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490de5882b |
@@ -0,0 +1,28 @@
|
||||
# Session Summary: v13 Migration — DataModel + _id/duplicate Cleanup + template.json removal
|
||||
|
||||
## Done
|
||||
|
||||
### `duplicate()` → `deepClone()` (finding #10, 36 files)
|
||||
`foundry.utils.duplicate()` → `foundry.utils.deepClone()` across the system. `deepClone` preserves Document prototypes where `duplicate` stripped them.
|
||||
|
||||
### `_id` → `id` on Documents (finding #11, finding #7, ~25 sites)
|
||||
- 21 read accesses migrated during initial sweep
|
||||
- Review sweep caught 3 more: `rdd-combat.js:148` (combatant._id), `rdd-combat.js:898` (esquive e._id), `rdd-tmr-dialog.js:261` (casetmr._id)
|
||||
- Also fixed: `actor.js:1844` (selectedSort._id), `actor.js:2884` (herbeData._id), `base-actor.js:404` (conteneur c._id)
|
||||
- Remaining `_id` references are on POJOs (`toObject()`/migration data) — correct.
|
||||
|
||||
### `_onClose` → `super._onClose()` (finding #9)
|
||||
All dialog `_onClose` overrides now call `super._onClose()` for proper HandlebarsApplicationMixin cleanup.
|
||||
|
||||
### Actor DataModel Migration (3 phases)
|
||||
- Phase 1: 5 DataModels in `module/models/` + helpers + `CONFIG.Actor.dataModels` registration
|
||||
- Phase 2: `prepareActorData()` chain → DataModel `prepareDerivedData()` in each model
|
||||
- Phase 3: template.json deletion, dead code cleanup
|
||||
|
||||
### `template.json` elimination (like `fvtt-hawkmoon-cyd`)
|
||||
- `template.json` deleted. Foundry v13+ uses `documentTypes` in system.json.
|
||||
- Added `documentTypes.Actor` (5 types) + `documentTypes.Item` (44 types) with `htmlFields`
|
||||
- Fixed CI/CD files referencing template.json
|
||||
|
||||
## Still remaining (v14-blocking)
|
||||
V1 Application/Dialog classes (24 `extends Dialog`, 6+ V1 sheets) cannot run in v14 — findings #1–#6.
|
||||
@@ -32,13 +32,13 @@ jobs:
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://gitea.scriptarium.org/${{gitea.repository}}
|
||||
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||
manifest: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/releases/download/latest/system.json"
|
||||
download: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: "18" # Use the node version your project requires
|
||||
node-version: "24" # Use the node version your project requires
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
@@ -47,7 +47,7 @@ jobs:
|
||||
run: node ./tools/packCompendiumsToDist.mjs
|
||||
|
||||
- name: Create ZIP file
|
||||
run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||
run: zip -r ./rddsystem.zip system.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||
|
||||
- name: setup go
|
||||
uses: actions/setup-go@v3
|
||||
@@ -64,12 +64,13 @@ jobs:
|
||||
api_key: "${{secrets.RDD_PUBLISH_RELEASE}}"
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1.1.1
|
||||
with:
|
||||
token: ${{ secrets.RDD_PUBLISH_RELEASE_FOUNDRY }}
|
||||
id: "foundryvtt-reve-de-dragon"
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
manifest: https://gitea.scriptarium.org/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||
notes: "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "13"
|
||||
node-version: "24"
|
||||
|
||||
@@ -12,3 +12,7 @@ todo.md
|
||||
/packs/*/CURRENT
|
||||
/packs/*/LOG
|
||||
/packs/*/LOCK
|
||||
.github/
|
||||
*.bak
|
||||
/AGENTS.md
|
||||
/regles/
|
||||
|
||||
@@ -12,7 +12,6 @@ test:
|
||||
stage: test
|
||||
script:
|
||||
- python -mjson.tool 'system.json' > /dev/null
|
||||
- python -mjson.tool 'template.json' > /dev/null
|
||||
|
||||
build:
|
||||
stage: build
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
# TODO v14 — Compatibilité Foundry VTT
|
||||
|
||||
## ✅ Bloquant — terminé
|
||||
|
||||
### 1. ✅ Sheets acteur V1 → V2
|
||||
- V1 déplacés vers `_deprecated/module/actor/` (10 fichiers `.js`)
|
||||
- V2 dans `module/applications/sheets/` (fichiers `.mjs`)
|
||||
|
||||
### 2. ✅ Sheet journal V1 → V2
|
||||
- `module/journal/journal-sheet.mjs` → `extends JournalEntryPageProseMirrorSheet`
|
||||
- `_prepareContentContext` override → `RdDTextEditor.enrichHTML()`
|
||||
- `_onRender` → roll-text/chat-roll-text click listeners
|
||||
|
||||
### 3. ✅ 24 classes `extends Dialog` → V2
|
||||
- Toutes converties en `extends foundry.applications.api.DialogV2`
|
||||
- `module/tirage/fenetre-recherche-tirage.js` — `FenetreRechercheTirage` migré V1 App → V2 ApplicationV2
|
||||
- `module/sommeil/dialog-nouveau-repos-cd.js` — `new Dialog(...)` direct → `DialogV2.wait()`
|
||||
|
||||
### 4. ✅ 3 classes `extends Application` → V2
|
||||
- `module/tirage/fenetre-recherche-tirage.js` — FAIT (ApplicationV2)
|
||||
- `module/time/rdd-calendrier.js` (RdDCalendrier) — FAIT (ApplicationV2)
|
||||
- `module/sommeil/app-astrologie.js` (AppAstrologie) — FAIT (ApplicationV2)
|
||||
|
||||
### 5. ✅ 1 classe `extends FormApplication` → V2
|
||||
- `module/actor/random/app-personnage-aleatoire.js` — FAIT (ApplicationV2)
|
||||
|
||||
### 6. ✅ 7 appels `new Dialog({...})` directs → DialogV2
|
||||
Tous convertis. +3 autres dans `module/applications/sheets/base-actor-sheet.mjs` & `personnage-sheet.mjs`.
|
||||
|
||||
## 🟠 Haute priorité
|
||||
|
||||
### 7. ✅ `_id` dans `updateEmbeddedDocuments` → utiliser `.id` — **FAIT** (10 occ. changées, 2 déjà OK, 1 string param)
|
||||
|
||||
### 8. ✅ `bringToFront()` sur apps V1 → adapter
|
||||
Rétrocompatibilité V2 gère. Pas d'erreur constatée (les apps converties utilisent V2).
|
||||
|
||||
### 9. ✅ `_onClose()` sans `super._onClose()` → **FAIT**
|
||||
- `module/dialog-gerer-potions.js:45-49`
|
||||
- `module/dialog-gerer-ingredients.js:45-49`
|
||||
- `module/dialog-gerer-herbes.js:47-51`
|
||||
|
||||
## 🟡 Priorité moyenne
|
||||
|
||||
### 10. ✅ `foundry.utils.duplicate()` → `deepClone()` — **FAIT** (36 fichiers)
|
||||
|
||||
### 11. ✅ `._id` en lecture → `.id` — **FAIT** (21 occ. changées, 11 conservées sur objets de données)
|
||||
~45 occurrences : `item._id`, `actor._id`, `combatant._id`, `token._id`…
|
||||
|
||||
### 12. `render(true)` sur apps V2 → `render({force: true})`
|
||||
Rétrocompatibilité V2 normalise booléen → pas prioritaire.
|
||||
~60 occurrences dans module/ — nos fichiers convertis l'utilisent déjà.
|
||||
|
||||
### 13. ✅ Incohérence registration sheets
|
||||
`module/applications/sheets/common-item-sheet.mjs` — `Items.registerSheet()` → `foundry.documents.collections.Items.registerSheet()`
|
||||
|
||||
## 🟢 Basse priorité / Info
|
||||
|
||||
### 14. ✅ `canvas` sans vérification `ready`
|
||||
27 occurrences dans 11 fichiers sécurisées avec `?.`
|
||||
|
||||
### 15. ✅ `element[0]` jQuery
|
||||
`module/tirage/fenetre-recherche-tirage.js:213` — déjà résolu par refacto antérieur
|
||||
|
||||
### 16. ✅ `_warnedAppV1 = true`
|
||||
Supprimé de `rdd-calendrier.js`; restant dans `_deprecated/` ignoré
|
||||
|
||||
### 17. ✅ `system.json` — nom de langue
|
||||
`"name": "English"` → `"Français"` pour ne pas tromper sur `lang/fr.json`
|
||||
@@ -2,7 +2,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
import { RdDCombat } from "./combat/rdd-combat.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { DialogSplitItem } from "./dialog-split-item.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
@@ -13,7 +13,7 @@ import { ACTOR_TYPES, ITEM_TYPES } from "./constants.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemBlessure } from "./item/blessure.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { RdDEmpoignade } from "./combat/rdd-empoignade.js";
|
||||
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
@@ -31,7 +31,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
|
||||
width: 550,
|
||||
width: 640,
|
||||
showCompNiveauBase: false,
|
||||
vueArchetype: false,
|
||||
}, { inplace: false })
|
||||
@@ -51,7 +51,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
@@ -70,6 +70,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
|
||||
|
||||
})
|
||||
this.amendTacheCommunes(formData)
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isHidden = this.options.recherche
|
||||
@@ -100,20 +101,38 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
cacheTMR: this.actor.isTMRCache()
|
||||
}
|
||||
|
||||
formData.livresLus = formData.livres.filter(l => l.system.estCopieLue)
|
||||
formData.livres = formData.livres.filter(l => !l.system.estCopieLue)
|
||||
|
||||
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
|
||||
formData.subacteurs = {
|
||||
vehicules: this.actor.listeVehicules(),
|
||||
montures: this.actor.listeMontures(),
|
||||
suivants: this.actor.listeSuivants()
|
||||
}
|
||||
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
|
||||
if (this.actor.getDraconics().find(it => it.system.niveau > -11) && !this.actor.isHautRevant()) {
|
||||
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
|
||||
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
|
||||
}
|
||||
}
|
||||
else {
|
||||
console.error("Ouverture actor-sheet avec un acteur non personnage")
|
||||
}
|
||||
return formData;
|
||||
}
|
||||
|
||||
amendTacheCommunes(formData) {
|
||||
formData.taches
|
||||
.forEach(tache => {
|
||||
if (tache.isTacheCommune()) {
|
||||
const tacheCommune = tache.getTacheOuCommune()
|
||||
tache.system = foundry.utils.deepClone(tacheCommune.system)
|
||||
tache.system.tacheCommuneId = tache.system.tacheCommuneId
|
||||
}
|
||||
return tache
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
@@ -195,7 +214,24 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
|
||||
|
||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
|
||||
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render({ force: true }))
|
||||
|
||||
this.html.find('.gerer-herbes').click(async event => {
|
||||
const { DialogGererHerbes } = await import("./dialog-gerer-herbes.js")
|
||||
DialogGererHerbes.create(this.actor)
|
||||
})
|
||||
this.html.find('.gerer-ingredients').click(async event => {
|
||||
const { DialogGererIngredients } = await import("./dialog-gerer-ingredients.js")
|
||||
DialogGererIngredients.create(this.actor)
|
||||
})
|
||||
this.html.find('.gerer-deniers').click(async event => {
|
||||
const { DialogGererDeniers } = await import("./dialog-gerer-deniers.js")
|
||||
DialogGererDeniers.create(this.actor)
|
||||
})
|
||||
this.html.find('.gerer-potions').click(async event => {
|
||||
const { DialogGererPotions } = await import("./dialog-gerer-potions.js")
|
||||
DialogGererPotions.create(this.actor)
|
||||
})
|
||||
if (game.user.isGM) {
|
||||
// experience log
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
@@ -216,7 +252,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollReveActuel({ resistance: false }))
|
||||
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveActuel({ diff: -8, resistance: true }))
|
||||
this.html.find('.button-reve-resistance').click(async event => await this.actor.rollReveResistance())
|
||||
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => {
|
||||
@@ -229,7 +265,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
if (combatant) {
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getActionCombat(event));
|
||||
RdDCombat.rollInitiativeAction(combatant.id, this._getActionCombat(event));
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
@@ -275,17 +311,20 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
|
||||
this.html.find('.repartition-archetype-aleatoire').click(async event => await this.actor.repartitionArchetypeAleatoire())
|
||||
}
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
|
||||
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral(MORAL.NEUTRE))
|
||||
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral(MORAL.HEUREUX))
|
||||
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
|
||||
this.html.find('.btn-sust-externe').click(async event => await this.actor.mangerExterne())
|
||||
this.html.find('.btn-sust-rations').click(async event => await this.actor.mangerRations())
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
|
||||
@@ -334,18 +373,13 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
let dialog = new Dialog({
|
||||
new foundry.applications.api.DialogV2({
|
||||
title: "Créer une oeuvre",
|
||||
content: content,
|
||||
buttons: {
|
||||
create: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Créer l'oeuvre",
|
||||
callback: () => this.actor.createItem($(".item-type").val())
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
content,
|
||||
buttons: [
|
||||
{ label: "Créer l'oeuvre", action: "create", icon: "fa-solid fa-check", callback: () => this.actor.createItem($(".item-type").val()) }
|
||||
]
|
||||
}).render({ force: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -391,7 +425,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
const splitItem = foundry.utils.deepClone(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
@@ -14,7 +14,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, {
|
||||
width: 550
|
||||
width: 640
|
||||
});
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
async jetEndurance() {
|
||||
const endurance = this.actor.getEnduranceActuelle()
|
||||
const result = await this.actor.jetEndurance(endurance);
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
@@ -8,6 +8,8 @@ import { RdDItem } from "../item.js";
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "../item/item-actions.js";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { DialogVerifierIngredients } from "../dialog-verifier-ingredients.js";
|
||||
import { DialogLancerRecette } from "../dialog-lancer-recette.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -23,7 +25,9 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
|
||||
vueDetaillee: false
|
||||
scrollY: [".sheet-body"],
|
||||
vueDetaillee: false,
|
||||
triEquipement: 'name'
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
@@ -45,7 +49,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
effects: this.actor.effects
|
||||
}
|
||||
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes, this.options.triEquipement);
|
||||
formData.calc = {
|
||||
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
|
||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
|
||||
@@ -88,6 +92,8 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
|
||||
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
|
||||
this.html.find('.item-verify-ingredients').click(async event => await this._onVerifyIngredients(event))
|
||||
this.html.find('.item-lancer-recette').click(async event => await this._onLancerRecette(event))
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(this.getItemId(event))
|
||||
this.render(true)
|
||||
@@ -104,6 +110,16 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
this.html.find('.recherche').prop("disabled", false)
|
||||
|
||||
this.html.find('.item-list .item').dblclick(async event => {
|
||||
const item = this.getItem(event)
|
||||
if (item) item.sheet.render(true)
|
||||
})
|
||||
|
||||
this.html.find('.tri-equipement').change(event => {
|
||||
this.options.triEquipement = event.currentTarget.value;
|
||||
this.render(true);
|
||||
})
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
@@ -111,9 +127,71 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
|
||||
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
|
||||
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
|
||||
this.html.find('.item-quantite').change(async event => {
|
||||
const input = event.currentTarget;
|
||||
const item = this.actor.items.get(input.dataset.itemId);
|
||||
if (item) {
|
||||
const newQty = Math.max(0, parseInt(input.value) || 0);
|
||||
await item.update({ 'system.quantite': newQty });
|
||||
if (newQty === 0) this.render(true);
|
||||
}
|
||||
})
|
||||
|
||||
this.html.find('.item-quantite').on('contextmenu', async event => {
|
||||
event.preventDefault()
|
||||
const item = this.getItem(event)
|
||||
if (!item?.isInventaire()) return
|
||||
new foundry.applications.api.DialogV2({
|
||||
title: `Quantité — ${item.name}`,
|
||||
content: `<p>Réduire la quantité de :</p>
|
||||
<select class="qty-amount">
|
||||
<option value="1">1</option>
|
||||
<option value="5">5</option>
|
||||
<option value="10">10</option>
|
||||
<option value="all">Tout jeter</option>
|
||||
</select>`,
|
||||
buttons: [
|
||||
{ action: "reduce", label: "Retirer", icon: "fa-solid fa-minus", callback: (event, button, dialog) => {
|
||||
const amount = dialog.element.querySelector('.qty-amount').value
|
||||
if (amount === 'all') {
|
||||
item.delete()
|
||||
this.render({ force: true })
|
||||
} else {
|
||||
item.update({ 'system.quantite': Math.max(0, item.system.quantite - parseInt(amount)) })
|
||||
}
|
||||
}}
|
||||
]
|
||||
}).render({ force: true })
|
||||
})
|
||||
|
||||
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
|
||||
this.html.find('.quick-add-ration').click(async event => {
|
||||
const existante = this.actor.items.find(it => it.type === "nourritureboisson" && it.name === "Ration")
|
||||
if (existante) {
|
||||
await existante.update({ "system.quantite": Math.max(0, Number(existante.system.quantite) + 1) })
|
||||
} else {
|
||||
await this.actor.createEmbeddedDocuments('Item', [{
|
||||
name: "Ration", type: "nourritureboisson",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
|
||||
system: { sust: 1, encombrement: 0.1, quantite: 1, cout: 0.1, boisson: false }
|
||||
}], { renderSheet: false })
|
||||
}
|
||||
this.render(true)
|
||||
})
|
||||
this.html.find('.quick-add-eau').click(async event => {
|
||||
const existante = this.actor.items.find(it => it.type === "nourritureboisson" && it.name === "Eau")
|
||||
if (existante) {
|
||||
await existante.update({ "system.quantite": Math.max(0, Number(existante.system.quantite) + 1) })
|
||||
} else {
|
||||
await this.actor.createEmbeddedDocuments('Item', [{
|
||||
name: "Eau", type: "nourritureboisson",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp",
|
||||
system: { desaltere: 1, encombrement: 0.1, quantite: 1, cout: 0.05, boisson: true }
|
||||
}], { renderSheet: false })
|
||||
}
|
||||
this.render(true)
|
||||
})
|
||||
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee
|
||||
@@ -122,8 +200,29 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
}
|
||||
|
||||
itemActionEdit(event) {
|
||||
const item = this.getItem(event);
|
||||
return item?.sheet.render(true);
|
||||
const item = this.getItem(event)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onVerifyIngredients(event) {
|
||||
event.preventDefault()
|
||||
const item = this.getItem(event)
|
||||
if (!item || item.type !== ITEM_TYPES.recettealchimique) return
|
||||
DialogVerifierIngredients.create(item, this.actor)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onLancerRecette(event) {
|
||||
event.preventDefault()
|
||||
const item = this.getItem(event)
|
||||
if (!item || item.type !== ITEM_TYPES.recettealchimique) return
|
||||
const ingredients = Misc.safeJsonParse(item.system.ingredients, [])
|
||||
if (!ingredients.length) {
|
||||
ui.notifications.warn('Cette recette n\'a pas d\'ingrédients définis.')
|
||||
return
|
||||
}
|
||||
DialogLancerRecette.create(item, this.actor)
|
||||
}
|
||||
|
||||
_rechercherKeyup(event) {
|
||||
@@ -180,15 +279,28 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
|
||||
const previousItemIds = new Set(this.actor.items.keys())
|
||||
const dropParams = await RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
|
||||
if (dropParams) {
|
||||
const callSuper = await this.actor.processDropItem(dropParams)
|
||||
if (callSuper) {
|
||||
await super._onDropItem(event, dragData)
|
||||
}
|
||||
// For external drops onto a container row, place the new item inside
|
||||
if (destItemId && dropParams.sourceActorId !== this.actor.id) {
|
||||
const container = this.actor.items.get(destItemId)
|
||||
if (container?.isConteneur()) {
|
||||
const dropped = [...this.actor.items].find(i => !previousItemIds.has(i.id))
|
||||
if (dropped && !this.actor.findConteneur(dropped)) {
|
||||
await this.actor.ajouterDansConteneur(dropped, container, () => {})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async selectObjetTypeToCreate() {
|
||||
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||
@@ -197,18 +309,13 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||
}
|
||||
content += '</select>';
|
||||
let d = new Dialog({
|
||||
new foundry.applications.api.DialogV2({
|
||||
title: "Créer un équipement",
|
||||
content: content,
|
||||
buttons: {
|
||||
create: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Créer l'objet",
|
||||
callback: () => this.actor.createItem($(".item-type").val())
|
||||
}
|
||||
}
|
||||
});
|
||||
d.render(true);
|
||||
content,
|
||||
buttons: [
|
||||
{ action: "create", label: "Créer l'objet", icon: "fa-solid fa-check", callback: () => this.actor.createItem($(".item-type").val()) }
|
||||
]
|
||||
}).render({ force: true });
|
||||
}
|
||||
|
||||
getTypesInventaire() {
|
||||
@@ -237,7 +344,7 @@ export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
async _onSplitItem(item, split) {
|
||||
if (split >= 1 && split < item.system.quantite) {
|
||||
await item.diminuerQuantite(split);
|
||||
const splitItem = foundry.utils.duplicate(item);
|
||||
const splitItem = foundry.utils.deepClone(item);
|
||||
splitItem.system.quantite = split;
|
||||
await this.actor.createEmbeddedDocuments('Item', [splitItem])
|
||||
}
|
||||
@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
formData.niveau = this.actor.getNiveau()
|
||||
delete formData.system.carac.niveau
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.filter(actor => actor != undefined)
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
@@ -75,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
|
||||
}
|
||||
}
|
||||
@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
const legeres = this.actor.countBlessures(it => it.isLegere())
|
||||
const graves = this.actor.countBlessures(it => it.isGrave())
|
||||
const critiques = this.actor.countBlessures(it => it.isCritique())
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
@@ -103,11 +103,10 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event => {
|
||||
const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data('gravite'))
|
||||
await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
})
|
||||
this.html.find('.button-export').click(async event => await
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
@@ -1 +1,87 @@
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</svg>
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After Width: | Height: | Size: 9.3 KiB |
@@ -1,5 +1,217 @@
|
||||
# 13.0
|
||||
|
||||
## 14.0.2 - Le grang ménage de Tétragor
|
||||
|
||||
### Migration Foundry V14
|
||||
|
||||
- Migration des classes restantes de V1 vers V2 (ApplicationV2)
|
||||
- OptionsAvancees, StatusEffects, SystemCompendiums, ReglesOptionnelles,
|
||||
DialogEncaissementTables
|
||||
- DialogV2: formes imbriquées, boutons, styles et positionnement corrigés
|
||||
- DialogV2 requiert au moins un bouton (boutons vides interdits en V14)
|
||||
- templates avec wrapper à racine unique
|
||||
- correction des éditeurs ProseMirror et des scrollbar sur les fiches d'acteur
|
||||
- rollMode → messageMode, Token HUD, data-message-id
|
||||
- champ age en StringField pour compat V14
|
||||
- compat V14: _onFirstRender (HTMLElement.show) pour les jets de dés,
|
||||
fermeture des dialogs TMR après lecture d'un signe draconique
|
||||
- 10 fichiers .js V1 inutilisés déplacés vers _deprecated/
|
||||
- scrollbar des applications V2 corrigées (LESS, plus de style inline)
|
||||
- migration de toutes les directives CSS inline vers LESS
|
||||
- titres des tables d'encaissement alternatives lisibles
|
||||
- le dialog ne passe plus au premier plan lors du re-render (hook)
|
||||
- refresh des dialogs herbes/potions/ingrédients après édition de fiche
|
||||
- TODO-v14.md pour le suivi de la compatibilité V14
|
||||
|
||||
### Feuilles d'items
|
||||
|
||||
- migration des feuilles d'items vers V2 (models, apps, templates, less + common/mixins)
|
||||
- ajout des sections environnement (inventaire) et temporel (blessure, maladie,
|
||||
poison, rencontre, signe draconique) manquantes dans les sheets V2
|
||||
|
||||
### Sommeil & Château Dormant
|
||||
|
||||
- nouveau mode sommeil avec sélection des heures de repos
|
||||
- dialogs Château Dormant intégrés, toolbar équipement
|
||||
- message de statut MJ + journal de suivi stress/moral/événements par jour
|
||||
- journal enrichi avec stress, perte d'enchantements, moral
|
||||
- message stress journal: perte fixe de 1, reste X, conversion Y en xp
|
||||
- boutons Repas externe et Rations harmonisés avec les cartouches de tchat
|
||||
|
||||
### Inventaire
|
||||
|
||||
- boutons +Ration/+Eau et cartouche de tchat compacte
|
||||
- consommation des rations: assez d'unités pour remplir sustentation/eau en un
|
||||
clic + alerte si vide
|
||||
- ne plus afficher « rien à manger » quand les compteurs sont déjà pleins
|
||||
|
||||
### Règles & encaissement
|
||||
|
||||
- fusion des Règles customs dans Règles optionnelles (section Options alternatives)
|
||||
- tables d'encaissement révisées optionnelles + dialog de consultation
|
||||
|
||||
### Divers
|
||||
|
||||
- regroupement des classes de combat
|
||||
- fix assign dans les constructeurs
|
||||
|
||||
### Tests automatisés
|
||||
|
||||
- plan de test (227 cas, 33 sections) + scripts TC-01 à TC-07
|
||||
- 22 scripts TC supplémentaires (TC-08 à TC-31) avec fonctions partagées
|
||||
- orchestrateur run-all-tests.sh (sélection, exécution, rapport final)
|
||||
- documentation du lancement des tests dans test/README.md
|
||||
|
||||
## 14.0.1 - Les imprécisions de Tétragor
|
||||
|
||||
- correction de l'indicateur de remplissage des conteneurs
|
||||
- correction de l'ouverture des objets utilisant la liste des compétences
|
||||
- correction de la description aléatoires
|
||||
|
||||
## 14.0.0 - Les rangements de Tétragor
|
||||
|
||||
- Amélioration de la gestion de l'équipement
|
||||
- gestion des deniers
|
||||
- gestion de herbes & plantes
|
||||
- gestion des ingrédients
|
||||
- gestion des potions
|
||||
- indicateur de remplissage des conteneurs
|
||||
- tri par nom / type / encombrement / quantité
|
||||
- Le but des recettes alchimiques est affiché et éditable
|
||||
|
||||
|
||||
## 13.0.48 - Les vagabondages d'Illisys
|
||||
|
||||
- Gestion des tâches à plusieurs
|
||||
- Les tâches du monde peuvent être configurées pour être effectuées à plusieurs
|
||||
- Une tâche à plusieurs ajoutée à un personnage permet au personnage de contribuer à la tâche commune
|
||||
- suppression du type de TMR "Inconnu" des feuilles de création de signes draconiques (ce type sert uniquement pour le cas où une case saisie à la main est incorrecte)
|
||||
- les jets de dés /rdd utilisent le mode de visibilité sélectionné
|
||||
- Voies de Draconic
|
||||
- Ne pas proposer les voies de Draconic à -11 pour lire un signe draconic ou lancer un sort
|
||||
- Trier les voies par ordre décroissant pour le sorts à voies multiples
|
||||
- Les rencontres et les maîtrises dans les TMR peuvent être vaincues sans
|
||||
draconic si les voies sont négatives
|
||||
- correction d'updates non affichés
|
||||
- Améliorations des titres des fenêtres de jets
|
||||
|
||||
## 13.0.47 - Les goûts et les couleurs d'Illisys
|
||||
|
||||
- Correction des couleurs des tooltips d'aide foundry
|
||||
|
||||
## 13.0.46 - L'archétype d'Illisys
|
||||
|
||||
- ajout d'une génération d'archétype aléatoire
|
||||
- respecte les niveaux d'archétype déjà alloués
|
||||
- l'archétype alloué est supérieur au niveau actuel (si c'est possible)
|
||||
- les compétences supérieures à 0 ont plus de chances d'avoir les niveaux d'archétype élevés
|
||||
- si tous les niveaux d'archétype supérieurs à une compétences sont déjà alloué,
|
||||
l'archétype est au niveau actuel de la compétence
|
||||
- Amélioration de l'affichage de la fenêtre de jets:
|
||||
- La difficultée est déplacée dans la colonne des ajustements
|
||||
- les ajustements sont mieux alignés
|
||||
- les ajustements sont mieux ordonnés
|
||||
- Les indications d'ajustements de tir prennent moins de place
|
||||
- l'icône d100 est redessinée pour être mieux centrée
|
||||
|
||||
## 13.0.45 - L'endépôté d'Illisys
|
||||
|
||||
- nouvelle correction du manifest
|
||||
|
||||
## 13.0.44 - Le dépôt d'Illisys
|
||||
|
||||
- le manifest pointe maintenant toujours vers la dernière version
|
||||
- changement des liens dans le system.json
|
||||
|
||||
## 13.0.43 - L'urgence d'Illisys
|
||||
|
||||
- correction urgente des jets
|
||||
|
||||
## 13.0.42 - La rebellion d'Illisys
|
||||
|
||||
- on peut choisir la difficulté des jets de résistances
|
||||
- la macro signe draconique fonctionne de nouveau (ajout et suppression)
|
||||
- le Guerrier Sorde n'est pas joueur et ne cuisine pas (pas de message si compétence Jeu / Cuisine manquent)
|
||||
- Corrections V14
|
||||
- Les descriptions aléatoires fonctionnent de nouveau
|
||||
|
||||
## 13.0.41 - Le miroir d'Illisys
|
||||
|
||||
- les mode de visibilité des jets sont bien pris en compte
|
||||
|
||||
## 13.0.40 - Le miroir d'Illisys
|
||||
|
||||
- pas de stress ou de sommeil pour les personnage non liés
|
||||
|
||||
## 13.0.39 - La défense d'Illisys
|
||||
|
||||
- mise à jour de version foundry-cli
|
||||
- correction des catégories de parades des compendiums
|
||||
- des ne pouvaient pas parer (exemple: le bouclier du guerrier sorde)
|
||||
- les difficultés des jets d'attaque/défense après appel à la chance sont conservées
|
||||
- L'absence des compétences cuisine/jeu ne bloque plus l'accès à la fenêtre de jets (cas des invocations)
|
||||
|
||||
## 13.0.38 - L'urgence d'Illisys
|
||||
|
||||
- Corrections v14
|
||||
- on peut utiliser les commandes foundry dans le tchat (par exemple, /roll 1d6)
|
||||
- les dés customisés Dice-So-Nice (heure, rencontres, dé draconique) fonctionnent
|
||||
- Le Haut-rêve est de nouveau proposé dans les options d'initiative
|
||||
- Nouvelle règle optionnelle: choisir si seules les armes équipées sont proposées en combat
|
||||
- L'appel à la chance utilise la nouvelle fenêtre de jet de dés
|
||||
|
||||
## 13.0.37 - Le bonheur des zyglutes d'Illisys
|
||||
|
||||
- Corrections v14
|
||||
- correction du problème liè à Foundry 14 qui peut empêcher d'utiliser les fenêtres de jets à cause de migrations mal effectuées
|
||||
- Les bon moments sont affichés en tooltip sur le moral
|
||||
- Les modifications de coeurs fonctionnent de nouveau
|
||||
- Le refoulement est remis à zéro après avoir refoulé et reçu un souffle
|
||||
|
||||
## 13.0.36 - Les rêveries d'Illisys
|
||||
|
||||
- Corrections v14
|
||||
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
|
||||
- les commandes (/help, ...) fonctionnent en v14
|
||||
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
|
||||
- Les jeux sont correctement affichés
|
||||
- Ajout d'une gravité de blessure sur les encaissement d'entités
|
||||
- Amélioration de champs numériques: ajout de min et max quand c'est utile
|
||||
- correction pour cuisiner depuis l'équipement
|
||||
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
|
||||
|
||||
|
||||
## 13.0.35 - Les travaux d'Illisys
|
||||
|
||||
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
|
||||
- Correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
|
||||
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
|
||||
|
||||
## 13.0.34 - La saumuche d'Illysis
|
||||
|
||||
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
|
||||
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
|
||||
- la difficulté variable de l'annulation de magie est bien prise en compte
|
||||
- correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
|
||||
## 13.0.33 - L'ébriété d'Illysis
|
||||
|
||||
- le stade éméché ne cause plus de perte d'endurance
|
||||
|
||||
## 13.0.32 - Le surpoids d'Illysis
|
||||
|
||||
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
|
||||
- L'ajustement de condition est plus visible sur les résultats de jets de dés
|
||||
- Les blessures graves soignées ne font pas perdre d'endurance par round
|
||||
- Les blessures et pertes correspondantes (vie, endurance, effets sonné, ...) s'affichent correctement
|
||||
- la remise à neuf ne provoque pas d'erreur pour certains effets déjà supprimés
|
||||
|
||||
## 13.0.31 - Les choix multiples d'Illysis
|
||||
|
||||
- les défauts de caractéristique/difficulté des compétences ne sont pris que si aucun autre choix n'est fait
|
||||
- lors d'une attaque à deux mains avec une arme à une ou deux mains, les dommages à deux mains sont bien utilisés
|
||||
|
||||
## 13.0.30 - Le pansement d'Illysis
|
||||
|
||||
- les soins d'un joueur à l'autre fonctionne de nouveau
|
||||
|
||||
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 198 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 136 KiB |
|
After Width: | Height: | Size: 136 KiB |
|
After Width: | Height: | Size: 126 KiB |
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 147 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 65 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 184 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 184 KiB |
|
After Width: | Height: | Size: 149 KiB |
|
After Width: | Height: | Size: 155 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 177 KiB |
@@ -1,5 +1,6 @@
|
||||
<h3>Joyeuses fêtes</h3>
|
||||
<h3>L'oeuf de Dragon</h3>
|
||||
<p>
|
||||
VincentVK, LeRatierBretonnien et toute l'équipe de Scriptrarium vous
|
||||
souhaitent de joyeuses et oniriques fêtes !
|
||||
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
|
||||
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
|
||||
pourrait bien éclore un dragon!
|
||||
</p>
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
.arme-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.armure-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.blessure-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.casetmr-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.chant-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.competence-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.competencecreature-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.conteneur-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.danse-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.empoignade-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.extraitpoetique-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.faune-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.gemme-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.herbe-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.ingredient-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.jeu-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.livre-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.maladie-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.meditation-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -3,5 +3,6 @@
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
// Styles pour la feuille d'objet Munition
|
||||
.munition-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
.musique-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.nombreastral-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.nourritureboisson-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.objet-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.oeuvre-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.ombre-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.plante-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.poison-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.possession-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.potion-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.queue-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.race-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
.recettealchimique-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
|
||||
.ingredient-row {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
align-items: center;
|
||||
padding: 2px 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.recettecuisine-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.rencontre-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.service-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.signedraconique-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.sort-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.sortreserve-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.souffle-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
.tache-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
// Styles pour la feuille d'objet Monnaie
|
||||
// Styles pour la feuille d'objet Tarot
|
||||
.tarot-content {
|
||||
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
.tete-content {
|
||||
.item-sheet-common();
|
||||
.item-sheet-header();
|
||||
.item-sheet-scrollable-body();
|
||||
}
|
||||
@@ -32,6 +32,7 @@
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
roll-conditions roll-section[name="rollmode"],
|
||||
roll-type {
|
||||
button[data-checked="true"] {
|
||||
@@ -64,6 +65,13 @@
|
||||
flex-direction: row;
|
||||
align-items: anchor-center;
|
||||
margin: 0 0.2rem;
|
||||
|
||||
label {
|
||||
text-align:left;
|
||||
min-width: 55%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
}
|
||||
|
||||
roll-resume {
|
||||
@@ -241,11 +249,18 @@
|
||||
padding: 0;
|
||||
filter: invert(0.8);
|
||||
}
|
||||
roll-conditions roll-section[name="tricher"] img {
|
||||
/* image de d100 */
|
||||
max-width: 2.5rem;
|
||||
max-height: 2.5rem;
|
||||
}
|
||||
roll-conditions roll-section[name="tricher"] {
|
||||
label {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
|
||||
img {
|
||||
/* image de d100 */
|
||||
max-width: 2rem;
|
||||
max-height: 2rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
roll-buttons {
|
||||
display: flex;
|
||||
|
||||
@@ -74,9 +74,31 @@
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-scrollable-body() {
|
||||
max-height: 75vh;
|
||||
overflow: hidden;
|
||||
|
||||
> section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 0;
|
||||
height: 100%;
|
||||
}
|
||||
.sheet-header {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.sheet-body {
|
||||
overflow-y: auto;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.item-sheet-header() {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
color: rgba(255, 255, 255, 1);
|
||||
.sheet-header {
|
||||
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
|
||||
}
|
||||
.sheet-header-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
@@ -86,7 +108,7 @@
|
||||
font-family: CaslonAntique;
|
||||
font-size: 2.5rem;
|
||||
font-weight: normal;
|
||||
color: var(--window-header-title-color);
|
||||
color: var(--window-header-title-color, #fff);
|
||||
margin: 4px;
|
||||
height: 3rem;
|
||||
}
|
||||
@@ -100,8 +122,8 @@
|
||||
input[type="date"],
|
||||
input[type="time"]
|
||||
) {
|
||||
color: rgba(255, 255, 255, 0.75);
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #fff;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border: 0 none;
|
||||
margin-bottom: 0.2rem;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
// Supprimer tous les items du monde
|
||||
// Coller ce code dans une macro Foundry (type script)
|
||||
const count = game.items.size
|
||||
if (!count) return ui.notifications.info("Aucun item dans le monde.")
|
||||
|
||||
const confirmed = await Dialog.confirm({
|
||||
title: "Supprimer tous les items",
|
||||
content: `<p>⚠️ <b>${count} items</b> vont être définitivement supprimés.</p>`,
|
||||
})
|
||||
|
||||
if (!confirmed) return
|
||||
|
||||
await Item.deleteDocuments(game.items.map(i => i.id))
|
||||
ui.notifications.info(`${count} items supprimés.`)
|
||||
@@ -12,7 +12,7 @@ export class ChatVente {
|
||||
return undefined;
|
||||
}
|
||||
const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS)
|
||||
const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
||||
const detail = foundry.utils.deepClone(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE))
|
||||
if (!detail.item) {
|
||||
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
|
||||
return undefined;
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
export class DialogItemAchat extends Dialog {
|
||||
import { renderTemplate } from "../constants.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
import { ChatVente } from "./chat-vente.js"
|
||||
|
||||
export class DialogItemAchat extends foundry.applications.api.DialogV2 {
|
||||
static preparerAchat(chatButton) {
|
||||
return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton))
|
||||
}
|
||||
@@ -21,57 +20,64 @@ export class DialogItemAchat extends Dialog {
|
||||
choix: { seForcer: false, supprimerSiZero: true },
|
||||
prixLot,
|
||||
isVente: prixLot > 0,
|
||||
isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(),
|
||||
isConsommable: item.type == "nourritureboisson" && acheteur?.isPersonnage(),
|
||||
chatMessageIdVente
|
||||
}
|
||||
if (venteData.vendeur?.id == venteData.acheteur?.id) {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||
return
|
||||
}
|
||||
|
||||
DialogItemAchat.changeNombreLots(venteData, 1)
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
|
||||
new DialogItemAchat(html, venteData).render(true)
|
||||
const content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs", venteData)
|
||||
new DialogItemAchat(content, venteData).render({ force: true })
|
||||
}
|
||||
|
||||
static changeNombreLots(venteData, nombreLots) {
|
||||
venteData.choix.nombreLots = nombreLots;
|
||||
venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2);
|
||||
venteData.choix.nombreLots = nombreLots
|
||||
venteData.prixTotal = (nombreLots * venteData.prixLot).toFixed(2)
|
||||
if (venteData.isConsommable) {
|
||||
const doses = nombreLots * venteData.tailleLot;
|
||||
venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2);
|
||||
const doses = nombreLots * venteData.tailleLot
|
||||
venteData.totalSust = Misc.keepDecimals(doses * (venteData.item.system.sust ?? 0), 2)
|
||||
venteData.totalDesaltere = venteData.item.system.boisson
|
||||
? Misc.keepDecimals(doses * (venteData.item.system.desaltere ?? 0), 2)
|
||||
: 0;
|
||||
: 0
|
||||
}
|
||||
}
|
||||
|
||||
constructor(html, venteData) {
|
||||
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
||||
const buttons = {};
|
||||
constructor(content, venteData) {
|
||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre"
|
||||
const buttons = []
|
||||
if (venteData.isConsommable) {
|
||||
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
|
||||
buttons.push({
|
||||
label: venteData.item.system.boisson ? "Boire" : "Manger",
|
||||
action: "consommer",
|
||||
callback: () => this.onAchatConsommer()
|
||||
})
|
||||
}
|
||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
||||
const acheteur = venteData.acheteur?.name ?? 'Un acheteur';
|
||||
const vendeur = venteData.vendeur?.name ?? 'Un vendeur';
|
||||
let conf = {
|
||||
buttons.push({ label: actionAchat, action: actionAchat, callback: () => this.onAchat() })
|
||||
buttons.push({ label: "Décliner", action: "decliner", callback: () => {} })
|
||||
const acheteur = venteData.acheteur?.name ?? "Un acheteur"
|
||||
const vendeur = venteData.vendeur?.name ?? "Un vendeur"
|
||||
super({
|
||||
title: `${acheteur} - ${actionAchat} à ${vendeur}`,
|
||||
content: html,
|
||||
default: actionAchat,
|
||||
buttons: buttons
|
||||
};
|
||||
content,
|
||||
classes: ["dialogachat"],
|
||||
position: { width: 400, height: 'fit-content' },
|
||||
buttons
|
||||
})
|
||||
this.venteData = venteData
|
||||
}
|
||||
|
||||
super(conf, options);
|
||||
this.venteData = venteData;
|
||||
_onRender(context) {
|
||||
super._onRender(context)
|
||||
this.element.querySelector(".nombreLots")?.addEventListener("change", event => this.setNombreLots(Number(event.currentTarget.value)))
|
||||
this.element.querySelector(".se-forcer")?.addEventListener("change", event => this.setSeForcer(event))
|
||||
}
|
||||
|
||||
async onAchat() {
|
||||
await this.html.find(".nombreLots").change();
|
||||
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
||||
const el = this.element
|
||||
el.querySelector(".nombreLots")?.dispatchEvent(new Event("change"))
|
||||
;(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
||||
userId: game.user.id,
|
||||
vendeurId: this.venteData.vendeur?.id,
|
||||
acheteurId: this.venteData.acheteur?.id,
|
||||
@@ -79,42 +85,34 @@ export class DialogItemAchat extends Dialog {
|
||||
chatMessageIdVente: this.venteData.chatMessageIdVente,
|
||||
choix: this.venteData.choix,
|
||||
vente: this.venteData
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
async onAchatConsommer() {
|
||||
this.venteData.choix.consommer = true;
|
||||
await this.onAchat();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||
this.venteData.choix.consommer = true
|
||||
await this.onAchat()
|
||||
}
|
||||
|
||||
setSeForcer(event) {
|
||||
this.venteData.choix.seForcer = event.currentTarget.checked;
|
||||
this.venteData.choix.seForcer = event.currentTarget.checked
|
||||
}
|
||||
|
||||
setNombreLots(nbLots) {
|
||||
|
||||
if (!this.venteData.quantiteIllimite) {
|
||||
if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) {
|
||||
if (nbLots > this.venteData.nbLots) {
|
||||
ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`)
|
||||
}
|
||||
nbLots = Math.min(nbLots, this.venteData.nbLots);
|
||||
nbLots = Math.min(nbLots, this.venteData.nbLots)
|
||||
}
|
||||
|
||||
DialogItemAchat.changeNombreLots(this.venteData, nbLots);
|
||||
|
||||
this.html.find(".nombreLots").val(nbLots);
|
||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||
this.html.find("span.total-sust").text(this.venteData.totalSust);
|
||||
this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere);
|
||||
DialogItemAchat.changeNombreLots(this.venteData, nbLots)
|
||||
const el = this.element
|
||||
const nbl = el.querySelector(".nombreLots")
|
||||
if (nbl) nbl.value = nbLots
|
||||
const pt = el.querySelector(".prixTotal")
|
||||
if (pt) pt.textContent = this.venteData.prixTotal
|
||||
const sust = el.querySelector("span.total-sust")
|
||||
if (sust) sust.textContent = this.venteData.totalSust
|
||||
const des = el.querySelector("span.total-desaltere")
|
||||
if (des) des.textContent = this.venteData.totalDesaltere
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { renderTemplate } from "../constants.js"
|
||||
import { HtmlUtility } from "../html-utility.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { ChatVente } from "./chat-vente.js";
|
||||
|
||||
export class DialogItemVente extends Dialog {
|
||||
|
||||
export class DialogItemVente extends foundry.applications.api.DialogV2 {
|
||||
static async display({ item, quantiteMax = undefined }) {
|
||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1;
|
||||
const quantite = quantiteMax ?? item.getQuantite() ?? 1
|
||||
const venteData = {
|
||||
item: item,
|
||||
item,
|
||||
alias: item.actor?.name ?? game.user.name,
|
||||
vendeurId: item.actor?.id,
|
||||
prixOrigine: item.calculerPrixCommercant(),
|
||||
@@ -19,93 +18,99 @@ export class DialogItemVente extends Dialog {
|
||||
maxLots: quantite,
|
||||
quantiteMax: quantite,
|
||||
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
|
||||
isOwned: item.parent,
|
||||
isOwned: item.parent,
|
||||
}
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
|
||||
return new DialogItemVente(venteData, html).render(true);
|
||||
const content = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs", venteData)
|
||||
const dialog = new DialogItemVente(venteData, content)
|
||||
dialog.render({ force: true })
|
||||
return dialog
|
||||
}
|
||||
|
||||
constructor(venteData, html) {
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
let conf = {
|
||||
constructor(venteData, content) {
|
||||
super({
|
||||
title: "Proposer",
|
||||
content: html,
|
||||
default: "proposer",
|
||||
buttons: { "proposer": { label: "Proposer", callback: it => { this.onProposer(it); } } }
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
this.venteData = venteData;
|
||||
content,
|
||||
classes: ["dialogvente"],
|
||||
position: { width: 400, height: 'fit-content' },
|
||||
buttons: [
|
||||
{ label: "Proposer", action: "proposer", callback: () => this.onProposer() }
|
||||
]
|
||||
})
|
||||
this.venteData = venteData
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html = html;
|
||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||
this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||
|
||||
this.setQuantiteIllimite(this.venteData.quantiteIllimite);
|
||||
_onRender(context) {
|
||||
super._onRender(context)
|
||||
const el = this.element
|
||||
el.querySelector(".tailleLot")?.addEventListener("change", event => this.setTailleLot(Number(event.currentTarget.value)))
|
||||
el.querySelector(".nbLots")?.addEventListener("change", event => this.setNbLots(Number(event.currentTarget.value)))
|
||||
el.querySelector(".quantiteIllimite")?.addEventListener("change", event => this.setQuantiteIllimite(event.currentTarget.checked))
|
||||
el.querySelector(".prixLot")?.addEventListener("change", event => this.setPrixLot(Number(event.currentTarget.value)))
|
||||
this.setQuantiteIllimite(this.venteData.quantiteIllimite)
|
||||
}
|
||||
|
||||
async onProposer(it) {
|
||||
this.updateVente(this.getChoixVente());
|
||||
|
||||
this.venteData["properties"] = this.venteData.item.getProprietes();
|
||||
async onProposer() {
|
||||
this.updateVente(this.getChoixVente())
|
||||
this.venteData["properties"] = this.venteData.item.getProprietes()
|
||||
if (this.venteData.isOwned) {
|
||||
if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) {
|
||||
ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`)
|
||||
return;
|
||||
return
|
||||
}
|
||||
}
|
||||
await ChatVente.displayAchatVente(this.venteData)
|
||||
}
|
||||
|
||||
updateVente(update) {
|
||||
foundry.utils.mergeObject(this.venteData, update);
|
||||
foundry.utils.mergeObject(this.venteData, update)
|
||||
}
|
||||
|
||||
getChoixVente() {
|
||||
const el = this.element
|
||||
return {
|
||||
nbLots: Number(this.html.find(".nbLots").val()),
|
||||
tailleLot: Number(this.html.find(".tailleLot").val()),
|
||||
quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'),
|
||||
prixLot: Number(this.html.find(".prixLot").val())
|
||||
};
|
||||
nbLots: Number(el.querySelector(".nbLots")?.value ?? 0),
|
||||
tailleLot: Number(el.querySelector(".tailleLot")?.value ?? 0),
|
||||
quantiteIllimite: el.querySelector(".quantiteIllimite")?.checked ?? false,
|
||||
prixLot: Number(el.querySelector(".prixLot")?.value ?? 0)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setPrixLot(prixLot) {
|
||||
this.venteData.prixLot = prixLot;
|
||||
this.venteData.prixLot = prixLot
|
||||
}
|
||||
|
||||
setTailleLot(tailleLot) {
|
||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||
const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot)
|
||||
this.updateVente({
|
||||
tailleLot,
|
||||
nbLots: Math.min(maxLots, this.venteData.nbLots),
|
||||
maxLots: maxLots,
|
||||
maxLots,
|
||||
prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2)
|
||||
});
|
||||
|
||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||
this.html.find(".nbLots").attr("max", this.venteData.maxLots)
|
||||
})
|
||||
const el = this.element
|
||||
const prix = el.querySelector(".prixLot")
|
||||
if (prix) prix.value = this.venteData.prixLot
|
||||
const nb = el.querySelector(".nbLots")
|
||||
if (nb) {
|
||||
nb.value = this.venteData.nbLots
|
||||
nb.setAttribute("max", this.venteData.maxLots)
|
||||
}
|
||||
}
|
||||
|
||||
setNbLots(nbLots) {
|
||||
this.updateVente({
|
||||
nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots
|
||||
})
|
||||
this.html.find(".nbLots").val(this.venteData.nbLots);
|
||||
const nb = this.element.querySelector(".nbLots")
|
||||
if (nb) nb.value = this.venteData.nbLots
|
||||
}
|
||||
|
||||
setQuantiteIllimite(checked) {
|
||||
this.updateVente({ quantiteIllimite: checked })
|
||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||
HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite)
|
||||
const el = this.element
|
||||
const label = el.querySelector(".label-quantiteIllimite")
|
||||
if (label) label.textContent = checked ? "Illimités" : "disponibles"
|
||||
const nb = el.querySelector(".nbLots")
|
||||
if (nb) HtmlUtility.showControlWhen(nb, !checked)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { ITEM_TYPES } from "../constants.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { Targets } from "../combat/targets.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { CARACS, RdDCarac } from "../rdd-carac.js";
|
||||
import { RdDRollResult } from "../rdd-roll-result.js";
|
||||
@@ -19,19 +19,19 @@ import { RdDItemCompetence } from "../item-competence.js";
|
||||
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } from "../item/base-items.js";
|
||||
import { PasseArme } from "../combat/passe-arme.mjs";
|
||||
import { RdDEmpoignade } from "../combat/rdd-empoignade.js";
|
||||
import { RdDPossession } from "../combat/rdd-possession.js";
|
||||
import { RdDPossessionV2 } from "../combat/rdd-possession-v2.mjs";
|
||||
|
||||
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES, SANS_DRACONIC } from "../item/base-items.js";
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
|
||||
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP, ROLL_TYPE_REVE_RESISTANCE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
import { RdDInitiative } from "../combat/initiative.mjs";
|
||||
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
|
||||
@@ -40,13 +40,6 @@ import { RdDPossessionV2 } from "../rdd-possession-v2.mjs";
|
||||
*/
|
||||
export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
prepareActorData() {
|
||||
super.prepareActorData()
|
||||
this.system.attributs.plusdom.value = this.getBonusDegat()
|
||||
this.system.sante.endurance.max = this.getEnduranceMax()
|
||||
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracReveActuel())
|
||||
@@ -103,17 +96,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getDraconics() { return [] }
|
||||
getDraconicOuPossession() {
|
||||
|
||||
getDraconicOuNaturel(options = {possession: false}) {
|
||||
return [
|
||||
...this.getDraconics(),
|
||||
...this.itemTypes[ITEM_TYPES.competencecreature].filter(it => it.isCompetencePossession()),
|
||||
this.getConjurationNaturelle()
|
||||
options.possession ? this.getConjurationNaturelle() : SANS_DRACONIC
|
||||
].sort(Misc.descending(it => it.system.niveau));
|
||||
}
|
||||
|
||||
getConjurations() {
|
||||
return this.getDraconicOuPossession()
|
||||
.map(it => this.toActionConjuration(it))
|
||||
getBestDraconic(options = {possession: false}) {
|
||||
return this.getDraconicOuNaturel(options)
|
||||
.find(it => true)
|
||||
}
|
||||
|
||||
getConjurationNaturelle() {
|
||||
@@ -145,7 +139,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) {
|
||||
listActions() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => it.isAttaque())
|
||||
.map(it => it.attaqueCreature())
|
||||
@@ -154,11 +148,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
computeResumeBlessure() { return [] }
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
async santeIncDec(name, inc, isCritique) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.finDeRoundSuppressionEffetsTermines(options)
|
||||
@@ -169,10 +163,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
async finDeRoundSuppressionEffetsTermines(options) {
|
||||
for (let effect of this.getEffects()) {
|
||||
const effects = this.getEffects();
|
||||
for (let effect of effects) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
await effect.delete()
|
||||
await ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -255,15 +250,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
case "niveau": return 'system.niveau'
|
||||
case "dommages": return 'system.dommages'
|
||||
case "carac_value": return 'system.carac_value'
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
const path = getFieldPath(fieldName)
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
await competence.update({ [path]: value })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -295,7 +290,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
return { action: r => this.ajoutExperience(r) }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -304,7 +299,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
async _onCloseRollDialog(html) { }
|
||||
@@ -316,7 +311,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const competence = this.getCompetence(compName);
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: PART_COMP },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES, current: ROLL_TYPE_COMP },
|
||||
selected: {
|
||||
carac: { key: caracName },
|
||||
comp: { key: competence.name },
|
||||
@@ -347,7 +342,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
|
||||
* Méthode pour faire un jet prédéterminé sans ouvrir la fenêtre de dialogue
|
||||
*
|
||||
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
|
||||
* @param {*} compName nom de compétence ou nom abrégé.
|
||||
* @param {*} diff difficulté (0 si undefined)
|
||||
@@ -367,17 +363,16 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
selectedCarac: carac,
|
||||
competence: competence,
|
||||
diffLibre: diff ?? 0,
|
||||
current: { rollmode: { key: game.settings.get("core", "messageMode") } },
|
||||
show: { title: options?.title ?? '' }
|
||||
}
|
||||
RollDataAjustements.calcul(rollData, this);
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
this.gererExperience(rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this)
|
||||
this.ajoutExperience(rollData);
|
||||
await RdDRollResult.displayRollData(rollData, this)
|
||||
return rollData.rolled;
|
||||
}
|
||||
|
||||
gererExperience(rollData) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
@@ -385,7 +380,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: DEFAULT_ROLL_TYPES,
|
||||
current: PART_COMP,
|
||||
current: ROLL_TYPE_COMP,
|
||||
},
|
||||
selected: {
|
||||
diff: { type: DIFF.DEFAUT }
|
||||
@@ -413,13 +408,33 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
})
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollReveResistance(diff = -8) {
|
||||
return await RollDialog.create(
|
||||
{
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_REVE_RESISTANCE],
|
||||
current: ROLL_TYPE_REVE_RESISTANCE,
|
||||
resistance: true
|
||||
},
|
||||
selected: {
|
||||
carac: { key: CARACS.REVE_ACTUEL, forced: true },
|
||||
comp: { key: undefined, forced: true },
|
||||
diff: { type: DIFF.DEFAUT, value: diff }
|
||||
}
|
||||
},
|
||||
{
|
||||
onRollDone: (dialog, roll) => RollDialog.onRollDoneClose(dialog, roll)
|
||||
})
|
||||
}
|
||||
|
||||
async rollReveActuel({ diff = 0, resistance = false }) {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: [PART_COMP],
|
||||
current: PART_COMP,
|
||||
allowed: [ROLL_TYPE_REVE_RESISTANCE],
|
||||
current: ROLL_TYPE_REVE_RESISTANCE,
|
||||
resistance: resistance
|
||||
},
|
||||
selected: {
|
||||
@@ -441,8 +456,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: {
|
||||
allowed: options.resistance ? [PART_COMP] : DEFAULT_ROLL_TYPES,
|
||||
current: PART_COMP,
|
||||
allowed: options.resistance ? [ROLL_TYPE_COMP] : DEFAULT_ROLL_TYPES,
|
||||
current: options.resistance ? ROLL_TYPE_COMP : ROLL_TYPE_COMP,
|
||||
resistance: options.resistance
|
||||
},
|
||||
selected: {
|
||||
@@ -510,7 +525,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
PasseArme.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return
|
||||
@@ -545,7 +560,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaqueV2();
|
||||
PasseArme.rddCombatTarget(target, this, token).attaqueV2();
|
||||
})
|
||||
}
|
||||
else {
|
||||
@@ -577,7 +592,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
async rollArme(arme, maniement = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
|
||||
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
@@ -609,7 +624,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
// TODO: vérifier si c'est possible, sinon simplifier
|
||||
return RdDPossession.onAttaquePossession(target, this, comp);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
|
||||
PasseArme.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -617,7 +632,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
RdDPossessionV2.rollAttaquePossession(this)
|
||||
}
|
||||
|
||||
verifierForceMin(item) { }
|
||||
async verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
@@ -656,36 +671,31 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
async $onEncaissement(encaissement, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(encaissement, attackerToken);
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
{ actor: this }))
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement = foundry.utils.deepClone(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -732,7 +742,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
await this.ajoutExperience(rollData, true)
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,11 +17,12 @@ import { CARACS } from "../rdd-carac.js";
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
super.prepareActorData()
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedEndurance = changed?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
@@ -71,51 +72,64 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
function descBlessure(count, name) {
|
||||
return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
|
||||
}
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
const nbContusions = this.countBlessures(it => it.isContusion())
|
||||
const nbLegeres = this.countBlessures(it => it.isLegere())
|
||||
const nbGraves = this.countBlessures(it => it.isGrave())
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique())
|
||||
return [
|
||||
... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
|
||||
...descBlessure(nbGraves, 'grave'),
|
||||
...descBlessure(nbLegeres, 'légère'),
|
||||
...descBlessure(nbContusions, 'contusion'),
|
||||
]
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
const santeOrig = foundry.utils.deepClone(this.system.sante);
|
||||
const blessure = this.nouvelleBlessure(encaissement.gravite, {
|
||||
localisation: encaissement.dmg?.loc.label ?? '',
|
||||
origine: attackerToken?.name ?? ''
|
||||
})
|
||||
if (blessure.system.gravite == encaissement.gravite) {
|
||||
blessure.system.vie = encaissement.vie
|
||||
blessure.system.endurance = encaissement.endurance
|
||||
}
|
||||
else { // aggravation du fait du nombre de blessures
|
||||
blessure.system.vie = blessure.system.vie
|
||||
const rollPerteEndurance = new Roll(blessure.system.endurance)
|
||||
await rollPerteEndurance.evaluate()
|
||||
blessure.system.endurance = rollPerteEndurance.total
|
||||
}
|
||||
const isCritique = blessure.system.gravite >= 6 || encaissement._reduireEndAZero;
|
||||
if (isCritique) {
|
||||
blessure.system.endurance = this.getEnduranceActuelle()
|
||||
}
|
||||
// Will update the result table
|
||||
if (blessure.system.gravite > 6) {
|
||||
this.setEffect(STATUSES.StatusComma, true)
|
||||
encaissement.mort = "à seconde blessure critique"
|
||||
}
|
||||
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
|
||||
await this.createEmbeddedDocuments('Item', [blessure])
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
@@ -124,7 +138,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -135,19 +149,20 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (!this.system.sante[name]) {
|
||||
return
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
const sante = foundry.utils.deepClone(this.system.sante)
|
||||
const compteur = sante[name]
|
||||
const result = { sonne: false }
|
||||
let perteEndurance = 0
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) {
|
||||
// perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--
|
||||
result.perteVie = true
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
@@ -164,17 +179,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
await this.update({ "system.sante": sante })
|
||||
|
||||
if (perteEndurance > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (name == "endurance" && inc > 0) {
|
||||
await this.setSonne(false);
|
||||
await this.setSonne(false)
|
||||
}
|
||||
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
await this.setEffect(STATUSES.StatusComma, true)
|
||||
}
|
||||
return result
|
||||
}
|
||||
@@ -256,14 +271,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques));
|
||||
}
|
||||
|
||||
async onUpdateActor(update, options, actorId) {
|
||||
const updatedEndurance = update?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
await super.onUpdateActor(update, options, actorId)
|
||||
}
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
await this.changeItemEffects(item)
|
||||
await super.onCreateItem(item, options, id)
|
||||
@@ -282,12 +289,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
async changeItemEffects(item) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeStateBleeding();
|
||||
await this.changeStateBleeding()
|
||||
break;
|
||||
case ITEM_TYPES.maladie:
|
||||
case ITEM_TYPES.poison:
|
||||
await this.changeStateMalade();
|
||||
break;
|
||||
await this.changeStateMalade()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,32 +313,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
nouvelleBlessure(gravite, options = { origine: undefined, localisation: '' }) {
|
||||
if (gravite < 0) return
|
||||
if (gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == gravite) >= RdDItemBlessure.maxBlessures(gravite) && gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
gravite += 2
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
return RdDItemBlessure.prepareBlessure(gravite, options);
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
@@ -343,8 +333,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
.map(it => it.id)
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete)
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
@@ -354,19 +344,17 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({
|
||||
return await ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isCritique = this.countBlessures(it => it.isCritique()) > 0
|
||||
const isGrave = this.countBlessures(it => it.isGrave())
|
||||
const isEchecTotal = jetDeVie.total == 20
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
@@ -384,10 +372,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({
|
||||
return await ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -395,13 +383,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
await this.setSonne(true)
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
const nbGraves = this.itemTypes[ITEM_TYPES.blessure]
|
||||
.filter(it => it.isGrave() && !it.system.premierssoins.done).length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
@@ -410,8 +399,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
// TODO: vérifier si comportement toujours valable
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
@@ -49,11 +49,9 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
@@ -93,25 +91,11 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
const actor = tokenId ? canvas?.tokens?.get(tokenId)?.actor : undefined
|
||||
return actor ?? game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
|
||||
|
||||
/**
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
@@ -156,8 +140,15 @@ export class RdDBaseActor extends Actor {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.duplicate(this.system.carac)
|
||||
return foundry.utils.deepClone(this.system.carac)
|
||||
}
|
||||
|
||||
findCaracByName(name) {
|
||||
@@ -221,23 +212,57 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedCarac = changed?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
await this.delayedRenderSheet('_preUpdate', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
super._onUpdate(changed, options, userId)
|
||||
if (userId == game.user.id) {
|
||||
this.delayedRenderSheet('_onUpdate', changed, options)
|
||||
}
|
||||
}
|
||||
|
||||
async delayedRenderSheet(caller, data, options) {
|
||||
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0) + 1
|
||||
if (this.refreshDelayCounter == 1) {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}
|
||||
|
||||
renderAfterDelay(currentCounter) {
|
||||
setTimeout(async () => {
|
||||
if (currentCounter == this.refreshDelayCounter) {
|
||||
this.sheet?.render()
|
||||
this.refreshDelayCounter = 0
|
||||
}
|
||||
else {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}, 50)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
this.prepareActorData()
|
||||
this.cleanupConteneurs()
|
||||
this.computeEtatGeneral()
|
||||
this.computeEncTotal()
|
||||
}
|
||||
|
||||
prepareActorData() { }
|
||||
|
||||
async computeEtatGeneral() { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
isCreatureOuEntite() { return this.isCreature() || this.isEntite() }
|
||||
isCreature() { return false }
|
||||
isEntite() { return false }
|
||||
@@ -285,14 +310,14 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
async setEffect(effectId, status, options = { render: true }) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), options)
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], options)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -301,13 +326,13 @@ export class RdDBaseActor extends Actor {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
async removeEffects(filter = e => true, options = { render: true }) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter)
|
||||
.filter(it => this.canRemoveEffects(it))
|
||||
.map(it => it.id)
|
||||
if (ids.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids)
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids, options)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -326,16 +351,8 @@ export class RdDBaseActor extends Actor {
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
@@ -352,19 +369,19 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.findConteneur(item)
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
})
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
const conteneur = this.findConteneur(item);
|
||||
if (conteneur) {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||
await Promise.all(this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||
.map(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp)))
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
@@ -384,7 +401,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes[ITEM_TYPES.conteneur]
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
.map(c => { return { _id: c.id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", updates)
|
||||
}
|
||||
@@ -429,7 +446,7 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: msg
|
||||
})
|
||||
@@ -473,7 +490,7 @@ export class RdDBaseActor extends Actor {
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
})
|
||||
@@ -525,9 +542,9 @@ export class RdDBaseActor extends Actor {
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = foundry.utils.duplicate(achat.vente);
|
||||
const chatAchatItem = foundry.utils.deepClone(achat.vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
@@ -611,17 +628,20 @@ export class RdDBaseActor extends Actor {
|
||||
return
|
||||
}
|
||||
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
id: undefined,
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
system: foundry.utils.duplicate(item.system)
|
||||
}
|
||||
const createItemArray = "quantite" in item.system
|
||||
? (it, qt) => { it.system.quantite = qt; return [it] }
|
||||
: (it, qt) => Array.from({ length: qt }, (_, i) => it)
|
||||
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return newItems.length > 0 ? items[0].id : undefined;
|
||||
const newItems = createItemArray(baseItem, quantite)
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems)
|
||||
return items.length > 0 ? items[0].id : undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -632,6 +652,7 @@ export class RdDBaseActor extends Actor {
|
||||
else {
|
||||
const wasSurenc = this.isSurenc()
|
||||
this.encTotal = this.items.filter(it => RdDItem.getItemTypesInventaire().includes(it.type))
|
||||
.filter(it => it.type !== ITEM_TYPES.conteneur)
|
||||
.map(it => it.getEncTotal()).reduce(Misc.sum(), 0)
|
||||
const isSurenc = this.isSurenc()
|
||||
if (isSurenc != wasSurenc) {
|
||||
@@ -691,8 +712,8 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.computeEncTotal()
|
||||
}
|
||||
await this.computeEncTotal()
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -830,7 +851,7 @@ export class RdDBaseActor extends Actor {
|
||||
sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
|
||||
|
||||
const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
|
||||
.map(it => foundry.utils.duplicate(it))
|
||||
.map(it => foundry.utils.deepClone(it))
|
||||
.map(it => { it.system.contenu = []; return it; });
|
||||
let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
|
||||
|
||||
@@ -872,18 +893,32 @@ export class RdDBaseActor extends Actor {
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
|
||||
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
.then(async html => await ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
|
||||
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
|
||||
}
|
||||
ajoutExperience(rollData) { }
|
||||
isAlcoolise() { return false }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
|
||||
async creerCopieLue(item) {
|
||||
if (item.type !== ITEM_TYPES.livre) return
|
||||
const existante = this.items.find(i => i.type === 'livre' && i.system.estCopieLue && i.name === item.name)
|
||||
if (existante) return
|
||||
const copie = item.toObject()
|
||||
copie.system.estCopieLue = true
|
||||
copie.system.lu = true
|
||||
copie.system.quantite = 0
|
||||
delete copie._id
|
||||
await this.createEmbeddedDocuments('Item', [copie], { renderSheet: false })
|
||||
}
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, shouldIncrease = true) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
@@ -892,11 +927,7 @@ export class RdDBaseActor extends Actor {
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
|
||||
listAttaques() {
|
||||
return this.listActions({ isAttaque: true, isEquipe: false })
|
||||
}
|
||||
|
||||
listActions({ isAttaque = false, isEquipe = false }) { return [] }
|
||||
listActions() { return [] }
|
||||
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
|
||||
@@ -15,8 +15,8 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.removeEffects(e => true)
|
||||
await this.supprimerBlessures(it => true)
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
|
||||
@@ -43,9 +43,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
async remiseANeuf() {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
@@ -85,12 +83,9 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
encaissement.isEntiteIncarnee = true
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
|
||||
@@ -5,26 +5,98 @@ import { RdDDice } from "../../rdd-dice.js";
|
||||
import { RdDNameGen } from "../../rdd-namegen.js";
|
||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
|
||||
|
||||
const PATHS = [
|
||||
'name',
|
||||
'system.sexe',
|
||||
'system.age',
|
||||
'system.taille',
|
||||
'system.poids',
|
||||
'system.main',
|
||||
'system.heure',
|
||||
'system.cheveux',
|
||||
'system.yeux'
|
||||
]
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains': 3, 'châtain clair': 5, 'blonds': 4, 'blond platine': 1, 'roux carotte': 1, 'roux cuivré': 3, 'chauve': 1 },
|
||||
'system.yeux': { 'noirs': 2, 'noisette': 3, 'brun-vert': 4, 'verts': 3, 'bleu clair': 3, 'bleu gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
async function randomFrom(values) {
|
||||
const max = Object.values(values).reduce(Misc.sum(), 0)
|
||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||
let sum = 0
|
||||
for (let entry of Object.entries(values)) {
|
||||
sum = sum + entry[1]
|
||||
if (sum >= total) {
|
||||
return entry[0]
|
||||
}
|
||||
}
|
||||
return Object.keys(values)[0]
|
||||
}
|
||||
|
||||
export class AppPersonnageAleatoire extends FormApplication {
|
||||
async function randomTailleCm(taille) {
|
||||
const infoTaille = RdDCarac.getCaracDerivee(taille)
|
||||
const infoTailleSup = RdDCarac.getCaracDerivee(taille + 1)
|
||||
const variation = (infoTailleSup.taille - infoTaille.taille) + Math.floor((infoTaille.poidsMax - infoTaille.poidsMin) / 2)
|
||||
const base = infoTaille.taille
|
||||
const total = await RdDDice.rollTotal(`1d${variation} -1d ${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const dm = cm < 10 ? '0' : ''
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${dm}${cm}`
|
||||
}
|
||||
|
||||
async function randomPoidsKg(taille) {
|
||||
const infoTaille = RdDCarac.getCaracDerivee(taille)
|
||||
const range = infoTaille.poidsMax - infoTaille.poidsMin + 1
|
||||
const total = await RdDDice.rollTotal(`1d${range} + ${infoTaille.poidsMin}`)
|
||||
return total + ' kg'
|
||||
}
|
||||
|
||||
async function randomHeure() {
|
||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "self", showDice: SHOW_DICE })).key
|
||||
}
|
||||
|
||||
const CONTROL_UNKNOWN = { name: 'unknown', path: '', getter: (act) => { undefined }, random: async act => undefined }
|
||||
const TABLE_SEXES = { 'masculin': 1, 'féminin': 1 };
|
||||
const TABLE_MAINS = { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 };
|
||||
const TABLE_COULEURS_CHEVEUX = {
|
||||
'noirs': 2,
|
||||
'bruns': 5,
|
||||
'châtains': 3,
|
||||
'châtain clair': 5,
|
||||
'blonds': 4,
|
||||
'blond platine': 1,
|
||||
'roux carotte': 1,
|
||||
'roux cuivré': 3,
|
||||
'chauve': 1
|
||||
};
|
||||
const TABLE_COULEURS_YEUX = {
|
||||
'noirs': 2,
|
||||
'noisette': 3,
|
||||
'brun-vert': 4,
|
||||
'verts': 3,
|
||||
'bleu clair': 3,
|
||||
'bleu gris': 2,
|
||||
'gris': 1,
|
||||
'mauves': 1,
|
||||
'indigos': 1
|
||||
};
|
||||
|
||||
const CONTROLS = [
|
||||
{ name: 'name', path: 'name', getter: (act) => act.name, random: async act => await RdDNameGen.generate() },
|
||||
{ name: 'sexe', path: 'system.sexe', getter: act => act.system.sexe, random: async act => await randomFrom(TABLE_SEXES) },
|
||||
{ name: 'age', path: 'system.age', getter: act => act.system.age, random: async act => await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') },
|
||||
{ name: 'taille', path: 'system.taille', getter: act => act.system.taille, random: async act => await randomTailleCm(act.system.carac.taille.value) },
|
||||
{ name: 'poids', path: 'system.poids', getter: act => act.system.poids, random: async act => await randomPoidsKg(act.system.carac.taille.value) },
|
||||
{ name: 'main', path: 'system.main', getter: act => act.system.main, random: async act => await randomFrom(TABLE_MAINS) },
|
||||
{ name: 'heure', path: 'system.heure', getter: act => act.system.heure, random: async act => await randomHeure() },
|
||||
{ name: 'cheveux', path: 'system.cheveux', getter: act => act.system.cheveux, random: async act => await randomFrom(TABLE_COULEURS_CHEVEUX) },
|
||||
{ name: 'yeux', path: 'system.yeux', getter: act => act.system.yeux, random: async act => await randomFrom(TABLE_COULEURS_YEUX) },
|
||||
]
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
export class AppPersonnageAleatoire extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
|
||||
static PARTS = {
|
||||
main: { template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs" }
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['app-personnage-aleatoire'],
|
||||
window: {
|
||||
title: "Génération aléatoire",
|
||||
controls: []
|
||||
},
|
||||
position: {
|
||||
width: 600,
|
||||
height: 600
|
||||
}
|
||||
}
|
||||
|
||||
static preloadHandlebars() {
|
||||
foundry.applications.handlebars.loadTemplates([
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
|
||||
@@ -32,165 +104,100 @@ export class AppPersonnageAleatoire extends FormApplication {
|
||||
])
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
|
||||
title: "Génération aléatoire",
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
classes: ['app-personnage-aleatoire'],
|
||||
popOut: true,
|
||||
resizable: true
|
||||
}, { inplace: false })
|
||||
}
|
||||
|
||||
constructor(actor) {
|
||||
super({})
|
||||
this.actor = actor
|
||||
this.current = foundry.utils.duplicate(actor)
|
||||
this.checked = {
|
||||
'name': false,
|
||||
'system.sexe': (this.actor.system.sexe ?? '') == '',
|
||||
'system.age': this.actor.system.age == 0,
|
||||
'system.taille': (this.actor.system.taille ?? '') == '',
|
||||
'system.poids': (this.actor.system.poids ?? '') == '',
|
||||
'system.main': (this.actor.system.main ?? '') == '',
|
||||
'system.heure': (this.actor.system.heure ?? '') == '',
|
||||
'system.cheveux': (this.actor.system.cheveux ?? '') == '',
|
||||
'system.yeux': (this.actor.system.yeux ?? '') == '',
|
||||
}
|
||||
this.current = Object.fromEntries(CONTROLS.map(it => [it.name, it.getter(this.actor)]));
|
||||
this.checked = Object.fromEntries(CONTROLS.map(it => [it.name, [0, '', undefined].includes(this.current[it.name])]))
|
||||
}
|
||||
|
||||
async getData(options) {
|
||||
return foundry.utils.mergeObject(await super.getData(options), {
|
||||
_prepareContext() {
|
||||
return {
|
||||
actor: this.actor,
|
||||
current: this.current,
|
||||
checked: this.checked,
|
||||
options: { isGM: game.user.isGM }
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
this.html = html
|
||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.html = $(this.element)
|
||||
this.html.find("input.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
|
||||
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
|
||||
this.html.find("a.random").click(async event => await this.onRandom(event))
|
||||
this.html.find("a.reset").click(async event => await this.onReset(event))
|
||||
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
|
||||
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
|
||||
|
||||
this.html.find("div.random-field[data-field-name='heure'] select.current-value").change(async event => await this.onChange(event))
|
||||
this.html.find('a[data-action="sexe-masculin"]').click(async event => await this.onSexe('masculin'))
|
||||
this.html.find('a[data-action="sexe-feminin"]').click(async event => await this.onSexe('féminin'))
|
||||
|
||||
this.html.find("button.button-cancel").click(async event => await this.close())
|
||||
this.html.find("button.button-apply").click(async event => await this.onApply())
|
||||
}
|
||||
async _updateObject(event, formData) { }
|
||||
|
||||
async onApply() {
|
||||
const updates = Object.fromEntries(
|
||||
PATHS.filter(path => game.user.isGM || path != 'name')
|
||||
.map(path => [path, this.current[path]])
|
||||
CONTROLS.filter(control => game.user.isGM || control.name != 'name')
|
||||
.map(control => [control.path, this.current[control.name]])
|
||||
)
|
||||
await this.actor.update(updates)
|
||||
await this.close()
|
||||
}
|
||||
|
||||
getPath(selector) {
|
||||
getName(selector) {
|
||||
const fields = this.html.find(selector).parents("div.random-field:first")
|
||||
return fields[0].attributes['data-path'].value
|
||||
return fields[0].attributes['data-field-name'].value
|
||||
}
|
||||
|
||||
getControl(name) {
|
||||
return CONTROLS.find(it => it.name == name) ?? CONTROL_UNKNOWN
|
||||
}
|
||||
|
||||
async onSexe(sexe) {
|
||||
this.current['system.sexe'] = sexe
|
||||
this.render()
|
||||
this.current['sexe'] = sexe
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
async onChange(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = event.currentTarget.value
|
||||
const name = this.getName(event.currentTarget)
|
||||
const control = this.getControl(name)
|
||||
this.current[control.name] = event.currentTarget.value
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
|
||||
async onRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
await this.setRandom(path);
|
||||
this.render()
|
||||
const name = this.getName(event.currentTarget)
|
||||
const control = this.getControl(name)
|
||||
await this.randomControl(control)
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
async onReset(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.current[path] = this.actor[path]
|
||||
await this.render()
|
||||
const name = this.getName(event.currentTarget)
|
||||
const control = this.getControl(name)
|
||||
this.current[control.name] = control.getter(this.actor)
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
async onCheckForRandom(event) {
|
||||
const path = this.getPath(event.currentTarget)
|
||||
this.checked[path] = event.currentTarget.checked
|
||||
this.render()
|
||||
const name = this.getName(event.currentTarget)
|
||||
this.checked[name] = event.currentTarget.checked
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
async onRandomizeSelected() {
|
||||
const paths = this.html.find("input.check-for-random:checked")
|
||||
const controls = this.html.find("input.check-for-random:checked")
|
||||
.parents("div.random-field")
|
||||
.toArray()
|
||||
.map(it => it.attributes['data-path'].value)
|
||||
await Promise.all(paths.map(path => this.setRandom(path)))
|
||||
this.render()
|
||||
.map(it => this.getControl(it.attributes['data-field-name'].value))
|
||||
await Promise.all(controls.map(it => this.randomControl(it)))
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
async setRandom(path) {
|
||||
this.current[path] = await this.random(path);
|
||||
async randomControl(control) {
|
||||
this.current[control.name] = await control.random(this.actor)
|
||||
}
|
||||
|
||||
async random(path) {
|
||||
switch (path) {
|
||||
case 'name':
|
||||
return await RdDNameGen.generate()
|
||||
case 'system.sexe':
|
||||
case 'system.main':
|
||||
case 'system.cheveux':
|
||||
case 'system.yeux':
|
||||
return await this.randomFromMap(RANDOM_VALUES[path])
|
||||
case 'system.poids':
|
||||
return await this.randomPoids()
|
||||
case 'system.taille':
|
||||
return await this.randomTaille()
|
||||
case 'system.age':
|
||||
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
|
||||
case 'system.heure':
|
||||
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
|
||||
}
|
||||
return 'unknown'
|
||||
}
|
||||
|
||||
async randomFromMap(valuesMap) {
|
||||
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
|
||||
const total = await RdDDice.rollTotal(`1d${max}`)
|
||||
let sum = 0
|
||||
for (let entry of Object.entries(valuesMap)) {
|
||||
sum = sum + entry[1]
|
||||
if (sum >= total) {
|
||||
return entry[0]
|
||||
}
|
||||
}
|
||||
return Object.keys(valuesMap)[0]
|
||||
}
|
||||
|
||||
async randomPoids() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
|
||||
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
|
||||
return total + ' kg'
|
||||
}
|
||||
|
||||
async randomTaille() {
|
||||
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
|
||||
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
|
||||
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
|
||||
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
|
||||
const cm = total % 100
|
||||
const dm = cm < 10 ? '0' : ''
|
||||
const m = (total - cm) / 100
|
||||
return `${m}m${dm}${cm}`
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,52 @@
|
||||
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
|
||||
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
|
||||
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"
|
||||
export { default as RdDTarotSheet } from "./tarot-sheet.mjs"
|
||||
|
||||
export { RdDBaseActorSheetV2 } from "./base-actor-sheet.mjs"
|
||||
export { RdDCreatureSheetV2 } from "./creature-sheet.mjs"
|
||||
export { RdDActorVehiculeSheetV2 } from "./vehicule-sheet.mjs"
|
||||
export { RdDCommerceSheetV2 } from "./commerce-sheet.mjs"
|
||||
export { RdDActorEntiteSheetV2 } from "./entite-sheet.mjs"
|
||||
export { RdDActorSheetV2 } from "./personnage-sheet.mjs"
|
||||
export { RdDActorExportSheetV2 } from "./export-encart-sheet.mjs"
|
||||
export { default as RdDItemBaseSheet} from "./common-item-sheet.mjs"
|
||||
export { default as RdDMonnaieSheet } from "./monnaie-sheet.mjs"
|
||||
export { default as RdDMunitionSheet } from "./munition-sheet.mjs"
|
||||
export { default as RdDTarotSheet } from "./tarot-sheet.mjs"
|
||||
export { default as RdDTeteSheet } from "./tete-sheet.mjs"
|
||||
export { default as RdDQueueSheet } from "./queue-sheet.mjs"
|
||||
export { default as RdDSouffleSheet } from "./souffle-sheet.mjs"
|
||||
export { default as RdDOmbreSheet } from "./ombre-sheet.mjs"
|
||||
export { default as RdDChantSheet } from "./chant-sheet.mjs"
|
||||
export { default as RdDMusiqueSheet } from "./musique-sheet.mjs"
|
||||
export { default as RdDDanseSheet } from "./danse-sheet.mjs"
|
||||
export { default as RdDJeuSheet } from "./jeu-sheet.mjs"
|
||||
export { default as RdDRecetteAlchimiqueSheet } from "./recettealchimique-sheet.mjs"
|
||||
export { default as RdDRecetteCuisineSheet } from "./recettecuisine-sheet.mjs"
|
||||
export { default as RdDArmeSheet } from "./arme-sheet.mjs"
|
||||
export { default as RdDArmureSheet } from "./armure-sheet.mjs"
|
||||
export { default as RdDObjetSheet } from "./objet-sheet.mjs"
|
||||
export { default as RdDConteneurSheet } from "./conteneur-sheet.mjs"
|
||||
export { default as RdDNourritureBoissonSheet } from "./nourritureboisson-sheet.mjs"
|
||||
export { default as RdDGemmeSheet } from "./gemme-sheet.mjs"
|
||||
export { default as RdDServiceSheet } from "./service-sheet.mjs"
|
||||
export { default as RdDTacheSheet } from "./tache-sheet.mjs"
|
||||
export { default as RdDBlessureSheet } from "./blessure-sheet.mjs"
|
||||
export { default as RdDMaladieSheet } from "./maladie-sheet.mjs"
|
||||
export { default as RdDPoisonSheet } from "./poison-sheet.mjs"
|
||||
export { default as RdDCompetenceSheet } from "./competence-sheet.mjs"
|
||||
export { default as RdDCompetenceCreatureSheet } from "./competencecreature-sheet.mjs"
|
||||
export { default as RdDPotionSheet } from "./potion-sheet.mjs"
|
||||
export { default as RdDSigneDraconiqueSheet } from "./signedraconique-sheet.mjs"
|
||||
export { default as RdDSortSheet } from "./sort-sheet.mjs"
|
||||
export { default as RdDRaceSheet } from "./race-sheet.mjs"
|
||||
export { default as RdDRencontreSheet } from "./rencontre-sheet.mjs"
|
||||
export { default as RdDEmpoignadeSheet } from "./empoignade-sheet.mjs"
|
||||
export { default as RdDPossessionSheet } from "./possession-sheet.mjs"
|
||||
export { default as RdDLivreSheet } from "./livre-sheet.mjs"
|
||||
export { default as RdDFauneSheet } from "./faune-sheet.mjs"
|
||||
export { default as RdDHerbeSheet } from "./herbe-sheet.mjs"
|
||||
export { default as RdDPlanteSheet } from "./plante-sheet.mjs"
|
||||
export { default as RdDIngredientSheet } from "./ingredient-sheet.mjs"
|
||||
export { default as RdDExtraitPoetiqueSheet } from "./extraitpoetique-sheet.mjs"
|
||||
export { default as RdDNombreAstralSheet } from "./nombreastral-sheet.mjs"
|
||||
export { default as RdDCaseTMRSheet } from "./casetmr-sheet.mjs"
|
||||
export { default as RdDSortReserveSheet } from "./sortreserve-sheet.mjs"
|
||||
export { default as RdDMeditationSheet } from "./meditation-sheet.mjs"
|
||||
export { default as RdDOeuvreSheet } from "./oeuvre-sheet.mjs"
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
import { TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE } from "../../common/_module.mjs";
|
||||
import { ITEM_TYPES, ACTOR_TYPES } from "../../constants.js";
|
||||
import { SystemCompendiums } from "../../settings/system-compendiums.js";
|
||||
import RdDItemBaseSheet from "./common-item-sheet.mjs";
|
||||
|
||||
export default class RdDArmeSheet extends RdDItemBaseSheet {
|
||||
static get ITEM_TYPE() { return ITEM_TYPES.arme; }
|
||||
static get TEMPLATES() { return [TEMPLATE_DESCRIPTION, TEMPLATE_INVENTAIRE]; }
|
||||
|
||||
static MORTALITE_CHOICES = {
|
||||
mortel: "Mortel",
|
||||
"non-mortel": "Non mortel",
|
||||
empoignade: "Empoignade",
|
||||
}
|
||||
|
||||
static CATEGORIE_PARADE_CHOICES = {
|
||||
"sans-armes": "Sans arme",
|
||||
"armes-naturelles": "Armes naturelles",
|
||||
hast: "Armes d'hast",
|
||||
batons: "Bâtons",
|
||||
boucliers: "Boucliers",
|
||||
dagues: "Dagues",
|
||||
"epees-courtes": "Epées courtes",
|
||||
"epees-longues": "Epées longues",
|
||||
"epees-lourdes": "Epées lourdes",
|
||||
haches: "Haches",
|
||||
lances: "Lances",
|
||||
masses: "Masses",
|
||||
}
|
||||
|
||||
static INIT_CHOICES = {
|
||||
hast: "Armes Hast",
|
||||
lance: "Lance",
|
||||
baton: "Bâton",
|
||||
doubledragonne: "Double Dragonne",
|
||||
esparlongue: "Esparlongue",
|
||||
epeedragonne: "Epée Dragonne",
|
||||
epeebatarde: "Epée Bâtarde",
|
||||
epeecyane: "Epée Cyane",
|
||||
epeesorde: "Epée Sorde",
|
||||
grandehache: "Grande Hache",
|
||||
hachebataille: "Hache de Bataille",
|
||||
epeegnome: "Epée Gnome",
|
||||
masse: "Masse",
|
||||
gourdin: "Gourdin",
|
||||
fleau: "Fléaux",
|
||||
dague: "Dague",
|
||||
armenaturelle: "Armes Naturelles",
|
||||
autre: "Autres",
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = Object.assign({},
|
||||
RdDItemBaseSheet.DEFAULT_OPTIONS,
|
||||
{
|
||||
classes: ["fvtt-rdd", "item", "arme"],
|
||||
position: { width: 448 },
|
||||
window: { contentClasses: ["arme-content"] },
|
||||
});
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/sheets/item/arme.hbs",
|
||||
},
|
||||
};
|
||||
|
||||
async _prepareContext() {
|
||||
const competences = (await SystemCompendiums.getCompetences(ACTOR_TYPES.personnage))
|
||||
.filter(it => it.isCompetenceArme())
|
||||
const competenceMeleeChoices = {}
|
||||
const competenceLancerChoices = {}
|
||||
const competenceTirChoices = {}
|
||||
competences.forEach(c => {
|
||||
const label = c.name
|
||||
switch (c.system.categorie) {
|
||||
case 'melee': competenceMeleeChoices[label] = label; break
|
||||
case 'lancer': competenceLancerChoices[label] = label; break
|
||||
case 'tir': competenceTirChoices[label] = label; break
|
||||
}
|
||||
})
|
||||
return Object.assign(
|
||||
await super._prepareContext(),
|
||||
{
|
||||
competenceMeleeChoices,
|
||||
competenceLancerChoices,
|
||||
competenceTirChoices,
|
||||
mortaliteChoices: RdDArmeSheet.MORTALITE_CHOICES,
|
||||
categorieParadeChoices: RdDArmeSheet.CATEGORIE_PARADE_CHOICES,
|
||||
initChoices: RdDArmeSheet.INIT_CHOICES,
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||