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1
assets/actions/ouvrir.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="height: 256px; width: 256px;"><defs><radialGradient id="skoll-open-chest-gradient-2"><stop offset="0%" stop-color="#b8e986" stop-opacity="1"></stop><stop offset="100%" stop-color="#ffe0af" stop-opacity="1"></stop></radialGradient><linearGradient x1="0" x2="0" y1="0" y2="1" id="skoll-open-chest-gradient-5"><stop offset="0%" stop-color="#417505" stop-opacity="1"></stop><stop offset="100%" stop-color="#8b572a" stop-opacity="1"></stop></linearGradient></defs><g class="" transform="translate(1,0)" style=""><path d="M457.03 213.037 416.514 100.24C425 77.232 433.27 68.075 437.527 64.633c3.162-2.563 5.922-3.534 8.185-2.904 4.134 1.168 8.775 7.7 12.278 17.456 11.266 31.347 10.377 87.094-.96 133.85zm-324.287-17.9 312.804 34.84-43.82-122.1L145.558 79.34c2.593 36.102-1.913 79.913-12.817 115.796zM128.98 77.5l-45.06-5.02 37.03 103.123c7.773-32.06 10.625-68.357 8.03-98.102zm-27.52-50.31c-3.793 3.1-10.77 10.666-18.25 28.566L402.23 91.3c5.333-13.695 11.37-24.702 17.88-32.495L108.796 24.13c-2.573-.29-5.415 1.51-7.338 3.06zm280.63 283.338.61 169.352 66.352-53.63-.61-169.35zM366.163 487.9 46.62 452.306 46 278.396l319.553 35.594zM216.726 337.648a9.777 9.777 0 0 0 5.168-9.405c-.248-6.367-5.364-12.092-11.43-12.857h-.125c-6.14-.693-10.904 3.927-10.646 10.335a13.973 13.973 0 0 0 5.767 10.543l-2.17 25.073 17.57 2.005zm219.28-91.983-307.46-34.25v59.54l242.712 27.037zM58.31 263.13l54.34 6.058v-49.98z" fill="#fff" fill-opacity="1" transform="translate(25.6, 25.6) scale(0.9, 0.9) rotate(0, 256, 256) skewX(0) skewY(0)"></path></g></svg>
|
||||
|
After Width: | Height: | Size: 1.6 KiB |
106
changelog.md
@@ -1,5 +1,111 @@
|
||||
# 13.0
|
||||
|
||||
## 13.0.36 - Les rêveries d'Illisys
|
||||
|
||||
- Corrections v14
|
||||
- les attaques à distance n'empèchent plus la fenêtre d'attaque de s'ouvrir
|
||||
- les commandes (/help, ...) fonctionnent en v14
|
||||
- Les feuilles d'acteurs ne s'ouvrent plus lors d'un changement (par exemple en cas d'encaissement)
|
||||
- Les jeux sont correctement affichés
|
||||
- Ajout d'une gravité de blessure sur les encaissement d'entités
|
||||
- Amélioration de champs numériques: ajout de min et max quand c'est utile
|
||||
- correction pour cuisiner depuis l'équipement
|
||||
- les boutons dans les listes d'équipement sont mieux affichés sans retour à la ligne
|
||||
|
||||
|
||||
## 13.0.35 - Les travaux d'Illisys
|
||||
|
||||
- Correction du recul contre une entité de cauchemar (qui utilise le rêve comme force)
|
||||
- Correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
- Meilleure gestion des messages publics/GM, en particulier pour les tirage dans les compendiums
|
||||
- Filtrage des boutons pour les acteurs non personnages (pour éviter de faire manger l'auberge...)
|
||||
|
||||
## 13.0.34 - La saumuche d'Illysis
|
||||
|
||||
- la qualité des "improvisations du moment" se base sur le niveau du cuisinier
|
||||
- l'appel au moral n'est pas affiché à l'ouverture d'une fenêtre de jets de sorts (ou de tâche intellectuelle)
|
||||
- la difficulté variable de l'annulation de magie est bien prise en compte
|
||||
- correction erreur lors de la suppression d'un objet d'un conteneur
|
||||
|
||||
## 13.0.33 - L'ébriété d'Illysis
|
||||
|
||||
- le stade éméché ne cause plus de perte d'endurance
|
||||
|
||||
## 13.0.32 - Le surpoids d'Illysis
|
||||
|
||||
- Le malus d'encombrement sur jet d'Agilité avec Natation ou Acrobatie peuvent être changés, et sont correctement arrondis
|
||||
- L'ajustement de condition est plus visible sur les résultats de jets de dés
|
||||
- Les blessures graves soignées ne font pas perdre d'endurance par round
|
||||
- Les blessures et pertes correspondantes (vie, endurance, effets sonné, ...) s'affichent correctement
|
||||
- la remise à neuf ne provoque pas d'erreur pour certains effets déjà supprimés
|
||||
|
||||
## 13.0.31 - Les choix multiples d'Illysis
|
||||
|
||||
- les défauts de caractéristique/difficulté des compétences ne sont pris que si aucun autre choix n'est fait
|
||||
- lors d'une attaque à deux mains avec une arme à une ou deux mains, les dommages à deux mains sont bien utilisés
|
||||
|
||||
## 13.0.30 - Le pansement d'Illysis
|
||||
|
||||
- les soins d'un joueur à l'autre fonctionne de nouveau
|
||||
- la fenêtre de jet de compétence s'ouvre avec la caractéristique et la difficulté par défaut
|
||||
- on peut saisir des valeurs négatives au clavier en sélectionnant les conditions/difficultés
|
||||
|
||||
## 13.0.29 - Le tricorne d'Illysis
|
||||
|
||||
- gestion des attaques avec jets V2 depuis l'onglet de combat
|
||||
- les jets de résistance en mode V2 fonctionnent sans sélection de compétence
|
||||
- affichage de l'expérience correspondant aux sorts pour aider à la création
|
||||
- affichage de l'équivallent d'expérience des caractéristiques
|
||||
|
||||
## 13.0.28 - La quadrature d'Illysis
|
||||
|
||||
- Les ajustements de portée sont calculés pour les attaques à distance
|
||||
- L'appel au moral dans le tchat ne déplace plus les boutons d'appel à la chance
|
||||
- Correction d'apparence V13
|
||||
- la fenêtre de choix des status utilisés est affichée correctement
|
||||
- la fenêtre d'astrologie MJ est affichée correctement
|
||||
|
||||
## 13.0.27 - Les lunettes d'Illysis
|
||||
|
||||
- Les heures ne sont plus affichées en doublon sur les messages
|
||||
- Les conteneurs ouverts sont mis à jour si leur contenu change
|
||||
- Le style des icones d'objets est homogénéisé
|
||||
- Ajout d'icônes: coffre, tissu de soie, parchemin
|
||||
- Amélioration des choix d'actions de combat
|
||||
- le choix d'initiative limite les attaques disponibles
|
||||
- les compétences sont triées dans l'ordre décroissant
|
||||
|
||||
## 13.0.26 - La ménagerie d'Illysis
|
||||
|
||||
- Correction: on peut de nouveau modifier les caractéristiques des créatures
|
||||
|
||||
## 13.0.24 - Le grand oubli d'Illysis
|
||||
|
||||
- ajout d'un bouton pour supprimer les anciens messages du tchat
|
||||
- correction de messages d'erreur 'User ... lacks permission' / 'Active Effect ... does not exist'
|
||||
- les joueurs peuvent affecter leurs enchantements aux objets enchantables de leur équipement
|
||||
- correction des boutons pour lancer les maladresses
|
||||
- utilisation des tables de compendium
|
||||
- correction des droits pour mise à jour du message
|
||||
- correction de la cuisine
|
||||
- reprise de l'image de cuisine dans l'équipement
|
||||
- prise en compte de la difficulté pour préparer la nourriture brute
|
||||
|
||||
|
||||
## 13.0.23 - Le marché d'Illysis
|
||||
|
||||
- Améliorations
|
||||
- lors de la consommation suite à un achat, les jets d'appréciation/éthylisme
|
||||
sont faits par l'acheteur. Du coup, c'est lui qui lance le jet d'appréciation
|
||||
(pour un service ou un plat de qualité), et ses dés sont utilisés avec dice-so-nice
|
||||
- les créatures ont le statut Inconscient quand leur endurance est à 0
|
||||
- Fenêtre de jets V2
|
||||
- les soins de blessures sont correctement appliqués
|
||||
- correction d'affichage jet sans compétence/avec compétence
|
||||
- correction de la prise en compte des tactiques
|
||||
- correction du filtrage des défenses selon l'attaque
|
||||
- lorsque le mode de visibilité des jets général est changé, les fenêtres de jets suivent ce changement
|
||||
|
||||
## 13.0.22 - Les reflets d'Illysis
|
||||
|
||||
- Améliorations
|
||||
|
||||
@@ -893,7 +893,7 @@ body {
|
||||
max-width: 1.4rem;
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat url("../../icons/templates/icone_parchement_vierge.webp");
|
||||
background: center / contain no-repeat url("../icons/templates/icone_parchement_vierge.webp");
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .sheet-header .header-compteurs {
|
||||
width: calc(60% - 110px - 1rem);
|
||||
@@ -1120,49 +1120,27 @@ body {
|
||||
text-align: left;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-nom {
|
||||
flex-grow: 3;
|
||||
flex-grow: 4;
|
||||
flex-shrink: 2;
|
||||
margin: 0;
|
||||
justify-content: center;
|
||||
text-align: left;
|
||||
display: ruby;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-valeur {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-detail {
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon span.equipement-detail-buttons {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-shrink: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .equipement-button {
|
||||
margin: 0;
|
||||
flex-grow: 0.5;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon :is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
min-width: max-content;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .blessure-control {
|
||||
flex-grow: 1;
|
||||
@@ -1210,6 +1188,10 @@ body {
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px #3c3c3c;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog.status-effects li {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-dialog-select img.select-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
@@ -1522,12 +1504,24 @@ body {
|
||||
.system-foundryvtt-reve-de-dragon .competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .competence-header .item-actions-controls {
|
||||
flex-shrink: 2;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls {
|
||||
vertical-align: super;
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
align-items: end;
|
||||
text-align: right;
|
||||
min-width: max-content;
|
||||
flex-basis: fit-content;
|
||||
vertical-align: baseline;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img {
|
||||
vertical-align: text-bottom;
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
@@ -1540,10 +1534,17 @@ body {
|
||||
font-size: 0.8em;
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a img:hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a img:hover {
|
||||
opacity: 0.6;
|
||||
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .item-actions-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover,
|
||||
.system-foundryvtt-reve-de-dragon .item-controls a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-roll-dialog .description-sort {
|
||||
@@ -1726,25 +1727,121 @@ body {
|
||||
.system-foundryvtt-reve-de-dragon form.app-personnage-aleatoire h2 {
|
||||
min-width: 30rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.theme-astral {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.theme-astral {
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue {
|
||||
position: relative;
|
||||
left: calc(50% - 6.5rem);
|
||||
width: 13rem;
|
||||
height: 13rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure {
|
||||
position: absolute;
|
||||
width: 1.8rem;
|
||||
height: 1.8rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .app-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-roue div.horloge-heure img.horloge-heure-img {
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .rdd-calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .window-app .window-content,
|
||||
.system-foundryvtt-reve-de-dragon .window-app.sheet .window-content .sheet-body,
|
||||
.system-foundryvtt-reve-de-dragon .application .window-content {
|
||||
@@ -2271,8 +2368,9 @@ body {
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
padding: 0 0.2rem;
|
||||
vertical-align: text-top;
|
||||
display: inline;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .actor-img-small {
|
||||
max-width: 1.5rem;
|
||||
@@ -2390,12 +2488,6 @@ body {
|
||||
background: #1e1914;
|
||||
border: 1px solid #482e1c;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #players {
|
||||
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
background: #1e1914;
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon #navigation #scene-list .scene.nav-item.active {
|
||||
background: #482e1c;
|
||||
}
|
||||
@@ -2589,102 +2681,6 @@ body {
|
||||
top: calc(50% - 0.7rem + 0.5 * 38%);
|
||||
left: calc(50% - 0.7rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + -1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + -1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + -0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + 0 * 41%);
|
||||
left: calc(50% - 1rem + 1 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + 0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + 1 * 41%);
|
||||
left: calc(50% - 1rem + 0 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + 0.8660254 * 41%);
|
||||
left: calc(50% - 1rem + -0.5 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + 0.5 * 41%);
|
||||
left: calc(50% - 1rem + -0.8660254 * 41%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + -1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + -1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + 0 * 28%);
|
||||
left: calc(50% - 0.4rem + 1 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + 1 * 28%);
|
||||
left: calc(50% - 0.4rem + 0 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + 0.8660254 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.5 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-astrologie div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + 0.5 * 28%);
|
||||
left: calc(50% - 0.4rem + -0.8660254 * 28%);
|
||||
}
|
||||
.system-foundryvtt-reve-de-dragon .calendar-boutons-heure .calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
border: none;
|
||||
|
||||
BIN
icons/competence-commerce.webp
Normal file
|
After Width: | Height: | Size: 5.0 KiB |
BIN
icons/creatures/aligate_t-old.webp
Normal file
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 198 KiB |
BIN
icons/creatures/chrasme_t-old.webp
Normal file
|
After Width: | Height: | Size: 16 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 136 KiB |
BIN
icons/creatures/glou_t.webp
Normal file
|
After Width: | Height: | Size: 136 KiB |
BIN
icons/creatures/sirene_t.webp
Normal file
|
After Width: | Height: | Size: 126 KiB |
BIN
icons/creatures/tigre-vert_t.webp
Normal file
|
After Width: | Height: | Size: 210 KiB |
BIN
icons/creatures/zyglute_t.webp
Normal file
|
After Width: | Height: | Size: 147 KiB |
BIN
icons/entites/squelette-token-old.webp
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 104 KiB |
BIN
icons/humanoides/chafouin_t-old.webp
Normal file
|
After Width: | Height: | Size: 65 KiB |
|
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 184 KiB |
BIN
icons/humanoides/cyan_t-old.webp
Normal file
|
After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 184 KiB |
BIN
icons/humanoides/humain_t-1.webp
Normal file
|
After Width: | Height: | Size: 149 KiB |
BIN
icons/humanoides/humain_t-2.webp
Normal file
|
After Width: | Height: | Size: 155 KiB |
BIN
icons/humanoides/saure_t-old.webp
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 177 KiB |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.9 KiB |
BIN
icons/objets/coffre.webp
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.6 KiB |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 6.4 KiB |
BIN
icons/objets/parchemin.webp
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 5.1 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 8.2 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 7.5 KiB |
BIN
icons/objets/tissu_soie.webp
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
6
info-message.html
Normal file
@@ -0,0 +1,6 @@
|
||||
<h3>L'oeuf de Dragon</h3>
|
||||
<p>
|
||||
On raconte que si le premier Vaisseau, on trouve un oeuf couvé par
|
||||
un lapin, il faut bien s'occuper dudit lapin, car quatre mois plus tard
|
||||
pourrait bien éclore un dragon!
|
||||
</p>
|
||||
@@ -136,7 +136,7 @@
|
||||
max-height: 1.4rem;
|
||||
border: 1px;
|
||||
background: center / contain no-repeat
|
||||
url("../../icons/templates/icone_parchement_vierge.webp");
|
||||
url("../icons/templates/icone_parchement_vierge.webp");
|
||||
}
|
||||
|
||||
.sheet-header .header-compteurs {
|
||||
@@ -393,49 +393,27 @@
|
||||
text-align: left;
|
||||
}
|
||||
.equipement-nom {
|
||||
flex-grow: 3;
|
||||
flex-grow: 4;
|
||||
flex-shrink: 2;
|
||||
margin: 0;
|
||||
justify-content: center;
|
||||
text-align: left;
|
||||
display: ruby;
|
||||
}
|
||||
.equipement-valeur {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
text-align: center;
|
||||
}
|
||||
.equipement-detail {
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
span.equipement-detail-buttons {
|
||||
margin: 0;
|
||||
flex-grow: 1.5;
|
||||
flex-shrink: 1;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.equipement-button {
|
||||
margin: 0;
|
||||
flex-grow: 0.5;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
:is(.item-actions-controls, .equipement-actions) {
|
||||
margin: 0;
|
||||
flex-grow: 1.2;
|
||||
align-items: end;
|
||||
justify-content: flex-end;
|
||||
text-align: right;
|
||||
}
|
||||
.liste-equipement :is(.equipement-actions, .item-actions-controls) {
|
||||
flex-grow: 2;
|
||||
min-width: max-content;
|
||||
}
|
||||
|
||||
.blessure-control {
|
||||
@@ -484,7 +462,10 @@
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
|
||||
.rdd-dialog.status-effects li {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
.rdd-dialog-select img.select-img {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 48px;
|
||||
@@ -845,13 +826,22 @@
|
||||
.competence-list .item-controls.hidden-controls {
|
||||
display: none !important;
|
||||
}
|
||||
.competence-header .item-actions-controls{
|
||||
flex-shrink: 2;
|
||||
flex-grow: 2;
|
||||
}
|
||||
.item-actions-controls,
|
||||
.item-controls {
|
||||
vertical-align: super;
|
||||
// a {
|
||||
// }
|
||||
|
||||
margin: 0;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
align-items: end;
|
||||
text-align: right;
|
||||
min-width: max-content;
|
||||
flex-basis: fit-content;
|
||||
vertical-align: baseline;
|
||||
img {
|
||||
vertical-align: text-bottom;
|
||||
display: inline;
|
||||
max-width: 1rem;
|
||||
max-height: 1rem;
|
||||
@@ -865,8 +855,16 @@
|
||||
color: var(--color-controls-light);
|
||||
}
|
||||
|
||||
img:hover,
|
||||
i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
a:hover {
|
||||
text-shadow: 1px 0px 0px #ff6600;
|
||||
}
|
||||
|
||||
a img:hover{
|
||||
opacity: 0.6;
|
||||
filter: drop-shadow(1px 1px 1px #009966) invert(0.8);
|
||||
}
|
||||
|
||||
a i:is(.fas, .far, .fa-solid, .fa-regular):hover {
|
||||
opacity: 0.6;
|
||||
}
|
||||
}
|
||||
@@ -1056,7 +1054,7 @@
|
||||
min-width: 30rem;
|
||||
}
|
||||
}
|
||||
.app-calendar-astrologie {
|
||||
.rdd-calendar-astrologie {
|
||||
div.theme-astral {
|
||||
width: 14rem;
|
||||
margin: 0.4rem;
|
||||
@@ -1076,6 +1074,105 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + sin(-180deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-180deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + sin(-150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-150deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + sin(-120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + sin(-90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + sin(-60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + sin(-30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + sin(-0deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-0deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + sin(30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + sin(60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + sin(90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + sin(120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + sin(150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(150deg) * 41%);
|
||||
}
|
||||
|
||||
div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + sin(180deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(180deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + sin(0deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(0deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + sin(30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + sin(60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + sin(90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + sin(120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + sin(150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(150deg) * 28%);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
.window-app .window-content,
|
||||
@@ -1665,8 +1762,9 @@
|
||||
}
|
||||
.chat-inline-icon {
|
||||
border: 0;
|
||||
padding: 1px;
|
||||
padding: 0 0.2rem;
|
||||
vertical-align: text-top;
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.actor-img-small {
|
||||
@@ -1800,13 +1898,6 @@
|
||||
border: 1px solid rgba(72, 46, 28, 1);
|
||||
}
|
||||
|
||||
#players {
|
||||
border-image: url(../assets/ui/footer-button.webp) 10 repeat;
|
||||
border-image-width: 4px;
|
||||
border-image-outset: 0px;
|
||||
background: rgba(30, 25, 20, 1);
|
||||
}
|
||||
|
||||
#navigation #scene-list .scene.nav-item.active {
|
||||
background: rgba(72, 46, 28, 1);
|
||||
}
|
||||
@@ -2013,106 +2104,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
.calendar-astrologie {
|
||||
div.horloge-heure.heure-01 {
|
||||
top: calc(50% - 1rem + sin(-180deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-180deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-02 {
|
||||
top: calc(50% - 1rem + sin(-150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-150deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-03 {
|
||||
top: calc(50% - 1rem + sin(-120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-04 {
|
||||
top: calc(50% - 1rem + sin(-90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-05 {
|
||||
top: calc(50% - 1rem + sin(-60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-06 {
|
||||
top: calc(50% - 1rem + sin(-30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-07 {
|
||||
top: calc(50% - 1rem + sin(-0deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(-0deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-08 {
|
||||
top: calc(50% - 1rem + sin(30deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(30deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-09 {
|
||||
top: calc(50% - 1rem + sin(60deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(60deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-10 {
|
||||
top: calc(50% - 1rem + sin(90deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(90deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-11 {
|
||||
top: calc(50% - 1rem + sin(120deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(120deg) * 41%);
|
||||
}
|
||||
div.horloge-heure.heure-12 {
|
||||
top: calc(50% - 1rem + sin(150deg) * 41%);
|
||||
left: calc(50% - 1rem + cos(150deg) * 41%);
|
||||
}
|
||||
|
||||
div.horloge-ajustement.heure-01 {
|
||||
top: calc(50% - 0.4rem + sin(180deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(180deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-02 {
|
||||
top: calc(50% - 0.4rem + sin(-150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-150deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-03 {
|
||||
top: calc(50% - 0.4rem + sin(-120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-04 {
|
||||
top: calc(50% - 0.4rem + sin(-90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-05 {
|
||||
top: calc(50% - 0.4rem + sin(-60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-06 {
|
||||
top: calc(50% - 0.4rem + sin(-30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(-30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-07 {
|
||||
top: calc(50% - 0.4rem + sin(0deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(0deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-08 {
|
||||
top: calc(50% - 0.4rem + sin(30deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(30deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-09 {
|
||||
top: calc(50% - 0.4rem + sin(60deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(60deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-10 {
|
||||
top: calc(50% - 0.4rem + sin(90deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(90deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-11 {
|
||||
top: calc(50% - 0.4rem + sin(120deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(120deg) * 28%);
|
||||
}
|
||||
div.horloge-ajustement.heure-12 {
|
||||
top: calc(50% - 0.4rem + sin(150deg) * 28%);
|
||||
left: calc(50% - 0.4rem + cos(150deg) * 28%);
|
||||
}
|
||||
}
|
||||
|
||||
.calendar-boutons-heure {
|
||||
.calendar-btn:is(.calendar-lyre, .calendar-vaisseau) img {
|
||||
color: hsla(0, 0%, 100%, 0.5);
|
||||
|
||||
@@ -40,17 +40,21 @@ export class ChatVente {
|
||||
|
||||
static async diminuerQuantiteAchatVente(chatMessageId, quantite) {
|
||||
const chatMessage = game.messages.get(chatMessageId)
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
vente.nbLots = Math.max(0, vente.nbLots - quantite)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
chatMessage.update({ content: html });
|
||||
chatMessage.render(true);
|
||||
const vente = ChatVente.getDetailVente(chatMessageId)
|
||||
if (vente.nbLots <= quantite) {
|
||||
ChatUtility.removeChatMessageId(chatMessageIdVente);
|
||||
}
|
||||
else {
|
||||
vente.nbLots = vente.nbLots - quantite
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
await chatMessage.update({ content: html }, { render: true })
|
||||
}
|
||||
}
|
||||
|
||||
static async displayAchatVente(vente) {
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente)
|
||||
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
|
||||
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
|
||||
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {
|
||||
|
||||
@@ -19,6 +19,7 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
|
||||
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { MORAL } from "./moral/apprecier.mjs";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
@@ -50,8 +51,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).label,
|
||||
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
blessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
|
||||
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
|
||||
caracTotalXp: RdDCarac.computeTotalXp(this.actor.system.carac, this.actor.system.beaute),
|
||||
surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "",
|
||||
malusArmure: this.actor.getMalusArmure()
|
||||
})
|
||||
@@ -61,9 +63,13 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
if (formData.type == ACTOR_TYPES.personnage) {
|
||||
formData.options.mainsDirectrices = MAINS_DIRECTRICES;
|
||||
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
|
||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
|
||||
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
|
||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
|
||||
foundry.utils.mergeObject(formData.calc, {
|
||||
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
|
||||
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
|
||||
sortsXPTotal: RdDItemSort.computeTotalXP(this.actor.itemTypes[ITEM_TYPES.sort]),
|
||||
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max)
|
||||
|
||||
})
|
||||
|
||||
formData.competences.forEach(item => {
|
||||
item.system.isHidden = this.options.recherche
|
||||
@@ -273,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
|
||||
// On pts de reve change
|
||||
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
|
||||
this.html.find('.seuil-reve-value').change(async event => await this.actor.update({ "system.reve.seuil.value": event.currentTarget.value }))
|
||||
|
||||
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
|
||||
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral(MORAL.MALHEUREUX))
|
||||
|
||||
537
module/actor.js
@@ -26,7 +26,7 @@ import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, CATEGORIES_COMPETENCES_CREATURES } fr
|
||||
import { RollDataAjustements } from "../rolldata-ajustements-v1.js";
|
||||
import { MappingCreatureArme } from "../item/mapping-creature-arme.mjs";
|
||||
import RollDialog from "../roll/roll-dialog.mjs";
|
||||
import { ATTAQUE_ROLL_TYPES, DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE} from "../roll/roll-constants.mjs";
|
||||
import { DEFAULT_ROLL_TYPES, DIFF, ROLL_TYPE_ATTAQUE } from "../roll/roll-constants.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2 } from "../settings/options-avancees.js";
|
||||
import { PART_COMP } from "../roll/roll-part-comp.mjs";
|
||||
import { RdDInitiative } from "../initiative.mjs";
|
||||
@@ -48,39 +48,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.mergeObject(this.system.carac,
|
||||
{
|
||||
'reve-actuel': this.getCaracReveActuel(),
|
||||
'chance-actuelle': this.getCaracChanceActuelle()
|
||||
},
|
||||
{ inplace: false })
|
||||
}
|
||||
|
||||
getCaracChanceActuelle() {
|
||||
return {
|
||||
label: 'Chance actuelle',
|
||||
value: this.getChanceActuel(),
|
||||
type: "number"
|
||||
};
|
||||
}
|
||||
|
||||
getCaracReveActuel() {
|
||||
return {
|
||||
label: 'Rêve actuel',
|
||||
value: this.getReveActuel(),
|
||||
type: "number"
|
||||
};
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracReveActuel())
|
||||
foundry.utils.mergeObject(carac, this.getCaracCompetenceCreature(), { overwrite: false })
|
||||
return carac
|
||||
}
|
||||
|
||||
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
|
||||
getConstitution() { return this.getReve() }
|
||||
|
||||
getForce() { return this.getReve() }
|
||||
getAgilite() { return this.getForce() }
|
||||
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
|
||||
getChance() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracChanceActuelle() { return { [CARACS.CHANCE_ACTUELLE]: { label: 'Chance actuelle', value: this.getChanceActuel(), type: "number" } } }
|
||||
|
||||
getReveActuel() { return this.getReve() }
|
||||
getChanceActuel() { return this.getChance() }
|
||||
getCaracReveActuel() { return { [CARACS.REVE_ACTUEL]: { label: "Rêve Actuel", value: this.getReveActuel(), type: "number" } } }
|
||||
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
|
||||
@@ -169,11 +154,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async computeArmure(dmg) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
computeResumeBlessure() { }
|
||||
computeResumeBlessure() { return []}
|
||||
countBlessures(filter = it => !it.isContusion()) { return 0 }
|
||||
async santeIncDec(name, inc, isCritique = false) { }
|
||||
async santeIncDec(name, inc, isCritique) { }
|
||||
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
await this.finDeRoundSuppressionEffetsTermines(options)
|
||||
@@ -208,7 +193,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
.map(async it => await RdDEmpoignade.onImmobilisation(this, it)))
|
||||
}
|
||||
|
||||
async finDeRoundPossession(){
|
||||
async finDeRoundPossession() {
|
||||
await Promise.all(this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(async it => await RdDPossessionV2.onPossession(this, it)))
|
||||
}
|
||||
@@ -257,21 +242,28 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
|
||||
async updateCarac(caracName, to) {
|
||||
const path = `system.carac.${caracName}.value`;
|
||||
let updates = {};
|
||||
updates[path] = Number.parseInt(to)
|
||||
await this.update(updates, { noHook: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCreatureCompetence(idOrName, fieldName, value) {
|
||||
let competence = this.getCompetence(idOrName);
|
||||
if (competence) {
|
||||
function getFieldPath(fieldName) {
|
||||
switch (fieldName) {
|
||||
case "niveau": return 'system.niveau';
|
||||
case "dommages": return 'system.dommages';
|
||||
case "carac_value": return 'system.carac_value';
|
||||
case "niveau": return 'system.niveau'
|
||||
case "dommages": return 'system.dommages'
|
||||
case "carac_value": return 'system.carac_value'
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
const path = getFieldPath(fieldName);
|
||||
const path = getFieldPath(fieldName)
|
||||
if (path) {
|
||||
await competence.update({ [path]: value });
|
||||
await competence.update({ [path]: value })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -303,7 +295,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
createCallbackExperience() {
|
||||
return { action: r => this.appliquerAjoutExperience(r) }
|
||||
return { action: r => this.ajoutExperience(r) }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -312,7 +304,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return { action: r => this.appliquerAppelMoral(r) }
|
||||
}
|
||||
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async appliquerAppelMoral(rollData) { }
|
||||
|
||||
async _onCloseRollDialog(html) { }
|
||||
@@ -348,7 +340,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
competence: competence,
|
||||
show: { title: options?.title ?? '' }
|
||||
},
|
||||
callbacks: [async r => this.$onRollCompetence(r, options)]
|
||||
callbacks: [
|
||||
async r => this.$onRollCompetence(r, options),
|
||||
...(options?.callbacks ?? [])
|
||||
]
|
||||
});
|
||||
}
|
||||
/**
|
||||
@@ -376,13 +371,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
RollDataAjustements.calcul(rollData, this);
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
this.gererExperience(rollData);
|
||||
this.ajoutExperience(rollData);
|
||||
await RdDResolutionTable.displayRollData(rollData, this)
|
||||
return rollData.rolled;
|
||||
}
|
||||
|
||||
gererExperience(rollData) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async roll() {
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
@@ -487,17 +480,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
|
||||
const competence = this.getCompetence(idOrName);
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
const rollData = {
|
||||
ids: { actorId: this.id },
|
||||
type: { allowed: options.arme ? ATTAQUE_ROLL_TYPES : DEFAULT_ROLL_TYPES },
|
||||
type: { allowed: DEFAULT_ROLL_TYPES },
|
||||
selected: {
|
||||
carac: competence.type == ITEM_TYPES.competencecreature ? { key: competence.name } : undefined,
|
||||
comp: { key: competence.name },
|
||||
diff: { type: options.arme ? DIFF.ATTAQUE : DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
attaque: options.arme ? { arme: { key: options.arme.id } } : undefined
|
||||
diff: { type: DIFF.LIBRE, value: competence.system.default_diffLibre ?? 0 },
|
||||
}
|
||||
}
|
||||
return await RollDialog.create(rollData)
|
||||
@@ -569,7 +560,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
type: {
|
||||
allowed: [ROLL_TYPE_ATTAQUE], current: ROLL_TYPE_ATTAQUE
|
||||
}
|
||||
};
|
||||
}
|
||||
return await RollDialog.create(rollData, { onRollDone: RollDialog.onRollDoneClose })
|
||||
}
|
||||
})
|
||||
@@ -578,16 +569,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/** --------------------------------------------
|
||||
* @param {*} arme item d'arme/compétence de créature
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @param {*} maniement catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = 'competence', token = undefined) {
|
||||
async rollArme(arme, maniement = 'competence', token = undefined) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
|
||||
const compToUse = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} non équipée ou avec une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
|
||||
if (!Targets.hasTargets()) {
|
||||
RdDConfirm.confirmer({
|
||||
settingConfirmer: "confirmer-combat-sans-cible",
|
||||
@@ -599,7 +592,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
onAction: async () => {
|
||||
this.rollCompetence(compToUse, { tryTarget: false, arme: arme })
|
||||
}
|
||||
});
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -609,11 +602,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
const competence = this.getCompetence(compToUse)
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
const comp = this.getCompetence(compToUse)
|
||||
if (comp.isCompetencePossession()) {
|
||||
// TODO: vérifier si c'est possible, sinon simplifier
|
||||
return RdDPossession.onAttaquePossession(target, this, comp);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(comp, arme, maniement)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -660,28 +654,23 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
async $onEncaissement(encaissement, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(encaissement, attackerToken);
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
{ actor: this }))
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
@@ -736,7 +725,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
|
||||
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
|
||||
await this.appliquerAjoutExperience(rollData, true)
|
||||
await this.ajoutExperience(rollData, true)
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDBaseActor } from "./base-actor.js";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@@ -15,6 +17,14 @@ import { Misc } from "../misc.js";
|
||||
*/
|
||||
export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedEndurance = changed?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
}
|
||||
|
||||
prepareActorData() {
|
||||
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
|
||||
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
|
||||
@@ -22,10 +32,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
this.system.attributs.encombrement.value = this.getEncombrementMax()
|
||||
}
|
||||
|
||||
getCarac() {
|
||||
const carac = super.getCarac()
|
||||
foundry.utils.mergeObject(carac, this.getCaracChanceActuelle())
|
||||
foundry.utils.mergeObject(carac, this.getCaracVie())
|
||||
return carac
|
||||
}
|
||||
|
||||
getForce() { return Misc.toInt(this.system.carac.force?.value) }
|
||||
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
|
||||
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
|
||||
|
||||
getCaracVie() { return { [CARACS.VIE]: { label: "Vie", value: this.getVieMax(), type: "number" } } }
|
||||
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
|
||||
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
|
||||
getFatigueMax() { return this.getEnduranceMax() * 2 }
|
||||
@@ -61,51 +79,64 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal));
|
||||
}
|
||||
|
||||
countBlessures(filter) { return this.itemTypes[ITEM_TYPES.blessure].filter(filter).length }
|
||||
isDead() { return this.system.sante.vie.value < -this.getSConst() }
|
||||
|
||||
nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length }
|
||||
nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length }
|
||||
nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
computeResumeBlessure() {
|
||||
const nbLegeres = this.nbBlessuresLegeres()
|
||||
const nbGraves = this.nbBlessuresGraves()
|
||||
const nbCritiques = this.nbBlessuresCritiques()
|
||||
function descBlessure(count, name) {
|
||||
return count > 0 ? [`${count} ${name}${count > 1 ? "s" : ""}`] : []
|
||||
}
|
||||
|
||||
if (nbLegeres + nbGraves + nbCritiques == 0) {
|
||||
return "Aucune blessure";
|
||||
}
|
||||
let resume = "Blessures:";
|
||||
if (nbLegeres > 0) {
|
||||
resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : "");
|
||||
}
|
||||
if (nbGraves > 0) {
|
||||
if (nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : "");
|
||||
}
|
||||
if (nbCritiques > 0) {
|
||||
if (nbGraves > 0 || nbLegeres > 0)
|
||||
resume += ",";
|
||||
resume += " une CRITIQUE !";
|
||||
}
|
||||
return resume;
|
||||
const nbContusions = this.countBlessures(it => it.isContusion())
|
||||
const nbLegeres = this.countBlessures(it => it.isLegere())
|
||||
const nbGraves = this.countBlessures(it => it.isGrave())
|
||||
const nbCritiques = this.countBlessures(it => it.isCritique())
|
||||
return [
|
||||
... (nbCritiques > 0 ? ['une CRITIQUE !'] : []),
|
||||
...descBlessure(nbGraves, 'grave'),
|
||||
...descBlessure(nbLegeres, 'légère'),
|
||||
...descBlessure(nbContusions, 'contusion'),
|
||||
]
|
||||
}
|
||||
|
||||
blessuresASoigner() { return [] }
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
async ajoutExperience(rollData, hideChatMessage = 'show') { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
const blessure = this.nouvelleBlessure(encaissement.gravite, {
|
||||
localisation: encaissement.dmg?.loc.label ?? '',
|
||||
origine: attackerToken?.name ?? ''
|
||||
})
|
||||
if (blessure.system.gravite == encaissement.gravite) {
|
||||
blessure.system.vie = encaissement.vie
|
||||
blessure.system.endurance = encaissement.endurance
|
||||
}
|
||||
else { // aggravation du fait du nombre de blessures
|
||||
blessure.system.vie = blessure.system.vie
|
||||
const rollPerteEndurance = new Roll(blessure.system.endurance)
|
||||
await rollPerteEndurance.evaluate()
|
||||
blessure.system.endurance = rollPerteEndurance.total
|
||||
}
|
||||
const isCritique = blessure.system.gravite >= 6;
|
||||
if (isCritique) {
|
||||
blessure.system.endurance = this.getEnduranceActuelle()
|
||||
}
|
||||
// Will update the result table
|
||||
if (blessure.system.gravite > 6) {
|
||||
this.setEffect(STATUSES.StatusComma, true)
|
||||
encaissement.mort = "à seconde blessure critique"
|
||||
}
|
||||
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie)
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, isCritique)
|
||||
await this.createEmbeddedDocuments('Item', [blessure])
|
||||
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
@@ -114,32 +145,31 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
endurance: perteEndurance.perte,
|
||||
vie: santeOrig.vie.value - perteVie.newValue,
|
||||
blessure: blessure
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async santeIncDec(name, inc, isCritique = false) {
|
||||
if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (!this.system.sante[name]) {
|
||||
return
|
||||
}
|
||||
const sante = foundry.utils.duplicate(this.system.sante)
|
||||
let compteur = sante[name];
|
||||
if (!compteur) {
|
||||
return;
|
||||
}
|
||||
let result = {
|
||||
sonne: false,
|
||||
};
|
||||
const compteur = sante[name]
|
||||
const result = { sonne: false }
|
||||
let perteEndurance = 0
|
||||
let minValue = name == "vie" ? -this.getSConst() - 1 : 0;
|
||||
|
||||
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
|
||||
//console.log("New value ", inc, minValue, result.newValue);
|
||||
let fatigue = 0;
|
||||
|
||||
if (name == "endurance") {
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--;
|
||||
result.perteVie = true;
|
||||
if (result.newValue == 0 && inc < 0 && !isCritique) {
|
||||
// perte endurance et endurance devient 0 (sauf critique) -> -1 vie
|
||||
sante.vie.value--
|
||||
result.perteVie = true
|
||||
}
|
||||
result.newValue = Math.max(0, result.newValue);
|
||||
if (inc > 0) { // le max d'endurance s'applique seulement à la récupération
|
||||
@@ -156,21 +186,87 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) {
|
||||
sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin());
|
||||
}
|
||||
await this.update({ "system.sante": sante }, { render: true })
|
||||
await this.update({ "system.sante": sante })
|
||||
|
||||
if (perteEndurance > 1) {
|
||||
// Peut-être sonné si 2 points d'endurance perdus d'un coup
|
||||
foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue));
|
||||
} else if (name == "endurance" && inc > 0) {
|
||||
await this.setSonne(false);
|
||||
await this.setSonne(false)
|
||||
}
|
||||
|
||||
if (this.isDead()) {
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
await this.setEffect(STATUSES.StatusComma, true)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
async callbackPremiersSoins(blessureId, rollData, soigneurId) {
|
||||
await this.onRollTachePremiersSoins(blessureId,
|
||||
rollData.v2 ? rollData.current.tache.tache : rollData.tache,
|
||||
rollData.rolled.isETotal,
|
||||
soigneurId)
|
||||
}
|
||||
async onRollTachePremiersSoins(blessureId, tache, isETotal, soigneurId) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollTachePremiersSoins', args: [blessureId, tache, isETotal, soigneurId]
|
||||
})
|
||||
}
|
||||
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && !blessure.system.premierssoins.done) {
|
||||
if (isETotal) {
|
||||
await blessure.update({
|
||||
'system.difficulte': blessure.system.difficulte - 1,
|
||||
'system.premierssoins.tache': Math.max(0, tache.system.points_de_tache_courant)
|
||||
})
|
||||
}
|
||||
else {
|
||||
const bonus = tache.system.points_de_tache_courant - tache.system.points_de_tache
|
||||
await blessure.update({
|
||||
'system.premierssoins': {
|
||||
done: (bonus >= 0),
|
||||
bonus: Math.max(0, bonus),
|
||||
tache: Math.max(0, tache.system.points_de_tache_courant)
|
||||
}
|
||||
})
|
||||
if (bonus >= 0 && soigneurId) {
|
||||
const soigneur = game.actors.get(soigneurId)
|
||||
await soigneur.deleteEmbeddedDocuments('Item', [tache.id], { render: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSoinsComplets(blessureId, rollData) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'onRollSoinsComplets', args: [blessureId, rollData]
|
||||
})
|
||||
}
|
||||
const blessure = this.getItem(blessureId, 'blessure')
|
||||
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
|
||||
// TODO: update de la blessure: passer par le MJ!
|
||||
if (rollData.rolled.isETotal) {
|
||||
await blessure.setSoinsBlessure({
|
||||
difficulte: blessure.system.difficulte - 1,
|
||||
premierssoins: { done: false, bonus: 0 }, soinscomplets: { done: false, bonus: 0 },
|
||||
})
|
||||
}
|
||||
else {
|
||||
// soins complets finis
|
||||
await blessure.setSoinsBlessure({
|
||||
soinscomplets: { done: true, bonus: Math.max(0, rollData.rolled.ptTache) },
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeEnduranceMax() {
|
||||
const diffVie = this.system.sante.vie.max - this.system.sante.vie.value;
|
||||
@@ -187,9 +283,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
await super.onCreateItem(item, options, id)
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
await this.changeItemEffects(item);
|
||||
await super.onUpdateItem(item, options, id)
|
||||
await super.onUpdateItem(item, updates, options, id)
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
@@ -200,12 +296,12 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
async changeItemEffects(item) {
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.blessure:
|
||||
await this.changeStateBleeding();
|
||||
await this.changeStateBleeding()
|
||||
break;
|
||||
case ITEM_TYPES.maladie:
|
||||
case ITEM_TYPES.poison:
|
||||
await this.changeStateMalade();
|
||||
break;
|
||||
await this.changeStateMalade()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,32 +320,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
nouvelleBlessure(gravite, options = { origine: undefined, localisation: '' }) {
|
||||
if (gravite < 0) return
|
||||
if (gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == gravite) >= RdDItemBlessure.maxBlessures(gravite) && gravite <= 6) {
|
||||
// Aggravation
|
||||
encaissement.gravite += 2
|
||||
if (encaissement.gravite > 2) {
|
||||
encaissement.vie += 2;
|
||||
}
|
||||
gravite += 2
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle
|
||||
}
|
||||
|
||||
if (blessure.isMort()) {
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
return RdDItemBlessure.prepareBlessure(gravite, options);
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
@@ -261,8 +340,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete);
|
||||
.map(it => it.id)
|
||||
await this.deleteEmbeddedDocuments('Item', toDelete)
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
@@ -279,12 +358,11 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
|
||||
const sConst = this.getSConst();
|
||||
const vie = this.system.sante.vie.value;
|
||||
const isCritique = this.nbBlessuresCritiques() > 0;
|
||||
const isGrave = this.nbBlessuresGraves();
|
||||
const isEchecTotal = jetDeVie.total == 20;
|
||||
const isCritique = this.countBlessures(it => it.isCritique()) > 0
|
||||
const isGrave = this.countBlessures(it => it.isGrave())
|
||||
const isEchecTotal = jetDeVie.total == 20
|
||||
const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie;
|
||||
const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0)
|
||||
const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0)
|
||||
@@ -305,7 +383,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -313,13 +391,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
const jetEndurance = (await RdDDice.roll("1d20")).total;
|
||||
const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value)
|
||||
if (sonne) {
|
||||
await this.setSonne();
|
||||
await this.setSonne(true)
|
||||
}
|
||||
return { jetEndurance, sonne }
|
||||
}
|
||||
|
||||
async finDeRoundBlessures() {
|
||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||
const nbGraves = this.itemTypes[ITEM_TYPES.blessure]
|
||||
.filter(it => it.isGrave() && !it.system.premierssoins.done).length;
|
||||
if (nbGraves > 0) {
|
||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||
await this.santeIncDec("endurance", -nbGraves);
|
||||
@@ -328,8 +407,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
// TODO: vérifier si comportement toujours valable
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { StatusEffects, STATUSES } from "../settings/status-effects.js";
|
||||
import { Apprecier } from "../moral/apprecier.mjs";
|
||||
import { CARACS } from "../rdd-carac.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -23,7 +24,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
const caracList = Object.entries(carac)
|
||||
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
|
||||
if (!entry || entry.length == 0) {
|
||||
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
|
||||
@@ -48,11 +49,9 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
static init() {
|
||||
Handlebars.registerHelper('actor-isFeminin', actor => actor.isFeminin())
|
||||
Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id))
|
||||
Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, options, id))
|
||||
Hooks.on("updateItem", (item, updates, options, id) => Misc.documentIfResponsible(item.parent)?.onUpdateItem(item, updates, options, id))
|
||||
Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id))
|
||||
Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId))
|
||||
}
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
@@ -62,14 +61,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
static remoteActorCall(callData) {
|
||||
static remoteActorCall(callData, userId = undefined) {
|
||||
if (game.user.isGM) {
|
||||
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
const gmUserId = Misc.firstConnectedGMId()
|
||||
if (gmUserId){
|
||||
if (gmUserId) {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_remote_actor_call",
|
||||
data: callData,
|
||||
@@ -92,25 +91,11 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
static getRealActor(actorId, tokenId) {
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
return token.actor
|
||||
}
|
||||
}
|
||||
return game.actors.get(actorId)
|
||||
const actor = tokenId ? canvas.tokens.get(tokenId)?.actor : undefined
|
||||
return actor ?? game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
static extractActorMin(actor) { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img } }
|
||||
|
||||
/**
|
||||
* Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
|
||||
@@ -155,30 +140,56 @@ export class RdDBaseActor extends Actor {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
getCarac() {
|
||||
return foundry.utils.duplicate(this.system.carac)
|
||||
}
|
||||
|
||||
findCaracByName(name) {
|
||||
name = Grammar.toLowerCaseNoAccent(name)
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.system.carac.reve
|
||||
case 'chance-actuelle': case 'chance actuelle':
|
||||
return this.system.carac.chance
|
||||
case 'vie':
|
||||
return this.system.sante.vie
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chance actuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
|
||||
const carac = this.system.carac;
|
||||
const carac = this.getCarac()
|
||||
return RdDBaseActor.$findCaracByName(carac, name);
|
||||
}
|
||||
|
||||
getCaracCompetenceCreature() {
|
||||
return this.isCreatureOuEntite()
|
||||
? Object.fromEntries(this.itemTypes[ITEM_TYPES.competencecreature].map(it => [Grammar.toLowerCaseNoAccent(it.name), { label: it.name, value: it.system.carac_value }]))
|
||||
: {}
|
||||
}
|
||||
|
||||
mapCarac(caracCode) { return caracCode }
|
||||
|
||||
getCaracByName(name) {
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
|
||||
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) ?? name
|
||||
switch (name) {
|
||||
case 'reve-actuel': case 'reve actuel':
|
||||
return this.getCaracReveActuel();
|
||||
case 'chance-actuelle': case 'chance-actuelle':
|
||||
return this.getCaracChanceActuelle();
|
||||
case 'reve actuel':
|
||||
name = CARACS.REVE_ACTUEL
|
||||
break
|
||||
case 'chanceactuelle':
|
||||
name = CARACS.CHANCE_ACTUELLE
|
||||
break
|
||||
}
|
||||
switch (name) {
|
||||
case CARACS.REVE_ACTUEL:
|
||||
return this.getCaracReveActuel()[CARACS.REVE_ACTUEL]
|
||||
case CARACS.CHANCE_ACTUELLE:
|
||||
return this.getCaracChanceActuelle()[CARACS.CHANCE_ACTUELLE]
|
||||
}
|
||||
return this.findCaracByName(name);
|
||||
}
|
||||
@@ -203,6 +214,41 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
const updatedCarac = changed?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
await this.delayedRenderSheet('_preUpdate', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
super._onUpdate(changed, options, userId)
|
||||
if (userId == game.user.id){
|
||||
this.delayedRenderSheet('_onUpdate', changed, options)
|
||||
}
|
||||
}
|
||||
|
||||
async delayedRenderSheet(caller, data, options) {
|
||||
this.refreshDelayCounter = (this.refreshDelayCounter ?? 0)+1
|
||||
if (this.refreshDelayCounter == 1) {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}
|
||||
|
||||
renderAfterDelay(currentCounter) {
|
||||
setTimeout(async () => {
|
||||
if (currentCounter == this.refreshDelayCounter) {
|
||||
this.sheet?.render()
|
||||
this.refreshDelayCounter = 0
|
||||
}
|
||||
else {
|
||||
this.renderAfterDelay(this.refreshDelayCounter)
|
||||
}
|
||||
}, 30)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
@@ -215,6 +261,7 @@ export class RdDBaseActor extends Actor {
|
||||
prepareActorData() { }
|
||||
|
||||
async computeEtatGeneral() { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
findPlayer() {
|
||||
return game.users.players.find(player => player.active && player.character?.id == this.id);
|
||||
@@ -267,14 +314,14 @@ export class RdDBaseActor extends Actor {
|
||||
return this.getEffects().filter(it => it.statuses.has(effectId))
|
||||
}
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
async setEffect(effectId, status, options = { render: true }) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effects = this.getEffectsByStatus(effectId)
|
||||
if (!status && effects.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), { render: true })
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', effects.map(it => it.id), options)
|
||||
}
|
||||
if (status && effects.length == 0) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], { render: true })
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)], options)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -283,13 +330,13 @@ export class RdDBaseActor extends Actor {
|
||||
this.removeEffects(it => it.id == id)
|
||||
}
|
||||
|
||||
async removeEffects(filter = e => true) {
|
||||
async removeEffects(filter = e => true, options = { render: true }) {
|
||||
if (game.user.isGM) {
|
||||
const ids = this.getEffects(filter)
|
||||
.filter(it => this.canRemoveEffects(it))
|
||||
.map(it => it.id)
|
||||
if (ids.length > 0) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids)
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids, options)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -308,21 +355,15 @@ export class RdDBaseActor extends Actor {
|
||||
async updateCarac(caracName, to) {
|
||||
}
|
||||
|
||||
async onUpdateActor(change, options, actorId) {
|
||||
const updatedCarac = change?.system?.carac
|
||||
if (updatedCarac && (updatedCarac.force || updatedCarac.reve || updatedCarac.taille)) {
|
||||
console.log(' onUpdateActor', change, options, actorId)
|
||||
await this.setEffect(STATUSES.StatusSurEnc, this.isSurenc())
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
|
||||
async onCreateItem(item, options, id) {
|
||||
}
|
||||
|
||||
async onUpdateItem(item, options, id) {
|
||||
async onUpdateItem(item, updates, options, id) {
|
||||
const conteneur = item.findConteneur()
|
||||
conteneur?.render(options.render)
|
||||
}
|
||||
|
||||
async onDeleteItem(item, options, id) {
|
||||
@@ -331,15 +372,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async _removeItemFromConteneur(item) {
|
||||
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.map(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
})
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
const conteneur = this.findConteneur(item);
|
||||
if (conteneur) {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
|
||||
const updates = { _id: conteneur.id, 'system.contenu': nouveauContenu }
|
||||
if (updates.length > 0) {
|
||||
await this.updateEmbeddedDocuments('Item', updates)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -363,7 +403,7 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async cleanupConteneurs() {
|
||||
if (Misc.isOwnerPlayer(this)) {
|
||||
let updates = this.itemTypes['conteneur']
|
||||
let updates = this.itemTypes[ITEM_TYPES.conteneur]
|
||||
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
|
||||
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
|
||||
if (updates.length > 0) {
|
||||
@@ -374,7 +414,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getFortune() {
|
||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||
return Monnaie.getFortune(this.itemTypes[ITEM_TYPES.monnaie]);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -417,6 +457,14 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'depenserSols', args: [sols]
|
||||
})
|
||||
}
|
||||
let reste = this.getFortune() - Number(sols);
|
||||
if (reste >= 0) {
|
||||
await Monnaie.optimiserFortune(this, reste);
|
||||
@@ -425,32 +473,31 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async ajouterSols(sols, fromActorId = undefined) {
|
||||
sols = Number(sols);
|
||||
sols = Number(sols)
|
||||
if (sols == 0) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (sols < 0) {
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
|
||||
return;
|
||||
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`)
|
||||
return
|
||||
}
|
||||
if (fromActorId && !this.isOwner) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'ajouterSols', args: [sols, fromActorId]
|
||||
});
|
||||
})
|
||||
}
|
||||
else {
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
const fromActor = game.actors.get(fromActorId)
|
||||
await Monnaie.optimiserFortune(this, sols + this.getFortune());
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -462,24 +509,28 @@ export class RdDBaseActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async achatVente(achat) {
|
||||
if (achat.vendeurId == achat.acheteurId) {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
ui.notifications.info("Inutile de se vendre à soi-même")
|
||||
return
|
||||
}
|
||||
if (!game.user.isGM) {
|
||||
const cout = Number(achat.prixTotal ?? 0)
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined
|
||||
|
||||
if (acheteur && !acheteur.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat pour lui!`)
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
actorId: achat.acheteurId,
|
||||
method: 'achatVente', args: [achat]
|
||||
});
|
||||
return
|
||||
}
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
|
||||
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||
if (!itemVendu) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
@@ -487,10 +538,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
if (acheteur && !acheteur.verifierFortune(cout)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
return
|
||||
}
|
||||
await vendeur?.vendre(itemVendu, quantite, cout);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat)
|
||||
await vendeur?.vendre(itemVendu, quantite, cout, acheteur);
|
||||
await acheteur?.acheter(itemVendu, quantite, cout, achat, vendeur)
|
||||
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
@@ -505,22 +556,32 @@ export class RdDBaseActor extends Actor {
|
||||
});
|
||||
|
||||
if (!achat.vente.quantiteIllimite) {
|
||||
if (achat.vente.nbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else if (achat.chatMessageIdVente) {
|
||||
await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots)
|
||||
}
|
||||
await this.updateMessageVente(achat.chatMessageIdVente, achat.choix.nombreLots);
|
||||
}
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout) {
|
||||
await this.ajouterSols(cout);
|
||||
await this.decrementerQuantiteItem(item, quantite);
|
||||
async updateMessageVente(chatMessageIdVente, nombreLots) {
|
||||
const chatMessage = game.messages.get(chatMessageIdVente)
|
||||
if (!chatMessage.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.firstConnectedGMId(),
|
||||
actorId: this.id,
|
||||
method: 'updateMessageVente', args: [chatMessageIdVente, nombreLots]
|
||||
})
|
||||
}
|
||||
await ChatVente.diminuerQuantiteAchatVente(chatMessageIdVente, nombreLots);
|
||||
}
|
||||
|
||||
async vendre(item, quantite, cout, acheteur) {
|
||||
await this.ajouterSols(cout, acheteur?.id)
|
||||
await this.decrementerQuantiteItem(item.id, quantite)
|
||||
}
|
||||
|
||||
async acheter(item, quantite, cout, achat) {
|
||||
await this.depenserSols(cout)
|
||||
if (!this.isOwner) {
|
||||
ui.notifications.warn(`${game.user.id} n'est pas propriétaire de ${this.name} et effectue un achat!`)
|
||||
}
|
||||
const createdItemId = await this.creerQuantiteItem(item, quantite)
|
||||
if (item.type == ITEM_TYPES.nourritureboisson && achat.choix.consommer && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
@@ -542,43 +603,46 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
async consommerNourritureboisson(itemId, choix, userId) { }
|
||||
|
||||
async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) {
|
||||
async decrementerQuantiteItem(itemId, quantite, options = { supprimerSiZero: true }) {
|
||||
const item = this.items.get(itemId)
|
||||
if (item.isService()) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
const itemId = item.id;
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
if (options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]);
|
||||
}
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
|
||||
if (!this.isOwner) {
|
||||
return RdDBaseActor.remoteActorCall({
|
||||
userId: Misc.connectedGMOrUser(),
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'decrementerQuantiteItem', args: [itemId, quantite, options]
|
||||
})
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
const realItem = this.getItem(item.id)
|
||||
realItem.update({ 'system.quantite': resteQuantite });
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
|
||||
const resteQuantite = Math.max((item.system.quantite ?? 1) - quantite, 0)
|
||||
if (resteQuantite <= 0 && options.supprimerSiZero) {
|
||||
await this.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
}
|
||||
else {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': resteQuantite }])
|
||||
}
|
||||
}
|
||||
|
||||
async creerQuantiteItem(item, quantite) {
|
||||
if (this.canReceive(item)) {
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
};
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return items.length > 0 ? items[0].id : undefined;
|
||||
if (!this.canReceive(item)) {
|
||||
return
|
||||
}
|
||||
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const baseItem = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false })
|
||||
}
|
||||
|
||||
const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem);
|
||||
const items = await this.createEmbeddedDocuments("Item", newItems);
|
||||
return newItems.length > 0 ? items[0].id : undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -631,7 +695,7 @@ export class RdDBaseActor extends Actor {
|
||||
if (srcId != destId && itemId != destId) { // déplacement de l'objet
|
||||
const src = this.getItem(srcId);
|
||||
const dest = this.getItem(destId);
|
||||
const cible = this.getContenantOrParent(dest);
|
||||
const cible = this.findConteneurOrParent(dest);
|
||||
const [empilable, message] = item.isInventaireEmpilable(dest);
|
||||
if (empilable) {
|
||||
await dest.empiler(item)
|
||||
@@ -653,15 +717,15 @@ export class RdDBaseActor extends Actor {
|
||||
return result;
|
||||
}
|
||||
|
||||
getContenantOrParent(dest) {
|
||||
findConteneurOrParent(dest) {
|
||||
if (!dest || dest.isConteneur()) {
|
||||
return dest;
|
||||
}
|
||||
return this.getContenant(dest);
|
||||
return this.findConteneur(dest)
|
||||
}
|
||||
|
||||
getContenant(item) {
|
||||
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
|
||||
findConteneur(item) {
|
||||
return this.itemTypes[ITEM_TYPES.conteneur].find(it => it.system.contenu.includes(item.id));
|
||||
}
|
||||
|
||||
|
||||
@@ -836,6 +900,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
}
|
||||
|
||||
ajoutExperience(rollData) { }
|
||||
isAlcoolise() { return false }
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
@@ -866,4 +931,5 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
@@ -28,11 +28,11 @@ export class RdDCommerce extends RdDBaseActor {
|
||||
await super.depenserSols(cout)
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
async decrementerQuantiteItem(itemId, quantite) {
|
||||
if (this.system.illimite) {
|
||||
return;
|
||||
}
|
||||
await super.decrementerQuantiteItem(item, quantite, { supprimerSiZero: false });
|
||||
await super.decrementerQuantiteItem(itemId, quantite, { supprimerSiZero: false });
|
||||
}
|
||||
|
||||
calculerPrix(item) {
|
||||
|
||||
@@ -15,8 +15,8 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
|
||||
async remiseANeuf() {
|
||||
await this.removeEffects(e => true);
|
||||
await this.supprimerBlessures(it => true);
|
||||
await this.removeEffects(e => true)
|
||||
await this.supprimerBlessures(it => true)
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max,
|
||||
'system.sante.vie.value': this.system.sante.vie.max,
|
||||
|
||||
@@ -18,6 +18,7 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
formData.niveau = this.actor.getNiveau()
|
||||
delete formData.system.carac.niveau
|
||||
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
|
||||
.filter(actor => actor != undefined)
|
||||
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
|
||||
return formData
|
||||
}
|
||||
@@ -75,6 +76,6 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet {
|
||||
async resonanceDelete(actorId) {
|
||||
console.log('Delete : ', actorId);
|
||||
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
|
||||
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { render: false });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,9 +43,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
|
||||
async remiseANeuf() {
|
||||
if (!this.isEntiteNonIncarnee()) {
|
||||
await this.update({
|
||||
'system.sante.endurance.value': this.system.sante.endurance.max
|
||||
});
|
||||
await this.update({ 'system.sante.endurance.value': this.system.sante.endurance.max })
|
||||
}
|
||||
await this.removeEffects(e => true)
|
||||
}
|
||||
@@ -85,12 +83,9 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
if (this.isEntiteNonIncarnee()) {
|
||||
return
|
||||
}
|
||||
encaissement.isEntiteIncarnee = true
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
endurance: perteEndurance.perte,
|
||||
blessure: RdDItemBlessure.prepareBlessure(encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken)
|
||||
})
|
||||
foundry.utils.mergeObject(encaissement, { resteEndurance: perteEndurance.newValue, endurance: perteEndurance.perte })
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
|
||||
@@ -46,9 +46,9 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES_BASE)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
const legeres = this.actor.countBlessures(it => it.isLegere())
|
||||
const graves = this.actor.countBlessures(it => it.isGrave())
|
||||
const critiques = this.actor.countBlessures(it => it.isCritique())
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
@@ -103,11 +103,10 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event => {
|
||||
const blessure = this.actor.nouvelleBlessure(this.html.find(event.currentTarget).data('gravite'))
|
||||
await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
})
|
||||
this.html.find('.button-export').click(async event => await
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
|
||||
@@ -5,7 +5,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
|
||||
|
||||
/**
|
||||
* Class providing helper methods to get the list of users, and
|
||||
* Class providing helper methods around the Chat message
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
@@ -92,27 +92,28 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(messageData, actor = undefined, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
static adaptVisibility( messageData, options = { actor: undefined, rollMode: undefined }) {
|
||||
foundry.utils.mergeObject(options, { rollMode: game.settings.get("core", "rollMode") }, { overwrite: false });
|
||||
switch (options.rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
messageData.whisper = [game.user]
|
||||
messageData.content = "Message envoyé en aveugle au Gardien";
|
||||
}
|
||||
else {
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break
|
||||
break;
|
||||
case "gmroll":
|
||||
messageData.whisper = actor ? ChatUtility.getOwners(actor) : ChatUtility.getUserAndGMs()
|
||||
break
|
||||
messageData.whisper = options.actor ? ChatUtility.getOwners(options.actor) : ChatUtility.getUserAndGMs()
|
||||
break;
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
messageData.alias = messageData.alias ?? options.actor?.name ?? game.user.name
|
||||
return messageData
|
||||
}
|
||||
|
||||
static tellToUser(message) {
|
||||
@@ -134,6 +135,7 @@ export class ChatUtility {
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return document ? game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) : [game.user]
|
||||
}
|
||||
@@ -215,11 +217,13 @@ export class ChatUtility {
|
||||
|
||||
static async onRenderChatMessage(chatMessage, html, data) {
|
||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||
if (rddTimestamp) {
|
||||
const heureRdD = $(html).find('header.message-header .heure-rdd')
|
||||
if (rddTimestamp && heureRdD.length == 0) {
|
||||
const messageTimestamp = $(html).find('header.message-header .message-timestamp');
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
$(html).find('header.message-header .message-timestamp').after(dateHeure)
|
||||
messageTimestamp.after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -233,4 +237,9 @@ export class ChatUtility {
|
||||
static async setTimestamp(chatMessage) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
|
||||
static getISODate(chatMessage) {
|
||||
const date = new Date(chatMessage.timestamp);
|
||||
return date?.toISOString().substring(0, 10)
|
||||
}
|
||||
}
|
||||
|
||||
77
module/chat/dialog-flush-by-date.mjs
Normal file
@@ -0,0 +1,77 @@
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js"
|
||||
|
||||
const fields = foundry.applications.fields
|
||||
|
||||
export class DialogFlushByDate {
|
||||
|
||||
static async init() {
|
||||
Hooks.once("renderChatLog", async () => await DialogFlushByDate.onFirstRenderChatLog())
|
||||
}
|
||||
|
||||
static async onFirstRenderChatLog() {
|
||||
if (game.user.isGM) {
|
||||
const content = await foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat/button-flush-by-date.hbs')
|
||||
const flushButton = document.querySelector("#chat-controls button[data-action='flush']")
|
||||
flushButton.insertAdjacentHTML("afterend", content)
|
||||
flushButton.parentElement.querySelector("button[name='flush-by-date']")?.addEventListener(
|
||||
"click", e => {
|
||||
if (game.messages.size > 0) {
|
||||
DialogFlushByDate.create()
|
||||
}
|
||||
else {
|
||||
ui.notifications.info("Aucun message à supprimer!")
|
||||
}
|
||||
e.preventDefault()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
static async create() {
|
||||
const dates = DialogFlushByDate.getChatMessageDates(game.messages)
|
||||
|
||||
const selectGroup = fields.createFormGroup({
|
||||
input: fields.createSelectInput({
|
||||
options: dates.map(it => { return { label: `${it.dateTerre} | ${it.dateReve}`, value: it.timestamp } }),
|
||||
name: 'timestamp'
|
||||
}),
|
||||
label: 'Messages antérieurs au',
|
||||
hint: 'Supprimer les messages antérieurs à la date'
|
||||
})
|
||||
|
||||
const selected = await foundry.applications.api.DialogV2.input({
|
||||
window: { title: "Supprimer les messages du tchat" },
|
||||
content: selectGroup.outerHTML,
|
||||
ok: {
|
||||
label: "Supprimer",
|
||||
icon: "fa-solid fa-trash-can",
|
||||
}
|
||||
})
|
||||
if (selected) {
|
||||
const timestamp = Number.parseInt(selected.timestamp)
|
||||
const toDelete = game.messages.filter(it => it.timestamp < timestamp)
|
||||
toDelete.forEach(it => it.delete())
|
||||
}
|
||||
}
|
||||
|
||||
static getChatMessageDates(messages) {
|
||||
const datesTerre = Object.values(Misc.classifyFirst(messages,
|
||||
m => ChatUtility.getISODate(m),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const timestamps = new Set(datesTerre.map(it => it.timestamp))
|
||||
const datesReve = Object.values(Misc.classifyFirst(messages,
|
||||
m => RdDTimestamp.fromChatMessage(m).isoDate(),
|
||||
m => DialogFlushByDate.chatMessageDates(m)))
|
||||
const dates = [...datesTerre, ...datesReve.filter(it => !timestamps.has(it.timestamp))]
|
||||
return dates.sort(Misc.ascending(it => it.timestamp))
|
||||
}
|
||||
|
||||
static chatMessageDates(it) {
|
||||
return {
|
||||
timestamp: it.timestamp,
|
||||
dateTerre: new Date(it.timestamp).toLocaleDateString(),
|
||||
dateReve: RdDTimestamp.fromChatMessage(it).formatDate()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ export class Distance {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
switch (attaque.comp.type) {
|
||||
switch (attaque.comp?.type) {
|
||||
case ITEM_TYPES.competence: return mapTypeAttaque(attaque.main)
|
||||
case ITEM_TYPES.competencecreature: return mapTypeAttaque(attaque.arme.system.categorie)
|
||||
}
|
||||
@@ -36,20 +36,19 @@ export class Distance {
|
||||
}
|
||||
|
||||
static distance(token, defenderToken) {
|
||||
if (token instanceof Token && defenderToken instanceof Token) {
|
||||
const ray = new foundry.canvas.geometry.Ray(
|
||||
token.getCenterPoint(),
|
||||
defenderToken.getCenterPoint()
|
||||
)
|
||||
return Number(canvas.grid.measureDistances([{ ray }], { gridSpaces: false }))
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
const source = token.getCenterPoint()
|
||||
const target = defenderToken.getCenterPoint()
|
||||
const measure = canvas.grid.measurePath([ source, target])
|
||||
return measure.distance
|
||||
}
|
||||
return -1 /* distance indéterminée */
|
||||
}
|
||||
|
||||
static isVisible(token, defenderToken) {
|
||||
// TODO: regarder les StatusEffect aveuglé?
|
||||
if (token instanceof Token && defenderToken instanceof Token) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
|
||||
if (Distance.$isToken(token) && Distance.$isToken(defenderToken)) {
|
||||
return canvas.visibility.testVisibility(defenderToken.getCenterPoint(), { object: token })
|
||||
}
|
||||
return true
|
||||
}
|
||||
@@ -79,11 +78,11 @@ export class Distance {
|
||||
}
|
||||
|
||||
static ajustementMouvement(defenderToken) {
|
||||
if (defenderToken instanceof Token) {
|
||||
if (Distance.$isToken(defenderToken)) {
|
||||
if (defenderToken.actor?.getSurprise(true) != '') return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (defenderToken.inCombat) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
if (defenderToken.inCombat) return { msg: "en combat", diff: -4 };
|
||||
}
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
return { msg: "à déterminer", diff: -3 };
|
||||
}
|
||||
|
||||
static diff(...ajustements) {
|
||||
@@ -116,4 +115,8 @@ export class Distance {
|
||||
return undefined
|
||||
}
|
||||
|
||||
static $isToken(token) {
|
||||
return token instanceof Token || token instanceof TokenDocument
|
||||
}
|
||||
|
||||
}
|
||||
19
module/effect/base-active-effect.js
Normal file
@@ -0,0 +1,19 @@
|
||||
|
||||
export class RdDActiveEffect extends ActiveEffect {
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preCreateEffect', data, options)
|
||||
return super._preCreate(data, options, user)
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preUpdateEffect', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async _preDelete(options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preDeleteEffect', { id: this.id }, options)
|
||||
return super._preDelete(options, user)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
import { ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES, renderTemplate } from "../constants.js"
|
||||
import { RdDItemSort } from "../item-sort.js"
|
||||
import { Misc } from "../misc.js"
|
||||
|
||||
export const ACTION_ITEM_ENCHANTER = {
|
||||
code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
|
||||
filter: it => game.user.isGM || DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
filter: it => DialogEnchanter.isEnchantable(it) && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => DialogEnchanter.enchanter(item)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDInitiative } from "./initiative.mjs";
|
||||
import { RdDItem } from "./item.js";
|
||||
@@ -71,6 +71,36 @@ export class RdDItemCompetence extends RdDItem {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.checkCompetenceXP(changed.system?.xp)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async checkCompetenceXP(newXP, display = true) {
|
||||
if (this.actor?.isPersonnage() && newXP && newXP != this.system.xp && newXP > 0) {
|
||||
const newNiv = this.system.niveau + 1
|
||||
let needed = RdDItemCompetence.getCompetenceNextXp(newNiv)
|
||||
if (newXP >= needed) {
|
||||
const xpData = {
|
||||
alias: this.actor.getAlias(),
|
||||
competence: this.name,
|
||||
niveau: newNiv,
|
||||
xp: newXP,
|
||||
archetype: this.system.niveau_archetype,
|
||||
archetypeWarning: newNiv > this.system.niveau_archetype
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.hbs`, xpData)
|
||||
})
|
||||
}
|
||||
return xpData
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLabelCategorie(category) {
|
||||
return CATEGORIES_COMPETENCES[category].label;
|
||||
@@ -136,7 +166,7 @@ export class RdDItemCompetence extends RdDItem {
|
||||
return troncList;
|
||||
}
|
||||
}
|
||||
return [];
|
||||
return []
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -16,6 +16,7 @@ import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
|
||||
import { ItemAction } from "./item/item-actions.js";
|
||||
import { SANS_COMPETENCE } from "./item/base-items.js";
|
||||
import { Apprecier } from "./moral/apprecier.mjs";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@@ -118,7 +119,7 @@ export class RdDItemSheetV1 extends foundry.appv1.sheets.ItemSheet {
|
||||
this.item.type == ITEM_TYPES.meditation ||
|
||||
this.item.type == ITEM_TYPES.oeuvre) {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
formData.caracList[CARACS.REVE_ACTUEL] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
}
|
||||
if (this.item.type == ITEM_TYPES.arme) {
|
||||
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
|
||||
|
||||
@@ -41,6 +41,11 @@ export class RdDItemSort extends RdDItem {
|
||||
return value ? value.replace('variable', 'var') : ''
|
||||
}
|
||||
|
||||
static computeTotalXP(sorts) {
|
||||
return sorts.map(sort => RdDItemSort.isDifficulteVariable(sort) ? 70 : -10 * Misc.toInt(sort.system.difficulte))
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
|
||||
static isSortOnCoord(sort, coord) {
|
||||
let tmr = TMRUtility.getTMR(coord)
|
||||
const caseTMR = sort.system.caseTMR.toLowerCase();
|
||||
|
||||
@@ -81,13 +81,17 @@ export const defaultItemImg = {
|
||||
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
tete: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
|
||||
monnaie:"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
monnaie: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
munition: "systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp"
|
||||
}
|
||||
|
||||
const ITEM_TYPES_PLURIEL = {
|
||||
[ITEM_TYPES.jeu]: 'jeux'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
|
||||
static get defaultIcon() {
|
||||
return undefined;
|
||||
}
|
||||
@@ -112,6 +116,13 @@ export class RdDItem extends Item {
|
||||
return true;
|
||||
}
|
||||
|
||||
static itemTypePluriel(type) {
|
||||
if (ITEM_TYPES[type]) {
|
||||
return ITEM_TYPES_PLURIEL[type] ?? (type + 's')
|
||||
}
|
||||
console.error(`Item type ${type} is undefined`)
|
||||
return type
|
||||
}
|
||||
static async getCorrespondingItem(itemRef) {
|
||||
if (itemRef.pack) {
|
||||
return await SystemCompendiums.loadDocument(itemRef)
|
||||
@@ -163,6 +174,21 @@ export class RdDItem extends Item {
|
||||
super(docData, context);
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preCreateItem', data, options)
|
||||
return super._preCreate(data, options, user)
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preUpdateItem', changed, options)
|
||||
return super._preUpdate(changed, options, user)
|
||||
}
|
||||
|
||||
async _preDelete(options, user) {
|
||||
await this.parent?.delayedRenderSheet('_preDeleteItem', { id: this.id }, options)
|
||||
return super._preDelete(options, user)
|
||||
}
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case ITEM_TYPES.monnaie: return "(Pièces)"
|
||||
@@ -185,6 +211,13 @@ export class RdDItem extends Item {
|
||||
isCompetencePersonnage() { return this.type == ITEM_TYPES.competence }
|
||||
isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature }
|
||||
isConteneur() { return this.type == ITEM_TYPES.conteneur }
|
||||
findConteneur() {
|
||||
if (this.isInventaire('all') && this.parent) {
|
||||
return this.parent.findConteneur(this)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
isMonnaie() { return this.type == ITEM_TYPES.monnaie }
|
||||
isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; }
|
||||
isService() { return this.type == ITEM_TYPES.service }
|
||||
|
||||
@@ -45,7 +45,7 @@ export class RdDItemArme extends RdDItem {
|
||||
isParade() { return this.system.resistance > 0 && this.system.categorie_parade }
|
||||
isBouclier() { return RdDItemArme.getCategorieParade(this).includes('bouclier') }
|
||||
|
||||
|
||||
|
||||
getCompetenceAction(main) {
|
||||
switch (main) {
|
||||
case ATTAQUE_TYPE.UNE_MAIN: return this.competence1Mains()
|
||||
@@ -174,24 +174,30 @@ export class RdDItemArme extends RdDItem {
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'boucliers') {
|
||||
return 'norm'
|
||||
switch (defCategory) {
|
||||
case 'boucliers':
|
||||
return 'norm'
|
||||
case '':
|
||||
return 'impossible'
|
||||
}
|
||||
if (armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system?.tir) {
|
||||
return ''
|
||||
if (RdDItemArme.$isFleau(armeAttaque)) {
|
||||
return 'impossible'
|
||||
}
|
||||
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
case 'sans-armes':
|
||||
case 'armes-naturelles':
|
||||
return defCategory == attCategory ? 'norm' : 'impossible'
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
}
|
||||
|
||||
static $isFleau(armeAttaque) {
|
||||
return armeAttaque?.system?.competence?.toLowerCase().match(/(fléau)/);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static needParadeSignificative(armeAttaque, armeParade) {
|
||||
if (!armeAttaque || !armeParade) {
|
||||
|
||||
@@ -19,7 +19,7 @@ const definitionsBlessures = [
|
||||
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
||||
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
{ type: "mort", gravite: 8, endurance: "-100", vie: 0, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
||||
]
|
||||
|
||||
export class RdDItemBlessure extends RdDItem {
|
||||
@@ -71,13 +71,13 @@ export class RdDItemBlessure extends RdDItem {
|
||||
return 0
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken = undefined) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, localisation, attackerToken);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
static async createBlessure(actor, gravite, options = { localisation: '', origine: '', render: true }) {
|
||||
const blessure = RdDItemBlessure.prepareBlessure(gravite, options);
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure], options)
|
||||
return blessures[0]
|
||||
}
|
||||
|
||||
static prepareBlessure(gravite, localisation, attackerToken) {
|
||||
static prepareBlessure(gravite, options = { localisation: '', origine: '' }) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite);
|
||||
return {
|
||||
name: definition.label,
|
||||
@@ -85,9 +85,11 @@ export class RdDItemBlessure extends RdDItem {
|
||||
img: definition.icon,
|
||||
system: {
|
||||
gravite: gravite,
|
||||
vie: definition.vie,
|
||||
endurance: definition.endurance,
|
||||
difficulte: -gravite,
|
||||
localisation: localisation,
|
||||
origine: attackerToken?.name ?? ""
|
||||
localisation: options.localisation,
|
||||
origine: options.origine
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -104,11 +106,9 @@ export class RdDItemBlessure extends RdDItem {
|
||||
async updateTacheSoinBlessure(tache) {
|
||||
if (tache) {
|
||||
await tache.update({
|
||||
system: {
|
||||
itemId: this.id,
|
||||
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
|
||||
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
|
||||
}
|
||||
'system.itemId': this.id,
|
||||
'system.difficulte': Math.min(this.system.difficulte, tache.system.difficulte),
|
||||
'system.points_de_tache_courant': Math.max(0, this.system.premierssoins.tache)
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -160,7 +160,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
message.content += ` -- une blessure ${label} reste stable`;
|
||||
}
|
||||
}
|
||||
await this.update(update);
|
||||
await this.update(update)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ACTOR_TYPES } from "../constants.js"
|
||||
import { ACTOR_TYPES, ITEM_TYPES } from "../constants.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js"
|
||||
import { RdDUtility } from "../rdd-utility.js"
|
||||
@@ -11,90 +11,104 @@ import { RdDUtility } from "../rdd-utility.js"
|
||||
const _SPACEHOLDER = { placeholder: true }
|
||||
|
||||
const _VENDRE = {
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: it => 'fa-solid fa-comments-dollar',
|
||||
code: 'item-vendre', label: 'Vendre ou donner', icon: 'fa-solid fa-comments-dollar',
|
||||
filter: it => Misc.toInt(it.system.quantite) > 0 || it.parent?.type == ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => item.proposerVente()
|
||||
}
|
||||
const _ACHETER = {
|
||||
code: 'item-acheter', label: 'Acheter', icon: it => 'fa-regular fa-coins',
|
||||
code: 'item-acheter', label: 'Acheter', icon: 'fa-regular fa-coins',
|
||||
filter: it => it.parent?.type == ACTOR_TYPES.commerce,
|
||||
allowLimited: true,
|
||||
action: (item, actor) => actor.vente(item)
|
||||
}
|
||||
const _MONTRER = {
|
||||
code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
|
||||
code: 'item-montrer', label: 'Montrer', icon: 'fa-solid fa-comment',
|
||||
allowLimited: true,
|
||||
action: (item, actor) => item.postItemToChat()
|
||||
}
|
||||
const _SPLIT = {
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
|
||||
code: 'item-split', label: 'Séparer le goupe', icon: 'fa-solid fa-unlink',
|
||||
actorFilter: actor => actor.isOwner,
|
||||
filter: it => Misc.toInt(it.system.quantite) > 1 && it.parent?.type != ACTOR_TYPES.commerce,
|
||||
action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
|
||||
}
|
||||
|
||||
const _EDIT = {
|
||||
code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
|
||||
code: 'item-edit', label: it => it.type == ITEM_TYPES.conteneur ? 'Ouvrir' : 'Editer',
|
||||
icon: 'fa-solid fa-edit',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _DELETE = {
|
||||
code: 'item-delete', label: 'Supprimer', icon: it => 'fa-solid fa-trash',
|
||||
code: 'item-delete', label: 'Supprimer', icon: 'fa-solid fa-trash',
|
||||
optionsFilter: options => options.isOwner,
|
||||
action: (item, actor) => RdDUtility.confirmActorItemDelete(item, actor)
|
||||
}
|
||||
const _EQUIPER = {
|
||||
code: 'item-equip', label: 'Equiper', icon: it => it.system.equipe ? 'fa-solid fa-hand-rock' : 'fa-regular fa-hand-paper',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => !it.estContenu && it.isEquipable(),
|
||||
action: (item, actor) => actor.equiperObjet(item)
|
||||
}
|
||||
|
||||
const _CUISINER = {
|
||||
code: 'item-cuisiner', label: 'Cuisiner', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-cuisiner', label: 'Cuisiner',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/cuisine.svg',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.preparerNourriture(item)
|
||||
}
|
||||
const _MANGER_CRU = {
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: it => 'fa-solid fa-drumstick-bite',
|
||||
code: 'item-manger-cru', label: 'Manger cru', icon: 'fa-solid fa-drumstick-bite',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.getUtilisation() == 'cuisine' && it.system.sust > 0,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _MANGER = {
|
||||
code: 'item-manger', label: 'Manger', icon: it => 'fa-solid fa-utensils',
|
||||
code: 'item-manger', label: 'Manger', icon: 'fa-solid fa-utensils',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => !(it.system.boisson),
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _BOIRE = {
|
||||
code: 'item-boire', label: 'Boire', icon: it => 'fa-solid fa-glass-water',
|
||||
code: 'item-boire', label: 'Boire', icon: 'fa-solid fa-glass-water',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.system.boisson,
|
||||
action: (item, actor) => actor.mangerNourriture(item)
|
||||
}
|
||||
const _DECOCTION = {
|
||||
code: 'item-decoction', label: 'Décoction', icon: it => 'fa-solid fa-flask-vial',
|
||||
code: 'item-decoction', label: 'Décoction', icon: 'fa-solid fa-flask-vial',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
action: (item, actor) => actor.fabriquerDecoctionHerbe(item)
|
||||
}
|
||||
|
||||
const _OUVRIR = {
|
||||
code: 'item-edit', label: 'Ouvrir', icon: it => 'fa-solid fa-eye',
|
||||
code: 'item-edit', label: 'Ouvrir',
|
||||
img: 'systems/foundryvtt-reve-de-dragon/assets/actions/ouvrir.svg',
|
||||
action: (item, actor) => item.sheet.render(true)
|
||||
}
|
||||
|
||||
const _LIRE = {
|
||||
code: 'item-lire', label: 'Lire', icon: it => 'fa-solid fa-book-open',
|
||||
code: 'item-lire', label: 'Lire', icon: 'fa-solid fa-book-open',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
action: (item, actor) => actor.actionLire(item)
|
||||
}
|
||||
|
||||
const _REFOULER = {
|
||||
code: 'item-refouler', label: 'Refouler', icon: it => 'fa-solid fa-burst',
|
||||
code: 'item-refouler', label: 'Refouler', icon: 'fa-solid fa-burst',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => it.system.refoulement > 0,
|
||||
action: (item, actor) => actor.actionRefoulement(item)
|
||||
}
|
||||
|
||||
const _SORT_RESERVE = {
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
|
||||
code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: 'fa-solid fa-sparkles',
|
||||
actorFilter: actor => actor.isPersonnage(),
|
||||
filter: it => game.user.isGM && !it.system.isrituel,
|
||||
action: (item, actor) => actor.addSortReserve(item)
|
||||
}
|
||||
|
||||
export const COMMON_ACTIONS = [_EQUIPER]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
export const DEFAULT_ACTIONS = [_ACHETER, _SPLIT, _SPACEHOLDER, _VENDRE, _MONTRER, _EDIT, _DELETE]
|
||||
|
||||
export const ITEM_ACTIONS = {
|
||||
faune: [_CUISINER, _MANGER_CRU],
|
||||
@@ -114,16 +128,37 @@ export class ItemAction {
|
||||
static applies(action, item, options) {
|
||||
return action && item
|
||||
&& item.isActionAllowed(action.code)
|
||||
&& (!action.actorFilter || (item.actor && action.actorFilter(item.actor)))
|
||||
&& (!action.filter || action.filter(item))
|
||||
&& (action.allowLimited || options.editable)
|
||||
&& (!action.optionsFilter || action.optionsFilter(options))
|
||||
}
|
||||
|
||||
static icon(action, item) {
|
||||
if (action && action.icon) {
|
||||
return action.icon(item)
|
||||
static label(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
return undefined
|
||||
return ItemAction.getParam(action.label, item)
|
||||
}
|
||||
|
||||
static img(action, item) {
|
||||
if (action.placeholder) {
|
||||
return ""
|
||||
}
|
||||
|
||||
const img = ItemAction.getParam(action.img, item)
|
||||
if (img) {
|
||||
return `<img src="${img}" />`
|
||||
}
|
||||
const icon = ItemAction.getParam(action.icon, item)
|
||||
if (icon) {
|
||||
return `<i class="${icon}"></i>`
|
||||
}
|
||||
return action.label
|
||||
}
|
||||
|
||||
static getParam(p, item) {
|
||||
return typeof (p) == 'function' ? p(item) : p
|
||||
}
|
||||
|
||||
static async onActionItem(event, actor, options) {
|
||||
|
||||
@@ -77,41 +77,41 @@ export class RdDInventaireItemSheet extends RdDItemSheetV1 {
|
||||
}
|
||||
|
||||
async onAddMilieu(event) {
|
||||
const milieu = this.html.find('input.input-selection-milieu').val();
|
||||
const milieu = this.html.find('input.input-selection-milieu').val()
|
||||
if (!milieu) {
|
||||
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`);
|
||||
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${this.item.name}`)
|
||||
return
|
||||
}
|
||||
const list = this.item.getEnvironnements();
|
||||
const exists = list.find(it => it.milieu == milieu);
|
||||
const list = this.item.getEnvironnements()
|
||||
const exists = list.find(it => it.milieu == milieu)
|
||||
if (exists) {
|
||||
ui.notifications.warn(`${this.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
|
||||
return
|
||||
}
|
||||
const rarete = RdDRaretes.rareteFrequente();
|
||||
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence };
|
||||
const rarete = RdDRaretes.rareteFrequente()
|
||||
const added = { milieu, rarete: rarete.code, frequence: rarete.frequence }
|
||||
const newList = [added, ...list].sort(Misc.ascending(it => it.milieu))
|
||||
await this.item.update({ 'system.environnement': newList })
|
||||
}
|
||||
|
||||
async onDeleteMilieu(event) {
|
||||
const milieu = this.$getEventMilieu(event);
|
||||
const milieu = this.$getEventMilieu(event)
|
||||
if (milieu != undefined) {
|
||||
const newList = this.item.getEnvironnements().filter(it => it.milieu != milieu)
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await this.item.update({ 'system.environnement': newList });
|
||||
.sort(Misc.ascending(it => it.milieu))
|
||||
await this.item.update({ 'system.environnement': newList })
|
||||
}
|
||||
}
|
||||
|
||||
async onChange(event, doMutation) {
|
||||
const list = this.item.system.environnement;
|
||||
const milieu = this.$getEventMilieu(event);
|
||||
const updated = list.find(it => it.milieu == milieu);
|
||||
const list = this.item.system.environnement
|
||||
const milieu = this.$getEventMilieu(event)
|
||||
const updated = list.find(it => it.milieu == milieu)
|
||||
if (updated) {
|
||||
doMutation(updated);
|
||||
doMutation(updated)
|
||||
const newList = [...list.filter(it => it.milieu != milieu), updated]
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await this.item.update({ 'system.environnement': newList });
|
||||
.sort(Misc.ascending(it => it.milieu))
|
||||
await this.item.update({ 'system.environnement': newList })
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ export class RdDFauneItemSheet extends RdDInventaireItemSheet {
|
||||
'system.actor.pack': linkedActor.pack,
|
||||
'system.actor.id': linkedActor._id,
|
||||
'system.actor.name': linkedActor.name
|
||||
});
|
||||
})
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
|
||||
@@ -32,7 +32,7 @@ export class RdDFauneItemSheet extends RdDInventaireItemSheet {
|
||||
'system.actor.pack': '',
|
||||
'system.actor.id': '',
|
||||
'system.actor.name': ''
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -16,22 +16,18 @@ class Migration {
|
||||
async migrate() { }
|
||||
|
||||
async applyItemsUpdates(computeUpdates) {
|
||||
await game.actors.forEach(async (actor) => {
|
||||
await Promise.all(game.actors.map(actor => {
|
||||
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||
if (actorItemUpdates.length > 0) {
|
||||
console.log(
|
||||
this.code,
|
||||
`Applying updates on actor ${actor.name} items`,
|
||||
actorItemUpdates
|
||||
);
|
||||
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
|
||||
console.log(this.code, `Applying updates on actor ${actor.name} items`, actorItemUpdates);
|
||||
return actor.updateEmbeddedDocuments("Item", actorItemUpdates);
|
||||
}
|
||||
});
|
||||
}))
|
||||
|
||||
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined)
|
||||
if (itemUpdates.length > 0) {
|
||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
console.log(this.code, "Applying updates on items", itemUpdates)
|
||||
await Item.updateDocuments(itemUpdates)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -58,13 +54,13 @@ class _1_5_34_migrationPngWebp {
|
||||
//Migrate system png to webp
|
||||
await Item.updateDocuments(itemsUpdates);
|
||||
await Actor.updateDocuments(actorsUpdates);
|
||||
game.actors.forEach(actor => {
|
||||
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
|
||||
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
|
||||
}
|
||||
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
|
||||
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);
|
||||
});
|
||||
await Promise.all(game.actors
|
||||
.filter(actor => actor.token?.img && actor.token.img.match(regexOldPngJpg))
|
||||
.map(actor => actor.update({ "token.img": convertImgToWebp(actor.token.img) }))
|
||||
)
|
||||
await Promise.all(game.actors.map(actor =>
|
||||
actor.updateEmbeddedDocuments('Item', prepareDocumentsImgUpdate(actor.items))
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,16 +121,15 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
||||
get version() { return "10.0.21"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "vehicule")
|
||||
.forEach(async (actor) => {
|
||||
await actor.update({
|
||||
await Promise.all(
|
||||
game.actors.filter(actor => actor.type == "vehicule")
|
||||
.map(actor => actor.update({
|
||||
'system.etat.resistance.value': actor.system.resistance,
|
||||
'system.etat.resistance.max': actor.system.resistance,
|
||||
'system.etat.structure.value': actor.system.structure,
|
||||
'system.etat.structure.max': actor.system.structure
|
||||
})
|
||||
});
|
||||
}))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,9 +187,9 @@ class _10_2_5_ArmesTirLancer extends Migration {
|
||||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
const updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates)
|
||||
console.log(it.name, updates)
|
||||
return updates
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
|
||||
@@ -24,6 +24,13 @@ export class Misc {
|
||||
return text.charAt(0).toLowerCase() + text.slice(1);
|
||||
}
|
||||
|
||||
static stripHtml(html)
|
||||
{
|
||||
const tmp = document.createElement("DIV")
|
||||
tmp.innerHTML = html
|
||||
return tmp.textContent || tmp.innerText || ""
|
||||
}
|
||||
|
||||
static toSignedString(number) {
|
||||
const value = parseInt(number)
|
||||
const isPositiveNumber = value != NaN && value > 0;
|
||||
@@ -134,12 +141,12 @@ export class Misc {
|
||||
return itemsBy
|
||||
}
|
||||
|
||||
static classifyFirst(items, classifier) {
|
||||
static classifyFirst(items, classifier, classified = it => it) {
|
||||
let itemsBy = {};
|
||||
for (const item of items) {
|
||||
const classification = classifier(item);
|
||||
if (!itemsBy[classification]) {
|
||||
itemsBy[classification] = item;
|
||||
itemsBy[classification] = classified(item);
|
||||
}
|
||||
}
|
||||
return itemsBy;
|
||||
@@ -180,11 +187,15 @@ export class Misc {
|
||||
return (a, b) => a + separator + b;
|
||||
}
|
||||
|
||||
static connectedGMOrUser(ownerId = undefined) {
|
||||
if (ownerId && game.user.id == ownerId) {
|
||||
return ownerId;
|
||||
static connectedUserOrGM(userId = undefined) {
|
||||
if (userId && game.user.id == userId) {
|
||||
return userId
|
||||
}
|
||||
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
||||
return Misc.firstConnectedGM()?.id
|
||||
}
|
||||
|
||||
static connectedGMOrUser(userId = undefined) {
|
||||
return Misc.connectedUserOrGM(userId) ?? game.user.id
|
||||
}
|
||||
|
||||
static isRollModeHiddenToPlayer() {
|
||||
@@ -220,8 +231,10 @@ export class Misc {
|
||||
* and there is no connected GM
|
||||
*/
|
||||
static documentIfResponsible(document) {
|
||||
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
|
||||
return document
|
||||
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
|
||||
if (document.isOwner) {
|
||||
return document
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
@@ -230,16 +243,16 @@ export class Misc {
|
||||
if (Misc.isOwnerPlayer(document)) {
|
||||
return await action(document)
|
||||
} else {
|
||||
return await orElse(document ?? {name: '<aucune sélection>'})
|
||||
return await orElse(document ?? { name: '<aucune sélection>' })
|
||||
}
|
||||
}
|
||||
|
||||
static isOwnerPlayer(document) {
|
||||
return document && document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
return document?.isOwner
|
||||
}
|
||||
|
||||
static isFirstOwnerPlayer(document) {
|
||||
if (!document?.testUserPermission) {
|
||||
if (!document?.isOwner) {
|
||||
return false
|
||||
}
|
||||
return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
@@ -249,7 +262,7 @@ export class Misc {
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == game.users.activeGM
|
||||
return game.users.activeGM != undefined && game.user == game.users.activeGM
|
||||
}
|
||||
|
||||
static hasConnectedGM() {
|
||||
|
||||
@@ -104,7 +104,7 @@ export class Apprecier {
|
||||
|
||||
apprecier(callbacks = []) {
|
||||
if (this.qualite <= 0) {
|
||||
this.raisons.push(`la qualité ${this.qualite} est négative.`)
|
||||
this.raisons.push(`la qualité ${this.qualite} est insuffisante.`)
|
||||
}
|
||||
if (this.qualite <= this.actor.getMoralTotal()) {
|
||||
this.raisons.push(`la qualité de ${this.qualite} est inférieure au moral de ${this.actor.getMoralTotal()}.`)
|
||||
|
||||
@@ -70,7 +70,7 @@ export class RdDBonus {
|
||||
dmgParticuliere: RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: rollData.opponent?.surprise?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(attaque.dmg?.mortalite, arme?.system.mortalite),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac.key, dmgArme, attaque.forceRequise),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, attaque.carac?.key, dmgArme, attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
|
||||
dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
|
||||
}
|
||||
|
||||
@@ -61,7 +61,9 @@ export const CARACS = {
|
||||
DEROBEE: 'derobee',
|
||||
CHANCE_ACTUELLE: 'chance-actuelle',
|
||||
REVE_ACTUEL: 'reve-actuel',
|
||||
VIE: 'vie'
|
||||
}
|
||||
|
||||
export const LIST_CARAC_PERSONNAGE = {
|
||||
[CARACS.TAILLE]: { code: CARACS.TAILLE, label: 'Taille', isCarac: true, path: 'system.carac.taille.value' },
|
||||
[CARACS.APPARENCE]: { code: CARACS.APPARENCE, label: 'Apparence', isCarac: true, path: 'system.carac.apparence.value' },
|
||||
@@ -166,10 +168,18 @@ export class RdDCarac {
|
||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => parseInt(it.value))
|
||||
.reduce(Misc.sum(), 0);
|
||||
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
|
||||
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0)
|
||||
return total + beauteSuperieur10;
|
||||
}
|
||||
|
||||
static computeTotalXp(carac, beaute = undefined) {
|
||||
const totalXp = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||
.map(it => RdDCarac.getCaracXp(0, Misc.toInt(it.value)) + Misc.toInt(it.xp))
|
||||
.reduce(Misc.sum(), 0);
|
||||
const beauteXp = beaute > 10 ? RdDCarac.getCaracXp(10, beaute) : 0
|
||||
return totalXp + beauteXp;
|
||||
}
|
||||
|
||||
static levelUp(it) {
|
||||
it.xpNext = RdDCarac.getCaracNextXp(it.value);
|
||||
it.isLevelUp = (it.xp >= it.xpNext);
|
||||
@@ -182,12 +192,16 @@ export class RdDCarac {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaracNextXp(value) {
|
||||
const nextValue = Number(value) + 1;
|
||||
value = Number(value);
|
||||
const nextValue = value + 1;
|
||||
// xp est le coût pour atteindre cette valeur, on regarde donc le coût de la valeur+1
|
||||
return RdDCarac.getCaracXp(nextValue);
|
||||
return RdDCarac.getCaracXp(value, nextValue)
|
||||
}
|
||||
|
||||
static getCaracXp(targetValue) {
|
||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||
static getCaracXp(from, to) {
|
||||
return Array.from({ length: to - from },
|
||||
(_, i) => from + i + 1)
|
||||
.map(it => RdDCarac.getCaracDerivee(it)?.xp ?? 200)
|
||||
.reduce(Misc.sum(), 0)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,6 +63,11 @@ export class RdDCombatManager extends Combat {
|
||||
it.token.id == tokenId
|
||||
)
|
||||
}
|
||||
|
||||
static getRangInitiativeCombatant(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return combatant?.system.init?.rang
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async nextRound() {
|
||||
await this.finDeRound();
|
||||
@@ -383,7 +388,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id)?.actor;
|
||||
if (Misc.isOwnerPlayer(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
@@ -462,24 +467,10 @@ export class RdDCombat {
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
this.attackerToken = Targets.getTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = Targets.getTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
@@ -514,8 +505,8 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
attaqueChanceuse(attackerRoll) {
|
||||
ui.notifications.info("L'attaque est rejouée grâce à la chance")
|
||||
attackerRoll.essais.attaqueChance = true;
|
||||
this.attaque(attackerRoll, attackerRoll.arme);
|
||||
attackerRoll.essais.attaqueChance = true
|
||||
this.attaque(attackerRoll, attackerRoll.arme)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -642,11 +633,11 @@ export class RdDCombat {
|
||||
}
|
||||
}
|
||||
|
||||
async attaqueV2() {
|
||||
async attaqueV2(options = undefined) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
await this.doRollAttaque({
|
||||
const rollData = {
|
||||
ids: {
|
||||
actorId: this.attackerId,
|
||||
actorTokenId: this.attackerTokenId,
|
||||
@@ -654,8 +645,19 @@ export class RdDCombat {
|
||||
opponentTokenId: this.defenderTokenId,
|
||||
},
|
||||
type: { allowed: ['attaque'], current: 'attaque' },
|
||||
selected: {},
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
})
|
||||
}
|
||||
if (options) {
|
||||
rollData.selected = {
|
||||
attaque: {
|
||||
comp: { id: options.comp.id },
|
||||
arme: { id: options.arme.id },
|
||||
main: options.main
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.doRollAttaque(rollData)
|
||||
}
|
||||
|
||||
async doRollAttaque(rollData, callbacks = []) {
|
||||
@@ -721,7 +723,7 @@ export class RdDCombat {
|
||||
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
|
||||
@@ -736,12 +738,14 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async attaque(competence, arme) {
|
||||
async attaque(competence, arme, main) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return
|
||||
}
|
||||
if (OptionsAvancees.isUsing(ROLL_DIALOG_V2)) {
|
||||
return this.attacker.rollCompetence(competence.name, { arme: arme })
|
||||
return this.attaqueV2(
|
||||
{ comp: competence, arme: arme, main: main }
|
||||
)
|
||||
}
|
||||
if (arme.system.cac == EMPOIGNADE) {
|
||||
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
|
||||
@@ -750,7 +754,7 @@ export class RdDCombat {
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
console.log("RdDCombat.attaque >>>", rollData)
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
}
|
||||
@@ -775,7 +779,7 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
mode: ROLL_TYPE_ATTAQUE,
|
||||
mode: 'attaque',
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
@@ -925,7 +929,7 @@ export class RdDCombat {
|
||||
async _chatMessageDefense(paramDemandeDefense, defenderRoll) {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.defender, token: canvas.tokens.get(this.defenderTokenId) }),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense-v1.hbs', paramDemandeDefense),
|
||||
@@ -992,9 +996,9 @@ export class RdDCombat {
|
||||
const arme = rollData.arme;
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||
ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||
this.defender)
|
||||
{ actor: this.defender }))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1118,9 +1122,9 @@ export class RdDCombat {
|
||||
async infoAttaquantDesarme(rollData) {
|
||||
if (/*TODO: parade?*/!rollData.attackerRoll?.particuliere) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
{ actor: this.defender }))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1152,9 +1156,9 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
if (!defenderRoll.attackerRoll.isPart) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
{ actor: this.defender }))
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@@ -1239,9 +1243,9 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
async _onEsquiveParticuliere(defenderRoll) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", defenderRoll);
|
||||
ChatUtility.createChatWithRollMode(
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
{ actor: this.defender }))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -1378,6 +1382,7 @@ export class RdDCombat {
|
||||
return
|
||||
}
|
||||
const alias = token?.name ?? actor.getAlias();
|
||||
const blessuresGraves = actor.countBlessures(it => it.isGrave());
|
||||
const formData = {
|
||||
combatId: combat._id,
|
||||
alias: alias,
|
||||
@@ -1388,7 +1393,7 @@ export class RdDCombat {
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
blessuresGraves: blessuresGraves,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
|
||||
@@ -27,20 +27,8 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
export class RdDCommands {
|
||||
|
||||
static init() {
|
||||
const rddCommands = new RdDCommands();
|
||||
game.system.rdd.commands = rddCommands;
|
||||
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (rddCommands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
game.system.rdd.commands = new RdDCommands()
|
||||
Hooks.on("chatMessage", (chatLog, message, msg) => game.system.rdd.commands.onChatMessage(message, msg))
|
||||
}
|
||||
|
||||
constructor() {
|
||||
@@ -116,6 +104,7 @@ export class RdDCommands {
|
||||
this.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
<br>/xp carac 12 15: coût pour passer de 12 15
|
||||
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
||||
});
|
||||
|
||||
@@ -215,6 +204,17 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
|
||||
onChatMessage(message, msg = {}) {
|
||||
const content = Misc.stripHtml(message)
|
||||
if (content[0] == '/') {
|
||||
const commands = content.match(/(\S+)/g)
|
||||
if (this.processChatCommand(commands, content, msg)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
@@ -440,13 +440,18 @@ export class RdDCommands {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCoutXpCarac(msg, params) {
|
||||
if (params && params.length == 1) {
|
||||
let to = Number(params[0]);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
if (params) {
|
||||
if (params.length == 1) {
|
||||
const to = Number(params[0])
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to - 1, to)}`);
|
||||
}
|
||||
if (params.length == 2) {
|
||||
const from = Number(params[0]);
|
||||
const to = Number(params[1]);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${from} à ${to}: ${RdDCarac.getCaracXp(from, to)}`);
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
async creerSignesDraconiques() {
|
||||
|
||||
@@ -15,21 +15,28 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getActorEmpoignade(actorId) {
|
||||
const actor = game.actors.get(actorId)
|
||||
if (actor == undefined) {
|
||||
ui.notifications.warn(`Impossible de retrouver l'acteur ${actorId}, l'empoignade ne peut pas être continuée.`)
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
static isCombatantEmpoignade(actorId, tokenId) {
|
||||
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
|
||||
return MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
|
||||
return combatant && MAP_PHASE.empoignade.rang == combatant?.system.init?.rang
|
||||
}
|
||||
|
||||
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
if (empoignade?.system.empoigneurid == defender.id) {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
|
||||
empoignade = RdDEmpoignade.getEmpoignade(defender, attacker)
|
||||
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, defender, attacker, - adjust);
|
||||
}
|
||||
return await RdDEmpoignade.$ajustementEmpoignade(empoignade, attacker, defender, adjust);
|
||||
}
|
||||
|
||||
|
||||
static async $ajustementEmpoignade(empoignade, attacker, defender, adjust) {
|
||||
const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16);
|
||||
const empFin = (empoignade?.system.pointsemp ?? 0) + adjust
|
||||
@@ -73,30 +80,32 @@ export class RdDEmpoignade {
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.defense-empoignade-esquive', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.empoignade-poursuivre', event => {
|
||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||
});
|
||||
const attacker = RdDEmpoignade.getActorFromEventTag(event, 'data-attackerId')
|
||||
const defender = RdDEmpoignade.getActorFromEventTag(event, 'data-defenderId')
|
||||
if (attacker && defender) {
|
||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
})
|
||||
$(html).on("click", '.empoignade-entrainer-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.entrainerAuSol(rollData)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
})
|
||||
$(html).on("click", '.empoignade-projeter-sol', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
RdDEmpoignade.projeterAuSol(rollData)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
});
|
||||
})
|
||||
$(html).on("change", '.empoignade-perte-endurance', event => {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||
@@ -104,7 +113,11 @@ export class RdDEmpoignade {
|
||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||
ChatUtility.remover(chatMessage)()
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
|
||||
static getActorFromEventTag(event, tag) {
|
||||
return RdDEmpoignade.getActorEmpoignade(event.currentTarget.attributes[tag]?.value ?? '<inconnu>')
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -112,32 +125,31 @@ export class RdDEmpoignade {
|
||||
// TODO: autoriser la perception? la comédie/séduction?
|
||||
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
|
||||
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
|
||||
return true;
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $storeRollEmpoignade(msg, rollData) {
|
||||
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", RdDEmpoignade.$reduceActorToIds(rollData))
|
||||
}
|
||||
|
||||
static $reduceActorToIds(rollData) {
|
||||
rollData.attacker = { id: rollData.attacker.id };
|
||||
rollData.defender = { id: rollData.defender.id };
|
||||
rollData.attacker = { id: rollData.attacker.id }
|
||||
rollData.defender = { id: rollData.defender.id }
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $readRollEmpoignade(msg) {
|
||||
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||
return rollData
|
||||
return RdDEmpoignade.$replaceIdsWithActors(ChatUtility.getMessageData(msg, 'empoignade-roll-data'))
|
||||
}
|
||||
|
||||
static $replaceIdsWithActors(rollData) {
|
||||
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||
rollData.defender = game.actors.get(rollData.defender.id);
|
||||
rollData.attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
rollData.defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -147,19 +159,21 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignadeById(actor, id) {
|
||||
return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
return actor?.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getEmpoignade(attacker, defender) {
|
||||
let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (emp) {
|
||||
return foundry.utils.duplicate(emp);
|
||||
if (attacker && defender) {
|
||||
const empoignade = attacker.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||
)
|
||||
if (empoignade) {
|
||||
return foundry.utils.duplicate(empoignade)
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
return undefined
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -180,10 +194,14 @@ export class RdDEmpoignade {
|
||||
}
|
||||
|
||||
static isActionAutorisee(mode, attacker, defender) {
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||
if (!defender || !attacker) {
|
||||
return false
|
||||
}
|
||||
|
||||
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker
|
||||
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
@@ -205,14 +223,11 @@ export class RdDEmpoignade {
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const isNouvelle = empoignade == undefined;
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender })
|
||||
},
|
||||
attacker
|
||||
)
|
||||
await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.hbs`, { attacker: attacker, defender: defender }) },
|
||||
{ actor: attacker }
|
||||
))
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
@@ -264,30 +279,34 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (attacker && defender) {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
}
|
||||
|
||||
static async onImmobilisation(attacker, empoignade) {
|
||||
const defender = game.actors.get(empoignade.system.empoigneid)
|
||||
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
|
||||
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
|
||||
await defender.updateEmbeddedDocuments('Item', [{
|
||||
_id: empDefenseur.id,
|
||||
'system.immobilise': true
|
||||
}])
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (defender) {
|
||||
const empDefenseur = defender.itemTypes[ITEM_TYPES.empoignade]
|
||||
.find(it => it.system.empoignadeid == empoignade.system.empoignadeid);
|
||||
await defender.updateEmbeddedDocuments('Item', [{
|
||||
_id: empDefenseur.id,
|
||||
'system.immobilise': true
|
||||
}])
|
||||
const rollData = {
|
||||
mode: "immobilise",
|
||||
empoignade, attacker, defender,
|
||||
isEmpoignade: true,
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.hbs`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -304,30 +323,30 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
|
||||
if (attacker && defender) {
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
}
|
||||
|
||||
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||
if (rollData.rolled.isPart) {
|
||||
rollData.particuliere = "finesse";
|
||||
}
|
||||
let msg = await RdDRollResult.displayRollData(rollData, defender, 'chat-empoignade-resultat.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||
let defender = game.actors.get(attackerRoll.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||
return
|
||||
}
|
||||
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
if (!empoignade) {
|
||||
@@ -367,7 +386,7 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollContrerLiberer(rollData) {
|
||||
let empoignade = rollData.empoignade
|
||||
const empoignade = rollData.empoignade
|
||||
|
||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp++
|
||||
@@ -389,35 +408,40 @@ export class RdDEmpoignade {
|
||||
static async $createEtatEmpoignade(empoignade) {
|
||||
console.log("CREATE Empoignade", empoignade)
|
||||
|
||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
|
||||
// Creer l'empoignade sur attaquant/defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
if (attacker && defender) {
|
||||
// Creer l'empoignade sur attaquant et defenseur
|
||||
await attacker.creerObjetParMJ(empoignade)
|
||||
await defender.creerObjetParMJ(empoignade)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $updateEtatEmpoignade(empoignade, attacker, defender) {
|
||||
const belligerants = [
|
||||
attacker ?? game.actors.get(empoignade.system.empoigneurid),
|
||||
defender ?? game.actors.get(empoignade.system.empoigneid)]
|
||||
const removeEmp = empoignade.system.pointsemp == 0
|
||||
attacker = attacker ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneurid)
|
||||
defender = defender ?? RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
|
||||
if (removeEmp) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
else {
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp.id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
if (attacker && defender) {
|
||||
const belligerants = [attacker, defender]
|
||||
const removeEmp = empoignade.system.pointsemp == 0
|
||||
|
||||
if (removeEmp) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
||||
return await attacker.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
else {
|
||||
await Promise.all(
|
||||
belligerants.map(async belligerant => {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
|
||||
return await belligerant.updateEmbeddedDocuments('Item', [{
|
||||
_id: emp.id,
|
||||
"system.pointsemp": empoignade.system.pointsemp,
|
||||
"system.ausol": empoignade.system.ausol
|
||||
}])
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -425,19 +449,21 @@ export class RdDEmpoignade {
|
||||
static async $deleteEmpoignade(empoignade) {
|
||||
console.log("DELETE Empoignade", empoignade)
|
||||
|
||||
const defender = game.actors.get(empoignade.system.empoigneid)
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(empoignade.system.empoigneid)
|
||||
if (defender) {
|
||||
const emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||
await defender.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async entrainerAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||
|
||||
empoignade.system.ausol = true
|
||||
await this.$updateEtatEmpoignade(empoignade)
|
||||
@@ -445,14 +471,14 @@ export class RdDEmpoignade {
|
||||
await attacker.setEffect(STATUSES.StatusProne, true);
|
||||
await defender.setEffect(STATUSES.StatusProne, true);
|
||||
|
||||
let msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
|
||||
const msg = await RdDRollResult.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.hbs');
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async projeterAuSol(rollData) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
@@ -467,8 +493,8 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async perteEndurance(rollData, perteMode) {
|
||||
let attacker = game.actors.get(rollData.attacker.id)
|
||||
let defender = game.actors.get(rollData.defender.id)
|
||||
const attacker = RdDEmpoignade.getActorEmpoignade(rollData.attacker.id)
|
||||
const defender = RdDEmpoignade.getActorEmpoignade(rollData.defender.id)
|
||||
if (perteMode == "none" || !RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||
return
|
||||
}
|
||||
@@ -501,11 +527,11 @@ export class RdDEmpoignade {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async deleteLinkedEmpoignade(actorId, empoignade) {
|
||||
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||
let actor = game.actors.get(actorDeleteId)
|
||||
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||
if (emp) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [emp.id])
|
||||
const actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
|
||||
const actor = RdDEmpoignade.getActorEmpoignade(actorDeleteId)
|
||||
const empoignadeOpposant = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
|
||||
if (actor && empoignadeOpposant) {
|
||||
await actor.deleteEmbeddedDocuments('Item', [empoignadeOpposant.id])
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ export class RdDHotbar {
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, categorieArme = 'competence') {
|
||||
static rollMacro(itemName, itemType, maniement = 'competence') {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
@@ -117,10 +117,10 @@ export class RdDHotbar {
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return actor.rollArme(item, categorieArme);
|
||||
return actor.rollArme(item, maniement);
|
||||
case ITEM_TYPES.competence:
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
switch (maniement) {
|
||||
case PUGILAT:
|
||||
return actor.rollArme(RdDItemArme.pugilat(actor));
|
||||
case EMPOIGNADE:
|
||||
@@ -130,7 +130,7 @@ export class RdDHotbar {
|
||||
return actor.rollCompetence(item);
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return item.system.iscombat
|
||||
? actor.rollArme(item, categorieArme)
|
||||
? actor.rollArme(item, maniement)
|
||||
: actor.rollCompetence(item);
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG, ITEM_TYPES } from "./constants.js"
|
||||
|
||||
const RDD_INFO_MESSAGE_URL = "https://gitea.scriptarium.org/Scriptarium/foundryvtt-reve-de-dragon/raw/branch/v13/info-message.html"
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js"
|
||||
import { TMRUtility } from "./tmr-utility.js"
|
||||
import { TMRRencontres } from "./tmr-rencontres.js"
|
||||
@@ -90,6 +92,9 @@ import { Migrations } from './migrations.js'
|
||||
import RollDialog from "./roll/roll-dialog.mjs"
|
||||
import ChatRollResult from "./roll/chat-roll-result.mjs"
|
||||
import ExportPdf from "./actor/export-pdf/export-pdf.mjs"
|
||||
import { DialogFlushByDate } from "./chat/dialog-flush-by-date.mjs"
|
||||
import { Remote } from "./remote.mjs"
|
||||
import { RdDActiveEffect } from "./effect/base-active-effect.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@@ -181,6 +186,7 @@ export class SystemReveDeDragon {
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
Remote.onSocketMessage(sockmsg)
|
||||
RdDUtility.onSocketMessage(sockmsg)
|
||||
RdDCombat.onSocketMessage(sockmsg)
|
||||
ChatUtility.onSocketMessage(sockmsg)
|
||||
@@ -194,6 +200,7 @@ export class SystemReveDeDragon {
|
||||
// Define custom Entity classes
|
||||
console.log(`Initializing Reve de Dragon Documents`)
|
||||
CONFIG.Actor.documentClass = RdDBaseActor
|
||||
CONFIG.ActiveEffect.documentClass = RdDActiveEffect
|
||||
CONFIG.Item.documentClass = RdDItem
|
||||
CONFIG.Item.dataModels = {
|
||||
monnaie: models.RdDModelMonnaie,
|
||||
@@ -247,11 +254,11 @@ export class SystemReveDeDragon {
|
||||
ITEM_TYPES.jeu,
|
||||
ITEM_TYPES.race,
|
||||
ITEM_TYPES.recettecuisine,
|
||||
ITEM_TYPES.oeuvre,
|
||||
ITEM_TYPES.oeuvre,
|
||||
ITEM_TYPES.meditation,
|
||||
ITEM_TYPES.queue,
|
||||
ITEM_TYPES.ombre,
|
||||
ITEM_TYPES.souffle,
|
||||
ITEM_TYPES.ombre,
|
||||
ITEM_TYPES.souffle,
|
||||
ITEM_TYPES.tete,
|
||||
ITEM_TYPES.casetmr,
|
||||
ITEM_TYPES.sort,
|
||||
@@ -300,6 +307,7 @@ export class SystemReveDeDragon {
|
||||
ExportPdf.init()
|
||||
RollDialog.init()
|
||||
ChatRollResult.init()
|
||||
DialogFlushByDate.init()
|
||||
}
|
||||
|
||||
initSettings() {
|
||||
@@ -352,6 +360,15 @@ export class SystemReveDeDragon {
|
||||
},
|
||||
default: "aucun"
|
||||
})
|
||||
|
||||
/* -------------------------------------------- */
|
||||
game.settings.register(SYSTEM_RDD, "info-msg-timeout", {
|
||||
name: "Gestion du timeout d'affichage du message d'information",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: Number,
|
||||
default: 0
|
||||
})
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
@@ -410,10 +427,33 @@ export class SystemReveDeDragon {
|
||||
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
|
||||
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
|
||||
` })
|
||||
// Get last message display time
|
||||
const lastDisplay = game.settings.get(SYSTEM_RDD, "info-msg-timeout") || 0
|
||||
const now = Date.now()
|
||||
const oneDayMs = 24 * 60 * 60 * 1000
|
||||
if (now - lastDisplay < oneDayMs) {
|
||||
return // Already displayed in the last 24 hours
|
||||
}
|
||||
// Update last display time
|
||||
game.settings.set(SYSTEM_RDD, "info-msg-timeout", now)
|
||||
// Try to fetch the welcome message from the github repo RDD_INFO_MESSAGE_URL
|
||||
fetch(RDD_INFO_MESSAGE_URL)
|
||||
.then(response => response.text())
|
||||
.then(html => {
|
||||
console.log("Fetched welcome message:", html);
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: html
|
||||
});
|
||||
})
|
||||
.catch(error => {
|
||||
console.error("Error fetching welcome message:", error);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
roll(rollData, actors, options){
|
||||
roll(rollData, actors, options) {
|
||||
RollDialog.create(rollData, actors, options)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ import { RdDRoll } from "./rdd-roll.js";
|
||||
import { Targets } from "./targets.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { RdDRollResult } from "./rdd-roll-result.js";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@@ -96,15 +97,14 @@ export class RdDPossession {
|
||||
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||
rollData.competence = rollingActor.getDraconicOuPossession().find(it => true);
|
||||
if (rollingActor.isCreatureOuEntite()) {
|
||||
const carac = rollingActor.system.carac
|
||||
rollData.carac = carac
|
||||
rollData.competence.system.defaut_carac = 'reve'
|
||||
rollData.selectedCarac = carac.reve
|
||||
rollData.carac = rollingActor.system.carac
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE
|
||||
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||
}
|
||||
else {
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||
rollData.selectedCarac = rollData.forceCarac['reve-actuel']
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
rollData.forceCarac = rollingActor.getCaracReveActuel()
|
||||
rollData.selectedCarac = rollData.forceCarac[CARACS.REVE_ACTUEL]
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,12 +4,10 @@ import { renderTemplate } from "./constants.js";
|
||||
export class RdDRollResult {
|
||||
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.hbs') {
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
return await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{ content: await RdDRollResult.buildRollDataHtml(rollData, template) },
|
||||
actor,
|
||||
rollData.current?.rollmode?.key
|
||||
)
|
||||
return chatMessage
|
||||
{ actor: actor, rollMode: rollData.current?.rollmode?.key }
|
||||
))
|
||||
}
|
||||
|
||||
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.hbs') {
|
||||
|
||||
@@ -4,7 +4,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemSort } from "./item-sort.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { CARACS, RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
@@ -65,7 +65,7 @@ export class RdDRoll extends Dialog {
|
||||
}
|
||||
// Mini patch :Ajout du rêve actuel
|
||||
if (actor.type == ACTOR_TYPES.personnage) {
|
||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||
defaultRollData.carac[CARACS.REVE_ACTUEL] = actor.system.reve.reve
|
||||
}
|
||||
|
||||
foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
|
||||
@@ -34,9 +34,9 @@ export class RdDRollTables {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetence(toChat = false) {
|
||||
static async getCompetence(toChat = false, rollMode = "gmroll") {
|
||||
if (toChat == 'liste') {
|
||||
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
|
||||
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, rollMode, it => 1);
|
||||
}
|
||||
else {
|
||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||
@@ -44,56 +44,58 @@ export class RdDRollTables {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getSouffle(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
|
||||
static async getSouffle(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat, rollMode);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getQueue(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
|
||||
static async getQueue(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode);
|
||||
}
|
||||
|
||||
static async getDesirLancinant(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
static async getDesirLancinant(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'lancinant');
|
||||
}
|
||||
|
||||
static async getIdeeFixe(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
static async getIdeeFixe(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat, rollMode,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'ideefixe');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTeteHR(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
|
||||
static async getTeteHR(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat, rollMode);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTete(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
|
||||
static async getTete(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat, rollMode);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getOmbre(toChat = false) {
|
||||
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
|
||||
static async getOmbre(toChat = false, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat, rollMode);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTarot(toChat = true) {
|
||||
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
|
||||
static async getTarot(toChat = true, rollMode = "gmroll") {
|
||||
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat, rollMode);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
static async listOrRoll(compendium, type, subTypes, toChat, rollMode,
|
||||
itemFrequence = it => it.system.frequence,
|
||||
filter = it => true) {
|
||||
const table = new CompendiumTable(compendium, type, subTypes);
|
||||
if (toChat == 'liste') {
|
||||
return await table.toChatMessage(itemFrequence, filter);
|
||||
}
|
||||
const row = await table.getRandom(itemFrequence, filter);
|
||||
if (row) {
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, type, { rollMode: rollMode });
|
||||
return row.document;
|
||||
}
|
||||
return undefined;
|
||||
|
||||
@@ -93,7 +93,7 @@ export class RdDSheetUtility {
|
||||
static async renderItemBranch(actor, item) {
|
||||
while (item) {
|
||||
await item.sheet?.render()
|
||||
item = actor.getContenant(item)
|
||||
item = actor.findConteneur(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,7 @@ import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDRencontre } from "./item/rencontre.js";
|
||||
import { ITEM_TYPES } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { CARACS } from "./rdd-carac.js";
|
||||
|
||||
const TMR_DISPLAY_SIZE = {
|
||||
code: 'tmr-display-size',
|
||||
@@ -125,7 +126,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getCoordActor()));
|
||||
|
||||
this.html.find('form.tmr-dialog *').click(event => {
|
||||
if (this.subdialog?.rendered){
|
||||
if (this.subdialog?.rendered) {
|
||||
this.subdialog?.bringToFront()
|
||||
}
|
||||
})
|
||||
@@ -685,12 +686,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
tmr: tmr,
|
||||
canClose: false,
|
||||
diffLibre: -7,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
|
||||
forceCarac: this.actor.getCaracReveActuel(),
|
||||
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
|
||||
}
|
||||
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
await this._rollMaitriseCaseHumide(rollData);
|
||||
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
await this._rollMaitriseCaseHumide(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -810,30 +811,30 @@ export class RdDTMRDialog extends Dialog {
|
||||
tmr: tmr,
|
||||
canClose: options.canClose ?? false,
|
||||
diffLibre: options.difficulte ?? -7,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
|
||||
forceCarac: this.actor.getCaracReveActuel(),
|
||||
maitrise: { verbe: 'conquérir', action: options.action }
|
||||
};
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel';
|
||||
}
|
||||
rollData.competence.system.defaut_carac = CARACS.REVE_ACTUEL
|
||||
|
||||
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
|
||||
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onResultatConquerir(rollData, options) {
|
||||
if (rollData.rolled.isETotal) {
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false })
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
rollData.poesie = await Poetique.getExtrait()
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.hbs`, rollData)
|
||||
});
|
||||
})
|
||||
if (rollData.rolled.isEchec) {
|
||||
options.onConqueteEchec(rollData, options.effetDraconique);
|
||||
options.onConqueteEchec(rollData, options.effetDraconique)
|
||||
}
|
||||
else {
|
||||
await options.onConqueteReussie(rollData, options.effetDraconique);
|
||||
this.updateTokens();
|
||||
await options.onConqueteReussie(rollData, options.effetDraconique)
|
||||
this.updateTokens()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -967,7 +968,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
const targetOddq = this.pixiTMR.computeEventOddq(event)
|
||||
const targetCoord = TMRUtility.oddqToCoordTMR(targetOddq)
|
||||
|
||||
if (targetCoord == COORD_TMR_INCONNU){
|
||||
if (targetCoord == COORD_TMR_INCONNU) {
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer ici");
|
||||
return
|
||||
}
|
||||
@@ -1136,12 +1137,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (!token) {
|
||||
return
|
||||
}
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
if (this.isDemiReveCache() && [EffetsDraconiques.rencontre.code(), EffetsDraconiques.demiReve.code()].includes(token.code)) {
|
||||
return
|
||||
}
|
||||
this.pixiTMR.positionToken(token);
|
||||
this.pixiTMR.positionToken(token)
|
||||
if (!this.allTokens.includes(token)) {
|
||||
this.allTokens.push(token);
|
||||
this.allTokens.push(token)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/jeus.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.hbs',
|
||||
@@ -348,7 +348,8 @@ export class RdDUtility {
|
||||
// Items
|
||||
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
|
||||
Handlebars.registerHelper('item-action-applies', (action, item, options) => ItemAction.applies(action, item, options))
|
||||
Handlebars.registerHelper('item-action-icon', (action, item) => ItemAction.icon(action, item))
|
||||
Handlebars.registerHelper('item-action-label', (action, item) => new Handlebars.SafeString(ItemAction.label(action, item)))
|
||||
Handlebars.registerHelper('item-action-img', (action, item) => new Handlebars.SafeString(ItemAction.img(action, item)))
|
||||
Handlebars.registerHelper('item-name', (item) => item.nameDisplay)
|
||||
|
||||
// TMRs
|
||||
@@ -482,7 +483,7 @@ export class RdDUtility {
|
||||
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
Object.values(ITEM_TYPES).forEach(t => {
|
||||
formData[t + 's'] = Misc.arrayOrEmpty(itemTypes[t])
|
||||
formData[RdDItem.itemTypePluriel(t)] = Misc.arrayOrEmpty(itemTypes[t])
|
||||
itemTypes[t].forEach(item => item.actions = item.itemActions())
|
||||
})
|
||||
|
||||
@@ -679,7 +680,7 @@ export class RdDUtility {
|
||||
encaissement.dmg = dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = dmg.loc ?? await RdDUtility.getLocalisation(targetActor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
@@ -688,9 +689,9 @@ export class RdDUtility {
|
||||
encaissement.armure = armure
|
||||
encaissement.penetration = dmg.penetration
|
||||
encaissement.total = jetTotal
|
||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
|
||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
|
||||
return encaissement;
|
||||
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20)
|
||||
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20)
|
||||
return encaissement
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
53
module/remote.mjs
Normal file
@@ -0,0 +1,53 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class Remote {
|
||||
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_call":
|
||||
return Remote.onRemoteCall(sockmsg.userId, sockmsg.data);
|
||||
}
|
||||
}
|
||||
|
||||
static remoteCall({ userId = undefined, documentName, documentId, tokenId = undefined, method, args }) {
|
||||
const callData = { documentName, documentId, tokenId, method, args }
|
||||
const sendToUserId = Misc.connectedUserOrGM(userId)
|
||||
if (sendToUserId == undefined) {
|
||||
ui.notifications.error(`Impossible d'envoyer un message à ${userId}`)
|
||||
}
|
||||
else if (sendToUserId == game.user.id) {
|
||||
Remote.onRemoteCall(game.user.id, callData)
|
||||
return false
|
||||
}
|
||||
else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_call", userId: sendToUserId, data: callData })
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
static onRemoteCall(userId, callData) {
|
||||
if (userId == game.user.id) {
|
||||
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
|
||||
const doc = Remote.getDoc(callData)
|
||||
if (doc) {
|
||||
const args = callData.args;
|
||||
const method = callData.method;
|
||||
console.info(`Remote.onRemoteCall: ${callData.documentName} ${callData.documentId}, appel de ${method}(`, ...args, ')')
|
||||
doc[method](...args)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getDoc(callData) {
|
||||
switch (callData.documentName) {
|
||||
case 'Actor': return RdDBaseActor.getRealActor(callData.documentId, callData.tokenId)
|
||||
case 'Item': return game.items.get(callData.documentId)
|
||||
case 'RollTable': return game.tables.get(callData.documentId)
|
||||
case 'ChatMessage': return game.messages.get(callData.documentId)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
}
|
||||
@@ -16,6 +16,7 @@ import { Misc } from "../misc.js"
|
||||
import { RollBasicParts } from "./roll-basic-parts.mjs"
|
||||
import { RdDPossessionV2 } from "../rdd-possession-v2.mjs"
|
||||
import { Apprecier } from "../moral/apprecier.mjs"
|
||||
import { Remote } from "../remote.mjs"
|
||||
|
||||
export default class ChatRollResult {
|
||||
static init() {
|
||||
@@ -42,16 +43,15 @@ export default class ChatRollResult {
|
||||
async display(roll, impacts) {
|
||||
this.prepareDisplay(roll)
|
||||
|
||||
const chatMessage = await ChatUtility.createChatWithRollMode(
|
||||
const chatMessage = await ChatMessage.create(ChatUtility.adaptVisibility(
|
||||
{
|
||||
content: await this.buildRollHtml(roll)
|
||||
},
|
||||
roll.active.actor,
|
||||
roll.current?.rollmode?.key
|
||||
)
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
))
|
||||
|
||||
await this.saveChatMessageRoll(chatMessage, save)
|
||||
await this.saveChatMessageRoll(chatMessage, roll, impacts)
|
||||
return chatMessage
|
||||
}
|
||||
|
||||
@@ -105,8 +105,8 @@ export default class ChatRollResult {
|
||||
if (attaque &&
|
||||
(roll.rolled.isEchec || !roll.current.defense.isEsquive) &&
|
||||
(attaque.particuliere == 'force' || 'charge' == attaque.tactique?.key)) {
|
||||
const taille = defender.system.carac.taille.value
|
||||
const impact = attacker.system.carac.force.value + roll.attackerRoll?.dmg.dmgArme
|
||||
const taille = defender.getTaille()
|
||||
const impact = attacker.getForce() + roll.attackerRoll?.dmg.dmgArme
|
||||
return {
|
||||
raison: 'charge' == attaque.tactique?.key ? 'charge' : 'particulière en force',
|
||||
taille: taille,
|
||||
@@ -166,8 +166,27 @@ export default class ChatRollResult {
|
||||
return roll.active?.actor ?? (roll.ids?.actorId ? game.actors.get(roll.ids.actorId) : undefined)
|
||||
}
|
||||
|
||||
async saveChatMessageRoll(chatMessage, savedRoll) {
|
||||
await ChatUtility.setMessageData(chatMessage, 'rollData', savedRoll)
|
||||
async updateChatMessage(chatMessage, savedRoll) {
|
||||
RollDialog.loadRollData(savedRoll)
|
||||
savedRoll.dmg = savedRoll.current.attaque?.dmg
|
||||
|
||||
await this.saveChatMessageRoll(chatMessage, savedRoll)
|
||||
|
||||
this.prepareDisplay(savedRoll)
|
||||
|
||||
const content = await this.buildRollHtml(savedRoll)
|
||||
Remote.remoteCall({
|
||||
userId: chatMessage.author.id,
|
||||
documentName: chatMessage.documentName,
|
||||
documentId: chatMessage.id,
|
||||
method: 'update',
|
||||
args: [{ content: content }, { render: true }]
|
||||
})
|
||||
}
|
||||
|
||||
async saveChatMessageRoll(chatMessage, roll, impacts = undefined) {
|
||||
const save = RollDialog.saveParts(roll, impacts)
|
||||
await ChatUtility.setMessageData(chatMessage, 'rollData', save)
|
||||
}
|
||||
|
||||
loadChatMessageRoll(chatMessage) {
|
||||
@@ -176,16 +195,6 @@ export default class ChatRollResult {
|
||||
return savedRoll
|
||||
}
|
||||
|
||||
async updateChatMessage(chatMessage, savedRoll) {
|
||||
await this.saveChatMessageRoll(chatMessage, savedRoll)
|
||||
const copy = foundry.utils.duplicate(savedRoll)
|
||||
RollDialog.loadRollData(copy)
|
||||
savedRoll.dmg = copy.current.attaque?.dmg
|
||||
this.prepareDisplay(copy)
|
||||
chatMessage.update({ content: await this.buildRollHtml(copy) })
|
||||
chatMessage.render(true)
|
||||
}
|
||||
|
||||
onClickAppelChance(event) {
|
||||
event.preventDefault()
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
@@ -197,28 +206,28 @@ export default class ChatRollResult {
|
||||
)
|
||||
}
|
||||
|
||||
async onAppelChanceSuccess(reRoll, chatMessage) {
|
||||
reRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
async onAppelChanceSuccess(roll, chatMessage) {
|
||||
roll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, roll)
|
||||
|
||||
const callbacks = [ChatUtility.remover(chatMessage)]
|
||||
// TODO: annuler les effets...
|
||||
switch (reRoll.type.current) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
this.getCombat(reRoll)?.doRollDefense(reRoll, callbacks)
|
||||
this.getCombat(roll)?.doRollDefense(roll, callbacks)
|
||||
break
|
||||
case ROLL_TYPE_ATTAQUE:
|
||||
this.getCombat(reRoll)?.doRollAttaque(reRoll, callbacks)
|
||||
this.getCombat(roll)?.doRollAttaque(roll, callbacks)
|
||||
break
|
||||
default: {
|
||||
await RollDialog.create(reRoll, { onRollDone: RollDialog.onRollDoneClose, callbacks })
|
||||
await RollDialog.create(roll, { onRollDone: RollDialog.onRollDoneClose, callbacks })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async onAppelChanceEchec(reRoll, chatMessage) {
|
||||
reRoll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
async onAppelChanceEchec(roll, chatMessage) {
|
||||
roll.type.retry = true
|
||||
await this.updateChatMessage(chatMessage, roll)
|
||||
}
|
||||
|
||||
onClickAppelDestinee(event) {
|
||||
@@ -229,10 +238,9 @@ export default class ChatRollResult {
|
||||
const actor = this.getActiveActor(savedRoll)
|
||||
|
||||
Misc.doIfOwner(actor, it => it.appelDestinee(async () => {
|
||||
const reRoll = foundry.utils.duplicate(savedRoll)
|
||||
reRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(reRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, reRoll)
|
||||
savedRoll.type.retry = true
|
||||
RdDResolutionTable.significativeRequise(savedRoll.rolled)
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}))
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,6 @@ import ChatRollResult from "./chat-roll-result.mjs";
|
||||
import { renderTemplate } from "../constants.js";
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
|
||||
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
|
||||
import { ActorImpacts } from "../technical/actor-impacts.mjs";
|
||||
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
|
||||
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
|
||||
@@ -199,9 +198,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
static onRollDoneClose(dialog, roll) {
|
||||
if (roll.type.retry || !OptionsAvancees.isUsing(ROLL_DIALOG_V2_TEST)) {
|
||||
dialog.close()
|
||||
}
|
||||
dialog.close()
|
||||
}
|
||||
|
||||
static init() { }
|
||||
@@ -221,7 +218,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
|
||||
foundry.applications.handlebars.loadTemplates(ALL_ROLL_TYPES.map(m => m.chatResultTemplate))
|
||||
foundry.applications.handlebars.loadTemplates(ROLL_PARTS.map(p => p.template))
|
||||
ROLL_PARTS.forEach(p => p.onReady())
|
||||
ROLL_PARTS.forEach(p => p.onReady(ROLL_PARTS))
|
||||
|
||||
Handlebars.registerHelper('roll-centered-array', (base, show) => {
|
||||
show = Math.abs(show)
|
||||
@@ -289,6 +286,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
// rien pour l'instant
|
||||
}
|
||||
|
||||
static getAllowedParts(rollData) {
|
||||
return rollData.type?.allowed
|
||||
? ROLL_PARTS.filter(p => RollDialog.$isIntersecting(rollData.type.allowed, p.rollTypes))
|
||||
: ROLL_PARTS
|
||||
|
||||
}
|
||||
|
||||
/** pre-configure les paramètres des différentes parties de la fenêtre (par exemple, prépare les listes de caractéristiques/compétences */
|
||||
static $prepareRollData(rollData) {
|
||||
rollData.current = rollData.current ?? {}
|
||||
@@ -302,17 +306,17 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
? [potential]
|
||||
: (rollData.type.allowed ?? ALL_ROLL_TYPES.filter(m => m.isAllowed(rollData) && m.visible(rollData)).map(m => m.code) ?? [ROLL_TYPE_COMP])
|
||||
const rollType = allowed.find(c => c == rollData.type.current) ?? allowed[0]
|
||||
const allowedRollParts = RollDialog.getAllowedParts(rollData)
|
||||
|
||||
rollData.type.allowed = allowed
|
||||
rollData.type.current = rollType
|
||||
ALL_ROLL_TYPES.find(m => m.code == rollType).setRollDataType(rollData)
|
||||
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(ROLL_PARTS.map(p => [p.code, {}])));
|
||||
rollData.refs = foundry.utils.mergeObject(rollData.refs ?? {}, Object.fromEntries(allowedRollParts.map(p => [p.code, {}])));
|
||||
rollData.options = rollData.options ?? { rollMode: game.settings.get("core", "rollMode") }
|
||||
|
||||
ROLL_PARTS.forEach(p => RollDialog.$initializeRollPart(rollData, p.code))
|
||||
ROLL_PARTS
|
||||
.filter(p => RollDialog.$isIntersecting(allowed, p.rollTypes))
|
||||
allowedRollParts.forEach(p => RollDialog.$initializeRollPart(rollData, p.code))
|
||||
allowedRollParts
|
||||
.filter(p => p.isValid(rollData))
|
||||
.forEach(p => {
|
||||
p.restore(rollData)
|
||||
@@ -350,11 +354,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
if (from.current) {
|
||||
// stockage de current
|
||||
ROLL_PARTS.filter(p => p.isActive(from))
|
||||
RollDialog.getAllowedParts(from)
|
||||
.filter(p => p.isActive(from))
|
||||
.forEach(p => p.storeClean(from, target))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const target = RollBasicParts.initFrom(rollData)
|
||||
saveBasics(rollData, target)
|
||||
if (impacts) {
|
||||
@@ -374,7 +380,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
this.rollData = rollData
|
||||
this.rollOptions = {
|
||||
callbacks: [
|
||||
async r => await r.active.actor.appliquerAjoutExperience(r),
|
||||
async r => await r.active.actor.ajoutExperience(r),
|
||||
async r => await r.active.actor.appliquerAppelMoral(r),
|
||||
...(rollOptions.callbacks ?? [])
|
||||
],
|
||||
@@ -382,12 +388,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
onClose: rollOptions.onClose ?? RollDialog.onCloseDoNothing
|
||||
}
|
||||
this.chatRollResult = new ChatRollResult()
|
||||
this.rollParts = RollDialog.getAllowedParts(rollData)
|
||||
|
||||
this.selectType()
|
||||
this.registerHooks(rollData)
|
||||
}
|
||||
|
||||
registerHooks(rollData) {
|
||||
ROLL_PARTS.filter(p => p.isValid(rollData))
|
||||
this.rollParts.filter(p => p.isValid(rollData))
|
||||
.forEach(p => p.getHooks(this).forEach(h => {
|
||||
const hook = h.hook;
|
||||
const id = Hooks.on(hook, h.fn)
|
||||
@@ -407,13 +415,12 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
selectedType.onSelect(this.rollData)
|
||||
this.rollData.type.label = selectedType.title(this.rollData)
|
||||
|
||||
ROLL_PARTS.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
|
||||
ROLL_PARTS.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
this.rollParts.find(it => it.code == PART_CARAC).filterCaracs(this.rollData)
|
||||
this.rollParts.find(it => it.code == PART_COMP).filterComps(this.rollData)
|
||||
}
|
||||
|
||||
|
||||
static getActiveParts(rollData) {
|
||||
return ROLL_PARTS.filter(p => p.isActive(rollData))
|
||||
getActiveParts() {
|
||||
return this.rollParts.filter(p => p.isActive(this.rollData))
|
||||
}
|
||||
|
||||
rollTitle(rollData) {
|
||||
@@ -448,12 +455,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
))
|
||||
|
||||
Promise.all(
|
||||
RollDialog.getActiveParts(this.rollData).map(async p => await p._onRender(this, context, options))
|
||||
this.getActiveParts().map(async p => await p._onRender(this, context, options))
|
||||
)
|
||||
}
|
||||
|
||||
static getAjustements(rollData) {
|
||||
return RollDialog.getActiveParts(rollData)
|
||||
return RollDialog.getAllowedParts(rollData)
|
||||
.filter(p => p.isActive(rollData))
|
||||
.map(p => p.getAjustements(rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
.sort((a, b) => a.value == undefined ? 1 : b.value == undefined ? -1 : 0)
|
||||
@@ -470,17 +478,14 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
.map(m => m.toTypeData(rollData))
|
||||
RollBasicParts.loadSurprises(rollData, this.getSelectedType().code)
|
||||
rollData.type.label = this.getSelectedType()?.title(rollData)
|
||||
//TOCHECK: set type.label ?
|
||||
const visibleRollParts = RollDialog.getActiveParts(rollData)
|
||||
visibleRollParts.forEach(p => p.applyExternalImpacts(visibleRollParts, rollData))
|
||||
|
||||
this.setSpecialComp(visibleRollParts);
|
||||
|
||||
visibleRollParts.forEach(p => p.prepareContext(rollData))
|
||||
this.getActiveParts().forEach(p => p.applyExternalImpacts(this.getActiveParts(), rollData))
|
||||
this.setSpecialComp(this.getActiveParts());
|
||||
this.getActiveParts().forEach(p => p.prepareContext(rollData))
|
||||
|
||||
RollDialog.calculAjustement(rollData)
|
||||
|
||||
const templates = RollDialog.getActiveParts(rollData).map(p => p.toTemplateData())
|
||||
const templates = this.getActiveParts().map(p => p.toTemplateData())
|
||||
const context = await super._prepareContext()
|
||||
return foundry.utils.mergeObject(
|
||||
{
|
||||
@@ -494,8 +499,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
const specialComp = visibleRollParts.map(p => p.getSpecialComp(this.rollData))
|
||||
.reduce((a, b) => a.concat(b))
|
||||
if (specialComp.length > 0) {
|
||||
const rollPartComp = RollDialog.getActiveParts(this.rollData)
|
||||
.find(it => it.code == PART_COMP);
|
||||
const rollPartComp = this.getActiveParts().find(it => it.code == PART_COMP)
|
||||
rollPartComp?.setSpecialComp(this.rollData, specialComp)
|
||||
}
|
||||
}
|
||||
@@ -535,12 +539,15 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
roll.result = selectedRollType.getResult(roll, impacts)
|
||||
|
||||
console.info('RollDialog.roll:', roll)
|
||||
|
||||
const callbacks = [
|
||||
...this.rollOptions.callbacks,
|
||||
...selectedRollType.callbacks(this.rollOptions),
|
||||
...this.rollOptions.callbacks,
|
||||
]
|
||||
|
||||
await Promise.all(callbacks.map(async callback => await callback(roll)))
|
||||
for (let callback of callbacks) {
|
||||
await callback(roll)
|
||||
}
|
||||
|
||||
await impacts.applyImpacts()
|
||||
selectedRollType.onApplyImpacts(roll, impacts)
|
||||
@@ -559,7 +566,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(ApplicationV2
|
||||
}
|
||||
|
||||
async defaultCallback(roll, rolled) {
|
||||
await roll.active.actor.appliquerAjoutExperience(roll)
|
||||
await roll.active.actor.ajoutExperience(roll)
|
||||
await roll.active.actor.appliquerAppelMoral(roll)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"
|
||||
import { ROLL_TYPE_SORT } from "./roll-constants.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
@@ -20,7 +21,7 @@ export class RollPartAstrologique extends RollPartCheckbox {
|
||||
}
|
||||
|
||||
isJetChance(rollData) {
|
||||
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, 'chance')
|
||||
return Grammar.includesLowerCaseNoAccent(rollData.current.carac.key, CARACS.CHANCE)
|
||||
}
|
||||
|
||||
$isUsingAstrologie() {
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import { Distance } from "../combat/distance.mjs"
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { MAP_PHASE, RdDInitiative } from "../initiative.mjs"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { Misc } from "../misc.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDCombatManager } from "../rdd-combat.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
@@ -17,9 +20,9 @@ export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme?.isEmpoignade()
|
||||
const FILTER_ATTAQUE_RANG = rang => attaque => !attaque.arme?.isEmpoignade() && (attaque.rang == rang || rang == undefined)
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme?.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
@@ -33,8 +36,9 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
.sort(Misc.descending(it => it.comp?.system.niveau ?? -8))
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData))
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
this.filterAttaquesInitiative(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
@@ -46,23 +50,33 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
return it.arme.isEmpoignade()
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
}
|
||||
|
||||
restore(rollData) {
|
||||
const saved = this.getSaved(rollData)
|
||||
super.restore(rollData)
|
||||
if (saved.dmg != undefined) {
|
||||
this.getCurrent(rollData).dmg = this.getSaved(rollData).dmg
|
||||
const saved = this.getSaved(rollData) ?? {}
|
||||
if (saved.key) {
|
||||
this.setCurrent(rollData, {
|
||||
key: saved.key,
|
||||
tactique: saved.tactique,
|
||||
dmg: saved.dmg
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
this.setSaved(targetData, {
|
||||
key: current.key,
|
||||
tactique: current.tactique,
|
||||
dmg: current.dmg
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
findAttaque(attaques, saved) {
|
||||
return attaques.find(at => at.arme.id == saved?.arme?.id &&
|
||||
at.comp.id == saved?.comp?.id
|
||||
)
|
||||
return attaques.find(it => it.key == saved.key) ??
|
||||
attaques.find(it => it.arme.id == (saved?.arme?.id ?? it.arme.id)
|
||||
&& it.comp.id == (saved?.comp?.id ?? it.comp.id)
|
||||
&& it.main == (saved?.main ?? it.main)
|
||||
)
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
@@ -72,24 +86,27 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
attaque.tactique = TACTIQUES[0]
|
||||
attaque.initialDiff = attaque.comp?.system.default_diffLibre ?? 0
|
||||
attaque.distance = Distance.ajustements(rollData.active?.token, rollData.opponent?.token, attaque)
|
||||
attaque.rang = RdDInitiative.phaseArme(attaque.comp?.system.categorie, attaque.arme)?.rang
|
||||
return attaque
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
this.filterAttaquesInitiative(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
filterAttaquesEmpoignade(rollData) {
|
||||
filterAttaquesInitiative(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
const rang = RdDCombatManager.getRangInitiativeCombatant(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
const isEmpoignade = MAP_PHASE.empoignade.rang == rang
|
||||
//const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
const filterAttaques = isEmpoignade ?
|
||||
FILTER_ATTAQUE_EMPOIGNADE
|
||||
: refs.isEmpoignadeEnCours
|
||||
? FILTER_ATTAQUE_EMPOIGNE
|
||||
: FILTER_ATTAQUE_NON_EMPOIGNADE
|
||||
: FILTER_ATTAQUE_RANG(rang)
|
||||
refs.attaques = refs.all.filter(filterAttaques)
|
||||
}
|
||||
|
||||
@@ -102,7 +119,11 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
const tactique = this.getCurrent(rollData).tactique
|
||||
this.selectByKey(rollData, key)
|
||||
if (tactique) {
|
||||
this.getCurrent(rollData).tactique = tactique
|
||||
}
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
@@ -158,8 +179,8 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp.name])
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac?.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
case PART_DIFF: {
|
||||
if (Distance.typeAttaqueDistance(current)) {
|
||||
part.setDiff(rollData, { type: DIFF.DEFAUT })
|
||||
|
||||
@@ -41,7 +41,7 @@ export class RollPartCheckbox extends RollPart {
|
||||
}
|
||||
|
||||
getCheckboxLabelAjustement(rollData) {
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getRefs(rollData).label}`
|
||||
return `${this.getCheckboxIcon(rollData)} ${this.getCheckboxLabel(rollData)}`
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
|
||||