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c0.78-1.19,1.62-2.36,2.52-3.47c15.38-18.96,34.82-17.62,45.72,4.2c15.14,30.31,13.51,60.55-6.91,87.73
|
||||
c-13.67,18.2-29.81,34.59-45.42,51.26c-18.14,19.38-36.83,38.27-50.39,61.34c-4.74,8.07-9.5,16.33-12.73,25.07
|
||||
c-8.46,22.81-4.26,43.77,11.57,62.22c9.81,11.44,22.06,19.31,36.6,23.44c5.39,1.53,7.9,4.61,6.35,11.29
|
||||
c-2.86,0-5.84,0.44-8.66-0.07c-31-5.57-50.06-25.12-60.87-53.46c-11.63-30.51-8.06-59.85,11.23-86
|
||||
c15.34-20.81,32.18-40.57,49.3-59.97c15.92-18.03,33.27-34.79,49.64-52.44c11.16-12.03,12.87-27,10.85-42.48
|
||||
c-1.06-8.1-5.98-13.73-14.13-16.01c-7.39-2.07-12.75,1.54-17.1,6.79c-2.57,3.1-5.27,6.57-6.35,10.32
|
||||
c-3.64,12.7-7.02,25.51-9.61,38.46C252.62,122.04,249,126,242.98,129.77z"/>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><radialGradient id="lorc-treasure-map-gradient-2"><stop offset="0%" stop-color="#b8e986" stop-opacity="1"></stop><stop offset="100%" stop-color="#ffe0af" stop-opacity="1"></stop></radialGradient><linearGradient x1="0" x2="0" y1="0" y2="1" id="lorc-treasure-map-gradient-5"><stop offset="0%" stop-color="#417505" stop-opacity="1"></stop><stop offset="100%" stop-color="#8b572a" stop-opacity="1"></stop></linearGradient></defs><g class="" transform="translate(1,0)" style=""><path d="M227.4 34.7c-10.1 0-20.2.2-30.2.5l6.1 65.6-61.1-62.5c-31.3 2.5-62.5 6.6-93.8 12.5l34.2 28.4-48-.6c35.1 100.2 6.9 182.6-.3 292.1L130 476.5c10-1.3 19.9-2.4 29.6-3.3l21.5-42.2 18.6 28.8 41.5-33.5.8 43c82.9-.2 157.7 9.1 235.7 7.9-28.2-73-31.2-143.6-31.9-209.2l-33.3-19.1 32.7-33.9c-.4-21.3-1.3-42-3.6-61.9l-57.4.7 50.2-41.7c-3.8-15.5-9-30.4-16.1-44.7l-29.5-23.9C335 38 281.2 34.6 227.4 34.7zm58.7 37c10.6 24.75 21.1 49.5 31.7 74.3 7.5-10.5 14.9-21 22.4-31.5 16 27.2 32 54.3 48 81.5l-16.2 9.5-33.3-56.7-42.5 59.4-15.2-10.9 24-33.5-21.9-51.5-24.6 40.1 12 22.6-16.5 8.8-18.3-34.5-24.8 58.2-17.2-7.4 32.5-76.2 7.7-18c4.8 9.2 9.6 18.3 14.5 27.4 12.5-20.6 25.1-41.11 37.7-61.6zM91.2 128c6.72 1.6 13.4 3.4 19.2 5.3-2.1 5.9-4.1 11.8-6.2 17.6-5.79-1.6-11.72-3.4-16.9-4.7 1.39-6 2.62-12.1 3.9-18.2zm37.9 13.4c6.3 3.8 12 7.2 17 12.8L132.6 167c-4-3.7-8.6-7-12.8-9.4zm28.7 32.3c2.1 7.4 2.1 15.7 1.6 22.5l-18.5-2.4c.1-5.1.3-10-1-14.5zm-21.2 35.7 17.2 7.1c-3.3 6.6-5.1 12.7-8.6 17.8l-16.3-9c2.6-5.4 5.6-10.8 7.7-15.9zm-16.5 34.1 17.7 6.1c-1.5 5.4-3 11.2-3.6 16.2l-18.6-2c1.3-7.5 2.1-14 4.5-20.3zm207.8 17.4c8.5 1 14.6 3 21.7 7.1l-9.8 16c-4.1-2.8-9.4-3.8-13.5-4.5zm-21.2 1.5c1.1 6.1 2.5 12.2 3.9 18.3-5.9 1.3-11.7 3.3-16.5 5.1l-6.8-17.4c6.7-2.4 13.5-4.7 19.4-6zm-37.9 15.9 11 15.1c-5.6 4-11.8 7.8-16.8 10.6l-8.9-16.4c5.1-2.9 10.6-6.3 14.7-9.3zM135.3 281c1.5 4.7 4.2 9.2 6.9 12.1l-13.8 12.6c-5.5-5.7-9.5-13.5-11.2-20.1zm230.3 3.3c3.5 6.4 6.8 12.7 8.7 19.1l-17.8 5.6c-2-5.4-4.3-10.8-6.8-14.8zm-127.4 10.9 6.9 17.3c-6.4 2.7-12.9 4.8-18.6 6.5l-5-18c5.9-1.6 11.3-3.8 16.7-5.8zm-83.8 6.2c5.3 1.7 10.8 3.4 15.7 4.2-1.2 6.1-2 12.3-2.8 18.5-7-1-14.5-3.3-20.5-5.7zm50 3.5 2.8 18.5c-7.2 1.3-13.4 1.6-19.8 1.9l-.4-18.7c5.9-.2 11.6-.8 17.4-1.7zm174.5 18c1 6.4 1.6 12.9 2.2 19.3l-18.7 1.5c-.4-6-.9-11.9-2-17.8zm-67.6 30.8c18.9 3.5 44.9 16.2 68.9 33.9 7.4-9.9 14.4-20.4 21.3-31.1l30.1 12.9c-4.7 12.3-15 25.6-28.6 37.2 17 16.2 30.9 34.5 37 53-13.8-18.1-31.1-31.8-50.3-42.8-23.4 15.8-52.7 25.9-79.6 20.4 22.9-4.4 40.6-16.6 55.8-32.6-16.5-7.5-33.8-13.9-51.3-20.1z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
|
||||
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 2.7 KiB |
104
changelog.md
@@ -1,5 +1,109 @@
|
||||
# 13.0
|
||||
|
||||
## 13.0.30 - Le pansement d'Illysis
|
||||
|
||||
- les soins d'un joueur à l'autre fonctionne de nouveau
|
||||
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
|
||||
- on peut saisir des valeurs négatives au clavier en sélectionnant les conditions/difficultés
|
||||
|
||||
## 13.0.29 - Le tricorne d'Illysis
|
||||
|
||||
- gestion des attaques avec jets V2 depuis l'onglet de combat
|
||||
- les jets de résistance en mode V2 fonctionnent sans sélection de compétence
|
||||
- affichage de l'expérience correspondant aux sorts pour aider à la création
|
||||
- affichage de l'équivallent d'expérience des caractéristiques
|
||||
|
||||
## 13.0.28 - La quadrature d'Illysis
|
||||
|
||||
- Les ajustements de portée sont calculés pour les attaques à distance
|
||||
- L'appel au moral dans le tchat ne déplace plus les boutons d'appel à la chance
|
||||
- Correction d'apparence V13
|
||||
- la fenêtre de choix des status utilisés est affichée correctement
|
||||
- la fenêtre d'astrologie MJ est affichée correctement
|
||||
|
||||
## 13.0.27 - Les lunettes d'Illysis
|
||||
|
||||
- Les heures ne sont plus affichées en doublon sur les messages
|
||||
- Les conteneurs ouverts sont mis à jour si leur contenu change
|
||||
- Le style des icones d'objets est homogénéisé
|
||||
- Ajout d'icônes: coffre, tissu de soie, parchemin
|
||||
- Amélioration des choix d'actions de combat
|
||||
- le choix d'initiative limite les attaques disponibles
|
||||
- les compétences sont triées dans l'ordre décroissant
|
||||
|
||||
## 13.0.26 - La ménagerie d'Illysis
|
||||
|
||||
- Correction: on peut de nouveau modifier les caractéristiques des créatures
|
||||
|
||||
## 13.0.24 - Le grand oubli d'Illysis
|
||||
|
||||
- ajout d'un bouton pour supprimer les anciens messages du tchat
|
||||
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
|
||||
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
|
||||
- correction des boutons pour lancer les maladresses
|
||||
- utilisation des tables de compendium
|
||||
- correction des droits pour mise à jour du message
|
||||
- correction de la cuisine
|
||||
- reprise de l'image de cuisine dans l'équipement
|
||||
- prise en compte de la difficulté pour préparer la nourriture brute
|
||||
|
||||
|
||||
## 13.0.23 - Le marché d'Illysis
|
||||
|
||||
- Améliorations
|
||||
- lors de la consommation suite à un achat, les jets d'appréciation/éthylisme
|
||||
sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
|
||||
(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
|
||||
- les créatures ont le statut Inconscient quand leur endurance est à 0
|
||||
- Fenêtre de jets V2
|
||||
- les soins de blessures sont correctement appliqués
|
||||
- correction d'affichage jet sans compétence/avec compétence
|
||||
- correction de la prise en compte des tactiques
|
||||
- correction du filtrage des défenses selon l'attaque
|
||||
- lorsque le mode de visibilité des jets général est changé, les fenêtres de jets suivent ce changement
|
||||
|
||||
## 13.0.22 - Les reflets d'Illysis
|
||||
|
||||
- Améliorations
|
||||
- Changements d'icones pour les Acteurs et Scènes
|
||||
- Corrections diverses
|
||||
- l'encombrement total est affiché avec deux décimales
|
||||
- le poids des monnaies est de nouveau décimal
|
||||
- Erreurs de typographie diverses
|
||||
- Mise en réserve de sort par le Gardien
|
||||
- Fenêtre de jets V2
|
||||
- utilisation pour les jets quelconques
|
||||
- la fenêtre de jet pour les jets depuis un lien texte
|
||||
- affichage des ajustements dans la fenêtre d'attaque avec arme à distance
|
||||
- gestion des défenses contre les armes à distance
|
||||
- pas de tactiques pour les attaques à distance
|
||||
- attaque depuis l'onglet combat de la feuille de personnage, sans token sélectionné
|
||||
- défense contre possession
|
||||
- correction du mode "méditation" quand le haut-rêvant ne connait pas de méditation
|
||||
- correction du mode "jeu" quand le personnage ne connait pas de jeux
|
||||
- correction du mode "oeuvre" quand le personnage ne connait pas d'oeuvres
|
||||
- Corrections liées à Foundry v12/v13
|
||||
- Fix ajout de notes dans le journal par un joueur (/chrono, ou clic sur le libelé de l'heure dans l'horloge)
|
||||
|
||||
|
||||
## 13.0.21 - La folie d'Illysis
|
||||
|
||||
- Jets d'appréciation et de moral
|
||||
- concerne la danse, musique, chant, jeu, les oeuvres, la nourriture, les services
|
||||
- gestion des compétences d'appréciation pour les oeuvres
|
||||
- pas de jet de moral si la qualité n'est pas suffisante (inférieure au moral,
|
||||
à la compétence, moral déjà gagné pour la même raison)
|
||||
- jet d'appréciation avec en option la compétence et la qualité
|
||||
- jet de moral très heureux (pour Spasme)
|
||||
- les jets de moral sont liés à des "bon moments"
|
||||
- la liste des bons moments passés par un acteur est remise à zéro à Château Dormant
|
||||
- Fenêtre de jet v2
|
||||
- les possessions sont maintenant gérées avec les fenêtres V2
|
||||
- on peut choisir sa voie de draconic pour contrer une possession ou conjurer
|
||||
- La zone de saisie dans les journaux est mieux adaptée
|
||||
- Correction des bonus de caractéristiques des cyans
|
||||
|
||||
|
||||
## 13.0.20 - L'immobilisme d'Illysis
|
||||
|
||||
- Centrage du logo de pause
|
||||
|
||||
@@ -63,6 +63,11 @@
|
||||
#sidebar {
|
||||
font-family: "GoudyAcc";
|
||||
}
|
||||
.sheet header.sheet-header h1 input .chat-message,
|
||||
.window-app .window-header .chat-message,
|
||||
#sidebar .chat-message {
|
||||
font-family: "CaslonAntique";
|
||||
}
|
||||
/* For title, sidebar character and scene */
|
||||
.sheet nav.sheet-tabs,
|
||||
.window-app input,
|
||||
@@ -74,11 +79,12 @@ select,
|
||||
font-family: "CaslonAntique";
|
||||
/* For sheet parts; For nav and title */
|
||||
}
|
||||
:root {
|
||||
body {
|
||||
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
|
||||
/* =================== 3. some constants ============ */
|
||||
--fieldset-background: url(/ui/parchment.jpg);
|
||||
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--rdd-input-background: hsla(0, 0%, 0%, 0.1);
|
||||
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
|
||||
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
|
||||
@@ -682,7 +688,7 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat {
|
||||
font-family: CaslonAntique;
|
||||
display: grid;
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "actions actions actions";
|
||||
grid-template-areas: "img header buttons" "img resume buttons" "details details details" "description description description" "actions actions actions";
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
@@ -738,6 +744,17 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-actions a img {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description {
|
||||
grid-area: description;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-description div,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-description div {
|
||||
display: block;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-message div.roll-chat div.chat-buttons,
|
||||
.system-foundryvtt-reve-de-dragon .dialog-content div.roll-chat div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
@@ -876,7 +893,7 @@ select,
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url("../../icons/templates/icone_parchement_vierge.webp");
|
||||
background: center / contain no-repeat url("../icons/templates/icone_parchement_vierge.webp");
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
@@ -1193,6 +1210,10 @@ select,
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px #3c3c3c;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog.status-effects li {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
@@ -1388,12 +1409,22 @@ select,
|
||||
margin-inline: 0.1rem;
|
||||
margin-block: 0.1rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .prosemirror menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet fieldset :is(label, input) {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet input.attribute-value {
|
||||
background-color: rgba(0, 0, 0, 0.05);
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
padding: 1px 3px;
|
||||
height: var(--form-field-height);
|
||||
border-radius: 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet div.form-group {
|
||||
clear: both;
|
||||
display: flex;
|
||||
@@ -1402,19 +1433,22 @@ select,
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .prosemirror menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
min-height: 6rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet .editor.prosemirror .editor-container {
|
||||
min-height: 5rem;
|
||||
height: 8rem;
|
||||
min-height: 6rem;
|
||||
height: calc(100% - 3rem);
|
||||
margin: 0;
|
||||
flex: none;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror {
|
||||
height: 100%;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app.sheet.journal-entry-page .editor.prosemirror .editor-container {
|
||||
height: calc(100% - 6rem);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .large-editor {
|
||||
border: 2;
|
||||
height: fit-content;
|
||||
@@ -1424,18 +1458,18 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon .editor {
|
||||
border: 2;
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
min-height: 6rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .medium-editor {
|
||||
border: 2;
|
||||
min-height: 8rem;
|
||||
min-height: 9rem;
|
||||
padding: 0 3px;
|
||||
align-items: top;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .small-editor {
|
||||
border: 2;
|
||||
min-height: 2rem;
|
||||
min-height: 4rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .foundryvtt-reve-de-dragon.sheet :is(.large-editor, .editor, .medium-editor, .small-editor) {
|
||||
@@ -1498,6 +1532,7 @@ select,
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img {
|
||||
vertical-align: text-bottom;
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
@@ -1510,10 +1545,17 @@ select,
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a img:hover {
|
||||
opacity: 0.6;
|
||||
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort {
|
||||
@@ -1696,25 +1738,121 @@ select,
|
||||
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
|
||||
min-width: 30rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
@@ -2559,102 +2697,6 @@ select,
|
||||
top: calc(50% - 0.7rem + 0.5 * 38%);
|
||||
left: calc(50% - 0.7rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
|
||||
BIN
icons/competence-commerce.webp
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.9 KiB |
BIN
icons/objets/coffre.webp
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
icons/objets/parchemin.webp
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 7.5 KiB |
BIN
icons/objets/tissu_soie.webp
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
5
info-message.html
Normal file
@@ -0,0 +1,5 @@
|
||||
<h3>Joyeuses fêtes</h3>
|
||||
<p>
|
||||
VincentVK, LeRatierBretonnien et toute l'équipe de Scriptrarium vous
|
||||
souhaitent de joyeuses et oniriques fêtes !
|
||||
</p>
|
||||
@@ -1,4 +1,4 @@
|
||||
:root {
|
||||
body {
|
||||
|
||||
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
|
||||
// --debug-background-color-red: #ff000054;
|
||||
@@ -13,6 +13,7 @@
|
||||
/* =================== 3. some constants ============ */
|
||||
--fieldset-background: url(/ui/parchment.jpg);
|
||||
--rdd-color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--color-text-primary: hsla(0, 0%, 4%, 0.9);
|
||||
--rdd-input-background:hsla(0, 0%, 0%, 0.1);
|
||||
--rdd-color-border-input: hsla(0, 0%, 0%, 0.2);
|
||||
--rdd-bg-input: hsla(0, 0%, 100%, 0.1);
|
||||
|
||||
@@ -71,7 +71,11 @@
|
||||
.sheet header.sheet-header h1 input,
|
||||
.window-app .window-header,
|
||||
#sidebar {
|
||||
font-family: "GoudyAcc"
|
||||
font-family: "GoudyAcc";
|
||||
|
||||
.chat-message{
|
||||
font-family: "CaslonAntique";
|
||||
}
|
||||
}
|
||||
|
||||
/* For title, sidebar character and scene */
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat
|
||||
url("../../icons/templates/icone_parchement_vierge.webp");
|
||||
url("../icons/templates/icone_parchement_vierge.webp");
|
||||
}
|
||||
|
||||
.sheet-header .header-compteurs {
|
||||
@@ -484,7 +484,10 @@
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
|
||||
.rdd-dialog.status-effects li {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.rdd-dialog-select img.select-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
@@ -689,6 +692,7 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fieldset {
|
||||
border-style: groove;
|
||||
border-width: 0.1rem;
|
||||
@@ -697,36 +701,56 @@
|
||||
margin-inline: 0.1rem;
|
||||
margin-block: 0.1rem;
|
||||
}
|
||||
.app.sheet fieldset :is(label, input) {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.app.sheet div.form-group {
|
||||
clear: both;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
.prosemirror {
|
||||
menu {
|
||||
background-color: var(--color-background-chat-message);
|
||||
}
|
||||
}
|
||||
.app.sheet .editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
}
|
||||
.app.sheet .editor.prosemirror .editor-container {
|
||||
min-height: 5rem;
|
||||
height: 8rem;
|
||||
margin: 0;
|
||||
flex: none;
|
||||
|
||||
.app.sheet{
|
||||
fieldset :is(label, input) {
|
||||
font-family: CaslonAntique;
|
||||
text-align: justify;
|
||||
font-size: 1rem;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
input.attribute-value {
|
||||
background-color: rgba(0, 0, 0, 0.05);
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
padding: 1px 3px;
|
||||
height: var(--form-field-height);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
div.form-group {
|
||||
clear: both;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
margin: 0.1rem 0;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.editor.prosemirror {
|
||||
height: fit-content;
|
||||
min-height: 6rem;
|
||||
|
||||
.editor-container {
|
||||
min-height: 6rem;
|
||||
height: calc(100% - 3rem);
|
||||
margin: 0;
|
||||
flex: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
.app.sheet.journal-entry-page .editor.prosemirror{
|
||||
height: 100%;
|
||||
.editor-container {
|
||||
height: calc(100% - 6rem);
|
||||
}
|
||||
}
|
||||
|
||||
.large-editor {
|
||||
border: 2;
|
||||
@@ -738,20 +762,20 @@
|
||||
.editor {
|
||||
border: 2;
|
||||
height: fit-content;
|
||||
min-height: 5rem;
|
||||
min-height: 6rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.medium-editor {
|
||||
border: 2;
|
||||
min-height: 8rem;
|
||||
min-height: 9rem;
|
||||
padding: 0 3px;
|
||||
align-items: top;
|
||||
}
|
||||
|
||||
.small-editor {
|
||||
border: 2;
|
||||
min-height: 2rem;
|
||||
min-height: 4rem;
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
@@ -831,6 +855,7 @@
|
||||
// }
|
||||
|
||||
img {
|
||||
vertical-align: text-bottom;
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
@@ -844,8 +869,16 @@
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
|
||||
img:hover,
|
||||
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
|
||||
a img:hover{
|
||||
opacity: 0.6;
|
||||
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
|
||||
}
|
||||
|
||||
a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
}
|
||||
@@ -1035,7 +1068,7 @@
|
||||
min-width: 30rem;
|
||||
}
|
||||
}
|
||||
.app-calendar-astrologie {
|
||||
.rdd-calendar-astrologie {
|
||||
div.theme-astral {
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
@@ -1055,6 +1088,105 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + sin(-180deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-180deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + sin(-150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-150deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + sin(-120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + sin(-90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + sin(-60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + sin(-30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + sin(-0deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-0deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + sin(30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + sin(60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + sin(90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + sin(120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + sin(150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(150deg) * 41%);
|
||||
}
|
||||
|
||||
div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + sin(180deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(180deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + sin(0deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(0deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + sin(30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + sin(60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + sin(90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + sin(120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + sin(150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(150deg) * 28%);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
.window-app .window-content,
|
||||
@@ -1992,106 +2124,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
.calendar-astrologie {
|
||||
div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + sin(-180deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-180deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + sin(-150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-150deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + sin(-120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + sin(-90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + sin(-60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + sin(-30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + sin(-0deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-0deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + sin(30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + sin(60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + sin(90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + sin(120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + sin(150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(150deg) * 41%);
|
||||
}
|
||||
|
||||
div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + sin(180deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(180deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + sin(0deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(0deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + sin(30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + sin(60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + sin(90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + sin(120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + sin(150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(150deg) * 28%);
|
||||
}
|
||||
}
|
||||
|
||||
.calendar-boutons-heure {
|
||||
.calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
"img header buttons"
|
||||
"img resume buttons"
|
||||
"details details details"
|
||||
"actions actions actions";
|
||||
"description description description"
|
||||
"actions actions actions"
|
||||
;
|
||||
grid-template-columns: 3rem 1fr 1.4rem;
|
||||
grid-template-rows: max-content max-content max-content max-content;
|
||||
gap: 0 0.5rem;
|
||||
@@ -53,6 +55,15 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
div.chat-description {
|
||||
grid-area: description;
|
||||
text-align: justify;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
div {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
div.chat-buttons {
|
||||
grid-area: buttons;
|
||||
|
||||
@@ -40,17 +40,21 @@ export class ChatVente {
|
||||
|
||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
if (vente.nbLots <= quantite) {
|
||||
ChatUtility.removeChatMessageId(chatMessageIdVente);
|
||||
}
|
||||
else {
|
||||
vente.nbLots = vente.nbLots - quantite
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
await chatMessage.update({ content: html }, { render: true })
|
||||
}
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
|
||||
@@ -9,7 +9,7 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { MAINS_DIRECTRICES } from "./actor.js";
|
||||
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
@@ -18,6 +18,8 @@ import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { MORAL } from "./moral/apprecier.mjs";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -51,18 +53,23 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
|
||||
this.timerRecherche = undefined;
|
||||
|
||||
if (formData.type == 'personnage') {
|
||||
if (formData.type == ACTOR_TYPES.personnage) {
|
||||
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
|
||||
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
||||
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
|
||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
|
||||
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
|
||||
sortsXPTotal: RdDItemSort.computeTotalXP(this.actor.itemTypes[ITEM_TYPES.sort]),
|
||||
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
|
||||
|
||||
})
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isHidden = this.options.recherche
|
||||
@@ -275,9 +282,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral(MORAL.NEUTRE))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral(MORAL.HEUREUX))
|
||||
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
|
||||
|
||||
259
module/actor.js
@@ -41,17 +41,20 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSigneDraconique } from "./item/signedraconique.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { DialogSelect } from "./dialog-select.js";
|
||||
import { PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
|
||||
import { CATEGORIES_COMPETENCES, PAS_DE_DRACONIC, POSSESSION_SANS_DRACONIC } from "./item/base-items.js";
|
||||
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2, ROLL_DIALOG_V2_TEST } from "./settings/options-avancees.js";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_SORT } from "./roll/roll-constants.mjs";
|
||||
import { PART_TACHE } from "./roll/roll-part-tache.mjs";
|
||||
import { PART_COMP } from "./roll/roll-part-comp.mjs";
|
||||
import { PART_OEUVRE } from "./roll/roll-part-oeuvre.mjs";
|
||||
import { PART_CUISINE } from "./roll/roll-part-cuisine.mjs";
|
||||
import { RdDPossessionV2 } from "./rdd-possession-v2.mjs";
|
||||
import { Apprecier, MORAL, SITUATION_MORAL } from "./moral/apprecier.mjs";
|
||||
import { Distance } from "./combat/distance.mjs";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@@ -160,12 +163,15 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDemiReve() { return this.system.reve.tmrpos.coord }
|
||||
getDraconics() { return this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == 'draconic') }
|
||||
getDraconics() {
|
||||
return this.isHautRevant()
|
||||
? this.itemTypes[ITEM_TYPES.competence].filter(it => it.system.categorie == CATEGORIES_COMPETENCES.draconic.key)
|
||||
: []
|
||||
}
|
||||
getBestDraconic() { return foundry.utils.duplicate([...this.getDraconics(), PAS_DE_DRACONIC].sort(Misc.descending(it => it.system.niveau)).find(it => true)) }
|
||||
getDraconicOuPossession() {
|
||||
return [...this.getDraconics().filter(it => it.system.niveau >= 0), POSSESSION_SANS_DRACONIC]
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true)
|
||||
|
||||
getConjurationNaturelle() {
|
||||
return new RdDItemCompetence(POSSESSION_SANS_DRACONIC)
|
||||
}
|
||||
|
||||
isForceInsuffisante(forceRequise) {
|
||||
@@ -200,7 +206,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const niveau = comp?.system.niveau ?? (['(lancer)', '(tir)'].includes(main) ? -8 : -6)
|
||||
const ajustement = (arme.parent?.getEtatGeneral() ?? 0) + ecaillesEfficacite
|
||||
|
||||
actions.push({
|
||||
const attaque = {
|
||||
label: arme.name + (main ? ' ' + main : ''),
|
||||
action: 'attaque',
|
||||
initOnly: false,
|
||||
@@ -212,7 +218,9 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
dommages: dommages,
|
||||
forceRequise: forceRequise,
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, niveau, ajustement)
|
||||
})
|
||||
};
|
||||
attaque.isDistance = Distance.typeAttaqueDistance(attaque),
|
||||
actions.push(attaque)
|
||||
}
|
||||
|
||||
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
|
||||
@@ -358,15 +366,15 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
content: ""
|
||||
};
|
||||
|
||||
await this._recuperationSante(message);
|
||||
await this._recupereMoralChateauDormant(message);
|
||||
await this._recupereChance();
|
||||
await this.transformerStress();
|
||||
await this.retourSeuilDeReve(message);
|
||||
await this.setBonusPotionSoin(0);
|
||||
await this.retourSust(message);
|
||||
await this.$perteReveEnchantementsChateauDormants();
|
||||
await this.$suppressionLancementsSort();
|
||||
await this._recuperationSante(message)
|
||||
await this._recupereMoralChateauDormant(message)
|
||||
await this._recupereChance()
|
||||
await this.transformerStress()
|
||||
await this.retourSeuilDeReve(message)
|
||||
await this.setBonusPotionSoin(0)
|
||||
await this.retourSust(message)
|
||||
await this.$perteReveEnchantementsChateauDormants()
|
||||
await this.$suppressionLancementsSort()
|
||||
await RdDCoeur.applyCoeurChateauDormant(this, message);
|
||||
if (message.content != "") {
|
||||
message.content = `A la fin Chateau Dormant, ${message.content}<br>Un nouveau jour se lève`;
|
||||
@@ -410,11 +418,13 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async _recupereMoralChateauDormant(message) {
|
||||
await this.update({ 'system.compteurs.bonmoments': [] }, { render: false })
|
||||
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-moral")) { return }
|
||||
|
||||
const etatMoral = this.system.sommeil?.moral ?? 'neutre';
|
||||
const jetMoral = await this._jetDeMoral(etatMoral);
|
||||
message.content += ` -- le jet de moral est ${etatMoral}, le moral ` + this._messageAjustementMoral(jetMoral.ajustement);
|
||||
const etatMoral = this.system.sommeil?.moral ?? MORAL.NEUTRE
|
||||
const jetMoral = await this._jetDeMoral(etatMoral)
|
||||
message.content += ` -- le jet de moral est ${etatMoral}, le moral ` + this._messageAjustementMoral(jetMoral.ajustement)
|
||||
}
|
||||
|
||||
_messageAjustementMoral(ajustement) {
|
||||
@@ -688,14 +698,14 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const rencontre = await game.system.rdd.rencontresTMR.getReveDeDragon(force);
|
||||
let rollData = {
|
||||
actor: this,
|
||||
competence: this.getDraconicOuPossession(),
|
||||
competence: this.getDraconicOuPossession().find(it => true),
|
||||
canClose: false,
|
||||
rencontre: rencontre,
|
||||
tmr: true,
|
||||
use: { libre: false, conditions: false },
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.getReveActuel() } }
|
||||
forceCarac: this.getCaracReveActuel()
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
|
||||
const dialog = await RdDRoll.create(this, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-reve-de-dragon.hbs' },
|
||||
@@ -1082,12 +1092,13 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
$createSortReserve(sort) {
|
||||
const ptReve = Number.isInteger(sort.system.ptreve) ? Number(sort.system.ptreve) : Number(sort.system.ptreve.match(/\d+/))
|
||||
this.createEmbeddedDocuments("Item",
|
||||
[{
|
||||
type: ITEM_TYPES.sortreserve,
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort.id, draconic: sort.system.draconic, ptreve: Number(sort.system.ptreve.match(/\d+/)), coord: 'A1', heurecible: 'Vaisseau' }
|
||||
system: { sortid: sort.id, draconic: sort.system.draconic, ptreve: ptReve, coord: 'A1', heurecible: 'Vaisseau' }
|
||||
}],
|
||||
{ renderSheet: true })
|
||||
}
|
||||
@@ -1191,17 +1202,21 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeMoral(situation, messageReussi = undefined, messageManque = undefined) {
|
||||
const jetMoral = await this._jetDeMoral(situation);
|
||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||
async jetDeMoral(situation, bonmoment = "") {
|
||||
if (bonmoment != "" && bonmoment != undefined && this.system.compteurs.bonmoments.includes(bonmoment)) {
|
||||
ui.notifications.info(`${this.name} a déjà gagné du moral après avoir passé un bon moment (${bonmoment}) pendant la journée, pas de gain de moral`)
|
||||
return
|
||||
}
|
||||
const jetMoral = await this._jetDeMoral(situation, bonmoment)
|
||||
const finMessage = (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
});
|
||||
return jetMoral.ajustement;
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${SITUATION_MORAL[situation] ?? situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
})
|
||||
return jetMoral.ajustement
|
||||
}
|
||||
|
||||
async _jetDeMoral(situation) {
|
||||
async _jetDeMoral(situation, bonmoment = "") {
|
||||
const moralActuel = Misc.toInt(this.system.compteurs.moral.value);
|
||||
const jet = await RdDDice.rollTotal("1d20");
|
||||
const difficulte = 10 + moralActuel;
|
||||
@@ -1213,14 +1228,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
difficulte: difficulte,
|
||||
succes: succes,
|
||||
ajustement: this._calculAjustementMoral(succes, moralActuel, situation)
|
||||
};
|
||||
await this.moralIncDec(jetMoral.ajustement);
|
||||
}
|
||||
await this.moralIncDec(jetMoral.ajustement, bonmoment);
|
||||
return jetMoral;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async moralIncDec(ajustementMoral) {
|
||||
async moralIncDec(ajustementMoral, bonmoment = "") {
|
||||
if (ajustementMoral != 0) {
|
||||
if (ajustementMoral > 0 && bonmoment != "" && bonmoment != undefined) {
|
||||
const bonmoments = [...this.system.compteurs.bonmoments, bonmoment]
|
||||
await this.update({ 'system.compteurs.bonmoments': bonmoments }, { render: false })
|
||||
}
|
||||
const startMoral = parseInt(this.system.compteurs.moral.value)
|
||||
const moralTheorique = startMoral + ajustementMoral
|
||||
if (moralTheorique > 3) { // exaltation
|
||||
@@ -1241,13 +1260,14 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
_calculAjustementMoral(succes, moral, situation) {
|
||||
switch (situation) {
|
||||
case 'heureux': case 'heureuse': return succes ? 1 : 0;
|
||||
case 'malheureuse': case 'malheureux': return succes ? 0 : -1;
|
||||
case 'neutre':
|
||||
if (succes && moral < 0) return 1;
|
||||
if (!succes && moral > 0) return -1;
|
||||
case MORAL.TRESHEUREUX: return succes ? 2 : 1
|
||||
case MORAL.HEUREUX: case 'heureuse': return succes ? 1 : 0
|
||||
case MORAL.MALHEUREUX: case 'malheureuse': return succes ? 0 : -1
|
||||
case MORAL.NEUTRE:
|
||||
if (succes && moral < 0) return 1
|
||||
if (!succes && moral > 0) return -1
|
||||
}
|
||||
return 0;
|
||||
return 0
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1296,6 +1316,15 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }) {
|
||||
const item = this.getItem(itemId)
|
||||
if (!item.getUtilisationCuisine()) {
|
||||
return
|
||||
}
|
||||
if (choix.doses > item.system.quantite) {
|
||||
ui.notifications.warn(`Il n'y a pas assez de ${item.name} pour manger ${choix.doses}`)
|
||||
return
|
||||
}
|
||||
|
||||
if (!this.isOwner) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
@@ -1304,35 +1333,26 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
})
|
||||
return
|
||||
}
|
||||
const item = this.getItem(itemId)
|
||||
if (!item.getUtilisationCuisine()) {
|
||||
return;
|
||||
}
|
||||
if (choix.doses > item.system.quantite) {
|
||||
ui.notifications.warn(`Il n'y a pas assez de ${item.name} pour manger ${choix.doses}`)
|
||||
return;
|
||||
}
|
||||
if (!this._apprecierCuisine(item, choix.seForcer)) {
|
||||
ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${item.name}`)
|
||||
return;
|
||||
}
|
||||
await this.manger(item, choix.doses, { diminuerQuantite: false });
|
||||
await this.boire(item, choix.doses, { diminuerQuantite: false });
|
||||
await item.diminuerQuantite(choix.doses, choix);
|
||||
}
|
||||
|
||||
async _apprecierCuisine(item, seForcer) {
|
||||
const surmonteExotisme = await this._surmonterExotisme(item, seForcer);
|
||||
if (surmonteExotisme) {
|
||||
await this.apprecier(CARACS.ODORATGOUT, 'cuisine', item.system.qualite, item.system.boisson ? "apprécie la boisson" : "apprécie le plat");
|
||||
if (await this._surmonterExotisme(item)) {
|
||||
if (item.system.qualite > 0) {
|
||||
new Apprecier(this, item.system.appreciation, item.system.qualite).apprecier()
|
||||
}
|
||||
await this.onConsommerNourritureboisson(item, choix)
|
||||
}
|
||||
else if (seForcer) {
|
||||
await this.jetDeMoral('malheureux');
|
||||
else if (choix.seForcer) {
|
||||
await this.jetDeMoral(MORAL.MALHEUREUX)
|
||||
await this.onConsommerNourritureboisson(item, choix)
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
ui.notifications.info(`${this.name} ne n'arrive pas à manger de ${item.name}`)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
async onConsommerNourritureboisson(item, choix) {
|
||||
await this.manger(item, choix.doses, { diminuerQuantite: false })
|
||||
await this.boire(item, choix.doses, { diminuerQuantite: false })
|
||||
await item.diminuerQuantite(choix.doses, choix)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1345,7 +1365,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const rolled = await this.doRollCaracCompetence(CARACS.VOLONTE, competence, difficulte, { title: `tente de surmonter l'exotisme de ${item.name}` })
|
||||
return rolled.isSuccess
|
||||
}
|
||||
return true;
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1358,7 +1378,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
const rolled = await this.doRollCaracCompetence(carac, undefined, 0, { title });
|
||||
if (rolled?.isSuccess) {
|
||||
await this.jetDeMoral('heureux');
|
||||
await this.jetDeMoral(MORAL.HEUREUX);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1425,7 +1445,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ethylismeData.perteEndurance = await this.santeIncDec("endurance", -perte);
|
||||
|
||||
if (!ethylisme.jet_moral) {
|
||||
ethylismeData.jetMoral = await this._jetDeMoral('heureuse');
|
||||
ethylismeData.jetMoral = await this._jetDeMoral(MORAL.HEUREUX, "Ethylisme");
|
||||
if (ethylismeData.jetMoral.ajustement == 1) {
|
||||
ethylismeData.moralAlcool = 'heureux';
|
||||
ethylisme.jet_moral = true;
|
||||
@@ -1433,7 +1453,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
ethylismeData.jetMoral.ajustement = -1;
|
||||
ethylismeData.moralAlcool = 'triste';
|
||||
ethylisme.jet_moral = true;
|
||||
await this.moralIncDec(-1);
|
||||
await this.moralIncDec(-1, "Ethylisme");
|
||||
}
|
||||
}
|
||||
if (ethylisme.value < 0) {
|
||||
@@ -1916,7 +1936,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async getTacheBlessure(blesse, blessure) {
|
||||
const gravite = blessure?.system.gravite ?? 0;
|
||||
if (gravite > 0) {
|
||||
const tache = this.itemTypes['tache'].find(it => it.system.itemId == blessure.id)
|
||||
const tache = this.itemTypes[ITEM_TYPES.tache].find(it => it.system.itemId == blessure.id)
|
||||
?? await RdDItemBlessure.createTacheSoinBlessure(this, gravite);
|
||||
await blessure?.updateTacheSoinBlessure(tache);
|
||||
return tache
|
||||
@@ -1936,7 +1956,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
diff: { value: diff ?? 0 }
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
return await RollDialog.create(rollData, options)
|
||||
}
|
||||
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
@@ -1970,7 +1990,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
selected: { tache: { key: tache.id, forced: options.forced } },
|
||||
type: { allowed: [PART_TACHE], current: PART_TACHE }
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
return await RollDialog.create(rollData, options)
|
||||
}
|
||||
|
||||
const compData = this.getCompetence(tache.system.competence)
|
||||
@@ -2014,8 +2034,8 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.santeIncDec("fatigue", rollData.tache.system.fatigue);
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-tache.hbs');
|
||||
if (options?.onRollAutomate) {
|
||||
options.onRollAutomate(rollData);
|
||||
if (options?.callbacks) {
|
||||
await Promise.all(callbacks.map(callback => callback(rollData)))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2484,79 +2504,18 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const blessure = blesse.blessuresASoigner().find(it => it.id == blessureId);
|
||||
if (blessure) {
|
||||
if (!blessure.system.premierssoins.done) {
|
||||
const tache = await this.getTacheBlessure(blesse, blessure);
|
||||
return await this.rollTache(tache.id, {
|
||||
onRollAutomate: async r => blesse.onRollTachePremiersSoins(blessureId, r),
|
||||
title: 'Premiers soins',
|
||||
forced: true
|
||||
const tacheId = (await this.getTacheBlessure(blesse, blessure))?.id
|
||||
return await this.rollTache(tacheId, {
|
||||
callbacks: [async r => await blesse.callbackPremiersSoins(blessureId, r, this.id)],
|
||||
title: 'Premiers soins', forced: true
|
||||
});
|
||||
}
|
||||
else if (!blessure.system.soinscomplets.done) {
|
||||
const diff = blessure.system.difficulte + (blessure.system.premierssoins.bonus ?? 0);
|
||||
return await this.rollCaracCompetence(CARACS.DEXTERITE, "Chirurgie", diff, {
|
||||
title: "Soins complets",
|
||||
onRollAutomate: r => blesse.onRollSoinsComplets(blessureId, r),
|
||||
forced: true
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollTachePremiersSoins(blessureId, rollData) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollTachePremiersSoins', args: [blessureId, rollData]
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
const tache = rollData.tache;
|
||||
if (rollData.rolled.isETotal) {
|
||||
await blessure.update({
|
||||
'system.difficulte': blessure.system.difficulte - 1,
|
||||
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
|
||||
})
|
||||
}
|
||||
else {
|
||||
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
|
||||
await blessure.update({
|
||||
'system.premierssoins': {
|
||||
done: (bonus >= 0),
|
||||
bonus: Math.max(0, bonus),
|
||||
tache: Math.max(0, tache.system.points_de_tache_courant)
|
||||
}
|
||||
})
|
||||
if (bonus >= 0) {
|
||||
await this.deleteEmbeddedDocuments('Item', [tache.id])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSoinsComplets(blessureId, rollData) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollSoinsComplets', args: [blessureId, rollData]
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
|
||||
// TODO: update de la blessure: passer par le MJ!
|
||||
if (rollData.rolled.isETotal) {
|
||||
await blessure.setSoinsBlessure({
|
||||
difficulte: blessure.system.difficulte - 1,
|
||||
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
|
||||
})
|
||||
}
|
||||
else {
|
||||
// soins complets finis
|
||||
await blessure.setSoinsBlessure({
|
||||
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
|
||||
callbacks: [async r => await blesse.onRollSoinsComplets(blessureId, r, this.id)],
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
title: "Soins complets", forced: true
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -2564,7 +2523,12 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
conjurerPossession(possession) {
|
||||
RdDPossession.onConjurerPossession(this, possession)
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
RdDPossessionV2.rollConjurerPossession(this, possession)
|
||||
}
|
||||
else {
|
||||
RdDPossession.onConjurerPossession(this, possession)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -2967,15 +2931,6 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potion.supprimer });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onUpdateActor(update, options, actorId) {
|
||||
const updatedEndurance = update?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
await super.onUpdateActor(update, options, actorId)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) {
|
||||
if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RDD_CONFIG, renderTemplate, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js";
|
||||
@@ -22,13 +22,16 @@ import { DialogValidationEncaissement } from "../dialog-validation-encaissement.
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, DIFFS, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_JEU, ROLL_TYPE_MEDITATION, ROLL_TYPE_OEUVRE, ROLL_TYPE_TACHE } from "../roll/roll-constants.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -45,39 +48,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracReveActuel())
|
||||
foundry.utils.mergeObject(carac, this.getCaracCompetenceCreature(), { overwrite: false })
|
||||
return carac
|
||||
}
|
||||
|
||||
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||
getConstitution() { return this.getReve() }
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getForce() }
|
||||
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracChanceActuelle() { return { [CARACS.CHANCE_ACTUELLE]: { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } } }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracReveActuel() { return { [CARACS.REVE_ACTUEL]: { label: "Rêve Actuel", value: this.getReveActuel(), type: "number" } } }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||
@@ -114,11 +102,54 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
|
||||
getDraconics() { return [] }
|
||||
getDraconicOuPossession() {
|
||||
return [
|
||||
...this.getDraconics(),
|
||||
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
|
||||
this.getConjurationNaturelle()
|
||||
].sort(Misc.descending(it => it.system.niveau));
|
||||
}
|
||||
|
||||
getConjurations() {
|
||||
return this.getDraconicOuPossession()
|
||||
.map(it => this.toActionConjuration(it))
|
||||
}
|
||||
|
||||
getConjurationNaturelle() {
|
||||
return new RdDItemCompetenceCreature({
|
||||
name: 'Sans compétence',
|
||||
type: ITEM_TYPES.competencecreature,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: {
|
||||
carac_value: this.getReveActuel(),
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
categorie: CATEGORIES_COMPETENCES_CREATURES.possession.key,
|
||||
ispossession: true,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
toActionConjuration(comp) {
|
||||
const caracCode = this.isPersonnage() ? CARACS.REVE_ACTUEL : CARACS.REVE
|
||||
const caracValue = this.getReveActuel()
|
||||
const ajustement = this.getEtatGeneral()
|
||||
return {
|
||||
label: `Conjuration (${comp.name})`,
|
||||
action: 'possession',
|
||||
initOnly: false,
|
||||
comp: comp,
|
||||
carac: { key: caracCode, value: caracValue },
|
||||
initiative: RdDInitiative.getRollInitiative(caracValue, comp.system.niveau, ajustement)
|
||||
}
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined);
|
||||
.filter(it => it != undefined)
|
||||
}
|
||||
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
@@ -130,13 +161,14 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||
await this.finDeRoundBlessures();
|
||||
await this.$finDeRoundSupprimerObsoletes();
|
||||
await this.$finDeRoundEmpoignade();
|
||||
await this.finDeRoundSuppressionEffetsTermines(options)
|
||||
await this.finDeRoundBlessures()
|
||||
await this.finDeRoundSupprimerObsoletes()
|
||||
await this.finDeRoundEmpoignade()
|
||||
await this.finDeRoundPossession()
|
||||
}
|
||||
|
||||
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||
async finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
@@ -148,20 +180,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async finDeRoundBlessures() {
|
||||
}
|
||||
|
||||
async $finDeRoundSupprimerObsoletes() {
|
||||
async finDeRoundSupprimerObsoletes() {
|
||||
const obsoletes = []
|
||||
.concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||
.concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||
.map(it => it.id);
|
||||
.map(it => it.id)
|
||||
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||
}
|
||||
|
||||
async $finDeRoundEmpoignade() {
|
||||
async finDeRoundEmpoignade() {
|
||||
await Promise.all(this.itemTypes[ITEM_TYPES.empoignade]
|
||||
.filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id)
|
||||
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
|
||||
}
|
||||
|
||||
async finDeRoundPossession() {
|
||||
await Promise.all(this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(async it => await RdDPossessionV2.onPossession(this, it)))
|
||||
}
|
||||
|
||||
async setSonne(sonne = true) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -198,8 +234,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return false
|
||||
}
|
||||
|
||||
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
|
||||
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
@@ -208,6 +242,13 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
async updateCarac(caracName, to) {
|
||||
const path = `system.carac.${caracName}.value`;
|
||||
let updates = {};
|
||||
updates[path] = Number.parseInt(to)
|
||||
await this.update(updates, { noHook: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
@@ -299,7 +340,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
competence: competence,
|
||||
show: { title: options?.title ?? '' }
|
||||
},
|
||||
callbacks: [async r => this.$onRollCompetence(r, options)]
|
||||
callbacks: [
|
||||
async r => this.$onRollCompetence(r, options),
|
||||
...(options?.callbacks ?? [])
|
||||
]
|
||||
});
|
||||
}
|
||||
/**
|
||||
@@ -336,6 +380,19 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: DEFAULT_ROLL_TYPES,
|
||||
current: PART_COMP,
|
||||
},
|
||||
selected: {
|
||||
diff: { type: DIFF.DEFAUT }
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const carac = this.getCarac()
|
||||
@@ -425,17 +482,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
@@ -507,7 +562,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
}
|
||||
return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
})
|
||||
@@ -516,16 +571,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @param {*} maniement catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
async rollArme(arme, maniement = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
@@ -537,7 +594,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -547,14 +604,19 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
const comp = this.getCompetence(compToUse)
|
||||
if (comp.isCompetencePossession()) {
|
||||
// TODO: vérifier si c'est possible, sinon simplifier
|
||||
return RdDPossession.onAttaquePossession(target, this, comp);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
|
||||
})
|
||||
}
|
||||
|
||||
rollPossession() {
|
||||
RdDPossessionV2.rollAttaquePossession(this)
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -7,6 +7,8 @@ import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@@ -22,10 +24,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracChanceActuelle())
|
||||
foundry.utils.mergeObject(carac, this.getCaracVie())
|
||||
return carac
|
||||
}
|
||||
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
|
||||
getCaracVie() { return { [CARACS.VIE]: { label: "Vie", value: this.getVieMax(), type: "number" } } }
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
@@ -120,16 +130,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (!this.system.sante[name]) {
|
||||
return
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
const compteur = sante[name]
|
||||
const result = { sonne: false }
|
||||
let perteEndurance = 0
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
@@ -171,6 +179,72 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return result
|
||||
}
|
||||
|
||||
async callbackPremiersSoins(blessureId, rollData, soigneurId) {
|
||||
await this.onRollTachePremiersSoins(blessureId,
|
||||
rollData.v2 ? rollData.current.tache.tache : rollData.tache,
|
||||
rollData.rolled.isETotal,
|
||||
soigneurId)
|
||||
}
|
||||
async onRollTachePremiersSoins(blessureId, tache, isETotal, soigneurId) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollTachePremiersSoins', args: [blessureId, tache, isETotal, soigneurId]
|
||||
})
|
||||
}
|
||||
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
if (isETotal) {
|
||||
await blessure.update({
|
||||
'system.difficulte': blessure.system.difficulte - 1,
|
||||
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
|
||||
})
|
||||
}
|
||||
else {
|
||||
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
|
||||
await blessure.update({
|
||||
'system.premierssoins': {
|
||||
done: (bonus >= 0),
|
||||
bonus: Math.max(0, bonus),
|
||||
tache: Math.max(0, tache.system.points_de_tache_courant)
|
||||
}
|
||||
})
|
||||
if (bonus >= 0 && soigneurId) {
|
||||
const soigneur = game.actors.get(soigneurId)
|
||||
await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSoinsComplets(blessureId, rollData) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollSoinsComplets', args: [blessureId, rollData]
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
|
||||
// TODO: update de la blessure: passer par le MJ!
|
||||
if (rollData.rolled.isETotal) {
|
||||
await blessure.setSoinsBlessure({
|
||||
difficulte: blessure.system.difficulte - 1,
|
||||
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
|
||||
})
|
||||
}
|
||||
else {
|
||||
// soins complets finis
|
||||
await blessure.setSoinsBlessure({
|
||||
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
@@ -182,14 +256,22 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
async onUpdateActor(update, options, actorId) {
|
||||
const updatedEndurance = update?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
await super.onUpdateActor(update, options, actorId)
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
await this.changeItemEffects(item)
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
await this.changeItemEffects(item);
|
||||
await super.onUpdateItem(item, options, id)
|
||||
await super.onUpdateItem(item, updates, options, id)
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
|
||||
@@ -11,6 +11,8 @@ import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Apprecier } from "../moral/apprecier.mjs";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -22,7 +24,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
const caracList = Object.entries(carac)
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
@@ -49,7 +51,7 @@ export class RdDBaseActor extends Actor {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
@@ -61,25 +63,29 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData) {
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: Misc.firstConnectedGMId()
|
||||
})
|
||||
return true
|
||||
const gmUserId = Misc.firstConnectedGMId()
|
||||
if (gmUserId) {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
userId: gmUserId
|
||||
})
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteActorCall(callData, userId) {
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
|
||||
const args = callData.args;
|
||||
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
|
||||
actor[callData.method](...args);
|
||||
@@ -150,30 +156,47 @@ export class RdDBaseActor extends Actor {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.duplicate(this.system.carac)
|
||||
}
|
||||
|
||||
findCaracByName(name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name)
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.system.carac.reve
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return this.system.carac.chance
|
||||
case 'vie':
|
||||
return this.system.sante.vie
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chance actuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
|
||||
const carac = this.system.carac;
|
||||
const carac = this.getCarac()
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
getCaracCompetenceCreature() {
|
||||
return this.isCreatureOuEntite()
|
||||
? Object.fromEntries(this.itemTypes[ITEM_TYPES.competencecreature].map(it => [Grammar.toLowerCaseNoAccent(it.name), { label: it.name, value: it.system.carac_value }]))
|
||||
: {}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) { return caracCode }
|
||||
|
||||
getCaracByName(name) {
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) ?? name
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chanceactuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
switch (name) {
|
||||
case CARACS.REVE_ACTUEL:
|
||||
return this.getCaracReveActuel()[CARACS.REVE_ACTUEL]
|
||||
case CARACS.CHANCE_ACTUELLE:
|
||||
return this.getCaracChanceActuelle()[CARACS.CHANCE_ACTUELLE]
|
||||
}
|
||||
return this.findCaracByName(name);
|
||||
}
|
||||
@@ -220,6 +243,7 @@ export class RdDBaseActor extends Actor {
|
||||
isEntite() { return false }
|
||||
isEntiteIncarnee() { return false }
|
||||
isEntiteNonIncarnee() { return false }
|
||||
isEntiteBlurette() { return false }
|
||||
isHautRevant() { return false }
|
||||
isVehicule() { return false }
|
||||
isPersonnage() { return false }
|
||||
@@ -316,7 +340,9 @@ export class RdDBaseActor extends Actor {
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
const conteneur = item.findConteneur()
|
||||
conteneur?.render(options.render)
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
@@ -325,9 +351,8 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
const updates = this.findConteneur(item)
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
@@ -357,7 +382,7 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
let updates = this.itemTypes[ITEM_TYPES.conteneur]
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
@@ -368,7 +393,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
return Monnaie.getFortune(this.itemTypes[ITEM_TYPES.monnaie]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -411,6 +436,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'depenserSols', args: [sols]
|
||||
})
|
||||
}
|
||||
let reste = this.getFortune() - Number(sols);
|
||||
if (reste >= 0) {
|
||||
await Monnaie.optimiserFortune(this, reste);
|
||||
@@ -419,32 +452,31 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async ajouterSols(sols, fromActorId = undefined) {
|
||||
sols = Number(sols);
|
||||
sols = Number(sols)
|
||||
if (sols == 0) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (sols < 0) {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`)
|
||||
return
|
||||
}
|
||||
if (fromActorId && !this.isOwner) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
})
|
||||
}
|
||||
else {
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -456,24 +488,28 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async achatVente(achat) {
|
||||
if (achat.vendeurId == achat.acheteurId) {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||
return
|
||||
}
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
const cout = Number(achat.prixTotal ?? 0)
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined
|
||||
|
||||
if (acheteur && !acheteur.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat pour lui!`)
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
actorId: achat.acheteurId,
|
||||
method: 'achatVente', args: [achat]
|
||||
});
|
||||
return
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
|
||||
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
@@ -481,10 +517,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
if (acheteur && !acheteur.verifierFortune(cout)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||
await vendeur?.vendre(itemVendu, quantite, cout, acheteur);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat, vendeur)
|
||||
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
@@ -499,27 +535,40 @@ export class RdDBaseActor extends Actor {
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||
}
|
||||
await this.updateMessageVente(achat.chatMessageIdVente, achat.choix.nombreLots);
|
||||
}
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout) {
|
||||
await this.ajouterSols(cout);
|
||||
await this.decrementerQuantiteItem(item, quantite);
|
||||
async updateMessageVente(chatMessageIdVente, nombreLots) {
|
||||
const chatMessage = game.messages.get(chatMessageIdVente)
|
||||
if (!chatMessage.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.firstConnectedGMId(),
|
||||
actorId: this.id,
|
||||
method: 'updateMessageVente', args: [chatMessageIdVente, nombreLots]
|
||||
})
|
||||
}
|
||||
await ChatVente.diminuerQuantiteAchatVente(chatMessageIdVente, nombreLots);
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout, acheteur) {
|
||||
await this.ajouterSols(cout, acheteur?.id)
|
||||
await this.decrementerQuantiteItem(item.id, quantite)
|
||||
}
|
||||
|
||||
async acheter(item, quantite, cout, achat) {
|
||||
await this.depenserSols(cout)
|
||||
if (!this.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat!`)
|
||||
}
|
||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||
if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
if (item.type == ITEM_TYPES.nourritureboisson && achat.choix.consommer && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId);
|
||||
}
|
||||
if (item.type == ITEM_TYPES.service) {
|
||||
new Apprecier(this, item.system.appreciation, item.system.qualite).apprecier()
|
||||
}
|
||||
}
|
||||
|
||||
verifierFortune(cout) {
|
||||
@@ -533,43 +582,46 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||
|
||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||
async decrementerQuantiteItem(itemId, quantite, options = { supprimerSiZero: true }) {
|
||||
const item = this.items.get(itemId)
|
||||
if (item.isService()) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
const itemId = item.id;
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||
}
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'decrementerQuantiteItem', args: [itemId, quantite, options]
|
||||
})
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
const realItem = this.getItem(item.id)
|
||||
realItem.update({ 'system.quantite': resteQuantite });
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
|
||||
const resteQuantite = Math.max((item.system.quantite ?? 1) - quantite, 0)
|
||||
if (resteQuantite <= 0 && options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }])
|
||||
}
|
||||
}
|
||||
|
||||
async creerQuantiteItem(item, quantite) {
|
||||
if (this.canReceive(item)) {
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return items.length > 0 ? items[0].id : undefined;
|
||||
if (!this.canReceive(item)) {
|
||||
return
|
||||
}
|
||||
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
}
|
||||
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return newItems.length > 0 ? items[0].id : undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -589,7 +641,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
getEncTotal() {
|
||||
return Math.floor(this.encTotal ?? 0)
|
||||
return Number(this.encTotal?.toFixed(2) ?? 0.00)
|
||||
}
|
||||
|
||||
async createItem(type, name = undefined) {
|
||||
@@ -622,7 +674,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (srcId != destId && itemId != destId) { // déplacement de l'objet
|
||||
const src = this.getItem(srcId);
|
||||
const dest = this.getItem(destId);
|
||||
const cible = this.getContenantOrParent(dest);
|
||||
const cible = this.findConteneurOrParent(dest);
|
||||
const [empilable, message] = item.isInventaireEmpilable(dest);
|
||||
if (empilable) {
|
||||
await dest.empiler(item)
|
||||
@@ -644,15 +696,15 @@ export class RdDBaseActor extends Actor {
|
||||
return result;
|
||||
}
|
||||
|
||||
getContenantOrParent(dest) {
|
||||
findConteneurOrParent(dest) {
|
||||
if (!dest || dest.isConteneur()) {
|
||||
return dest;
|
||||
}
|
||||
return this.getContenant(dest);
|
||||
return this.findConteneur(dest)
|
||||
}
|
||||
|
||||
getContenant(item) {
|
||||
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
|
||||
findConteneur(item) {
|
||||
return this.itemTypes[ITEM_TYPES.conteneur].find(it => it.system.contenu.includes(item.id));
|
||||
}
|
||||
|
||||
|
||||
@@ -848,6 +900,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.filter(it => !it.system.possede)
|
||||
.map(p => {
|
||||
return {
|
||||
label: p.name,
|
||||
@@ -856,9 +909,5 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
})
|
||||
}
|
||||
listActionsCombat() {
|
||||
const possessions = this.listActionsPossessions()
|
||||
return possessions.length > 0 ? possessions : this.listActions({})
|
||||
|
||||
}
|
||||
}
|
||||
@@ -28,11 +28,11 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
async decrementerQuantiteItem(itemId, quantite) {
|
||||
if (this.system.illimite) {
|
||||
return;
|
||||
}
|
||||
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
|
||||
await super.decrementerQuantiteItem(itemId, quantite, { supprimerSiZero: false });
|
||||
}
|
||||
|
||||
calculerPrix(item) {
|
||||
|
||||
@@ -19,8 +19,8 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
isEntite() { return true }
|
||||
isEntiteNonIncarnee() { return this.system.definition.typeentite == ENTITE_NONINCARNE }
|
||||
isEntiteIncarnee() { return [ENTITE_INCARNE, ENTITE_BLURETTE].includes(this.system.definition.typeentite) }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite !== ENTITE_BLURETTE }
|
||||
isEntiteIncarnee() { return !this.isEntiteNonIncarnee() }
|
||||
isEntiteBlurette() { return this.system.definition.typeentite == ENTITE_BLURETTE }
|
||||
|
||||
getReveActuel() {
|
||||
return Misc.toInt(this.system.carac.reve?.value)
|
||||
@@ -41,13 +41,6 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
getChance() { return this.getReve() }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) }
|
||||
|
||||
getDraconicOuPossession() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.categorie == 'possession')
|
||||
.sort(Misc.descending(it => it.system.niveau))
|
||||
.find(it => true);
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
@@ -108,6 +101,15 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return true
|
||||
}
|
||||
|
||||
listActionsPossessions() {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.system.ispossession)
|
||||
.map(it => it.attaqueCreature())
|
||||
.filter(it => it != undefined)
|
||||
}
|
||||
return super.listActionsPossessions()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(actor) {
|
||||
if (this.isEntiteIncarnee()) {
|
||||
|
||||
@@ -3,6 +3,8 @@ import { RdDCarac } from "../../rdd-carac.js";
|
||||
import { RdDItemCompetence } from "../../item-competence.js";
|
||||
import { RdDUtility } from "../../rdd-utility.js";
|
||||
import { TextRollManager } from "./text-roll-formatter.js";
|
||||
import RollDialog from "../../roll/roll-dialog.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../../settings/options-avancees.js";
|
||||
|
||||
const REGECP_CARAC = "(?<carac>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
|
||||
const REGEXP_COMP = "(\\/(?<competence>[A-Za-zÀ-ÖØ-öø-ÿ ]+([1-2]?[A-Za-zÀ-ÖØ-öø-ÿ ]+)?))?"
|
||||
@@ -49,10 +51,11 @@ export class TextRollCaracCompetence {
|
||||
caracCode = actor.mapCarac(caracCode)
|
||||
if (caracCode) {
|
||||
if (competence) {
|
||||
await actor.rollCaracCompetence(caracCode, competence, diff)
|
||||
await actor.rollCaracCompetence(caracCode, competence, diff,
|
||||
{ title: "", onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
else {
|
||||
await actor.rollCarac(caracCode, { diff })
|
||||
await actor.rollCarac(caracCode, { diff , onRollDone: RollDialog.onRollDoneClose})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
|
||||
/**
|
||||
* Class providing helper methods to get the list of users, and
|
||||
* Class providing helper methods around the Chat message
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
@@ -76,6 +76,15 @@ export class ChatUtility {
|
||||
ChatUtility.removeMessages({ part: part });
|
||||
}
|
||||
|
||||
static remover(chatMessage) {
|
||||
const messageId = chatMessage.id;
|
||||
if (messageId) {
|
||||
return (..._) => ChatUtility.removeMessages({ messageId: messageId });
|
||||
|
||||
}
|
||||
return (..._) => { }
|
||||
}
|
||||
|
||||
static removeChatMessageId(messageId) {
|
||||
if (messageId) {
|
||||
ChatUtility.removeMessages({ messageId: messageId });
|
||||
@@ -206,11 +215,13 @@ export class ChatUtility {
|
||||
|
||||
static async onRenderChatMessage(chatMessage, html, data) {
|
||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||
if (rddTimestamp) {
|
||||
const heureRdD = $(html).find('header.message-header .heure-rdd')
|
||||
if (rddTimestamp && heureRdD.length==0) {
|
||||
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
messageTimestamp.after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,4 +235,9 @@ export class ChatUtility {
|
||||
static async setTimestamp(chatMessage) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
|
||||
static getISODate(chatMessage) {
|
||||
const date = new Date(chatMessage.timestamp);
|
||||
return date?.toISOString().substring(0, 10)
|
||||
}
|
||||
}
|
||||
|
||||
77
module/chat/dialog-flush-by-date.mjs
Normal file
@@ -0,0 +1,77 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
|
||||
const fields = foundry.applications.fields
|
||||
|
||||
export class DialogFlushByDate {
|
||||
|
||||
static async init() {
|
||||
Hooks.once("renderChatLog", async () => await DialogFlushByDate.onFirstRenderChatLog())
|
||||
}
|
||||
|
||||
static async onFirstRenderChatLog() {
|
||||
if (game.user.isGM) {
|
||||
const content = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat/button-flush-by-date.hbs')
|
||||
const flushButton = document.querySelector("#chat-controls button[data-action='flush']")
|
||||
flushButton.insertAdjacentHTML("afterend", content)
|
||||
flushButton.parentElement.querySelector("button[name='flush-by-date']")?.addEventListener(
|
||||
"click", e => {
|
||||
if (game.messages.size > 0) {
|
||||
DialogFlushByDate.create()
|
||||
}
|
||||
else {
|
||||
ui.notifications.info("Aucun message à supprimer!")
|
||||
}
|
||||
e.preventDefault()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
static async create() {
|
||||
const dates = DialogFlushByDate.getChatMessageDates(game.messages)
|
||||
|
||||
const selectGroup = fields.createFormGroup({
|
||||
input: fields.createSelectInput({
|
||||
options: dates.map(it => { return { label: `${it.dateTerre} | ${it.dateReve}`, value: it.timestamp } }),
|
||||
name: 'timestamp'
|
||||
}),
|
||||
label: 'Messages antérieurs au',
|
||||
hint: 'Supprimer les messages antérieurs à la date'
|
||||
})
|
||||
|
||||
const selected = await foundry.applications.api.DialogV2.input({
|
||||
window: { title: "Supprimer les messages du tchat" },
|
||||
content: selectGroup.outerHTML,
|
||||
ok: {
|
||||
label: "Supprimer",
|
||||
icon: "fa-solid fa-trash-can",
|
||||
}
|
||||
})
|
||||
if (selected) {
|
||||
const timestamp = Number.parseInt(selected.timestamp)
|
||||
const toDelete = game.messages.filter(it => it.timestamp < timestamp)
|
||||
toDelete.forEach(it => it.delete())
|
||||
}
|
||||
}
|
||||
|
||||
static getChatMessageDates(messages) {
|
||||
const datesTerre = Object.values(Misc.classifyFirst(messages,
|
||||
m => ChatUtility.getISODate(m),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const timestamps = new Set(datesTerre.map(it => it.timestamp))
|
||||
const datesReve = Object.values(Misc.classifyFirst(messages,
|
||||
m => RdDTimestamp.fromChatMessage(m).isoDate(),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const dates = [...datesTerre, ...datesReve.filter(it => !timestamps.has(it.timestamp))]
|
||||
return dates.sort(Misc.ascending(it => it.timestamp))
|
||||
}
|
||||
|
||||
static chatMessageDates(it) {
|
||||
return {
|
||||
timestamp: it.timestamp,
|
||||
dateTerre: new Date(it.timestamp).toLocaleDateString(),
|
||||
dateReve: RdDTimestamp.fromChatMessage(it).formatDate()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
import { RdDBaseActor } from "../actor/base-actor.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { MORAL } from "../moral/apprecier.mjs";
|
||||
|
||||
const INFO_COEUR = 'info-coeur';
|
||||
|
||||
@@ -122,7 +123,7 @@ export class RdDCoeur {
|
||||
const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre)
|
||||
for (let amoureux of [infoCoeur.source, infoCoeur.target]) {
|
||||
const actorAmoureux = game.actors.get(amoureux.actor.id);
|
||||
amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre'
|
||||
amoureux.situation = diff <= amoureux.coeur ? MORAL.HEUREUX : MORAL.NEUTRE
|
||||
amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation)
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
|
||||
122
module/combat/distance.mjs
Normal file
@@ -0,0 +1,122 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { ATTAQUE_TYPE } from "../item/arme.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export class Distance {
|
||||
|
||||
static typeAttaqueDistance(attaque) {
|
||||
function mapTypeAttaque(value) {
|
||||
switch (value) {
|
||||
case ATTAQUE_TYPE.LANCER: case 'lancer': return ATTAQUE_TYPE.LANCER
|
||||
case ATTAQUE_TYPE.TIR: case 'tir': return ATTAQUE_TYPE.TIR
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
switch (attaque.comp?.type) {
|
||||
case ITEM_TYPES.competence: return mapTypeAttaque(attaque.main)
|
||||
case ITEM_TYPES.competencecreature: return mapTypeAttaque(attaque.arme.system.categorie)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static ajustements(token, defenderToken, attaque) {
|
||||
const typeAttaque = Distance.typeAttaqueDistance(attaque)
|
||||
if (typeAttaque) {
|
||||
const distance = Distance.distance(token, defenderToken)
|
||||
const isVisible = Distance.isVisible(token, defenderToken)
|
||||
const portee = Distance.ajustementPortee(distance, attaque.arme)
|
||||
const taille = Distance.ajustementTaille(defenderToken?.actor)
|
||||
const activite = Distance.ajustementMouvement(defenderToken)
|
||||
const total = Distance.diff(portee, taille, activite)
|
||||
const diffDefense = Distance.ajustementDefense(attaque)
|
||||
return { typeAttaque, isVisible, distance, portee, taille, activite, total, diffDefense }
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static distance(token, defenderToken) {
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
const source = token.getCenterPoint()
|
||||
const target = defenderToken.getCenterPoint()
|
||||
const measure = canvas.grid.measurePath([ source, target])
|
||||
return measure.distance
|
||||
}
|
||||
return -1 /* distance indéterminée */
|
||||
}
|
||||
|
||||
static isVisible(token, defenderToken) {
|
||||
// TODO: regarder les StatusEffect aveuglé?
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
static ajustementPortee(distance, arme) {
|
||||
if (distance < 0 || !arme) {
|
||||
return { msg: "non déterminée", diff: 0 };
|
||||
}
|
||||
if (arme.system.portee_courte && distance <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (arme.system.portee_moyenne && distance <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (arme.system.portee_extreme && distance <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
static ajustementTaille(actor) {
|
||||
if (!actor) {
|
||||
return { msg: "non déterminée", diff: 0 };
|
||||
}
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
|
||||
static ajustementMouvement(defenderToken) {
|
||||
if (Distance.$isToken(defenderToken)) {
|
||||
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
|
||||
}
|
||||
return { msg: "à déterminer", diff: -3 };
|
||||
}
|
||||
|
||||
static diff(...ajustements) {
|
||||
return ajustements.map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
static ajustementDefense(attaque) {
|
||||
switch (Grammar.toLowerCaseNoAccentNoSpace(attaque.comp.name)) {
|
||||
case 'arbalete': return { label: 'Parade carreau', value: -5 }
|
||||
case 'arc': return { label: 'Parade flêche', value: -5 }
|
||||
case 'fronde': return { label: 'Parade bille de fronde', value: -4 }
|
||||
case 'daguedejet': return { label: 'Parade/Esquive dague lancée', value: -2 }
|
||||
case 'javelot': return { label: 'Parade/Esquive javelot lancé', value: -2 }
|
||||
case 'fouet': return { label: 'Parade/Esquive fouet', value: 0 }
|
||||
}
|
||||
return { label: 'Parade/esquive projectile', value: 0 }
|
||||
}
|
||||
|
||||
static ajustementBouclier(bouclier) {
|
||||
if (bouclier?.system.categorie_parade == 'boucliers') {
|
||||
if (bouclier.system.force < 10) {
|
||||
return { label: 'Bouclier léger', value: -3 }
|
||||
}
|
||||
if (bouclier.system.force < 12) {
|
||||
return { label: 'Bouclier moyen', value: 0 }
|
||||
}
|
||||
return { label: 'Bouclier lourd', value: 3 }
|
||||
}
|
||||
/* esquive */
|
||||
return undefined
|
||||
}
|
||||
|
||||
static $isToken(token) {
|
||||
return token instanceof Token || token instanceof TokenDocument
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,7 +7,7 @@ const fields = foundry.data.fields
|
||||
export class CommonInventaire extends CommonTemplate {
|
||||
fields() {
|
||||
return {
|
||||
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...INTEGER }),
|
||||
encombrement: new fields.NumberField({ label: "Encombrement", initial: 0, ...DECIMAL }),
|
||||
quantite: new fields.NumberField({ label: "Quantité", initial: 1, ...INTEGER }),
|
||||
qualite: new fields.NumberField({ label: "Qualité", initial: 0, ...INTEGER_SIGNED }),
|
||||
cout: new fields.NumberField({ label: "Coût", initial: 0.0, ...DECIMAL }),
|
||||
|
||||
@@ -61,6 +61,7 @@ export const RDD_CONFIG = {
|
||||
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
|
||||
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
|
||||
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
|
||||
possession: 'systems/foundryvtt-reve-de-dragon/assets/actions/possession.svg',
|
||||
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
|
||||
surenc: 'systems/foundryvtt-reve-de-dragon/assets/actions/surenc.svg',
|
||||
magique: 'systems/foundryvtt-reve-de-dragon/assets/actions/magique.svg',
|
||||
|
||||
@@ -70,7 +70,7 @@ export class DialogChronologie extends Dialog {
|
||||
async ajouter() {
|
||||
await this.forceValidation();
|
||||
const { journalId, journalEntry } = this.findJournal();
|
||||
if (journalEntry?.canUserModify(game.user)) {
|
||||
if (journalEntry?.canUserModify(game.user, 'update')) {
|
||||
const journalParameters = this.extractJournalParameters();
|
||||
|
||||
const jour = journalParameters.dateRdD.jour;
|
||||
|
||||
@@ -3,6 +3,7 @@ import { renderTemplate } from "./constants.js"
|
||||
export class DialogSelect extends Dialog {
|
||||
static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } }
|
||||
|
||||
|
||||
static async select(selectionData, onSelectChoice) {
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.hbs", selectionData)
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const ACTION_ITEM_ENCHANTER = {
|
||||
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
|
||||
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
filter: it => DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => DialogEnchanter.enchanter(item)
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { CATEGORIES_COMPETENCE_COMBAT, CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { CATEGORIES_COMPETENCES, SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
|
||||
@@ -136,7 +136,7 @@ export class RdDItemCompetence extends RdDItem {
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return [];
|
||||
return []
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -2,6 +2,7 @@ import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItemArme } from "./item/arme.js";
|
||||
import { Distance } from "./combat/distance.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends RdDItem {
|
||||
@@ -45,12 +46,12 @@ export class RdDItemCompetenceCreature extends RdDItem {
|
||||
equipe: true,
|
||||
mortalite: this.system.mortalite,
|
||||
dommages: this.system.dommages,
|
||||
//dmg: this.system.dommages,
|
||||
initiative: initative
|
||||
};
|
||||
}
|
||||
attaque.isDistance = Distance.typeAttaqueDistance(attaque)
|
||||
return attaque
|
||||
}
|
||||
return undefined;
|
||||
return undefined
|
||||
}
|
||||
|
||||
getCategorieAttaque() {
|
||||
|
||||
@@ -14,6 +14,9 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Apprecier } from "./moral/apprecier.mjs";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@@ -89,6 +92,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const competences = (await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage))
|
||||
let formData = {
|
||||
title: this.item.name,
|
||||
id: this.item.id,
|
||||
@@ -101,8 +105,9 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
descriptionmj: await RdDTextEditor.enrichHTML(this.item.system.descriptionmj, this.item),
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights({}, this.item, this.isEditable),
|
||||
competences: await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage),
|
||||
competences: [new RdDItemCompetence(SANS_COMPETENCE), ...competences],
|
||||
categories: RdDItem.getCategories(this.item.type),
|
||||
isAppreciable: Apprecier.isAppreciable(this.item)
|
||||
}
|
||||
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
@@ -114,7 +119,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
this.item.type == ITEM_TYPES.meditation ||
|
||||
this.item.type == ITEM_TYPES.oeuvre) {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
formData.caracList[CARACS.REVE_ACTUEL] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.arme) {
|
||||
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
|
||||
|
||||
@@ -3,6 +3,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
|
||||
export const VOIES_DRACONIC = [
|
||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||
@@ -14,7 +15,7 @@ export const VOIES_DRACONIC = [
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
export class RdDItemSort extends RdDItem {
|
||||
static preloadHandlebars() {
|
||||
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
|
||||
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
|
||||
@@ -40,6 +41,11 @@ export class RdDItemSort extends Item {
|
||||
return value ? value.replace('variable', 'var') : ''
|
||||
}
|
||||
|
||||
static computeTotalXP(sorts) {
|
||||
return sorts.map(sort => RdDItemSort.isDifficulteVariable(sort) ? 70 : -10 * Misc.toInt(sort.system.difficulte))
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
static isSortOnCoord(sort, coord) {
|
||||
let tmr = TMRUtility.getTMR(coord)
|
||||
const caseTMR = sort.system.caseTMR.toLowerCase();
|
||||
@@ -62,7 +68,7 @@ export class RdDItemSort extends Item {
|
||||
|
||||
|
||||
static diffReve(sort) { return RdDItemSort.toVar((sort.system.difficulte.match(/\-?(\d)+/) ? 'R' : 'R ') + sort.system.difficulte) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve || sort.system.ptreve.match(/(\d)+\+?/)) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static coutReve(sort) { return RdDItemSort.toVar((Number.isInteger(sort.system.ptreve) || sort.system.ptreve.match(/(\d)+\+?/) ? 'r' : 'r ') + sort.system.ptreve) }
|
||||
static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
|
||||
@@ -28,7 +28,7 @@ const typesInventaireMateriel = [
|
||||
]
|
||||
const typesInventaire = {
|
||||
materiel: typesInventaireMateriel,
|
||||
all: ['service'].concat(typesInventaireMateriel),
|
||||
all: [ITEM_TYPES.service].concat(typesInventaireMateriel),
|
||||
}
|
||||
|
||||
const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu]
|
||||
@@ -36,6 +36,10 @@ const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.s
|
||||
const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort]
|
||||
const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure]
|
||||
const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature]
|
||||
const typesAppreciable = [
|
||||
ITEM_TYPES.oeuvre, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.nourritureboisson,
|
||||
ITEM_TYPES.jeu, ITEM_TYPES.service
|
||||
]
|
||||
const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre]
|
||||
const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet];
|
||||
const typesEnvironnement = typesInventaireMateriel;
|
||||
@@ -77,13 +81,13 @@ export const defaultItemImg = {
|
||||
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
|
||||
monnaie:"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
monnaie: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
@@ -96,14 +100,14 @@ export class RdDItem extends Item {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if (ITEM_TYPES.conteneur == type) {
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if (ITEM_TYPES.monnaie == type) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
break
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -180,10 +184,17 @@ export class RdDItem extends Item {
|
||||
|
||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur; }
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie; }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur }
|
||||
findConteneur() {
|
||||
if (this.isInventaire('all') && this.parent) {
|
||||
return this.parent.findConteneur(this)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service; }
|
||||
isService() { return this.type == ITEM_TYPES.service }
|
||||
isAttaque() { return false }
|
||||
isParade() { return false }
|
||||
isBouclier() { return false }
|
||||
@@ -205,7 +216,7 @@ export class RdDItem extends Item {
|
||||
return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie)
|
||||
}
|
||||
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||
isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == CATEGORIES_COMPETENCES_CREATURES.possession.key }
|
||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||
@@ -214,6 +225,7 @@ export class RdDItem extends Item {
|
||||
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
|
||||
|
||||
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
|
||||
isAppreciable() { return typesAppreciable.includes(this.type) }
|
||||
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
|
||||
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
|
||||
isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
|
||||
@@ -364,11 +376,11 @@ export class RdDItem extends Item {
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case ITEM_TYPES.service:
|
||||
return 0;
|
||||
return 0
|
||||
case ITEM_TYPES.herbe:
|
||||
return this.getEncHerbe();
|
||||
return this.getEncHerbe()
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
return Math.max(this.system.encombrement ?? 0.0, 0.0);
|
||||
}
|
||||
|
||||
getEncContenu() {
|
||||
@@ -384,9 +396,9 @@ export class RdDItem extends Item {
|
||||
getEncHerbe() {
|
||||
switch (this.system.categorie) {
|
||||
case 'Repos': case 'Soin': case 'Alchimie':
|
||||
return encBrin;
|
||||
return encBrin
|
||||
}
|
||||
return this.system.encombrement;
|
||||
return this.system.encombrement
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ export class RdDItemArme extends RdDItem {
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
||||
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
||||
|
||||
|
||||
|
||||
getCompetenceAction(main) {
|
||||
switch (main) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
|
||||
@@ -174,24 +174,30 @@ export class RdDItemArme extends RdDItem {
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'boucliers') {
|
||||
return 'norm'
|
||||
switch (defCategory) {
|
||||
case 'boucliers':
|
||||
return 'norm'
|
||||
case '':
|
||||
return 'impossible'
|
||||
}
|
||||
if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system?.tir) {
|
||||
return ''
|
||||
if (RdDItemArme.$isFleau(armeAttaque)) {
|
||||
return 'impossible'
|
||||
}
|
||||
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
case 'sans-armes':
|
||||
case 'armes-naturelles':
|
||||
return defCategory == attCategory ? 'norm' : 'impossible'
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
}
|
||||
|
||||
static $isFleau(armeAttaque) {
|
||||
return armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static needParadeSignificative(armeAttaque, armeParade) {
|
||||
if (!armeAttaque || !armeParade) {
|
||||
@@ -278,6 +284,10 @@ export class RdDItemArme extends RdDItem {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
|
||||
}
|
||||
|
||||
isPossession() {
|
||||
return this.system.mortalite == RDD_CONFIG.encaissement.possession
|
||||
}
|
||||
|
||||
isUtilisableEmpoigne() {
|
||||
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
|
||||
}
|
||||
|
||||
@@ -1,22 +1,5 @@
|
||||
export const POSSESSION_SANS_DRACONIC = { name: 'Sans draconic', type: 'competence', system: { niveau: 0, defaut_carac: "reve-actuel", }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
|
||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
|
||||
|
||||
export const SANS_COMPETENCE = {
|
||||
name: "Sans compétence",
|
||||
type: 'competence',
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
base: 0,
|
||||
categorie: "Aucune",
|
||||
description: "",
|
||||
descriptionmj: "",
|
||||
defaut_carac: "",
|
||||
},
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp"
|
||||
}
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
|
||||
export const CATEGORIES_COMPETENCES = {
|
||||
generale: { key: 'generale', base: -4, label: "Générales" },
|
||||
@@ -39,3 +22,25 @@ export const CATEGORIES_COMPETENCES_CREATURES = {
|
||||
lancer: { key: 'lancer', base: 0, label: "Lancer" },
|
||||
possession: { key: 'possession', base: 0, label: "Possession" },
|
||||
}
|
||||
|
||||
export const POSSESSION_SANS_DRACONIC = {
|
||||
name: 'Sans draconic',
|
||||
type: ITEM_TYPES.competence,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: { niveau: 0, defaut_carac: CARACS.REVE_ACTUEL, categorie: CATEGORIES_COMPETENCES.draconic.key }
|
||||
}
|
||||
|
||||
export const PAS_DE_DRACONIC = { name: 'Pas de draconic', type: 'competence', system: { niveau: -11, defaut_carac: "reve" }, img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp' }
|
||||
export const BASE_CORPS_A_CORPS = { name: 'Corps à Corps', type: 'competence', system: { niveau: -6, defaut_carac: "melee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }
|
||||
export const BASE_ESQUIVE = { name: 'Esquive', type: 'competence', system: { niveau: -6, defaut_carac: "derobee" }, img: 'systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp' }
|
||||
|
||||
export const SANS_COMPETENCE = {
|
||||
name: "Sans compétence",
|
||||
type: ITEM_TYPES.competence,
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
system: {
|
||||
niveau: 0,
|
||||
default_diffLibre: 0,
|
||||
categorie: CATEGORIES_COMPETENCES.generale.key,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ACTOR_TYPES } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "../constants.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
@@ -11,33 +11,35 @@ import { RdDUtility } from "../rdd-utility.js"
|
||||
const _SPACEHOLDER = { placeholder: true }
|
||||
|
||||
const _VENDRE = {
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: 'fa-solid fa-comments-dollar',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => item.proposerVente()
|
||||
}
|
||||
const _ACHETER = {
|
||||
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
code: 'item-acheter', label: 'Acheter', icon: 'fa-regular fa-coins',
|
||||
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
|
||||
allowLimited: true,
|
||||
action: (item, actor) => actor.vente(item)
|
||||
}
|
||||
const _MONTRER = {
|
||||
code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
|
||||
code: 'item-montrer', label: 'Montrer', icon: 'fa-solid fa-comment',
|
||||
allowLimited: true,
|
||||
action: (item, actor) => item.postItemToChat()
|
||||
}
|
||||
const _SPLIT = {
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: 'fa-solid fa-unlink',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
|
||||
}
|
||||
|
||||
const _EDIT = {
|
||||
code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
|
||||
code: 'item-edit', label: it => it.type == ITEM_TYPES.conteneur ? 'Ouvrir' : 'Editer',
|
||||
icon: 'fa-solid fa-edit',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _DELETE = {
|
||||
code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
|
||||
code: 'item-delete', label: 'Supprimer', icon: 'fa-solid fa-trash',
|
||||
optionsFilter: options => options.isOwner,
|
||||
action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
|
||||
}
|
||||
@@ -48,53 +50,55 @@ const _EQUIPER = {
|
||||
}
|
||||
|
||||
const _CUISINER = {
|
||||
code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-cuisiner', label: 'Cuisiner',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/cuisine.svg',
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.preparerNourriture(item)
|
||||
}
|
||||
const _MANGER_CRU = {
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: 'fa-solid fa-drumstick-bite',
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _MANGER = {
|
||||
code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-manger', label: 'Manger', icon: 'fa-solid fa-utensils',
|
||||
filter: it => !(it.system.boisson),
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _BOIRE = {
|
||||
code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
|
||||
code: 'item-boire', label: 'Boire', icon: 'fa-solid fa-glass-water',
|
||||
filter: it => it.system.boisson,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _DECOCTION = {
|
||||
code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
|
||||
code: 'item-decoction', label: 'Décoction', icon: 'fa-solid fa-flask-vial',
|
||||
action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
|
||||
}
|
||||
|
||||
const _OUVRIR = {
|
||||
code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye',
|
||||
code: 'item-edit', label: 'Ouvrir',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/ouvrir.svg',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _LIRE = {
|
||||
code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
|
||||
code: 'item-lire', label: 'Lire', icon: 'fa-solid fa-book-open',
|
||||
action: (item, actor) => actor.actionLire(item)
|
||||
}
|
||||
|
||||
const _REFOULER = {
|
||||
code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
|
||||
code: 'item-refouler', label: 'Refouler', icon: 'fa-solid fa-burst',
|
||||
filter: it => it.system.refoulement > 0,
|
||||
action: (item, actor) => actor.actionRefoulement(item)
|
||||
}
|
||||
|
||||
const _SORT_RESERVE = {
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: 'fa-solid fa-sparkles',
|
||||
filter: it => game.user.isGM && !it.system.isrituel,
|
||||
action: (item, actor) => actor.addSortReserve(item)
|
||||
}
|
||||
|
||||
export const COMMON_ACTIONS = [_EQUIPER]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPLIT, _SPACEHOLDER, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
|
||||
export const ITEM_ACTIONS = {
|
||||
faune: [_CUISINER, _MANGER_CRU],
|
||||
@@ -119,11 +123,31 @@ export class ItemAction {
|
||||
&& (!action.optionsFilter || action.optionsFilter(options))
|
||||
}
|
||||
|
||||
static icon(action, item) {
|
||||
if (action && action.icon) {
|
||||
return action.icon(item)
|
||||
static label(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
return undefined
|
||||
return ItemAction.getParam(action.label, item)
|
||||
}
|
||||
|
||||
static img(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
|
||||
const img = ItemAction.getParam(action.img, item)
|
||||
if (img) {
|
||||
return `<img src="${img}" />`
|
||||
}
|
||||
const icon = ItemAction.getParam(action.icon, item)
|
||||
if (icon) {
|
||||
return `<i class="${icon}"></i>`
|
||||
}
|
||||
return action.label
|
||||
}
|
||||
|
||||
static getParam(p, item) {
|
||||
return typeof (p) == 'function' ? p(item) : p
|
||||
}
|
||||
|
||||
static async onActionItem(event, actor, options) {
|
||||
|
||||
@@ -76,7 +76,7 @@ export class RdDItemRace extends RdDItem {
|
||||
ui.notifications.warn("La Taille est inférieur au minimum racial")
|
||||
return min
|
||||
}
|
||||
const raceMax = this.system.carac.taille.max;
|
||||
const raceMax = this.system.carac.taille.max == undefined ? 15 + this.system.carac.taille.value : this.system.carac.taille.max
|
||||
const max = raceMax < 0 ? taille + 1 : raceMax
|
||||
if (max < taille) {
|
||||
ui.notifications.warn("La Taille est supérieure au maximum racial")
|
||||
|
||||
@@ -8,6 +8,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { VOIES_DRACONIC } from "./item-sort.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { APPRECIATION } from "./moral/apprecier.mjs";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@@ -33,7 +34,6 @@ class Migration {
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class _1_5_34_migrationPngWebp {
|
||||
@@ -662,6 +662,57 @@ class _13_0_7_FixNiveauOeuvres extends Migration {
|
||||
}
|
||||
}
|
||||
|
||||
class _13_0_21_AjoutAppreciation extends Migration {
|
||||
get code() { return "ajout-appreciation" }
|
||||
get version() { return "13.0.21" }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.isAppreciable())
|
||||
.filter(it => this.getBaseAppreciation(it))
|
||||
.map(it => {
|
||||
return { _id: it.id, 'system.appreciation': this.getBaseAppreciation(it) }
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
getBaseAppreciation(item) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.nourritureboisson: return APPRECIATION.CUISINE
|
||||
case ITEM_TYPES.service: return APPRECIATION.SERVICE
|
||||
case ITEM_TYPES.musique: return APPRECIATION.MUSIQUE
|
||||
case ITEM_TYPES.chant: return APPRECIATION.CHANT
|
||||
case ITEM_TYPES.danse: return APPRECIATION.DANSE
|
||||
case ITEM_TYPES.oeuvre: {
|
||||
const appreciation = foundry.utils.duplicate(APPRECIATION.OEUVRE)
|
||||
appreciation.competence = item.system.competence
|
||||
return appreciation
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
}
|
||||
|
||||
class _13_0_22_PoidsDesMonnaies extends Migration {
|
||||
get code() { return "poid-monnaies" }
|
||||
get version() { return "13.0.22" }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.type == ITEM_TYPES.monnaie)
|
||||
.map(it => {
|
||||
return { _id: it.id, 'system.encombrement': this.poids(it) }
|
||||
})
|
||||
)
|
||||
}
|
||||
poids(monnaie) {
|
||||
if (monnaie.system.cout < 0.05) return 0.001
|
||||
if (monnaie.system.cout < 0.5) return 0.002
|
||||
if (monnaie.system.cout < 5) return 0.003
|
||||
return 0.004
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@@ -687,6 +738,8 @@ export class Migrations {
|
||||
new _12_0_38_TachesEcriture(),
|
||||
new _13_0_4_FixReveActuel(),
|
||||
new _13_0_7_FixNiveauOeuvres(),
|
||||
new _13_0_21_AjoutAppreciation(),
|
||||
new _13_0_22_PoidsDesMonnaies(),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -707,7 +760,10 @@ export class Migrations {
|
||||
}
|
||||
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion));
|
||||
const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)
|
||||
/* uncomment and set the version to migrate to to force a migration */
|
||||
// ||m.version == "13.0.21"
|
||||
)
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
migrations.forEach(async (m) => {
|
||||
|
||||
@@ -134,12 +134,12 @@ export class Misc {
|
||||
return itemsBy
|
||||
}
|
||||
|
||||
static classifyFirst(items, classifier) {
|
||||
static classifyFirst(items, classifier, classified = it => it) {
|
||||
let itemsBy = {};
|
||||
for (const item of items) {
|
||||
const classification = classifier(item);
|
||||
if (!itemsBy[classification]) {
|
||||
itemsBy[classification] = item;
|
||||
itemsBy[classification] = classified(item);
|
||||
}
|
||||
}
|
||||
return itemsBy;
|
||||
@@ -180,11 +180,15 @@ export class Misc {
|
||||
return (a, b) => a + separator + b;
|
||||
}
|
||||
|
||||
static connectedGMOrUser(ownerId = undefined) {
|
||||
if (ownerId && game.user.id == ownerId) {
|
||||
return ownerId;
|
||||
static connectedUserOrGM(userId = undefined) {
|
||||
if (userId && game.user.id == userId) {
|
||||
return userId
|
||||
}
|
||||
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
||||
return Misc.firstConnectedGM()?.id
|
||||
}
|
||||
|
||||
static connectedGMOrUser(userId = undefined) {
|
||||
return Misc.connectedUserOrGM(userId) ?? game.user.id
|
||||
}
|
||||
|
||||
static isRollModeHiddenToPlayer() {
|
||||
@@ -200,10 +204,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static firstConnectedGM() {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
return game.users.activeGM
|
||||
}
|
||||
return game.users.find(u => u.isGM && u.active);
|
||||
return game.users.activeGM
|
||||
}
|
||||
|
||||
static connectedGMs() {
|
||||
@@ -224,7 +225,9 @@ export class Misc {
|
||||
*/
|
||||
static documentIfResponsible(document) {
|
||||
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
|
||||
return document
|
||||
if (document.isOwner) {
|
||||
return document
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
@@ -233,16 +236,16 @@ export class Misc {
|
||||
if (Misc.isOwnerPlayer(document)) {
|
||||
return await action(document)
|
||||
} else {
|
||||
return await orElse(document)
|
||||
return await orElse(document ?? { name: '<aucune sélection>' })
|
||||
}
|
||||
}
|
||||
|
||||
static isOwnerPlayer(document) {
|
||||
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
return document?.isOwner
|
||||
}
|
||||
|
||||
static isFirstOwnerPlayer(document) {
|
||||
if (!document.testUserPermission) {
|
||||
if (!document?.isOwner) {
|
||||
return false
|
||||
}
|
||||
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
@@ -252,15 +255,15 @@ export class Misc {
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
return game.users.activeGM != undefined && game.user == game.users.activeGM
|
||||
}
|
||||
|
||||
static hasConnectedGM() {
|
||||
return Misc.firstConnectedGM();
|
||||
return game.users.activeGM
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
return Misc.firstConnectedGM()?.id;
|
||||
return game.users.activeGM?.id;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
182
module/moral/apprecier.mjs
Normal file
@@ -0,0 +1,182 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { SANS_COMPETENCE } from "../item/base-items.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
import { DIFF } from "../roll/roll-constants.mjs"
|
||||
import RollDialog from "../roll/roll-dialog.mjs"
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs"
|
||||
|
||||
export const MORAL = {
|
||||
MALHEUREUX: "malheureux",
|
||||
NEUTRE: "neutre",
|
||||
HEUREUX: "heureux",
|
||||
TRESHEUREUX: "très heureux"
|
||||
}
|
||||
export const SITUATION_MORAL = {
|
||||
[MORAL.MALHEUREUX]: "malheureuse",
|
||||
[MORAL.NEUTRE]: "neutre",
|
||||
[MORAL.HEUREUX]: "heureuse",
|
||||
[MORAL.TRESHEUREUX]: "très heureuse",
|
||||
}
|
||||
export const APPRECIATION = {
|
||||
CUISINE: {
|
||||
bonmoment: "Cuisine", carac: CARACS.ODORATGOUT, competence: "Cuisine",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
MUSIQUE: {
|
||||
bonmoment: "Musique", carac: CARACS.OUIE, competence: "Musique",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
CHANT: {
|
||||
bonmoment: "Musique", carac: CARACS.OUIE, competence: "Chant",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
DANSE: {
|
||||
bonmoment: "Spectacle", carac: CARACS.EMPATHIE, competence: "Danse",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
JEU: {
|
||||
bonmoment: "Jeu", carac: CARACS.EMPATHIE, competence: "Jeu",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
OEUVRE: {
|
||||
bonmoment: "Spectacle", carac: CARACS.EMPATHIE, competence: "",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: true
|
||||
},
|
||||
SERVICE: {
|
||||
bonmoment: "Confort", carac: CARACS.EMPATHIE, competence: "",
|
||||
moral: MORAL.HEUREUX, jetComp: false, jetQualite: false, compMinimum: false
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
export class Apprecier {
|
||||
|
||||
static isAppreciable(item) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.nourritureboisson:
|
||||
case ITEM_TYPES.service:
|
||||
return item.system.qualite > 0
|
||||
case ITEM_TYPES.chant:
|
||||
case ITEM_TYPES.musique:
|
||||
case ITEM_TYPES.danse:
|
||||
case ITEM_TYPES.oeuvre:
|
||||
case ITEM_TYPES.jeu:
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static qualite(qualite, roll = undefined, comp = undefined) {
|
||||
if (roll && comp) {
|
||||
return roll.rolled.isSuccess ? qualite : Math.min(qualite, comp.system.niveau)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
static getAppreciation(qualite, appreciable, roll = undefined, comp = undefined) {
|
||||
return {
|
||||
qualite: (roll?.rolled.ptQualite ?? 0) + Apprecier.qualite(qualite, roll, comp),
|
||||
appreciation: foundry.utils.duplicate(appreciable.system.appreciation),
|
||||
messages: []
|
||||
}
|
||||
}
|
||||
|
||||
static onClickApprecier(roll) {
|
||||
const appreciation = roll.result.appreciation
|
||||
if (appreciation.moral == "") {
|
||||
return
|
||||
}
|
||||
RdDUtility.doWithSelectedActor(
|
||||
actor => new Apprecier(actor, appreciation, roll.result.qualite).apprecier(),
|
||||
actor => actor.isPersonnage())
|
||||
}
|
||||
|
||||
constructor(actor, appreciation, qualite) {
|
||||
this.actor = actor
|
||||
this.appreciation = foundry.utils.duplicate(appreciation)
|
||||
this.appreciation.situation = SITUATION_MORAL[appreciation.moral]
|
||||
this.qualite = qualite
|
||||
this.raisons = []
|
||||
}
|
||||
|
||||
apprecier(callbacks = []) {
|
||||
if (this.qualite <= 0) {
|
||||
this.raisons.push(`la qualité ${this.qualite} est insuffisante.`)
|
||||
}
|
||||
if (this.qualite <= this.actor.getMoralTotal()) {
|
||||
this.raisons.push(`la qualité de ${this.qualite} est inférieure au moral de ${this.actor.getMoralTotal()}.`)
|
||||
}
|
||||
const competence = this.getCompetenceAppreciation()
|
||||
if (this.appreciation.compMinimum && this.qualite <= competence.system.niveau && competence.system.niveau > 0 && competence.id) {
|
||||
this.raisons.push(`la qualité ${this.qualite} est insuffisante pour le niveau ${competence.system.niveau} en ${competence.name}`)
|
||||
}
|
||||
const bonmoment = this.appreciation.bonmoment
|
||||
if (!["", undefined].includes(bonmoment) && this.actor.system.compteurs.bonmoments.includes(bonmoment)) {
|
||||
this.raisons.push(`du moral a déjà été gagné pour cause de ${bonmoment}`)
|
||||
}
|
||||
|
||||
if (this.appreciation.carac != "") {
|
||||
this.rollAppreciation(callbacks)
|
||||
}
|
||||
else {
|
||||
this.rollMoral()
|
||||
}
|
||||
}
|
||||
|
||||
getCompetenceAppreciation() {
|
||||
return [SANS_COMPETENCE.name, ""].includes(this.appreciation.competence) ? SANS_COMPETENCE : this.actor.getCompetence(this.appreciation.competence)
|
||||
}
|
||||
|
||||
rollAppreciation(rollCallbacks = []) {
|
||||
const competence = (this.appreciation.jetComp && this.appreciation.competence) ? this.appreciation.competence : ""
|
||||
const rollData = {
|
||||
ids: { actorId: this.actor.id },
|
||||
type: { allowed: [PART_COMP], current: PART_COMP, appreciation: true },
|
||||
selected: {
|
||||
carac: { key: this.appreciation.carac, forced: true },
|
||||
comp: { key: competence, forced: true },
|
||||
diff: { type: DIFF.IMPOSEE },
|
||||
apprecier: {
|
||||
appreciation: this.appreciation,
|
||||
qualite: this.qualite,
|
||||
raisons: this.raisons
|
||||
}
|
||||
}
|
||||
}
|
||||
RollDialog.create(rollData, {
|
||||
callbacks: [
|
||||
async r => await this.onRollAppreciation(r),
|
||||
...rollCallbacks
|
||||
],
|
||||
onRollDone: RollDialog.onRollDoneClose
|
||||
})
|
||||
}
|
||||
|
||||
async onRollAppreciation(roll) {
|
||||
if (roll.rolled.isSuccess) {
|
||||
await this.rollMoral()
|
||||
}
|
||||
else {
|
||||
if (this.appreciation.moral == MORAL.TRESHEUREUX) {
|
||||
await this.rollMoral(MORAL.HEUREUX)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async rollMoral(moral = undefined) {
|
||||
if (this.raisons.length > 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: 'Pas de jet de moral:' + Misc.concat(this.raisons.map(r => `<br> - ${r}`))
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
moral = moral ?? this.appreciation.moral
|
||||
// TODO: jet de moral
|
||||
await this.actor.jetDeMoral(moral, this.appreciation.bonmoment)
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,7 @@ export class RdDBonus {
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac?.key, dmgArme, attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
|
||||
}
|
||||
|
||||
@@ -61,7 +61,9 @@ export const CARACS = {
|
||||
DEROBEE: 'derobee',
|
||||
CHANCE_ACTUELLE: 'chance-actuelle',
|
||||
REVE_ACTUEL: 'reve-actuel',
|
||||
VIE: 'vie'
|
||||
}
|
||||
|
||||
export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.TAILLE]: { code: CARACS.TAILLE, label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
[CARACS.APPARENCE]: { code: CARACS.APPARENCE, label: 'Apparence', isCarac: true, path: 'system.carac.apparence.value' },
|
||||
@@ -166,10 +168,18 @@ export class RdDCarac {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
.reduce(Misc.sum(), 0);
|
||||
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
|
||||
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0)
|
||||
return total + beauteSuperieur10;
|
||||
}
|
||||
|
||||
static computeTotalXp(carac, beaute = undefined) {
|
||||
const totalXp = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => RdDCarac.getCaracXp(0, Misc.toInt(it.value)) + Misc.toInt(it.xp))
|
||||
.reduce(Misc.sum(), 0);
|
||||
const beauteXp = beaute > 10 ? RdDCarac.getCaracXp(10, beaute) : 0
|
||||
return totalXp + beauteXp;
|
||||
}
|
||||
|
||||
static levelUp(it) {
|
||||
it.xpNext = RdDCarac.getCaracNextXp(it.value);
|
||||
it.isLevelUp = (it.xp >= it.xpNext);
|
||||
@@ -182,12 +192,16 @@ export class RdDCarac {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaracNextXp(value) {
|
||||
const nextValue = Number(value) + 1;
|
||||
value = Number(value);
|
||||
const nextValue = value + 1;
|
||||
// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
|
||||
return RdDCarac.getCaracXp(nextValue);
|
||||
return RdDCarac.getCaracXp(value, nextValue)
|
||||
}
|
||||
|
||||
static getCaracXp(targetValue) {
|
||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||
static getCaracXp(from, to) {
|
||||
return Array.from({ length: to - from },
|
||||
(_, i) => from + i + 1)
|
||||
.map(it => RdDCarac.getCaracDerivee(it)?.xp ?? 200)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll/roll-constants.mjs"
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "./settings/options-avancees.js";
|
||||
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
|
||||
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
|
||||
import { Distance } from "./combat/distance.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@@ -62,6 +63,10 @@ export class RdDCombatManager extends Combat {
|
||||
it.token.id == tokenId
|
||||
)
|
||||
}
|
||||
static getRangInitiativeCombatant(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return combatant?.system.init?.rang
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
await this.finDeRound();
|
||||
@@ -153,7 +158,7 @@ export class RdDCombatManager extends Combat {
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token?.name} a une initiatyive de ${init.value} : ${messageOptions.info}<br>`
|
||||
flavor: `${combatant.token?.name} a une initiative de ${init.value} : ${messageOptions.info}<br>`
|
||||
},
|
||||
messageOptions);
|
||||
init.roll.toMessage(messageData, { rollMode, create: true });
|
||||
@@ -369,8 +374,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
static rddCombatForAttackV2(attackerRoll) {
|
||||
const defenderRoll = RollBasicParts.prepareDefense(attackerRoll)
|
||||
return RdDCombat.rddCombatForDefenseV2(defenderRoll)
|
||||
return RdDCombat.rddCombatForDefenseV2(RollBasicParts.prepareDefense(attackerRoll))
|
||||
}
|
||||
|
||||
static rddCombatForDefenseV2(defenderRoll) {
|
||||
@@ -514,8 +518,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
attaqueChanceuse(attackerRoll) {
|
||||
ui.notifications.info("L'attaque est rejouée grâce à la chance")
|
||||
attackerRoll.essais.attaqueChance = true;
|
||||
this.attaque(attackerRoll, attackerRoll.arme);
|
||||
attackerRoll.essais.attaqueChance = true
|
||||
this.attaque(attackerRoll, attackerRoll.arme)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -626,68 +630,27 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
const taille = this._ajustementTaille(this.defender)
|
||||
const activite = this._ajustementMouvement(this.defender)
|
||||
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.hbs', {
|
||||
const info = foundry.utils.mergeObject(
|
||||
{
|
||||
rollData: rollData,
|
||||
attacker: _token,
|
||||
isVisible: isVisible,
|
||||
defender: defenderToken,
|
||||
distance: dist,
|
||||
portee: portee,
|
||||
taille: taille,
|
||||
activite: activite,
|
||||
total: total
|
||||
}),
|
||||
},
|
||||
Distance.ajustements(_token, defenderToken, { arme: rollData.arme, main: rollData.competence.system.categorie })
|
||||
)
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.hbs', info),
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isVisible(token, defenderToken) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||||
}
|
||||
|
||||
distance(token, defenderToken) {
|
||||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||||
}
|
||||
|
||||
_ajustementPortee(dist, arme) {
|
||||
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
_ajustementTaille(actor) {
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
|
||||
_ajustementMouvement(defender) {
|
||||
if (defender.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
|
||||
async attaqueV2() {
|
||||
async attaqueV2(options = undefined) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
await this.doRollAttaque({
|
||||
const rollData = {
|
||||
ids: {
|
||||
actorId: this.attackerId,
|
||||
actorTokenId: this.attackerTokenId,
|
||||
@@ -695,12 +658,22 @@ export class RdDCombat {
|
||||
opponentTokenId: this.defenderTokenId,
|
||||
},
|
||||
type: { allowed: ['attaque'], current: 'attaque' },
|
||||
selected: {},
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
})
|
||||
}
|
||||
if (options) {
|
||||
rollData.selected = {
|
||||
attaque: {
|
||||
comp: { id: options.comp.id },
|
||||
arme: { id: options.arme.id },
|
||||
main: options.main
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.doRollAttaque(rollData)
|
||||
}
|
||||
|
||||
async doRollAttaque(rollData, callbacks = []) {
|
||||
// TODO V2 await this.proposerAjustementTirLancer(rollData)
|
||||
return await RollDialog.create(rollData, {
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
@@ -741,7 +714,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
_socketSendMessageDefenseV2(paramChatDefense) {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_defense_v2", data: {paramChatDefense} })
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_defense_v2", data: { paramChatDefense } })
|
||||
}
|
||||
|
||||
static async onMsgDefenseV2(msg) {
|
||||
@@ -755,7 +728,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
async _chatMessageDefenseV2(paramDemandeDefense) {
|
||||
const attackerRoll = paramDemandeDefense.attackerRoll;
|
||||
const attackerRoll = paramDemandeDefense.attackerRoll
|
||||
RollBasicParts.loadSurprises(attackerRoll)
|
||||
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
|
||||
|
||||
@@ -778,12 +751,14 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
async attaque(competence, arme, main) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return this.attacker.rollCompetence(competence.name, { arme: arme })
|
||||
return this.attaqueV2(
|
||||
{ comp: competence, arme: arme, main: main }
|
||||
)
|
||||
}
|
||||
if (arme.system.cac == EMPOIGNADE) {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
@@ -792,7 +767,7 @@ export class RdDCombat {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
console.log("RdDCombat.attaque >>>", rollData)
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
}
|
||||
@@ -817,7 +792,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_ATTAQUE,
|
||||
mode: 'attaque',
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
@@ -1085,8 +1060,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
async defenseV2(attackerRoll, callbacks = []) {
|
||||
// this._prepareParade(attackerRoll, arme, competence);
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
|
||||
await this.doRollDefense({
|
||||
ids: {
|
||||
actorId: this.defender.id,
|
||||
@@ -1421,6 +1395,7 @@ export class RdDCombat {
|
||||
return
|
||||
}
|
||||
const alias = token?.name ?? actor.getAlias();
|
||||
const blessuresGraves = actor.countBlessures(it => it.isGrave());
|
||||
const formData = {
|
||||
combatId: combat._id,
|
||||
alias: alias,
|
||||
@@ -1431,7 +1406,7 @@ export class RdDCombat {
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
blessuresGraves: blessuresGraves,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
|
||||
@@ -116,6 +116,7 @@ export class RdDCommands {
|
||||
this.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
<br>/xp carac 12 15: coût pour passer de 12 15
|
||||
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
||||
});
|
||||
|
||||
@@ -440,13 +441,18 @@ export class RdDCommands {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCoutXpCarac(msg, params) {
|
||||
if (params && params.length == 1) {
|
||||
let to = Number(params[0]);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
if (params) {
|
||||
if (params.length == 1) {
|
||||
const to = Number(params[0])
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to - 1, to)}`);
|
||||
}
|
||||
if (params.length == 2) {
|
||||
const from = Number(params[0]);
|
||||
const to = Number(params[1]);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${from} à ${to}: ${RdDCarac.getCaracXp(from, to)}`);
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
async creerSignesDraconiques() {
|
||||
|
||||
@@ -89,20 +89,20 @@ export class RdDEmpoignade {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.entrainerAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
$(html).on("click", '.empoignade-projeter-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.projeterAuSol(rollData)
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
$(html).on("change", '.empoignade-perte-endurance', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||
//ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ export class RdDHotbar {
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||
static rollMacro(itemName, itemType, maniement = 'competence') {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
@@ -117,10 +117,10 @@ export class RdDHotbar {
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return actor.rollArme(item, categorieArme);
|
||||
return actor.rollArme(item, maniement);
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
switch (maniement) {
|
||||
case PUGILAT:
|
||||
return actor.rollArme(RdDItemArme.pugilat(actor));
|
||||
case EMPOIGNADE:
|
||||
@@ -130,7 +130,7 @@ export class RdDHotbar {
|
||||
return actor.rollCompetence(item);
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat
|
||||
? actor.rollArme(item, categorieArme)
|
||||
? actor.rollArme(item, maniement)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG, ITEM_TYPES } from "./constants.js"
|
||||
|
||||
const RDD_INFO_MESSAGE_URL = "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/info-message.html"
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js"
|
||||
import { TMRUtility } from "./tmr-utility.js"
|
||||
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||
@@ -90,6 +92,8 @@ import { Migrations } from './migrations.js'
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
import ChatRollResult from "./roll/chat-roll-result.mjs"
|
||||
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
|
||||
import { DialogFlushByDate } from "./chat/dialog-flush-by-date.mjs"
|
||||
import { Remote } from "./remote.mjs"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -181,6 +185,7 @@ export class SystemReveDeDragon {
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
Remote.onSocketMessage(sockmsg)
|
||||
RdDUtility.onSocketMessage(sockmsg)
|
||||
RdDCombat.onSocketMessage(sockmsg)
|
||||
ChatUtility.onSocketMessage(sockmsg)
|
||||
@@ -247,11 +252,11 @@ export class SystemReveDeDragon {
|
||||
ITEM_TYPES.jeu,
|
||||
ITEM_TYPES.race,
|
||||
ITEM_TYPES.recettecuisine,
|
||||
ITEM_TYPES.oeuvre,
|
||||
ITEM_TYPES.oeuvre,
|
||||
ITEM_TYPES.meditation,
|
||||
ITEM_TYPES.queue,
|
||||
ITEM_TYPES.ombre,
|
||||
ITEM_TYPES.souffle,
|
||||
ITEM_TYPES.ombre,
|
||||
ITEM_TYPES.souffle,
|
||||
ITEM_TYPES.tete,
|
||||
ITEM_TYPES.casetmr,
|
||||
ITEM_TYPES.sort,
|
||||
@@ -300,6 +305,7 @@ export class SystemReveDeDragon {
|
||||
ExportPdf.init()
|
||||
RollDialog.init()
|
||||
ChatRollResult.init()
|
||||
DialogFlushByDate.init()
|
||||
}
|
||||
|
||||
initSettings() {
|
||||
@@ -352,6 +358,15 @@ export class SystemReveDeDragon {
|
||||
},
|
||||
default: "aucun"
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "info-msg-timeout", {
|
||||
name: "Gestion du timeout d'affichage du message d'information",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: Number,
|
||||
default: 0
|
||||
})
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
@@ -410,10 +425,33 @@ export class SystemReveDeDragon {
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` })
|
||||
// Get last message display time
|
||||
const lastDisplay = game.settings.get(SYSTEM_RDD, "info-msg-timeout") || 0
|
||||
const now = Date.now()
|
||||
const oneDayMs = 24 * 60 * 60 * 1000
|
||||
if (now - lastDisplay < oneDayMs) {
|
||||
return // Already displayed in the last 24 hours
|
||||
}
|
||||
// Update last display time
|
||||
game.settings.set(SYSTEM_RDD, "info-msg-timeout", now)
|
||||
// Try to fetch the welcome message from the github repo RDD_INFO_MESSAGE_URL
|
||||
fetch(RDD_INFO_MESSAGE_URL)
|
||||
.then(response => response.text())
|
||||
.then(html => {
|
||||
console.log("Fetched welcome message:", html);
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: html
|
||||
});
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Error fetching welcome message:", error);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
roll(rollData, actors, options){
|
||||
roll(rollData, actors, options) {
|
||||
RollDialog.create(rollData, actors, options)
|
||||
}
|
||||
}
|
||||
|
||||
261
module/rdd-possession-v2.mjs
Normal file
@@ -0,0 +1,261 @@
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "./constants.js";
|
||||
import { RollBasicParts } from "./roll/roll-basic-parts.mjs";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import RollDialog from "./roll/roll-dialog.mjs";
|
||||
import { Targets } from "./targets.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { ROLL_TYPE_POSSESSION } from "./roll/roll-constants.mjs";
|
||||
import { TokenActor } from "./technical/actor-token.mjs";
|
||||
|
||||
export const ACTIONS_POSSESSION = {
|
||||
ATTAQUE: 'attaque',
|
||||
POSSEDER: 'posseder',
|
||||
CONJURER: 'conjurer',
|
||||
DEFENSE: 'defense',
|
||||
DEFENSE_POSSESSION: 'defense-possession',
|
||||
DEFENSE_CONJURATION: 'defense-conjuration'
|
||||
}
|
||||
|
||||
export class RdDPossessionV2 {
|
||||
|
||||
static init() {
|
||||
}
|
||||
|
||||
static $isInverse(entite, victime) {
|
||||
return !entite.actor.isEntiteNonIncarnee() && victime.actor.isEntiteNonIncarnee()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findPossession(entite, victime) {
|
||||
if (RdDPossessionV2.$isInverse(entite, victime)) {
|
||||
return RdDPossessionV2.findPossession(victime, entite)
|
||||
}
|
||||
return victime.actor.itemTypes[ITEM_TYPES.possession].find(it => it.system.entiteid == entite.id)
|
||||
}
|
||||
|
||||
static async createPossessionIfMissing(entite, victime) {
|
||||
if (RdDPossessionV2.$isInverse(entite, victime)) {
|
||||
return await RdDPossessionV2.createPossessionIfMissing(victime, entite)
|
||||
}
|
||||
const existing = RdDPossessionV2.findPossession(entite, victime)
|
||||
if (!existing) {
|
||||
await victime.actor.createEmbeddedDocuments('Item', [{
|
||||
name: `Possession de ${entite.name}`,
|
||||
type: ITEM_TYPES.possession,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: {
|
||||
entiteid: entite.actor.id,
|
||||
entitetokenid: entite.token.id,
|
||||
victimeid: victime.actor.id,
|
||||
victimetokenid: victime.token.id,
|
||||
compteur: 0
|
||||
}
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
static getTypePossession(active, opponent) {
|
||||
const itemPossession = RdDPossessionV2.findPossession(active, opponent)
|
||||
const isEntite = active.actor.isEntiteNonIncarnee() && !opponent.actor.isEntiteNonIncarnee()
|
||||
const compteur = itemPossession?.system.compteur ?? 0
|
||||
|
||||
return {
|
||||
isEntite: isEntite,
|
||||
isPersonnage: active.actor.isPersonnage(),
|
||||
isCompteurPossession: Math.sign(compteur) >= 0,
|
||||
compteur: Math.abs(compteur)
|
||||
}
|
||||
}
|
||||
|
||||
static getTypePossessionAction(active, opponent, action) {
|
||||
const possession = RdDPossessionV2.getTypePossession(active, opponent)
|
||||
possession.isAttaque = RdDPossessionV2.isAttaque(action)
|
||||
possession.action = RdDPossessionV2.$getAction(possession.isAttaque, possession.isEntite)
|
||||
return possession
|
||||
}
|
||||
|
||||
static $getAction(isAttaque, isEntite) {
|
||||
if (isAttaque) {
|
||||
return isEntite ? ACTIONS_POSSESSION.POSSEDER : ACTIONS_POSSESSION.CONJURER
|
||||
}
|
||||
return isEntite ? ACTIONS_POSSESSION.DEFENSE_CONJURATION : ACTIONS_POSSESSION.DEFENSE_POSSESSION
|
||||
}
|
||||
|
||||
static actionTitle(action) {
|
||||
switch (action) {
|
||||
case ACTIONS_POSSESSION.POSSEDER: return "tente de posséder"
|
||||
case ACTIONS_POSSESSION.CONJURER: return "tente de conjurer"
|
||||
case ACTIONS_POSSESSION.DEFENSE_POSSESSION: return "résiste à la possession de"
|
||||
case ACTIONS_POSSESSION.DEFENSE_CONJURATION: return "résiste à la conjuration de"
|
||||
case ACTIONS_POSSESSION.DEFENSE: return "résiste à "
|
||||
}
|
||||
return "lutte contre"
|
||||
}
|
||||
|
||||
static isDefense(action) {
|
||||
return [ACTIONS_POSSESSION.DEFENSE, ACTIONS_POSSESSION.DEFENSE_POSSESSION, ACTIONS_POSSESSION.DEFENSE_CONJURATION].includes(action)
|
||||
}
|
||||
static isAttaque(action) {
|
||||
return [ACTIONS_POSSESSION.ATTAQUE, ACTIONS_POSSESSION.POSSEDER, ACTIONS_POSSESSION.CONJURER].includes(action)
|
||||
}
|
||||
|
||||
static async rollAttaquePossession(actor) {
|
||||
const selectedToken = RdDUtility.getSelectedToken(actor)
|
||||
Targets.selectOneTargetToken(async target => {
|
||||
RollDialog.create(
|
||||
{
|
||||
ids: {
|
||||
actorId: actor.id,
|
||||
actorTokenId: selectedToken.id,
|
||||
opponentId: target.actor.id,
|
||||
opponentTokenId: target.id
|
||||
},
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.ATTAQUE } },
|
||||
},
|
||||
{
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => await RdDPossessionV2.createPossessionIfMissing(roll.active, roll.opponent),
|
||||
async (roll) => RdDPossessionV2.$setParticuliereFinesse(roll),
|
||||
async (roll) => await RdDPossessionV2.chatMessageDefensePossession(roll)
|
||||
]
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
static async rollConjurerPossession(actor, possession) {
|
||||
if (possession.system.possede){
|
||||
ui.notifications.warn(`${actor.name} est totalement possédé, impossible de conjurer l'entité`)
|
||||
return
|
||||
}
|
||||
RollDialog.create(
|
||||
{
|
||||
ids: {
|
||||
actorId: possession.system.victimeid,
|
||||
actorTokenId: possession.system.victimetokenid,
|
||||
opponentId: possession.system.entiteid,
|
||||
opponentTokenId: possession.system.entitetokenid
|
||||
},
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.ATTAQUE } },
|
||||
},
|
||||
{
|
||||
onRollDone: RollDialog.onRollDoneClose,
|
||||
callbacks: [
|
||||
async (roll) => await RdDPossessionV2.createPossessionIfMissing(roll.active, roll.opponent),
|
||||
async (roll) => RdDPossessionV2.$setParticuliereFinesse(roll),
|
||||
async (roll) => await RdDPossessionV2.chatMessageDefensePossession(roll)
|
||||
]
|
||||
})
|
||||
}
|
||||
|
||||
static $setParticuliereFinesse(roll) {
|
||||
if (roll.rolled.isPart) {
|
||||
roll.particuliere = RDD_CONFIG.particuliere.finesse.key
|
||||
}
|
||||
}
|
||||
|
||||
static async rollDefensePossession(savedRoll, chatMessage) {
|
||||
RollBasicParts.restore(savedRoll)
|
||||
const attackerRoll = savedRoll.attackerRoll
|
||||
RollDialog.create(
|
||||
{
|
||||
ids: savedRoll.ids,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
type: { allowed: [ROLL_TYPE_POSSESSION], current: ROLL_TYPE_POSSESSION, possession: { action: ACTIONS_POSSESSION.DEFENSE } },
|
||||
selected: { diff: { value: attackerRoll.selected?.diff?.value ?? 0 } },
|
||||
attackerRoll: attackerRoll
|
||||
},
|
||||
{
|
||||
onRollDone: RollDialog.onRollDoneClose, callbacks: [
|
||||
async roll => await RdDPossessionV2.onRollDefense(roll),
|
||||
ChatUtility.remover(chatMessage)
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
static async onRollDefense(defense) {
|
||||
if (defense.rolled.isEchec) {
|
||||
await RdDPossessionV2.addPointPossession(defense.opponent, defense.active)
|
||||
}
|
||||
RdDPossessionV2.resetPossession(defense)
|
||||
}
|
||||
|
||||
|
||||
static async onMarquerPointPossession(roll) {
|
||||
roll.type = {}
|
||||
await RdDPossessionV2.addPointPossession(roll.opponent, roll.active)
|
||||
RdDPossessionV2.resetPossession(roll)
|
||||
|
||||
await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker({ actor: roll.active.actor, token: roll.active.token }),
|
||||
alias: roll.opponent.name,
|
||||
whisper: ChatUtility.getOwners(roll.active.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/possession/chat-message-marquer.hbs`, roll)
|
||||
})
|
||||
}
|
||||
|
||||
static resetPossession(roll) {
|
||||
roll.type.possession = foundry.utils.mergeObject(
|
||||
roll.type.possession ?? {},
|
||||
RdDPossessionV2.getTypePossession(roll.opponent, roll.active))
|
||||
}
|
||||
|
||||
static async addPointPossession(entite, victime, points = 1) {
|
||||
if (RdDPossessionV2.$isInverse(entite, victime)) {
|
||||
return await RdDPossessionV2.addPointPossession(victime, entite, - points)
|
||||
}
|
||||
const existing = RdDPossessionV2.findPossession(entite, victime)
|
||||
if (existing) {
|
||||
const compteur = (existing.system.compteur ?? 0) + points
|
||||
await victime.actor.updateEmbeddedDocuments('Item', [{ _id: existing.id, 'system.compteur': compteur }])
|
||||
}
|
||||
}
|
||||
|
||||
static async chatMessageDefensePossession(attackerRoll) {
|
||||
|
||||
const defense = RollBasicParts.prepareDefense(attackerRoll)
|
||||
defense.type = {
|
||||
possession: RdDPossessionV2.getTypePossessionAction(defense.active, defense.opponent, ACTIONS_POSSESSION.DEFENSE)
|
||||
}
|
||||
|
||||
const chatDemandeDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker({ actor: defense.active.actor, token: defense.active.token }),
|
||||
alias: attackerRoll.active.name,
|
||||
whisper: ChatUtility.getOwners(defense.active.actor),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/possession/chat-demande-defense.hbs', defense)
|
||||
});
|
||||
ChatUtility.setMessageData(chatDemandeDefense, 'demande-defense', true)
|
||||
// // flag pour garder les jets d'attaque/defense
|
||||
ChatUtility.setMessageData(chatDemandeDefense, 'rollData', {
|
||||
ids: defense.ids,
|
||||
attackerRoll: RollDialog.saveParts(attackerRoll),
|
||||
passeArme: defense.passeArme
|
||||
})
|
||||
}
|
||||
|
||||
static async onPossession(actor, possession) {
|
||||
if (Math.abs(possession.system.compteur) >= 2) {
|
||||
await ChatMessage.create({
|
||||
alias: actor.getAlias(),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/possession/chat-fin-possession.hbs', {
|
||||
possession,
|
||||
active: TokenActor.fromActor(actor),
|
||||
opponent: TokenActor.fromActor(game.actors.get(possession.system.entiteid))
|
||||
})
|
||||
})
|
||||
|
||||
if (possession.system.compteur <= -2) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [possession.id])
|
||||
}
|
||||
if (possession.system.compteur >= 2) {
|
||||
await actor.updateEmbeddedDocuments('Item', [{ _id: possession.id, 'system.possede': true }])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import { RdDRoll } from "./rdd-roll.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@@ -18,9 +19,9 @@ export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
let poss = attacker.itemTypes[ITEM_TYPES.possession].find(poss => poss.system.victime.actorid == defender.id);
|
||||
if (!poss) {
|
||||
poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||
poss = defender.itemTypes[ITEM_TYPES.possession].find(poss => poss.system.victime.actorid == defender.id);
|
||||
}
|
||||
return poss && foundry.utils.duplicate(poss) || undefined;
|
||||
}
|
||||
@@ -94,17 +95,16 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||
rollData.competence = rollingActor.getDraconicOuPossession().find(it => true);
|
||||
if (rollingActor.isCreatureOuEntite()) {
|
||||
const carac = rollingActor.system.carac
|
||||
rollData.carac = carac
|
||||
rollData.competence.system.defaut_carac = 'reve'
|
||||
rollData.selectedCarac = carac.reve
|
||||
rollData.carac = rollingActor.system.carac
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE
|
||||
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||
}
|
||||
else {
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||
rollData.selectedCarac = rollData.forceCarac['reve-actuel']
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
rollData.forceCarac = rollingActor.getCaracReveActuel()
|
||||
rollData.selectedCarac = rollData.forceCarac[CARACS.REVE_ACTUEL]
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ export class RdDPossession {
|
||||
}
|
||||
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||
await RdDRollResult.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.hbs');
|
||||
await RdDRollResult.displayRollData(rollData, rollData.defender, 'chat-resultat-possession-v1.hbs');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -172,7 +172,7 @@ export class RdDPossession {
|
||||
rollData.possession = possession
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.hbs')
|
||||
await RdDRollResult.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession-v1.hbs')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
await victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
@@ -226,15 +226,18 @@ export class RdDPossession {
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
name: `Possession de ${entite.name}`,
|
||||
type: ITEM_TYPES.possession,
|
||||
img: RDD_CONFIG.icons.possession,
|
||||
system: {
|
||||
description: "", typepossession: attacker.name,
|
||||
typepossession: attacker.name,
|
||||
possede: false,
|
||||
possessionid: foundry.utils.randomID(16),
|
||||
entiteid: attacker.id,
|
||||
victimeid: defender.id,
|
||||
compteur: 0,
|
||||
entite: { actorid: attacker.id },
|
||||
victime: { actorid: defender.id },
|
||||
compteur: 0
|
||||
victime: { actorid: defender.id }
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ export class RdDEncaisser extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor) {
|
||||
if (actor.isEntiteNonIncarnee([ENTITE_NONINCARNE])) {
|
||||
if (actor.isEntiteNonIncarnee()) {
|
||||
throw `${actor.name} est une entité non incarnée et ne peut pas subnir de dommages`
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
@@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
|
||||
}
|
||||
// Mini patch :Ajout du rêve actuel
|
||||
if (actor.type == ACTOR_TYPES.personnage) {
|
||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||
defaultRollData.carac[CARACS.REVE_ACTUEL] = actor.system.reve.reve
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
|
||||
@@ -93,7 +93,7 @@ export class RdDSheetUtility {
|
||||
static async renderItemBranch(actor, item) {
|
||||
while (item) {
|
||||
await item.sheet?.render()
|
||||
item = actor.getContenant(item)
|
||||
item = actor.findConteneur(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,10 +13,10 @@ import { Draconique } from "./tmr/draconique.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
const TMR_DISPLAY_SIZE = {
|
||||
code: 'tmr-display-size',
|
||||
@@ -126,7 +126,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('form.tmr-dialog *').click(event => {
|
||||
if (this.subdialog?.rendered){
|
||||
if (this.subdialog?.rendered) {
|
||||
this.subdialog?.bringToFront()
|
||||
}
|
||||
})
|
||||
@@ -187,7 +187,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
async restoreTMRAfterAction() {
|
||||
this.subdialog = undefined
|
||||
await this.maximize()
|
||||
this.bringToFront()
|
||||
if (this.rendered) {
|
||||
this.bringToFront()
|
||||
}
|
||||
}
|
||||
|
||||
forceTMRContinueAction() {
|
||||
@@ -348,10 +350,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
return false
|
||||
}
|
||||
this.descenteTMR = true
|
||||
await await this.actor.quitterTMR(message, this.viewOnly, this.cumulFatigue)
|
||||
this.pixiTMR.close();
|
||||
await await this.actor?.quitterTMR(message, this.viewOnly, this.cumulFatigue)
|
||||
this.pixiTMR?.close()
|
||||
this.pixiTMR = undefined
|
||||
await super.close();
|
||||
await super.close()
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -684,12 +686,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
tmr: tmr,
|
||||
canClose: false,
|
||||
diffLibre: -7,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
|
||||
forceCarac: this.actor.getCaracReveActuel(),
|
||||
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
|
||||
}
|
||||
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
await this._rollMaitriseCaseHumide(rollData);
|
||||
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
await this._rollMaitriseCaseHumide(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -809,30 +811,30 @@ export class RdDTMRDialog extends Dialog {
|
||||
tmr: tmr,
|
||||
canClose: options.canClose ?? false,
|
||||
diffLibre: options.difficulte ?? -7,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
|
||||
forceCarac: this.actor.getCaracReveActuel(),
|
||||
maitrise: { verbe: 'conquérir', action: options.action }
|
||||
};
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
}
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
|
||||
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
|
||||
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onResultatConquerir(rollData, options) {
|
||||
if (rollData.rolled.isETotal) {
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false })
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
rollData.poesie = await Poetique.getExtrait()
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.hbs`, rollData)
|
||||
});
|
||||
})
|
||||
if (rollData.rolled.isEchec) {
|
||||
options.onConqueteEchec(rollData, options.effetDraconique);
|
||||
options.onConqueteEchec(rollData, options.effetDraconique)
|
||||
}
|
||||
else {
|
||||
await options.onConqueteReussie(rollData, options.effetDraconique);
|
||||
this.updateTokens();
|
||||
await options.onConqueteReussie(rollData, options.effetDraconique)
|
||||
this.updateTokens()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -966,7 +968,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
const targetOddq = this.pixiTMR.computeEventOddq(event)
|
||||
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
|
||||
|
||||
if (targetCoord == COORD_TMR_INCONNU){
|
||||
if (targetCoord == COORD_TMR_INCONNU) {
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer ici");
|
||||
return
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ export class RdDTokenHud {
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actor, token)
|
||||
await RdDTokenHud.addExtensionHudCombatV2(html, combatant, actor, token)
|
||||
}
|
||||
else {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
@@ -47,17 +47,28 @@ export class RdDTokenHud {
|
||||
}
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actor, token) {
|
||||
const actionsActor = actor.listActionsCombat();
|
||||
static async addExtensionHudCombatV2(html, combatant, actor, token) {
|
||||
const isPossession = actor.listActionsPossessions().length > 0;
|
||||
const actionsCombat = isPossession ? [] : actor.listAttaques()
|
||||
const ajustements = combatant?.initiative ?
|
||||
[
|
||||
{ label: 'Initiative +1', action: 'delta', value: 1 },
|
||||
{ label: 'Initiative -1', action: 'delta', value: -1 }
|
||||
] : []
|
||||
const autres = [{ label: "Autre action", action: 'autre' }]
|
||||
const actions = Misc.indexed(actionsActor.concat(ajustements).concat(autres))
|
||||
const actions = Misc.indexed([
|
||||
...actionsCombat,
|
||||
...ajustements,
|
||||
...autres
|
||||
])
|
||||
|
||||
const hudData = { combatant, token, actions };
|
||||
const hudData = {
|
||||
combatant,
|
||||
token,
|
||||
isPossession,
|
||||
isEntiteNonIncarnee: actor.isEntiteNonIncarnee(),
|
||||
actions,
|
||||
};
|
||||
const hud = $(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/hud-actor-combat.hbs', hudData))
|
||||
$(html).find('div.col.left').append(hud)
|
||||
|
||||
@@ -84,6 +95,7 @@ export class RdDTokenHud {
|
||||
}
|
||||
})
|
||||
list.find('.rdd-attaque-v2').click(event => combatant.actor.rollAttaque(token))
|
||||
list.find('.rdd-possession-v2').click(event => combatant.actor.rollPossession())
|
||||
}
|
||||
|
||||
static async addExtensionHudInit(html, combatant, actions) {
|
||||
|
||||
@@ -18,7 +18,7 @@ import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||
import { ITEM_TYPES, RDD_CONFIG, SYSTEM_RDD } from "./constants.js";
|
||||
import { ACTOR_TYPES, ITEM_TYPES, RDD_CONFIG, SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
@@ -26,6 +26,8 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { DialogSelect } from "./dialog-select.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@@ -180,9 +182,14 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.hbs',
|
||||
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/queue-sheet.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-header.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-hautrevant.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-frequence.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-description.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-appreciable.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-bonmoment.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-carac.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/enum-appreciation-moral.hbs',
|
||||
// partial enums
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.hbs',
|
||||
@@ -232,9 +239,6 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/resolution-table.hbs',
|
||||
// Dialogs
|
||||
@@ -344,7 +348,8 @@ export class RdDUtility {
|
||||
// Items
|
||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||
Handlebars.registerHelper('item-action-applies', (action, item, options) => ItemAction.applies(action, item, options))
|
||||
Handlebars.registerHelper('item-action-icon', (action, item) => ItemAction.icon(action, item))
|
||||
Handlebars.registerHelper('item-action-label', (action, item) => new Handlebars.SafeString(ItemAction.label(action, item)))
|
||||
Handlebars.registerHelper('item-action-img', (action, item) => new Handlebars.SafeString(ItemAction.img(action, item)))
|
||||
Handlebars.registerHelper('item-name', (item) => item.nameDisplay)
|
||||
|
||||
// TMRs
|
||||
@@ -776,8 +781,9 @@ export class RdDUtility {
|
||||
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
|
||||
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
||||
if (actor) {
|
||||
actor.payerSols(sommeAPayer);
|
||||
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
||||
actor.payerSols(sommeAPayer)
|
||||
const chatMessage = RdDUtility.findChatMessageId(event.currentTarget)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
}
|
||||
});
|
||||
$(html).on("click", '.rdd-world-content-link', async event => {
|
||||
@@ -846,6 +852,26 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static doWithSelectedActor(onSelected = () => { }, filter = actor => true) {
|
||||
const selected = RdDUtility.getSelectedActor()
|
||||
if (selected) {
|
||||
onSelected(selected)
|
||||
}
|
||||
else {
|
||||
const actors = game.actors
|
||||
.filter(it => it.getUserLevel(game.user) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
.filter(it => ![ACTOR_TYPES.commerce, ACTOR_TYPES.vehicule].includes(it.type))
|
||||
.filter(filter)
|
||||
const selectData = {
|
||||
title: "Choisir un acteur",
|
||||
label: "Choisir un acteur",
|
||||
list: actors.map(it => Targets.extractActorData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, it => onSelected(game.actors.get(it.id)))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
|
||||
53
module/remote.mjs
Normal file
@@ -0,0 +1,53 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class Remote {
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_call":
|
||||
return Remote.onRemoteCall(sockmsg.userId, sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
static remoteCall({ userId = undefined, documentName, documentId, tokenId = undefined, method, args }) {
|
||||
const callData = { documentName, documentId, tokenId, method, args }
|
||||
const sendToUserId = Misc.connectedUserOrGM(userId)
|
||||
if (sendToUserId == undefined) {
|
||||
ui.notifications.error(`Impossible d'envoyer un message à ${userId}`)
|
||||
}
|
||||
else if (sendToUserId == game.user.id) {
|
||||
Remote.onRemoteCall(game.user.id, callData)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_call", userId: sendToUserId, data: callData })
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteCall(userId, callData) {
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const doc = Remote.getDoc(callData)
|
||||
if (doc) {
|
||||
const args = callData.args;
|
||||
const method = callData.method;
|
||||
console.info(`Remote.onRemoteCall: ${callData.documentName} ${callData.documentId}, appel de ${method}(`, ...args, ')')
|
||||
doc[method](...args)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getDoc(callData) {
|
||||
switch (callData.documentName) {
|
||||
case 'Actor': return RdDBaseActor.getRealActor(callData.documentId, callData.tokenId)
|
||||
case 'Item': return game.items.get(callData.documentId)
|
||||
case 'RollTable': return game.tables.get(callData.documentId)
|
||||
case 'ChatMessage': return game.messages.get(callData.documentId)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
||||
@@ -13,6 +13,10 @@ import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RdDRollTables } from "../rdd-rolltables.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RollBasicParts } from "./roll-basic-parts.mjs"
|
||||
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
|
||||
import { Apprecier } from "../moral/apprecier.mjs"
|
||||
import { Remote } from "../remote.mjs"
|
||||
|
||||
export default class ChatRollResult {
|
||||
static init() {
|
||||
@@ -23,14 +27,16 @@ export default class ChatRollResult {
|
||||
|
||||
static onReady() {
|
||||
foundry.applications.handlebars.loadTemplates({
|
||||
'partial-infojet': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-infojet.hbs',
|
||||
'partial-appel-chance': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appel-chance.hbs',
|
||||
'partial-apprecier': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-apprecier.hbs',
|
||||
'partial-appreciation': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-appreciation.hbs',
|
||||
'partial-attaque-particuliere': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-attaque-particuliere.hbs',
|
||||
'partial-choix-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-choix-maladresse.hbs',
|
||||
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
|
||||
'partial-encaissement': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-encaissement.hbs',
|
||||
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
|
||||
'partial-infojet': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-infojet.hbs',
|
||||
'partial-info-appel-moral': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-info-appel-moral.hbs',
|
||||
'partial-maladresse': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-maladresse.hbs',
|
||||
'partial-recul-choc': 'systems/foundryvtt-reve-de-dragon/templates/roll/result/partial-recul-choc.hbs',
|
||||
})
|
||||
}
|
||||
|
||||
@@ -44,28 +50,28 @@ export default class ChatRollResult {
|
||||
roll.active.actor,
|
||||
roll.current?.rollmode?.key
|
||||
)
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
|
||||
await this.saveChatMessageRoll(chatMessage, save)
|
||||
await this.saveChatMessageRoll(chatMessage, roll, impacts)
|
||||
return chatMessage
|
||||
}
|
||||
|
||||
prepareDisplay(roll) {
|
||||
roll.done = roll.done ?? {}
|
||||
roll.show = roll.show ?? {}
|
||||
roll.show.chance = this.isAppelChancePossible(roll)
|
||||
roll.show.encaissement = this.isShowEncaissement(roll)
|
||||
roll.show.recul = this.getRecul(roll)
|
||||
roll.show.maladresse = this.getMaladresse(roll)
|
||||
roll.show.chance = this.$isAppelChancePossible(roll)
|
||||
roll.show.encaissement = this.$isShowEncaissement(roll)
|
||||
roll.show.recul = this.$getRecul(roll)
|
||||
roll.show.maladresse = this.$getMaladresse(roll)
|
||||
}
|
||||
|
||||
isAppelChancePossible(roll) {
|
||||
$isAppelChancePossible(roll) {
|
||||
return roll.active.actor.isPersonnage() &&
|
||||
roll.rolled.isEchec &&
|
||||
RdDCarac.isActionPhysique(roll.current.carac?.key)
|
||||
RdDCarac.isActionPhysique(roll.current.carac?.key) &&
|
||||
!roll.type.appreciation
|
||||
}
|
||||
|
||||
isShowEncaissement(roll) {
|
||||
$isShowEncaissement(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return roll.rolled.isEchec
|
||||
@@ -73,7 +79,7 @@ export default class ChatRollResult {
|
||||
return false
|
||||
}
|
||||
|
||||
getMaladresse(roll) {
|
||||
$getMaladresse(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
if (roll.rolled.isETotal) {
|
||||
@@ -91,7 +97,7 @@ export default class ChatRollResult {
|
||||
return undefined
|
||||
}
|
||||
|
||||
getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
|
||||
$getRecul(roll, defender = roll.active.actor, attacker = roll.opponent?.actor) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
{
|
||||
@@ -134,10 +140,13 @@ export default class ChatRollResult {
|
||||
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
|
||||
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
|
||||
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
|
||||
$(html).on("click", '.button-defense-possession', event => this.onClickDefensePossession(event))
|
||||
$(html).on("click", '.marquer-point-possession', event => this.onClickMarquerPointPossession(event))
|
||||
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
|
||||
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
|
||||
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
|
||||
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
|
||||
$(html).on("click", '.apprecier', event => this.onClickApprecier(event))
|
||||
$(html).on("click", '.monter-tmr-normale', event => this.onClickMonteeTMR(event, 'normal'))
|
||||
$(html).on("click", '.monter-tmr-rapide', event => this.onClickMonteeTMR(event, 'rapide'))
|
||||
$(html).on("click", '.tirer-maladresse', event => this.onClickTirerMaladresse(event))
|
||||
@@ -153,60 +162,72 @@ export default class ChatRollResult {
|
||||
return undefined
|
||||
}
|
||||
|
||||
async saveChatMessageRoll(chatMessage, savedRoll) {
|
||||
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
|
||||
}
|
||||
|
||||
loadChatMessageRoll(chatMessage) {
|
||||
return ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
getActiveActor(roll) {
|
||||
return roll.active?.actor ?? (roll.ids?.actorId ? game.actors.get(roll.ids.actorId) : undefined)
|
||||
}
|
||||
|
||||
async updateChatMessage(chatMessage, savedRoll) {
|
||||
RollDialog.loadRollData(savedRoll)
|
||||
savedRoll.dmg = savedRoll.current.attaque?.dmg
|
||||
|
||||
await this.saveChatMessageRoll(chatMessage, savedRoll)
|
||||
const copy = foundry.utils.duplicate(savedRoll)
|
||||
RollDialog.loadRollData(copy)
|
||||
savedRoll.dmg = copy.current.attaque?.dmg
|
||||
this.prepareDisplay(copy)
|
||||
chatMessage.update({ content: await this.buildRollHtml(copy) })
|
||||
chatMessage.render(true)
|
||||
|
||||
this.prepareDisplay(savedRoll)
|
||||
|
||||
const content = await this.buildRollHtml(savedRoll)
|
||||
Remote.remoteCall({
|
||||
userId: chatMessage.author.id,
|
||||
documentName: chatMessage.documentName,
|
||||
documentId: chatMessage.id,
|
||||
method: 'update',
|
||||
args: [{ content: content }, { render: true }]
|
||||
})
|
||||
}
|
||||
|
||||
async saveChatMessageRoll(chatMessage, roll, impacts = undefined) {
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
await ChatUtility.setMessageData(chatMessage, 'rollData', save)
|
||||
}
|
||||
|
||||
loadChatMessageRoll(chatMessage) {
|
||||
const savedRoll = ChatUtility.getMessageData(chatMessage, 'rollData')
|
||||
RollBasicParts.restore(savedRoll)
|
||||
return savedRoll
|
||||
}
|
||||
|
||||
onClickAppelChance(event) {
|
||||
event.preventDefault()
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, it => it.rollAppelChance(
|
||||
() => this.onAppelChanceSuccess(savedRoll, chatMessage),
|
||||
() => this.onAppelChanceEchec(savedRoll, chatMessage))
|
||||
)
|
||||
}
|
||||
|
||||
async onAppelChanceSuccess(savedRoll, chatMessage) {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
console.log('onAppelChanceSuccess savedRoll', savedRoll)
|
||||
reRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
const callbacks = [r => ChatUtility.removeChatMessageId(chatMessage.id)]
|
||||
async onAppelChanceSuccess(roll, chatMessage) {
|
||||
roll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, roll)
|
||||
|
||||
// TODO: annuler les effets
|
||||
switch (reRoll.type.current) {
|
||||
const callbacks = [ChatUtility.remover(chatMessage)]
|
||||
// TODO: annuler les effets...
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
this.getCombat(reRoll)?.doRollDefense(reRoll, callbacks)
|
||||
this.getCombat(roll)?.doRollDefense(roll, callbacks)
|
||||
break
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
// TODO
|
||||
this.getCombat(reRoll)?.doRollAttaque(reRoll, callbacks)
|
||||
this.getCombat(roll)?.doRollAttaque(roll, callbacks)
|
||||
break
|
||||
default: {
|
||||
await RollDialog.create(reRoll, { onRollDone: RollDialog.onRollDoneClose, callbacks })
|
||||
await RollDialog.create(roll, { onRollDone: RollDialog.onRollDoneClose, callbacks })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onAppelChanceEchec(savedRoll, chatMessage) {
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
async onAppelChanceEchec(roll, chatMessage) {
|
||||
roll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, roll)
|
||||
}
|
||||
|
||||
onClickAppelDestinee(event) {
|
||||
@@ -214,33 +235,53 @@ export default class ChatRollResult {
|
||||
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = game.actors.get(savedRoll.ids.actorId)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
|
||||
Misc.doIfOwner(actor, it => it.appelDestinee(async () => {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
reRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(reRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
savedRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(savedRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}))
|
||||
}
|
||||
|
||||
async onClickDefense(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attackerRoll = savedRoll.attackerRoll
|
||||
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
|
||||
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
|
||||
)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, it => {
|
||||
const attackerRoll = savedRoll.attackerRoll
|
||||
RollDialog.loadRollData(attackerRoll)
|
||||
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
|
||||
[ChatUtility.remover(chatMessage)]
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
async onClickDefensePossession(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, it => RdDPossessionV2.rollDefensePossession(savedRoll, chatMessage))
|
||||
}
|
||||
|
||||
async onClickMarquerPointPossession(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async it => {
|
||||
await RdDPossessionV2.onMarquerPointPossession(savedRoll)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
})
|
||||
}
|
||||
|
||||
async onClickEncaissement(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attaque = savedRoll.attackerRoll
|
||||
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
|
||||
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
|
||||
Misc.doIfOwner(defender, async defender => {
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async defender => {
|
||||
const defenderToken = savedRoll.active.token
|
||||
const attaque = savedRoll.attackerRoll
|
||||
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
|
||||
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
|
||||
switch (attaque.dmg.mortalite) {
|
||||
@@ -255,7 +296,7 @@ export default class ChatRollResult {
|
||||
break
|
||||
}
|
||||
if (isMessageDemande) {
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
} else {
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
@@ -266,9 +307,8 @@ export default class ChatRollResult {
|
||||
async onClickRecul(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
// TODO: gestion sur token non liés?
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
Misc.doIfOwner(defender, async defender => {
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async defender => {
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
savedRoll.done.recul = await defender.encaisserRecul(attacker.getForce(), savedRoll.attackerRoll.dmg.dmgArme)
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
@@ -279,37 +319,54 @@ export default class ChatRollResult {
|
||||
const choix = event.currentTarget.attributes['data-particuliere'].value
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
savedRoll.particuliere = choix
|
||||
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async it => {
|
||||
savedRoll.particuliere = choix
|
||||
savedRoll.particulieres = [RDD_CONFIG.particuliere[choix]]
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
await this.getCombat(savedRoll)?.onAttaqueV2(savedRoll)
|
||||
})
|
||||
}
|
||||
|
||||
async onClickFaireGouter(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
if (!savedRoll.type.retry) {
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
await new RollTypeCuisine().onFaireGouter(savedRoll)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async it => {
|
||||
if (!savedRoll.type.retry) {
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
await new RollTypeCuisine().onFaireGouter(savedRoll)
|
||||
})
|
||||
}
|
||||
async onClickApprecier(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
Apprecier.onClickApprecier(savedRoll)
|
||||
}
|
||||
|
||||
async onClickMonteeTMR(event, mode) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
|
||||
savedRoll.done.meditation = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async it => {
|
||||
if (await new RollTypeMeditation().onMonteeTMR(savedRoll, mode)) {
|
||||
savedRoll.done.meditation = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async onClickTirerMaladresse(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const typeMaladresse = event.currentTarget.attributes['data-maladresse'].value
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
savedRoll.maladresse = await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme', toChat: false })
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
Misc.doIfOwner(actor, async it => {
|
||||
savedRoll.maladresse = await RdDRollTables.getMaladresse({ arme: typeMaladresse == 'avec-arme', toChat: false })
|
||||
savedRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ export class RollBasicParts {
|
||||
rollData.ids.sceneId = rollData.ids.sceneId ?? canvas.scene.id
|
||||
rollData.active = RollBasicParts.getTokenActor(rollData)
|
||||
rollData.opponent = RollBasicParts.getTokenActorOpponent(rollData)
|
||||
if (rollData.type.opposed == undefined) {
|
||||
if (rollData.type && rollData.type.opposed == undefined) {
|
||||
rollData.type.opposed = rollData.opponent != null
|
||||
}
|
||||
}
|
||||
@@ -46,10 +46,10 @@ export class RollBasicParts {
|
||||
type: rollData.type,
|
||||
ids: {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.active.id,
|
||||
actorTokenId: rollData.active.tokenId,
|
||||
opponentId: isOpposed ? rollData.opponent.id : undefined,
|
||||
opponentTokenId: isOpposed ? rollData.opponent.tokenId : undefined,
|
||||
actorId: rollData.ids.actorId,
|
||||
actorTokenId: rollData.ids.actorTokenId,
|
||||
opponentId: isOpposed ? rollData.ids.opponentId : undefined,
|
||||
opponentTokenId: isOpposed ? rollData.ids.opponentTokenId : undefined,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
|
||||
export const ROLL_TYPE_ATTAQUE = 'attaque'
|
||||
export const ROLL_TYPE_POSSESSION = 'possession'
|
||||
export const ROLL_TYPE_COMP = 'comp'
|
||||
export const ROLL_TYPE_CUISINE = 'cuisine'
|
||||
export const ROLL_TYPE_DEFENSE = 'defense'
|
||||
@@ -12,8 +13,7 @@ export const ROLL_TYPE_TACHE = 'tache'
|
||||
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
|
||||
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
|
||||
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
|
||||
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_ATTAQUE, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
|
||||
|
||||
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
|
||||
|
||||
export const DIFF = {
|
||||
LIBRE: 'libre',
|
||||
@@ -27,8 +27,8 @@ export const DIFF = {
|
||||
export const DIFFS = {
|
||||
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
|
||||
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
|
||||
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
|
||||
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
|
||||
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Difficulté imposée", libre: false, visible: true, max: 20 },
|
||||
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Difficulté défense", libre: false, visible: true, max: 0 },
|
||||
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
|
||||
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ export class RollDialogAdapter {
|
||||
rolled.factorHtml = Misc.getFractionOneN(rollData.current.sign.diviseur)
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rolled.caracValue, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - rolled.finalLevel
|
||||
}
|
||||
return rolled
|
||||
}
|
||||
@@ -92,10 +92,6 @@ export class RollDialogAdapter {
|
||||
if (rollData.current[PART_APPELMORAL]?.checked) {
|
||||
rollData.use.moral = true
|
||||
}
|
||||
if (ReglesOptionnelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = RdDResolutionTable.findNiveauNecessaire(rollData.selectedCarac.value, rolled.roll)
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - diff
|
||||
}
|
||||
rollData.ajustements = rollData.ajustements.map(a => { return { label: a.label, value: a.value } })
|
||||
}
|
||||
|
||||
|
||||
@@ -42,12 +42,14 @@ import ChatRollResult from "./chat-roll-result.mjs";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
|
||||
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
|
||||
import { ActorImpacts } from "../technical/actor-impacts.mjs";
|
||||
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
|
||||
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
|
||||
import { RollPartEcailles } from "./roll-part-ecailles.mjs";
|
||||
import { RollPartResistance } from "./roll-part-resistance.mjs";
|
||||
import { RollTypePossession } from "./roll-type-possession.mjs";
|
||||
import { RollPartPossession } from "./roll-part-possession.mjs";
|
||||
import { RollPartApprecier } from "./roll-part-apprecier.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
@@ -56,6 +58,7 @@ export const ALL_ROLL_TYPES = [
|
||||
new RollTypeComp(),
|
||||
new RollTypeTache(),
|
||||
new RollTypeAttaque(),
|
||||
new RollTypePossession(),
|
||||
new RollTypeDefense(),
|
||||
new RollTypeSort(),
|
||||
new RollTypeMeditation(),
|
||||
@@ -75,7 +78,9 @@ const ROLL_PARTS = [
|
||||
new RollPartComp(),
|
||||
|
||||
new RollPartDiff(),
|
||||
new RollPartApprecier(),
|
||||
new RollPartAttaque(),
|
||||
new RollPartPossession(),
|
||||
new RollPartDefense(),
|
||||
new RollPartMeditation(),
|
||||
new RollPartSort(),
|
||||
@@ -193,9 +198,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
static onRollDoneClose(dialog, roll) {
|
||||
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) {
|
||||
dialog.close()
|
||||
}
|
||||
dialog.close()
|
||||
}
|
||||
|
||||
static init() { }
|
||||
@@ -215,7 +218,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
ROLL_PARTS.forEach(p => p.onReady(ROLL_PARTS))
|
||||
|
||||
Handlebars.registerHelper('roll-centered-array', (base, show) => {
|
||||
show = Math.abs(show)
|
||||
@@ -283,6 +286,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
static getAllowedParts(rollData) {
|
||||
return rollData.type?.allowed
|
||||
? ROLL_PARTS.filter(p => RollDialog.$isIntersecting(rollData.type.allowed, p.rollTypes))
|
||||
: ROLL_PARTS
|
||||
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
static $prepareRollData(rollData) {
|
||||
rollData.current = rollData.current ?? {}
|
||||
@@ -296,16 +306,18 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
? [potential]
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
|
||||
const allowedRollParts = RollDialog.getAllowedParts(rollData)
|
||||
|
||||
rollData.type.allowed = allowed
|
||||
rollData.type.current = rollType
|
||||
ALL_ROLL_TYPES.find(m => m.code == rollType).setRollDataType(rollData)
|
||||
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(allowedRollParts.map(p => [p.code, {}])));
|
||||
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => p.initialize(rollData))
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
allowedRollParts.forEach(p => RollDialog.$initializeRollPart(rollData, p.code))
|
||||
allowedRollParts
|
||||
.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.restore(rollData)
|
||||
p.loadRefs(rollData)
|
||||
@@ -314,15 +326,43 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
return rollData
|
||||
}
|
||||
|
||||
static saveParts(rollData, impacts) {
|
||||
static $initializeRollPart(rollData, code) {
|
||||
rollData.refs[code] = rollData.refs[code] ?? {}
|
||||
rollData.current[code] = rollData.current[code] ?? {}
|
||||
rollData.selected[code] = rollData.selected[code] ?? {}
|
||||
}
|
||||
|
||||
static $isIntersecting(allowed, included) { return included ? included.find(it => allowed.includes(it)) : true }
|
||||
|
||||
static saveParts(rollData, impacts = undefined) {
|
||||
if (rollData == undefined) {
|
||||
return undefined
|
||||
}
|
||||
|
||||
function saveBasics(from, to) {
|
||||
if (from) {
|
||||
to.ids = from.ids
|
||||
to.passeArme = from.passeArme
|
||||
to.rolled = from.rolled
|
||||
to.particuliere = from.particuliere
|
||||
to.result = from.result
|
||||
to.done = from.done ?? {}
|
||||
to.dmg = from.dmg
|
||||
if (from.attackerRoll) {
|
||||
to.attackerRoll = {}
|
||||
saveBasics(from.attackerRoll, to.attackerRoll)
|
||||
}
|
||||
if (from.current) {
|
||||
// stockage de current
|
||||
RollDialog.getAllowedParts(from)
|
||||
.filter(p => p.isActive(from))
|
||||
.forEach(p => p.storeClean(from, target))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const target = RollBasicParts.initFrom(rollData)
|
||||
ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
.forEach(p => p.storeClean(rollData, target))
|
||||
target.attackerRoll = rollData.attackerRoll
|
||||
target.rolled = rollData.rolled
|
||||
target.result = rollData.result
|
||||
target.done = rollData.done ?? {}
|
||||
target.dmg = rollData.dmg
|
||||
saveBasics(rollData, target)
|
||||
if (impacts) {
|
||||
target.reverse = {
|
||||
active: impacts.active?.reverseImpacts(),
|
||||
@@ -330,6 +370,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
}
|
||||
return target
|
||||
|
||||
}
|
||||
|
||||
constructor(rollData, rollOptions) {
|
||||
@@ -347,12 +388,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
|
||||
}
|
||||
this.chatRollResult = new ChatRollResult()
|
||||
this.rollParts = RollDialog.getAllowedParts(rollData)
|
||||
|
||||
this.selectType()
|
||||
this.registerHooks(rollData);
|
||||
this.registerHooks(rollData)
|
||||
}
|
||||
|
||||
registerHooks(rollData) {
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
this.rollParts.filter(p => p.isValid(rollData))
|
||||
.forEach(p => p.getHooks(this).forEach(h => {
|
||||
const hook = h.hook;
|
||||
const id = Hooks.on(hook, h.fn)
|
||||
@@ -366,18 +409,18 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
|
||||
selectType() {
|
||||
const selectedType = this.getSelectedType();
|
||||
this.rollData.type.label = selectedType.title(this.rollData)
|
||||
const selectedType = this.getSelectedType()
|
||||
selectedType.prepare(this.rollData)
|
||||
selectedType.setRollDataType(this.rollData)
|
||||
selectedType.onSelect(this.rollData)
|
||||
this.rollData.type.label = selectedType.title(this.rollData)
|
||||
|
||||
ROLL_PARTS.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
|
||||
ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
this.rollParts.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
|
||||
this.rollParts.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
}
|
||||
|
||||
|
||||
static getActiveParts(rollData) {
|
||||
return ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
getActiveParts() {
|
||||
return this.rollParts.filter(p => p.isActive(this.rollData))
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
@@ -412,12 +455,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
RollDialog.getActiveParts(this.rollData).map(async p => await p._onRender(this, context, options))
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
static getAjustements(rollData) {
|
||||
return RollDialog.getActiveParts(rollData)
|
||||
return RollDialog.getAllowedParts(rollData)
|
||||
.filter(p => p.isActive(rollData))
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.value == undefined ? 1 : b.value == undefined ? -1 : 0)
|
||||
@@ -434,8 +478,8 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
.map(m => m.toTypeData(rollData))
|
||||
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
|
||||
rollData.type.label = this.getSelectedType()?.title(rollData)
|
||||
//TOCHECK: set type.label ?
|
||||
const visibleRollParts = RollDialog.getActiveParts(rollData)
|
||||
|
||||
const visibleRollParts = this.getActiveParts()
|
||||
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
@@ -444,7 +488,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
RollDialog.calculAjustement(rollData)
|
||||
|
||||
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
|
||||
const templates = visibleRollParts.map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
@@ -458,8 +502,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = RollDialog.getActiveParts(this.rollData)
|
||||
.find(it => it.code == PART_COMP);
|
||||
const rollPartComp = this.getActiveParts().find(it => it.code == PART_COMP)
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
@@ -499,12 +542,15 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
roll.result = selectedRollType.getResult(roll, impacts)
|
||||
|
||||
console.info('RollDialog.roll:', roll)
|
||||
|
||||
const callbacks = [
|
||||
...this.rollOptions.callbacks,
|
||||
...selectedRollType.callbacks(this.rollOptions),
|
||||
...this.rollOptions.callbacks,
|
||||
]
|
||||
|
||||
await Promise.all(callbacks.map(async callback => await callback(roll)))
|
||||
for (let callback of callbacks) {
|
||||
await callback(roll)
|
||||
}
|
||||
|
||||
await impacts.applyImpacts()
|
||||
selectedRollType.onApplyImpacts(roll, impacts)
|
||||
@@ -514,6 +560,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
static loadRollData(roll) {
|
||||
RollDialog.$prepareRollData(roll)
|
||||
if (roll.attackerRoll) {
|
||||
RollDialog.$prepareRollData(roll.attackerRoll)
|
||||
}
|
||||
RollDialog.calculAjustement(roll)
|
||||
roll.v2 = true
|
||||
return roll
|
||||
|
||||
32
module/roll/roll-part-apprecier.mjs
Normal file
@@ -0,0 +1,32 @@
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs";
|
||||
|
||||
export const PART_APPRECIER = "apprecier"
|
||||
|
||||
export class RollPartApprecier extends RollPart {
|
||||
|
||||
get code() { return PART_APPRECIER }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
restore(rollData) {
|
||||
this.setCurrent(rollData, this.getSaved(rollData))
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
this.setSaved(targetData, this.getCurrent(rollData))
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.type.appreciation
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
if (current.appreciation.jetQualite){
|
||||
return [{
|
||||
label: 'Qualité',
|
||||
value: Math.abs(current.qualite)
|
||||
}]
|
||||
}
|
||||
return []
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,11 @@
|
||||
import { Distance } from "../combat/distance.mjs"
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { MAP_PHASE, RdDInitiative } from "../initiative.mjs"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDCombatManager } from "../rdd-combat.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
@@ -10,28 +14,31 @@ import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { PART_SIGN } from "./roll-part-sign.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme?.isEmpoignade()
|
||||
const FILTER_ATTAQUE_RANG = rang => attaque => !attaque.arme?.isEmpoignade() && (attaque.rang == rang || rang == undefined)
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme?.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
|
||||
get rollTypes() { return [ROLL_TYPE_ATTAQUE] }
|
||||
|
||||
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_ATTAQUE) }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
.sort(Misc.descending(it => it.comp?.system.niveau ?? -8))
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData))
|
||||
this.filterAttaquesInitiative(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
@@ -43,49 +50,63 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
return it.arme.isEmpoignade()
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const saved = this.getSaved(rollData)
|
||||
super.restore(rollData)
|
||||
if (saved.dmg != undefined) {
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
const saved = this.getSaved(rollData) ?? {}
|
||||
if (saved.key) {
|
||||
this.setCurrent(rollData, {
|
||||
key: saved.key,
|
||||
tactique: saved.tactique,
|
||||
dmg: saved.dmg
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
key: current.key,
|
||||
tactique: current.tactique,
|
||||
dmg: current.dmg
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
findAttaque(attaques, saved) {
|
||||
return attaques.find(at => at.arme.id == saved?.arme?.id &&
|
||||
at.comp.id == saved?.comp?.id
|
||||
return attaques.find(at => at.arme.id == (saved?.arme?.id ?? at.arme.id)
|
||||
&& at.comp.id == (saved?.comp?.id ?? at.comp.id)
|
||||
&& at.main == (saved?.main ?? at.main)
|
||||
|
||||
)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(attaque, actor) {
|
||||
static $extractAttaque(attaque, rollData) {
|
||||
attaque.key = `${attaque.action}::${attaque.label}`
|
||||
attaque.tactique = TACTIQUES[0]
|
||||
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
|
||||
attaque.distance = Distance.ajustements(rollData.active?.token, rollData.opponent?.token, attaque)
|
||||
attaque.rang = RdDInitiative.phaseArme(attaque.comp?.system.categorie, attaque.arme)?.rang
|
||||
return attaque
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
this.filterAttaquesInitiative(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
filterAttaquesEmpoignade(rollData) {
|
||||
filterAttaquesInitiative(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
const rang = RdDCombatManager.getRangInitiativeCombatant(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
const isEmpoignade = MAP_PHASE.empoignade.rang == rang
|
||||
//const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
const filterAttaques = isEmpoignade ?
|
||||
FILTER_ATTAQUE_EMPOIGNADE
|
||||
: refs.isEmpoignadeEnCours
|
||||
? FILTER_ATTAQUE_EMPOIGNE
|
||||
: FILTER_ATTAQUE_NON_EMPOIGNADE
|
||||
: FILTER_ATTAQUE_RANG(rang)
|
||||
refs.attaques = refs.all.filter(filterAttaques)
|
||||
}
|
||||
|
||||
@@ -98,24 +119,30 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
const tactique = this.getCurrent(rollData).tactique
|
||||
this.selectByKey(rollData, key)
|
||||
if (tactique) {
|
||||
this.getCurrent(rollData).tactique = tactique
|
||||
}
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const inputDiff = rollDialog.element.querySelector(`roll-section[name="diff"] input[name="diff"]`)
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
const rollData = rollDialog.rollData
|
||||
const current = this.getCurrent(rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
selectAttaque?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
this.$selectAttaque(rollDialog.rollData, selectOptions[index]?.value)
|
||||
this.$selectAttaque(rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
selectTactique.addEventListener("change", e => {
|
||||
selectTactique?.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
current.tactique = RdDBonus.find(selectOptions[index]?.value)
|
||||
@@ -128,9 +155,11 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
})
|
||||
utiliserDagueEmpoignade?.addEventListener("click", e => {
|
||||
e.preventDefault()
|
||||
const rollData = rollDialog.rollData
|
||||
this.utiliserDagueEmpoignade(rollData)
|
||||
})
|
||||
inputDiff?.addEventListener("input", e => {
|
||||
this.getRefs(rollData).all.forEach(attaque => attaque.initialDiff = undefined)
|
||||
})
|
||||
}
|
||||
|
||||
utiliserDagueEmpoignade(rollData) {
|
||||
@@ -150,11 +179,14 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac?.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
case PART_DIFF: {
|
||||
if (current.initialDiff) {
|
||||
part.setDiff(rollData, { type: DIFF.ATTAQUE, value: current.initialDiff })
|
||||
if (Distance.typeAttaqueDistance(current)) {
|
||||
part.setDiff(rollData, { type: DIFF.DEFAUT })
|
||||
}
|
||||
else {
|
||||
part.setDiff(rollData, { type: DIFF.ATTAQUE, diff: current.initialDiff })
|
||||
current.initialDiff = undefined
|
||||
}
|
||||
break
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
@@ -15,14 +17,25 @@ export class RollPartComp extends RollPartSelect {
|
||||
get name() { return 'Compétences' }
|
||||
get section() { return ROLLDIALOG_SECTION.COMP }
|
||||
|
||||
onReady(rollParts) {
|
||||
this.rollPartCarac = rollParts.find(it => it.code == PART_CARAC)
|
||||
this.rollPartDiff = rollParts.find(it => it.code == PART_DIFF)
|
||||
}
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const all = this.$getActorComps(rollData)
|
||||
if (selected.forced) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
|
||||
const selectedComp = selected.key
|
||||
if (selected.forced && selectedComp) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selectedComp))
|
||||
if (refs.all.length == 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
|
||||
if (selected.key && selected.key.length > 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selectedComp))
|
||||
}
|
||||
else {
|
||||
refs.all = all.filter(comp => comp == SANS_COMPETENCE)
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -30,6 +43,11 @@ export class RollPartComp extends RollPartSelect {
|
||||
}
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
if (rollData.type.current == PART_COMP && selectedComp) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.rollPartCarac.selectByKey(rollData, current.comp.system.defaut_carac)
|
||||
this.rollPartDiff.setDiff(rollData, current.comp.system.default_diffLibre)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.comps }
|
||||
@@ -66,6 +84,7 @@ export class RollPartComp extends RollPartSelect {
|
||||
refs.comps.sort(sorting)
|
||||
}
|
||||
this.$selectComp(rollData)
|
||||
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
|
||||
@@ -10,7 +10,7 @@ export class RollPartConditions extends RollPart {
|
||||
settingMin() { return RollPart.settingKey(this, 'min') }
|
||||
settingMax() { return RollPart.settingKey(this, 'max') }
|
||||
|
||||
onReady() {
|
||||
onReady(rollParts) {
|
||||
game.settings.register(SYSTEM_RDD, this.settingMin(),
|
||||
{
|
||||
name: "Malus maximal de conditions",
|
||||
@@ -65,12 +65,7 @@ export class RollPartConditions extends RollPart {
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
onInputChange(event, rollDialog) {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(event.currentTarget.value)
|
||||
rollDialog.render()
|
||||
input?.addEventListener("input", e => this.onNumericInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
}
|
||||
@@ -4,20 +4,22 @@ import { ROLL_TYPE_CUISINE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_CUISINE = "cuisine"
|
||||
|
||||
export class RollPartCuisine extends RollPartSelect {
|
||||
onReady() {
|
||||
onReady(rollParts) {
|
||||
foundry.applications.handlebars.loadTemplates({ 'roll-oeuvre-recettecuisine': `systems/foundryvtt-reve-de-dragon/templates/roll/roll-oeuvre-recettecuisine.hbs` })
|
||||
}
|
||||
|
||||
get code() { return PART_CUISINE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
get rollTypes() { return [ROLL_TYPE_CUISINE] }
|
||||
|
||||
isValid(rollData) { return rollData.active.actor.isPersonnage() }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_CUISINE) }
|
||||
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_CUISINE) }
|
||||
|
||||
restore(rollData) {
|
||||
super.restore(rollData)
|
||||
@@ -148,12 +150,13 @@ export class RollPartCuisine extends RollPartSelect {
|
||||
this.$selectPreparation(rollDialog.rollData, selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
|
||||
checkboxFabriquer?.addEventListener("change", e => {
|
||||
current.fabriquer = e.currentTarget.checked
|
||||
})
|
||||
inputDiff?.addEventListener("change", e => {
|
||||
current.value = parseInt(e.currentTarget.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
inputProportions?.addEventListener("change", e => {
|
||||
current.proportions = parseInt(e.currentTarget.value)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
|
||||
import { Distance } from "../combat/distance.mjs"
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
@@ -7,7 +8,7 @@ import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { PART_SIGN } from "./roll-part-sign.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
|
||||
export const PART_DEFENSE = 'defense'
|
||||
|
||||
@@ -16,56 +17,67 @@ export class RollPartDefense extends RollPartSelect {
|
||||
get code() { return PART_DEFENSE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.attackerRoll != undefined }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
|
||||
|
||||
static getDiffAttaque(attackerRoll) {
|
||||
// TODO: rollDataV2?
|
||||
return attackerRoll.diffLibre;
|
||||
}
|
||||
get rollTypes() { return [ROLL_TYPE_DEFENSE] }
|
||||
isValid(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_DEFENSE) && rollData.attackerRoll != undefined }
|
||||
visible(rollData) { return RollPart.isRollType(rollData, ROLL_TYPE_DEFENSE) && rollData.attackerRoll != undefined }
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const defenseur = rollData.active.actor
|
||||
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
|
||||
refs.distance = rollData.attackerRoll.current?.attaque?.distance
|
||||
const isEmpoignade = attackerRoll.dmg.isEmpoignade
|
||||
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
|
||||
it.system.pointsemp != 0)
|
||||
|
||||
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
|
||||
const esquives = (refs.distance?.typeAttaque == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
|
||||
? []
|
||||
: defenseur.getCompetencesEsquive()
|
||||
const parades = isEmpoignade
|
||||
? [RdDItemArme.empoignade(defenseur)]
|
||||
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
: this.$getParades(defenseur, attackerRoll, refs.distance)
|
||||
|
||||
refs.defenses = [
|
||||
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
|
||||
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
|
||||
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur, attackerRoll)),
|
||||
...parades.map(it => RollPartDefense.$extractParade(it, defenseur, attackerRoll))
|
||||
]
|
||||
this.$selectDefense(rollData)
|
||||
}
|
||||
|
||||
static $extractEsquive(esquive, defenseur) {
|
||||
return {
|
||||
$getParades(defenseur, attackerRoll, distance) {
|
||||
const parades = defenseur.items.filter(it => it.isParade() && (!distance || it.isBouclier()))
|
||||
const armeAttaque = attackerRoll?.current?.attaque?.arme
|
||||
return armeAttaque
|
||||
? parades.filter(armeDefense => RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) != 'impossible')
|
||||
: parades
|
||||
}
|
||||
|
||||
static $extractEsquive(esquive, defenseur, attackerRoll) {
|
||||
const defense = {
|
||||
key: esquive.id,
|
||||
label: esquive.name,
|
||||
img: esquive.img,
|
||||
// TODO: carac pour créatures
|
||||
// TODO: carac pour créatures à vérifier
|
||||
carac: defenseur.isPersonnage() ? CARACS.DEROBEE : esquive.name,
|
||||
verb: "esquive",
|
||||
comp: esquive,
|
||||
isEsquive: true
|
||||
}
|
||||
if (attackerRoll.current?.attaque?.distance) {
|
||||
defense.distance = {
|
||||
ajustementDefense: Distance.ajustementDefense(attackerRoll.current.attaque),
|
||||
}
|
||||
}
|
||||
return defense
|
||||
}
|
||||
|
||||
static $extractParade(armeDefense, armeAttaque, defenseur) {
|
||||
static $extractParade(armeDefense, defenseur, attackerRoll) {
|
||||
const armeAttaque = attackerRoll?.arme
|
||||
const comp = (ITEM_TYPES.competencecreature == armeDefense.type)
|
||||
? armeDefense
|
||||
: defenseur.getCompetence(armeDefense.system.competence)
|
||||
return {
|
||||
const defense = {
|
||||
key: armeDefense.id,
|
||||
label: 'Parade ' + armeDefense.name,
|
||||
img: armeDefense.img,
|
||||
@@ -78,6 +90,13 @@ export class RollPartDefense extends RollPartSelect {
|
||||
typeParade: armeAttaque ? RdDItemArme.defenseArmeParade(armeDefense, armeAttaque) : 'norm',
|
||||
isEsquive: false
|
||||
}
|
||||
if (attackerRoll.current?.attaque?.distance) {
|
||||
defense.distance = {
|
||||
ajustementBouclier: Distance.ajustementBouclier(armeDefense),
|
||||
ajustementDefense: Distance.ajustementDefense(attackerRoll.current.attaque),
|
||||
}
|
||||
}
|
||||
return defense
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
@@ -107,38 +126,42 @@ export class RollPartDefense extends RollPartSelect {
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
case PART_CARAC: return part.filterCaracs(rollData, refs.defenses.length > 0 ? [current.carac] : ['impossible'])
|
||||
case PART_COMP: return part.filterComps(rollData, refs.defenses.length > 0 ? [current.comp?.name] : ['impossible'])
|
||||
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
|
||||
case PART_SIGN: return part.setArme(rollData, this.isArmeDisparate(rollData), current.forceRequise)
|
||||
case PART_SIGN: return part.setArme(rollData, this.getArmeDisparate(rollData), current.forceRequise)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
isArmeDisparate(rollData) {
|
||||
getArmeDisparate(rollData) {
|
||||
const armeDefense = this.getCurrent(rollData).arme
|
||||
if (armeDefense) {
|
||||
const armeAttaque = rollData.attackerRoll?.current.attaque.arme
|
||||
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) == 'sign'
|
||||
return RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||
}
|
||||
return false
|
||||
return 'norm'
|
||||
}
|
||||
|
||||
getDiffDefense(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
if (refs.isDistance || !rollData.attackerRoll) {
|
||||
// TODO: Déterminer la difficulté de parade
|
||||
return { diff: 0, type: DIFF.LIBRE }
|
||||
if (refs.distance) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const diff = (current.distance?.ajustementBouclier?.value ?? 0)
|
||||
+ (current.distance?.ajustementDefense?.value ?? 0)
|
||||
return { diff: diff, type: DIFF.DEFENSE }
|
||||
}
|
||||
else {
|
||||
if (rollData.attackerRoll) {
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const diff = attackerRoll.v2
|
||||
? attackerRoll.selected.diff.value
|
||||
: attackerRoll.diff
|
||||
return { diff: diff ?? 0, type: DIFF.DEFENSE }
|
||||
}
|
||||
return { diff: 0, type: DIFF.LIBRE }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ export class RollPartDiff extends RollPart {
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
if (EXCLUDED_ROLL_TYPES.includes(rollData.type.current)) {
|
||||
if (EXCLUDED_ROLL_TYPES.includes(rollData.type.current) || rollData.type.appreciation) {
|
||||
return false
|
||||
}
|
||||
const current = this.getCurrent(rollData)
|
||||
@@ -73,12 +73,7 @@ export class RollPartDiff extends RollPart {
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const input = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="${this.code}"]`)
|
||||
|
||||
input?.addEventListener("input", e => this.onInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
onInputChange(event, rollDialog) {
|
||||
this.getCurrent(rollDialog.rollData).value = parseInt(event.currentTarget.value)
|
||||
rollDialog.render()
|
||||
input?.addEventListener("input", e => this.onNumericInputChange(e, rollDialog))
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,6 +3,7 @@ import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
import { RollPart } from "./roll-part.mjs"
|
||||
|
||||
const ECAILLES = "ecailles"
|
||||
|
||||
@@ -10,8 +11,9 @@ export class RollPartEcailles extends RollPartCheckbox {
|
||||
|
||||
get code() { return ECAILLES }
|
||||
|
||||
get rollTypes() { return [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE] }
|
||||
isValid(rollData) {
|
||||
return this.isRollType(rollData, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE)
|
||||
return RollPart.isRollType(rollData, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
@@ -25,9 +27,9 @@ export class RollPartEcailles extends RollPartCheckbox {
|
||||
}
|
||||
|
||||
getArme(rollData) {
|
||||
return this.isRollType(rollData, ROLL_TYPE_ATTAQUE)
|
||||
return RollPart.isRollType(rollData, ROLL_TYPE_ATTAQUE)
|
||||
? rollData.current[PART_ATTAQUE]?.arme
|
||||
: this.isRollType(rollData, ROLL_TYPE_DEFENSE)
|
||||
: RollPart.isRollType(rollData, ROLL_TYPE_DEFENSE)
|
||||
? rollData.current[PART_DEFENSE]?.arme
|
||||
: undefined
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
|
||||
import { COMBAT_ROLL_TYPES, ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
import { RollPart } from "./roll-part.mjs"
|
||||
|
||||
const EMPOIGNADE_TAILLE = "empoignade-taille"
|
||||
|
||||
@@ -9,6 +10,7 @@ export class RollPartEmpoignadeTaille extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE_TAILLE }
|
||||
|
||||
get rollTypes() { return [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE] }
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||