preUpdateItem', changed, options)
return super._preUpdate(changed, options, user)
}
async _preDelete(options, user) {
await this.parent?.delayedRenderSheet('_preDeleteItem', { id: this.id }, options)
return super._preDelete(options, user)
}
getUniteQuantite() {
switch (this.type) {
case ITEM_TYPES.monnaie: return "(Pièces)"
@@ -601,14 +627,14 @@ export class RdDItem extends Item {
system: { description: this.system.description },
properties: this.getProprietes(),
}
renderTemplate(this.getChatItemTemplate(), chatData).then(html => {
renderTemplate(this.getChatItemTemplate(), chatData).then(async html => {
let chatOptions = RdDUtility.chatDataSetup(html, modeOverride);
ChatMessage.create(chatOptions)
});
await ChatMessage.create(chatOptions)
})
}
getChatItemTemplate() {
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs';
return 'systems/foundryvtt-reve-de-dragon/templates/post-item.hbs'
}
static propertyIfDefined(name, val, condition = true) {

View File

@@ -6,7 +6,7 @@ import { RdDInitiative } from "../initiative.mjs";
import { MappingCreatureArme } from "./mapping-creature-arme.mjs";
import { Misc } from "../misc.js";
const nomCategorieParade = {
const categorie_parade = {
"sans-armes": "Sans arme",
"armes-naturelles": "Armes naturelles",
"hast": "Armes d'hast",
@@ -18,6 +18,7 @@ const nomCategorieParade = {
"epees-lourdes": "Epées lourdes",
"haches": "Haches",
"lances": "Lances",
"masses": "Masses",
}
export const ATTAQUE_TYPE = {
UNE_MAIN: '(1 main)',
@@ -122,7 +123,7 @@ export class RdDItemArme extends RdDItem {
/* -------------------------------------------- */
static getNomCategorieParade(arme) {
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
return nomCategorieParade[categorie];
return categorie_parade[categorie];
}
/* -------------------------------------------- */

View File

@@ -21,7 +21,7 @@ export class RdDItemArmure extends RdDItem {
if (deterioration >= 10) {
deterioration -= 10;
protection = this.calculProtectionDeterioree();
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
await ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
}
await this.update({
'system.deterioration': deterioration,

View File

@@ -54,7 +54,7 @@ export class RdDItemBlessure extends RdDItem {
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
await ChatMessage.create({
//TODO: hbs
content: `Blessure ${definition.label} appliquée à ${actor.name}<br>Perte d'endurance : ${lostEndurance} (${definition.endurance})<br>Perte de Vie : ${definition.vie}`,
whisper: ChatUtility.getOwners(actor)
@@ -106,11 +106,9 @@ export class RdDItemBlessure extends RdDItem {
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
'system.itemId': this.id,
'system.difficulte': Math.min(this.system.difficulte, tache.system.difficulte),
'system.points_de_tache_courant': Math.max(0, this.system.premierssoins.tache)
});
}
}
@@ -162,7 +160,7 @@ export class RdDItemBlessure extends RdDItem {
message.content += ` -- une blessure ${label} reste stable`;
}
}
await this.update(update);
await this.update(update)
}
}

View File

@@ -28,6 +28,7 @@ const _MONTRER = {
}
const _SPLIT = {
code: 'item-split', label: 'Séparer le goupe', icon: 'fa-solid fa-unlink',
actorFilter: actor => actor.isOwner,
filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce,
action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
}
@@ -45,6 +46,7 @@ const _DELETE = {
}
const _EQUIPER = {
code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper',
actorFilter: actor => actor.isPersonnage(),
filter: it => !it.estContenu && it.isEquipable(),
action: (item, actor) => actor.equiperObjet(item)
}
@@ -52,26 +54,31 @@ const _EQUIPER = {
const _CUISINER = {
code: 'item-cuisiner', label: 'Cuisiner',
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/cuisine.svg',
actorFilter: actor => actor.isPersonnage(),
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
action: (item, actor) => actor.preparerNourriture(item)
}
const _MANGER_CRU = {
code: 'item-manger-cru', label: 'Manger cru', icon: 'fa-solid fa-drumstick-bite',
actorFilter: actor => actor.isPersonnage(),
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
action: (item, actor) => actor.mangerNourriture(item)
}
const _MANGER = {
code: 'item-manger', label: 'Manger', icon: 'fa-solid fa-utensils',
actorFilter: actor => actor.isPersonnage(),
filter: it => !(it.system.boisson),
action: (item, actor) => actor.mangerNourriture(item)
}
const _BOIRE = {
code: 'item-boire', label: 'Boire', icon: 'fa-solid fa-glass-water',
actorFilter: actor => actor.isPersonnage(),
filter: it => it.system.boisson,
action: (item, actor) => actor.mangerNourriture(item)
}
const _DECOCTION = {
code: 'item-decoction', label: 'Décoction', icon: 'fa-solid fa-flask-vial',
actorFilter: actor => actor.isPersonnage(),
action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
}
@@ -82,17 +89,20 @@ const _OUVRIR = {
}
const _LIRE = {
code: 'item-lire', label: 'Lire', icon: 'fa-solid fa-book-open',
actorFilter: actor => actor.isPersonnage(),
action: (item, actor) => actor.actionLire(item)
}
const _REFOULER = {
code: 'item-refouler', label: 'Refouler', icon: 'fa-solid fa-burst',
actorFilter: actor => actor.isPersonnage(),
filter: it => it.system.refoulement > 0,
action: (item, actor) => actor.actionRefoulement(item)
}
const _SORT_RESERVE = {
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: 'fa-solid fa-sparkles',
actorFilter: actor => actor.isPersonnage(),
filter: it => game.user.isGM && !it.system.isrituel,
action: (item, actor) => actor.addSortReserve(item)
}
@@ -118,6 +128,7 @@ export class ItemAction {
static applies(action, item, options) {
return action && item
&& item.isActionAllowed(action.code)
&& (!action.actorFilter || (item.actor && action.actorFilter(item.actor)))
&& (!action.filter || action.filter(item))
&& (action.allowLimited || options.editable)
&& (!action.optionsFilter || action.optionsFilter(options))

View File

@@ -22,7 +22,7 @@ export class RdDItemMaladie extends RdDItem {
const souffrance = mal.system.identifie
? `de ${mal.name}`
: `d'un mal inconnu`
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(mal.actor),
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
})

View File

@@ -77,41 +77,41 @@ export class RdDInventaireItemSheet extends RdDItemSheetV1 {
}
async onAddMilieu(event) {
const milieu = this.html.find('input.input-selection-milieu').val();
const milieu = this.html.find('input.input-selection-milieu').val()
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`);
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`)
return
}
const list = this.item.getEnvironnements();
const exists = list.find(it => it.milieu == milieu);
const list = this.item.getEnvironnements()
const exists = list.find(it => it.milieu == milieu)
if (exists) {
ui.notifications.warn(`${this.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = RdDRaretes.rareteFrequente();
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence };
const rarete = RdDRaretes.rareteFrequente()
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence }
const newList = [added, ...list].sort(Misc.ascending(it => it.milieu))
await this.item.update({ 'system.environnement': newList })
}
async onDeleteMilieu(event) {
const milieu = this.$getEventMilieu(event);
const milieu = this.$getEventMilieu(event)
if (milieu != undefined) {
const newList = this.item.getEnvironnements().filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await this.item.update({ 'system.environnement': newList });
.sort(Misc.ascending(it => it.milieu))
await this.item.update({ 'system.environnement': newList })
}
}
async onChange(event, doMutation) {
const list = this.item.system.environnement;
const milieu = this.$getEventMilieu(event);
const updated = list.find(it => it.milieu == milieu);
const list = this.item.system.environnement
const milieu = this.$getEventMilieu(event)
const updated = list.find(it => it.milieu == milieu)
if (updated) {
doMutation(updated);
doMutation(updated)
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await this.item.update({ 'system.environnement': newList });
.sort(Misc.ascending(it => it.milieu))
await this.item.update({ 'system.environnement': newList })
}
}

View File

@@ -20,7 +20,7 @@ export class RdDFauneItemSheet extends RdDInventaireItemSheet {
'system.actor.pack': linkedActor.pack,
'system.actor.id': linkedActor._id,
'system.actor.name': linkedActor.name
});
})
}
else {
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
@@ -32,7 +32,7 @@ export class RdDFauneItemSheet extends RdDInventaireItemSheet {
'system.actor.pack': '',
'system.actor.id': '',
'system.actor.name': ''
});
})
}
}

View File

@@ -354,7 +354,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
}
async transformInventaireCommerce(service) {
const serviceItems = (service.system.items ?? []);
const commerceItems = await Promise.all(serviceItems.map(async (it) => { return await this.transformToItemBoutique(it); }));
const commerceItems = await Promise.all(serviceItems.map((it) => this.transformToItemBoutique(it)))
return commerceItems.concat(Monnaie.monnaiesStandard());
}
@@ -434,7 +434,7 @@ class _10_7_0_MigrationBlessures extends Migration {
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}))
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
@@ -786,6 +786,6 @@ export class Migrations {
}
compareVersions(a, b) {
return isNewerVersion(a.version, b.version) ? 1 : isNewerVersion(b.version, a.version) ? -1 : 0;
return foundry.utils.isNewerVersion(a.version, b.version) ? 1 : foundry.utils.isNewerVersion(b.version, a.version) ? -1 : 0;
}
}

View File

@@ -24,6 +24,13 @@ export class Misc {
return text.charAt(0).toLowerCase() + text.slice(1);
}
static stripHtml(html)
{
const tmp = document.createElement("DIV")
tmp.innerHTML = html
return tmp.textContent || tmp.innerText || ""
}
static toSignedString(number) {
const value = parseInt(number)
const isPositiveNumber = value != NaN && value > 0;

View File

@@ -4,9 +4,8 @@ import { SANS_COMPETENCE } from "../item/base-items.js"
import { Misc } from "../misc.js"
import { CARACS } from "../rdd-carac.js"
import { RdDUtility } from "../rdd-utility.js"
import { DIFF } from "../roll/roll-constants.mjs"
import { DIFF, ROLL_TYPE_COMP } from "../roll/roll-constants.mjs"
import RollDialog from "../roll/roll-dialog.mjs"
import { PART_COMP } from "../roll/roll-part-comp.mjs"
export const MORAL = {
MALHEUREUX: "malheureux",
@@ -134,7 +133,7 @@ export class Apprecier {
const competence = (this.appreciation.jetComp && this.appreciation.competence) ? this.appreciation.competence : ""
const rollData = {
ids: { actorId: this.actor.id },
type: { allowed: [PART_COMP], current: PART_COMP, appreciation: true },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP, appreciation: true },
selected: {
carac: { key: this.appreciation.carac, forced: true },
comp: { key: competence, forced: true },
@@ -168,7 +167,7 @@ export class Apprecier {
async rollMoral(moral = undefined) {
if (this.raisons.length > 0) {
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: 'Pas de jet de moral:' + Misc.concat(this.raisons.map(r => `<br> - ${r}`))
})
@@ -176,7 +175,6 @@ export class Apprecier {
}
moral = moral ?? this.appreciation.moral
// TODO: jet de moral
await this.actor.jetDeMoral(moral, this.appreciation.bonmoment)
}
}

View File

@@ -170,7 +170,7 @@ export class RdDCombatManager extends Combat {
}
static getFirstInitRollFormula(actor) {
const actions = actor.listActions({ isEquipe: true })
const actions = actor.listActions()
if (actions.length > 0) {
const action = actions[0]
const init = RdDCombatManager.getInitData(actor, action)
@@ -199,8 +199,8 @@ export class RdDCombatManager extends Combat {
<div>
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
ChatMessage.create({ content: msg })
game.combat.setInitiative(combatant._id, initData.init)
}
}
}
@@ -307,7 +307,7 @@ export class RdDCombatManager extends Combat {
const possessions = actor.listActionsPossessions()
const actions = possessions.length > 0
? possessions
: actor.listActions({ isEquipe: true })
: actor.listActions()
return Misc.indexed(actions)
}
@@ -610,7 +610,7 @@ export class RdDCombat {
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntiteBlurette()) {
ChatMessage.create({
await ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatUtility.getGMs()
})
@@ -625,7 +625,7 @@ export class RdDCombat {
},
Distance.ajustements(_token, defenderToken, { arme: rollData.arme, main: rollData.competence.system.categorie })
)
ChatMessage.create({
await ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.hbs', info),
whisper: ChatUtility.getGMs()
})
@@ -644,7 +644,7 @@ export class RdDCombat {
opponentId: this.defender.id,
opponentTokenId: this.defenderTokenId,
},
type: { allowed: ['attaque'], current: 'attaque' },
type: { allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE },
selected: {},
passeArme: foundry.utils.randomID(16),
}
@@ -756,7 +756,7 @@ export class RdDCombat {
let rollData = this._prepareAttaque(competence, arme)
console.log("RdDCombat.attaque >>>", rollData)
if (arme) {
this.attacker.verifierForceMin(arme);
await this.attacker.verifierForceMin(arme);
}
await this.proposerAjustementTirLancer(rollData)
@@ -996,9 +996,9 @@ export class RdDCombat {
const arme = rollData.arme;
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(
await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
this.defender)
{ actor: this.defender }))
}
/* -------------------------------------------- */
@@ -1122,9 +1122,9 @@ export class RdDCombat {
async infoAttaquantDesarme(rollData) {
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode(
await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
this.defender)
{ actor: this.defender }))
}
}
@@ -1156,9 +1156,9 @@ export class RdDCombat {
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
if (!defenderRoll.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.createChatWithRollMode(
await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
this.defender)
{ actor: this.defender }))
}
}
/* -------------------------------------------- */
@@ -1243,9 +1243,9 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onEsquiveParticuliere(defenderRoll) {
console.log("RdDCombat._onEsquiveParticuliere >>>", defenderRoll);
ChatUtility.createChatWithRollMode(
await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
this.defender);
{ actor: this.defender }))
}
/* -------------------------------------------- */

View File

@@ -27,20 +27,8 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
export class RdDCommands {
static init() {
const rddCommands = new RdDCommands();
game.system.rdd.commands = rddCommands;
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (rddCommands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});
game.system.rdd.commands = new RdDCommands()
Hooks.on("chatMessage", (chatLog, message, msg) => game.system.rdd.commands.onChatMessage(message, msg))
}
constructor() {
@@ -216,19 +204,30 @@ export class RdDCommands {
}
onChatMessage(message, msg = {}) {
const content = Misc.stripHtml(message)
if (content[0] == '/') {
const commands = content.match(/(\S+)/g)
if (this.processChatCommand(commands, content, msg)) {
return false
}
}
return true
}
/* -------------------------------------------- */
/* Manage chat commands */
processChatCommand(commandLine, content = '', msg = {}) {
// Setup new message's visibility
ChatUtility.applyRollMode(msg)
msg.type = 0;
if (!this.commandsTable) {
this._registerCommands()
}
let command = commandLine[0].toLowerCase();
if (this._isCommandHandled(command)) {
// Setup new message's visibility
ChatUtility.applyRollMode(msg)
msg.type = 0;
let params = commandLine.slice(1);
this._processCommand(this.commandsTable, command, params, content, msg)
return true
@@ -368,7 +367,7 @@ export class RdDCommands {
const carac = params[0];
const competence = length > 1 ? '/' + Misc.join(params.slice(1, length), ' ') : ''
ChatMessage.create({ content: `@roll[${carac}${competence}/${diff}]` })
await ChatMessage.create({ content: `@roll[${carac}${competence}/${diff}]` })
}
}

View File

@@ -18,7 +18,7 @@ export class DeTMR extends foundry.dice.terms.Die {
static diceSoNiceData(system) {
return {
type: "dt",
type: "d8",
font: "HeuresDraconiques",
fontScale: 0.8,
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
@@ -56,7 +56,7 @@ export class DeDraconique extends foundry.dice.terms.Die {
static diceSoNiceData(system) {
return {
type: "dr",
type: "d8",
font: "HeuresDraconiques",
fontScale: 0.8,
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
@@ -96,7 +96,7 @@ export class DeHeure extends foundry.dice.terms.Die {
static diceSoNiceData(system) {
return {
type: "dh",
type: "d12",
font: "HeuresDraconiques",
fontScale: 1.2,
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],

View File

@@ -224,12 +224,10 @@ export class RdDEmpoignade {
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(
{
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender })
},
attacker
)
await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender }) },
{ actor: attacker }
))
} else {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}

View File

@@ -94,6 +94,7 @@ import ChatRollResult from "./roll/chat-roll-result.mjs"
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
import { DialogFlushByDate } from "./chat/dialog-flush-by-date.mjs"
import { Remote } from "./remote.mjs"
import { RdDActiveEffect } from "./effect/base-active-effect.js"
/**
* RdD system
@@ -199,6 +200,7 @@ export class SystemReveDeDragon {
// Define custom Entity classes
console.log(`Initializing Reve de Dragon Documents`)
CONFIG.Actor.documentClass = RdDBaseActor
CONFIG.ActiveEffect.documentClass = RdDActiveEffect
CONFIG.Item.documentClass = RdDItem
CONFIG.Item.dataModels = {
monnaie: models.RdDModelMonnaie,
@@ -375,7 +377,17 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
game.system.rdd.calendrier = new RdDCalendrier()
if (Misc.isFirstConnectedGM()) {
new Migrations().migrate()
try {
new Migrations().migrate()
}
catch (erreur) {
const message = `<p>Erreur lors de la migration du système Rêve de Dragon: ${erreur}</p><p>Plus de détails sont sans doute disponibles dans la console de Foundry/du navigateur.</p><p>Merci de nous signaler cetter erreur qu'on puisse ous aider et réparer le problème.</p>`
ui.notifications.error(message)
await ChatMessage.create({
user: game.user.id,
content: message
})
}
this.messageDeBienvenue()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
@@ -397,7 +409,7 @@ export class SystemReveDeDragon {
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !")
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
content: `<b>ATTENTION</b> Le joueur ${game.user.name} n'est connecté à aucun personnage !`,
user: game.user.id
})
}

View File

@@ -117,7 +117,7 @@ export class RdDMeteo {
meteo.nuage.description = RdDMeteo.nuage(meteo.nuage.force);
meteo.pluie.description = RdDMeteo.pluie(meteo.pluie.force);
ChatMessage.create({
await ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.hbs', meteo),
whisper: ChatUtility.getGMs()
});

View File

@@ -4,12 +4,10 @@ import { renderTemplate } from "./constants.js";
export class RdDRollResult {
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.hbs') {
const chatMessage = await ChatUtility.createChatWithRollMode(
return await ChatMessage.create(ChatUtility.adaptVisibility(
{ content: await RdDRollResult.buildRollDataHtml(rollData, template) },
actor,
rollData.current?.rollmode?.key
)
return chatMessage
{ actor: actor, rollMode: rollData.current?.rollmode?.key }
))
}
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {

View File

@@ -34,9 +34,9 @@ export class RdDRollTables {
}
/* -------------------------------------------- */
static async getCompetence(toChat = false) {
static async getCompetence(toChat = false, rollMode = "gmroll") {
if (toChat == 'liste') {
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, rollMode, it => 1);
}
else {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
@@ -44,56 +44,58 @@ export class RdDRollTables {
}
/* -------------------------------------------- */
static async getSouffle(toChat = false) {
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
static async getSouffle(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat, rollMode);
}
/* -------------------------------------------- */
static async getQueue(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
static async getQueue(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode);
}
static async getDesirLancinant(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
static async getDesirLancinant(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
it => it.system.frequence,
it => it.system.categorie == 'lancinant');
}
static async getIdeeFixe(toChat = false) {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
static async getIdeeFixe(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
it => it.system.frequence,
it => it.system.categorie == 'ideefixe');
}
/* -------------------------------------------- */
static async getTeteHR(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
static async getTeteHR(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat, rollMode);
}
/* -------------------------------------------- */
static async getTete(toChat = false) {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
static async getTete(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat, rollMode);
}
/* -------------------------------------------- */
static async getOmbre(toChat = false) {
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
static async getOmbre(toChat = false, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat, rollMode);
}
/* -------------------------------------------- */
static async getTarot(toChat = true) {
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
static async getTarot(toChat = true, rollMode = "gmroll") {
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat, rollMode);
}
/* -------------------------------------------- */
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
static async listOrRoll(compendium, type, subTypes, toChat, rollMode,
itemFrequence = it => it.system.frequence,
filter = it => true) {
const table = new CompendiumTable(compendium, type, subTypes);
if (toChat == 'liste') {
return await table.toChatMessage(itemFrequence, filter);
}
const row = await table.getRandom(itemFrequence, filter);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
await CompendiumTableHelpers.tableRowToChatMessage(row, type, { rollMode: rollMode });
return row.document;
}
return undefined;

View File

@@ -49,7 +49,7 @@ export class RdDTMRDialog extends Dialog {
await PixiTMR.init()
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.hbs', tmrData);
if (tmrData.mode != 'visu' && !game.user.isGM) {
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
await ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
}
return new RdDTMRDialog(html, actor, tmrData)
}
@@ -138,7 +138,7 @@ export class RdDTMRDialog extends Dialog {
this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move')));
// Gestion du cout de montée en points de rêve
await this.actor.reveActuelIncDec(this.calculCoutMonteeTMR());
await this.actor.reveActuelIncDec(await this.calculCoutMonteeTMR());
this.cumulFatigue += this.fatigueParCase;
// Le reste...
@@ -305,8 +305,8 @@ export class RdDTMRDialog extends Dialog {
await this.$checkQuitterTMR();
}
calculCoutMonteeTMR() {
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
async calculCoutMonteeTMR() {
return ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - (await this.actor.countMonteeLaborieuse())
}
/* -------------------------------------------- */
@@ -501,7 +501,7 @@ export class RdDTMRDialog extends Dialog {
rencData.poesie = { extrait: result.poesie, reference: result.reference };
rencData.message = this.$formatMessageRencontre(rencData, result.message);
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.hbs`, rencData)
});
@@ -653,7 +653,7 @@ export class RdDTMRDialog extends Dialog {
this.restoreTMRAfterAction()
if (myRoll == 7) {
ChatUtility.tellToUser(myRoll + ": Rencontre en " + coordTMR);
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, await this.actor.isMauvaiseRencontre())
} else {
ChatUtility.tellToUser(myRoll + ": Pas de rencontre en " + coordTMR);
return undefined;
@@ -708,7 +708,7 @@ export class RdDTMRDialog extends Dialog {
return;
}
rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.hbs`, rollData)
});
@@ -728,16 +728,16 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
isCaseHumide(tmr) {
if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) {
return false;
return false
}
if (this.isCaseMaitrisee(tmr.coord)) {
ChatMessage.create({
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
whisper: ChatUtility.getOwners(this.actor)
});
return false;
})
return false
}
return true;
return true
}
/* -------------------------------------------- */
@@ -747,16 +747,16 @@ export class RdDTMRDialog extends Dialog {
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
whisper: ChatUtility.getOwners(this.actor)
});
return true;
return true
}
if (this.isCaseInondee(tmr.coord)) {
ChatMessage.create({
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
whisper: ChatUtility.getOwners(this.actor)
});
return true;
return true
}
return false;
return false
}
/* -------------------------------------------- */
@@ -825,7 +825,7 @@ export class RdDTMRDialog extends Dialog {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false })
}
rollData.poesie = await Poetique.getExtrait()
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(this.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.hbs`, rollData)
})
@@ -876,7 +876,7 @@ export class RdDTMRDialog extends Dialog {
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
const reserveExtensible = this.isReserveExtensible(coord);
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
ChatMessage.create({
await ChatMessage.create({
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
actor: this.actor,
sorts: sorts,
@@ -892,13 +892,13 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) {
async lancerSortEnReserve(coord, sortId) {
const sort = this.getSortsReserve(coord)
.find(it => it.id == sortId);
if (sort) {
this.processSortReserve(sort);
await this.processSortReserve(sort);
} else {
ChatMessage.create({
await ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatUtility.getOwners(this.actor)
});
@@ -1137,12 +1137,12 @@ export class RdDTMRDialog extends Dialog {
if (!token) {
return
}
if (this.demiReve === token && this.isDemiReveCache()) {
if (this.isDemiReveCache() && [EffetsDraconiques.rencontre.code(), EffetsDraconiques.demiReve.code()].includes(token.code)) {
return
}
this.pixiTMR.positionToken(token);
this.pixiTMR.positionToken(token)
if (!this.allTokens.includes(token)) {
this.allTokens.push(token);
this.allTokens.push(token)
}
}
}

View File

@@ -49,7 +49,7 @@ export class RdDTokenHud {
static async addExtensionHudCombatV2(html, combatant, actor, token) {
const isPossession = actor.listActionsPossessions().length > 0;
const actionsCombat = isPossession ? [] : actor.listAttaques()
const actionsCombat = isPossession ? [] : actor.listActions()
const ajustements = combatant?.initiative ?
[
{ label: 'Initiative +1', action: 'delta', value: 1 },

View File

@@ -132,9 +132,9 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.hbs',
@@ -147,7 +147,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeus.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.hbs',
@@ -173,6 +173,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/commerce-inventaire-item.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/tooltip-bonmoments.hbs',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
@@ -300,6 +301,7 @@ export class RdDUtility {
Handlebars.registerHelper('grammar-un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('grammar-accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('json-stringify', object => JSON.stringify(object))
Handlebars.registerHelper('escapeHtml', object => foundry.utils.escapeHTML(object))
// math
Handlebars.registerHelper('math-sum', (...values) => values.slice(0, -1).reduce(Misc.sum(), 0))
@@ -483,7 +485,7 @@ export class RdDUtility {
static filterItemsPerTypeForSheet(formData, itemTypes) {
Object.values(ITEM_TYPES).forEach(t => {
formData[t + 's'] = Misc.arrayOrEmpty(itemTypes[t])
formData[RdDItem.itemTypePluriel(t)] = Misc.arrayOrEmpty(itemTypes[t])
itemTypes[t].forEach(item => item.actions = item.itemActions())
})
@@ -680,7 +682,7 @@ export class RdDUtility {
encaissement.dmg = dmg
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(targetActor.type)
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps'
}
else {
encaissement.dmg.loc = { label: '' }
@@ -689,9 +691,9 @@ export class RdDUtility {
encaissement.armure = armure
encaissement.penetration = dmg.penetration
encaissement.total = jetTotal
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
return encaissement;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20)
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20)
return encaissement
}
/* -------------------------------------------- */
@@ -750,12 +752,12 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
$(html).on("click", '.declencher-sort-reserve', event => {
$(html).on("click", '.declencher-sort-reserve', async event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId);
await actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
});
@@ -844,12 +846,12 @@ export class RdDUtility {
return game.user.character;
}
if (msgPlayer != undefined) {
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage";
msgPlayer += "<br>vous pouvez sélectionner un seul token lié à un personnage"
msgPlayer += "<br>vous devez être connecté comme joueur avec un personnage sélectionné";
ui.notifications.warn(msgPlayer);
ChatMessage.create({ content: msgPlayer, whisper: [game.user] });
ChatMessage.create({ content: msgPlayer, whisper: [game.user] })
}
return undefined;
return undefined
}
static doWithSelectedActor(onSelected = () => { }, filter = actor => true) {
@@ -942,9 +944,9 @@ export class RdDUtility {
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
title: `Supprimer ${item.name}`,
buttonLabel: "Supprimer",
onAction: () => {
onAction: async () => {
console.log('Delete : ', itemId);
actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
await actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
}
};
if (item.isConteneurNonVide()) {
@@ -955,9 +957,9 @@ export class RdDUtility {
'deleteall': {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer conteneur et contenu",
callback: () => {
callback: async () => {
console.log("Delete : ", itemId);
actor.deleteAllConteneur(itemId, { renderSheet: false });
await actor.deleteAllConteneur(itemId, { renderSheet: false });
}
}
});
@@ -995,10 +997,10 @@ export class RdDUtility {
}
/*-------------------------------------------- */
static checkThanatosXP(item) {
static async checkThanatosXP(item) {
if (item.isCompetencePersonnage() && item.name.includes('Thanatos')) {
let message = "Vous avez mis des points d'Expérience en Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getUserAndGMs(),
content: message
});

View File

@@ -43,13 +43,15 @@ export default class ChatRollResult {
async display(roll, impacts) {
this.prepareDisplay(roll)
const chatMessage = await ChatUtility.createChatWithRollMode(
const chatMessage = await ChatMessage.create(ChatUtility.adaptVisibility(
{
content: await this.buildRollHtml(roll)
},
roll.active.actor,
roll.current?.rollmode?.key
)
{
actor: roll.active.actor,
rollmode: roll.current?.rollmode?.key
}
))
await this.saveChatMessageRoll(chatMessage, roll, impacts)
return chatMessage
@@ -105,8 +107,8 @@ export default class ChatRollResult {
if (attaque &&
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
const taille = defender.system.carac.taille.value
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
const taille = defender.getTaille()
const impact = attacker.getForce() + roll.attackerRoll?.dmg.dmgArme
return {
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
taille: taille,
@@ -200,6 +202,7 @@ export default class ChatRollResult {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const actor = this.getActiveActor(savedRoll)
Misc.doIfOwner(actor, it => it.rollAppelChance(
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
() => this.onAppelChanceEchec(savedRoll, chatMessage))
@@ -208,6 +211,7 @@ export default class ChatRollResult {
async onAppelChanceSuccess(roll, chatMessage) {
roll.type.retry = true
roll.type.appelChance = true
await this.updateChatMessage(chatMessage, roll)
const callbacks = [ChatUtility.remover(chatMessage)]

View File

@@ -9,6 +9,8 @@ export const ROLL_TYPE_MEDITATION = 'meditation'
export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
export const ROLL_TYPE_APPEL_CHANCE = 'appel-chance'
export const ROLL_TYPE_REVE_RESISTANCE = 'reve-resistance'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]

View File

@@ -50,6 +50,8 @@ import { RollPartResistance } from "./roll-part-resistance.mjs";
import { RollTypePossession } from "./roll-type-possession.mjs";
import { RollPartPossession } from "./roll-part-possession.mjs";
import { RollPartApprecier } from "./roll-part-apprecier.mjs";
import { RollTypeAppelChance } from "./roll-type-appel-chance.mjs";
import { RollTypeReveResistance } from "./roll-type-resistance.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -65,7 +67,8 @@ export const ALL_ROLL_TYPES = [
new RollTypeCuisine(),
new RollTypeOeuvre(),
new RollTypeJeu(),
// new RollTypeResistance ??
new RollTypeAppelChance(),
new RollTypeReveResistance(),
// new RollTypeFixedCarac ??
]
@@ -290,7 +293,6 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
return rollData.type?.allowed
? ROLL_PARTS.filter(p => RollDialog.$isIntersecting(rollData.type.allowed, p.rollTypes))
: ROLL_PARTS
}
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
@@ -479,16 +481,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
rollData.type.label = this.getSelectedType()?.title(rollData)
const visibleRollParts = this.getActiveParts()
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
this.setSpecialComp(visibleRollParts);
visibleRollParts.forEach(p => p.prepareContext(rollData))
this.getActiveParts().forEach(p => p.applyExternalImpacts(this.getActiveParts(), rollData))
this.setSpecialComp(this.getActiveParts());
this.getActiveParts().forEach(p => p.prepareContext(rollData))
RollDialog.calculAjustement(rollData)
const templates = visibleRollParts.map(p => p.toTemplateData())
const templates = this.getActiveParts().map(p => p.toTemplateData())
const context = await super._prepareContext()
return foundry.utils.mergeObject(
{

View File

@@ -1,4 +1,5 @@
import { Grammar } from "../grammar.js"
import { CARACS } from "../rdd-carac.js"
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
import { ROLL_TYPE_SORT } from "./roll-constants.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
@@ -20,7 +21,7 @@ export class RollPartAstrologique extends RollPartCheckbox {
}
isJetChance(rollData) {
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, 'chance')
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, CARACS.CHANCE)
}
$isUsingAstrologie() {

View File

@@ -35,7 +35,8 @@ export class RollPartAttaque extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques()
const attaques = rollData.active.actor.listActions()
.filter(it => !it.initOnly)
.sort(Misc.descending(it => it.comp?.system.niveau ?? -8))
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData))
this.filterAttaquesInitiative(rollData)
@@ -186,7 +187,9 @@ export class RollPartAttaque extends RollPartSelect {
part.setDiff(rollData, { type: DIFF.DEFAUT })
}
else {
part.setDiff(rollData, { type: DIFF.ATTAQUE, diff: current.initialDiff })
if (!rollData.type.appelChance){
part.setDiff(rollData, { type: DIFF.ATTAQUE, diff: current.initialDiff })
}
current.initialDiff = undefined
}
break

View File

@@ -27,7 +27,7 @@ export class RollPartComp extends RollPartSelect {
const selected = this.getSelected(rollData)
const all = this.$getActorComps(rollData)
const selectedComp = selected.key
if (selected.forced && selectedComp) {
if (selected.forced && selectedComp!= undefined ) {
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selectedComp))
if (refs.all.length == 0) {
if (selected.key && selected.key.length > 0) {
@@ -47,8 +47,11 @@ export class RollPartComp extends RollPartSelect {
const current = this.getCurrent(rollData)
const selectedCarac = RollPart.getSelectedPart(rollData, PART_CARAC)
const selectedDiff = RollPart.getSelectedPart(rollData, PART_DIFF)
this.rollPartCarac.selectByKey(rollData, selectedCarac?.key ?? current.comp.system.defaut_carac)
this.rollPartDiff.setDiff(rollData, selectedDiff?.value ?? current.comp.system.default_diffLibre)
if (!rollData.type.appelChance){
this.rollPartCarac.selectByKey(rollData, selectedCarac?.key ?? current.comp.system.defaut_carac)
this.rollPartDiff.setDiff(rollData, selectedDiff?.value ?? current.comp.system.default_diffLibre)
}
}
}

View File

@@ -10,6 +10,11 @@ export class RollPartConditions extends RollPart {
settingMin() { return RollPart.settingKey(this, 'min') }
settingMax() { return RollPart.settingKey(this, 'max') }
visible(rollData) {
const current = this.getCurrent(rollData)
return !current.hide
}
onReady(rollParts) {
game.settings.register(SYSTEM_RDD, this.settingMin(),
{
@@ -36,6 +41,7 @@ export class RollPartConditions extends RollPart {
restore(rollData) {
const current = this.getCurrent(rollData)
current.value = this.getSaved(rollData)?.value ?? current.value ?? 0
current.hide = this.getSaved(rollData)?.hide
}

View File

@@ -43,14 +43,13 @@ export class RollPartCuisine extends RollPartSelect {
const recettes = actor.items
.filter(it => it.type == ITEM_TYPES.recettecuisine)
.map(RollPartCuisine.$extractPreparationRecette)
.map(it => RollPartCuisine.$extractPreparationRecette(refs.cuisine, it))
const ingredientsBruts = actor.items
.filter(it => it.getUtilisationCuisine() == 'brut')
.map(RollPartCuisine.$extractPreparationBrut)
.map(it => RollPartCuisine.$extractPreparationBrut(refs.cuisine, it))
refs.preparations = [RollPartCuisine.$preparationBasique(), ...recettes, ...ingredientsBruts]
refs.preparations.forEach(p => p.comp = refs.cuisine)
refs.preparations = [RollPartCuisine.$preparationBasique(refs.cuisine), ...recettes, ...ingredientsBruts]
if (refs.preparations.length > 0) {
this.$selectPreparation(rollData)
this.$restoreSavedOptions(rollData)
@@ -73,7 +72,7 @@ export class RollPartCuisine extends RollPartSelect {
choices(refs) { return refs.preparations }
static $preparationBasique() {
static $preparationBasique(cuisine) {
return {
key: '',
label: "Improvisation du moment",
@@ -85,10 +84,12 @@ export class RollPartCuisine extends RollPartSelect {
proportionsMax: 50,
value: 0,
fabriquer: false,
qualite: cuisine.system.niveau,
comp: cuisine,
}
}
static $extractPreparationRecette(recette) {
static $extractPreparationRecette(cuisine, recette) {
const proportions = recette.system.sust ?? 1
return {
key: recette.id,
@@ -102,10 +103,12 @@ export class RollPartCuisine extends RollPartSelect {
value: -recette.system.niveau,
recette: recette,
fabriquer: true,
qualite: recette.system.niveau,
comp: cuisine,
}
}
static $extractPreparationBrut(ingredient) {
static $extractPreparationBrut(cuisine, ingredient) {
return {
key: ingredient.id,
label: ingredient.name + ' cuisiné',
@@ -118,6 +121,8 @@ export class RollPartCuisine extends RollPartSelect {
value: 0,
ingredient: ingredient,
fabriquer: true,
qualite: cuisine.system.niveau,
comp: cuisine,
}
}
@@ -150,7 +155,7 @@ export class RollPartCuisine extends RollPartSelect {
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
rollDialog.render()
})
checkboxFabriquer?.addEventListener("change", e => {
current.fabriquer = e.currentTarget.checked
})

View File

@@ -131,7 +131,11 @@ export class RollPartDefense extends RollPartSelect {
switch (part.code) {
case PART_CARAC: return part.filterCaracs(rollData, refs.defenses.length > 0 ? [current.carac] : ['impossible'])
case PART_COMP: return part.filterComps(rollData, refs.defenses.length > 0 ? [current.comp?.name] : ['impossible'])
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
case PART_DIFF:
if (!rollData.type.appelChance) {
return part.setDiff(rollData, this.getDiffDefense(rollData))
}
return
case PART_SIGN: return part.setArme(rollData, this.getArmeDisparate(rollData), current.forceRequise)
}
}

View File

@@ -37,7 +37,7 @@ export class RollPartDiff extends RollPart {
}
const current = this.getCurrent(rollData)
/* TODO: affiner les cas où afficher ou non. devrait s'afficher pour les jets basiques (même si pas d'opposant sélectionné)*/
return Object.values(DIFF).includes(current.type)
return (DIFF.AUCUN !=current.type) && Object.values(DIFF).includes(current.type)
}
prepareContext(rollData) {

View File

@@ -28,7 +28,8 @@ export class RollPartSort extends RollPartSelect {
this.setCurrent(rollData, {
key: saved.key,
isReserve: saved.isReserve,
ptreve: saved.ptreve
ptreve: saved.ptreve,
value: saved.value,
})
}
@@ -37,7 +38,8 @@ export class RollPartSort extends RollPartSelect {
this.setSaved(targetData, {
key: current.key,
isReserve: current.isReserve,
ptreve: current.ptreve
ptreve: current.ptreve,
value: current.value,
})
}
@@ -98,7 +100,7 @@ export class RollPartSort extends RollPartSelect {
const sort = { label: current.label, value: current.value }
const reserve = current.isReserve ? [{ label: `Mise en réserve en ${this.getCoord(rollData)}` }] : []
const bonusCase = current.bonusCase ? [{ label: `Bonus case +${current.bonusCase}%` }] : []
const reve = { label: `Rêve ${current.ptreve}` }
const reve = { label: `Dépense de rêve ${current.ptreve}` }
return [sort, ...bonusCase, reve, ...reserve]
}
return []
@@ -106,9 +108,12 @@ export class RollPartSort extends RollPartSelect {
$selectSort(rollData, values) {
const current = this.selectByKey(rollData, values.key)
if (values.ptreve) {
if (values.ptreve != undefined) {
current.ptreve = values.ptreve
}
if (current.isDiffVariable && values.value != undefined) {
current.value = values.value
}
if (values.isReserve != undefined) {
current.isReserve = values.isReserve
}

View File

@@ -0,0 +1,31 @@
import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_APPEL_CHANCE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeAppelChance extends RollType {
get code() { return ROLL_TYPE_APPEL_CHANCE }
get name() { return `fait appel à la chance` }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-appel-chance.hbs` }
title(rollData) {
return this.name
}
setRollDataType(rollData) {
foundry.utils.mergeObject(rollData, {
selected: {
carac: { key: CARACS.CHANCE_ACTUELLE, forced: true },
diff: { value: 0, type: '' },
comp: { key: '', forced: true },
conditions: { hide: true }
}
})
super.setRollDataType(rollData)
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.AUCUN)
}
}

View File

@@ -9,7 +9,8 @@ export class RollTypeCuisine extends RollType {
get code() { return ROLL_TYPE_CUISINE }
get name() { return `Cuisiner un plat` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) { return rollData.active.actor.isPersonnage()
&& rollData.active.actor.getCompetence('Cuisine') != undefined }
title(rollData) {
const current = rollData.current[PART_CUISINE]
return current.recette ? `prépare une recette: ${current.label}` : `prépare: ${current.label}`
@@ -21,9 +22,7 @@ export class RollTypeCuisine extends RollType {
getResult(rollData, impacts) {
const current = rollData.current[PART_CUISINE]
const diff = -current.value
const cuisine = rollData.refs[PART_CUISINE].cuisine
const qualite = rollData.rolled.ptQualite + (rollData.rolled.isSuccess ? diff : Math.min(diff, cuisine.system.niveau))
const qualite = rollData.rolled.ptQualite + current.qualite
const result = {
qualite: qualite,
@@ -49,6 +48,7 @@ export class RollTypeCuisine extends RollType {
}
return result
}
onApplyImpacts(roll, impacts) {
if (roll.result.plat) {
// le plat n'est pas créé immédiatement, il faut donc retrouver l'id

View File

@@ -8,7 +8,10 @@ export class RollTypeJeu extends RollType {
get code() { return ROLL_TYPE_JEU }
get name() { return `Jouer` }
visible(rollData) { return rollData.active.actor.isPersonnage() }
visible(rollData) {
return rollData.active.actor.isPersonnage()
&& rollData.active.actor.getCompetence('Jeu') != undefined
}
title(rollData) {
if (rollData.opponent) {
return `joue contre`

View File

@@ -0,0 +1,31 @@
import { CARACS } from "../rdd-carac.js"
import { DIFF, ROLL_TYPE_REVE_RESISTANCE } from "./roll-constants.mjs"
import { RollType } from "./roll-type.mjs"
export class RollTypeReveResistance extends RollType {
get code() { return ROLL_TYPE_REVE_RESISTANCE }
get name() { return `fait un jet de résistance` }
get icon() { return `systems/foundryvtt-reve-de-dragon/assets/ui/resistance.svg` }
get chatResultTemplate() { return `systems/foundryvtt-reve-de-dragon/templates/roll/result/chat-reve-resistance.hbs` }
title(rollData) {
return this.name
}
setRollDataType(rollData) {
foundry.utils.mergeObject(rollData, {
selected: {
carac: { key: CARACS.REVE_ACTUEL, forced: true },
diff: { value: -8, type: '' },
comp: { key: '', forced: true },
conditions: { hide: true }
}
})
super.setRollDataType(rollData)
}
onSelect(rollData) {
this.setDiffType(rollData, DIFF.DEFAUT)
}
}

View File

@@ -14,7 +14,7 @@ export class RollType {
return { code: this.code, name: this.name, icon: this.icon, section: 'type', template: this.template, selected: this.isSelected(rollData) }
}
prepare(rollData){}
prepare(rollData) {}
isAllowed(rollData) { return rollData.type.allowed == undefined || rollData.type.allowed.includes(this.code) }
visible(rollData) { return true }
title(rollData) { return this.code }

View File

@@ -10,7 +10,7 @@ const listeReglesOptionnelles = [
{ group: 'Récupération', name: 'recuperation-reve', descr: "Récupérer le rêve pendant la nuit (les jets sont toujours faits pour les Rêves de Dragons)"},
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
{ group: 'Règles de combat', name: 'armes-equipees', descr: "Proposer uniquement les armes équipées au combat", default: false},
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'acrobatie-pour-recul', descr: "L'acrobatie aide à ne pas chuter en cas de recul" , default: false },
@@ -25,6 +25,7 @@ const listeReglesOptionnelles = [
{ group: 'Affichage', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Affichage', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Affichage', name: 'afficher-table-source', descr: "Afficher la table d'origine des tirages aléatoires", default: false },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},

View File

@@ -4,6 +4,7 @@ import { Grammar } from "../grammar.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { ReglesOptionnelles } from "./regles-optionnelles.js";
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
@@ -289,24 +290,28 @@ export class CompendiumTableHelpers {
}
/* -------------------------------------------- */
static async tableRowToChatMessage(row, type, options = { showSource: true }) {
static async tableRowToChatMessage(row, type, options = {}) {
if (options.showSource == undefined){
options.showSource = ReglesOptionnelles.isUsing('afficher-table-source')
}
if (!row) {
return;
return
}
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
roll: row.roll,
document: row.document,
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
isGM: game.user.isGM,
options
});
const messageData = {
user: game.user.id,
rolls: [row.roll],
sound: CONFIG.sounds.dice,
content: flavorContent
};
await ChatUtility.createChatWithRollMode(messageData)
options: { showSource: options.showSource }
})
await ChatMessage.create(ChatUtility.adaptVisibility(
{
user: game.user.id,
rolls: [row.roll],
sound: CONFIG.sounds.dice,
content: flavorContent
},
{ rollMode: options.rollMode }))
}
/* -------------------------------------------- */
@@ -316,13 +321,14 @@ export class CompendiumTableHelpers {
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
table,
isGM: game.user.isGM,
});
const messageData = {
user: game.user.id,
whisper: [game.user],
content: flavorContent
};
await ChatUtility.createChatWithRollMode(messageData)
})
await ChatMessage.create(ChatUtility.adaptVisibility(
{
user: game.user.id,
whisper: [game.user],
content: flavorContent
}
))
}
}

View File

@@ -8,7 +8,7 @@ export class DialogRepos extends Dialog {
if (!actor.isPersonnage()) {
return
}
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !actor.isPersonnageJoueur()) {
foundry.utils.mergeObject(actor.system.sommeil, {
"nouveaujour": true,
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),

View File

@@ -280,7 +280,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
await Promise.all(game.actors.map(actor => actor.onTimeChanging(oldTimestamp, newTimestamp)))
RdDTimestamp.setWorldTime(newTimestamp);
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionnelles.isUsing("chateau-dormant-gardien")) {
await DialogChateauDormant.create();

View File

@@ -38,7 +38,7 @@ export class TMRRencontres {
const frequence = it => it.system.frequence[tmrType];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', { showSource: false });
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', { showSource: false, rollMode: "gmroll" });
}
return row?.document;

View File

@@ -90,21 +90,22 @@ export class Draconique {
*/
token(pixiTMR, linkData, coordTMR, type = undefined) {
const tooltip = this.tooltip(linkData);
return this._createToken(pixiTMR, linkData, coordTMR, type, tooltip);
return this._createToken(pixiTMR, linkData, coordTMR, type, tooltip)
}
tokens(pixiTMR, linkData, coordTMR, type = undefined) {
tokens(pixiTMR, linkData, coordTMR, code = undefined) {
const tooltip = this.tooltip(linkData);
return [this._createToken(pixiTMR, linkData, coordTMR, type, tooltip)];
return [this._createToken(pixiTMR, linkData, coordTMR, code, tooltip)]
}
_createToken(pixiTMR, linkData, coordTMR, type, tooltip) {
_createToken(pixiTMR, linkData, coordTMR, code, tooltip) {
const token = {
sprite: this.createSprite(pixiTMR),
coordTMR: coordTMR,
tooltip: tooltip
tooltip: tooltip,
code: code ?? this.code()
};
token[type ?? this.code()] = linkData;
token[code ?? this.code()] = linkData;
return token;
}

View File

@@ -103,7 +103,7 @@ export class EffetsRencontre {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(context.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.hbs`, context)
});
@@ -118,7 +118,7 @@ export class EffetsRencontre {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(context.actor),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.hbs`, context)
});
@@ -129,7 +129,7 @@ export class EffetsRencontre {
}
static regain_seuil = async (dialog, context) => {
await context.actor.regainPointDeSeuil()
await context.actor.recuperationSeuilReve()
}
static async $reinsertion(dialog, actor, filter) {

View File

@@ -27,13 +27,13 @@ export class PresentCites extends Draconique {
async _ajouterPresents(actor, tete) {
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
if (existants.length > 0) {
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
})
}
else {
let cites = TMRUtility.filterTMR(it => it.type == 'cite');
let cites = TMRUtility.filterTMR(it => it.type == 'cite')
for (let tmr of cites) {
await this.createCaseTmr(actor, 'Présent', tmr, tete.id);
}
@@ -43,7 +43,7 @@ export class PresentCites extends Draconique {
async choisirUnPresent(casetmr, onChoixPresent) {
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
const buttons = {};
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
presents.forEach(r => buttons['present' + r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
let dialog = new Dialog({
title: "Présent des cités",
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,

View File

@@ -18,7 +18,7 @@ export class UrgenceDraconique extends Draconique {
if (coordSortsReserve.length == 0) {
// La queue se transforme en idée fixe
const ideeFixe = await RdDRollTables.getIdeeFixe();
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(actor),
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
});

View File

@@ -174,7 +174,7 @@ export class DialogFatigueVoyage extends Dialog {
.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({
await ChatMessage.create({
whisper: ChatUtility.getOwners(it.actor),
content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',

View File

@@ -14,7 +14,7 @@
},
"devDependencies": {
"@eslint/js": "^9.8.0",
"@foundryvtt/foundryvtt-cli": "^1.0.3",
"@foundryvtt/foundryvtt-cli": "^3.0.3",
"commander": "^11.1.0",
"eslint": "^9.9.0",
"eslint-config-prettier": "^9.1.0",

View File

@@ -8,7 +8,7 @@ items:
type: competencecreature
sort: 100000
flags: {}
img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
img: systems/foundryvtt-reve-de-dragon/icons/creatures/glou_t.webp
effects: []
folder: null
system:
@@ -422,7 +422,7 @@ prototypeToken:
negative: false
priority: 0
texture:
src: icons/svg/mystery-man.svg
src: systems/foundryvtt-reve-de-dragon/icons/creatures/glou_t.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1

View File

@@ -299,7 +299,7 @@ prototypeToken:
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/creatures/sirene.svg
src: systems/foundryvtt-reve-de-dragon/icons/creatures/sirene_t.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1

View File

@@ -348,7 +348,7 @@ prototypeToken:
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert.svg
src: systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert_t.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1

View File

@@ -215,7 +215,7 @@ prototypeToken:
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t.webp
src: systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t-old.webp
tint: '#d53434'
scaleX: 0.8
scaleY: 0.8

View File

@@ -298,7 +298,7 @@ prototypeToken:
negative: false
priority: 0
texture:
src: systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg
src: systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute_t.webp
tint: '#ffffff'
scaleX: 1
scaleY: 1

View File

@@ -2347,7 +2347,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2395,7 +2395,7 @@ items:
milieu: ''
environnement: []
resistance: 7
categorie_parade: ''
categorie_parade: masses
dommages: 1
mortalite: mortel
penetration: 0
@@ -2443,7 +2443,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: masses
dommages: 2
mortalite: mortel
penetration: 0
@@ -2611,7 +2611,7 @@ items:
milieu: ''
environnement: []
resistance: 6
categorie_parade: ''
categorie_parade: haches
dommages: 2
mortalite: mortel
penetration: 0

View File

@@ -2418,7 +2418,7 @@ items:
milieu: ''
environnement: []
resistance: 5
categorie_parade: ''
categorie_parade: lances
dommages: 2
mortalite: mortel
penetration: 0
@@ -2466,7 +2466,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0

View File

@@ -2378,7 +2378,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2527,7 +2527,7 @@ items:
milieu: ''
environnement: []
resistance: 14
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 4/5
mortalite: mortel
penetration: 0

View File

@@ -2347,7 +2347,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2735,7 +2735,7 @@ items:
milieu: ''
environnement: []
resistance: 6
categorie_parade: ''
categorie_parade: haches
dommages: 2
mortalite: mortel
penetration: 0

View File

@@ -2378,7 +2378,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0
@@ -2665,7 +2665,7 @@ items:
milieu: ''
environnement: []
resistance: 10
categorie_parade: ''
categorie_parade: masses
dommages: 3/4
mortalite: mortel
penetration: 0

View File

@@ -2354,7 +2354,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2402,7 +2402,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2548,7 +2548,7 @@ items:
milieu: ''
environnement: []
resistance: 13
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0

View File

@@ -2354,7 +2354,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: epees-lourdes
dommages: 3/4
mortalite: mortel
penetration: 0
@@ -2402,7 +2402,7 @@ items:
milieu: ''
environnement: []
resistance: 8
categorie_parade: ''
categorie_parade: dagues
dommages: 1
mortalite: mortel
penetration: 0
@@ -2480,7 +2480,7 @@ items:
milieu: ''
environnement: []
resistance: 15
categorie_parade: ''
categorie_parade: boucliers
dommages: 0
mortalite: mortel
penetration: 0

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